#Creative Writing Guide
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mtjester · 4 months ago
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FREE Fantasy Creative Writing Planning Guide
Do you want to write a fantasy story but don't know how to start? Have you already started a fantasy story but hit a snag in the plot?
Well, have I got a PDF for you! Take a look--it's free! ✨WOW✨
(Opens to Kofi--resource is pay what you want).
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Okay, marketing aside, I've been sitting on this for a while now. I used to teach a high school class on fantasy literature, and I miss creating stuff for it. I have all these resources and knowledge, and I'm not doing ANYTHING with it. So, I figured I'd put some resources together and make them available to the vast audience of the Internet.
This is the first of the resources I'll be making. It's a 39 page PDF with fillable worksheets and examples, and I threw in a separate black-and-white document for easy printing. It guides users through some basic planning principles that can help any writer, from beginner to expert, get their plot together.
I hope to make more in the future covering character, plot, the Hero's Journey, rhetoric, and maybe even editing and feedback. It takes a while to make these, and some of the future documents may cost money because I'm ✨lacking funds✨ but I do hope to continue with them. I'll also make some resources for constructed languages eventually if that's anyone's cup of tea.
So far, feedback for this resource has been good! Share widely with anyone you know who may be sitting on a fantasy story that needs to see the light of day. Please comment with feedback (I'd love to hear about what you'd like to see in the future or how I can improve documents like these), and leave a tip if you'd like!
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phantomkinoc13 · 5 months ago
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Hello friends. I am excited to announce that i am currently working on a (guide) book! I’ll be posting snippets here, and giving updates along the way.
Not a final title but- this will be ‘The Guidebook to writing porn’
Looking forward to being able to share the guides i’ve made & all the info about when i end up publishing will be posted later this year.
:3
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thewriteadviceforwriters · 7 months ago
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Other Words for "Look" + With meanings | List for writers
Many people create lists of synonyms for the word 'said,' but what about the word 'look'? Here are some synonyms that I enjoy using in my writing, along with their meanings for your reference. While all these words relate to 'look,' they each carry distinct meanings and nuances, so I thought it would be helpful to provide meanings for each one.
Gaze - To look steadily and intently, especially in admiration or thought.
Glance - A brief or hurried look.
Peek - A quick and typically secretive look.
Peer - To look with difficulty or concentration.
Scan - To look over quickly but thoroughly.
Observe - To watch carefully and attentively.
Inspect - To look at closely in order to assess condition or quality.
Stare - To look fixedly or vacantly at someone or something.
Glimpse - To see or perceive briefly or partially.
Eye - To look or stare at intently.
Peruse - To read or examine something with great care.
Scrutinize - To examine or inspect closely and thoroughly.
Behold - To see or observe a thing or person, especially a remarkable one.
Witness - To see something happen, typically a significant event.
Spot - To see, notice, or recognize someone or something.
Contemplate - To look thoughtfully for a long time at.
Sight - To suddenly or unexpectedly see something or someone.
Ogle - To stare at in a lecherous manner.
Leer - To look or gaze in an unpleasant, malicious way.
Gawk - To stare openly and stupidly.
Gape - To stare with one's mouth open wide, in amazement.
Squint - To look with eyes partially closed.
Regard - To consider or think of in a specified way.
Admire - To regard with pleasure, wonder, and approval.
Skim - To look through quickly to gain superficial knowledge.
Reconnoiter - To make a military observation of a region.
Flick - To look or move the eyes quickly.
Rake - To look through something rapidly and unsystematically.
Glare - To look angrily or fiercely.
Peep - To look quickly and secretly through an opening.
Focus - To concentrate one's visual effort on.
Discover - To find or realize something not clear before.
Spot-check - To examine something briefly or at random.
Devour - To look over with eager enthusiasm.
Examine - To inspect in detail to determine condition.
Feast one's eyes - To look at something with great enjoyment.
Catch sight of - To suddenly or unexpectedly see.
Clap eyes on - To suddenly see someone or something.
Set eyes on - To look at, especially for the first time.
Take a dekko - Colloquial for taking a look.
Leer at - To look or gaze in a suggestive manner.
Rubberneck - To stare at something in a foolish way.
Make out - To manage to see or read with difficulty.
Lay eyes on - To see or look at.
Pore over - To look at or read something intently.
Ogle at - To look at in a lecherous or predatory way.
Pry - To look or inquire into something in a determined manner.
Dart - To look quickly or furtively.
Drink in - To look at with great enjoyment or fascination.
Bask in - To look at or enjoy something for a period of time.
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inky-duchess · 1 month ago
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Fantasy Guide to Political Structures
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A Horse! A Horse! My X for a Horse!
Let's be honest, fantasy authors love their kingdoms and empires. You can throw a rock in a bookshop or a library in the fantasy section and you will 99.99999% hit a fantasy book that will be set in or mention either of those structures. But what are they really? What's the difference between them all? Are there any more examples of structures that would suit your WIP better? Are you using the right terms? Let's have a closer look.
Duchy
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A Duchy is a small territory ruled by a Duke/Duchess. While Duchies can be found in kingdoms, some duchies were sovereign states in their own right. Duchies are usually small by land mass but some duchies such as Burgundy were extremely powerful and influential. Independent Duchies were usually apart of a kingdom but grew so powerful that they eventually broke away to become a sovereign state in their own right. An example would be modern day Luxembourg, historic Milan and Burgundy.
Principality
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A principality is territory ruled by a Prince/Princess. A principality is typically smaller than a kingdom and in some instances, can be apart of a larger kingdom or be a sovereign state. Principalities have a history of having broken away from a larger kingdom or eventually becoming apart of a kingdom. A principality within a kingdom is ruled by a Prince/Princess, usually an heir of the monarch and can be used to train them up to assume the throne in the future. Examples include Monaco, Liechtenstein and Andorra.
