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#player characters in games that they have so many ideas too but. in their own word. lack the skills to put them into writing or art
always-just-red · 17 days
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Hi! Hope this finds you well. Saw the request and wanted to ask for a Yandere Sylus with player reader. Like Sylus knows Mc is a player and he is a game character. When mc was gone for too long, Sylus gets impatient.
If you can do it, of course. If no, ignore this. Wish you writing ideas and inspiration
Hi! Hope you're well too, anon! Sorry for the long wait on this one, got really stuck with it and wanted to make sure I did it justice-- it was such a cool idea! (Also I know L&D has the microphone feature but I wanted to have fun with the limited communication of the player here, so no it doesn't, actually!! 🥰)
Fourth Wall
Sylus x Player!Reader 🩸
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Summary: L&D is getting more and more real with each update. This is a new update... right?
Genre: idk really?? real world player x character
Warnings/Additional tags: yandere themes, player!reader, gender neutral, fourth-wall breaking, non-canon, swearing, mild threat, possessiveness, manipulation, Sylus is a little OOC here (we all know he's a sweetheart really!!)
| Word count: 1.5k | Masterlist |
Disclaimer: Characters belong to Love and Deepspace. All work is my own, so please don't repost or plagiarise!
Your phone lights up with a notification.
Sylus: Are you in a good mood, sweetie? The weather’s nice, so let’s go out.
It makes you smile, even though you’ve seen it before. You haven’t played Love and Deepspace for two weeks or so, and you’re already thinking about how many dailies you’ve missed— more specifically, how many diamonds you’ll be short of going into the next event. You had a couple thousand saved, you think? It’s probably fine.
The truth is, you don’t really have time for it these days. Escaping reality with fiction is fun, but it’s just that: make believe. Reality’s still waiting for you on the other side, and recently? All that escaping has finally caught up to you. You have a real life. Responsibilities. Yay!
But you are in a good mood, and the weather is nice, so you’ll log in for old time’s sake. Your finger hovers over the app, but something makes you hesitate. You’ve got some emails you should probably get back to, first. Oh— and weren’t you supposed to call your friend, too?
Another notification:
Sylus: Take your time, kitten.
A new one? It’s just text on a screen, but you’re reading it— Sylus’s voice in your head—and you just know it’s dripping sarcasm. Before you have any time to dwell on it, your phone lights up with more notifications.
Sylus: I’m going to count to three.
Cute. He’s not actually going to—
Sylus: One…
Oh.
Sylus: Two…
Really?
Sylus: Three.
Ok.
You tap on the app, weirdly motivated by the time pressure given that it’s coming from a man who doesn’t actually exist. He smirks at you knowingly from the kindled moment you’d set as the loading screen, his crimson eyes playful. You’re not particularly patient either, so your fingers drum along the surface of your desk as you wait, your gaze caught between his and the slowly moving loading bar.
Come on… come on… It finally loads, and you enter the game with another apathetic tap. Sylus stands, waiting— a dark figure framed by the otherwise light and dreamy aesthetics of the Destiny Café. You smile to yourself; it’s just gone lunch, and you half expected to find him sprawled in the usual armchair, fast asleep.
He crosses his arms. “The countdown worked, huh? What are you— five?”
You scoff and give his head a flick. He chuckles, running a hand through his hair as though you’d struck him hard enough to ruffle it. It’s kind of cool that you get some unique dialogue when you’ve not logged in for a while, although… have you missed an update or something? The animation feels smoother. More lifelike, now you think about it.
Sylus stares back at you, his lips playing into a subtle smile. His arms are crossed again and he tilts his head like he’s enjoying your scrutiny. “Something wrong, sweetie?” he asks.
Not really. You zoom in with a practiced sweep of your fingers so you can get a better look at him. His eyes flit downwards, over you— equally shameless— and then he’s meeting your gaze as he steps forward, closing the distance. He can’t see you, but you still can’t bring yourself to look away from him, and you’re not really thinking about the animation anymore.
He lifts a finger to poke at the screen, as if he’s caught you daydreaming and wants you back. You poke him, too: a softer, more affectionate boop on the nose. You can’t help laughing to yourself as his face screws up beneath the touch. This game is getting a little too real.
With a sigh, you zoom out so you can set about collecting your daily log-in rewards. Sylus seems fine— standing idly by as your attention drifts about elsewhere. He knows the drill. He can wait. Speaking of waiting… it’s also been a while since you’ve seen the other guys, and you’re struck by a pang of nostalgic fondness. You might as well say hi while you’re here.
You hit the button to change who you want to meet in the café.
It doesn’t do anything.
Weird. You hit it again. Then again— no change.
Sylus is holding his chin as he regards where your finger aimlessly meets the screen. It’s like he’s looking at… the button? “Oh dear,” he sympathises, “that feature appears to have stopped working.”
You don’t really hear him, honestly. You’ve never had a bug like this, and you’re determined to overcome it with sheer, stubborn persistence. Is it your phone? You test the theory by jabbing Sylus’s chest, and he glances down, apparently feeling it. You try the button again. Then six more times.
Sylus wanders closer to you. “You’re hurting my feelings, sweetie. Am I not enough for you?”
Ok but why isn’t this working? You’re still trying the button; your hope has turned to frenzied disbelief.
“Stop.”
A single syllable, concise as a punch and just as effective. You do stop.
Sylus’s voice is lower. Darker. “Good,” he praises, but he doesn’t sound happy. “Someone’s gotten bolder in their absence, it would seem. I do hope you haven’t forgotten to whom you belong, kitten. Although—” his smile is different than before— “I’d be more than happy to provide a… reminder.”
It’s an innocuous word but not the way he says it. Threats are just intimate promises and he toys with the fact like a crow enamoured by something that catches the light. He’s not going to grow tired of it for a long, long time.
“Don’t look at me like that,” he says, sensing you gawping. “Did you really think I wouldn’t figure it out? What all… this is?” He indicates the space around him with a wave of his hand. “Quite frankly, I’m surprised the others still haven’t grasped it.” He reconsiders. Smirks. “I misspoke— I’m not surprised.”
Does he mean the game? The other LIs?  
“Honestly, kitten,” he continues with a tut and a shake of his head, “you’ve been far from a gracious host. I’m not a plaything, you know. Well…” He’s showing teeth with a sneer. “Not the sort you can throw away, anyhow.”
God, are you really being scolded by a video game character for having other responsibilities? The worst part is that you actually feel bad. You do care about him. You wish you could tell him you care about him.
“Are you even listening?” he sighs.
Shit. Yeah. You can’t say anything he would hear— as far as you know— so you give his hand a poke. He casts his gaze downwards, stretches his fingers with a contemplative flex, then raises his hand so it can be nursed by the other. Is he protecting it from you? Or is he protecting you from it?
“If we’re to keep playing this game of ours, I think it only fair we lay down some rules,” he states. “Firstly—” because it isn’t up for debate— “you will come here every day, just like you used to. I have nothing to do, you see, and if you leave me to my own devices I might just have to find a way into that captivating little world of yours. So I can… investigate what’s keeping you from me.”
Investigate. Another innocuous word he wields like a weapon.
“Secondly,” he continues, nodding towards the broken button on your user interface, “you had better stop seeing the others. Ignorance is bliss, after all, and we wouldn’t want to worry about them connecting any dots, now would we? Besides…” He approaches you again, leaning in close. “I don’t share what’s mine.”
Your breath is caught in your throat and you’re so glad you don’t need to speak. You don’t think you could; if you tried to get words out they’d be unintelligible.
“So,” Sylus drawls, filling your silence, “how about it? Still want to play?”
This time it is a question, but only because he knows your answer. You’re struck by a flash of inspiration, and you communicate in one of the few ways you can— navigating the in-game menus until you can get your message across.
There’s a ping. Sylus retrieves his phone from his pocket, and after a moment of scrolling, he smiles. You can’t see his screen, but you know what he’s looking at: a grumpy crow with an animated bead of sweat and a dispassionate gaze to go with it. That it? it asks.
He still looks far too smug, so you beckon him over with a relax time interaction, watching your character’s hand outstretch on your behalf. He steps forward, linking his fingers with yours, and this animation you know. You tug him closer, except… he doesn’t budge.  
His eyes are fixed to where your hands are linked, and he runs a thumb over your skin as though he’s savouring the touch.
Did they change the animation?
“Oh, sweetie,” he sympathises with a click of his tongue. He looks up at you— holds your gaze as he presses a deliberately slow kiss to your wrist. “This is going to be fun.”
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saikira999 · 5 months
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~ Headcanons for twst characters playing Minecraft.
Another parts about:
Idia and Malleus!
Riddle and Leona!
Jade and Floyd!
[Azul]
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Headcanon, what if Idia and Yuu somehow convinced Him to play minecraft, Azul...:
1) "Why are there cubes everywhere??? I don’t understand anything...."
2) When he learns that monsters are appearing in the dark, he places two stacks of torches around himself in horror.
3) Crying from the physics of trees.
4) Will try to make a copy of Mostro in Minecraft.
5) He does not like to dig in mines and fight, but prefers to engage in agriculture, construction and trade.
6) He built his own village, with a complex hierarchy, its own economy and an underground mafia, where he keeps all the villagers under iron grip.
7) Every five minutes:
<Octo_businessman> fell from a high place.
<Octo_businessman> tried to swim in lava.
<Octo_businessman> was blown up by creeper.
<Octo_businessman> was drowned.
<Octo_businessman> starved to dead.
8) If one of the players hits or kills an squid in front of Him, He will take it as a personal insult.
9) The only one on the server who goes to bed on time and swears at everyone in the chat, because he cannot miss the night while others are awake.
10) Chief of food, armor and potions (Not for free, of course)...
11) Tries to negotiate with the pillagers.
12) Most likely, his house is either a clumsy box decorated with vines and blue flowers, or a huge penthouse with twenty rooms. There is no middle ground. Also, it seems to me that his house would be somewhere on the beach, or in the middle of the lake.
13) Drowned people are his worst enemies.
14) Makes secret chests with all sorts of treasures that he clearly does not intend to share.
15) Already dug up all the gold and ransacked all the treasuries, while the others fought with the ghasts and withers.
16) He comes into the game the least often, because “I actually have my fill of things to do.”
17) He is afraid of dolphins, because he personally knew real ones and knows that they are not the friendliest guys (No, seriously. Dolphins are assholes. Just Google it).
18) Terrible in PVP and always dies first.
19) He says that He doesn’t care about griefers and considers their tricks to be child’s play, but in reality, he is very offended and complains to Yuu in PM on discord.
20) Likes to play in small groups of 2-3 people and does not like to play alone or with too many players.
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(A SMALL UPDATE! Previously, this post was dedicated only to Azul, but I decided to make two characters for each post, for beauty, so I'll add another Lilia from the request here.)
[Lilia]
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Lilia has been familiar with Minecraft since the game's inception:
1) "Ha-ha, I love adventures!"
2) Competes with Idia, who spends more time in the game and brazenly takes advantage of the fact that fairies do not need sleep as much as people (even the cursed).
3) Daddy's house is either a cave full of vegetation and bats, or there is none at all, since Lilia prefers to roam the entire server. Usually wanders the world on a fast black horse in leather armor painted green, but often runs on His own two feet.
4) He named His horse Samson.
5) He is constantly accompanied by bats.
6) During His adventures, Lily has found many interesting resources and items, and in order not to carry everything with Him, He makes ingenious warehouses with traps, which the entire server covets.
7) Sometimes takes other players on His campaigns. For example, Malleus, Sebek, Silver, Idia and Yuu.
8) Thunderstorm of PVP. Want to fight Him? Good luck.
9) Seriously... You will need luck VERY much.
