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#3. multiple characters playing a card game
wihellib · 8 hours
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I wanted to talk a bit about the Comiket Popularity Vote. The full list can be found here.
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Levi was voted as #1 with almost 1500 votes above the 2nd place Beel. He wouldn’t have been my pick, but this result doesn’t really surprise me. His character archetype is very popular in Japan.
Satan being third is interesting simply because he is usually so dominant whenever the polls are conducted here on tumblr. But it just goes to show you that different fandom spaces can have very different opinions on characters.
I am surprised that Belphie is behind Michael, seeing as he is a King and I really thought all the Kings would have top ranks, but Michael managed to sneak himself in there. Well, he is very pretty. Good for him.
Then, Zagan was 8th and had the top spot of all the lower ranks. This came of nowhere for me. I am very neutral on Zagan. I can see his appeal but not so much that it’s above literally every other lower rank as well as L characters like Gabriel and Raphael. I am very curious about what makes him so attractive to the fans at Comiket.
The results seem to mostly follow the pattern of: more screen time = a higher spot. Not totally though, there are some outliers. Astaroth being so high up is odd, since we haven’t seen him in the main story and only minimally in events.
Belial and Stolas’ positions are also odd for the inverse reason. We’ve seen them quite a lot, Belial is even in the main story and has an H scene, but they are in the bottom 3. I am curious about the reason for their dislike.
Now, the fact that you could vote multiple times for the same guy skewed the results a bunch I’m sure. I would have liked to see the breakdown of single votes only and how that would have changed the placements.
I really hope they’ll do more more polls like this, but open it up to everyone who plays the game. Other gacha games have an announcement in game that they’re having a survey, and you can click a link that takes you to a website where you can give your opinions to specific questions. There’s no reason WHB can’t do this.
Everyone who is a fan of the game should get a voice in which lower rank demon will get an L card, not just a specific group of people.
The most fair (and comprehensive) way to do this would be a ranked choice poll. You choose your top three S and/or A+ rank demons, where 1st gets 3 points, 2nd gets 2 Points, and 3rd gets 1 point. Adding up all the points, whoever has the most will be people’s overall most wanted.
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kalza · 2 years
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*me every nine months or so*
I should do art trades again....
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killjoy-prince · 10 months
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Telling Astarion that another character is charming but he's not bad either
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felassan · 3 months
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Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.” [source]
BioWare wanted to make the beginning of Dragon Age: The Veilguard feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
We could permanently lose some companions depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
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🎊 twst 4th year anni ABEMA stream 🎉
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***TWST JP news + anniversary spoilers below the cut!***
The stream starts with Ace, Deuce, Jack, Ruggie, and Sebek's VAs replying to a bunch of quiz questions. I think Ace or Deuce responds with "810" when asked how many items there are on the Heartslabyul lounge's coffee table. Sebek's VA also has a hilarious answer when asked how many Draconians (wakasama fans) there are, he pulls out some super absurdly high number with tons of zeros in it.
There is then a Master Chef/Culinary Crucibles-type section where the VAs decorate their own cake for TWST's anniversary. It’s a team effort! Ace and Deuce put on the cream, Sebek added cookies on top, and Jack and Ruggie did the final decorations. It ended up looking pretty cute ^^ (Ace's VA is the one that added all the whipped cream peaks; it was mostly thanks to Ruggie's VA that the cake still looked aesthetically pleasing at the end.)
Actual game-related news time!!! The SR Grim card for the 4th anniversary is... drumroll please...!! 🥁Apprentice Chef Grim!!! ABGKSKVUkvuDSQEVUOFDFIHAFVA HE'S SO CUTE, HE EVEN HAS A LIL TUNA CAN CAKE 😭
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For anniversary, there will be a series of free items given out if you log in during the event period (11th to 25th), which includes THREE 10-pull keys (released on the 11th, 15th, and 18th, respectively). You can receive up to 12 days' worth of freebies. There will be an anniversary banner as per usual; you can earn tokens by pulling on this and then trade them in for a SR magical key (50 tokens) and/or past event-limited SSRs (150 tokens), including past years' birthday cards (100 tokens). There will be a new "Event Recollection" feature which allows you to experience events that you may have missed getting the initial chance to play through yourself.
Mr. S's Mystery Shop will sell items from past events such as limited Groovy materials and spell upgrade materials. This is called the "Memory Shop".
You will be able to mark (multiple) parts of the story as your "favorite". This will be indicated with a pink heart icon.
Battles will have a new feature which allows you to save team compositions for them. Up to 25 compositions may be saved at a time. You can also pin your supports, so you no longer have to scroll to find a specific friend's character to borrow.
There will be 3 new item gachas added to the "Item Lotto" of the shop (for Crewel, Vargas, and Trein). Previously, there was only Sam's. You use a new type of medal (obtained by taking classes) to roll on the teachers' lottos, and can pull items related to what you'd typically earn in each of their classes.
Crewel's gacha may provide an herbal tea which can be used to boost Buddy Levels, including those for characters that are otherwise unable to take Alchemy classes. That means Crowley, Rollo, etc. are fair game. (Yes, you can force feed them tea to obtain FRIENDSHIP✨) The tea may also drop during Special Lessons or Alchemy class.
We finally get magical key conversion! On the summoning screen, you can turn 10 single pull keys into one 10-pull key (which guarantees at least 1 SR; single keys do not have this benefit).
The Guest Room will receive a second floor to decorate. This will be unlocked once you reach a Guest Room rank of 31.
The Guest Room rank cap will be increased from 30 to 40. Additionally, all properties of floor 1 appears to carry over to floor 2. This means the same comfort level and attributes will be present across both.
New BGMs will be added to Mr. S's Mystery Shop. There will also be new voice lines added to Alchemy, Flying, and the outfit selection screen. The official TWST soundtrack will be released on the 29th of May, though preorders are tentatively open now. It is 140+ tracks (149, to be exact!) across 4 discs and goes for 4620 yen (inclusive of tax; without tax the soundtrack is 4200 yen). Japanese retailers are offering different dorms' A5 sized holographic sticker sheets as bonuses for preordering.
That's it for now, mostly quality of life changes! There will most likely be a 4th year anniversary PV/animated short on the actual anniversary day (the 18th)!
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someone asked for the full list
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don't question what i use tiermaker for
Tier 1: As stated in today's fact, Shizuku and Haruka can be considered the most attractive characters in the game, as multiple characters have shown attraction to them. Shizuku moreso than Haruka, but there's not too much of a difference to separate the tiers.
Tier 2: These characters have all been stated somewhere to be attractive.
Mafuyu is considered to be outstanding in all fields, including appearance. It's occassionally commented that she is quite pretty. Ichika and KAITO's first kizuna title is "Ikemen while playing", ikemen meaning handsome or cool. Ena has a Twitter account for selfies that has a reasonable following, and she often gets comments saying that she's pretty or cute. Len has a similar sort of idol aura to Haruka does, and is referred to as 'princely'.
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Tier 3: These characters are never explicitly stated in the game to be attractive, but you can work it out.
A few background characters in Petit SEKAI Episode 9 mention that Akito and Toya are hot. Given that the miniseries is non-canon and a gag show it's up for debate how true this is, although it is a believable detail, hence why they're in this tier.
As for Rui, we have to look at the Valentine's Virtual Live from 2021 (wiki screenshots below). Keep in mind here that Rui is not popular in school at all and doesn't have many friends at this point in the game. He mentions that he received a few boxes of chocolate in his shoe locker on Valentine's Day, which admittedly could be platonic. However, the fact that this continues on into a joke about Tsukasa trying to claim that he got chocolates too before revealing that he got friendzoned by multiple girls (more on that in a second), makes it seem more likely that these weren't platonic. Linking back to the fact that he's not popular and doesn't really have many friends, he's probably pretty good-looking.
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Tier 4: An being scouted as a model was an important part of the plot of Wishing For Your Happiness Upon The Blue Sky, and it's mentioned in an area conversation that Kanade has been talent scouted for modelling before.
Tier 5: Full disclosure that probably all of the MMJ VSingers are either pretty or cute, the ones mentioned here are just the ones I remember it being stated/implied. In the April Fools 2022 area conversation with the Lukas, MMJ!Luka says that WxS!Luka is very cute. N25!Luka calls her MMJ variant out for calling herself cute, and MMJ!Luka says that she herself is cute. (TL)
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Kohane is mainly referred to as cute by An, which is biased, but other characters have pointed this fact out before as well, so she qualifies for this tier.
Mizuki loves cute clothes and accessories and always tries to look cute. I believe a few other characters have called them cute, but unfortunately the only instance I can actually remember is one transphobic faceless background character saying "you can't tell and they're super cute".
Also Minori and Airi are here because they're idols and have been called cute because that's part of being an idol I suppose.
Tier 6: Yes he gets his own tier because it's funny. This guy runs on rule of funny like 50% of the time. Anyway, as mentioned earlier, in the 2021 Valentine's Virtual Live, he gets annoyed when he hears Rui talking about receiving (implied romantic) chocolate and tries to claim that he too received (implied confession) chocolate, before saying too much and revealing that he only received friend chocolates that girls gave out to all the other boys as well.
Tsukasa's actually a lot more popular than Rui and doesn't have the same "outcast" reputation, plus in his A Once-In-A-Lifetime Pandemonium card story, Ibuki (Taniyama) mentions that Tsukasa's friends from class are really popular with girls, and Rui's friends are surprised he's in that kinda crowd (not that Tsukasa quite gets it). What I'm saying is that he's in a crowd of popular guys that are good with women and he's failing in that second aspect. The reason why is never stated but considering the school's resident outcast is able to get Valentine's chocolate for probably no reason other than looks, it's safe to assume Tsukasa is maybe lacking in that field.
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But.
I think two guys have flirted with him? One definitely has anyway. The other is more up for debate but was probably written with the intent of ship tease. Depends on how you choose to interpret it.
In other words on a scale of attractive to unattractive he's the secret 3rd option (appeals to the mlms).
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dotster001 · 2 years
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Twisted Earth
Summary: What if we are the game characters in Twisted Wonderland? Gn!reader x Crowley/Crewel/Vil/Rook/Malleus/Idia
requested by @stygianoir
Part 2 Part 3 Part 4 Part 5 Part 6
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He plays your game instead of actually doing his work, but he thinks no one knows. (everyone knows)
You're his favorite character. He relates to you, (or he thinks he does, but he's a little delusional). If you got transported to your world, he thinks of how he'd treat you to whatever you want, and then you'd stay with him forever, constantly praising his generosity. Ah, bliss.
Despite you being his favorite, his gacha luck is very bad, and he only has two or three of your cards. He has a lot of your best friend, and even more of that one character that the game devs keep alluding you have a history with, but only a couple of yours. It drives him crazy. He's very pouty at the end of an event period.
He wrote one self insert fanfiction. Except it was the kind of self insert where the author gives the reader, a name, a personality, and a physical description. So it was just for him in the end.
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He got the game because he saw Crowley playing it in a meeting (again), and he became curious what the big deal was.
You're his favorite because you have the best color scheme and design.  He has an SSR from an event of you, and it made him like you even more because it gives him a major power boost.
He has that event SSR, and all your regular cards. He doesn't mind what he's got, he can just see the rest on the internet.
His latest fashion line was a collaboration with the game devs, specifically for your character. The devs are also thinking about having an event with his outfits. He is patiently awaiting the start date.
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He found the game when they reached out to his manager for an endorsement on his magicam feed. He played the game a little, and got your basic SSR in his first pull. 
He plays on his free time (which isn't very often), and mostly focuses on the main story, and your side stories from your cards. Like Crewel, he has an okay collection.
You just live such a different life from him, it's fascinating to see!  He likes to think about how much you could teach each other if you were real. He also just wants to pamper you, especially after that recent angst arc.
He may be lined up as a celebrity voice actor for season two of the game's plot, but we can't discuss that at this time.
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He has two best friends now. Gao Gao dragon kun, and you. 
Got the game after Lilia told him "all the cool kids are playing it". He plays it every day, multiple times a day.
He finds your character to be an endearing human, and thinks your adventures are cute. He likes you a lot, because he thinks if you were real you'd be his friend, and maybe something more? Oh! He gets butterflies thinking about it!
He doesn't have very good luck getting your cards, but he's fine with that! He takes good care of the ones he has.
He discovered fanfiction! He is the biggest fanfiction reader on any platform, and is single handedly funding all of his favorite writers. Has made many requests, from various authors, for y/n x lonely fae prince. He cries for angst, and giggles like a kid for fluff. Lilia has read all of his favorites.
He may or may not be working on a spell to make you real.
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If the Great Roi du poison endorses a game, you can bet that Rook will be playing it.
That said, he only opens the app once a month. He's too busy and distractible to remember to play more often, but you're definitely his fave character.
He likes to imagine just watching you. Seeing you explore a magical world after coming from a nonmagical one. He finds you to be a fascinating character, and is an avid theorist for all the lore!
He's a fanart drawer. You cannot change my mind. It's mostly of you, but sometimes, if he's feeling generous, he'll draw other people's favorite characters, or draw ships people have for you. But  he has to grit his teeth the entire time he does the latter. He'd rather draw you and him.
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He's been playing the game since it came out. He was on the developer's hype train months before the release, and downloaded it the second he could.
He has average luck, but he's also spent real money on the game just so he can have the entire collection of your cards. He's only missing one, because for that event he had worked himself into a gamer coma, and now he'll never forgive himself. He's waiting impatiently for the revival of that draw.
He simps for your character so hard. You have all the traits he's looking for in a significant other. Although, he is one of the realist gamers, who worries that irl you wouldn't like him. But he likes to pretend anyway, hugging his body pillow of you, and imagining you both cuddling every night.
He has bought every bit of merch he could find. He has read every x reader fanfic of you on the internet. He has commissioned several fan artists for pictures of you, him, and Ortho as a happy family. He has paid your voice actor on Magicameo terrible, I know I'm sorry to wish him a happy birthday in your voice. He's unstoppable.
....
Tag list- @shytastemakerthing
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cormorant-red · 7 months
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I played 999 recently at @xivu-arath's recommendation, and I had so much fun that (inspired by that one polygon video) I illustrated my liveblog about it!
If you haven't played 999 and you are even a little bit intrigued by a puzzle/mystery visual novel with multiple timelines that all guide you towards wild plot twists...probably don't read the text! 999 is the kind of story that is best experienced with no knowledge besides the basic premise.
Transcript below the cut:
Cormorant: characters in this game really just say shit like "have you heard the story about the crystallization of glycerin?"
as a matter of fact i haven't, june, please enlighten me
Storm: "I know we're stuck in a freezer but. let's talk about weird mythical science!"
