androdragynous · 1 year ago
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as my own direct immediate list of game grievances i hate that stardew valley expects you to side against a wheelchair user who is upset that he was moved without his consent. i hate that the mass effect trilogy gives you visible scarring as a direct result of choosing mean dialogue and heals it if you're nice. i hate that the vampire the masquerade ttrpg has a monstrous player class that can appear as horrible vampiric monsters or as visibly disabled people and both of these appearances are mechanically the same. i hate that dark souls games have a difficulty level implemented in a way that cannot be adjusted for disability. i hate that i can play as a mermaid or a werewolf or a horse in the sims games but can't use a wheelchair. i hate that the ace attorney games have so much flashing and not all of the games can disable it. i hate that disability is constantly something that happens to teach a lesson, i hate that disability is something that happens as a punishment, i hate that disability is either compensated perfectly with no drawbacks or something that is endlessly sought to be cured. i hate that no character customization will ever include the mobility aids i use, that the player avatars that represent me will never look like me. i am so goddamn annoyed and so goddamn tired.
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enbyhyena · 3 months ago
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please stop scrolling for a sec!! i'd really appreciate your attention!!
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hello, my name is nexys and i am a disabled, autistic, and queer person trying to make it in the content creation world. i'll do my best to keep this short and sweet, but i'm going to be having a subathon over on twitch starting 8/1 (august 1st) at 12pm CST.
this event is super important to me, as i'm trying to raise money to improve my living situation, as well as the living situations of those in my community. i'm also going to be running a charity day on friday, august 2nd for parkinson's awareness, research, and treatment, and will be having on my grandfather, who is an advocate with the disease. and i know it would mean a lot to him if he was able to raise some money to help other people like him.
for those that don't know, a subathon is when a streamer goes live on twitch for a certain amount of time, and the stream ends when the timer runs out. however, the timer can be increased indefinitely by viewers donating money, subscribing, gifting subscriptions, or cheering bits.
due to my disabilities i can't go 24/7 like some of the maniacs (/lh) out there, but i have committed to going every single day for at least four hours until the timer hits zero. and once again, this subathon event holds potential to be lifechanging for a lot of people. plus i'll be collaborating with over a dozen other creators throughout the first week, so you'll be getting a lot of variety! we'll be playing everything from pokémon to phasmophobia, roblox to subnautica, and more!
even if you can't contribute financially, dropping a follow, saying hello, and just Being There would mean the world to everyone involved.
here's my linktree, which directs to every website i'm on, including my twitch channel and discord server.
even if you're not personally interested in this project, please consider reblogging! there's a chance one of your followers might be interested, and any engagement helps. <33 thank you so much for reading this far, and i hope you have a great rest of your day/night!
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hexcii · 2 months ago
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Silly TNG stuff
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three--rings · 2 years ago
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You guys I just found out about this guy who made 3D printable files for adapters for game controllers to allow them to be used one handed!   It’s so clever and easy and accessible, unlike other adaptive controllers.  It just snaps onto a regular controller.  The way the stick is controlled is damn genius.  So much easier than trying to use your feet like other systems. 
A friend is using one due to a stroke and as someone with problems from arthritis, this is so great to see, in case I get to the point I really can’t use my right hand.
youtube
Please share and give this guy some love, cause this is awesome. 
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thebibliosphere · 4 months ago
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I was just playing gotham knights again and noticed some passive dialog regarding Babs having a back brace, which is at least acknowledging that there was damage done, but I'm a little sad for the loss of some really cool disability representation. What are your feelings on her (and on a similar note Batman's) miraculous recovery from paralysis in DC?
I think Gotham Knights handled her disability fairly well, considering this is a universe where magic, nanobots, and puddles of evil green goo that can heal the dead exist. All things considered, it would have been very easy for them to either erase it entirely or just handwave and say, "She worked really hard and got better," as previous iterations of the canon have done.
Because she did work hard and get better, but the hard work is ongoing because they depict her issues as chronic.
She's got a limp (it's the most obvious in her Talon suit with no cape in the way), which means she can't rely on speed or high kicks like the others can (I mean, she can kick, but it's her slowest motion, and until you max out her suit, it's the most liable to get her thrown to the ground), so she falls back on precision and her tech.
Jason punches for maximum pain, Dick moves with dizzying speed, and Tim's gonna sneak up on you and drop you like a rock, but Babs is going for the pressure points with ruthless precision. Not to mention her drones.
The conversation with Tim, realizing she might need help boosting her suit to compensate for her pain/strength issues, is a nice little way of making the player aware that she's got these ongoing problems because, honestly, a casual observer could mistake her back brace for athleisure wear if they didn't recognize the shape of it. It's also a good way of throwing in some exposition about how she's still going to physical rehab and that her PT would like her to "wean off" her back brace, but because her PT doesn't know her actual job as a vigilante, Barbara admits she can't and is essentially finding ways to manage her own care and create her own accommodations. Accommodations which they are all shown to be willing to help with.