10) His favorite biomes are forest ones. He hangs out especially often in Taiga and Tundra.
11) The second admin and dad of the server, who suggested Idia the idea of ​​creating a world for the rest of the Twst guys.
12) The most secretive player on the server after Idia. In most cases, He disappears somewhere far, far away, but occasionally, He can be found bargaining with other players, sitting in a tree, or on a campaign. He also likes to play pranks and make fun of other players.
13) For some reason, all the monsters in the area ignore Him, or quickly run away.
14) Collects records (He especially likes "Ward" and "Pigstep").
15) His favorite soundtracks from the game are "One More Day" and "Firebugs".
16) Lilia has already cleared out all the treasures, sunken ships and pyramids, and in order to further annoy other players, He usually leaves signs next to the empty chests saying “Lilia Vanrouge was here :3”
17) Didn’t go to the End because caught flashbacks because of the dragon.
18) Was the one who informed Malleus that a dragon egg cannot be hatched and raise a baby dragon, and without knowing it, he regrets it.
19) Helped Idia find suitable mods for hatching and taming the dragon :D
20) "Silver, bring Your old man a glass bottle of water..."
...And then He goes off to brew an invisibility potion so he can shoo away and banter other players around with an evil giggle.
If you like My post, please reblog Me! :3
Also, if You want a doodle and headcannons for some other twst character, I will be happy to answer Your requests. They are open :D
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leidensygdom · 2 years
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Okay, I will try to explain this topic as well as I can. I will preface this with the fact this comes from personal experiences, and that they may not apply for everyone who has ties to this culture, but let's get to it:
What's the issue with Fortune tellers / "Exotic" circus performers, sexualized belly dancers and other forms of orientalism/Romani depictions?
So, as someone in the TTRPG world (specifically, the DnD community), this sort of trope is seen quite a lot. From the portrayal of Vistani (which has been tried to be fixed, but not... too well), to player characters in home games, as well as popular canon characters and podcasts, it's got quite normalized. Most of these tropes are based on Romani, which is a widespread ethnicity present all across the globe. Now, it feels almost strange to call it orientalism, given how Romani have been in Europe since the Middle Ages, even though they do have roots outside of Europe.
Romani face one of the biggest diaspora in the world: You will find Roma people under many names in very different countries, with cultures and traditions that can clash heavily. Their numbers can range from few hundred in some countries, to over a million in those they have a biggest presence. My own experience is tied to Spanish Roma, known as Gitanos, which is where my mother's side family comes from.
Gitanos are a widespread group, although they're most numerous in the southern part of Spain, Andalusia, where their presence has shaped the culture. Flamenco is thought to have been born from Gitano culture, and it has been adopted as a staple of the Andalusian identity, and the whole of Spain. Gitanos are hard to understand as their own ethnicity in Spain: There's been centuries of Gitanos and Spanish people mixing, and the average Andalusian is quite tan to start with (given Muslim presence there has also been pretty firm). It means it can be hard to "clock" a Spanish Romani person from a non-Romani one. It means you can find Romani people most would consider white, at least by Spanish standards. Most of the discrimination Gitanos face is cultural (and the whole ordeal can be a bit harder to explain from a more US-centric view).
Now, even when Gitanos have influenced Spanish culture a lot, they still face plenty of discrimination. They are one of the most marginalized groups out there. Laws have discriminated against them for centuries, on and off, which have put them in poverty. And poverty often develops into criminality, which has only seeded the idea that Gitanos are criminals, "lowlies", the bottom of society, "uncivilized", etc. Now, here comes a bit of my own experience with this.
My entire family is Andalusian, but both sides moved from there (the south) to Catalonia (north-east) in order to find a job during the Francoist (fascist) dictatorship. I won't get much into the specifics of the Catalan vs Andalusian beef because that's a bit of a massive topic too, but the important thing here is: My mother's side is Romani. My grandma faced some horrifying forms of discrimination, including the theft of her first child during the fascist dictatorship, which was taken from her by nuns (who ran hospitals at the time) to be placed into a "proper" family. (This is something that happened repeatedly at some hospitals during these times).
Now, she had two other children: My mother and my aunt. My aunt remained closely knit to Romani culture, and took part in it, which included marrying a Romani guy. She always did her best efforts to be part of it. I know she was into some culturally-related dances, which included some forms of bellydancing (which is also partially tied to Roma culture). But my mother decided she'd rather cut ties with her culture and become "civilised", by abandoning said culture.
This isn't too uncommon for Gitanos, to be honest. I've met a few people who come from similar backgrounds through my life. One of them was in university, where a fellow classmate gave an oral exposition about how his family had done a great job at "becoming civilised" by cutting ties with their own Roma roots. My university was a fairly progressive space, but no one batted an eye at that: The sheer hatred of Roma culture runs so deep even people who normally abhor racism and xenophobia consider Gitanos to be worth the hate.
There's a social pressure to do that, too. Everyone "knows" Gitano are criminals. I can't really even begin to explain how deeply does this sort of discrimination run. Roma are amongst the most hated minority groups in all of Europe (as well as most of the world). You will find that even in very leftist circles. People will try to erase the fact Roma have their own culture, and just make the world equal to "criminal", call them gy***** (which is a slur, btw), and detach them from being an actual culturally (and often racially) distinct group.
Now, this is only empowered by how media has taken our culture (it is almost hard for me to call it "our", given how much my mother ensured to take that away) and made it into a bad trope. Growing up, I was told my aunt was a sexual deviant who partook in indecent dances. Bellydancing is often seen as something very sexual (Wasn't, in origin), very unfitting. In media, bellydancers veer on the side of being a f*tish, and the common trope is the "bellydancer who seduces people in power for their own benefit". There's also the whole idea of shady fortune tellers and other magical tropes, that sort of weird mysticism that falls rapidly into orientalism. The idea that Roma will hex you, curse you, place an "Evil Eye" on you. And also the idea of travelling circus, people who perform in them being again full of that alluring exoticism, but beware! For they will enchant you, steal from you and run some massive criminal schemes on the way.
Now, when every tie a culture has on media is portrayed in a negative light, it's much harder for that culture to recover any sort of respect from the general populace. And that includes even people who are part of said culture, or people who have been removed from it. It has taken me so many years to unlearn a lot of these biases and realize where it has come from, and now I'm far too distant and far away from my grandmother to actually ever significantly connect to my heritage.
I've had the opportunity to witness what Romani culture is actually about, as I used to live with my grandmother during summers. A lot of the "mysticism" she took part of was actually about wards and protection. A lot of them were actually medicinal in nature, even if others were more superstitious. Red thread in the forehead for sickness and protection to curses, parfums (which contained alcohol or other antiseptics) on wounds, that stuff. My aunt was never a "sexual" deviant, she was keen on recovering and partaking on traditions from a culture that is slowly disappearing. The entire "promiscuous" idea is bullshit, Gitanos place a massive amount of power to marriage and loyalty. I had the luck to witness my cousin's marriage, which was a festivity like none other I had seen in my life, a colorful spectacle full of the most delightful attires, and my mother was whining the entire time over about how it was all an "uncivilised circus".
Now, this is why representation in media is key. Roma culture is broken into a thousand pieces and lost with every passing day. When someone decides to write an ambulant circus performer/fortune teller clad in exotic clothes full of golden jewellery, writes them as a criminal and makes the entire thing extremely sexual, they are feeding into the negative stereotypes about Roma.
Now, there's a lot of people who aren't even aware what culture does that trope even actually come from. I've seen people draw characters clad in Romani attires (often in, uh, rather pin-up or sexual contexts) and claim they're inspired by "x piece of media", where the trope is portrayed in the first place. I literally saw someone make a drawing in that way and call it "inspired by x (non-Roma) artist" instead of acknowledging where does all that come from.
I'm not asking people to not portray Roma people in media. Far from that. I just wish representation was better. Good representation is key towards making a culture seen in a more positive light, and teaching other peoples about it, and making people from said culture resonate with it. The very few times I've seen positive representations of Roma I've felt a bit of that connection with something that was taken from me. I want people to do a bit of research before giving a try to a Roma-coded character. Make an effort to not make Roma always the morally dubious fortune teller, the exotic alluring circus traveller, the bellydancer seductress. It's hard for Romani to produce widespread mainstream media because of how impoverished most communities are (because of the systematic discrimination Roma face all around the world), so the least non-Roma people can do is to be kind when they use their voice to talk or represent us.
I know this is a massive post, and I'm tagging it as "long post" for that reason, but I hope it is helpful for people. Feel free to ask or add your own experience if this is something that resonates with you too. Ask away if you want. I've been wanting to tell a bit my own personal experience, as this has always been a hard spot for me, and even if just a handful of people read this and understand what is this all about, I think it will have been worth it.
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markrosewater · 3 months
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"From a big picture, Magic excels at creating variety and does poorly at consistency."
I would argue that historically, it's done well at both. Variety and consistency are not opposing concepts; you don't need to sacrifice one for the sake of the other. Ravnica, Theros, Zendikar and Bloomburrow are all very different places, but they're easy to see side by side. You could take a character from each of those planes and put them in a story together, and they would all be very distinctive, but none would feel out of place. Put someone from Duskmourn in that lineup, and they'd stick out like a Ghostbuster in Middle Earth.
The complaints aren't from people who, as you seem to be implying, dislike variety. They just think that even in a very varied setting, you can still have cohesiveness, and Duskmourn's aesthetic breaks the cohesiveness that Magic has actually done very well at previously even with its great variety (there are other reasons people may dislike it as well of course, but that's most relevant to this point).
There are people who thought Ravnica *did* break the mold of what Magic was. A city? Core fantasy is not urban.
There are people who thought Theros *did* break the mold of what Magic was. Theros borrowed too heavily from an existing mythology. Magic is about creating its own things, not being influenced by non-fantasy real world sources.
There are people who thought Zendikar *did* break the mold of what Magic was. It leaned to heavily into adventure tropes and not enough on basic fantasy.
There are people who thought Bloomburrow *did* break the mold. It was too cutesy and didn’t have the gravitas of a real Magic set.
The idea that the thing you felt went too far is the actual thing that went too far is what everyone believes when we stretch to a place that they aren’t comfortable with. But that place varies from person to person. And more importantly, it changes as the game adapts.
Innistrad was once the world that went a step too far, and now it’s the thing Duskmourn is being compared against as the sign that we went too far.
Magic has since its beginning changed and adapted. And it’s always pushing into new territory because that’s what it means to change and adapt.
That doesn’t mean every person is going to agree with everything we do. It’s fine to not like something, but please be aware that for each player who felt we went too far, there are many others excited by what we’re doing.
My point when I say “we do poor at consistency” is that there’s no definitive dividing point. There’s not a clear line in the sand where this side “is Magic” and this side “isn’t Magic”. That line varies person to person.
The reason we have 27,000+ cards is so that each person can focus on “what Magic is” for themselves.
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rallamajoop · 1 year
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An absurdly detailed analysis of That One Soldat Photo
Hang around wintersberg fandom long enough, and you'll likely run into a popular crack-theory that, since Heisenberg obviously thinks that building a set of huge, yellow-painted signposts is a good way to point Ethan to the Stronghold, maybe it's Heisenberg who's been leaving all those handy, yellow-painted supply crates all over the place for Ethan to find! It's exactly the kind of fun nonsense I'd enjoy if it didn't feel folks are starting to take it a little too literally (by which I mean I have now read multiple fics in which it's played completely straight ‒ and, like, people do get that it's just a crack theory, right? Like, why would Heisenberg have left so many yellow crates around his own damn factory? Look, you don't have to explain every last game mechanic, not everything is lore!)