Cormorant: it's also killing me that junpei is dressed like marty mcfly and isn't sharing any of his jackets
-----
Cormorant: this game is leading me to arrive at mathematical concepts on my own. what the heck
Storm: kshgushhsg
I take it you're having a good time then
Cormorant: trying to check lotus's work and it turns out that no matter what group i arrange to take through a door, the people left behind will always have the same digital root
so to get through door 7 with snake missing, i could either send a group with sum 16 (junpei, ace, clover, and june) or with sum 25 (clover, june, seven, and lotus), but it doesn't matter because the remainder always have root 9 and can't get through doors 3 or 8! wild!
Storm: yeah the numbers and which doors end up barred to you is so cleverly deliberate
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Cormorant: i'm glad i finally checked what novel mode meant, because this is way more fun
Santa cocked his head to one side, like an inquisitive bird, and looked at them.
After several long moments, during which it became apparent that Santa had no idea what the cards meant, June took pity on him.
i'll have to go back and redo the beginning after i get to the first ending
Storm: oh yeah! as I recall that was done differently when it was originally a dual screen game... but it's much better when in novel style. gimme all the descriptions
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Cormorant: I had a long day of sitting though presentations and so I entertained myself by calculating digital roots
I discovered that adding 9 or any multiple of 9 to a number has no effect on the digital root, which is awfully interesting bc I got to the part where snake gets killed. Assuming door 3 was opened with 12 and not 21, the options are 7+3 (motive?), 6+4 (they’d both have to be REALLY good actors), or 9+1. And if bracelets work without a body attached, and if ace picked it up in door 5…
That would be a really useful tool to get around the 3-person minimum without altering the digital root
I’m also very intrigued by the theory that zero is also in the game but I don’t know what to do with that yet
Storm: forlornly having to keep myself from saying literally anything
Cormorant: Understandable, please don’t give me any hints! I’m just calling shots for the joy of being wrong
-----
Cormorant: and how do you know that, my traitorous friend?
Santa: “The RED doesn’t need a person, you know.”
Santa: “All I need is the bracelet.”
-----
Cormorant: y’know what i think he’s bluffing. he does need June specifically and that’s why he refused to consider leaving her when they first found door 9. if all he needed was a hostage, he could have grabbed junpei and forced ace to come along, and then he would be dealing with two people under duress instead of three
i peeked at a guide and apparently i found the ending adjacent to the true ending(?) first, oh well. time to see the others!
santa: i said i don't want to leave seven alone
me: bud you can't do a heroic sacrifice too, it'll mess up all the math
reader, he was not doing a heroic sacrifice
-----
Storm: got any character opinions or theories to share so far?
Cormorant: hmm I’ve got soft spots for santa and lotus maybe just because they were in the first group I went with. I like that the game makes a point of showing that lotus is quick with the math/technical knowledge. I warmed up to clover and seven more than I expected to! I have no evidence to mistrust ace….but I don’t trust him
Snake died before I before I could say two words to him
Or…didn’t. Forgot clover said he didn’t
I got info about the previous experiments from clover and I wonder if we’re like…reenacting the past somehow? Experiencing morphogenetic resonance with the last voyage?
Again no evidence i just wonder where the pseudoscience is going
Storm: santa was so my type as soon as I started playing that I just picked all rooms with him on my first run skugrhsghu
Cormorant: AHAHA that makes me feel better about going “yeahhh door 4 I like the cut of this guy’s jib”
-----
Cormorant: “the bracelet comes off when your heart rate reaches zero” interesting then that we’ve brought up cryostasis
-----
Cormorant: i simply don't trust him not to have a spare bracelet in his pocket!!!
They climbed into the elevator and Junpei listened to it creak and rattle its way to the bottom deck. Only Junpei, Ace, and Lotus were left.
As the elevator rumbled out of sight, Ace spoke.
Ace: “Lotus, would you be so kind as to go with me?”
Cormorant: “bad end” YEAH I’LL SAY
Storm: lkksghr yeah there's a few of those!
Cormorant: santa was really quick to declare that he, june, and seven needed to go with clover. waht's his game
june and ace could have done it just as easily
Storm: they could have! good catch
maybe he just thinks seven is cooler than ace,
Cormorant: i'm imagining clover taking all her grisly trophies to the door only to find it already engaged, because lotus needed no persuading,
and regarding the true ending requirements, it's also funny that santa's like "i hate this bookmark! get it out of my sight!" and this is a huge help in junpei befriending the girl who's otherwise about to snap
Storm: load bearing bookmark
Cormorant: good thing you threw that tantrum bud or you would have been killed with an axe
-----
Cormorant: in my suspicions i forgot a critical detail, which is that he didn't actually go into the door with the body this time
of course seven has been propping doors open, so it really could have been anybody
-----
Cormorant: "where have these 16 boys and girls disappeared to?" eight for each game and then an experimenter? again with the idea that zero might be in the game...
-----
Cormorant: bad endings complete! on to the normal ending, which hopefully has less of junpei getting stabbed to death
puzzling over who could have done all those murders, especially in the sub ending...or did everyone get killed? clover thinks that snake's death was faked. or did snake do all the murders, since he was the only one unaccounted for?...and then i remember what kind of game i'm playing. can't discount the ice mummy as a suspect.
Storm: you truly cannot ignore the possibility of the ice mummy
-----
Cormorant: ah no, so santa's sister was the kid that died...
i can't figure out the connection between events! why did the last games have the veneer of a science experiment, while this one has no context given? why was it all kids last time, and a random mix of ages this time, with some repeat subjects?
-----
Cormorant: called it!!!!
Junpei: “Ace, Guy X, and the 9th Man’s bracelet.”
Junpei: “That was all you needed to open door [3].”
Cormorant: called it before i even got to an ending ehehe
what i’ve been saying!!
Ace: “(9) is a potent ally in the Nonary Game.”
Ace: “Adding (9) to any set of numbers won’t alter the digital root.”
Ace: “As you can see, (9) is a very useful number here.”
Ace: “With it, one can go anywhere, with anyone.”
Ace: “It is, I suppose you could say, a game changer.”
-----
Cormorant: okay, normal ending finished! junpei did not get stabbed but we also didn’t resolve much…I’m now thinking that ace with his pocket drugs could have easily played dead in the sub ending
glad to see that snake is okay and hopefully can stay okay in the true ending. where did clover get that riddle, and will she still have it?
0=6. how much do I read into this
still don’t understand how we get from here to santa hostage situation. he’s been so consistent about not even considering betraying or abandoning people, so either he’s a better actor than ace…or it’s staged. are he and june in cahoots
Storm: augh so close now!! soon I can actually say things
-----
Cormorant: O FUCK
Seven: “Santa’s always in the room with her. That’s what you’re saying, isn’t it?”
Snake: “Yes, that’s right.”
Clover: “What about it…?”
Snake: “That’s quite simple, really.”
Snake: “You told me that the first time you came to this room…”
Snake: “…Santa was the first to refuse to leave June behind.”
Snake: “Now, doesn’t that beg the question “why?” Why would Santa do such a thing?”
Snake: “The answer is easy.”
Storm: B)
Cormorant: i've been thinking of them as a pair because it makes the math easier! if you've got 3 + 6 + 8, just cross out the ones that make 9 and don't even bother with the addition, your root is 8
Storm: B) B) B)
Cormorant: but god!! they are a pair, do not separate (or the jig is up)
Storm: they hid it soooo well
-----
Cormorant: was wondering when we would see the last cradle guy and oh duh, he was guy X
i did think it was odd that santa phrased it as "i need to leave two of you behind" rather than "i need three of you to come with me," but if he was responsible for everything (most things?), he knew that snake was there, and he was setting up a group that could follow him. excited to see where this is going!
[dreamy sigh] this game is so elegant. what a little puzzle box
Storm: yeah it is, it's just so wonderfully crafted. so little is wasted!
-----
Cormorant: oh boy [akane vision label]
"through the morphic fieldset we were resonant, and we were as one" i don't think i've mentioned it before but i'm constantly pleasantly surprised by the narration in this game. it's not flashy but it's evocative in a way that's really working for me
Storm: this is where the port falls short a bit of the original version... the ds really worked well with this aspect
-----
Cormorant: the number of times i thought "this will be totally wrong but i'll say it to storm anyway"
hello??? [arrow pointing back to the message “I wonder if we’re like…reenacting the past somehow? Experiencing morphogenetic resonance with the last voyage?”]
Storm: Y E A H
Cormorant: laser-guided spitballing
-----
Cormorant: man i said that 4+6 would have to be really good actors if they were the ones that opened door 3...and while they didn't kill snake, i sure underestimated our queen of the stage akane kurashiki
the baseline was NOT where i thought it was
Storm: no one does it like her
209 notes · View notes
fantasyescapes17 · 1 year
Text
Wings (Part 2)
Your debut in society was as spectacular as one could be, but nobody had prepared you for what came afterward. When you find yourself overwhelmed during your very first season and unable to keep up with the rat race to secure yourself an eligible husband, a curious mentor appears- in the form of notorious flirt and self-proclaimed rake, Mr. Kim Mingyu.
Genre: Mingyu x Female!reader. Regency!AU .You are Jeonghan's sibling so your last name is Yoon but the reader has no other physical characteristics.
Warnings: Discussions of social anxiety, smoking (don't smoke kids, the characters in this story are from a time when they didn't know how bad it was for their health)
Word Count: 5k+
Part 1 Part 3 Part 4 Part 5
Series Masterlist [You WILL need to read Patience, the earlier installment in this series first in order to understand the character dynamics in this story. Reading Candle before this is also strongly recommended.]
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Your mother's habit of playing cards at Mrs. Patty's home multiple afternoons per week provided a convenient opportunity for Mr. Kim to call on you and impart his wisdom.
Despite your ankle not being fully recovered, you were in dire need of some fresh air. Mr. Kim was kind enough to lend you an arm so that you could hobble down into the garden and sit down at a bench for your first mentoring session. 
Your sister-in-law the watchful chaperone, sat underneath an oak tree not far away, just out of earshot and with a book in her hands. 
"Well, Miss Yoon," Mr. Kim began. He reached into his jacket and pulled out a single rose attached to a long stem. "In celebration of our new courtship, I thought perhaps you might like one of these."
Your eyes widened as he handed you the flower. 
"O-oh," you said shyly, taking it from him. "Thank you."
"Of course, a mere rose is nothing compared to your famed beauty, but I suppose we must give the rose some credit for trying," he continued smoothly.
Your cheeks turned hot at his bold words. Mr. Kim had a playful smile on his face but you turned your gaze away from him, unable to meet his twinkling eyes. 
He chuckled and leaned back on the bench.
"I see we have a long way to go," Mr. Kim noted. He spread his arm out on the benchrest behind you. "Allow me to begin today's first lesson. Flirtation is nothing but a game, Miss Yoon, and the sooner you see it that way, the sooner you will be able to master the game and not allow it to overwhelm you."
You swallowed and nodded. "I see."
"This game,” he continued, "is lost the moment you allow your opponent to render you genuinely flustered- as you are now. Do you consider yourself to be more beautiful than a rose?"
You blinked in surprise at the sudden question. "No, no, of course not-"
"Well, you should. Before entering into a conversation with a gentleman, you must first consider yourself to be the most beautiful, precious, magnificent creature that walks this earth. Your vanity must be so enormous that nothing the gentleman says can truly flatter or embarrass you."
You stared at him in disbelief. "Mr. Kim, that sounds very strange and rude. Young ladies are supposed to be humble."
Mingyu tsk-ed. "And how has humility helped you thus far?"
"Not well," you admitted quietly. "But vanity does not seem a much better option."
"Doesn't it?" he challenged you. "I want you to say out loud I am more beautiful than a rose."
"I cannot possibly-"
"Humour me, Miss Yoon. I am more beautiful than a rose," he repeated. "Say it."
You took a deep breath. This felt rather nonsensical, and you were beginning to doubt whether Mr. Kim Mingyu was entirely right in the head. But your sister-in-law was sitting not far away and if she trusted him, then you would try to do what he asked. 
"I am more beautiful than a rose," you mumbled. 
"Louder."
"I am more beautiful than a rose," you repeated, with a little more volume. Your hands were fidgeting in your lap and you were avoiding Mr. Kim's gaze. 
"Once more."
"I am more beautiful than a rose."
"Look at me when you say it." 
You forced yourself to look into Mr. Kim's dark, twinkling eyes. He seemed to be delighting in your discomfort. There was a hint of annoyance in your tone when you repeated the phrase again- it was empty words coming out of your mouth now, and seemed to be losing its meaning. 
"I am more beautiful than a rose!" you said firmly. 
Mr. Kim nodded. He leaned a little closer to you, his dark eyes never wavering from yours. 
"Miss Yoon," he said softly. "You are more beautiful than a rose."
You did not even blink. 
He leaned back and grinned triumphantly. "See! You were not flustered or shy when I said it this time! You could perhaps have looked a little less irritated, but we will address that problem separately. The point remains- I paid you a flirtatious compliment and you were not embarrassed.”
"That is not because I believed it to be true!" you protested hotly. "It is only because you made me say it so many times that it was less surprising!"
"Repetition breeds familiarity," Mingyu explained to you simply, "and with time, familiarity can blend in with the hard truth."
You blinked at him. "By which you mean to tell me that I should repeat this strange compliment to myself until I grow confused enough to believe it."
"Precisely."
You sighed and looked up at the handsome gentleman sitting beside you. He was onto something, certainly, but you were still not convinced that this would solve your problem. 
"Your methods are rather strange, Mr. Kim," you mumbled. 
Mr. Kim did not seem offended. He merely smiled and flashed his perfect teeth at you once more. His easy-going and playful nature made it much easier for you to be more open in the way you spoke to him. 
"You will understand in time, Miss Yoon. You only need to trust me. Allow me to give you another example. Your dress is blue."
You raised an eyebrow at Mr. Kim and looked down at your gown- indeed, you were wearing a pastel blue summer gown. You looked back up at him and nodded. 
"Yes," you said warily. "I suppose it is."
"The blue in your dress makes you shine brighter than the sun," he continued with a teasing smile. You were well aware that Mr. Kim was trying to elicit a reaction from you this time- but you could not help it. The flirtatious words said in his deep voice caused you to break eye contact with him and avert your eyes shyly. 
"I-thank you," you said quickly, but you knew it was too late. You had lost. 
Mr. Kim raised an eyebrow. "It is your turn to tell me why one of those statements elicited a different response from you than the other."
You sighed. 
"Because the first one was something I already knew to be true, and the second was something that I didn't really believe," you admitted. 
Mr. Kim beamed. "Excellent!"
"I think I understand the point you are trying to make," you told him patiently. "In order to not be flustered or caught off guard by compliments I must indulge my vanity and consider them to be true. Then I will be able to receive the compliment more calmly."
"Correct. In short, I want you to be more confident," Mr. Kim affirmed. He stretched his arms out in front of him lazily and leaned further back in his seat. "Enough of that. Now- tell me what went wrong on the night of the Duchess of Graham's ball."
