#game-development
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agatedragongames · 1 year ago
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Creating a checkerboard pattern in Shadertoy
Learn how to create a checkerboard pattern in Shadertoy using the GLSL programming language.
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game-development-service · 7 months ago
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Comprehensive VR Game Optimization Guide Using Unity3D
The adoption of Virtual Reality has brought about another major shift in the world of gaming, allowing players to enjoy rich, interactive games. However, such immersive experiences create a unique set of challenges, such as the need for sustained high performance and implicit smooth gameplay. Unlike classic gaming, VR requires consistent frame rates-72 FPS for Quest 2 or 90 FPS for any other…
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kri5wb · 1 month ago
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working this tiny cozy aquarium game that sits at the bottom of your screen while you work, study etc!
it's talled Tiny Aquarium
🐟 fish grow when you're offline 🐠 breed of 70 species of fishy friends 🦀 crabs 🏰 decorate your fish tank 💖 visit your friend's aquariums
we just released our first demo and would love to hear your feedback https://store.steampowered.com/app/2581950/Tiny_Aquarium_Social_Fishkeeping/
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deception-united · 1 year ago
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Writing Tips Master Post
Edit: Some posts may be deleted
Character writing/development:
Character Arcs
Making Character Profiles
Character Development
Comic Relief Arc
Internal Conflict
Character Voices
Creating Distinct Characters
Creating Likeable Characters
Writing Strong Female Characters
Writing POC Characters
Building Tension
Writing Grumpy x Sunshine Tropes
Writing Sexuality & Gender
Writing Manipulative Characters
Writing Mature Young Characters
Plot devices/development:
Intrigue in Storytelling
Enemies to Lovers
Alternatives to Killing Characters
Worldbuilding
Misdirection
Things to Consider Before Killing Characters
Foreshadowing
Narrative (+ how to write):
Emphasising the Stakes
Avoid Info-Dumping
Writing Without Dialogue
1st vs. 2nd vs. 3rd Perspective
Fight Scenes (+ More)
Transitions
Pacing
Writing Prologues
Dialogue Tips
Writing War
Writing Cheating
Writing Miscommunication
Writing Unrequited Love
Writing a Slow Burn Btwn Introverts
Writing Smut
Writing Admiration Without Attraction
Writing Dual POVs
Writing Unreliable Narrators
Worldbuilding:
Worldbuilding: Questions to Consider
Creating Laws/Rules in Fantasy Worlds
Book writing:
Connected vs. Stand-Alone Series
A & B Stories
Writer resources:
Writing YouTube Channels, Podcasts, & Blogs
Online Writing Resources
Outlining/Writing/Editing Software
Translation Software for Writing
Writer help:
Losing Passion/Burnout
Overcoming Writer's Block
Fantasy terms:
How To Name Fantasy Races (Step-by-Step)
Naming Elemental Races
Naming Fire-Related Races
How To Name Fantasy Places
Ask games:
Character Ask Game #1
Character Ask Game #2
Character Ask Game #3
Miscellaneous:
Writing Tips
Writing Fantasy
Miscommunication Prompts
Variety in Sentence Structure (avoiding repetition)
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eggdrawsthings · 8 months ago
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dead pixel
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prokopetz · 1 year ago
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The constant rolling disaster that is Overwatch's game development aside, what really perplexes me about how Blizzard is handling the broader franchise is their continual insistence that a canon narrative exists in spite of their equally continual refusal to tell anyone what it is.
Like, okay, the events of the games aren't canon. Fair enough: the games are multiplayer-only, and you can't account for player actions.
Oh, and the animated short films aren't canon either – they're properly understood as in-universe propaganda, not depictions of actual events. That's a little high concept for you guys, but fine.
But surely the comics are canon, right? Well, no; some of the comics (we're not telling you which ones) were canon at one point, but the writing team has decided to go in a different direction.
My dudes, what is left? The weird Source Filmmaker porn? Is that canon? Well, apparently it's at least as canon as anything else!