Kingdom
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A sovereign state/country that is ruled by ruling King or a Queen. A kingdom is much larger and more powerful than a principality. Kingdoms can be feudal, meaning they are ruled in a strict hierarchy or an autocracy where the monarch rules alone with minimal input from the government or constitutional where the monarch is more of a figurehead and the government has a good chunk of control. Examples include England, Thailand and modern day Spain.
Commonwealth
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A Commonwealth isn't a popular choice in fantasy but it is an interesting structure. A Commonwealth in its most basic form is a collection of states that are linked by either a shared culture or history. A Commonwealth can be a politically power or an economic power, with every state allowed to participate as much as they like. Not one state leads the others, it is all one group of equals. A Commonwealth can be a good idea for a group of nations that are more powerful together with them keeping their own independence.
Federation
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A Federation is a political structure that is made up of united states or countries that are under a single government but each state is still independent and rules itself. Each state can have different laws, different cultures and economies but they all answer to the single government. Examples include the United States of America.
Republic
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A Republic is a territory that is ruled by leaders and heads of state that have been elected on merit and by choice of the people. Republics are not just countries but can also be much smaller areas such as cities. Republics are democratic in nature, with the people having a say in who leads them in accordance to a constitution. There are many kinds of Republic: presidential, parliamentary, federal, theocratic, unitary. Examples of Republics include the Republic of Ireland and the city of Florence.
Protectorate
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A Protectorate is a country/region/territory that is independent but relies on a larger, more powerful state for protection either in a military or diplomatic sense. A Protectorate was often used by Empires in order to maintain control over an area without annexing it. There are many reasons a larger state and the protectorate would agree to this, mainly the protectorate is much smaller meaning it is far more vulnerable to attack or it has very little power when compared to other states. A Protectorate allows the territory some power to rule itself but the larger state may feel the need or desire to interfere in the dealings of the territory. Examples of protectorates include the client kingdoms of the Roman Empire like Egypt before its annexation and Puerto Rico.
Empire
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An Empire is a collection of nations that are united under one sovereign head of state or government. An Empire is formed by one nation steadily taking control of other nations, either through straight invasion and colonization or acquiring them through marriage and other less violent ways. An Empire is powerful mainly because it can drum up more resources, more influence and more military power. An Empire might impose the traditions, beliefs and culture of its principal nation - the nation that started it all - onto its colonies for better control and feeling of uniformity. Empires never last, that is something to always remember. Empires will eventually fragment due to the vast size and sometimes revolt among the conquered states. Examples of empires include the Roman Empire, the Byzantine Empire, the Ottoman Empire.
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olis-inkwell-symposium · 9 months ago
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Developing Backstory: Bringing Characters to Life
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1. Where It All Started: The Character’s Origin
Place of Birth: Where did your character first see the world? Think about the impact of this place—was it a busy city where they had to fight for attention or a quiet village where everyone knew everyone’s business? This location doesn’t just say where they’re from; it shapes how they see the world.
Family and Upbringing: What was their family like? Were their parents loving or distant? Maybe they were raised by someone other than their parents—a mentor, an older sibling, or even alone. Family (or the lack of it) is usually one of the most significant factors in shaping who someone becomes.
Society’s Expectations: What was expected of them when they were young? Possibly, they were born into wealth, with all the pressure to continue the family legacy, or maybe they were raised to be invisible in a world where survival mattered. How does this influence who they are now? Do they accept or reject those expectations?
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2. Childhood Events That Left a Mark
First Taste of Conflict: Think about the first time the character realized the world wasn’t a perfect place. Maybe they witnessed violence or faced betrayal. What was that moment, and how did it stick with them? This moment usually lays the foundation for the character’s emotional landscape—fear, hope, ambition, or distrust all come from these early life lessons.
Childhood Dreams: When they were young, what did they want to be? Every child has dreams—did they want to be a knight, a scholar, or even just someone who could travel the world? Did they have to give up these dreams? How does that lost dream shape them now?
Formative Relationships: Who was their first best friend, mentor, or enemy? Childhood friendships and relationships often create deep bonds or wounds that last into adulthood. Did they have a mentor who taught them everything, only to betray them? Did they lose a childhood friend that still haunts them?
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3. The Teen Years: Where They Start to Become Who They Are
Trials and Tribulations: What’s the biggest challenge they faced as they grew up? Was it losing a loved one, failing at something important, or maybe being forced into a role they didn’t want? These teenage years are where the emotional armor starts forming—how did the difficulties they faced shape them into the person they are now?
Education or Training: How did they learn what they know? Were they formally trained by an institution, learning everything by the book, or did they learn through experience, like a street-smart survivalist? What impact does their education or lack of it have on how they interact with others?
Teenage Bonds: Did they have a first love or a first major falling out with someone close to them? These experiences often create emotional scars or connections that they carry with them into adulthood. How does that past friendship or romance influence their behavior now?
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4. Key Life Events: The Big Moments That Define Them
Trauma or Loss: Was there a moment that changed everything? Think about a significant loss—maybe a loved one, their home, or a sense of identity. How does this event affect their worldview? Do they build walls around themselves or dive into relationships with reckless abandon because they fear losing more?
Victory or Failure: Did they experience a moment of triumph or devastating defeat? Success and failure leave their marks. Were they celebrated as a hero once, leading them to overconfidence, or did they fail when everyone was counting on them, leading to crippling self-doubt?
Betrayal: Was there a betrayal that shaped their adult relationships? Whether it is a friend, family member, or lover, betrayal often changes how we trust others. Do they close themselves off, constantly expecting betrayal, or try to rebuild trust, afraid of being left alone again.
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5. Where They Stand Now: The Present Moment
What Drives Them Today: What’s the one thing pushing them forward now? Is it revenge, the need to restore their family’s honor, or maybe even just survival? Whatever it is, this motivation should tie directly back to their experiences.
Emotional Baggage: What unresolved emotional wounds are they carrying? Everyone has scars from their past—some are visible, others not so much. How do these emotional wounds affect how they treat others, how they react to conflict, and how they move through the world.