You bit your lip. "I would rather not relive that nightmare."
"You must if we are to assess how to prevent it from happening again," he pressed gently. "Perhaps you should take some time to think about what triggered your anxiety that evening. But I will not overwhelm you with too many lessons in a single sitting. Once your ankle is healed, will you join me for afternoon tea at the teahouse near the assembly rooms?"
You nodded, relieved that he was not pushing you further. "Yes- I should be glad to."
"Then I shall leave you with an assignment to complete in the meantime," Mr. Kim said with a smile. He reached into his inner coat pocket and pulled out a small sheet of paper. "Stand in front of the mirror and read each of these out ten times before you go to bed."
You took the paper and unfolded it. It contained a list of flirtatious sentences- ranging from simple, realistic ones such as You are the most beautiful woman in the room this evening to more bold and outrageous ones such as The light in your eyes is brighter than the twinkling of all the stars in the night sky.
You stared at him in disbelief. "Mr. Kim! You cannot be serious!'
"Repetition breeds familiarity," he reminded you. "What you hold there is my most precious collection. I do not give it to you lightly- many bachelors of the ton would kill for a glimpse at that sheet. I hope you will keep it safe."
You frowned and tucked the paper away. "I assure you; your collection of rehearsed compliments is quite safe with me."
"Then we shall meet soon. At the teahouse."
Mr. Kim bid his goodbyes and left before your sister-in-law approached you. Her book was abandoned on the grass and her eyes looked a little drowsy; you had a sudden feeling that perhaps she had been napping under the tree instead of reading. 
"Well?" she asked. "How was your first lesson with Mr. Kim?"
"I cannot tell if he is brilliant or mad."
She laughed. 
"A common problem with men," she said as she took your arm to help you back indoors. "But I am sure everything will reveal itself in time."
—------------------------------------------------------------
You dutifully completed the assignment Mr. Kim had given you. You stood in front of your mirror once the rest of the household had gone to bed, and recited the compliments on his list. It felt silly at first, but you were surprised by how quickly you grew used to them. 
Mr. Kim Mingyu was a strange man indeed, but he was right about one thing- repetition caused familiarity which made you more comfortable, and less nervous, with the idea of a gentleman saying these words to you. You began to daydream of a handsome, faceless gentleman whispering these sweet compliments in your ear….
But of course. 
There were other problems to surmount. 
"Mr. Kim Mingyu?" your mother demanded with a displeased frown. "He has asked you to have tea with him at the teahouse, you say? What do we know about this young man?"
"I have heard he is an only son," you said anxiously. "And that he has a very large estate near where the Chois live."
Your mother huffed. She turned to your sister-in-law, who was sitting at a table nearby and silently writing a letter. "And you?" your mother asked her accusingly. "What do you think of him?"
Your sister-in-law looked up and blinked. "I have heard that Mr. Kim is a rake and has a bit of a gambling problem."
Your eyes widened. Her plan had been to encourage this fake courtship with Mr. Kim, not give your mother a reason to oppose it! But you discovered moments later that your sister-in-law was far cleverer than you. 
"Nonsense," your mother said. Her pride would not allow her to agree with your sister-in-law on any matter. "Perhaps he has simply not found a woman captivating enough to retain his attention- and what young man does not play a little cards for entertainment? I think it is perfectly acceptable for you to meet him at the teahouse this afternoon."
"Thank you, mother-"
"But I will chaperone," your mother said firmly. "You may sit at a different table but I will be keeping my eyes on this Mr. Kim."
You sighed. "Yes, mother."
Your ankle was fully healed but still a little stiff when you finally made your way down to the teahouse with your mother. Mr. Kim was waiting by the entrance and he made a grand gesture of kissing your gloved hand. 
"You look quite radiant this afternoon, Miss Yoon," Mr. Kim greeted you with a handsome smile. The phrase was one of the lines from his sheet, and you were more amused than embarrassed at the sound of the familiar words.
"Thank you, Mr. Kim," you replied politely. 
"And Mrs. Yoon- of course, madam, you must permit me to say that it is very evident where your daughter gets her unrivalled beauty," Mr. Kim flattered her. Your mother was highly susceptible to flattery of this nature. She giggled. 
"How very kind, Mr. Kim. I see you are quite the polite young gentleman!"
"Thank you, Mrs. Yoon. May I seek your permission to have a cup of tea with your daughter?" Mr. Kim asked. 
"Of course- you may both find a table for yourselves. I shall be nearby, I see Mrs. Grisham and Mrs. Hessington over there…"
Your mother left to join some older women at their table and Mr. Kim led you to another table near the wall; it was still within sight of your mother, but well out of earshot. He gracefully pulled out your chair for you. 
"You received my compliment well," he noted with a grin. 
You raised an eyebrow at him. "I had heard it so many times before. It was on your sheet. I am sure you knew perfectly well that it would not affect me."
"I was merely testing to see if you completed my assignment," he replied lightly. He sat down across from you- Mr. Kim was almost too tall to fit in the dainty little chairs and miniature tea tables at the teahouse. His long legs were forced to stretch out awkwardly to the side. You held back a giggle as he poured you a cup of tea. 
"Something amusing?" he asked. 
"Not at all."
He opened his mouth to question you further, but he was interrupted by a sudden commotion from the nearby table of older woman. There was a loud exclamation from your mother and the women seemed to be discussing something with great excitement. 
"I wonder what that is about…" you mumbled. 
Mr. Kim placed your teacup in front of you calmly. "I would not be too concerned. I imagine they have just discovered the news of the Duchess of Graham's engagement to Mr. Kwon Soonyoung."
You blinked. "Mr. Kwon Soonyoung? I have never heard of him."
"Neither have they. That is what makes it so shocking," Mr. Kim told you with a chuckle. "But we have more important things to discuss. Have you thought more about what went wrong at the Duchess' ball? I heard that you were dancing with Mr. Lee Seokmin when you stumbled and injured yourself."
You shifted uncomfortably in your seat. "It was not Mr. Lee's fault."
"Then tell me what happened. Let us try to understand it together."
You took a deep breath. You had been thinking about it for the past few days, as unpleasant as the memory was to you, and had come up with a few conclusions. 
"I think I was overwhelmed by the grandeur of it all," you admitted shyly. "It was so magnificent and the other young ladies all looked so beautiful. I began to worry that I should make a mistake, or make a fool of myself, and then what should happen to my sister-"
Mr. Kim interrupted you. "Your sister?" he asked in surprise. "I should have imagined you would fear your mother far more."
"I do fear my mother," you whispered. "But with my sister, it is…"
Mr. Kim waited silently for your response. 
You took a deep breath and sighed. "My sister has put her marriage with Mr. Choi on hold for my benefit. Everything she has ever done has been to ensure my happiness, and it distressed me to think that she should have to suffer any longer than necessary. If I do not find a husband this season, then my sister will not be able to marry Mr. Choi."
Mr. Kim took a sip of his tea and nodded for you to continue. 
"And… and I had always thought it was simply a matter of having a successful debut and choosing the most eligible man that would have me. But when it came to actually standing in the room, surrounded by so many fashionable people and all the grandeur and all the eyes watching me I began to realise it was not going to be as easy as I had thought. And that led to the worry that perhaps I would embarrass myself and be unable to make a match, and what that would mean for my poor sister…” 
Mr. Kim cut you off. “It seems to me that all your spiralling anxious thoughts escalate with the fear of disappointing your sister.” 
You nodded reluctantly. “That may be true.” 
“Then the solution before us is simple,” he replied. “Or, at least, as simple as a solution can be without considering the complexities of executing it. We must prevent you from thinking of your sister while in public.” 
You stared at Mr. Kim as he picked up a large slice of lemon cake and took a generous bite from it. He silently offered to put another slice on your plate but you shook your head. 
“How can I not think of my sister?” you demanded. “She is the entire reason I am here!” 
“That manner of thinking is what is causing your anxiety to spiral out of control," Mr. Kim told you matter-of-factly. "You need to live in the moment. Stop tracing every small action back to your sister and your fear of disappointing her."
"How do I do that?'
"Think smaller," he replied. "For example- why am I here?"
You raised an eyebrow. "Here… in this teahouse?"
"Yes."
"To help me practise interacting with gentlemen so that I can find a husband by the end of the season?" you guessed. 
Mr. Kim sighed. "Correct, but no. The purpose is to think smaller. I am here because I like the lemon cakes they serve here," he informed you simply before taking another bite. "Delicious."
"That is…"
"Think small."
"But I cannot always control my thoughts!" you protested. "They often go off on a tangent of their own. How long can thoughts of things I do not care about like lemon cakes ward off the looming dread that comes from thinking about failing my sister?"
Mr. Kim rubbed his chin thoughtfully. He leaned back in his seat and you watched him for a long moment, having nothing to do except sip your tea and admire his handsome form while he contemplated a solution to your problem. 
"What if…" Mr. Kim began slowly. "We found a backup thought- a safety net of sorts? Something pleasant that you could force yourself to think of whenever you find yourself spiralling into anxiety-inducing thoughts of your sister?"
You bit your lip. "Such as?"
"You have to find that for yourself. Look for a memory; something that makes you happy. Preferably one that does not involve your sister," Mr. Kim added. 
You took a deep breath and thought hard. You'd had a sheltered childhood and spent most of your time at the Yoons' countryside estate with your parents and siblings. It had been a quiet upbringing and you could not think of a single moment that brought any immense happiness. 
"When I was nine," you said finally after much thought. "My Father bought me my first pony. I named her Chocolate."
Mr. Kim burst into laughter. 
"Chocolate the pony is what you came up with after so much thought?" he demanded with another loud laugh. Your cheeks suddenly felt hot and you stiffened from embarrassment. 
"I-I could only-"
"I presume Chocolate was a brown pony?" he continued to chuckle. 
The embarrassment was too much to take. Your entire face had now turned hot and your lower lip trembled as you stood up from your seat with a frown. "If you are going to laugh at my expense, Mr. Kim, then I will not sit here."
His smile fell. Mr. Kim hurried to jump to his own feet- it took him a moment since his long limbs were tangled under the tiny tea table. He took your hand and gently guided you back to your seat. 
"No- of course not. I am extremely sorry, Miss Yoon. I did not mean to laugh at you."
You stiffened. "But you did laugh."
"I am extremely sorry."
His expression was genuine. You cleared your throat and sat down again, as Mr. Kim hurried to refill your teacup from the pot and handed you a plate with a slice of lemon cake. You accepted it silently and he gave you a small smile. 
"I see you do have a sense of pride," he commented lightly. 
"I will not be ridiculed."
"I am glad to hear it," he promised solemnly. "Let us come back to the topic at hand. If Chocolate the pony is a thought that makes you happy, then so be it. Whenever you are in danger of feeling overwhelmed, I want you to close your eyes and picture the moment your father presented you with this pony. The pony will be your happy thought."
You nodded. "I… can do that."
"We will test this the next time you are stressed," Mr. Kim suggested. He leaned back and sipped his tea, noticing that you were not eating. "Do you dislike lemon cakes?"
You looked down at them disinterestedly. "Not particularly," you said. "I am not hungry at all. My ankle feels rather stiff in this position. I wish it was possible to walk around instead of sitting still."
Mr. Kim nodded. "We could walk up the street- the weather is pleasant today. But your mother would have to permit you."
"I will ask her."
You went up to your mother's table- the older women were still deeply engaged in gossip about the Duchess of Graham and you had to tap your mother's arm a few times before she would even notice you. 
"What?" she demanded irritably. "Can you not see that I am in the middle of a conversation?"
"I was only wondering if I might go for a stroll outside with Mr. Kim-"
"Yes, yes, don't go too far," she said dismissively before turning back to the conversation. Mrs. Patty was loudly making an emphatic point about how it was a terrible mistake to grant daughters their own titles. You turned to Mr. Kim and waved at him to signal that you had obtained her consent. 
Mr. Kim opened the door to the teahouse and offered his arm to you. You both began to stroll slowly down the busy London street. 
"So," Mr. Kim continued. "Is there anything else that went wrong at the Duchess of Graham's ball?"
You nodded thoughtfully. "Yes. While I was dancing with Mr. Lee, there was a lull in the conversation. I could not think of anything to say to him so I made a foolish faux pas- I asked him if he had any siblings although I already knew he was the Viscountess' brother."
Mr. Kim smiled. "Ah- yes. The art of polite conversation. How to speak constantly and yet say nothing valuable. That is an entire lesson of its own and I am afraid even I cannot impart that skill to you in a single day."
You pouted at him. "Then you condemn me to pass my dances at every social event in silence."
"Conversation is an art, Miss Yoon. But you are fortunate that it is not always necessary to converse in order to communicate. Humans were communicating long before the invention of spoken language."
You frowned up at him. "What does that mean? Must I gesture at my dance partners as though I am speaking to an animal?"
Mr. Kim laughed. "No. Instead of the art of conversation, you will have a much easier time if you learn the art of silence."
"Silence?"
"As long as you do not look anxious or panicked," Mr. Kim explained patiently. "Silence can be a very useful tool. Most gentlemen love to speak. You simply need to prompt them to lead the conversation. A few one-liners such as That was terribly interesting, do tell me more! or I am very interested to learn more about you and the average gentlemen will be happy to take the burden of speaking off your hands."
You nodded thoughtfully. "You must write down some of these one-liners for me."
Mr. Kim chuckled. "All right, I shall prepare a list for you to study. And, if all else fails, you may resort to the golden three."
"The golden three?"
He lifted three fingers. "Hunting, horse-riding and croquet. I have never met a gentleman who did not enjoy conversing extensively on at least one of these subjects."
You nodded. "That is helpful."
"My purpose is to serve," Mr. Kim replied playfully. You had both reached the end of the street. Mr. Kim reached into his coat pocket to extract a small notepad and make a note of your discussion- when you saw something peeking out of his coat. 
"Are those cigars?" you asked. 
He looked down at his pocket and nodded. "Oh-yes. I was going to go down to the gentlemen's club for a smoke later."
You looked up at him with a curious glance; could you count on Mr. Kim's discretion? After all, he was in a fake courtship with you and clearly your sister-in-law trusted him enough to keep that secret. He had made you comfortable enough to open up to him about your deepest thoughts. 
Surely one more secret couldn't hurt?
"Can I have one?" you asked hesitantly. 
Mr. Kim looked down at you in confusion. "A cigar?"
You nodded. 
"Whatever for?"
"To smoke, naturally."
Mr. Kim glanced furtively around the street and then lowered his voice. He seemed mildly concerned, but also amused. "Miss Yoon, I am sure you do not require me to inform you that young ladies do not smoke in public- and they certainly do not smoke cigars."
You turned away from him with a sigh. "If you do not want to give it to me-"
Mr. Kim looked torn. He glanced up and down the street once more to make sure nobody was looking at you both before taking your arm and steering you towards a narrow, deserted alleyway. Your eyes widened. 