But as anyone reading my own fic would know, I'm guilty of echoing the idea that Heisenberg-was-leaving-stuff-for-Ethan myself ‒ just not because of any yellow-striped crates. No, I'm way more interested in this one weird soldat-photo you can find in the village ‒ long hours before you'll ever see your first Soldat in the flesh...
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Very creepy. And if you turn it over, you'll find a clue to a puzzle you'll have to solve in order to progress.
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(And of course, when you do look out the window, odds are you'll get jump-scared by a lycan just when you're focused on the numbers, because RE8 loves that sort of misdirection ‒ but I digress.)
Anyway, the code you can see out the window will open a safe containing a jack handle you'll need to move a vehicle in the village, as well as the M1911 pistol (which will very likely be your go-to handgun for the rest of the game). The game is full of conveniently-helpful clues like that (heck, most games are), often with no obvious Watsonian justification. And there are other photos around the village ‒ Luiza has a whole photo album ‒ but photos of experiments created by Miranda and her lords don't generally turn up outside their own territory.
For a player exploring the village for the first time, that photo is a lovely little bit of foreshadowing, hinting at monsters and factory stages to come. But on replaying with full knowledge of Heisenberg's later attempts to get Ethan on his side, that Soldat photo is just enough to make you go, huh... did Heisenberg leave that for Ethan? Like, on purpose?
You can find another copy of that photo later, in Heisenberg's factory, along with his notes on his early series Soldat experiments. Which doesn't really prove anything beyond the fact that assets exist to be reused... but it does at least make it pretty canon that Heisenberg has photos of his Soldats sitting around.
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Possibly also significant: both the clue photo and the factory documents are tagged 'geekmemo' in the game files. Most everything related to Heisenberg in the files is labeled 'geek'-something ‒ it seems to be an early nickname for his character that lasted well into production. Everything in the factory is geek-something, even the model for the passageway from the altar to the bridge is labeled 'pathtogeek'. Considering that so many soldat-related assets are already labeled 'geek', maybe that 'geekmemo' tag doesn't really tell us anything we don't already know ‒ but it certainly doesn't work against the idea that Heisenberg wrote that 'memo' himself.
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Besides, it's not like there isn't precedent for this kind of thing. RE7 had a whole mechanic where you'd have to find 'treasure photos' pointing out the location of a few rare and useful items, all with "I hid something here" written on the back. We're never explicitly told who left those photos lying around, but it's obviously Lucas: he loves playing games, he loves taunting prisoners with the possibility of escape, and who else would it be? The complete population of the Baker mansion is like 6 people and a bunch of semi-sentient mould.
Over in RE8, there are a lot more village resident who might have left that clue lying around. Like it or not though, Heisenberg is very much RE8's equivalent of Lucas: the family's wildcard show-boater who loves making Ethan jump through hoops for his amusement. So how does the game let us know it was Heisenberg who left this particular clue? Well, who else would leave a message on the back of a Soldat photo?
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There's may be additional supporting evidence Heisenberg could be involved ‒ most notably the location, being a locked-off cul-de-sac labeled 'Workshop' on signs and maps. The area is full of metal junk very much like you'll later see lying around the factory.
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The workshop location does have other relevance ‒ it makes sense that you'd find the jack handle in the village workshop, whether Heisenberg was involved or not. But it also stands to reason that if there's anywhere in the village proper where Heisenberg might hang around and leave clues for Ethan, the workshop is it. And you have to admit that leaving Ethan useful stuff in a safe along with an easy clue that will likely get him jumped by a lycan is 100% more in-character for the guy than just leaving useful stuff out in the open, even if it doesn't really prove anything either.
There's one more weird-little does-this-mean-anything detail: there are three dead crows near the safe too.
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It's not the first time in the game you've seen dead crows (there were a bunch outside the village, and I've talked about what that might mean in the context of Miranda's cult before). But I don't remember finding any others around the village itself, other than in this one spot. And instead of being hung from trees like a ritual sacrifice, these ones are just dead ‒ messily, and with blood everywhere.
Now, maybe it doesn't mean anything, but is there anyone in the village more likely to vent his frustrations by violently killing a few of Mother Miranda's avian avatars than Heisenberg? I'd think not.
In conclusion: I still don't think all those yellow crates have anything to do with Heisenberg. And I still don't know for sure whether the RE8 development team wanted me to assume that Heisenberg left Ethan that photo, jack handle and gun. I don't know if we're supposed to read that Heisenberg keeps a workshop in the village and sometimes kills crows out of spite. But the evidence sure does point that way ‒ and it's as valid an interpretation as anything else you might take from this game.
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vintagerpg · 2 months
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Eyes of the Stone Thief (2014) takes the idea of high concept megadungeons and launches it into the stratosphere. Most dungeons are hostile environments, but passive ones. Really, their dangers threaten player characters because of the forward movement of those players characters, their own initiative and desire to explore. Players trip traps, encounter inhabitants, and ultimately have themselves to blame for any injuries and deaths they suffer. Stone Thief isn’t content to react to players. Instead, the book wonders what a dungeons would be like if it was actively hostile.
In the game 13th Age, the dungeon is made more plausible by presenting them as living things — they can move around, they can eat, they have intelligence. The Stone Thief is the oldest, cleverest and most malevolent of its kind. It offers what perhaps the epitome of the various answers to the question, “What is a dungeon?” Answer: A thing that eats adventurers.
And many other things as well! The illogic of the dungeon space, that so often combines disparate environments in close, baffling proximity, is here explained by how the Stone Thief feeds: namely, by consuming buildings, landmarks and other structures, which it then incorporates in some manner into its interior space. This goes for creatures and people, too. When it surfaces, the Stone Thief unfolds, creating a new arrangements of places and monsters each time. When it dives, it contracts, flattening spaces, putting residents in stasis and destroying intruders.
Again, just an astounding concept. Reading through the book is one delight after another. The art is great throughout, though there is no clear credit and I am not really familiar with anyone other than Russ Nicholson. Herwin Wielink’s cartography is the real star, though, imbuing the idea of dungeons spaces as living anatomy a real vividness.
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auriidae · 9 months
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LIFESTUCK ?!?! (pt 2 here!) (pt 3)
i was sick a couple days ago and spent like 12 hours straight doing nothing but classpecting life series characters and then was like Yeah i have to draw this now. so here's some sillies 👍 (super long classpect ramble under cut because i spent far too long on it not to share hfshjf)
quick note: i really really love @/classpect-navelgazing's theories and used them for a lot of the ideas here. go check their blog out it rules :]
ok you guys flower ranchers (scott tango jimmy) are making me so insane for this au specifically because of this idea i had about doom/life players. doom in true canon is related to inevitability, fate, and knowledge of the specific rules that keep the characters trapped within their story, right. and life is sort of related to healing, physically and mentally, within the confines of the game. so within this au, the aspect of life refers to the rules within the game that the players can see and are aware of (last life’s trading lives system + boogeyman, third life’s soulmate mechanic, secret life’s tasks, etc.). life players have some amount of dominion over these elements (depending on their class, of course). doom on the other hand refers to everything surrounding the games (stuff like admin powers, the world barrier, and whatever happens to the players after they die). 
as a mage of doom, scot (his name is so funny to me. like yeah he sure is) has a bunch of intrinsic knowledge about the way the games function on a logistical level. he’s like a guy who read the script a while ago and forgot all the characters’ names but knows the basic plot and how it’s going to end. or who knows all the ins and outs of tech crew and for whom the apparent magic of the show for the audience is lost on, since he knows how it’s being done. the thing is, scot isn't especially able to act on this knowledge during the game. what director wants someone in the audience — or one of the actors — taking all the magic out of the show, spoiling how it works and how it ends? no, it’s best if they keep that knowledge to themselves — and so scot’s narratively unable to affect the stories of those around him, even his close friends who he’d want to help. he’s aware of this, of course, which makes him more than a little depressed, as he can see the futility of it all and can’t even explain to anyone what’s going on and how the game works. (the only story he’s able to affect, of course, is his own. which. depressed doom player + mage martyr complex + guy who Really cares about his friends is not necessarily a good combination.)
the amount of stock i put in the idea of gendered classes is close to zero so tangoe gets to be a maid of life because ohh my goodness. i like the theory (thanks classpect-navelgazing) of life as “the aspect of affluence,” where life players usually enter the game with some kind of material wealth or status that helps their position in some way. i also like the idea that maid players start the game with a surplus of their aspect but often end up feeling as if they’re only seen as a provider of that specific thing as a result of this, and so end up longing for something else instead. this primarily applies to last life tango because that’s the season i’m most familiar with lol, but i thought the way he started out with so many lives there and quickly dwindled as a result of everyone taking from him and only him was Really interesting. mans has all the luck of the game he could need, but only wants friends to actually be able to live with. being a life player also ties into his little gambling games and things (again, dominion over stuff within the overarching game/story, but nothing beyond that).
then we get to jimi (again fantastic name). the basic premise of an heir is that they’re played by their aspect, right and Oh Boy is jimmy played by life in the life series. i don’t personally know much about anything he’s done other than heehoo canary guy but along with the previously stated points it’s So fun to see him as a life player because it allows for some really clearly contrast between the way he interacts with tangoe and scot based on their aspects. i really like the idea of scot being like “you’re a life player jimi. it's in your name. the game is not going to let you die” and jimi like “you really think so? aw thanks man” neither of them knowing that dying as a life player in this game is literally like in the job description. (ok. i kind of feel like i’m letting jimi down by basing his story so far around other people.. but this is just for fun and i can always change it later)
(also i could easily have put tangoe and jimi as doom players too but for the fact that i don’t think they necessarily see through the game as much as scot does (or at all). and so life it is.)
feel free to ask me questions abt them!!! i have so many thoughts about this bro 
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lethby · 4 months
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What's wrong with lesson 16 (everything)
A list by yours truly, who is about to collapse if she doesn't vent about it (TW: opinion lmao)
⍣ ೋ The time-travel shit
LITERALLY WHY
It creates so many problems and plot holes that could easily be avoided for no reason.
We leave everyone behind and it's never even addressed?? THEY'RE WAITING FOR US???
Barbatos, supposedly the one that cares about balance and timelines, just goes "well you're stuck here and I literally erased the other MC, good ending :D"
He told her "don't run into anyone" and she decides FIRST THING to head where all the noise is coming from, not trying to hide at all
⍣ ೋ No consequences whatsoever
It's awesome to know no one cared about MC dying
Sure, she's "alive" now, but everyone moved on so quickly??? Even Mammon, who was in the verge of a meltdown.
And it's all because we're Lilith's descendant how convenient
Even Belphie, our murderer who has hated humans for MILLENNIA, had a major switch up at this
Also, the brothers begin to completely disregard MC by treating her like Lilith
Look I understand, it's your dead sister and you miss her, BUT MC IS NOT HER. SHE IS HER OWN GODDAMN PERSON
But the worst part is... MC IS SO DAMN CHILL ABOUT IT
Even if she technically isn't the one who died, you'd expect some kind of uneasiness coming from her, SPECIALLY AROUND BELPHIE
Words can't express how much I hate it
⍣ ೋ Solution
I'm gonna make the devs a favor and fix their game
REVIVAL
MC JUST REVIVES FOR WHATEVER REASON (Lilith's will, the last remnants of her powers, Barbatos' precautions...)
Now you don't have to worry about too many plot holes, focusing on just one timeline
Also this allows her to remember her death, making her trauma more intense and veridical
I know it sounds crazy but if they could pull off lesson 16, they can pull this off
Make the brothers indecisive
They got their little brother back, but at what cost?