Current Relationships: Who’s still in their life from their past, and how do they feel about it? Did they reconnect with someone they thought they’d lost, or are they haunted by unresolved issues with people from their past? Do they have any ongoing tensions or regrets tied to these people?
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6. Tying Themes to Their Backstory
Cultural or Mythological Influence: How does their personal story tie into the larger world’s mythology or culture? Do they carry a family legacy, a curse, or a prophecy that hangs over them? How does this influence their interactions with others and their perception of themselves?
Recurring Symbols: Are there objects, dreams, or people that keep showing up in their life, symbolizing their journey? Perhaps a recurring nightmare haunts them, or they carry an object from their past that’s both a source of comfort and pain
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7. Character Arc: The Journey from Past to Present
How Does Their Past Shape Their Growth?: Every character has emotional baggage that needs resolving. How does their backstory drive their arc? Do they need to forgive themselves, let go of the past, or accept who they’ve become to move forward?
Unanswered Questions from the Past: Are there any mysteries in their backstory they need to solve? Maybe they’re unaware of their true parentage, or maybe there’s a forgotten event from their childhood that will resurface and change everything.
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lnk-and-lnspiration · 1 year ago
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Unlocking Your Creative Writing Potential: A Comprehensive Guide
Are you an aspiring writer looking to make the most of your creative writing potential? Do you find yourself needing direction when it comes to breathing life into your characters and crafting a captivating story line? Unlocking Your Creative Writing Potential: A Comprehensive Guide will provide actionable steps for even the newest writers. Whether you are just starting out or feeling stuck in a…
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tahbhie · 5 months ago
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Creating Emotionally Devastating Scenes.
Crafting a scene that earns the total sympathy of your readers can be challenging, but it's not impossible. Most emotionally devastating scenes fail at two things, but when these are done right, the results can be powerful.
⚪ The Important Concepts for Writing an Emotionally Devastating Scene
1. The Build-Up,
2. Breaking the Dam.
Before I explain these concepts, let me share a case study.
⚫ Case Study
I wrote a story about a young orphan named Jackie and her younger brother. Their village was burned down, leaving them as the only survivors.
For the next few chapters, readers followed their painful journey and their struggle to survive. The younger brother had a heart problem, and Jackie vowed to become a cardiologist to save him.
She was very ambitious about it, but at the time, it was very ironic. Later in the story, when they encountered a tragic living condition with a family, the brother died while telling his sister how much he missed their parents.
When her brother was fighting for his life, she was sent out of the room, only to be let in again to see his cold, lifeless body.
⚪ Explanation of Concepts
1. The Build-Up
The build-up is extremely important when you aim to convey strong emotions. Here's a secret: if you plan for a scene with strong emotions, start leaving breadcrumbs from the very beginning of the story.
Take the previous case study. I carefully built up their journey so people could easily relate and feel the pain of the older sister during her brother's sudden death.
You need to give the situation enough reason to feel utterly hopeless and devastating. Gradually cultivate the tension until it's ready to let loose.
⚫ Understanding the Use of Breadcrumbs.
Breadcrumbs in stories ensure you utilize the time you have to build up certain emotions around your characters.
At the beginning of my story, Jackie’s fate was already pitiable, but she survived every hurdle. This gave the readers enough to feel for her while still leaning away from the outcome. When I built enough, I introduced her brother's sudden death.
Hence, leave your breadcrumbs while leaning away from the outcome.
⚪ How to Properly Leave Breadcrumbs
When building up your story, consider these elements:
☞⁠ Character Relatability: The characters need to be realistic to draw readers into the story. This helps readers invest themselves in your story.
☞⁠ Realistic Emotional Pain: Just as characters need to be relatable, their emotions need to be realistic and not appear forced.
☞⁠ Create a Strong Emotional Attachment: Give them something they care about or that has the power to ruin their lives in any way. It could be something that makes them happy or something their happiness relies on. When it's time, snatch it away without remorse.
☞⁠ Have a Backstage Struggle: This struggle keeps readers occupied, so they won't see the outcome coming. For example, Jackie’s constant struggle to find food and shelter keeps readers engaged while the impending tragedy looms in the background.
☞⁠ Attach Believable Elements: For a realistic character, emotion, and struggle, attach believable elements. It could be death, ailments, sickness, disorder, disappointment, failure, etc.
Now that we've covered the build-up, let's move on to the next crucial part.
2. Breaking the Dam
This is when you make your readers feel the strong emotions alongside your characters. All the tension you’ve been building up is released, making all emotions come into play.
☞⁠ Break Your Strong Attachment: Cut off your strong attachment from your character when they least expect it or at a point when they couldn't use more struggles (i.e when they are helpless).
This will not only evoke readers’ emotions but also pique their curiosity as they wonder how the character will survive the situation.
☞⁠ Description of Sensory Details to Invoke Emotions: The advice of "show, don't tell" will be really helpful here. It's crucial to ensure that the final execution matches the build-up.
A well-crafted build-up can fall flat if the emotional release isn't handled effectively. To avoid this, blend the climax seamlessly into the narrative, making it feel natural and impactful.
Reblog to save for reference! 💜
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the-ellia-west · 1 year ago
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HOW TO WRITE ROMANTIC ATTRACTION FOR DUMMIES
For anyone who wants to learn, (especially aro/ACE, aspec, ect.)
Requested by the lovely @darkandstormydolls
Alrighty! Welcome back or welcome to my blog! I'm dipping my toes back into the category of posts that gained me my exposure!
So if you're here, you want to know how to write romantic attraction/romance!
Strap in and let's begin!
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(Pls spread this to people you think would benefit from seeing it, or anyone who requested it bc I forgot, ANY ASPECS)
Step one -
Your characters must admire one another at the beginning, Romantic feelings usually do not present themselves as obvious until you really think them through, meaning your characters may not notice they have a crush until it's too late
These are general statistics and light stereotypes. So feel free to not use this tip:
Male characters usually tend to notice physical things first, like body shape, hair, skin, clothing, the way their lover moves, ect
And Female Characters Generally tend to notice more small things and personality-based traits first, like their lover's humor, speaking mannerisms, shifts in expression, ways they fidget, emotion in their voice, ect.
