DP x DC prompt [3]
during one of the final psych evals at Arkham right before he gets to be released, the whole thing wrapped up so tidy, just a little relapse which involved a robbery. Getting sent back to Arkham, but he got to stay at the asylum so long that he no longer has to serve a prison sentence, score!
But during that eval his overseeing psychiatrist recommended him to have a change of scenery, some fresh non polluted air.
Riddler was rather convinced the guy was making this recommendation to everyone in Arkham in their own weird way to convince them to just leave Gotham and become someone else's problem. should he notify Batman about it somehow? nah, it’ll be more interesting to see how this is gonna turn out in the long run.
But can he leave the state? Can he even leave the city? he never really bothered to look into it, at least not legally, up until now if he felt he needed to leave for one of his plans he just did it.
Turns out he can, it’s a whole hassle and a half though, first a judge and then a probation officer and he’s pretty sure both were like “what the hell is this psychiatrist guy thinking!?” but at the same time, shrink probably knows what he’s doing (WRONG) so he’s allowed to go visit out of state family or whatever.
he had to wear this nice ankle monitor though, Wayne Enterprises™ tech, not overly bulky but still very present. real fancy, and a fun extra challenge heh.
now as for a good reason to leave New Jersey he’s going to need distant relatives, and he finds some, great grandpa walker also has a son, who had a son who had a daughter Madeline, who married some guy Jack Fenton, and she lives somewhere out in the boonies Illinois. great he’ll visit her.
far enough away in all sense of the word that there is no way she knows anything about him. it would be best to call her first though, be polite about it.
“hello, you have reached Fenton works, this is Maddie speaking”
“Riddle me this-” ah whoops, habit, oh whatever, “we don’t share parents, but certainly a part of your life, from laughter to strife. Who am I?”
there is a pause … he’s going to be a bit disappointed if she hangs up if he’s honest.
“cousins~” comes the cheery reply.
“correct! the name is Edward Nygma, we are distantly related you and I and well-”
“oh you simply must come visit!”
well this was rather easy, perhaps a little too easy, but she lives in the midwest so maybe just going with whatever some guy says over the phone is normal there? stranger danger not really a thing in a small town where everyone knows everyone?
things start to make a little more sense once he gets there and he’s starting to think some things might run in the family. like a preference for the colour green and weird hyperfixations and genius bordering on insanity. Though that remains to be seen, Jack does not seem like a very bright light after his very enthusiastic welcome.
their kids however are observant and sharp. young Jasmine is wasting no time trying to psychoanalyze him. and the boy, Danny, he had not really meant to and he swears he’s sticking with calling the kid Danny so he wouldn’t seem overly familiar, but he might have called him little bird a couple times now.
but that’s all whatever, he’s playing nice here. and he doesn’t even have to worry about his eccentricities tripping him up because this place is insane.
There actually is a local teen vigilante active but he seems about as loved as he’s disliked. and the ghost boy’s enemies are basically all his own kind, which another crazy thing to now know about. ghost.
they are real actually, how is Gotham not completely overrun? and how do they even work? and where do they keep coming from?
Edward might be getting a little sidetracked here. He had fully intended to sneakily get his next big game plan underway all the way out here, ankle monitor be damned. but he hasn’t made any progress at all.
Instead he’s been listening to Madeline and Jack to maybe figure out what the deal is with these ectoplasmic entities, he has to know, at this point he might go crazier if he doesn’t.
He’s making Jasmine promise him not to get her doctorate in Gotham, he’s going back and forth with space riddles with Danny.
so yeah the whole thing kinda just became a vacation, maybe the psychiatrist had the right idea after all? hmm nah, probably not. but this is fun. He’s thinking about recommending this place to some of the others.
It's different enough to get the vacation feel, but enough crazy shit happens to make it all feel like home.
it is not until Maddie wants to talk with him about potentially switching the position of godfather of Danny to him rather than some weird rich friend of theirs that Edward realizes he might have lost the plot somewhere
Apparently the little bird basically begged them with a powerpoint presentation on how he likes Edward so much more than that Vladimir guy.
And honestly, the fellow sounds like a Dracula Lutho so even if it’s kinda sad Edward can understand why he’d be considered a better option. Even if the guy has more money and a huge company that makes him said money. And it’s not like the Fentons know about his Riddler activities.
Thinking it over, Edward does think that Danny would like Gotham and Wayne has that space program thing right? The kid is definitely smart enough for that (Nygma certified), and yeah Edward does quite like their space themed back and forth. So, fuck it, why not, what is the worst that could happen?
He doubts Maddie and Jack are gonna kick it any time soon anyway out here in the boonies, it’s just a title thing, a stamp of approval or something.
he should have known he was going to eat those words later… he had this whole beautifully elaborate trap set up for the whole Batclan, and he was just getting to the good part when his phone went off.