It's a nice little touch when superhero narratives tend to revolve around self-sacrifice to the point of self-destruction. Alfred giving Dick into trouble for pushing himself too far and hiding injuries is a nice touch, too, even if it's like trying to bail water on the Titanic with a teacup.
I also like that not only do you see her wheelchair lurking around the Belfry—along with the disability adaptations they put in place, like the ramps, the wheelchair elevator, and the desks that move up and down to wheelchair height—but that she also still uses her chair from time to time.
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[ID a screenshot from Gotham Knights showing the Belfry. Light streams in through a giant clockface, showcasing a bank of computer screens. In front of the screen, Barbara Gordon is using her wheelchair as Dick Grayson stands behind her, probably making a bad pun.]
Whether she's using it because she's tired or simply because it's more comfortable than the computer chair is never revealed. Nor is it brought up or commented on. It's just something that's normal for Barbara to do, and I like that. I like that it's normal. It's not a part of herself she's trying to erase. She works with it, not against it.
Is it perfect? No. Do they outright erase her disability like so many of the comics are guilty of? Also, no. I'd argue that, in fact, they kept her disability. They just changed the nature of it.
Barbara now has a dynamic disability, one which fluctuates and requires different management based on her day-to-day (or night) activity. She's in active treatment for it and will be for the rest of her life. Are some of the physical feats she achieves realistic for someone with an injury of her nature? Not really, but again, this is a world where nobody stays dead, and there are zombie assassins coming out of the walls. I'll take the attention to detail and care they put into her story any day over the "Willpower Fixed My Spine" narrative we could have gotten.
As for Bruce getting healed by magic, again, it's Batman. Comic book logic is wibbly-wobbly at the best of times, and realistically speaking, they couldn't leave Batman paralyzed. His whole deal revolves around being stealthy and punching the shit out of people. He wouldn't be Batman anymore, and frankly, I don't trust the comic writers as far as I could throw them to handle that right.
By contrast, the Gotham Knights writers handled Barbara with much more care and nuance than I ever expected. And I'm thankful for that.
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*I also like that both Dick and Barbara are often shown wearing joint braces. Dick's are especially reminiscent of the way gymnasts and people with hypermobility tape their joints to reduce pain and prevent injuries. It's a nice little touch. They're not invincible. Their bodies hurt. They're just like me but with money and much bigger problems like giant killer robots and zombie assassins.
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cy-cyborg · 5 months ago
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I'm begging dragonage fans to do a tiny bit of research about arm amputees before loudly shouting their opinions on the inquisitor returning in the next game Please lol.
Apparently, it was confirmed that the inquisitor, your chatacter from the last game (who looses their arm in the final cutscene of the DLC), will return in Veilguard as a customisable character, similar to Hawke, and they will play an active roll in the story. This has caused a lot of people to start speculating on how they'll handle the inquisitor's missing hand, with most people agreeing they'll have to have a prosthetic to be an active part of the story. Which, while I do think this is the rought bioware will take, isn't true, and a part of me really hopes they leave the inquisitor without a prosthetic arm like in the end of Tresspasser
Partially because we already have a companion with a prosthetic (neve) and it would be nice to see some diversity in how amputation is depicted in such a mainstream game, but also because you dont need a prosthetic to fight as any of the main 3 classes from inquisition.
Mage:
mages just need a staff, the game shows them as 2 handed weapons but it's totally beleiveable that it would be usable 1-handed (Neve also uses a dagger-like weapon in the trailer, you can make a "staff" in inquisition that functions more like an energy sword, and the Mage in the chargers uses a staff resembling a bow, so I think it's more that they just need a focus, the shape doesn't matter as much). A knight enchanter may struggle more 1 handed, but I wouldn't write it off as an option with some modifications made to their main staff.
Warrior:
the easiest to justify, because there are several cases of arm amputees fighting with a sword and sheild in history, and while many did have prosthetics, most weren't functional (meaning they were mainly for aesthetic purposes and didn't actually aid the fighter in any way. There were exceptions, like Götz of the iron hand, who's prosthetic was functional, but most were not). The inquisitor looses their arm just above the wrist*, so they still have most of their forearm. Most sheilds strap to the forearm, so it wouldn't take much adjustment to make that work, and you can use the other hand for the weapon. Obviously, two-handed weapons will probably be off the table, though, lol.
*edit to say, as several people pointed out, i got that wrong, my bad 😅. The inquisitors arm is actually amputated through the elbow, the screenshots i was looking at just weren't very clear and it has been a while since i got to trespasser lol. It would still entirely possible to strap a shield to the upper arm though, with some pretty minor adjustments to the existing straps on standard (as in, those used by non-disabled warriors) tall shields, so the point still stands.