"Mr. Kim!" you hissed. "We shall be caught if we leave the main street. Or do you wish to end up in a scandal like Mr. Jeon and Miss Hong-"
He brushed your concerns away lightly. "Mr. Jeon is a good friend of mine but his inexperience was his downfall. I am not quite so careless- you are safe with me," he promised. Once you were both alone in the deserted alleyway, out of the view of the main street, he took the cigar out of his pocket. 
"Are you sure?" Mr. Kim asked you. 
You nodded. 
He carefully lit the cigar and held it up. "It is not at easy as it looks," he told you firmly. "Place it to your lips like so and take a deep breath through your teeth. You will almost certainly cough the first time-"
You snatched the cigar from him and placed it expertly between your lips. You took a long, satisfying drag and held the smoke in your lungs for a moment before smoothly exhaling. 
Mr. Kim stared at you for a long moment before the corner of his lips turned up and he let out a small, disbelieving chuckle. 
"That," he said with a grin, "was not your first cigar."
"I never said it was."
"You must forgive me if I am surprised, Miss Yoon, that a young lady who claims her happiest memory is Chocolate the pony knows how to smoke a cigar designed for gentlemen," he said, sounding almost impressed. Mr. Kim folded his arms across his chest and leaned against the wall of the alleyway as he watched you take another drag. 
You exhaled before frowning up at him. "You will not laugh at Chocolate."
"I am not laughing at all."
The tobacco relaxed your nerves and you quickly stepped away from the smoke before putting out the cigar. Mr. Kim was watching you curiously and you felt self-conscious under his gaze. You could almost read the questions in his dark eyes. 
"My father used to leave his cigars lying around," you explained, your cheeks warm. "One of the stable boys taught me how to smoke them."
Mr. Kim's eyes widened in absolute delight. "A stableboy?" he gasped, pretending to look absolutely scandalised. "Miss Yoon!"
You flushed deeply. "That is not-"
"Is that why Chocolate the pony is such a pleasant memory for you? Because of the stableboy?" he laughed. His eyes sparkled playfully as he watched you compose yourself. 
You frowned. "You will tell no-one. Once we step back onto the main street you will never mention Chocolate, cigars or a stableboy ever again," you ordered. "Especially not to my brother or sister-in-law."
Mr. Kim beamed. "I am sworn to secrecy, my lady."
"Good."
You both slipped back onto the main street and turned back towards the teahouse. Mr. Kim kept glancing at you out of the corners of his eyes- he seemed to be unable to take his gaze off you, and you suddenly began to feel rather flustered from the attention. 
You noticed a large, modern building coming up on the opposite side of the street that had large sheets covering the entrance. 
"Whatever is that?" you wondered. 
Mr. Kim tore his eyes away from you and turned to look at the building. The corner of his lips curved up in a smile. 
"Interesting that you should notice that," he said lightly. "That building belongs to me."
"Does it really?"
He nodded. "Indeed. It is an art gallery that I decided to fund not long ago. It should be open to the public  in a few weeks' time."
You looked at him in interest. "An art gallery? I did not know you had artistic inclinations, Mr. Kim."
"I consider myself a… patron of the arts, so to speak. I would be delighted to invite you to the grand opening of the gallery once we have announced it."
"I would be delighted to attend," you replied. Then you paused. "Provided, of course, we are able to resolve my crippling anxiety and fear of social events in the meantime."
Mr. Kim grinned as you both arrived back at the teahouse. Your mother was waiting for you inside. 
"I think it is time we put some of your lessons into action," he said. "The Hessingtons' ball is on Saturday; I intend to see you there. You may reserve the first dance for me."
You nodded. "I should be glad to."
Mr. Kim reached for your gloved hand and lifted it slowly to his lips as his dark eyes rose to meet yours. You saw his usual playfulness and a hint of something far darker behind those eyes. He kissed your hand and his lips lingered for a moment longer than necessary before allowing it to fall. 
Your breath hitched in your throat. 
No wonder they called this man a rake. 
"Goodbye for now, Miss Yoon," he said quietly before turning away down the street and leaving you in a foggy, confused and flustered state. 
—--------------------------------------------------
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shiningliive · 5 months
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Live Emotion Game Introduction 2 - Home
First Look at the home screen for Live Emotion!
As described on the official twitter account: This is the backstage area where you can access various functions of the app. You can interact with the idols, watch them relax, and have fun in a variety of ways. This way, you can spend time with your favourite idols.
Analysis/translation of the user interface below:
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Move between left and right sides of the backstage area/homescreen. Can change to a forwards/backwards arrow depending on where you are in the room (?).
Likely a fullscreen/view mode, that removes the UI temporarily.
Unsure. Something to do with altering the UI for the room like the other 3 buttons in this area. Possibly to do with moving the characters or yourself around the screen. Potentially some other kind of customisation, although that seems to be the function of #20.
Likely a toggle for the text box (#14). It is greyed out temporarily, possibly when moving between left and right sides.
User rank and level up bar.
LP (likely still 'live points'). Used up to play songs in the rhythm game, and replenished by waiting in real time.
Likely a shortcut to refill LP with in game resources.
Likely the Live Emotion equivalent to 'Prisms' in Shining Live. Used for the gacha and other in game functions.
Home? Unsure exactly what screen this may return to, since the official tweet refers to this backstage area as the home page.
Settings/options menu.
News/updates log. Unread information indicated by a red diamond top right.
Missions, goals or achievements. Likely that completed missions with unclaimed rewards are indicated by a red diamond top right.
Giftbox. Unclaimed gifts indicated by a red diamond top right.
Chat box transcribing what the speaking idol is saying, as well as their name.
Text reads: "Beginner Mission". (Text in white below this box just says that the game is still under development).
Speaking idol. There can be multiple idols in the backstage area at once (Camus seen in the background). They are represented by 3d models, and it looks like they will interact with the background and eachother. In this case, Otoya is speaking to the player, and Camus is inspecting a book in the background. Almost certain that the outfits and room can be customised.
Button to navigate to viewing 'Emotional Pieces'. Not exactly sure the best way to translate that, despite it being in Katakana, but 'Pieces' (?) seem to be the equivalent to photos/cards in Shining Live. So I'm assuming this will be the way to view, organise, level up etc all your collected pieces, whatever they may be. The icon makes me think of the cards from Aikatsu, with different cards representing different parts of a while outfit. It makes me wonder if there'll be a bit more of a dress-up element, where you can collect and mix and match different headwear, tops, and bottoms of clothing sets. Please let me know if piece/peace means something in this context that I dont know about!
Button to navigate to the 'Piece Gacha'. The system for obtaining 'pieces' via in game currency.
Button to navigate to the story. Like other things on the UI, it seems like unlocked but unread stories are indicated by a red diamond.
Button to navigate to 'MiniPri'. Likely either or both) a view with cute chibi versions of the characters and backstage area, or the way to customise the members and background of the backstage area. I wonder if you can unlock different furniture, wallpapers, floors etc, and move them around yourself, of if the backgrounds are set.
Button to navigate to the 'Live' screen, the main song selection for the rhythm game.
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inkblotsonmyhands · 3 months
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okay im having some thoughts about the bosses/secret bosses of deltarune.
it's generally accepted that the boss and secret boss of a chapter mirror themes—re: the king has power over his subjects, despises the lightners for the control they have over him, thereby keeping him trapped, and eventually ends up imprisoned in a cage by a team consisting of 2/3 lighters, meanwhile jevil starts off trapped by the king himself in a cage, has no power whatsoever over anyone, yet wholeheartedly believes that he is free and the rest of the world is trapped, and seems to achieve a greater personal satisfaction than the king ever does through that belief. the king and jevil also display dynamics characteristic of their inspirations; the king is amongst the most powerful of playing cards, superior to almost all others except the joker, which operates outside the rules, likewise, a king reigns supreme in court, but the court jester has freedom to do whatever they please and is bound by no law.
the queen and spamton display similar parallels. queen believes she knows best, she craves control and takes it by force in a misguided attempt at actually satisfying her subjects; spamton is a salesman who hopes to sell things to others to satisfy them, through which he hopes to satisfy himself. spamton is obsessed with personal freedom; queen limits others' freedom. while this is a massive simplification of spamton's larger, deeply compelling narrative, im keeping myself from rambling about spamton and the concept of choice to try to stick to the original purpose of this post. these two characters' ends are also reflections of each other: queen ends up happy, but in a sense trapped and powerless—she becomes a resident of Castle Town. spamton gains the freedom he craves and ceases to exist. a motherboard thrives under proper maintenance and control; a spam email has no identity outside the force that propagates it.
having established all that, i want to talk about the narrative roles these bosses/secret bosses play.
jevil is a truly hidden character. you have to investigate the map thoroughly to find him; if you don't, you may not even know he exists unless you're particularly observant. you certainly won't know what he looks like, his musical themes, his attacks, his interaction with other characters, or any part at all of his story. regardless of whether or not you unlock jevil's fight, the main boss of chapter one is still the king.
spamton is different. spamton appears prominently in any playthrough of the game—you do not have to go looking for him. multiple characters talk about spamton before you see him, and once you meet him, he further elaborates on his interaction with them. spamton's main musical motifs are all heard in the main game. you battle spamton in all runs of the game, albeit lesser and more powerful versions—regardless, even a normal playthrough familiarizes you with spamton's attacks. spamton is a character in the game with as much presence as any other without any need for you to go out of your way to find him—he arguably has a larger presence than any other miniboss, because spamton's scenes and fights are striking, memorable, and dramatic right from the first, "normal" time you encounter him. he's called a secret boss because to unlock his boss fight, you have to either perform a long, long series of steps which spamton himself guides you through, or you have to manipulate the main character's childhood friend into performing some truly chilling (hah) actions which dramatically alter the course of the game. if you do this, you do not fight queen, the real boss of chapter two, at all, and instead fight spamton, the secret boss, in her position.
spamton is not a secret boss in the same capacity as jevil. jevil's existence and boss fight are both a secret, while spamton himself is not inherently a secret at all—only his boss-ness (boss-ship? boss-hood? boss-form?) is. this development between chapters one and two, between jevil and spamton, makes me wonder how bosses and secret bosses will develop in upcoming chapters.
ive started thinking about how the differences, similarities, parallels, and overlaps between the boss and secret boss could be explored in further chapters. right now spamton becomes the main boss of chapter two after making some disturbing choices—but they're still your choices, you're still the one who made them, you were too curious for your own good. what if bosses overlapped and interchanged based on softer, less damning choices? what if the choices were just as damning as they were in chapter two, but you were desensitised to their gravity? what if the game itself directs you to make these damned choices, to the extent that you never even realize that you're making them, and the "secret" boss starts rising up as an increasingly prominent antagonist, until they fully replace the normal boss?
two further elaborations:
(one) toby fox has set up the boss and the secret boss's character inspirations in a very precise thematic manner, especially the primary bosses. the main boss of a chapter based on playing cards is the king of the set; the main boss of a chapter based on a computer lab is the motherboard. the secret bosses are a little less obvious in their inspiration, but a thread i see between them is that they're based off something almost irrelevant, forgettable, yet also overwhelmingly in your face. the joker and a spam email. my purpose in pointing this out is to clarify that im not suggesting that this theming will change in future chapters; i expect a main, overt boss and a secret, covert one to be present. what im suggesting change in is how you encounter them, to what degree, and as a result of what action. the two secret bosses so far explore ideas of freedom, control, choice, and perception. i think there is great potential to explore these and further ideas through playing with the way one encounters these characters in addition to their personal character traits. after all, encountering any character at all is a result of control and choice, which are results of freedom, and perception guides the choices, the very feeling of control, and the opinion one makes of the character. perhaps these secret bosses will cease to be perceived as antagonists at all—or maybe they'll start to come off more antagonistic, in contrast to how the secret bosses so far have been characters it's almost too easy to sympathize with.
(two) the average deltarune player has already played and been deeply immersed in undertale. undertale teaches you many things, but i want to highlight two here: it teaches you to be kind, and it teaches you that a kind heart is only an entertained one. the first of these informs a lot of players' instincts in deltarune—we tend to choose the "nice" options and go for the "morally right" thing. as we have been taught, when one does that, they meet the real boss as the final antagonist, who they know is definitely a bad guy, cause they, the player, have been nothing but good. i think that deltarune wants to teach us something about morality even further than the point undertale made with its no mercy run, where we were shown how one loses their pretence of kindness to a burning urge to be entertained. i think a very interesting way to do that would be through un-teaching us the nice!nice!nice! instinct that undertale hammered in, potentially teaching a completely different, possibly chaotic instinct in its place, then manipulating the game and its bosses based on those choices we start making instinctively. a key aspect of a toby fox game is the fact that any choice, regardless of how or why you made it, is finally your own, and i fully want to be punched in the face with that fact once again through deltarune, which i think it could achieve by subverting our understanding of a "normal" play of the game. i fear i am rambling too much for my point to be clear, so to illustrate with an example, what i mean is this: we accept that the normal chapter two occurs by playing the game the normal, obvious way, while the weird route occurs by playing it the intentionally absurd way—but what if those lines between normal and absurd started blurring? what if you started feeling unsure of which was the "correct" way to move forward in the chapter? what if you started having to take morally ambiguous decisions to achieve the "normal" ending of a chapter, which conditions you to start making morally ambiguous decisions in general, until chapter six rolls around and the fandom talks about the normal route and the weird route, but somehow, the weird route is the one where everything is fine and all four friends who fall asleep in a librarby wake up?
i have never typed the word boss this many times in my life. good night, humans and monsters.
cross posted on reddit.
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mirrormazeworld · 1 year
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Ace's Character Concept Deep Analysis Based on Alice in Wonderland by Lewis Carroll
⚠️WARNING ⚠️ CONTAINS ADVANCED MATH
When "Ace is Traitor" theory suddenly becomes popular because of his birthday card where there is something like the oysters from Alice in Wonderland (that we know is deceived by the Walrus) I suddenly remembered one riddle from Alice in Wonderland by Lewis Carroll that I believe is related to Ace (if Yana really did base him on Alice in Wonderland)
For those who have been following me and read my theories so far, you all know that when I do analysis "based on Alice in Wonderland by Lewis Carroll" there will be high level math so buckle up if you are interested because it'll be a very long post or stay back if you can't stand it.
I'm not a mathematician and is stupid so I'm sorry if my understanding and calculation of math is wrong. If you are an expert at this field you are very welcome to correct and teach me.
Alright everyone, today let's learn Math to find the hidden character concept behind Ace Trappola
The Knave of Heart's Trial
To do a character analysis for Ace we should go back to Heartslabyul chapters because he played an important part in that book : As the "Knave of Hearts" who stole Queen of Heart's tart in "Alice in Wonderland" .