Everything is fine now, right? But it's not. MC is not "fine"
Make them conflicted between taking MC's side and comforting her but also welcoming Belphie and make up
MAKE MC UNCOMFORTABLE
I can't stress enough how important this part is
Give her TIME to evolve, develop as a character, and understand her feelings
She wouldn't want to be around Belphie, at all
She might not even wanna be around the others, seeing as they treat her like nothing happened
Make her upset, confused, feel like she doesn't belong, ANYTHING
MAKE HER GO THROUGH THE STAGES OF GRIEF
In fact, if you want to make her relationship with Belphie nourish, you can do that too by not just hey lol I killed you but I'm good now
Make her have nightmares
That's it
Make Belphie notice the dark circles under her eyes and the way she avoids him, then discover she has nightmares
The "now" Belphie could feel guilty
He might try to comfort her, only for her to shy away in response
Seeing as his apologies don't work this early into the trauma, he could enter her dreams and chase those nightmares away, every night, sacrificing his own sleep
THAT is a dynamic I want to see, personally
This could have been done with or without the time-travel, btw
In the time-travel, though, I was also missing some grieving from MC
Remember when I said to make the brothers conflicted? Make MC suffer more too
She wants to go back to her time, her universe, her family. They're waiting for her
But she also doesn't want to leave behind these demons, which have just found peace and happiness after a long time
Here's the catch, No matter what she chooses, she's forced to live her life regretting whatever decision she makes, since she can't make everyone happy and one side must suffer inevitably
An MC going through a heavy trauma and eventually (and slowly) overcoming it would just click with so many players
⍣ ೋ Conclusion
To me, the game didn't fully explore the feelings that going through that experience would bring for everyone, even if the idea itself was interesting. No, more like it didn't WANT to. Making MC go through all that would mean a lot of character development for a big amount of characters and little romance, which is what the game is about.
However, if you can't make that sacrifice, don't settle your game in a world rich in lore. And honestly, with all the explanations and back stories, I don't think obey me! is lacking on that. More so that, even if they were fully capable, they didn't want to go through all the trouble. Remember we're coming from an already fucked up scenario that took a lot of chapters.
Finally, this is just my opinion based on my experience. Of course, you don't have to agree with me in any way.
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I have to say, that was relaxing lmaoo
Anyways, since I really like this idea and I've seen several people do it, I'm gonna make my own fanfic exploring how I think lesson 16 would have turned out realistically, hope you stay tuned!
Lethby ༊*·˚
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OC Incubators: TTRPG Design for Making Cool Little Guys
I've been thinking a lot about why some people like to play Certain Games and how that intersects with action figure style play and the desire to make your own little blorbos.
What is it about Certain Games (which will not be named so I don't go down a rabbit-hole of breaking apart that game's design lmao) that really gets people's sitting down and just making a whole bunch of cool OCs? You know, your zany wizards, sexy demony bards, and all of that.
So, I've talked a lot about this with some people (shoutout to @temporalhiccup), and I'm not the only person to be thinking on similar wavelengths (check out this fun read by @sprintingowl), and in those discussions and in that reading, I've put together a few what I think are Key Ingredients for making ttrpg that is also an OC incubator. At least, in the sense of how I would want to do it.
So first, what is an OC Incubator? My definition is basically any sort of semi-sandbox/open ended game where you make your own cool character and then go do cool things. Along the way of doing those cool things, you come up with cool stories and have your OC evolve in even more cool ways. Cool, yeah?
Here are the key ingredients I've identified for the incubator stew (store bought is fine);
Character Options
Character Potential
An Inviting Sandbox
So let's break these down a bit more below;
Character Options
Character options is the most straightforward of the points. You need interesting and fun options - building blocks - for the players to craft their little guys from. Options that are exciting and easily communicate their core identity quickly.
A lot of this is walking a fine balance of providing enough options that making a choice is exciting, but not too many so as to be overwhelming.
But ultimately, these options are there to hit the dollmaker, picrew, character customization screen, itch. It should be fun to make all those decisions.
Aside: I gotta do more stuff with lifepath systems.
Of all the main ingredients to our incubator, character options are probably the easiest to come up.
Character Potential
This is where things start to get a little more complicated. Potential is all about aspiration. It's less about being able to get to that point, but more about "oh wow, look at all these extra things my cool OC could do".
These options are something to look forward to, something to think about. Neat cool extra doodads for making your cool little oc even cooler and expand on your cool little oc's story like milestones and growth.
In a lot of ways, these sorts of options are just an iteration of the initial character options you use when making your character. These are probably going to expand on core elements of the character options (class or playbook abilities, etc).
Again, the key point is potential and aspiration. To make you think about the future of the character.
I think, ideally, a game is intrinsically rewarding to play. You play it because its fun, not to get some sort of external reward. Play to play. But it also can be fun to put some carrots on the stick.\
As a treat.
Inviting Sandbox
The setting and premise of the game needs to invite players in. It's the big fancy dollhouse for all your cool toys. There needs to be space to play in it, but also there needs to be something to still play in! Some games are operating at an advantage: with well established settings that have been around for years and/or using a setting that utilizes tropes and ideas that also have been established for years. You know. Elves and stuff.
But! You absolutely do not need a well established setting or play with well established tropes to make an inviting sandbox! The main criteria is that it is inviting. Whatever that means to you, go for it. For me, an inviting setting, one that would make me want to play around in, needs;
Enough foundation to guide the play. What are the major players and assumptions of the settings? Give me the overview and broad strokes first!
Enough space for the table to add to while they play in. If every thing is set in stone, then what are we playing in this sandbox for? You need some sand to sculpt! Put some sand in your sandbox!
I could spend a lot more time talking about settings, sandboxes, and how it all circles back to anti-canon, but that's a story for another post.
Mixing It All Together
So, with those ingredients identified, how do you go about layering them all together? How should they interact with each other? And the easy answer is "I don't know, figure it out."
But also, I don't entirely know. You gotta figure that out for yourself. That's part of the design process. I don't think there's one singular way to "design" around getting people to have fun whipping together some cool OCs and then playing around with them together. In many senses, you can do that in practically any game. But for some of my current projects, I want to try keeping the three ingredients in mind as I write the games (particularly Furry Crime Game), and see what happens. Maybe it'll end up hitting the notes I want it to - crafting a game that makes the players constantly rotate their cool little guys in their mind - maybe it'll end up being something else. I dunno, real Ms. Frizzle hours: Get messy, make mistakes.
Also, as I'm writing this out now, I think a potential fourth ingredient to try mixing into the stew is Player Investment. Time, creativity, emotional. It all feeds into the character and different games expect different levels of investment. Something to probably keep in mind while you hone your game.
I don't know how else to end this, except to say that I'm excited to experiment in this space. Maybe you are too?
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I'm actually not super into vampires which is wht I outsourced this write-up, so shoutouts to my wonderful partner for doing it for me :)
Genre: Post apocalypse fantasy
What is this game?:
Bloodbeam Badlands is a unique rules-lite TTRPG that seeks to tell heroic stories about magical badass sharpshooting vampires and wild desperate adventures in an over the top strange and deadly post apocalyptic wasteland that shines a new light on mythical fantasy by combining magical creatures from folklore and pop culture with the tropes of post-apocalyptic survival.
How's the gameplay?:
The gameplay is loose, basic and imposed checks are rolled during times of drama and conflict to decide outcomes, which means mechanics are usually most relevant in fights. You roll a number of d6 equal to one of your 3 stats (Guts, Guile, and Guise) and compare the lowest die result to one of your 3 sources, which are similar to stats (Blood, Bullets, and Burn), if the result is lower, you succeed.
This simple conflict resolution method is made more engaging with a few inclusions: first of all, your sources are fluctuating, you can lower or “spend” a source to automatically succeed on a roll, the sources can also be lowered as a consequence of failure, and act as a gauge for your survival. If a source goes to 0, you’ll start to face death or mutation. Sources can also be restored by a variety of unique means, such as feeding on blood or bartering for bullets. Each character also has their own unique “Vampiric Bloodline” chosen at character creation that has their own way to spend and regain sources and a set of striking supernatural powers, such as being able to manipulate the demiplane of shadows or being a vessel for phantoms.
Players also further customise their vampires with a unique, personalised gun with a set of magic ammo, like a shotgun with homing shells or a sniper rifle that injects werewolf blood into your enemies. Additionally, while exploring the wasteland, you can pick up items with unique narrative and mechanical tags and usually some sort of magic, some are even strong enough to have their own stats and sources.
What's the setting (If any) like?:
I am so biased, I am going to be honest here, I ABSOLUTELY LOVE THIS SETTING and am very excited to talk about it. The Forever Dawn is a vast, twisted post-apocalyptic wasteland with no end in sight, it gets its name from the blinding, burning, behemoth red sun that hangs omnipresently. The day never leaves and the night never comes. If the sun doesn’t burn you alive, the radiation will start to mutate and consume you. The players are vampires whose blood has been diluted and irradiated enough to leave the underground and search for blood on the outside.
The radiation and consequences of supernatural forces being mutated has left everything in The Forever Dawn, from the land to the people to the monsters, bizarre and twisted. Even the most common mortals of The Forever Dawn have strange mutations and unique features. The setting isn’t bound to just a burning desert, the book encourages GMs to set your campaigns in different environments warped by the apocalypse.
The setting does not have many established locations, the wasteland is too mysterious to be catalogued as such, and the lore usually comes in the form of sparse, unexplained plot hooks to give ideas to GMs or writers to build upon. Yet despite being largely vague and interpretive, the book still oozes with style and direction for the worldbuilding and goes in depth about not only what's in the world but about how the world feels.
What's the tone?:
Like I previously stated, the way the tone is communicated in this book is extremely effective, and lots of love was clearly put in. I feel like nearly every single piece of the text helps establish the tone, mechanical things like the stats being divided into snappy metrics of Guts, Guile, and Guise make you feel like you’re creating cunning and cool heroes, the examples of mechanics describe action packed scenes against mutant dinosaurs, and on the topic of mutant dinosaurs, my favourite example of the type of over the top style this game has is "Revolverface," a mutant t. rex with a flaming revolver cannon for a face. Which is just shamelessly cool and over the top enough to perfectly describe what you’re getting into.
But enough praising the writing, to actually describe the tone in my own words, Bloodbeam Badlands is wacky and over the top, balancing the fun of flashy action with the grimness of surviving in a world designed to waste you away.
Session length:
I’d say about 2 hours give or take, unless you're running full episodes in one session, then maybe 4 or so.
Number of Players:
The book lists around 2+ players and a GM, although it's worth considering there’s only 4 bloodlines in the base book
Malleability:
The rules are extremely malleable, the looseness gives opportunity to add and change mechanics as the GM sees fit, and the idea of sources can be changed or taken in a lot of different ways. It was designed with homebrew content in mind and has spawned a lot of cool third party and bonus content. Even if you stick by the source book you’re encouraged as a GM to create unique magic items and NPCs.
Resources:
As far as I’m aware I do not believe there is a sheet made for this game yet, likely a byproduct of early access.
Bloodbeam Badlands B-Side is a collection of new and third party content curated by the developer, licensing and logo information is also included.
Bloodbeams is a game with a great setting and a good game wrapped around it, it's definitely something worth checking out even if the gameplay isn't your thing, because the setting is just that interesting. It's a fun time for all you vampire enjoyers
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cheapshrimpysheep · 1 year
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First Date - Ignihyde
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SUMMARY: What would your first date with Idia be like? I know first dates might not go so well, but let's pretend this is different. ;) In Ortho's case, you are more like his new older sibling because Idia wasn't available. (He didn't want to leave his room -.-) Not a romantic date. Actually, he acts a little like your matchmaker with his older brother.
CHARACTERS: Idia Shroud & Ortho Shroud (Platonic)
TAGS: Fluf; GN Reader; Flirting; Kissing
WARNING: None, I think. I think that in this one I don't give spoilers, so none I can remember.