Had to put the whole thing on pause cause that particular contact wasn’t gonna get ignored. He did promise to be available.
If the whole thing he had planned now went tits up he could at the very least laugh later at the reactions of the bats as he told them to “hold up one second, I have to take this.” while they were all in various perilous positions.
Sadly he did have to go, he had a very distressed godson to pick up.
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i know a lot of people (very understandably) dislike the paladin job quests in ffxiv, particularly HW, but i do think it's fun that, now that the pre-ShB MSQ revamp is complete, paladins now have a very cool and thematic in-game storyline that happens without a word being spoken: the development of passage of arms.
none of the below is directly stated in the script, but imo it's a fairly obvious gloss on what the game presents, if you assume a paladin warrior of light. spoilers for all expansions through the end of 6.X.
in the new version of steps of faith, as vishap breaks through each ward protecting ishgard from attack, lucia mounts a final desperate effort to hold him back, with a very familiar looking animation:
but even lucia can't hold back vishap's flame alone, so the temple knights surge forward to assist her. their efforts make the shield visually more powerful and larger. the temple knights here band together in defense of ishgard, and their knightly resolve to protect their home is the difference between victory and defeat.
lucia and the knights do ultimately succeed in defending the last ward, as you have to defeat vishap before their shield falls or you lose.
later in heavensward, obviously, we will get ffxiv's most famous (failed) attempt at blocking something with a shield.
this moment can be read as fairly impactful on the warrior of light's development; as i've noted elsewhere, after the trauma of watching haurchefant bleed out in their arms at level 57, at level 58 paladins learn to channel their magic into healing (and it's called "clemency," or mercy. mercy for whom? who was guilty?), and as someone pointed out on that post, at level 58 dark knights used to get "sole survivor", letting them heal in response to a marked target's death.
for a time, you literally carry haurchefant's shield with you, and 3.3 very much literalizes in genre fashion the idea that even when you are standing alone, your fallen friends stand with you. you don't need to call any allies to stand at your side and raise their shields with you because they are already there, in spirit.
stormblood marks a pretty important turning point in the warrior of light as a combatant, in my opinion, and the text makes this clear in several ways. first, in pretty much all your jobs, you've now far exceeded your trainers and are pioneering new techniques. this is no less true of paladin, which for 60-70 abandons any trainers at all for you to show off your peerless skills in a tournament.
second, stormblood is straight up a story about you getting stronger. at level 61, zenos kicks your ass. at level 70, you kick his ass. why? because you fought and got stronger and developed incredible new techniques and became a one-man army.
for a lot of classes, this story lines up nicely with the big rotation changes or flashy new finishers on the way from 60 to 70. SMN is now busting out bahamut and casting akh morn; RDM gets verflare and verholy; DRG starts harnessing nidhogg's power directly through dragon sight and nastrond.
the tanks are divided in two: warriors and gunbreakers get huge damaging upgrades at 70 in the form of inner release and continuation, each of which lets them hit the same button many times for lots of damage and satisfying animations. paladin and dark knight get more protective abilities; dark knight gets the blackest night, and there's been plenty said about that already by pretty much everyone.
paladins get passage of arms. instead of a relentless new attack (and you get requiescat at 68, which is a way bigger deal for your dps rotation), your big reveal at 70 for zenos in your fight in ala mhigo is a superior way to protect your party, a shield that lets you stand for your allies so they never have to fall for you again. it's lucia's same shield, except you need no allies' shields to reinforce you, proof of your martial prowess and your ability to transcend limits, and perhaps in truth a reminder that you never really stand alone.
in many respects passage of arms should really feel like a paladin signature move to you now if you are playing it at this point, because you should be popping it in pretty much every fight (you are using your mits, right...?). basically every FFXIV fight has at least one big AOE with downtime that warrants passage of arms usage, usually after the mid-fight add phase with slowly filling bar. since that AOE usually drops during downtime, there's no reason not to pop passage of arms (which otherwise restricts your movement and actions), and even on normal, sometimes every little bit counts on a damage check even if it means dropping DPS (thinking here of harrowing hell P10N on release, which was...less consistent for a lot of roulette parties than you might hope).
so from 70 onward, passage of arms is in a sense a paladin warrior of light's signature move, and certainly the one a player gets to most actually enjoy (since if you're using it, you're by necessity not doing anything besides moving your camera and admiring your sick animation). it doesn't have any competition in terms of spectacle until confiteor, and those you're usually throwing out in the middle of movement.
it's such a signature, in fact, that the only other person shown using your one-person version of passage of arms is your greatest admirer, who studied your legend for over a century.
and it's when he fails (should've popped arm's length, bud) that the warrior of light decides they can't let their friends fall for them, and sends them away with the transporter beacon. this is all wrong: you were meant to die for them, not the other way around. yours is the shield that stands between your allies and defeat. it is you who will win this passage of arms and break your opponents lance. and you do.
and then later, when they need to quickly establish zero's domain as a place of fallen grandeur, the home of someone who once believed in heroes but is now a cool and cynical vampire hunter d, what do they use? a decayed statue of someone in the paladin endwalker gear doing the passage of arms animation, of course.
from a visible instantiation of knighthood as a joint effort to defend what is sacred, to a tribute to the fallen friends whose memories stand by you and animate you, to a symbol of the wol's power as emulated by their allies or darkly mirrored in other shards.
not bad for a mit button you hit once per fight and otherwise never think about!