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In the original Alice in Wonderland book by Lewis Carroll, Alice's dream of Wonderland ends when the trial of Knave of Hearts suddenly and dramatically collapses like a house of cards. Why? The answer to that is number "42"
And it's interesting how in Twisted Wonderland Yana chose to illustrate this in Heartslabyul book where the dream ends after the cards collapsed which is based on Lewis Carroll's version of Alice in Wonderland rather than the Disney one which Alice was woken up from her dream because of Queen of Hearts and her card soldiers are chasing her to the Wonderland Hall.
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You can say that Lewis Carroll's wonderland is the wonderland that's created with base number 42. It begins on the title page with “Forty-two illustrations by John Tenniel.” After descending into Wonderland, Alice encounters an angry Pigeon who protects her nest “night and day” and hasn’t “had a wink of sleep these three weeks.” This gives her egg a hatching period of 21 days +21 nights = 42, or a unit value of(3 × 7 × 2) = 42. There's also the suppression of two guinea pigs in the trial scene. A guinea in English currency has a value of 21 shillings; consequently, the two guinea pigs (or piggy banks) would have a total value of 42 shillings. In the Queen’s rose garden, Alice encounters three gardeners who are animated numbered playing cards. If we add up the card numbers(2 + 5 + 7 = 14), then multiply that by the number of cards(14 × 3), once again we get 42.
And especially at the Knave of Heart's Trial, there are normally fifty-two cards in a deck. However, Carroll has been careful to leave the gardeners (the ten numbered spade cards) out of the procession, with the result that there are exactly 52 – 10 = 42 cards. The King of Hearts also said rule 42 as the oldest rule in the book, since it relates to the mathematical structure of wonderland which creates the Wonderland itself.(Riddle I'm looking forward for you to say rule 42 in the game)
Now let's move on to why number 42 is so important in Alice in Wonderland by Lewis Carroll.
Wonderland Multiplication Table
“I’m sure I’m not Ada,” she said, “for her hair goes in such long ringlets, and mine doesn’t go in ringlets at all; and I’m sure I can’t be Mabel, for I know all sorts of things, and she, oh! she knows such a very little! Besides, she’s she, and I’m I, and—oh dear, how puzzling it all is! I’ll try if I know all the things I used to know. Let me see: four times five is twelve, and four times six is thirteen, and four times seven is—oh dear! I shall never get to twenty at that rate! However, the Multiplication Table doesn’t signify: let’s try Geography.
-Alice in Wonderland Chapter 2 : Pool of Tears-
Alice's adventure begins and ends with number 42 as Carroll actually already gave a hint where in Wonderland's great hall at the very beginning of her adventure in wonderland, she recites the multiplication table, but as we see from what she said, it's a system that's suddenly foreign to her. And then she said "The Multiplication table doesn't signify." This is actually a math problem based on scales of notation.
For a normal people, when Alice said "4 x 5 = 12 , 4 x 6 = 13" it might seems like Alice forgets how to do the multiplication because what we know is "4 x 5 = 20, 4 x 6 = 24" but actually it's not that she forgets how to do it. It's because the multiplication table we used to learn in elementary school and is what we usually use in our everyday life is the multiplication table with the base of 10 while she did it with the base of 39
In daily life we usually work with a base of 10 (multiples of 10) such that 1111 becomes ‘one thousand one hundred and eleven’. But in other things like in Computer Science for example, there are other numbering systems that are used besides base of 10, some examples are Binary (Base 2) and Hexadecimal (Base 16)
In binary system , where base is 2 (multiples of 2), (1111)₂ = 15 (8×1+4×1+2×1+1×1). Now I'll explain why it can be this way.
In binary, there are only two possible digits because this binary system only has two characters: 0 and 1. Therefore each digit in a binary number represents a power of 2, starting from the right and increasing by one for each position to the left.
Let's break down the binary number (1111)₂ step by step:
The rightmost digit is 1, and it represents 2^0, which is 1.
The next digit to the left is also 1, and it represents 2^1, which is 2.
The next digit to the left is again 1, representing 2^2, which is 4.
Finally, the leftmost digit is 1, representing 2^3, which is 8.
Now, to find the decimal (base 10) equivalent of this binary number, you add up these values:
1 + 2 + 4 + 8 = 15
So, (1111)₂ in binary is equivalent to 15 in decimal. The expression "(8×1+4×1+2×1+1×1)" represents exactly this process of adding up the powers of 2 to calculate the decimal value of the binary number.
Now I'll give another example in the Hexadecimal numbering system where the base is 16(multiples of 16). I'll explain why (14)₁₆ =20 which makes 4×5=(14)₁₆ (20 represents the value in decimal calculated by adding the powers of the base of the Hexadecimal number system while (14)₁₆ represents the number in Hexadecimal number system itself)
In the hexadecimal (base 16) numbering system, there are 16 possible digits, which include the usual 0-9 digits and the additional A, B, C, D, E, and F, representing the values 10 to 15.
Now to convert the hexadecimal number (14)₁₆ to decimal (base 10) :
The rightmost digit '4' represents 4 in decimal, just like in our regular base 10 system.
The leftmost digit '1' represents 1 in decimal.
Now, to find the decimal equivalent of (14)₁₆, we simply multiply each digit by the corresponding power of 16 and add them together:
(4 * 16^0) + (1 * 16^1) = 4 + 16 = 20
So, (14)₁₆ is equivalent to 20 in decimal. The expression "(4 * 16^0) + (1 * 16^1)" represents this process of converting the hexadecimal number to decimal by calculating the values of each digit and summing them up.
Note : In any number system, including our familiar decimal system and other base systems like binary, hexadecimal, or any base you might encounter, any number raised to the power of 0 is always equal to 1. This is a fundamental mathematical rule that applies universally.
Therefore Mathematically, for any number 'a' in any number system with any base :
a^0 = 1
Now back to Alice in Wonderland, we have to find a base such that 4×5=12 as said by Alice in her multiplication table which is 18 (12)₁₈=20(18×1+1×2).
Alice’s multiplication table goes as :
4×5=(12)₁₈
4×6=(13)₂₁
4×7=(14)₂₄
4×8=(15)₂₇
As we can see the base is increasing by 3. So
4×12=(19)₃₉
And therefore, Alice is reciting the multiplication table with the base of 39.
Now Alice said that she will never reach 20. The value of (20)₄₂=42×2+0×1=84 but 4 times 13 is 52 which implies
4×13≠(20)₄₂
Therefore Alice will never get to twenty.
Once we progress to the 13 times level, to maintain the rule of this system, we must employ base 42. This proves to be fatal and the entire system thereafter collapses.
It's a pun!' the King added in an offended tone, and everybody laughed, 'Let the jury consider their verdict,' the King said, for about the twentieth time that day.
Because of number 42 (as a base number in the Wonderland multiplication system), Alice is right to declare that she will “never get to twenty at that rate.” And neither will the King of Hearts: “ ‘Let the jury consider their verdict,’ the King said, for about the twentieth time that day.” But like Alice, the King never gets to twenty either. For here we find the fatal number 42 looms up once more, and brings all in Wonderland to a cataclysmic end.
At this moment the King, who had been for some time busily writing in his note-book, cackled out “Silence!” and read out from his book, “Rule Forty-two. All persons more than a mile high to leave the court.”
Everybody looked at Alice.
“I’m not a mile high,” said Alice.
“You are,” said the King.
“Nearly two miles high,” added the Queen.
“Well, I shan’t go, at any rate,” said Alice: “besides, that’s not a regular rule: you invented it just now.”
“It’s the oldest rule in the book,” said the King.
“Then it ought to be Number One,” said Alice.
The King turned pale, and shut his note-book hastily. “Consider your verdict,” he said to the jury, in a low, trembling voice.
It is by the authority of Rule Forty-two that the King attempts to expel Alice from the court. Alice disputes this, however, objecting that if Rule Forty-two is the “oldest rule in the book” as the King claims, “then it ought to be Number One.” And with this peculiar logic, she suddenly finds herself capable of overruling the King and Queen of Hearts.
How is this possible? And why, besides the King and Queen, is Alice the only one not ordered executed? Once again, Carroll is playing a word game, this time the word-within-the-word game.
In one example, he suggests that although one may find ink in a drink, it is not possible to find a drink in ink. In another, he explains that one may find love in a glove, but none outside of it.
Consequently, Alice is ultimately able to overrule the King and Queen of Hearts when she discovers her true rank in this game: hidden within the word Alice there is an Ace
When the procession came opposite to Alice, they all stopped and looked at her, and the Queen said severely “Who is this?” She said it to the Knave of Hearts, who only bowed and smiled in reply.
“Idiot!” said the Queen, tossing her head impatiently; and, turning to Alice, she went on, “What’s your name, child?”
“My name is Alice, so please your Majesty,” said Alice very politely; but she added, to herself, “Why, they’re only a pack of cards, after all. I needn’t be afraid of them!”
“And who are these?” said the Queen, pointing to the three gardeners who were lying round the rose-tree; for, you see, as they were lying on their faces, and the pattern on their backs was the same as the rest of the pack, she could not tell whether they were gardeners, or soldiers, or courtiers, or three of her own children.
“How should I know?” said Alice, surprised at her own courage. “It’s no business of mine.”
The Queen turned crimson with fury, and, after glaring at her for a moment like a wild beast, screamed “Off with her head! Off—”
“Nonsense!” said Alice, very loudly and decidedly, and the Queen was silent.
The King laid his hand upon her arm, and timidly said “Consider, my dear: she is only a child!”
According to the rules of Carroll’s card game Court Circular, in which hearts are trumps, “the Ace may be reckoned either with King, Queen, or with Two, Three.” We are told the numbered heart cards in Wonderland are “the royal children,” which would seem to explain why the King of Hearts initially informs the Queen that Alice “is only a child”—in fact, the youngest child.
However, as an ace, she can choose to switch from the lowest-ranking heart to the highest. When she claims her power as the highest-ranked card in the deck—the Ace of Hearts—her role in Wonderland suddenly shifts from the virtually powerless to the most powerful.
Alice has finally discovered Wonderland’s “rule of processions.” In the ranking of Wonderland’s forty-two-card deck, Alice has become the highest-ranked heart. She has become the fatal number 42 that in the Wonderland multiplication table wrecks the mathematical structure upon which Wonderland is constructed. She overrules the rulers, and claims the power to end her dream. In waking, Alice brings the whole of Wonderland down like a house of cards.
So for those people who suspect "Ace Trappola" might have "Alice" in him, based on this analysis of Alice in Wonderland by Lewis Carroll, you are correct! 🎉
Conclusions (and Speculations)
Up till now we still don't know Ace's unique magic. I don't know if "Ace is Traitor" theory will turn out to be true but if Yana really created Ace based on Lewis Carroll's Alice in Wonderland, after I did a deep analysis on him I don't think he will betray Yuu. It's more like "he will be the one that makes Yuu realize Twisted Wonderland is just a dream just like how any other Wonderland that we know is". But since Wonderland is "deceptive" itself by its nature, just like any other Wonderland that we know, Yuu might think of Ace as a traitor but in fact he is just telling the truth.
Based on the analysis of Carroll's riddle and Heartslabyul book, my prediction is his unique magic at least capable of doing this :
1. From the weakest become the strongest.
2. Break and collapse a dream/dream world. This can be a dream world made by Malleus or Twisted Wonderland itself, in which he might play an important role in the Diasomnia chapter or NRC/Ramshackle chapter. In my past theory of a way for Yuu to go back home , I put Silver as one of the key characters for Yuu to go back home since he relates more to the quaternion and had ever met Mickey, but I also always think Ace might also play an important role for Yuu to go back home.
Well, what do you think? I look forward to the continuation and revelation of the main story.
Thank you for reading this far and Happy Birthday, Ace! 🎂🎉
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sid-the-sandwich · 4 months
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'Obey Me!' character hobby mechanic
This is my second time writing this because I lost the first draft even though I saved multiple times.
Anyways, this is (Maybe) part 2 of stealing features from other games and incorporating it into the mechanics of 'Obey Me!' While writing the shops for each character, my mind wandered and I had a thought, what if there were hobbies like in 'Blush Blush'. Leveling up these hobbies would give rewards such as intimacy multiplier, icons, bonuses, and cards.
I'm a yapper, so this is going to be long. Not proof-read
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firstly, i'll talk about the hobbies mechanics and what it would do:
There should be 4 types of hobbies:
Common- hobbies that almost every character has.
Uncommon- Hobbies that 5 or more characters have
Rare- Hobbies that 2, 3 or 4 characters have
Character specific- A hobby distinct to each character
the rewards for these would be:
Common/Uncommon- Grimm, AP
Rare- Grimm, AP, DP, DV, Character lines
Character specific- Grimm, AP, DP, DV, Character lines, Card pieces
NOTE: all four will add an intimacy multiplier that will apply to only characters who have that hobby
the rewards for the level max for these would be:
Common/Uncommon- an icon of Sheep MC doing the hobby
Rare- icon, Memory card of the characters with that hobby
Character specific- Icon, UR card of that character
The Hobbies:
Common:
Reading
Running
Bowling
Music
Watching TV
Board games
Uncommon:
Art
Cooking
Swimming
Sports
Dancing
Nature
Sleeping
Animal lover
Card games
Rare:
Horse riding
Gaming
Modelling
Partying
Piano
Calligraphy
Knitting
Marine Biology
Demonus tasting
Shopping
Working out
Technology
Character Specific:
Cursed Record collector
Gambling
Cosplay
Cat Enthusiast
Self-care
Competitive Eating
Stargazing
Chess
Tea tasting
Baking
Writing
Magic tricks
Trap making
Sewing
Journalism
There are a lot of hobbies listed above, however considering how long the game is running, and the amount of characters, a wide variety of hobbies make sense.
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Now onto the characters:
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Lucifer:
Common:
Bowling
Music
Board Games
Uncommon:
Cooking
Reading
Card games
Rare:
Demonus Tasting:
"I'd love to share a glass with you. Meet me in my study in 20 minutes" "Careful, i wouldn't want to drink too much, who knows what I might do"
Horse Riding:
"Hold on tight to my waist, I'll keep you safe" "Let's take a trip together, far from my brothers"
Piano:
"There's a piano in the music room, you're the only one i trust to use it" "Lets play a duet, naturally I'll take the lead"
Character Specific:
Cursed Record Collector:
"Come to my room, i want to show you a new record I acquired" "I used to have more records but Mammon is holding some hostage for money"
UR Card: Lucifer looking at a record player with Sheep MC on top of the record spinning.
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Mammon:
Common:
Running
Watching TV
Music
Uncommon:
Card Games
Sports
Dancing
Rare:
Partying:
"YOOO! THE GREAT Mammon wants to hang out with you! lets go paint the town" "WHA! I CANT HEAR YA OVER THE MUSIC FROM YESTERDAY"
Modelling:
"You can look but ya cant touch... well, i g-guess i wouldnt complain if ya did" "Did ya see the new edition of Devucci? Top cover baby"
Shopping:
"Hey my favourite human, my first, my number one... ya really wanna pay for me today, don't ya?" "YES! I just stole Goldie back from Lucifer! let's go before he finds us!"
