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Useful F2U Programs (and 1 F2U Website) For Writers
Can't afford Microsoft Office?? No problem, just download LibreOffice or OpenOffice, both in which are not-for-profit + open source, and you're good to go.
Need a dictionary to use when you're offline and have no internet or just need to know what something means + synonyms/antonyms?? No problem, just download WordWeb and you're good to go.
Need to create some fictitious deities for your fictitious race?? No problem, just go to Chaotic Shiny Productions, press CTRL + F, and type in Pantheon Generator Portable. Once downloaded, you're good to go.
Need to know how many words you need to write a day to reach your monthly goal of _____ number of words?? No problem, just go to Chaotic Shiny Productions, press CTRL + F, and type in NaNoWriMo Calendar. Once downloaded, you're good to go.
Want something that's better than Notepad because it auto-backups every-so-often and has a countdown word counter?? No problem, just download yEdit2 and you're good to go.
Need a program that allows you to do a scene-by-scene play for your works?? No problem, just download yWriter7 and you're good to go.
Want to be able to use ProWritingAid Pro without needing to purchase it?? No problem, just head to The ProWritingAid Team Trial Signup, get a Temporary Email (almost any of them will suffice), and create a new account every seven (7) days which will lead to an infinite number of #7DayTrails. You'll also need to download ProWritingAid and you're good to go.
Want to create your own Wikipedia?? No problem, just download this Wikipedia HTML-CSS-JS Template from HTML5 Templates, create an account on Neocities, and download Brackets to edit said Wikipedia Template. Once finished, you're good to go.
#pvposeur's tutorials#pvposeur's tutorial#pvposeur's how to#pvposeur's how tos#pvposeur's psa#pvposeur's public service announcements#pvposeur's public service announcement#writing tutorial#writing tutorials#free to use#f2u#writers on tumblr#writer on tumblr#authors on tumblr#author on tumblr#writeblr#authorblr#microsoft word#microsoft office#libreoffice#openoffice#yedit2#ywriter7#wordweb#nanowrimo#prowritingaid#brackets#wikipedia#neocities#free to reblog
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i had been meaning to do this for some time and i honestly kept forgetting , but after being reminded by a mutual's post on my roleplay blog , i suppose it's time i dropped my roleplay advice doc !
this was created back when i was roleplaying on twitter , and i figured since there were a lot of people new to roleplaying , it would be nice to give advice <3
doc can be found here ! i will also tack it onto my pinned as well for easier finding .
#༄ ⭒ ☾ sasuke.txt#rph#roleplay#rp advice#roleplay advice#tutorials#༄ ⭒ ☾ tutorials#tumblr tutorials#༄ ⭒ ☾ tumblr tutorials#writing tutorials#༄ ⭒ ☾ writing tutorials#miscellaneous resources#༄ ⭒ ☾ miscellaneous resources#psa#༄ ⭒ ☾ psa#important#༄ ⭒ ☾ important#free content#༄ ⭒ ☾ free content#uchiha sources#uchihasources
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More writing help
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Look this blog is just where I’m storing writing tips and how to write tutorials as well as any masterposts that include those
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༄ ⭒ ☾ prompts
prompts
༄ ⭒ ☾ musings
musings
༄ ⭒ ☾ tutorials
tutorials
༄ ⭒ ☾ photoshop tutorials
photoshop tutorials
༄ ⭒ ☾ graphics tutorials
graphics tutorials
༄ ⭒ ☾ writing tutorials
writing tutorials
༄ ⭒ ☾ tumblr tutorials
tumblr tutorials
༄ ⭒ ☾ code tutorials
code tutorials
༄ ⭒ ☾ resources
resources
༄ ⭒ ☾ miscellaneous
miscellaneous
#༄ ⭒ ☾ prompts#prompts#༄ ⭒ ☾ musings#musings#༄ ⭒ ☾ tutorials#tutorials#༄ ⭒ ☾ photoshop tutorials#photoshop tutorials#༄ ⭒ ☾ graphics tutorials#graphics tutorials#༄ ⭒ ☾ writing tutorials#writing tutorials#༄ ⭒ ☾ tumblr tutorials#tumblr tutorials#༄ ⭒ ☾ code tutorials#code tutorials#༄ ⭒ ☾ resources#resources#༄ ⭒ ☾ miscellaneous#miscellaneous
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By LabradoriteKing on Pinterest
#Tutorials & References#Gemstones#Jewels#Art Reference#Writing Reference#Gemstones Reference#If the original marker wants me to take this down I will
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Writer's Digest: A Resource for Aspiring Writers
Writer’s Digest: A Resource for Aspiring Writers Writer’s Digest is a comprehensive resource for writers of all levels, offering educational content such as webinars, tutorials, writing prompts, and expert advice to help writers across all genres improve their craft and succeed in the publishing world. Recommended Reading and Writing Ages: Ages 18+: Ideal for adult writers looking to improve…
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#Aspiring Writers#Author Interviews#Blu Moon Fiction#Creative Writing#Publishing Advice#Self-Publishing#Webinars#Writer Networking#Writing Business#Writing Community#Writing Contests#Writing Inspiration#Writing Prompts#Writing Resources#Writing Tips#Writing Tutorials
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A general cane guide for writers and artists (from a cane user, writer, and artist!)