And someone who is in love will generally show more interest in this particular person's movements, actions, words, and anything in general.
Step 2 -
The character will show more interest in sharing their love language with their lover/crush
Physical touch - People with physical touch love languages may want to hold hands, cuddle, hug, or just lean on their crush whenever they are close to them moreso than they want to with others
Gift giving - Gift givers will want to get more gifts more often for their crush, probably thinking of them whenever they see little trinkets or wanting to get them big gifts for special occasions or signs of appreciation
Acts of Service - Acts of service people will offer to do extra favors and a bunch of extra stuff they don't have to do twice as much as normal
Words of Affirmation - Flattery, they will generally flood their crush with kind words and compliments
Quality time - Quality time people will want to spend time with their crush at almost every turn, and when they want company, will turn to their crush first
Step 3 -
After a while, these urges while become very prominent and more noticeable to the person having them
They may find themselves fantasizing about their crush or having them show up in their thoughts more and more, feeling nicer and happier when they're around, or when they're thinking about them
Smiling when they think about them, cutsey little fluff thingies like that
A crush is essentially: I want to date that, I want to be near that always, I want to marry that, I want that to snuggle me (or other love languages)
Or in simpler terms: if that asked me out, I would say yes (or at least want to say yes if your character is in denial)
Step 4 -
The character's urges to be close to this person grows strong enough that they do smth about it, whether prompted by another character. Or they just don't know I how to not anymore (like when you wanna eat candy and you don't want to, but you do anyway bc I JUST NEED THE CHOCOLATE OKAY?)
(Or for Aro/Ace, garlic bread)
People who are in love are generally very prone to be all dreamy and poetic and VERY EXTREMELY BIASED towards their crush
Then Yada Yada they kiss & shit
You're welcome, BYEEEEEEEE 👋
Happy writing!
Love you! Thanks for reading, And Ghost Tumblr Mother says go drink some water and have a snack, you've earned it, and you are beautiful <333
Have a good day! :]
@blue-kyber @thisisntrocket @cosmolumine @i-do-anything-but-write @paeliae-occasionally
@supercimi @the-letterbox-archives @sunglasses-in-the-bentley @vyuntspakhkite-l-darling @artsandstoriesandstuff
@corinneglass @wyked-ao3 @urnumber1star
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writingwithcolor · 2 years ago
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WWC’s A Beginner’s Guide to Academic Research
We are pleased to present  WWC’s A Beginner’s Guide to Academic Research!
This pandemic project has been over 2 years in the making and we hope it will greatly assist any of our readers who are eager to conduct in-depth research but may be at a loss where to start. 
Go to the Guide Here
The guide is split into 6 parts:
Introduction and Table of Contents
Part 1: Getting Started
Part 2: Searching for Sources Online 
Part 3: Evaluating Sources
Part 4: Navigating Academic Sources 
Part 5: Recognizing Your Limits
Each portion of the guide has links to connect to the previous and next sections. While it is possible to view tumblr pages on phones and tablets through the app, we highly recommend viewing this guide via browser on desktop whenever possible. Tumblr page formatting is better suited for browsers and each section is very dense with information, which will make scrolling in the app or on your dashboard difficult. 
Future FAQ/ Discussion: 
As noted in part 5 of the guide, for the next two weeks, we will be keeping an eye on the notes for this post. If you have further questions or comments about academic research, drop them here and we will select the most pertinent to respond to in a later post. 
If you find this guide helpful, we request that you consider tipping the moderators below for the work and time required from conception, to drafting, formatting and debugging. Their ko-fis are listed below: 
Rina: https://ko-fi.com/arcanabean
Marika: https://ko-fi.com/5h1njuu
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bearflinn · 3 months ago
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Writing Advice: Worldbuilding as Tension
One of the most common pieces of advice/points of critique I see for writers of all skill levels, is avoiding exposition dumps, often accompanied by the age old 'show don't tell'.
When writing fiction in general, but especially sci-fi and fantasy, it's important that the reader understands how your world differs from our own. And worldbuilding is one of the few places where you're less likely to get hit by the proverbial SHOW hammer, since some things, like the rules of your magic system, are difficult to show. So telling becomes more permissible.
However, it can be incredibly tempting to just infodump at every opportunity. Especially for those of us who have a wiki with more words than the finished project will have. But as I'm sure you've heard before, doing this can break immersion and destroy the pacing of your narrative.
While there are multiple ways to make exposition engaging, I'm going to focus on the approach I use most commonly: The Drip Feed.
Filling an Ocean One Droplet at a Time
Before we get into the actual methodology, I want to take a moment to dissect how and why exposition dumps can be problematic.
The Problem: Context, Relevancy, and Retention
Context is both the thing we're trying to communicate, and the source of excessive exposition. It starts simple, like maybe the reader needs to know that the main character is poor. And I guess I should explain why they're poor. Next thing you know you've spent 4 pages describing the socioeconomics of your world.
That's what I call 'context chaining'. Since everything in fleshed out worlds is interconnected, it can be very easy to just keep on filling in the gaps. Preemptively answering any questions the reader might have. The problem?
Relevancy. When you introduce a ton of worldbuilding in one fell swoop, the vast majority of it won't be relevant to the current place in the narrative, even if it will eventually be relevant for the story overall. Which, you guessed it, hurts:
Retention. Without immediate relevant context for the worldbuilding you introduce. Readers won't have anything to anchor the information too. Calling back to the example I used earlier, readers will remember that the character is poor, and they will likely remember why. Anything beyond that is unlikely to be retained.
The solution?
Restraint and Trust
For many of us, the world we've built is a large draw of the narrative we're crafting. However, one of the best ways to draw people into your world is to talk about it as little as possible. But how will they know about x?? They won't, until it matters.
Now I'm not talking about soft worldbuilding. This will work for both hard and soft worldbuilding (honestly it's even better for hard worldbuilding).