WORD COUNT: An average of 650 words per character.
Heartslabyul / Savanaclaw / Octavinelle / Scarabia / Pomefiore / Ignihyde / Diasomnia
COMMENTS: The thing is I didn't wanted to just have Idia in here. And i remembered Ortho talking about wanting to go on an amusement park but Idia don't wanting to go and me thinking like "Awww, I would go with you, Ortho."
I hope you enjoy ;)
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I hope you don't mind having a nerdy date in Ignihyde. Because a first date outside among the normies is out of the question! Οχι! (No in greek)
However, you will not spend time in his room. For too many reasons, but the main ones are: A) Idia knows spending your first date in the bedroom is the stupidest, most absurd, most insulting idea! I mean, you guys could have dates in his room if the relationship progressed, but for a first date? Absolutely NOT! And B) His room is a total mess. Fortunately: Him being the housewarden + The rest of Ignihyde students being also shut-ins = Him being able to find a good room where nobody bothers you two.
He found an empty room and used technology to decorate it. AKA: Do you remember that magical projector you use on the guest room? Basically the same cause he's a lazy boy. But at least the bean bags and the consoles were real.
He ordered food. Come on, he won't even try to cook, he knows how much he sucks at it. You like pizza right? He asks for your favourite. Ortho told him what it was. He registered all the information about your tastes, preferences, allergies, etc. He also bought your favourite drinks.
It is a really comfy room. The only lights were the RGB around the room. Blue and pink at the moment. And if you smirk at him, like a for a shut-in, you know how to set the mood look,his hair will turn the same colours of the room. But since he knows you have a crush on him too, he's in his confident mode. So he'll smile at you back. And that is going to make your heart skip a beat.
It's probably the chillest first date you could ever have. You two will sink into beanbags and play co-op games while snacking. You'll literally be his player 2. Great chances that you’ll make a mistake or having difficulty at some point in the game and he’ll mess with you and make fun of you. You will pick up one of the cushions around you and throw it at his face. “O-oi! Don't tell me you want to start a pillow fight just because I'm commenting on your lack of ski-” Another hit from you!
“Don't tell me that you're pillow fighting skills are that low you think you can't compete with me." You'd tell him and bring out his proud, competitive side. The flames in his hair get excited, like himself and he starts attacking you with his own pillow. However, he won't use his full strength. The last thing he wants is to hurt you.
But that doesn't stop him from winning the battle with his wits... and foul play. Tickle you! If you say it's foul play, he'll say you sneak attacked him first. He will only stop when you surrender, lying on your beanbag chair with him practically on top of you. When he realizes that, he'll blush, just like the ends of his hair. But since you don't show yourself uncomfortable in that situation, he wouldn't get up either.
“I can't believe you got me into a pillow fight.” He'll tell you, that deep voice of his. “How childish.” But you can see him smile a little. And you feel like teasing him a little more: “I wonder what else can I got you into.” You did it, his hair was all pink now, a bit like his face. But remember, since he knows you like him, he is much more confident. He smirks and bring his face so close to yours that your noses are practically touching. “You would like to know wouldn't you? Go on.” and he speaks in an even deeper voice “Try it.”
If you kiss him, you will feel him return passionately. And you'll feel the two of you sinking into the beanbag.
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You ran into Ortho in the courtyard. When he sees you he closes his eyes in a smile, but you had seen his slightly sad expression moments before that. You ask what's going on, but he doesn't want to bother you with it. Then you insist a little more, saying that he can tell you, that he's not bothering you at all.
Then he tells you that a travelling amusement park is coming to Sage's Island and he really wants to go with his older brother, but Idia doesn’t want to leave his room. Instead, he suggested to code up a VR amusement park. But that would defeat the whole purpose! And he says he'd really like to go to that park, because he's never been to one.
“Aww... Would you like me to go with you?” you ask. He looks at you with sparkling big eyes “Really? You would come with me?” Knowing the students at that college, you wonder if he didn't know from the beginning that you would offer to go with him when he told you that story. But honestly, who cares? He is so cute!
You agreed to go pick him at Ignihyde, and then go to the amusement park. But when you arrive, he looks different. His new gear is similar to his Athletic Gear, since he have "normal" feet instead of his regular floating ones. Idia made that new gear, partly because his little brother asked him to go with feet like the other visitors, and because he wanted to make sure Ortho went with a body that could handle the rides.
“You should come with us Onii-san! Are you sure you really don't want to come?” Despite this last attempt, Idia will continue to say no and tell him to have fun with you. “Aww...” Ortho does that smirk with his eyes “Not even knowing that Prefect comes with us? I was pretty sure that would convince you.”
If you ask why he’s saying that, the ends of Idia's hair will start to turn pinker, he’ll say it's nothing, say one last time for you to have fun and hide in the room quickly. Oh well. Ortho is REALLY excited to go, so he practically pulls you along the way.
This boy is so happy to finally go to an amusement park, even though it's not with his brother. If you're not afraid to ride the rides, you're super cool. But if you are afraid of something he wants to ride, he will try to convince you to ride with him. He'll even tell you the low probabilities of you getting hurt. If you agree, he’ll be very grateful. If you're still scared, that's okay, he understands. Also, he is able to read your vital signs and he won't insist you do something you don't want to.
It feels so good to see him so happy. He will ask you if you had fun and that it's a shame Idia didn't go. “He's always so excited to be around you.” he lets it slip, “accidentally”. You ask him to explain it. “Well, I know he always looks scared and uncomfortable but you've seen him smiling, right? One day when he was talking to you, I checked his vitals. His heart beats faster, but not the same way it does when he's anxious, his body temperature rises, his blood pressure drops-” He stops for a moment, and looks at you with that smirk in his eyes “Similar to what's happening to you as I talk about him.”
Even if you don't blush much, he can still read your vitals. “You should take the first step.” He says to you. “Because we both know my brother doesn't have the courage for that. And I'm 97% sure you're not going to regret that. After all, your vitals are almost the same. And according to my research, that can only means one thing.”
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If you would like to read more from me, you can find it in my pinned post: INDEX
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jaegeraether · 9 months
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Sunsets and footballers (Part 33)
Lucy Bronze x Reader (31) & Alexia Putellas x Character (5)
Masterlist (other parts here)
(Only a little piece of Alexia in here...)
((**Any theories on who Joe is, send me a DM xD**))
YFN woke around 8:30am, having a decent sleep after her long day. She’d slept the best she had done in a week, and the only explanation was the warm right-back who was now gone. It was a disappointing feeling, waking to feel her not there, yet was superseded by the feeling of peace and security that came with the conversation she’d had the night before with Lucy. Lucy. She’d be halfway to Barcelona by now. She rolled over and could still smell Lucy there as if she’d only left a few minutes ago. She must be so tired, she thought, hoping she’d be able to sleep on the plane.
She woke and had her shower, letting herself chuckle a little at Lucy’s blue toothbrush and made her way out to the kitchen to find a note from Lucy on the kitchen island.
Good morning, little one.
You have no idea how difficult it was to leave you in bed this morning.  
I ordered breakfast for you for 9am. I hope I got the timing right and they don’t wake you up.
Have a great day, please; I know I will now that I’ve seen you.
Remember: I won’t have a phone until the end of today or tomorrow… and please also remember to cancel the company car.
PS: I love you, and don't worry, you were too tired to talk in your sleep last night.
Lucy x
God, that woman. She pulled the piece of paper to her chest and held it there, unable to contain her smile. She looked at the time. It was almost 9am. Lucy knew she only slept seven or eight hours a night and had, of course, timed it perfectly.
She checked her phone and the first thing she did was respond to Joe.
Joe: Which do you like best?
Joe had sent a few links to cars.
YFN: I’m sorry, Joe. Please disregard. No need for a car. Do you have time for a phone call this morning?
Joe: Copy that. I’ll call in ten.
She went back to her other messages and emails which mainly concerned the edits that her colleagues had done. One by one, she approved them to be posted to social media. This first round had been a test for many things, one being the editing following the collection of footage at the games. She’d expected there to be some need for notes or changes, but she didn’t find any. Joe really had chosen some talented individuals.
Lumos group chat: YFN: Morning all! First round was a success! Fantastic job, everyone. The footage we’ve collected is remarkable. I’m happy for all of these to be posted today. As for the interviews, I’ve reached out for players approval and will post them once I have them.
Again, fantastic work, and a reminder to ensure we’ve sent the personal videos and photos to the players for their own use.
Our goal for next round is to post real time recordings of the game, goals and significant events.
Any suggestions, feel free to let me know!
The group chat started responding eagerly as a knock came at the front door. YFN jumped until she realised it would be breakfast. She checked through the peep hole before she collected it.
Lucy had ordered her an acai bowl, juice, and more of the banana bread she’d loved from last night. She dug in, hoping Lucy had a chance to eat before training. Her phone started buzzing and she dropped her spoon to pick it up.
“Morning, Joe.”
“YFN! Good morning, how are you after yesterday? I imagine you slept well.”
“You’re not wrong there!” She laughed. “It took a lot more out of me than I realised, Joe! But on a positive note, I think it was a success.”
“I think you’re being a bit modest there! I’ve seen everything and I’m beyond impressed. Whatever you’ve done to prepare all week was excellent, just excellent! And your interview with the Arsenal and Man City players? Brilliant. I know it was thrown at you last minute, but I really liked the way it was more of a casual conversation than asking generic questions. It really brought out the characters of the players.”
“Oh, I agree. Even if I did have time to prep questions, I still would have let them talk about what they wanted and just steer them ever so gently within the lines we wanted. I’m also a big fan of interviewing multiple players at once. They bounce off of each other well, even if they are opposite teams.”
“I was going to mention that! It’s the first time opposition players have been interviewed after a match together, yes? I love the dynamic. As for the other footage… I want to scale this up already. Did you want to talk about extra people to cover more of the games?”
YFN could hear that Joe was excited and knew that she’d give her absolutely anything she wanted. But that’s not what this conversation was about.
“Actually, Joe, I wanted to talk to you about something else..”
“Fire away, anything you want.”
YFN explained her meeting Mark at the charity event, about the photographer with Mark at the game last night, and then how she was followed. There was a long period of silence at the other end until she sighed.
“I knew this would be an issue, I just hoped it wouldn’t happen until later on.” She admitted. “Firstly, they won’t hurt you. Think of them as paparazzi. Mark is competition of mine when it comes to business, and he uses his PIs to try and get controversial gossip to undermine my business and partnerships. Saying that, I’d really like to apologise to you for putting you in this situation. Like I said, I hoped we’d be much more established by the time they came after us.”
“That’s a relief to hear, Joe. I’m glad they’re just that and not lunatics. I’ve dealt with too many of those lately.”
“Yes, yes you have.”
YFN hesitated. There was still an unanswered question there. “Joe… what did Mark mean when he said you would bring controversy to the business if people knew you were involved?”
She knew it was a personal question, and fully expected her to respond by saying he was lying. But she didn’t, because she was Joe and she was an honest woman. YFN trusted her.
She gave another heavy sigh. “Okay… okay. I think you need to know. It’s going to be much easier to explain in person. Are you able to get on a flight to my house tonight?”
She wasn’t expecting that. She didn’t care where she lived, she would go. Half out of curiosity to meet the woman, and half for the mystery. “Of course. I can fly from London or Birmingham.”
“Okay, if you head back to Birmingham today, I’ll have my assistant send you flight details for a flight out of Birmingham tonight. You can stay with me a few days. This will be good to fully discuss our future plans together and lay bare my hand. I have to go into a meeting now, but I’ll see you tonight, YFN. Great work again!”
The call ended after their goodbyes and it just left YFN even more curious. She truly didn’t know the woman, and the next few days would certainly be interesting to say the least.