Disclaimer: Though I have been using a cane for 6 years, I am not a doctor, nor am I by any means an expert. This guide is true to my experience, but there are as many ways to use a cane as there are cane users!
This guide will not include: White canes for blindness, crutches, walkers, or wheelchairs as I have no personal experience with these.
This is meant to be a general guide to get you started and avoid some common mishaps/misconceptions in your writing, but you absolutely should continue to do your own research outside of this guide!
This is NOT a medical resource!!! And never tell a real person you think they're using a cane wrong!

The biggest recurring problem I've seen is using the cane on the wrong side. The cane goes on the opposite side of the pain! If your character has even-sided pain or needs it for balance/weakness, then use the cane in the non-dominant hand to keep the dominant hand free. Some cane users also switch sides to give their arm a rest!
A cane takes about 20% of your weight off the opposite leg. It should fit within your natural gait and become something of an extension of your body. If you need more weight off than 20%, then crutches, a walker, or a wheelchair is needed.
Putting more pressure on the cane, using it on the wrong side, or having it at the wrong height can make it less effective, and can cause long term damage to your body from improper pressure and posture. (Hugh Laurie genuinely hurt his body from years of using a cane wrong on House!)
(some people elect to use a cane wrong for their personal situation despite this, everyone is different!)
(an animated GIF of a cane matching the natural walking gait. It turns red when pressure is placed on it.)
When going up and down stairs, there is an ideal standard: You want to use the handrail and the cane at the same time, or prioritize the handrail if it's only on one side. When going up stairs you lead with your good leg and follow with the cane and hurt leg together. When going down stairs you lead with the cane and the bad leg and follow with the good leg!
Realistically though, many people don't move out of the way for cane users to access the railing, many stairs don't have railings, and many are wet, rusty, or generally not ideal to grip.
In these cases, if you have a friend nearby, holding on to them is a good idea. Or, take it one step at a time carefully if you're alone.
Now we come to a very common mistake I see... Using fashion canes for medical use!

(These are 4 broad shapes, but there is INCREDIBLE variation in cane handles. Research heavily what will be best for your character's specific needs!)
The handle is the contact point for all the weight you're putting on your cane, and that pressure is being put onto your hand, wrist, and shoulder. So the shape is very important for long term use!
Knob handles (and very decorative handles) are not used for medical use for this reason. It adds extra stress to the body and can damage your hand to put constant pressure onto these painful shapes.
The weight of a cane is also incredibly important, as a heavier cane will cause wear on your body much faster. When you're using it all day, it gets heavy fast! If your character struggles with weakness, then they won't want a heavy cane if they can help it!
This is also part of why sword canes aren't usually very viable for medical use (along with them usually being knob handles) is that swords are extra weight!
However, a small knife or perhaps a retractable blade hidden within the base might be viable even for weak characters.

Bases have a lot of variability as well, and the modern standard is generally adjustable bases. Adjustable canes are very handy if your character regularly changes shoe height, for instance (gotta keep the height at your hip!)
Canes help on most terrain with their standard base and structure. But for some terrain, you might want a different base, or to forego the cane entirely! This article covers it pretty well.
