how do you generally design characters/choose color pallets?
whenever I try and create a good color pallet they always end up clashing and looking absolutely awful
i've tried using websites but they always end up being very bland, so i'm turning to the expert lol
the only character i've created that I actually. like. is the one that's just a black freaking tiger with rainbow glowing stripes, but that's because monochrome with color pops just always is flawless </3
Expert what expert
I'm by no means any expert, but I'm really happy you think my designs are appealing enough for you to ask me this!!
I ALWAYS try to come up with a character concept or idea for who they are before I start designing. Because of this, you see a lot of my designs turning out to be designed very strategically, with their features actually having proper functions and reasons to be there
This is why I have such a hard time with gifted designs. I don't know how to make them work without a background or concept I can really connect to properly.
For specific character designs, I usually think of and flesh out a basic idea in my head. Depending on how lucky I end up being, I can imagine every detail right off the bat. Other times, I have to put some work into it and experiment a little.
Here's an example of me working out a character design WIP right now
Development of Mr. V
Some characters just pop into my head exactly the way they are, like how Samuel did
Cogsworth too
Some of my characters come from dreams, too, and I just immediately sketch out my interpretation of the idea I'd had
Peter came from a dream about a white rabbit with a weird face killing a nuclear family's father leaving the mother and child alone with no idea what happened (it was disturbing, (there are more disturbing details,) which is why I made peter very unsettling)
Butch came from a dream that had something to do with fake peppino from pizza tower running around the It Steals maze area throwing cleavers at whoever he ran into
Dreams are a GREAT place to come up with character concepts
They give you a very solid ground before you start designing
One of my guidelines for creating characters is that they should be instantly recognizable as their own character. What are their special features? What defines them? What features would I keep if I were to draw them at the bare minimum detail? What parts of the design would make the character unrecognizable without them?
For example, Reena without her yellow.
Queen without her shadows.
You see this rule pop up a lot online, though mostly focusing on the idea of the silhouette of a character standing out from the others.
While I think it's a good option for when it comes to developing designs, I don't like worrying about it too much. I try to create the individual features of the character rather than immediately think about the silhouette.
All things considered, you're also totally allowed to break the rules to achieve something else. For example, Saleem and Minnow have identical silhouettes because I wanted them to give an uncannily similar vibe. Some characters who were derived off of others through dreams I might have had have very similar silhouettes as a nod to their origins, though have very differentiated individual features.
I look to various other artists and designers I like for feature ideas when I'm super stuck (usually when my ideas are more abstract)
for example, scrawl came from a very abstract dream and literally didn't have a face (they were just a bunch of hands and looked a little bit like a black void worm from Rainworld)
I took inspiration from Fooffle's Space AU Warren for his face, Sir Needle's sona's ears for his hair, and gave him this sweater from a random thing I found on Pinterest that I liked
Bennet (and the rest of the caravan gang) came from a dream about various different individuals riding on a wagon - Bennet specifically in the dream was Uncle Ben who runs The Urban Rescue Ranch. I ended up giving him the name Bennet in reference to this, as well as Uncle Ben's broad shoulders, muscular build and curly hair.
Queen's entire existence is inspired off of the protagonist from Bendy and the Dark Revival. As a nod to this, I gave her a partially monochrome color scheme with some accents. Queen's shadow face was inspired off of this specific fanart of Caesar from The Mandela catalogues.
(I can't find the source for the life of me sobs)
Mr. V was inspired off of Itward from Fran Bow, as well as Pastra's sona Clyde the veldigun. I gave him Itward's large hat and formal attire, and Clyde's long limbs and striped patterns. I also gave him deep halloween colors as a nod to both inspiration's aesthetics.
My biggest thing about features is there has to be a REASON why they have these features, but that's just personal preference (and there doesn't have to be a good reason, or even a reason at all every single time)
okay now for the main part of the ask (I've been stalling)
Sorry if this is disappointing, I don't have a process for picking colors that work together
It's a lot of trial and error, and some characters I've even stalled making profile pictures for because I don't know what to color them as.
to me, you can pick any color you want. It's actually very impressive to think about how many colors you could use.
I'll try to explain what I do know about the placement of colors, though. It doesn't matter what colors you use, but in my opinion, the placement of these colors is what really matters in designs.
Depending on how many colors I'm planning on giving the design, I like to split them up into parts. Primary coloration (1,) which takes up most of the design, secondary coloration (2,) which takes up less of the design but still a good amount, (Sometimes I have more, tertiary, quaternary, whatever, that take up about an equivalent ratio of the design as secondary,) and accent colors (3.)
Similar colors can also be grouped together in these sectors. For example, all the purple in this character would be primary, the greys secondary, and the oranges the accents.
For Chakra, his purples would be primary, all the bright colors of the wounds secondary, and his outstanding eyes accents.
Each sector should be different and differentiable from one another!
Divide your character up into sectors for coloration. Decide what colors go where. Sometimes it takes a bit of shuffling to find what works for you. Adding inbetween colors to branch the gaps between your selected colors can help tie things together, too.
To me, instead of WHAT colors you use, it all comes down to how you USE those colors.
Cordis is mainly dark colored, primary, with their secondary rainbow colors and their accented white features. Even with rather bright colors in their palette, they still come off as a dark gloomy character because of the placement/ratio of those colors.
Monarch has very clashing colors, though when separated and balanced out, they appear harmonious and work together.
Anyways that turned further into a rant about character design than anything else
I hope this helped :D
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the global conflict tracker (israeli-palestinian conflict)
dr. ghassan abu sitta is a doctor on-site who's also been reporting about the atrocities transpiring in gaza.
also some palestinian aid orgs to donate to. if you have some money to spare/know anyone who does, please consider donating/spreading the word:
palestine children's relief fund
palestine red crescent society
medical aid for palestine
gaza emergency appeal
donate to arab.org with one click
the middle east children's alliance gaza emergency fund
help UNRWA USA reach their palestinian aid fundraiser goal
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