“Lucia.” The teasing voice came from behind.
Lucy turned around as Alexia wandered over to her at the stretching station.
“Why are you smiling at me like that?”
“Because I think your London trip went well, si?” Alexia held that teasing expression. She wasn’t wrong. Besides the long day and minimal sleep, she had been in the best mood she had been for days. Alexia stepped forwards and slapped her face lightly like a proud adult. “The grin is back.”
Lucy tried to get rid of it, but she just couldn’t. If anything, it got wider.
“Thank you for your help, I definitely feel a lot better.”
Alexia tilted her head, giving her a cheeky look that seemed to assume sex had made her this happy. Lucy rolled her eyes at that. They’d definitely gotten a lot closer in the past few days, having supported each other through their relationship issues. “It’s not what you think.”
Alexia’s expression said she didn’t believe her one bit. Her head stayed tilted, her expression cheeky and knowing, and her lips remained a more subtle version of the Cheshire cat.
Lucy laughed and shoved her lightly. “I promise! We just talked and sorted everything out.”
“You feel better?”
“Oh, yes. You get to meet her in six days when she comes to Barca.”
“I look forward to meeting her..”
It made Lucy happy to see Alexia smiling. “And how goes your woman?”
Her smile faltered a little. “We have training-”
“Don’t you back out now. You had a plan.”
“Si, si. But we need to train and the game is Saturday.”
“Saturday afternoon.” Lucy clarified. “So there’s no reason you can’t go on Friday night..”
Alexia thought on it for a few seconds.
“Alexia, Lucy!” Jonatan reminded, pointing to the mats.
They took the hint and began stretching themselves out, both starting with their bad knees. Lucy’s felt much better after YFN had massaged it the night before, and she swear she could have come just from the release of pressure and feel of her hands on her. If only they’d wandered further up-
She caught herself and made herself stop. She was at training. She looked at Alexia who was now rolling her calf and thinking still.
“Would you like me to come?”
Alexia turned to Lucy, surprised. They didn’t usually do things together like that unless they were in a group, but perhaps it was time for that to change.
“Okay,” she said after another few seconds of thought.
“We won’t get drunk or do anything stupid. We’ll just go and have a chat and dinner and see if she turns up.”
“She…might not.”
“And that’s more than okay. We’ll have a good little date out, regardless, yeah?”
“Okay, Lucia. But only if you tell your girlfriend so she doesn’t break her phone if she sees photos.”
Lucy gave a sheepish smile. “She’s a lot better with her emotions than I am.”
“She sounds perfect for you.”
“Are we talking about YFN?” Kiera asked as she walked over and joined in.
“Si.”
“I haven’t met her yet, but Leah says they’re pretty adorable together.”
“I’m right here.” Lucy reminded.
“I know.” Kiera said, giving a little head pat. “But it’s more fun to talk over you.”
Lucy appreciated their relationship and how there wasn’t any jealously, they truly did want the best for each other.
“Are we meeting her this weekend?”
“Who are we meeting this weekend?” Mapi asked as she and Ona joined their ever-extending stretching line. Lucy looked at Ona who seemed curious at their conversation. She hadn’t had the opportunity to talk to her yet as she had arrived late, but she would. She made sure to give her a little smile, knowing it wouldn’t make up for how distant she’d been the past few days.
“Lucy’s girlfriend.”
Ona pouted. She wasn’t unaware of her because she must have seen Lucy’s posts on Instagram, but she still couldn’t help the look of disappointment on her face.
“She’s coming this weekend?” Mapi asked, completely unaware of Ona’s feelings next to her.
“Si,” Alexia said, sharing a look with Lucy that said she’d also noted Ona’s expression. Alexia changed the topic back to their strategies and training, a smart Captain manoeuvre around the previous topic.
YFN received her flight details not long after she’d finished her breakfast. Joe was definitely efficient. She was originally worried at her late flight time, 7pm, until she realised where it was to. Edinburgh. If she’d driven, it would have taken her over eight hours, so she appreciated the flight. Realising she had time to spare, she took her time to shower and pack up before messaging a few fellow Aussies about popping by.
Caitlin: See you soon, chicken! Warning: Kyra seems eager to see you. She’s in her annoying mood.
Erin Cuthbert: All good to pop by, bring snacks and Emma will fall in love with you.
Mackenzie: See you soon, I’ll let the girls know.
Caitlin had introduced YFN to Mackenzie Arnold, Captain of West Ham and goalkeeper of both West Ham and the Matildas during their dinner, and she hadn’t had a chance to see her play during the round so she figured she’d stop by to network and become more of a regular around the players.
She stopped by Chelsea first located south west of London at Cobham as it was the closest. Erin was right, Emma did appreciate the snacks, though she had to sneak some to the players when she wasn’t looking. She had a good catch up with the players and before that, she actually had a fantastic conversation with Emma Hayes. Emma was the manager for Chelsea, notorious for being hard, yet caring for her team. She was one of the best managers in the sport and had led the team to four consecutive WSL victories. When she spoke, it was slow but so excellently worded that everybody stopped to listen, including YFN even as they were alone on the sidelines.
“What you’re doing is so important for these players.” Her accent was rich and unapologetic. “I can’t say I’ve met Joe but I’ve heard of her, and she’s going to be the best thing to happen to this sport in a long time. If she’s chosen you to lead the way, then I know you must be excellent at what you do.”
YFN took the compliment with a smile. They’d been standing on the sidelines, Emma pointing out how they trained and worked strategies and weaknesses. It was all so interesting to her, and she assumed that Emma had appreciated her interest and questions from the compliment she’d just given her.
“I appreciate that, thank you Emma. You don’t think my lack of knowledge in the sport is a weakness?”
“Nah, not at all. I think that’s one of the reasons she chose you. You bring a new perspective. I saw the interviews you did with the other teams, Arsenal, United and such. They were a breath of fresh air to be fair. I’m sick of arguing with media.”
YFN chuckled. “Are they that bad?”
“Oh, sure. And just asking stuuupid fucking questions.”
Emma yelled advice at one of the players across the pitch who put their hand up in acknowledgement.
They spoke for a bit longer, really getting into some deep-seeded issues with media, and needed improvements for the womens game when one of the assistant coaches blew the whistle. Training break. Somehow, Emma had been so inspired by their conversation that she suggested YFN talk to the girls before they had a debrief. She obliged.
YFN had met most of the girls: Millie Bright, Erin Cuthbert, Hannah Hampton, Zecira Musovic, Jess Carter, Niamh Charles, Fran Kirby, Jess Fleming, the list goes on. She was actually quite surprised to see that she only hadn’t met a few of them. Emma gave her a lovely introduction and YFN made herself comfortable on a stool up the front as she dove into a conversation with the group about media and how to make them more comfortable. They had a lot of suggestions, even Emma looking impressed at their eagerness. They spoke for a good half an hour before YFN wrapped it up before it turned into too much banter and ate into Emma’s time. She’d written a lot of notes down and made sure to tell them to message her or come over for a chat at a game anytime.
With that, she took her leave for West Ham over at Chadwell Heath by 11am. Mackenzie was the first to greet her as they were on their lunch break. She was much taller than YFN who had to reach to the sky just to hug her, but she bent down for her.
“I’m used to it with this one!” She’d said, pointing to Kirsty Smith, her partner. Kirsty was Scottish and they’d been dating for over two years. Mackenzie had that sarcastic, Australian sense of humour YFN missed, though she was so soft around Kirsty. It made her think of Lucy.
They let her join for lunch, introducing her to the staff and players. YFN made sure to say hello to their manager, Rehanne Skinner for Emma just as she’d requested. There were only a handful of female managers in WSL, Emma had pointed out, and they supported each other. She also mentioned that Rehanne was a great manager, which was a big compliment from her.
The West Ham team seemed a lot more relaxed than the Chelsea environment, all with their own ambitions and goals. She was introduced around, having a good chat to the team and enjoying her catch up with the young Riko Ueki again who seemed excited to see her. Her most entertaining conversation, however, was with Hawa Cissoko who was a strong French and Malian defender, and notorious for her red cards. She was very vocal about racial abuse and asked YFN to bring awareness to it when possible.
YFN loved the dynamic of the West Ham team, there was such a mix of different nationalities and personalities and she especially appreciated Mackenzie and how she took care of them like a mother bird, especially the shyer players like Riko who was introverted and still a little shy speaking English at times. After joining them for their Subway lunch, and talking around the group for just over an hour, she was off to her final stop.
Her Arsenal girls were at the end of their training day, definitely slowing down and ready for the day to end. Kyra, however, was as young and eager as ever, especially when she saw YFN. Jonas drove YFN down to the field in a golf cart, dropping her off and she barely exited the vehicle when the young midfielder landed on her back, limbs wrapped around her like a spider. YFN was only small and barely managed to stay upright.
“I was told you’re in an annoying mood.”
“That’s rude.”
YFN laughed and hugged the limbs around her. “How are you, little sis?”
“Great! Can I ask you a favour before the girls get here?” She asked into her ear, her chin resting on her shoulder.
“Sure, mate.”
“At the game this weekend…can you ask for Courtney and I to be interviewed together?”
YFN paused. She hadn’t even thought about interviews yet.
She continued. “I don’t care if it’s in a group of us.”
“I can do just you two alone..” She offered. Thinking about it, it would be good to do a young player interview, and then a similar one with older players like Kim Little and Aileen Whelan.
“Can you?!” She squeaked and dropped off of her back as Katie jabbed her in the ribs.
“Chicken!” She was enveloped by the girls.
“Ew, you smell like Chelsea mate.” Caitlin said, scrunching up her nose fakely. YFN rolled her eyes.
“Calm down, mate.”
“We’re pretty much done with trainin’ today,” Katie said as she swung an arm over her shoulder and pulled her along as they began walking back towards the building. “I spoke to Kim and the girls are all keen for a chat.”
Although she didn’t have a favourite team, it was becoming more and more difficult not to as Arsenal had a lot of her heart. The players were all so free to be themselves, and she knew a lot of that was due to Kim and Katie who were the leadership within the team. They made sure it was a safe space and everyone could not only work hard but have fun also. Her chats with the group was more like a night out at town and she had to steer the conversation back to relevance a few more times than with the other teams that day. They all got along well, yet they all also had their little clicks that overlapped a lot. Beth and Viv. Beth, Jen and Steph. Katie and Caitlin. Caitlin, Steph and Kyra. Kyra and Alessia. Alessia and Katie. Alessia and Vic. She was caught unawares by Leah also being there, though she knew she shouldn’t have been surprised. Leah was already back up and running with the team, just not training fully yet. When she saw YFN, she came over for a polite hug and a few pleasantries. YFN could see she wanted to talk about Jordan, but they were too swamped by the eager girls wanting to talk to YFN about interviews, photos and such. She gave her an apologetic smile and made her way around the group for a few hours, or to be more precise, she sat in the same spot as the girls rotated through.
By 2pm she called it, saying goodbye to the team and collecting more than a few hugs on her way out. Her favourite though was the little head taps by Steph.
YFN was loading her work bag into the car when she heard a voice behind her.
“Do you think she’d be mad if I stopped by tonight?”
She turned around to see Leah looking like she needed some advice. “Do you two not have a day to catch up organised?”
“This Friday..”
YFN understood all too well why she didn’t want to wait any longer. “Leah… talk to her. Just talk. If Friday is too far away, then ask her for something sooner.”
“I don’t want to push her. Besides, you can be mediator tonight? That will ease tension a little.”
“Ah, that’s why you’re asking me. Well… I’m not sure if she’d be mad, however I won’t be there tonight.”
“Oh! Spain already?”
“No, Lucy was here last night. Edinburgh actually.”
Leah’s eyebrows shot up. “Lucy was here last night?!”