Character Specific:
Gambling
"Hey MC... whats your favourite number? thats gonna be my lucky number today" "MC you have to come to the casino with me! you're my good luck charm"
UR Card: Mammon holding Sheep MC running out the Casino
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Leviathan:
Common:
Art
Watching TV
Music
Uncommon:
Card Games
Sleeping
Swimming
Rare:
Gaming:
"Luke befriended me in Mononoke Land... who knew he was so good" "Can you come to my room later? i brought a new game"
Marine Biology:
"Henry 2.0 is my friend... sometimes i think i should get him some siblings" "Once Belphie drifted out to sea... we didn't see him for a week"
Knitting:
"Wanna make a Ruri-chan doll with me? It's n-not like i wanna hang out with you or anything" "I'm just a Yucky otaku who likes knitting"
Character Specific:
Cosplay
"H-Henry? y-your dressed as Henry? E-eh d-dont taunt me like that" "Can you be the Azuki-tan to my Ruri-chan? BEST FRIENDS FOREVER!!!"
UR Card: A picture of Levi in a Ruri-chan costume and Sheep MC dressed as Azuki-tan
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Satan:
Common:
Art
Board games
Bowling
Uncommon:
Reading
Pottery
Animal Lover
Rare:
Calligraphy:
"Don't talk, im concentrating... okay, now continue." "I wrote your name on your book for you... i know you'll enjoy it"
Piano:
"whats your favourite song? ill play it for you" "My heart is fluttering... your notes are really doing something to me"
Knitting:
"I learnt how to knit from Raphael... he's a good teacher... maybe i can teach you some tricks" "Want to knit some scarfs for each other?"
Character Specific:
Cat Enthusiasm:
"MEOW" "Sorry about that- i accidentally cursed myself again"
UR Card: Satan and Sheep MC with a cat filter
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Asmodeous:
Common:
Running
Art
Music
Uncommon:
Nature
Pottery
Dancing
Rare:
Partying:
"hi <3 lets go out tonight!" "I can dance all night long! join me?"
Modelling:
"Why does Mammon have to be attractive? he's an idiot" "I'm ready for my close-up <3"
Shopping:
"You should wear an outfit i choose for you" "Lets go to the new lovers' Cafe, my treat"
Character Specific:
Self-care:
"Hehe! i have the cutest face-mask for us to try" "You have soft hands, lets join them..."
UR Card:
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Beelzebub:
Common:
Running
Watching TV
Bowling
Uncommon:
Nature
Sports
Cooking
Rare:
Working Out:
"Lets play Fangol together... you remember the rules, right?" "Here... hold the stick like this... good, thats good."
Horse Riding:
"We could both ride on one horse... I'll hold you tight, I promise." "I'm not letting you ride a horse until you wear a helmet"
Gaming:
"You, me, Levi and Belphie should all play a game together sometime; its more fun with more people" "Lets play an easy game this time..."
Character Specific:
Competitive Eating:
"Woah! There's a human world sport that involves eating?" "MC, lets eat a whole pile of hot dogs together! I'll let you have the first bite"
UR Card: Beel eating from a plateful of hotdogs and Sheep MC cheering him on
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Belphegor:
Common:
Board Games
Watching TV
Music
Uncommon:
Reading
Sleeping
Animal Lover
Rare:
Gaming:
"The last time i played with Simeon, i slept through 'DevilKart' and still won when i woke up" "Sleep is like life's pause button"
Knitting:
"I only started knitting because i wanted a new blanket, but its actually fun" "I can knitt in my sleep y'know... maybe i can trap you in one of my knitted blankets... heh."
Piano:
"Can you play me a lullaby?" "You really have a lot of time- huh?"
Character Specific:
Stargazing:
"You remember THOSE stars? Those are the one's Beel and I gave you" "I wonder if you think about me when you look at the stars... just like how i think of you"
UR Card: Belphie stargazing with Sheep MC on his chest looking up at the stars
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Diavolo:
Common:
Running
Art
Music
Uncommon:
Pottery
Nature
Animal lover
Rare:
Horse riding:
"Lucifer, Mephistopheles, and I like to take leisurely strolls on the Horse ranches... those two are like best friends" "I wonder if Barbatos will allow me to take the day off to entertain you with a ride on my horse?"
Piano:
"Lets have a contest! Who can play better?" "I'll play a tune for you at the next Devildom festival... as our guest of honour"
Demonus tasting:
"Lucifer says the funniest things when he's drunk" "'I love you, now clean your room' such fun! Do i sound like Lucifer?"
Character Specific:
Chess:
"I've never been beat before... you really want to play against me" "If you win, I'll be your 'pawn' for the night"
UR Card: Diavolo playing Chess against Sheep MC
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Barbatos:
Common:
Art
Board Games
Music
Uncommon:
Reading
Pottery
Animal Lover
Rare:
Caligraphy:
"The Young Master is lazy when it comes to learning calligraphy" "Its refreshing to see someone so young taking an interest in calligraphy"
Knitting:
"Knitting was something i didn't pick up for thousands of years, who knew it was so... amusing." "I created a quilt, a patchwork of human history as a side project"
Marine Biology:
"It's only logical to learn about the human world sea-life," "In another timeline, we are all fish."
Character Specific:
Tea Enthusiast
"It's piping hot... be careful." "Does it taste familiar? it contains ingredients from your home country"
UR Card: Barbatos and Sheep MC having a tea party
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Luke:
Common:
Bowling
Watching TV
Board games
Uncommon:
Swimming
Nature
Animal Lover
Rare:
Marine Biology:
"I LOVE ALL THE CUTE FISHIES" "Barbatos likes teaching me about fish when we cook together"
Knitting:
"Simeon made me a sweater! its so cute! i wear it when i go to the human world!" "MC, can you help me start the row for my knitting?"
Gaming:
"I just sent Levi a friend request on Mononoke Land! he accepted immediately" "Simeon said I'm no longer allowed any more time on my DDD today!"
Character Specific:
Baking:
"Someone get Solomon out the kitchen. PLEASE!" "Can you reach the mixer for me? Simeon put it on the top shelf to hide it from Solomon."
UR Card: Luke and Sheep MC with chef hats and aprons mixing a batch of dough.
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Simeon:
Common:
Bowling
Board games
Art
Uncommon:
Pottery
Nature
Reading
Rare:
Working out:
"Being an angel means i have to be in top shape!" "Lets do some exercises together... i'll help you do some stretches."
Modelling:
"A company called 'Majolish' asked me to be their model." "Mammon and Asmodeous gave me tips on how to pose; i could show you later if you want."
Knitting:
"I made Luke a little sweater... Raphael helped me with the design" "Solomon took a picture of me knitting... I'm hunched over."
Character Specific:
Writing:
"Leviathan keeps begging me for a new TSL novel... he really is an avid fan, huh?" "Luke said i should use a computer... i kept pressing the wrong keys..."
UR Card: Simeon typing on a computer, squinting with glasses with a Sheep MC (Also with glasses) doing the same on his shoulder
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Solomon:
Common:
Art
Board games
Music
Uncommon:
Card Games
Animal lover
Sleeping
Rare:
Calligraphy:
"This is how we used to write in 'ye olden days'" "Hmm... who else can i taunt with my writing?"
Piano:
"Let me dream a little dream of you ♩" "I wonder what the others would say if i played your faverouite song?"
Marine Biology:
"I still cant believe I'm exiled from the sea" "do you think if i put Leviathan and Barbatos in a tank, they'd fight?"
Character Specific:
Magic Tricks:
"Get ready for the elusive Solomon-dini" "And for this trick, I will take your heart."
UR Card: Solomon in a magician hat with a magician wand, he points the wand at Sheep MC
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Thirteen:
Common:
Art
Running
Music
Uncommon:
Sports
Nature
Swimming
Rare:
Modelling:
"I only model so that Solomon has to see my face everywhere!" "Do you... want to do a photoshoot with me?"
Partying:
"Yoooo! Lets go party, i'll sneak you outta RAD" "Lets set fireworks! hahaha!"
Demonus Tasting:
"When i first came to the Devildom, i didnt understand Demonus, now i totally get it!" "I wonder how a drunk Barbatos acts like..."
Character Specific:
Trap Making:
"If you ever need help, just text me... I'll send one of my traps over" "This is 'Spider-squid v4', i made it for you..."
UR Card: Thirteen shooting a net-trap from her contraption with Sheep MC ontop of the trap
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Raphael:
Common:
Art
Board games
Music
Uncommon:
Pottery
Animal lover
Sleeping
Rare:
Calligraphy:
"You want to see my writing, why?" "I could write you a poem, I guess..."
Piano:
"I remember playing this tune in the Celestial Realm" "Could you do me a favour? Could you gather Lucifer and his brothers... i wanted to play a song for them"
Knitting:
"I made you a sweater... i heard this design was 'hip' with the humans" "Knitting is easy and repetitive, its addictive that way"
Character Specific:
Sewing:
"I remember sewing the brother's clothes in the Celestial Realm" "You know some new sowing techniques? You humans are incredible"
UR Card: Raphael sowing some clothes with Sheep MC's help
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Mephistopheles:
Common:
Art
Board games
Running
Uncommon:
Sports
Pottery
Nature
Rare:
Calligraphy:
"Calligraphy is a forgotten art" "I wish to write your name in as many fonts as i can"
Piano:
"I can play a multitude of human songs I heard from the past" "Lord Diavolo once told me a story of a young boy, but he expressed it through the medium of piano... that was a long hour."
Horse Riding:
"Lord Diavolo takes Lucifer and I to ride horses sometimes, its always so... awkward" "I like racing horses, I've known how to ride horses since i was a mere boy"
Character Specific:
Journalism
"i think you should be on the front page of the school newspaper" "You enjoy spending time with me?"
UR Card: Mephisto and Sheep MC with magnifying glasses
65 notes · View notes
spinningbuster98 · 11 days
Text
Castlevania Slander
Castlevania 1 fans arguing about the hidden combat depth and quality of dousing bosses in holy water because they don't have clear patterns
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Castlevania 2 fans having fun figuring out the game's useful hints
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Castlevania 3 fans going on about how it's the best in the series thanks to its multiple characters and level routes, yet failing to mention that the underground route is absolute dogshit and leads to the worst character in the game
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Super Castlevania 4 fans arguing that the games' overpowered jump and whip attacks don't neuter the difficulty, and that it's much better than SOTN since that game's overpowered controls and attacks neuter its difficulty
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Castlevania the Adventure fans having fun moving Christopher around
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Belmont's Revenge fans disciplining their kids
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Rondo of Blood fans when you make yet another joke about Richter looking like a Ryu knockoff
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Symphony of the Night fans explaining why their game is the best and why it was the true beginning of the series, which before had no real identity of its own, all very humbly and honestly of course
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Circle of the Moon fans explaining why the game is a masterpiece, provided that you play on a specific mode, with specific gear, using specific cards obtained by grinding specific enemies in specific locations at specific times and-
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Harmony of Dissonance fans having to backtrack through half the castle again because they just hit their sixth dead end in 5 minutes
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Aria of Sorrow fans explaining why turning Dracula into an isekai'd japanese twink with the power of friendship was the best story decision ever made
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Dawn of Sorrow fans playing the game
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Lament of Innocence fans when you tell them for the billionth time that it's a DMC clone
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Curse of Darkness fans arguing that the game is actually a hidden gem with a surprisingly deep crafting system and deep storyline, provided that you look past the level design, the combat, the boss design, the fact that 90% of the story is in an obscure manga and-
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Portrait of Ruin fans trying their hardest to keep their finger away from the character switch button
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Order of Ecclesia fans when they can't find a hot warrior goth girlfriend in real life
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Lords of Shadows fans now that they can openly express their love for those games without risking a painful death
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Kid Dracula fans
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52 notes · View notes
thegayhimbo · 3 months
Text
Stranger Things The First Shadow Review
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Synopsis: Following a horrific incident from their previous life in Nevada, the Creel family relocates to Hawkins, Indiana in an attempt to make a fresh start and instill a sense of normalcy in their son, Henry Creel. However, Henry is anything but normal, and harbors a dark secret of his own that scares both himself and his family. When a series of gruesome animal killings takes place, attracting the attention of a group of teenage outcasts and a Doctor with his own agenda, Henry realizes his secret is about to be exposed, and is forced into a reckoning that will change the course of his life, and of Hawkins, forever.........
Observations:
FINALLY!!!!
I've been waiting for MONTHS to see The First Shadow. As far back as January, we got tickets and made plans to travel to London specifically for this. Last Thursday (June 20, 2024), we were able to view it on-stage.
Was it worth it? Short answer: YES.
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This is going to be divided into several parts. The first bit will detail my experience at the play, and the remaining parts will contain SPOILER HEAVY analysis of the story, the characters, and plot revelations tied directly to the mythology of the show. There's a lot to speculate on where the Duffer Brothers will take the final season from here.
Part 1: My Experience
In terms of production value, this was top-notch. I loved the set designs, from Hawkins High School, to the classic 50s Diner the characters hang out at, to the gothic Creel House, to the cold white rooms of Hawkins Lab, to the hellish landscape of Upside Down, and so on. The 50s aesthetic works well, and there were multiple shots that conveyed the sense I was watching an episode from the show.
The special effects were spectacular. Huge shout-out to the way they choreographed the mutilation of both animals and humans. It actually looked like bones being snapped and limbs twisted around. There's even a disturbing scene where Hopper and Bob are digging up the carcass of a butchered cat, and the prop they used for it looked realistic (combined with dirt and blood for nauseating effect). The lighting also helped elevate the creepiness of it all.
The music was also great. They had a nice selection of 50s songs, but they also brought back familiar themes from the show. One of my favorite musical cues was the use of Philip Glass's "Window of Appearances" which is heard when Vecna's origins are revealed in "The Massacre at Hawkins Lab" (Season 4, Episode 7). They also use it in the climax of this play:
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The actors brought their A-game, but the two performances that really stood out for me were Isabella Pappas as Joyce and Louis McCartney as Henry Creel. Pappas does a stellar job combining Joyce's world-weary "I'm sick of everyone's bullshit" attitude with the fierceness that makes Joyce stand out as a character. It reminded me a little of Natalia Dyer's performance as Nancy Wheeler, especially with the "take charge" attitude that both of them have.
As for McCartney, he was the show-stealer. I didn't go into this play expecting to feel any sympathy for Vecna, but the emotional depth McCartney brings to his performance elevates the character to a 3-dimensional complex tragic villain, which makes his eventual fall to evil all the more heartbreaking.