Rogue
this is the one people tend to be the loudest about and the one I understand the most. Obviously duel-weilding daggers won't work (unless you give them something like the hidden blades in assassin's creed on their stump side, I guess) but using a single dagger still would, and is a perfectly reasonable approach, given that's how most irl people used daggers. Archery, though, absolutely can work without a prosthetic, despite what people think. Dragonage has crossbows, not something like Bianca (rip) but a small, single-handed crossbow is an option. Even ignoring that though, amputee archery is a thing irl, and not every arm amputee uses prosthetics for it. The bows are modified to be held in one hand and drawn with the mouth using a kind of pully-system built into the bow that I could very easily see being modified into some dwarven-style contraption in game (some double arm amputees use their feet to draw regular bows, but I don't think that would be pheasable in combat).
Like I said, I think bioware will probably go with a prosthetic, but i hope that they don't. Or at the very least, show them with it sometimes and without it other times (the same goes for Neve, no one wears their prosthetic 24/7, I'd love to see them both take them off around the home base, even just occasionally). A lot of arm amputees in particular prefer to go without one, and arm prosthetics in media are some of the worst offenders of the "perfect prosthetic"/"miracle cure prosthetic" tropes. It doesn't count as "diversity" or disability representation if it doesn't actually change anything other than the look of the chatacter, and im really, really desperate for some actually decent amputee representation in games.
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chronicpaingirlie · 9 months ago
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i feel like for abled people who don’t have to spend a huge portion of their waking life in bed, it’s really easy for them to imagine it as some sort of constant relaxing vacation from ‘real life’ or from effort and feeling and working or whatever else
when in reality it’s like. im so restless. im so tired of being in bed. it isn’t comfortable. i Hurt. im hurting all the time and if i could not be in bed without being in huge amounts of pain, i would!! i miss being able to do things!! laying in bed helps the most, but a lot of the time it feels like a trap, not a comfort. a lot of the time it hurts too much to be doing anything else
i miss when laying down was a choice i could make for relaxation, when napping was an indulgence and not a necessity, when i could spend time and energy being upright and it didn’t even feel like effort !!! i don’t want to do this. this isn’t something relaxing or fun the majority of the time. it’s painful & frustrating. i wish people understood that better :(
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mookmayor · 7 days ago
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every time someone tries to call Curly becoming disabled “punishment”/“karma” an angel has its wings brutally ripped off
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ejbuckley · 1 year ago
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i’ve said it before and i’ll say it again, being autistic is like playing a board game without knowing any of the rules.
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chronicallydragons · 9 months ago
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Ah yes, my favorite chronic illness game: is this normal, is this new, or am I dying?
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mintierose · 11 months ago
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Thinking about how HUGE it really is that a disabled, queer, Latina woman won content creator of the year IRONMOUSE YOU ARE AMAZING
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fellowfights · 10 days ago
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Y'all non-disabled folk are pissing me off. Actually mouthwashing fans. Someone does not DESERVE disability and disability isn't "karma" or "justice".
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itsajollyjester · 11 months ago
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"No I've got it!"
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hexcii · 3 months ago
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I’ve had this scene in my head since I first designed my fae boys, I just had to draw it
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nitw · 6 months ago
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made the mistake of reading negative hades 2 reviews and it's somehow baffling and yet not surprising at all at the same time 💀
"ugh they made the gods nonwhite" "ugh it's woke now" "it's all just forced diversity because of the first game's success" HADES 1 WAS ALREADY LIKE THAT???? like i know you're just a bigot but i cannot stress enough how much the original hades was already like that. we already had athena, ares, dionysus and patroclus. the first game literally let zagreus be in a polyamorous relationship with both a man and a woman AND be qpps with dusa. what are you on about
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anim-ttrpgs · 1 month ago
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Reblog to Save a Life
I have talked about it before, but independant artists, and by extension independant TTRPG designers like myself and my team, live and die by their social media presence. We can't afford a lot of advertising, if any, and so we rely not only on word-of-mouth advertisement, but also just the good will of our audience. Like another designer @cavegirlpoems put it, we're basically busking, putting our art out for everyone and hoping for voluntary donations, donations which I writing this am reliant on as a disabled designer who can't work a normal job.
If you can't pay, you can still have it for free, and something that can be just as helpful is reblogging the posts of artists like myself. I'll demonstrate with a screenshot from our itch.io page for the open beta for Eureka: Investigative Urban Fantasy.
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(and on these days, it was only about 6 or 7 people who did the reblogging.)
As you can see, reblogs mean more people see our game, which means more downloads (and sometimes even payments), downloads mean more people play our game and more people see our game in the itch.io algorithm, which means more views, which means more downloads, which means more and so on and so on. But, it all starts with you reblogging our posts, and without that, we're stagnate. It doesn't matter if you have 1,000 followers or 10, your reblog means that our posts reach corners of tumblr that wouldn't have seen it otherwise.
Myself and others are reliant on a 2-second reblog to be able to support ourselves as artists, you and your 10 followers are where it starts.
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