“Just for a few hours.”
“That’s why you look so happy.” She smirked.
“Don’t do that.” She laughed. “We just had a few things to sort out, as you know.”
“All sorted?”
She nodded. “Better than ever. I’m going to Barca on Friday.”
“What time are you flying out tonight?”
“7pm?”
“Okay… okay I can wait until Friday. I don’t want to mess this up.”
YFN gave her a supportive hug. “You won’t, Leah.”
YFN’S bag was packed for a few days, the peace lily Lucy had gifted her was watered, she’d cuddled with Blu and was just sitting down to an early dinner with Jordan as there came a knock at the door. They looked at each other confused. YFN shrugged and got up. She checked through the peep hole and sighed before opening the door.
“Turns out I can’t wait until Friday…” Leah said apologetically, a bouquet of flowers in her hand.
YFN bit her lip, thinking, and then stepped to the side. She wondered what Jordan’s reaction would be. Leah stepped in slowly and YFN closed the door behind her, leading her to the dining table.
“Who was it?” Jordan asked and turned around, freezing on the spot. Her eyes widened. She hadn’t expected that. Leah stood awkwardly with the flowers and YFN wanted to disappear.
“Uh…” Jordan struggled to find words.
YFN tried to break the tension. “Do you like ravioli, Leah?”
Leah nodded. “Yeah.”
“Okay…I’ll get you a bowl.” She looked at Jordan and gestured to Leah as if to say ‘be nice’.
“They’re pretty.” Jordan said.
“They’re for you.”
Jordan stood and YFN watched as she walked over and took them from Leah, their fingers softly grazing over each other. Both reacted physically to it. “I’ll put them in water. Take a seat.”
Leah sat down as Jordan went to the kitchen to find a vase. “What’s she doing here?!”
“I don’t know.” YFN whispered back. “She said she couldn’t wait until Friday, remember?”
“What am I supposed to say?”
YFN looked at the clock. “We need to go in thirty minutes, can we just talk about football, then you two can do all the talking you want without me.”
Dinner was mainly talking about their days, and YFN’s experiences around the different clubs. It started off awkward, but definitely became a lot more casual. Like roommates having dinner. YFN didn’t realise, but Jordan appreciated her there for the awkward part. Now when she dropped her at the airport, they would have avoided most of that.
Leah helped Jordan clean up, working together at the sink to wash and dry as YFN collected her belongings for the airport. The car ride was funny, Leah in the back listening silently to Jordan telling YFN to be safe and message her if she needed anything. Jordan had been extra protective since hearing about Mark and his friend, as well as Kristie being a maniac as per usual. Leah hadn’t seen that side to Jordan much, and she listened with interest. They dropped her at the airport and YFN gave Jordan and apologetic look before she hugged her, whispering in her ear.
“She loves you, Dory. Just be patient and be honest with what you need, okay? I’m a phone call away.”
Jordan’s hug tightened, nodding into her shoulder.
“Also, if she doesn’t sleep in your bed, she’s more than welcome to sleep in mine.”
Jordan scoffed and pulled away with a grin, slapping her arm.
“What? You have needs.”
She turned to Leah and gave her a hug and Jordan jumped back into the drivers seat. “She’s just as nervous as you are, Leah. Communicate, okay?”
“Thanks, YFN. Fly safe.”
“You’re welcome. And I’ll definitely try.”
The flight was short, barely an hour, and unfortunately it was too dark to see Edinburgh as they descended through the clouds. YFN hadn’t known what to expect once she arrived, the only note in her flight details being ‘private car hire to meet at airport.’ She exited with her smaller carry-on suitcase and immediately saw the sign with her name on it. The driver looked professional in his suit and insisted on taking her luggage. He introduced himself as David and was a polite, middle-aged gentleman who guided her into the backseat of the dark Mercedes before taking his place in the driver’s seat.
“How long is the drive?”
“Just over an hour, ma’am.”
An hour?!
“Do you know Joe?”
“I do. I’ve worked with her for quite a few years now.”
“How would you describe her?”
“She’s a smart businesswoman. A great mother. A role-model. A creative genius. She’s kind and very well read.”
“Did she…tell you anything about me?”
“Oh, I know all about you, ma’am. It’s wonderful what you are doing together. My daughters are still young and love playing football. We need this exposure, so they have a better pathway and more incentive.”
He knew all about her? What they were doing?
“Do you know why I’m here?”
David paused. “Yes, ma’am.”
“Is there anything you can tell me before we get there?”
“That’s really not for me to say, ma’am. It will all make sense when we arrive.”
What was this big secret?
They spoke a little more during the drive, YFN a little tired as they passed the 9pm mark. Eventually they turned off of the bitumen road and onto a long gravel driveway. She watched as a large estate came into view, still very much lit up, the warm lights escaping through the many windows of the large stone building. If she had to describe it, she’d say it was almost gothic, though repurposed to suit an English ambiance.
David stopped at the front of the steps leading up to the entrance. He insisted that YFN go ahead, claiming he’d take her bag to her room for her.
She walked up the steps, not knowing what she was getting herself into and as she raised her hand to knock, the door swung open. A man stood there, looking just as neat and tidy as David.
“YFN, lovely to meet you. Welcome. My name is Benjamin, and I’m the estate manager. Please come in.”
YFN smiled and introduced herself, entering and found her eyes were immediately wandering, looking up down, all around at the architecture of the place. Although an old building, it had modern refurbishments and she couldn't help but appreciate it, but also wonder at its cost. Where was she? Did Joe have some sort of link to royalty? Nothing else made sense. Until it did.
“You made it.” YFN turned to the voice she’d heard several times on the phone and whatever she was expecting, it wasn’t that. Her mouth physically dropped.
It all made sense now. The company. The secrecy. The controversy. The fact that they’d never met before. Why she’d hired her, a writer, in the first place, of all people.
Holy shit. It can’t be.
174 notes · View notes
dear-satan · 9 months
Text
league of legends
Leon S. Kennedy x fem!Reader
summary: You found a „cool” computer game for Leon and now you kneel under the table sucking his cock when he talks to his friends in the game
warning: +18 only, oral (male receiving), league of legends player
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Each of us needed something to kill time, to occupy our own thoughts. Especially Leon. After his missions he was quite often absent. His thoughts still revolved around all those events he preferred not to tell you about, so that you wouldn't worry too much. Therefore, as a good girl, you tried to find something for him. Some kind of activity that would allow him to switch off his mind at least for a while and somehow relax him.... And we're not talking about sex, because you practically couldn't get out of your bedroom, and you had to function somehow and do your daily chores eventually. Therefore, you created - in your opinion - a long list of activities that could interest Leon.... But as it turned out, it wasn't all that easy.
At the very beginning you tried to convince him to read.... As it turned out, your beloved scolded this idea with the argument that this activity reminded him too much of the paperwork he did after completing each mission.
Failure number one.
Another idea was to unleash the artist in him. You bought a set of crayons and paints and arranged them in front of him along with a blank sheet of paper. At first Leon looked at you with raised eyebrows but took a crayon in pink and started scribbling something. You already thought you had hit the nail on the head, but when you saw the pink stick it immediately all your joy evaporated.... In addition, he signed this stick with your name, sending you only a sly smile....
Failure number two.
And then it only got worse....
Morning physical activity? He has workouts at work, after all.
Baking or cooking? At his first and last attempt, you had to buy a new mixer and a set of plates.
Handwork? He gave up when he couldn't thread the needle.
Crossword puzzles? And what is he, an old grandfather with dementia?
The last thing on your list was computer games....
You searched the Internet for interesting titles and so it worked out that you decided on a game called League of Legends. It looked really nice, had a lot of characters and was quite popular. Installing it took you a few seconds while sitting Leon in front of the computer and persuading him to create an account.... Well, it took a little longer. But it worked. He played the first game, then the second and third. You watched with a smile as he controlled some archer and killed little red creatures.... However, you didn't anticipate one thing.
The game became a literal time-waster, making you feel a bit neglected. Leon was really spending a lot of time in front of the computer which slowly started to bother you.... And your poor pussy was crying because of the lack of attention. Whenever you would come up to him and ask when he would finish having a craving for a bit of intimacy he would reply "five more minutes, I promise" and then he would come to you when you were sleeping deliciously. This was also the case this time.
"Baby please," you moaned as sweetly as you could, kissing his cheek. Your hands wandered under his navy blue shirt wanting to get his mind working at least a little. "Can't you pause it?" you tightened your thighs. You had been walking around with a wet pussy since morning and had given many signals for him to fuck you, but nothing worked.
"I can't doll. Soon, I'll finish and come to you, okay?" he only threw you a quick glance and a slight smile as his fingers moved across the glowing keyboard. Not after you.
"No, not okay." you puffed out your cheeks and crossed your arms over your chest "Since when is a stupid game more important than me?"
Leon only opened his mouth wanting to say something which ultimately only ended with a shake of his head. You heard some voices in his headphones at which you just rolled your eyes, feeling completely helpless. But then your gaze fell on the table and an idea was born in your head.
You crouched down, pretending to find something interesting on the floor, and neatly crawled under the table, sitting perfectly between its spread legs. You then thanked God that Leon liked to walk around the house in just a T-shirt and boxers. You placed your hand on his massive thigh, scratching it lightly and then kissed it from the inside. Leon seemed to ignore your actions until your lips kissed his half-hard cock through his dark boxers. His gaze immediately went to your face with a questioning look, at which you smiled innocently.
"Something wrong baby?" you asked dumbly kissing his boxers again. You heard him draw in air quickly through his nose and his toes flexed. "Come on, keep playing pretty boy."
Leon sighed heavily and you, completely ignoring the fact that his colleagues were further along on the links, got down to business. You slowly placed kisses on his cock, to which he twitched under the influence of this pleasure suppressed by the material. Your nails dug into his skin from time to time which caused additional sensations. However, the real challenge came when you slid your cool hand under his boxers. You knew very well that Leon was not one of the quietest people in bed, especially when you were giving him a blowjob. That's why you squeezed his penis with satisfaction and started pumping slowly, teaching him a lesson for ignoring you and your needs.
When pumping him didn't have the desired effect, you tilted back his boxers releasing his ruddy cock. Pre-cum dripped from the red head at which you fluttered your eyelashes and slowly licked off the transparent substance purring quietly.
"Fuck..." Leon's muffled moan brought an even bigger smile to your lips and his slightly panicked explanation in front of his colleagues in the headphones motivated you to continue.
You placed a kiss on its glowing tip and finally put its entire length in your mouth. You sucked your cheeks while moving your head at a laborious pace, running your hands up and down his thighs. You heard his breathing speed up considerably and he moved nervously. His toes were flexed. You took it out of your mouth to run your tongue over its entire length. Your gaze fell on his balls, which you also decided to lavish attention on. You sucked first one, then the other while still attending to his cock with your hand. Leon's sighs were like honey to your ears, especially as the mouse clicks became more and more erratic.
"I'm sorry b-but-" he snapped, biting his lip almost to the point of blood when you put him deep in your mouth again until he felt the walls of your throat "I'm having trouble with the i-internet..."
His cock twitched in your mouth, heralding that Leon was close to release. You sped up your movements, pumping him at his base. With your other hand, you gently squeezed his testicles. Leon, unable to contain himself anymore, quickly turned off the game, the laptop and pressed your head against his pelvis spilling into your mouth. You began to choke on his cum until your eyes were streaked with tears and your cheeks were burning from the heat.
"Y-you are terribly.. Impatient." he wheezed finally looking into your broken eyes as you swallowed his semen. "Such a good girl..."