The audience I was with was fully immersed. Most of the jokes got a laugh, there were a few screams when jump-scares occurred, and there was a standing ovation at the end when the cast came out to give a bow. Even during intermission, everyone was chatting happily about the play, and I heard nothing but compliments.
My only regret is, due to a scheduling conflict that day, we ended up missing the first 5 minutes, and they wouldn't let us in the theater until the title cards came up. We did see parts of the beginning on a TV screen in the lobby (and one of the patrons was gracious enough to fill us in on what happened), but I wish I'd been in the theater for the beginning. My advice is GET THERE EARLY if you plan to see it. The theater fills quickly, and they may not let you in at certain points.
The only minor nitpick I have about the quality of the play is there were a few moments I had a hard time understanding what certain characters were saying. This was mostly in the scenes with Henry/One/Vecna when he was either screaming or alternating to his demonic voice. I was usually able to figure out what was going on, but I wish the dialogue had been clearer.
Overall, this was a fun experience, and I even brought back memorabilia from it:
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Part 2: Characters/Story (MAJOR SPOILERS AHEAD!)
It's pretty much advertised in the synopsis, but the play takes place in 1959 when Joyce, Hopper, and Bob are in high school during the time the Creel family moves into Hawkins. The story is largely centered on Henry Creel's villain origins as he becomes more unhinged due to the power he possesses. This leads to a series of pet killings in Hawkins that catches the attention of Hopper, who ropes in both Joyce and Bob to investigate and find the culprit. All the while, Joyce is struggling to put on a play at Hawkins High School (i.e. The Dark of the Moon), which coincidentally happens to have Henry/One/Vecna as the main star! :)
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These three arcs sound like they shouldn't connect at all, but to the Duffer Brothers credit, they manage to thread them in a way that's believable and engaging. Joyce's exasperated attempts to get The Dark of the Moon off the ground provide some light comedy to what is essentially a grim story, and it was a nice way for the audience to see all the adult characters from the show (i.e. Ted Wheeler, Karen Wheeler, Al Munson, Lonnie Byers, Sue Sinclair, Charles Sinclair, etc) as they were during their teen years.
The investigation of Hopper, Joyce, and Bob into the pet killings hearkens back to the old-fashioned dynamic the Party had in the first season when they were looking into Will's disappearance.
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As for Henry/One/Vecna, his arc was well executed and horrifying on so many levels:
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The way a young Henry Creel was portrayed in this play was oddly endearing. I mentioned earlier that McCartney brings a lot of emotional depth to the character, and by that, I mean he portrays teenage Henry as awkward, shy, creepy, funny, and even sympathetic at times. He's a kid who doesn't feel comfortable in his own skin, who has a hard time interacting with other people, and has powers that frighten him with the added side-effect of NOT knowing how to control them yet. Victor Creel mentioned to Nancy and Robin in S4 that Henry was a "sensitive child" and it turns out that was meant literally: Lights go on or off (or even explode) whenever Henry's mood fluctuates (making Henry constantly jumpy), he can unknowingly tune into the radio with his powers and mistakes it for voices in his head, he can read the thoughts/moods of other people, he can create illusions (similar to Kali/Eight), and whenever he tries experimenting with his powers, it ends in disaster. In short, he's someone who's terrified of his own shadow, and almost everything in his environment sets him off. At the same time though, there are some relatable qualities to him, such as his love for comics like Captain Midnight (which he eagerly shares with Patty), and there is an internal struggle he deals with for most of the play to genuinely be a good person in spite of the demons (both literal and figurative) that threaten to overwhelm him. He reminds me of Will Byers in some ways, and I am dead sure that parallel between these two characters was intentional on the Duffer Brothers part.
Contrary to what's implied on the show, it turns out Henry had his powers long before he moved to Hawkins. Previously, he lived in Rachel, Nevada until an incident between him and another boy resulted in said boy ending up in a wheelchair. It's ambiguous whether Henry deliberately attacked the boy or if it was an accident (it could have been either one), but it was enough to force his family to move. His parents (particularly his mother) are insistent on pretending everything is normal and that Henry will eventually get better, all the while putting more of an emotional strain on Henry as he tries (and fails) to conform.
We get a little more insight into Henry's parents, and it's not pretty: Victor Creel was already established on the show as a war veteran with severe trauma and PTSD over killing innocents during a raid, and the play depicts him the same way, with the added effect of being so wrapped up with his own issues that he fails to see his own son spiraling. The sad thing is there are scenes indicating he does love Henry (and also defends Henry's relationship with Patty, referring to it as "puppy love") but he isn't able to convey that in a way which makes Henry feel safe.
As for Virginia Creel, I don't know if this was intentional in the narration, but I found her unlikable. Putting aside the unsettling 50s Stepford Wife persona she projected, her treatment of Henry bordered on emotional abuse. She likely didn't intend that, but everything, from her attempts to keep Henry isolated from the one relationship that brings him any happiness, to constantly treating him like a time bomb waiting to go off, to pretending everything is okay when it isn't.........all of this causes whatever mother/son relationship she has with Henry to deteriorate. There's even one nasty scene where she smacks him, though she quickly regrets it when Henry lashes out in anger and forces his mom to witness a vision of herself being covered in spiders when she was locked in the closet by her abusive parents as a child. In some ways, it reminded me a little of the Norma/Norman Bates relationship from the Psycho series (minus the incest subtext) in how unhealthy it is. It was deeply uncomfortable seeing her attempt to force Henry to be something he wasn't just so she could maintain the image that she and her family were perfect. And when she realized she couldn't do that, she finally tried to wash her hands of Henry the moment Dr. Brenner showed up and offered to take Henry into his care ("Lock him up and throw away the key" to paraphrase one of her comments). I get that this is set in the 50s where there's plenty of values dissonance with how parents raised their kids at that time, and there is some context behind why she was scared of her son and his behavior (because there were times Henry wasn't acting okay), but she still handled this situation poorly and contributed to Henry internalizing his trauma and insecurities until they exploded out of him in the worst possible way. It was bad enough that Henry was dealing with something he didn't understand, but she needlessly added on to those problems.
Alice (Henry's sister) is also in the play, but she only appears in a few brief scenes, and sadly doesn't get a lot of characterization beyond being the "cheerful child" in the family. It's implied she knows that something is wrong with her brother, but doesn't look closely at it. Interestingly, they portray her like she's Henry's younger sister, even though the show established that she's supposed to be older (There's a news article in S4 that claims Henry was 12 and Alice was 15 when the Creel murders happened). Other than that, there isn't really much to say about Alice.
The three main characters (Joyce, Hopper, Bob) have their familiar quirks that will follow them into adulthood: Bob is nerdy, smart, good with technology (which comes in handy in their investigation) and the host of a radio show. Hopper is the disgruntled son of the Chief of Police who's trying to make something of his life. Joyce is high-strung, in a dead-end relationship with Lonnie, and trying to find a balance between optimism and pessimism. In a way, I'm reminded of the Steve/Jonathan/Nancy dynamic we briefly got in the S1 finale, with Joyce having similarities to Nancy, Bob to Jonathan, and Hopper to Steve. This was clearly set up as a love triangle between the 3 of them, and I have to question if the Duffer Brothers deliberately did this to foreshadow what could end up happening between Steve/Jonathan/Nancy in S5. In any case, Joyce, Hopper, and Bob investigate the animal killings when they start to happen, and while they come close to figuring out who it is, they ultimately miss the mark and pin the crime on the wrong person (Poor Victor Creel). Sadly, by that time, it's too late, and both Virginia and Alice Creel are dead.
There is a new character introduced named Patty Newby who plays an important role. She's the adopted sister of Bob and was revealed to have been taken in (or stolen as a child, as Henry later claims) by Bob's father, Principal Newby. Despite his misanthropy and awkward nature, Henry takes an interest in Patty, and the two of them develop genuine affection for one another. When Patty auditions for Joyce's play, Henry helps her with her lines (which leads to both of them getting cast as the main leads), and later feels comfortable enough to share his secret powers with her, including giving her a glamorous vision of starring and singing in a Las Vegas show. Against all odds, I actually found the relationship between Henry and Patty to be cute. Not only did it humanize Henry, but the way it was presented made sense: Both of them are outcasts with deep insecurities that they're trying to work through. Patty feels like an outsider in her family and at school due to her race (which isn't helped by people like Dustin's father making disgustingly bigoted comment towards her during class) and her complicated relationship with her adopted dad, who treats her coldly. Since Henry also feels like an outcast in his family, he's able to empathize with her, and both of them try to encourage the best in one another. In a moment of genuine kindness, Henry helps Patty locate her biological mother (who coincidentally is also a singer), and Patty returns the favor by trying to encourage Henry into believing that he is a good person and that there are positives with his powers.
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I know some fans will complain about how Patty was never mentioned on the show even though she's supposed to be adopted siblings with Bob, but I'm not bothered by that. Nothing about her existence contradicts anything on the show, and it was nice to see a redeemable side to Henry that proves he wasn't a complete monster to begin with. The only thing that's harsher in hindsight is that, because Patty and Bob were close growing up, and because of Henry's affection for Patty, it makes what he does to Bob in S2 (i.e. siccing the demodogs on Bob) a lot more vile.
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Finally, there's Dr. Brenner himself: If there was ever any doubt that he saw Henry and the other special kids like El as a means to an end, this play erases that. He is at his absolute worst here. Manipulative. Cruel. Determined to push Henry over the edge. Egging Henry into murdering a convicted prisoner, even though Henry fights back against doing that, all so Brenner can test him. Hurling verbal abuse at Henry, and then playing up the "Loving Papa" persona in the same way he would do with El years later. It really says something that he is the most loathsome character in the play, and that he doesn't see Henry as a person so much as a tool.
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This was already a given on the show, but I still remember fans who kept making apologies for Brenner's behavior in S4 while insisting he really did care about Henry and the other kids in spite of his abuse of them. 🙄 I always maintained those were garbage apologies, and this play only reinforces that. Even though Henry is ultimately responsible for the choices he makes (regardless of the negative influences in his life), there is an argument to be had that Brenner bears responsibility for destroying whatever remaining goodness Henry had left in him until Henry became the cold, calculating monster with a plethora of rage and a deep hatred for humanity to accompany it.
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Part 3: Revelations
For a while now, I've held theories that the powers El, Henry, and the other special kids have had were connected to the Upside Down. These theories were even talked about in my reviews for Stranger Things Six, Stranger Things The Other Side, and Stranger Things Suspicious Minds. I've also speculated on the idea that the Mind Flayer might be its own entity, and that Henry/One/Vecna didn't create it so much as gave it a form when he found those black particles in the Upside Down decades later.
This play confirms those theories: Not only is the Upside Down connected to their powers, but it's revealed in this play that the Mind Flayer acted as a malevolent corrupter to a young Henry, which would later lead to him becoming the monstrous Vecna.
At the beginning of the play, there's a flashback to 1943 where the U.S. military was experimenting with a new technology on the USS Eldridge to create a force field to hide the ship from the Germans during WWII. Interestingly, this bit was based on a real life experiment called "Project Rainbow," and the pamphlet I bought gives more details about it:
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In the play, the technology caused the ship to end up in the Upside Down, where most of the crew was slaughtered by Demogorgons. The sole survivor turned out to be Dr. Brenner's father, who came back to the real world with altered blood in his system. He ends up dying, but passed on his secret to his son, kick-starting Brenner's scientific pursuits for the military. In other words: Brenner was aware of the Upside Down long before El banished Vecna to it in 1979.
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Fast-forward a few years later. Henry is in Rachel, Nevada, playing in one of the caves with a spyglass when he encounters a rogue scientist who worked under Brenner in Nevada. Brenner had spent years attempting to replicate the experiment on the USS Eldridge in Nevada, and one of his scientists had stolen key technology and fled to the caves. When Henry discovers the technology, it transports both him and the scientist to the Upside Down. The scientist is killed, but Henry gets exposed to a malevolent entity (The Mind Flayer) before he is transported back to this world. Just like with Brenner's father, his blood is altered, and so is his personality. Brenner would later be able to track Henry down due to the spyglass he dropped in the caves after his exposure. In spite of escaping the Upside Down, Henry was now connected to the Mind Flayer, who spends the majority of the play acting as a malicious influence driving Henry to kill, and chipping away at his personality bit-by-bit:
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It's not really a spoiler to say Henry is behind the pet killings in Hawkins (since he was shown killing animals on the show), but the difference here is the play makes it ambiguous how much control Henry has over his powers and actions. The Mind Flayer certainly uses Henry as a vessel, but there are moments Henry was shown to be capable of resisting it, indicating there was some manner of agency on Henry's part. In some moments, he chose to drive off the monster, whereas in others (like the deaths of Virginia and Alice Creel), he allowed the monster to work through him.
Like I said, these are theories I've held for a while now, so it felt gratifying to see them validated. While Vecna's monologue to El in 1979 implies that he was always a sociopath with powers who acted on his own accord with no outside influence, it's important to note that Vecna in that scene is an unreliable narrator twisting past events to paint himself a certain way to El. Part of it may be that he doesn't want to admit he was a victim of the Mind Flayer and that he made his own choices (Which is true: He DID have choices and the ability to reject the Mind Flayer, which we see in one scene when the Mind Flayer attacks Patty's father, and Henry intervenes on Patty's behalf to save him). Part of it may be that he's been under the hold of the Mind Flayer for so many years that, by the time El meets him, he's come to believe he and The Mind Flayer are one in the same.
Either way, regardless of what happened, there were a lot of elements stacked against Henry that makes me pity him: The Mind Flayer's influence, Brenner exploiting Henry's powers for his own selfish scientific desires instead of genuinely helping him, his parents trying to force Henry to be normal and shove down his issues instead of taking the time to deal with them..............the only positive thing Henry had going for him was his relationship with Patty. Her determination to see the good in Henry and his powers, and her belief that Henry could rise above the darkness gave some brief salvation for him. Unfortunately, that wasn't enough to save him, and the darkness won in the end.
There is a slight change I was okay with: In the show, Henry mentions that he fell into a coma after killing his mother and sister. While that is true to some extent, he actually wakes up a few hours later and flees the house to go find Patty at the school. He encounters Joyce in the basement (after the power gets knocked out) and, in a scene that's both creepy and sad, he acknowledges that Joyce is a good person and warns her that the world will punish her for it while taking away everything she holds dear. There's a dark irony to his words considering he would later be responsible for the disappearance of her son, the death of Bob, and most of the problems Joyce would later deal with on the show.