Instead of straight up telling the reader about the world and all of its intricacies. Introduce the most complex aspects as questions that you answer bit by bit throughout the narrative. As an example, maybe our poor character is struggling to buy food because they went into debt casting spells.
Suddenly, the reader is wondering: Why do spells cost money? Who controls the supply of magic and/or components? Is spellcasting something everyone can do? What kinds of magic are more valuable than eating? and so many more.
But here's the key: don't answer them. At least, not until absolutely necessary or there's an organic place to do so. Wait until the perspective character is directly interacting with one of those questions. Maybe they walk past a trickling fountain, revealing that the mana wells are running dry. And later debt collectors come for the main character, revealing who controls the mana.
Unanswered questions are a huge source of tension, and worldbuilding can provide a subtle sustained undercurrent that you can leverage to propel the narrative in slow points and/or make your payoffs hit even harder. All you have to do is answer the right question at the right time.
The best part of this method is that by waiting until your perspective character is engaging with a part of your world. It allows you to convey exposition and character at the same time. But what about worldbuilding that the characters don't interact with directly? It doesn't matter.
Well it does, to you as the author. But in general, if something doesn't matter to at least one of your characters, it won't matter to your readers. If your character isn't a politician, they aren't going to care about the intricacies of your political system. So why would the reader?
In short, keep any worldbuilding closely tied to your characters' experience, and let the reader wonder. The end result is a smoother and more engaging learning curve that pulls the reader in. Giving them the satisfaction of putting the pieces together themselves.
If you have any questions or additional thoughts let me know!
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writersbloxx · 6 months ago
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Body Language
Part 1 Here (Angry)
When someone is…
Happy
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Face: 
Smiling
Crinkled skin around eyes
Lifted cheeks
Corners of the lip are raised
Warm eye contact
Smile lines 
Voice: 
Laughter
Squealing
Exited shouts/exclamations
Cheerful tone
Higher pitch
Uplifted inflections
Smooth 
Gestures/Posture:
Relaxed/open posture
Nodding
Open palms
Bouncy movement
Animated/talking with hands
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eiraeths · 1 year ago
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ear’s guide to writing stab wounds
disclaimer!!!: this isn’t to be used as actual medical advice there isn’t enough information at hand to properly treat someone, this is just for writing.
hemostatic (blood clotting) control is the number one priority. minor bleeding can be controlled with direct pressure to the wound. moderate bleeding may require a compression bandage as well as direct pressure. severe penetrating wounds or a nicked artery means wound packing will be necessary as well as direct pressure.
types of stab wounds:
- blunt stab wound means whatever object caused the trauma wasn’t sharp or wasn’t moving fast enough so the skin tears.
- penetrating stab wounds go deep into the skin and into the muscle.
- superficial stab wounds don’t go too far under the skin and look worse than they actually are.
steps to treatment:
1. if the object is still inside the person’s body do not remove it unless it’s to the groin, neck, or axillae (armpit) and the bleeding is hard to control.
2. remove person’s clothes to check for any other wounds and keep the area clear.
3. keep an eye on blood pressure and airway.
4. the wound type and location changes how the rest of treatment will follow.
location:
head: direct pressure is mainstay. head wounds also bleed more than any other part of the body. has the highest mortality rate.
face: severe wounds to the face means the patient has to be seated forward to keep blood out of the airway.
neck: direct pressure is mainstay. if the airway can be secured and is absolutely necessary, wound packing can be applied.
arms: depending on the severity, any of the three treatments can be used.
legs: depending on the severity, any of the three treatments can be used.
abdomen: damage to organs is highly likely. direct pressure should be applied first while surveying if the object was long enough to damage an organ. if so, wound packing may be necessary.
chest: if the wound is deep enough it can cause open pneumothorax (‘sucking’ chest wound) a seal needs to be placed over the wound to keep air from getting inside. if this isn’t done in time the affected lung will collapse.
back: can typically be treated with only direct pressure. wound packing is rarely necessary.
neck, chest, abdomen, and pelvis wounds should never be packed unless absolutely necessary.
treatment types:
direct pressure: key to any wound. can be done with whatever is available even if that means the medic needs to use their own body weight.
tourniquets: applied to the limbs. typically not applied for more than thirty minutes. in some cases, they can be left on for hours, keeping the phrase “life over limb” in mind. complications with tourniquets like nerve damage or ischemia (no blood circulation) are rare. don’t apply over a joint and apply above the wound.
wound packing: done with standard gauze and or hemostatic dressing
wound packing steps:
1. control the bleeding with pressure. use anything available even if it means t shirts or a knee.
2. place a gloved finger inside the wound too apply initial pressure. this will hurt like a bitch. also gives you an idea of what direction the blood is coming from so gauze can be used more accurately.
3. begin packing the wound with gauze. keep pressure on the wound with finger while wrapping gauze around another finger and pushing it in the wound.
4. keep packing the wound until no more gauze can fit in, and then keep direct pressure on for at least three minutes.
5. after the three minutes, use something like a bandage wrap to keep the gauze secure inside the wound.
6. splinting the area to keep it immobilized may be vital to keep the hemorrhage from restarting
7. if bleeding continues medic has to decide if they need to take out gauze and reapply with new gauze or apply more direct pressure. this is usually done by how long it takes to get to further treatment. the longer the wait the more of an incentive it becomes to repack the wound. if it’s just down the road then apply pressure.
most likely complications:
hypoxia, shock, and hypothermia are complications that need to be watched for and treated immediately if they occur.
hypoxia:
occurs when a region of the body doesn’t have enough oxygen in the tissue. can lead to organ damage, brain and heart damage being the most dangerous.
symptoms include: tachycardia (rapid heart rate), difficulty breathing, confusion, shortness of breath, anxiety, headache, and restlessness.
severe symptoms include: bradycardia (slow heart rate), extreme restlessness, and cyanosis (blue or purple tint to skin).