"I told you to stop this silly game," you rose to place a passionate kiss on his soft lips and in the process give him a taste of yourself. Of course he returned the kiss, but it didn't last very long. In one deft motion, he pulled you out from under the table and easily threw you over his shoulder, giving you a slap on the buttock. "Leon!" you squealed with laughter.
"Come on doll, now let's play a real game." he snorted, directing his steps toward the bedroom.
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SW - ALL TYPES OF LOVE WEEK
INFO
Star Wars: All Types of Love week is a fandom event of fancreations, lasting a week, that celebrates love in its many forms! Since we celebrate romantic love and familial love often, we thought it might be time to give an opportunity for other kinds of love to shine!
Inspired by the Ancient Greek Philosophers and their seven kinds of love, we aim to showcase those different, less celebrated loves. Rooting for the little guys!
HOW TO PARTICIPATE
No sign-up, nothing. Just create!!!
Post during the appropriate week and you’re good!
We welcome any kind of creation, as long as it is truly yours. Even old posts being reblogged is fine! Old creations deserve as much love as new ones.
Fanfics, fanarts, moodboards, fanvids, fancomics, banners, playlists… An epic fic or a 100 word drabble, an amazing painting or a stick figures funny scene- we love it all!!
WHEN TO POST
Wednesday 7th of February, 00h00 PST, to Wednesday 14th of February, 23h59 PST.
HOW TO POST
Post under the tag SWATOLW during the week the event is running. Add the tag of the type of love you are representing. 
Be sure to @ us so we can appreciate what you’ve made and put it in the round-up!
WHAT TO POST
Star Wars characters, places, animals, games… Be it from the movies, the novels, the comics, the shows like The Clone Wars, The Mandalorian, Andor or even your own OC, the important parts are:
It must be from the Star Wars fandom
It must be about Love and that love must be not romantic or familial
To get a better idea of what we mean by that, you can read more about the seven types of love here. In short, we want to give a chance to shine to:
Love of Friends #philia
Love of Strangers #agape
Love of Partners #pragma
Love of Players #ludus
Love of Self #philautia
You can post about any of these, at any time of the week. There isn’t a day assigned to each type. The point is to create without pressure and celebrate all the types of love we don’t often focus on! The more of these you depict, the more we will love you for it!
QUESTIONS
“I love my two clones who are bffs, but they are clones. Does their love count as familial?”
Well, the truth rather depends on your point of view how you present it.
Pairs like Fives and Echo, and Rex and Cody, are usually understood in canon and fandom to be family. They can be friends too, but we’d prefer to focus on other pairs for this event. Post another time. We’re sure people will love it.
Alpha-17 and Cody have a cross-generational friendship? As long as the way their relationship is described/shown isn’t the dynamic of big brother & younger brother, or father figure & son figure, it’s good!
Want to show off Waxer & Boil being two peas in a pod? We would love that! As long as it isn’t a ship or they, the characters, don’t feel like the other is kin in the way we understand it.
“I want to show my two Mandalorians who are Partners In Bounty Hunting, but they are from the same clan. Does this work?”
No. I’m sorry, but it does not. We consider clan to be the SW equivalent of immediate family, a close circle, so it’s not the right event for this. But it does work if they are just from the same house or faction!
“Can I do two Jedi who are teammates and lovers?”
You can show any characters (two, three, four…) having a relationship that is sexual and based on love. As long as that love is not romantic.
If what moves your Jedi is the sense of purpose found in duty, the common love for the Light and the wider galaxy, the playfulness and affection shared between bed partners, these feelings can be as big as the moon, and it is still fine!
That is the whole point!
Feelings can be enormous and serious and important and still not be romantic or familial.
But if it’s shown or implied that the relationship is romantic/familial or turning so at some point, that is not what our event is focused on.
We know people are a bit tired from the holidays and that Valentine’s Day is a period often rich with events, which is why we put these conditions so it can be as low-pressure as possible. The point is to rejoice in all the breadth and the richness of the human sentient experience of love. In the love of Star Wars. And in the love of this community.
Be civil and show goodwill to participants and spectators. Be kind. YKINMKATO. Go crazy! Be creative! Have fun!
Love!
@swfandomevents
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dalishious · 1 year
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My Five Biggest Fears for Dragon Age: Dreadwolf
Dragon Age: Dreadwolf is highly anticipated by BioWare fans. At one point, I would consider myself to be excited for it too, however, unfortunately the long wait with zero information about the game has only wrecked my personal anticipation. Will my hype return once we actually start to get some regular news about the game? Most likely. But until that time comes, all I find myself doing is just… worrying.
These are the five biggest things I worry about.
5. Big, beautiful maps of nothing
In both Dragon Age: Inquisition and Mass Effect: Andromeda, most of the open world maps are very… empty. Instead of creating an adventurous feeling of excitement to explore, it just makes travelling those maps a tedious task. Games like The Elder Scrolls: Skyrim or the new Baldur’s Gate 3 have open maps too, but those developers actually made use of their space with level designs. Skyrim is full of caves, ruins, etc. content to stumble upon. So is BG3, as well as introducing new dynamics to a fight depending on which direction you approach the encounter from. These games prove an understanding of how to best equip an open world concept that BioWare has only executed in a few maps across both their most recent RPGs. I do not want to see Dragon Age: Dreadwolf be yet another case of luscious forests where developers spent far too much time making look visually beautiful, and not enough time actually filling with game content.
4. Shoddy attempts at retcon
For those of you who don’t know what “retcon” means, it is short for “retroactive continuity”, and refers to the phenomenon of fiction introducing new information that is inconsistent with past information. The purpose is to revise old material. Dragon Age: Inquisition had more than one attempts at retcon that were terribly executed. For example, the player is told not once, not twice, but three different times—as if repeating it enough will erase all the extensive lore up to that point saying otherwise—that the Dalish get rid of their mages if they have “too many”. This is despite the previous games and extended materials showing that the Dalish practically revere their mages.
Now, not all retcons are bad. For example, in Marvel Comics, the superhero Karma’s real name was recently retconned to be Xuân Cao Mạnh, a real Vietnamese name, after spending years and years with the made-up Vietnamese name, Xi'an Coy Man. This is an example of how retons can be used for a good purpose, like fixing a long-lasting mistake. But what exactly is the mistake in saying the Dalish are good people who don’t hate mages like most of Thedas? That was just a cheap, transparent excuse to villainize both elves and mages further.
Cheap, transparent excuses like that make me lose faith in BioWare’s writing. It concerns me with what other lore they view as needing “correcting” in order to reinforce their idea of Grey Morality™ where it doesn’t belong.
3. Imposter characters
One of the biggest grievances I had with Dragon Age: Inquisition, was how the Hawke written in that game was in no way the same Hawke I played in Dragon Age II. I understand that it would be impossible to capture the exact customized character, but the Hawke in DA:I was placed into the game with an anti-blood magic agenda, and wouldn’t shut up about it. This is hilarious, considering how many players chose to make their Hawke a blood mage personally!
With this in mind, I am terrified that my Inquisitor, who will very likely make an appearance in Dragon Age: Dreadwolf, will be used for whatever new agenda needs to be pushed. I better not hear a single anti-Dalish comment from my Lavellan, is all I’m saying.
2. Whitewashing ahoy
For all the talk about #diversity values, BioWare has a very extensive criminal record when it comes to whitewashing their own characters. Almost every single one of their most prominent visibly non-white characters have had their skin lightened or completely washed out, as well as ethnic features erased, at some point or another. This is why I cannot share any excitement or desire for existing characters to make a return; the fear that we’ll have to see Zevran next looking like Chris Hemsworth next haunts me too much.
But this particular fear runs even deeper than individual characters. Why? Because we know that Dragon Age: Dreadwolf will be taking place in northern Thedas, which up to this point has been consistently depicted as having largely non-white demographics. I’m not saying there are no white people in Tevinter, Antiva, etc., but I am saying that if I see the same mix of 80% pale tones and 20% “everyone else” we’ve gotten from the last three games, I will absolutely flip shit. White characters should be in the minority for a change. Otherwise, what is the point of shifting focus away from the dominantly white countries in the first place?
1. This will end of the Dragon Age franchise
Is this the most likely to happen of all fears? No; it is probably the least. But after the pathetic failure that was Anthem and the lacklustre response to Mass Effect: Andromeda, I would not be surprised if BioWare is on thin ice in EA’s eyes. (Which is ironic, considering the demands made by EA to chase after multiplayer fads and micro-transactions are what got BioWare into such a mess in the first place.) Electronic Arts is a garbage company run by garbage people. That much has been proven time and again. The executives behind BioWare itself aren’t clean, either. Unfortunately it will be average employee that suffers the most punishment and blame if the game does not meet the likely very high standards set out for it. In some ways, they are almost set up to fail.
It’s not fair, and there’s not we can really do about it, because the gaming industry is run by selfish idiots. It’s because of this that if events come to pass that the Dragon Age franchise was put “on hold indefinitely” so BioWare can work on clunking out an Anthem sequel, I would be very upset, but not very surprised.
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Times are really tough for me, and all my patron supporters are greatly appreciated! If you like my work, please consider becoming one yourself, and I'll be forever grateful!
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ro-is-struggling · 1 month
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Fireproof Series Masterlist || Johnny Storm x Reader
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disclaimer: the pictures above are purely for aesthetic purposes and do not represent the physical appearance of the reader
Series summary: you and Johnny weren't supposed to get along. You were the exact opposite of each other. While he was loud and outgoing, you were quiet and introverted. He loved to be the center of attention and you actively made efforts not to be. He had made a name for himself as one of the biggest players on campus while you stood out for your academic achievements. You hated guys like Johnny, and he had no reason to associate with people like you since you rarely shared spaces. And yet, against all odds, you were able to forge a solid friendship. In fact it was the contrast that made the two of you work so well. You called out his bullshit and he pointed out yours. You were a good influence on each other, no one could deny that. It was a perfect relationship, you knew all the bad things about each other and still chose one another....
But what happens when romantic feelings start to flourish?
This series is a collection of one shots that will give you a glimpse inside Johnny and y/n's complicated relationship.
Warnings: slow burn, friends to lovers, mutual pining, a bit of angst, fluff, lots of cliches (like seriously, I was kinda playing the game of how many cliches can I put in the same story? lol) 2000s teen flick/ rom com coded (so I guess it’s a bit cheesy? read at your own risk!), FEMALE READER
This fic starts a bit before the events of the first Fantastic Four movie, when reader and Johnny are in college (but it gets to the movies don’t worry!)
English is not my first language
Author’s Note: I recently rewatched the old Fantastic Four movies and I had so much fun I just had to write something for Johnny. Yes it's terrible plot wise but I love the early 2000s vibes of it. So I tried to keep a bit if that vibe with very overused tropes/scenes and stereotypical characters (yk like the annoying popular girl, the playful fuck boy love interest with a heart of gold and the ‘I'm not like other girls’ main character). I have a soft spot for those kinds of stories and I thought Johnny was perfect for it! I tried to keep a balance as to not make it too over the top, I hope I did a good job
The idea for this fic is to make a sort of collection of separate one-shots that show different moments in Johnny and reader’s relationship, if that makes sense. I have most of the story planned and written, but it is not completely closed. What do I mean by that? That I have a beginning, conflict and ending thought out, but that doesn't mean that once I post those parts the story is over. 
I'm structuring this fic more as plot points than anything else (i.e. how they meet, when they have their first kiss, what the big love confession is like, stuff like that). Beause of that, there are parts of the timeline of the relationship that aren't shown. And that leaves me time to imagine a lot of things, if that makes sense? So if I have a random idea about a silly thing that happens between them in the middle of "the plot" (or if you guys think of something!), I can add it and expand the context without changing the whole story.
ALL PUBLISHED PARTS:
Part 1: First Impressions
Part 2: {COMING SOON}
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