Many cane users decorate their canes! Stickers are incredibly common, and painting canes is relatively common as well! You'll also see people replacing the standard wrist strap with a personalized one, or even adding a small charm to the ring the strap connects to. (nothing too large, or it gets annoying as the cane is swinging around everywhere)
(my canes, for reference)
If your character uses a cane full time, then they might also have multiple canes that look different aesthetically to match their outfits!
When it comes to practical things outside of the cane, you reasonably only have one hand available while it's being used. Many people will hook their cane onto their arm or let it dangle on the strap (if they have one) while using their cane arm, but it's often significantly less convenient than 2 hands. But, if you need 2 hands, then it's either setting the cane down or letting it hang!
For this reason, optimizing one handed use is ideal! Keeping bags/items on the side of your free hand helps keep your items accessible.

When sitting, the cane either leans against a wall or table, goes under the chair, or hooks onto the back of the chair. (It often falls when hanging off of a chair, in my experience)
When getting up, the user will either use their cane to help them balance/support as they stand, or get up and then grab their cane. This depends on what it's being used for (balance vs pain when walking, for instance!)
That's everything I can think of for now. Thank you for reading my long-but-absolutely-not-comprehensive list of things to keep in mind when writing or drawing a cane user!
Happy disability pride month! Go forth and make more characters use canes!!!
#mobility aid#cane user#writing tips#writing advice#drawing tips#art tutorial#art tips#art reference#art resources#art help#my art#long post
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📚 A List Of Useful Websites When Making An RPG 📚
My timeloop RPG In Stars and Time is done! Which means I can clear all my ISAT gamedev related bookmarks. But I figured I would show them here, in case they can be useful to someone. These range from "useful to write a story/characters/world" to "these are SUPER rpgmaker focused and will help with the terrible math that comes with making a game".
This is what I used to make my RPG game, but it could be useful for writers, game devs of all genres, DMs, artists, what have you. YIPPEE
Writing (Names)
Behind The Name - Why don't you have this bookmarked already. Search for names and their meanings from all over the world!
Medieval Names Archive - Medieval names. Useful. For ME
City and Town Name Generator - Create "fake" names for cities, generated from datasets from any country you desire! I used those for the couple city names in ISAT. I say "fake" in quotes because some of them do end up being actual city names, especially for french generated ones. Don't forget to double check you're not 1. just taking a real city name or 2. using a word that's like, Very Bad, especially if you don't know the country you're taking inspiration from! Don't want to end up with Poopaville, USA
Writing (Words)
Onym - A website full of websites that are full of words. And by that I mean dictionaries, thesauruses, translators, glossaries, ways to mix up words, and way more. HIGHLY recommend checking this website out!!!
Moby Thesaurus - My thesaurus of choice!
Rhyme Zone - Find words that rhyme with others. Perfect for poets, lyricists, punmasters.
In Different Languages - Search for a word, have it translated in MANY different languages in one page.
ASSETS
In general, I will say: just look up what you want on itch.io. There are SO MANY assets for you to buy on itch.io. You want a font? You want a background? You want a sound effect? You want a plugin? A pixel base? An attack animation? A cool UI?!?!?! JUST GO ON ITCH.IO!!!!!!
Visual Assets (General)
Creative Market - Shop for all kinds of assets, from fonts to mockups to templates to brushes to WHATEVER YOU WANT
Velvetyne - Cool and weird fonts
Chevy Ray's Pixel Fonts - They're good fonts.
Contrast Checker - Stop making your text white when your background is lime green no one can read that shit babe!!!!!!
Visual Assets (Game Focused)
Interface In Game - Screenshots of UI (User Interfaces) from SO MANY GAMES. Shows you everything and you can just look at what every single menu in a game looks like. You can also sort them by game genre! GREAT reference!
Game UI Database - Same as above!
Sound Assets
Zapsplat, Freesound - There are many sound effect websites out there but those are the ones I saved. Royalty free!
Shapeforms - Paid packs for music and sounds and stuff.
Other
CloudConvert - Convert files into other files. MAKE THAT .AVI A .MOV
EZGifs - Make those gifs bigger. Smaller. Optimize them. Take a video and make it a gif. The Sky Is The Limit
Marketing
Press Kitty - Did not end up needing this- this will help with creating a press kit! Useful for ANY indie dev. Yes, even if you're making a tiny game, you should have a press kit. You never know!!!
presskit() - Same as above, but a different one.