treatment: oxygen
shock:
life threatening condition where the body doesn’t have enough blood volume to circulate through itself. if it goes on for long enough, organ damage and death may occur.
symptoms: rapid, slow, or absent pulse, heart palpitations, rapid shallow breathing, lightheadedness, cold clammy skin, dilated pupils, chest pain, nausea, unfocused eyes, confusion, anxiety, and loss of consciousness.
treatment: if they’re not breathing, cpr is required. if they are breathing, lay on back and raise feet a foot off the ground to keep blood in the vital organs.
blood transfusion and fluids once in a hospital setting.
hypothermia: occurs when the body is losing heat quicker than it can produce. the more blood that’s lost the more likely hypothermia is to occur.
symptoms: differ based on severity
hypothermia:
in mild hypothermia: shivering, exhaustion, clumsiness, sleepiness, weak pulse, tachycardia (rapid heart rate), tachypnea (rapid breathing), pale skin, confusion, and trouble speaking.
in moderate hypothermia: bradycardia (slow heart rate), bradypnea (slow breathing), slurred speech, decline in mental function, shivering slows down, hallucinations, cyanosis (blue or purple tint to skin), muscle stiffness, dilated pupils, irregular heart rate, hypotension (decreased blood pressure), and loss of consciousness.
in severe hypothermia: shivering stops, hypotension (low blood pressure), absence of reflexes, compete muscle stiffness, fluid builds up in lungs, loss of voluntary motion, cardiac arrest (heart stops beating), coma, and death.
treatment: covering with a blanket, hat, and jacket, adding external heat like a hot pack, and if severe and in a hospital setting, warm fluids via iv, warm oxygen, and or a machine to warm the blood in the body.
if you have any questions feel free to ask! i plan on making a guide to gunshot wounds and a more in depth guide to hypothermia later.
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thewriteadviceforwriters · 4 months ago
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Character Flaws and Their Meanings
Impulsiveness : Acts on instinct without careful planning. Perfectionism : Sets unrealistically high standards, leading to self-criticism. Indecisiveness : Struggles to commit to decisions or choose a path. Arrogance : Overestimates one’s abilities and dismisses others. Pessimism : Habitually expects negative outcomes in most situations. Cynicism : Distrusts the motives and sincerity of others. Overconfidence : Places excessive faith in one’s skills, often underestimating risks. Stubbornness : Resists change and refuses to adapt to new ideas. Jealousy : Feels envious of others' success or possessions. Insecurity : Experiences frequent self-doubt and a lack of confidence. Procrastination : Tends to delay tasks, often leading to missed opportunities. Passivity : Avoids taking initiative and relies on others to act. Aggressiveness : Responds with hostility or force rather than reason. Selfishness : Prioritizes personal gain over the welfare of others. Fragility : Is overly sensitive to criticism and easily discouraged. Egotism : Constantly focuses on oneself and one’s own importance. Defensiveness : Quickly rejects or rationalizes away critique or new information. Manipulativeness : Exploits others to fulfill personal needs or desires. Recklessness : Shows a careless disregard for potential risks or consequences. Resentfulness : Holds lingering bitterness and grudges over perceived wrongs. Distractibility : Finds it hard to maintain focus amid competing interests. Impatience : Lacks the willingness to wait, often spoiling opportunities to learn. Perfunctory : Performs actions in a mechanical, uninspired manner. Self-Doubt : Consistently questions personal abilities and decisions. Arbitraryness : Makes decisions based on whim rather than reason or evidence. Rigidity : Is inflexible and unwilling to consider alternative viewpoints. Gullibility : Trusts too easily, often leading to being misled or deceived. Obsession : Becomes excessively fixated on particular ideas or details. Aloofness : Maintains emotional distance, appearing detached or indifferent. Intolerance : Refuses to accept differing perspectives or lifestyles.
Writing Advice for Brainstorming
Mix genres and time periods: Experiment by combining elements from different eras or genres to create unique settings and narratives.
Use "what if" scenarios: Pose unexpected questions (e.g., What if time travel operated on emotions rather than mechanics?) to spark novel ideas.
Draw from diverse mediums: Engage with art, music, or even scientific papers to inspire unexpected plot twists.
Embrace absurdity: Let illogical or surreal ideas guide you; sometimes the wildest thoughts lead to compelling stories.
Reverse clichés: Identify common tropes in your favorite genres and deliberately invert them to create fresh perspectives.
Incorporate personal anomalies: Transform your idiosyncrasies and personal struggles into rich, multi-dimensional characters.
Use mind-mapping: Visually plot your ideas in a freeform way to uncover hidden connections between disparate elements.
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inky-duchess · 1 month ago
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Fantasy Guide to Early 20th Century Trains
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Trains were a popular means of transportation during the early 20th century. The previous decades saw to the explosion of more trains, more services and more tracks linking country communities which were isolated from cities and larger towns. So what do we need to know about trains in the early 20th century?
Typical layout
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A basic layout of a train is as follows: passenger compartments, dining cars, luggage and guard vans.
Compartments: Compartments are where the passengers sat. They were divided between three classes – first, second, third. First class compartments were the most expensive. The seats were upholstered, and the floors were often carpeted. They were much larger than the other class compartments. They would be fitted with gas light like the rest of the train, the windows would have curtains, and the walls would often be panelled with wood. Second class compartments were less luxurious but pretty much the same as the first class only smaller and less grand. Third class would feature wooden benches or seats fitted with cushions or fabric, they were smaller and often more crowded. Compartments could be offered as corridor compartments which offered more movement between compartments and cars. Compartments would offer seating areas and areas to store hand luggage. Some trains travelling overnight would offer sleeper cars which offered beds and an area to wash.
Dining Cars: Dining cars were offered on some trains. There would be tables for the passengers to eat and get something to drink. Dining cars were usually offered only to certain classes or segregated by class.
Luggage Cars: Where large luggage would be stored.
Guard Vans: Where railway security staff could get warm. It also held a stove and hand-operated brakes which the designated guard would use to slow the train if needed.