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Vivienne's fear being 'becoming irrelevant' isn't something that's linked explicitly to her pride, no matter what Solas says about her (and the irony of Mr.Pride himself saying that should not be lost on you), it reveals what and who Vivienne truly is.
She's a survivalist.
Because we don't spend as much time in the Free Marches or Orlesian circles, we don't get to experience what being a mage is in these cultures. In Ferelden and Kirkwall, a mage is a lesser being without freedom no matter what they do--but in the Free Marches and Orlais specifically, mages are commodities that are given freedom so long as they play an entertaining enough role. They can explore the world if they have a noble patron, if they catch the right person's eye. They are, in a way, two sides of the same coin--refusing mages agency and forcing them to relay on higher powers. Vivienne lucked out, as sad as it is, when Bastion fell in love with her; she found someone who was contrarian enough to recognize her as a full person and also someone with power that could help her rise through the ranks. This is not to say that Vivienne on her own wasn't an exceedingly talented and intelligent individual--by nineteen she was already the youngest full fledged mage in Circle history and she was skilled enough to make herself an enchanter. But, I can not emphasize this enough, none of that matters if she didn't also play the Game and impress enough people.
Vivienne could have been the most brilliant mage in the history of Thedas and it means nothing if she was overlooked by nobility.
So when Bastion made her his mistress, she gained not just a lover but also a means to an end. Now she can use her magic to protect herself. Now she can roam where she wants and not be question for it because she's Madame Vivienne. Now, she can walk into the Orlasian court and belong there.
And what happens? Celene notices her and makes her the Court Enchanter, a position that has always been the equivalent of a jester. Vivienne took that title, ignored that it was essentially a glorified insult to who she is, and made it a position of power. She made the Court Enchanter into an advisor, a political rank. She had done the impossible and made mages an actual political entity in the Orlasian Court, something that wasn't seen outside of Tervinter (not counting what players can do under very specific conditions if they made mages in DAO and DA2).
All that, however, only continues as long as the court recognizes her as something worth their attention. Vivienne needs to maintain her act as Madame De Fer, The Lady of Iron, the Court Enchanter, The Jewel of the High Court, because the second she just becomes Vivienne, it's over for her. The assassins coming raining in, her name gets devoured by rumors and gossip, and she'll be found dead at bottom of the stair case with a dagger in her back if she's lucky.
So of course when the Circles fall apart during the Rebellion, she clings to that Loyalist Mages to maintain that structure--of course she moves her pieces to the Inquisition, knowing that if the Circle DOES fall, she at least as another place for herself and mages latch onto--of course when she hears that Celene replaced her with a new Court Enchanter that appeared out of no where, she grows to resent Morrigan.
Like, Morrigan literally pops up out of thin air, makes herself invaluable to Celene, and then plants herself in the place Vivienne had to claw her way up to and create so she could survive. Would you not be resentful when your life's work is usurped by some random witch of the wilds because she happened to charm the Empress? Everything Vivienne strived for all whisked away because the court find a gem who glimmers ever so slightly more than Vivienne.
So yes, Vivienne fears becoming irrelevant because the world has made it so that irrelevance for an Orlesian mage means death.
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13 yo Obi-Wan: You guys are keeping me captive 🥺
Jaster: Ob’ika, we are bringing you back to the temple to reunite with your people.
Obi-Wan: 🥺 then why am I in a cage?
Jaster: *looks pointedly at Jango covered in bite marks, bandages and a torn kute*
Jango: Jas’Buir, he’s really cute, the bites didn’t even hurt 🥺
Obi-Wan: Yeah, I’m just making friends 🥺
Jaster: *soul deep sigh* I am not letting you out of the cell so you can maul my ad again.
Jango: Buuuir, he’s just an ad’ika, lookit his ik’aad fangs, he won’t actually hurt me!
Jaster: You we’re begging me to get his fangs out of your wrist five minutes ago.
Jango: He’s just teething!!
Jaster: Jan’ika, I know you want to keep him, but he’s not even house broken yet.
Jango: Neither was I when you adopted me!! He’s chosen me! Lemme keep him!
Obi-Wan: 🥺 I will be a good boy if you stick your fingers in my enclosure 🥺
Jaster: *physically holding Jango back* No. We will revisit this when the baar’ur has given him a Xanax omfg- *dragging Jango out of the ship hold*
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