Following his encounter with Joyce, Henry finds Patty on an elevated stage platform, and begs her to run away with him. She is basically his last hope at this point, and even that is taken away when Brenner manages to track him and Patty down. There's a whole "Good Angel/Bad Devil" exchange that occurs as Patty (the Angel) implores Henry to fight against The Mind Flayer while Brenner (the Devil) snarls that Henry is already a monster and he might as well accept it. All of this cultivates in Henry using his powers on Patty, having finally surrendered to the Mind Flayer's influence, and throwing her from the rafters, almost killing her. Henry passes out after this, and Brenner takes him back to Hawkins Lab, where he will spend the next 20 years as Brenner's prisoner. Patty manages to survive the fall and, thanks to information Henry gave her earlier, she's able to locate her biological mother in Las Vegas and reunite with her. The last act of redemption Henry would ever have.
These revelations help give context to the mythology of the show. They explain what motivated Dr. Brenner for so many years. They explain the Mind Flayer was well aware of this world, and that Brenner was aware of the Upside Down long before El opened the gate in 1983. They explain Henry already had troubling aspects to begin with, and that his encounter with the Upside Down and the Mind Flayer only amplified those problems. They explain how and why Henry became disillusioned, nihilistic, and angry over the next 2 decades, and how he would project that onto his enemies once he became Vecna. They explain why Henry/One/Vecna takes an interest in certain characters on the show, from El (whose upbringing and struggles are similar to what Henry went through as a child) to Will (who shares similar traits with him as an outcast and a nerd) to even Billy (with both of them projecting their rage onto the world), and went as far as to target them. And, most importantly, it explains how Henry and other special kids like Kali and El got their powers.
This does raise interesting questions that I hope S5 will explore more of:
Since Will was kidnapped and taken to the Upside Down in S1, does this mean his blood type has been altered as well due to his exposure to the Mind Flayer? Does he now possess some kind of power similar to El that we haven't seen yet but might be unveiled in the last season?
And what about the Upside Down freezing in time in 1983? Considering the Upside Down remained consistent as a hellish environment (even after El banished Vecna to it in 1979), this gives the impression that what happened there was an anomaly. I still maintain Will's disappearance had something to do with the altered environment, and I have provided theories for it in my review of Stranger Things The Other Side, but it's still a question that remains unanswered by this play.
And then there's Patty: She does survive, and last we see of Patty is her reuniting with her biological mom, but it's also mentioned she disappeared and that Bob (her adopted brother) misses her and plays songs over his radio podcast in her memory. Did Bob ever find Patty following this, or did he die before that could happen? Does she even remember Bob or Henry, or did the fall (which injured her badly enough that she now walks with a cane) cause her retrograde amnesia? Is it possible S5 might bring her back, and she could have some role in reaching out to Henry/One/Vecna? Is she still alive at this point?
So many questions that I'm hoping S5 provides answers for.
Part 4: Themes
It's no coincidence that the play Joyce produces for the school holds parallels to the tragedy of Henry and Patty's relationship. The Dark of the Moon is a ballad about a "witch boy" named John who falls in love with a human girl named Barbara Allen. He is given a human form on the condition that she remains true to him. Through a series of tragic events (including the death of their child at the hands of religiously-crazed townsfolk), Barbara ends up betraying John, causing him to lose his humanity and become a part of the fog from the place he came from.
If we're drawing direct parallels, it's pretty obvious Henry is John, the "witch boy" embedded with special powers who falls for the human girl, Barbara/Patty. The difference is that the "humanity" of Henry is more metaphorical than literal: He attempts to not give into the monstrous influence of the Mind Flayer, and Patty recognizes this and is determined to help him through the love she gives him. However, the key difference is Patty isn't the one who betrays Henry. If anything, she remains a loyal friend and confidant to Henry (even AFTER Brenner tells her that Henry killed his mother and sister) and desperately tries to convey to Henry that she believes in him and that he can fight off The Mind Flayer. Unfortunately, that proves insufficient, and it's Henry who inflicts the final betrayal on Patty, destroying their relationship, and causing Henry to become prisoner of Dr. Brenner at Hawkins Lab. He is the "witch boy" who returned to where he came from.
It should be noted that the ballad this play is based on contains these final lyrics:
They laid poor Barbra by the old church gate,
With the wild, wild rose growin' nigh her,
And witch boy roamed the mountain high,
'Til mountain fog became him.
And then one morn, before the dawn,
The fog rolled down that mountain,
It came to rest nigh Barbara's rose,
and watered there a briar.
The rose and briar climbed the old church gate,
'Til they could grow no higher,
And there they tied in a true love's knot,
The rose wrapped 'round the briar.
And so a witch and human gal,
Had conquered death eternal,
And 'neath the darkness of the moon,
Their love's entwined forever.
Could this be foreshadowing that, as evil as Henry/One/Vecna has become, there is still a chance at redemption for him through Patty? That whatever love he held for her could bring back Henry's humanity and allow him to overcome the Mind Flayer one last time? They did a similar thing with Billy Hargrove in S3 (with the platonic love he had for his mother), and since love is one of the key forces that's been shown to repel the Mind Flayer, it could work again in Henry's favor if he chooses to take it.
However, a lot of this is tied to whether Henry is capable of remorse or empathy at this point, and considering what we've seen on the show, it's a safe bet to say whatever humanity he had left in him is now gone. I'm doubtful that even if Patty shows up in S5, it'll be enough to redeem Henry. There are some things you can't come back from, and regardless of the negative influences he was dealing with, Henry still had choices, and he chose to hurt others.
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In a way, Henry's story reminds me of Coriolanus Snow's arc in The Ballad of Songbirds and Snakes: Despite the relationship he has with Lucy Gray Baird, it wasn't enough to cancel out his negative personality traits (narcissism, entitlement, etc) and whatever love he may have had for her isn't enough to redeem him, or prevent him from becoming the tyrant we all know and loathe by the events of The Hunger Games.
Another theme present was the exploration of the adult characters and how the personality traits they had as teens continue well into adulthood. It's been speculated before by various groups of people that, internally, there's a certain point where you stop growing mentally and remain the same age, and that definitely seems to be the case here with some characters. The problem is that while these qualities might have been excusable when they were teenagers, they become less appealing as time goes on:
Ted Wheeler, for example, is depicted in the play as a dumb jock who's clueless most of the time. Fast-forward to the 80s, and he's now an apathetic father who still remains clueless. Not only is this not cute anymore, it's frustrating to his wife and those around him.
Karen Wheeler is depicted in her teens as interested in her youth and beauty and dating Ted BECAUSE he's a hot jock. By the time she's an adult, she's still into that (though she does make more of an effort to be emotionally available to her kids unlike Ted) and her desire for youth and a passionate relationship almost leads her to sleeping with Billy despite the inappropriate age difference between the two. 🤮
Jim Hopper is a younger man with a fractured relationship with his abusive father, and a lot of his motivation is rooted in trying to stick it to his dad and prove that he isn't the loser his father thinks he is. It's why he takes an interest in the animal killings around Hawkins and conducts an investigation similar to how police would do it. It's also why he joins the Vietnam War later (as he would later tell Enzo/Dmitri in S4). Even later becoming the Chief of Police on the show likely has its roots in this. Years later, long after his dad is likely dead, he's still trying to prove him wrong.
Lonnie Byers is depicted as a douchebag, even as a teen, who isn't really interested in making something of his life, who's coasting off other people, and really doesn't have any desire to improve himself. Come Season 1, and is it any surprised he's a deadbeat dad who's divorced from Joyce and still making shitty decisions down the line?
Same goes for Al Munson: The play depicts him as an improv actor who's deeply self-centered, who isn't as good as he thinks he is, and is someone who just annoys everyone around him with his antics. Anyone who's read Flight of Icarus knows he doesn't get any better as an adult, and it has completely wrecked his relationship with his brother Wayne and his son Eddie.
And then there's Dustin's father: "Asshole" is the best term I can use to describe him. He's very belittling and not well-liked (even among his peers), and it doesn't surprise me that Mrs. Henderson (who's also shown to be a cat-lover as a teenager) would eventually split with him and raised Dustin on her own.
There are a few positives though: Both Charles and Sue Sinclair come out of the play as decent people, and Sue is shown to be a loyal friend to Joyce, helping Joyce to get her play organized. I can see why they ended up together, and I maintain both Lucas and Erica are lucky to have them as parents.
The overall point is, like with Henry (who also never really grew up, and is now an angry kid trapped in the body of a 30-something adult), there is a theme that change is a process you have to work on. All of these characters (including Henry) have their own flaws they have to work through, and it is a choice about whether you put in the hard work of overcoming those flaws, or you surrender to them and let them dictate your life and stilt your growth. It's always an uphill battle, and it's never easy, but when the alternative is hurting the people around you, I would argue it's worth the effort for their sake.
Final Thoughts:
While there is some leeway between how events in the play can be interpreted, there is one tiny retcon that was hard to ignore: Henry's age. In the show, it's specifically mentioned in the newspaper article that Nancy and Robin look up that Henry was 12 when Virginia and Alice Creel were killed. However, this play retcons his age to being 14 years old. My guess is this was likely done so that Henry would be a freshman, and therefore able to attend Hawkins High School with Joyce, Hopper, Bob, and the other characters. While I don't mind this retcon for story purposes, it still sticks out like a sore thumb, and I wish the Duffer Brothers would take better care with details like that, especially after what happened in S4 with Will's birthday being forgotten.
There is a pamphlet for 10€ that they sell at the Phoenix Theater that gives more information about the play, its cast, and the central ideas behind the story. You can even see it in the picture above with the other memorabilia I collected (next to the t-shirts I bought). If you're going to see the play, I highly recommend purchasing it. It's worth the money.
Overall, this was a well-written play that I'm willing to accept as canon. I hope the events in this play are referenced in S5, and have a role in how the show's story unfolds. I highly recommend getting a ticket for anyone who is a Stranger Things fan! :)
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theresattrpgforthat · 5 months
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Hello! I’m sorry if you’ve answered this already, but do you have any recs (or anything you want to say for fun) about games with multiple GMs?
Theme: Multiple GMs
Hello friend, I may have recommended games similar to this but I don't know if I've actually fulfilled this prompt before! I'll do my best to show you some interesting games, and you can check out previous posts at the bottom in case there's something there that fits your tastes more.
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Questlandia: Second Edition, by Turtlebun.
In Questlandia, you and your friends will invent a world from scratch. It might be fantastic or bizarre, from a remembered past or imagined future.You’ll paint a picture of your society and its people, their laws and customs, how they live and how they dream.
But your society is failing. As you play, your characters will attempt to find beauty and purpose amidst the chaos of a changing world.
Questlandia is a tabletop roleplaying game that creates fantastical worlds in states of change. It may be medieval fantasy in a ghost-haunted kingdom, neo-noir in a roboticized undercity, or microscopic slipstream suburbia in a puddle. The possible settings are boundless, but will always come from the interests of those at the table. Bring in real-world themes that intrigue you, references that inspire you, worldbuilding that follows your curiosity.
Questlandia uses dice and cards to help you create a society, as well as your character’s role in that society. I think this is a good example of a game where every person is a character, but every player is also a GM. You’ll roll against each-other to determine whether or not your society will be able to overcome their troubles. Overall, I think Questlandia is great for telling a story that spans a number of factions or nations.
Pantheon, by harpoon_gun.
4-6 GMs, who are distant Gods with their own desires and needs, and up to 3 players, champions of the Gods who are being forced to do their chores. Take turns toying with the champions, screwing over the other Gods, and building relationships of both the positive and negative variety. 
All I know about this game is what I can divine from the description, but I would hazard a guess that much of this gameplay is going to feel a little bit like PvP. The gods that your GMs are embodying will have conflicting goals and desires, so expect to run into a lot of backbiting and backstabbing. The game itself was designed for the Bad TTRPGS Jam, which encouraged designers to fuck around with rules and see where it got them. So no guarantees for a balanced game here - but maybe an interesting experiment!
Fool’s Errand, by Myles Wirth.
You are a group of questants, pledged to a seemingly-impossible task. You must set out alone into the world, each following your own path by which the quest might be fulfilled. They will be long and difficult journeys, with no guarantee of success.
Inspired by legends and travelogues, Fool's Errand is a single-page tabletop game about perseverance in the face of uncertainty and the joy of worldbuilding together. It is prepless, gm-less, setting-agnostic, and can be played on its own or as a setup or interlude for another game. Rather than flattening Player-GM distinctions entirely, it inverts the traditional balance of a ttrpg table; players take turns as "seekers", individual characters traversing the world in search of an impossible goal, while the rest of the table forms the "Chorus", building and refining the world around the seeker as they explore it.
Fools’ Errand asks you to make some travellers and give them a quest that they cannot achieve. The game occurs over a series of turns; on your turn you’ll control your Seeker and declare what you want to do. The rest of the table becomes the Chorus, and build the Location that Seeker is in. The Seeker may then attempt to convince the Chorus that the way in which they will attempt to solve the problem is something they would be good at; and then rolls 3d6. Your result may grant you a Boon or a Burden, which may draw you closer to or pull you farther from your character’s goal. Your characters also have a Resolve pool, which will diminish over the course of play.
I think success is still technically possible in this game, but it’s highly unlikely. What is more likely is that characters will slowly give up on their quest, and join the Chorus in telling the story of who remains.
Bleak Spirit, by potatocubed.
Bleak Spirit is a storytelling game where you and your friends create a brooding, cryptic tale about a stranger in a strange land. Everything is falling apart, crumbling, corrupted, and the wanderer carries the potential for a return to past glories – or the power to sweep away all that remains.
Everyone contributes to the tale, sharing the sense of mystery that comes from no-one knowing the entire truth of what's going on. Everyone takes turns being the world for a scene, introducing lore which hints at the history of the setting. After every scene everyone leaps to conclusions based on the lore which has been revealed – and these conclusions affect the sorts of lore they will introduce when it's their turn to be the world.
Bleak Spirit is meant to replicate the narrative beats of Dark Souls, Hollow Knight, and Bloodborne. It gives everyone at the table a chance to play the Wanderer, a chance to play the World - and a chance to sit as part of the Chorus. The game is very structured, which I think helps the table keep on track, since everyone is going to have a chance to contribute to the story. The Wanderer dictates the character’s actions, but never their internal thought or feelings. The World creates Areas and Locations that the Wanderer will visit. The Chorus will introduce themes, descriptions, and motifs that are meant to make the world full of grandeur, mystique and decay.
This is a game that you might be interested if you like melancholic tones, large gaps in historical knowledge, and collaborative world building. The creator has also created a Cat version of this game, called Cat Spirit!
Two Weeks One Summer, by Rick Cockram.
In Two Weeks One Summer the players take the role of a family visiting a rambling old house in the woods during a summer holiday. The game focusses on the activities of the children of the family as they explore the house, it's grounds and the surrounding woodland. It is a game about finding things to do, creating your own excitement and exploring an unfamiliar environment.
This game divides the participants into two roles: the Children and the Grown-Ups. Over the course of the game, each of these roles will contribute different things to the description of the house, and the events that happen as you stay here. I think this works well for a slice-of life game, but it also might be an interesting source of inspiration for telling stories that are more dramatic or fantastical.
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