Separation
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Trains in this era were divided by class and in some case race. Unlike the American states and South Africa where there were laws preventing certain races from mixing with others or from using any class other than third class, Europe was a little more forgiving in the case of race. However, this is not to say there was no segregation. This was Europe at the height of the age of Empire. People who hailed from the ‘colonies’ were discriminated through subtler means than simple prevention, they would be discouraged from attempting to use the upper class tickets and sometimes they were even treated not as well as other passengers. Class was the main division on the train. First class of course had more ability to move, more access to amenities. They often had separate dining cars where they could sit down to full meals. Larger trains might even offer some other common areas such as smoking compartments. Second class were sometimes permitted to dine in the dining cars but may not have been allowed access to full meals. Third class was not permitted access to the dining cars, often having to bring along meals or buy food at the station before departure. The classes were not allowed to mingle. In cases of a first-class person travelling with a servant, they had the choice to either purchase a first-class ticket for their servant or leave them in third class.
Train and Station Staff
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Trains did not run by themselves. The passengers and the train had many needs and there had to be an army of staff available to keep things chugging along *hehe*. That being said, the train staff weren’t the only people who kept things going smoothly, the station staff at each stop would also help out the staff and the passengers.
On the Train:
Drivers: These were the people who drove the train.
Firemen: These were the people who shovelled coal and kept an eye on the steam pressure.
Guards: The guards were there to keep the passengers safe. They sometimes checked tickets and would patrol the luggage cars, mainly to keep an out for anybody sneaking onto the trains without a ticket.
Conductors: Conductors would go from car to car to check tickets, collected any outstanding fares and kept an eye on things in the compartments.
Engineers: Would travel on the train to help out with repairs on the train.
Dining car staff: Such as maids to serve tea and coffee, waiters to serve food and if the train is large enough, kitchen staff and bartenders.
The Station:
Station Masters: Was the person in charge of the station, overseeing the flow of trains and passengers through the station.
Porters: Handled the luggage.
Signalmen: Oversaw the signals to keep the trains on track *hehe*.
Parts of the train
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The train is a beast of many parts. A train in this era is a steam train, which links of cars connected together behind a steam engine.
Buffers & Buffing Gear: These are the parts of the train built in to absorb impact.
Cars: The segments of the train.
Couplers: This is what connects the train cars together.
Cowcatcher/Pilot: This is the frame that sits at the very front of the train used to clear things off the track.
Carriages: These are the cars that the passenger compartments are.
Headlamp: This is the light at the front used to improve visibility.
Freight Cars: Used for transporting goods.
Locomotive: This is the train’s engine. It is the driving force of the train, where the driver and the firemen would work.
Truck: The framework that connects the axles to the wheels.
Smokebox: Where the exhaust system of the stream engine is housed.
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fairyhaos · 11 months ago
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How To Fucking Write: a guide by fairyhaos
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this post details:
ENEMIES TO LOVERS
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hi gays and gals! "how to fucking write" is back after a longgg hiatus ^^ this time we're discussing enemies to lovers which is, i think, a universally loved trope! please do send an ask if you have any requests for what i should write advice for next, and do reblog this post if it was helpful for you :)
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# - HOW TO WRITE ENEMIES TO LOVERS.
.. bullet point one : choose your e2l
the most important thing when starting is figuring out what type of enemies to lovers you’re writing about. this is mostly semantics: lots of writers/ advice givers will tell you that there’s only one real enemies to lovers (when they’re literally enemies) but personally, i believe that “enemies” can be used as an umbrella term for loads of different relationships.
figure out what kind of “enemies” your characters are. this is by no means an extensive list, but enemies to lovers can include:
literal fighting enemies
(academic) rivals
2 people who snipe at each other a lot
betrayed(????) by one another
…and many other types.
figuring out in which way they’re enemies helps write out their dynamic, and also setting. 
for example, you’ll often see type #1 used in historical, fantasy, battle or mafia settings, where there will be two “sides”, either due to family feuds, country/ kingdom feuds, etc., so their dynamic often feels more serious and more emotionally charged due to history and/or ancestral beliefs that they’ve grown up with.
it’s often seen as the “truest” form of enemies to lovers, because the characters interact with the intention to genuinely hurt each other. this will therefore affect the way you write them, since it has to seem like there is genuine, mutual animosity between them.
example : [court of lies on ao3] — taegyu, enemies to lovers
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(holy fuck this is such a bad example but) as you can see, enemies to lovers works well within historical settings, since themes of betrayal, bloodshed and battles lends itself nicely to the trope.
knowledge of how to write fight scenes can be quite useful (fightwrite.net helped a lot with writing mine), along with making sure that dialogue uses action tags that showcase the characters’ emotions. 
type #2, on the other hand, most likely takes place in universities, high schools, and sometimes in offices, where academics are important and it’s less about trying to hurt one another, and more about being royally pissed off by the other person’s presence.
there are certain nuances to how the characters interact depending on what kind of enemies to lovers situation they’re in, which is why it’s important to figure that out first.
.. bullet point two : figure out the why .
next, try to find out the why. why are they enemies? 
it is imperative that you explain their situation to the readers and make them understand why the characters are enemies, and most importantly, why they can’t get together right now. enemies to lovers often goes hand-in-hand with slow burns for exactly this reason.
are they enemies due to clashing beliefs? a certain incident that happened between them, or to someone they know? maybe it’s just repressed feelings?
for every type of enemies to lovers, and for their subsequent settings, there’s often a set list of reasons that most writers use to explain why they’re enemies. 
historical settings often have some sort of feud taking place, or a betrayal. academic rivals focus on, well, academics, but social factors of popularity are often used. and “enemies” who snipe at each other often have very superficial reasons that they dislike one another, such as a bad first meeting or a misguided impression of personality.
the reason doesn’t particularly have to be something as dark and deep as convoluted morals or someone killed someone else’s father. they still need to overcome their enemy relationship and become lovers, after all.
but having a reason helps your readers feel more comfortable that the story will go somewhere and that there truly is an obstacle that’s preventing your characters from getting together at the very beginning. and if that reason is an interesting one, then… well, all the better, i suppose.