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jettpack · 5 months ago
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Concept art I did for the indie rhythm adventure game Overpass By Michael Bean, back in 2017 or 2018
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vojtablog · 1 year ago
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Modern chess of into the breach
Into the Breach is amazing. It’s right there on top as an example of fantastic system design. Chilling with Darkest Dungeon, Noita and mainly chess. That is a high praise indeed. Game designer comparing game to chess is like painter comparing painting to Mona Lisa or Last Supper. It means a lot. You can read more on Why chess is awesome post. Into the Breach is very simple to understand and…
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destined-productions · 2 years ago
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I am a solo indie dev trying to overcome my anxiety and actually let people know my game exists. It is a cute physics based game where you are the level.
I love making this game with passion and I am so excited to share it with the world, but somehow I need to let the world know. Unfortunately the way steam works is the more wishlists the more visibility, so if you are interested it is super appreciated :)
Wishlist on steam or visit the website to find out more mightymarbles.com
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mist-the-wannabe-linguist · 8 months ago
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Character asks!
These are more focused on the background stuff rather than the usual "what would the character do in XY situation" kinds of asks. I've been looking for something like this for quite a while and in the end decided to make my own. Feel free to use, go wild, enjoy
What was the original thought that led to the creation of this character?
How long was the process before the character reached its final version? (or a version that would be clearly recognizable as the character?)
What was the first thing you decided on, the character's name, appearance, personality or their role in the story?
And reverse, which one of the four things did you struggle with the most?
How did you choose their name and why? Was it simply based on vibes or is there any specific meaning behind the name? Are the reasons behind their name different in- and out of universe?
What was the thought process behind their appearance? Did you go mostly for the aesthetic or are there other reasons they look the way they do?
What is an aspect of their appearance that you like the most?
What is the origin of their personality? And let's be honest - how much of it is projecting?
How big is their role in the story? Do they make a frequent appearance or are they a character with little "screentime" but big influence? Or are they just a favourite background guy?
What is their main character arc in the story? Where do they start and how do they develop? Do they get a happy ending or is their story a tragic one?
Is there any existing character from other media that your character resembles? Was the resemblance intentional or was it a coincidence?
Do you have a playlist for the character? What songs do you associate with them and why?
Do you have a voice claim for the character? What do you imagine the character sounds like?
Do you have any quotes tied to the character, either from the story itself or from another source that fit them?
Have you ever made a moodboard for them?
Is there any memes or running jokes associated with the character, both in- and out of universe?
Are there any motifs or symbols associated with the character? How are they represented, in their design, personality or in some other way?
Does the character have other characters connected to them? Do you have a family tree and "offscreen" connections made up for them or do they exist in a vacuum purely for the purpose of the story?
What is your general favourite thing about the character? What is your least favourite?
Bonus question: share any additional thoughts, art, favourite scenes, anything you've been waiting for a chance to ramble about
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agatedragongames · 1 year ago
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Circle screen transition Shadertoy tutorial
Learn how to create a circle transition in Shadertoy using the GLSL programming language. Useful in video games and movies when changing scenes.
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Circle screen transition Shadertoy tutorial – Agate DRAGON Games
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game-development-service · 7 months ago
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Top Mobile Game Development Companies to Hire for Your Next Money-Making App Idea
The mobile gaming industry has evolved into a multi-billion-dollar sector, driven by creativity, the latest technology, and innovative gameplay. If you have a great app idea that could become a successful, money-making mobile game, then selecting the right mobile game development company is a critical first step. The right team can turn your idea into life with a refined, engaging game that is…
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glasscoral · 2 months ago
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Before Hundred Line comes out I'd just like to remind everyone about how it was described very early on.
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anqueerism · 4 months ago
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I wish there were more games where polyamory was an option and it’s not treated like it’s cheating or the butt of a joke.
I wish there were more games where you can be in relationships without having to be romantic with your partner
I wish there were more games where explicitly asexual and aromantic relationships were possible
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prokopetz · 7 days ago
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Sometimes I just want to take indie game developers by the shoulders and be like, dude, the reason big, chunky pixel art is so popular in precision platformers is because having movement and collision snap to a relatively coarse grid makes it easy to sight-read the hitboxes. It's not just for show. If your precision platformer uses chunky pixel art but doesn't have movement and collision snap to the grid, you've fundamentally misunderstood the functional reasons for your aesthetic choices. You want me to make pixel-perfect jumps in an engine where whether or not I get spiked depends on sub-pixel bullshit? Fuck off.
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