.. bullet point three : the friends part
for a good enemies to lovers that has your readers truly invested in the story, the lovers potential has to be there too, even when they’re enemies.
the characters also have to have respect for each other, above all else. if the situation becomes dire, they need to be able to understand one another’s views and work together, or at least recognise that they share some ideas and have moments where they get along.
this will a) make the transition from enemies into lovers more natural and b) create the tension that makes e2l so popular.
the best ways to show these moments are by having scenes where the characters have no choice but to work together, and in that time, begrudgingly admit that the other person isn’t as bad as they first thought.
it could be a group project, them fighting for the same cause for once (against a corrupt/ unfair policy), having to get along briefly due to mutual friends, or any situation where they have to act amicably for once and, most importantly, learn a little about one another in the process.
okay, but yena, how can i write those scenes? what can i do to create that tension?
describe certain actions, mannerisms, and the way that they speak to each other that showcase acceptance and positive emotions. this can come in the form of:
lingering eye contact
them agreeing on something
smiles!!!! 
a pleasantly surprised inner monologue 
dialogue being more lighthearted
A doing something for B without being asked
(this is extra hard mode but) creating an inside joke
…and whilst it is a little shallow, an acknowledgement of the other person’s attractiveness always works really well, too.
example : [my other e2l taegyu fic on ao3]
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as a rivals to lovers fic, their dynamic already started off more playful than in the other example i showed, but you can see that their conversation is more teasing, as they become more comfortable with talking to each other normally.
the term “enemies to lovers” always felt a little weird to me, because it’s important to remember that it’s often more like “enemies to friends to lovers”, because the characters need to develop a liking of one another first before they can think of themselves in a romantic relationship.
.. bullet point four : the oh moment
why do they become lovers in the end? 
what is the tipping point? what makes a character realise that they’ve fallen for someone they once believed to be their mortal enemy? do their feelings hit them all at once, or is it a slow build up? and what are they going to do about it?
enemies to lovers lends itself very nicely to the feelings-hit-me-like-a-truck trope and the iconic oh moment. writing the inner monologue is a good way to showcase the exact momene the penny drops. for example, i have a loose “formula” that i like to use when writing oh moments (whether they’re in e2l fics or not):
[dialogue/ action of B as A watches them]
[inner monologue of A showcasing fondness for that action]
[inner monologue of A recognising how their feelings changed over time]
[action from B that solidifies overwhelming fondness and has A surprised by their feelings]
[the oh / oh no moment as the penny drops and A realises what this means]
this is by no means the only way to write out a “feelings realisation” scene, but it works very well, because the inner monologue can use varying sentence structures and a bunch of metaphors and figurative language to build anticipation.
example [venus and sun on ao3] — seoksoo, friends to lovers
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this extract essentially follows the outline i described, and seokmin’s acknowledgement of joshua as sweet refers to how he had previously known little about him, merely referring to him as “nice” before their relationship gradually built up to that moment.
for a really effective oh moment, the characters need to have a chance to reflect on how their relationship has developed. they need to be able to notice their growth and draw their own conclusion from there.
.. bullet point five : be careful . 
finally, some precautions.
with enemies to lovers, the whole attraction is the tension between the characters, the original animosity that is actually hiding their repressed feelings. but they still have to fall in love at the end, despite what they put each other through.
do not make them do something that they can’t take back.
this is quite important with enemies that physically fight each other. giving near-fatal injuries, or paralysing or physically disabling them (again, fightwrite.net is useful in giving info in this) is definitely not good lover-material. 
unless the injuries were given when the character was (maybe magically) influenced by someone else, or your characters are traumatised enough to be able to accept each other despite everything, then it’s a good idea to stay away from severe injuries that they inflict on the other and focus more on tense dialogue and opposing beliefs.
however, it’s still equally as important to be careful with emotional hurt that characters cause one another too. don’t make a betrayal too unforgivable. 
as a writer, you have to be empathetic: think from your character’s point of view. constantly ask yourself if character A will be able to forgive character B if they do something. ask if they can still fall in love with character B if they hurt them in some way.
if they can’t, then you know you’ve gone too far, and you need to dial it back.
and as a somewhat obvious but still just as important sidenote: e2l based on stockholm syndrome (captor x captive situations) or bullying to lovers is never okay. the power imbalance along with the trauma that can be developed from that means that it is not a healthy, viable, good relationship in the slightest.
never have your characters do something that you’d feel uncomfortable being the receiving end of. they’re meant to be lovers, remember? even when they’re not there yet, the characters should still treat each other with respect.
…unless, of course, you’re looking to write a somewhat toxic/ unhealthy relationship. in which case, by all means.
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... and that's it ! if anyone has anything else to askt hen just shoot me ask, because i'd love to help however i can :)
taglist (send ask to be added!): @mesanthropi @stqrrgirle @weird-bookworm @blue-jisungs @eternalgyu @yumilovesloona @lvlystars @luvjoshuahong @kikohao @maesvtr0 @cxffecoupx @bleepbloopbeee
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five-sided-dice · 2 years ago
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Tips for Beginner Writers
1 - Make a chapter out line as you go, so if you need any sort of information about what's happened in the book, you don't have to scroll through each and every paragraph you wrote.
2 - Your first draft is not Your published book, you're gonna have to revise it and edit it a lot over the while, so Let it Suck. It'll turn into a second, third draft, and published book in the end.
3 - What matters is that you wrote, not how much you wrote. Try to set a daily number of words for you to write, that way you get consistency and it gives you a routine to follow.
4 - Remember that many books have been written, many with the same premise, but by different people. If you worry that your idea is too average or too oversaturated remember this:
5 - Don't make scenes too long, dont detail what you don't need to. If your character is going to develop via an event, detail it where needed, don't detail every little thing because it makes the scene unnecessarily long.
This Idea has been written before, but not by you.
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