Itch.io Page Image Guide and Templates - Make your project pages on itch.io look nice.
MOOMANiBE's IGF post - If you're making indie games, you might wanna try and submit your game to the Independent Game Festival at some point. Here are some tips on how, and why you should.
Game Design (General)
An insightful thread where game developers discuss hidden mechanics designed to make games feel more interesting - Title says it all. Check those comments too.
Game Design (RPGs)
Yanfly "Let's Make a Game" Comics - INCREDIBLY useful tips on how to make RPGs, going from dungeons to towns to enemy stats!!!!
Attack Patterns - A nice post on enemy attack patterns, and what attacks you should give your enemies to make them challenging (but not TOO challenging!) A very good starting point.
How To Balance An RPG - Twitter thread on how to balance player stats VS enemy stats.
Nobody Cares About It But It’s The Only Thing That Matters: Pacing And Level Design In JRPGs - a Good Post.
Game Design (Visual Novels)
Feniks Renpy Tutorials - They're good tutorials.
I played over 100 visual novels in one month and here’s my advice to devs. - General VN advice. Also highly recommend this whole blog for help on marketing your games.
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
#reference#tutorial#writing#rpgmaker#renpy#video games#game design#i had this in my drafts for a while so you get it now. sorry its so long#long post
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hey so i've been working on a lot of things (and also second guessing myself a lot because perfectionism) but here's some very random sneak peeks if y'all are interested!!
#and happy black history month!!#how are we already entering into the final week :((#also#i've been inspired to write some 'creating deco cc' tutorials#i saw someone ask where they could find some easy-to-follow ones on x and i thought why not???#i'm far from the best but i can do lil sumn sumn i suppose
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fuck the hero's journey you don't need all of that you only need 4 points to kickstart a story basis you can build on top of
who: want: obstacle: need:
define your character. tell me what it is they want in this story. what obstacle is preventing them from getting what they want? now, what do they need to realise in order to resolve their conflict? in some cases the need may result in the story ending without them getting what they want, and that's real bc they still went through an emotional arc. examples + rambling under the cut
i will bullshit something right now just to show you
who: a gay bartender. want: to get with the guy he's serving. obstacle: no matter what the bartender mixes and serves to try and impress the guy, the guy doesn't seem invested. need: to realise the guy wasn't interested in the drinks bc he was more interested in eyeing up the bartender, and that he only ever needed to ask the guy out in plain terms.
who: someone who sinks into the background and is very shy. want: to become famous and the life of the party, for everyone to know and like her. obstacle: talking to people is scary! and really hard to do consisently! need: to realise she didn't really desire attention from all sides, but just wanted one friend she could grow close with. turns out the quiet life is quite pleasant! and even more pleasant with a pal.
sometimes throwing down stuff like this will lead u onto more developing thoughts which tie stuff together more. such as: maybe girl in example 2 learnt she only wanted 1 friend bc she found someone who thought her shy personality was charming. so now you wanna develop who this friendly friend is, and so on.
you can apply it to stories you already know too. try and reverse engineer some stories you enjoy to figure out their basic structure.
ofc this method has its limitations, it kind of relies on some sort of moral throughline to tie things together instead of just letting things naturally exist and progress and find complexity, but as a way to kickstart writing a story from scratch it tends to help me out so i hope it helps u out toooooo
also just so we're clear dont worry hero's journey u are brilliant as u are and a fantastic tool for story-making. i just dont have enough braincells to do all that when i need to just chuck something out as a foundation which i can then play with and reiterate upon asap
#its 2am and ive been listening to cj the x#and i was overwhelmed with the urge to share this self consolidated lil checklist with the world bc i realised its just kind of#sat in my notes. but it's very handy so why let it rot in there#maybe it'll help someone. idk!#tutorials#writing advice
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'Dead Poets Society' gang
Headcanon that these four drop poetry and literature quotes on their conversations unprompted.
Jason 'English-major-I-only-visit-the-manor-for-the-library' Todd-Wayne
Damian 'I-master-liberal-arts-unlike-you-plebs-PHD-holder' al Ghul-Wayne
Cassandra 'I-learn-English-thru-Shakespeare-as-god-intended' Cain-Wayne
Duke 'only-title-holder-of-vigilante-poet-and-will-cuss-you-just-as-poetically' Thomas-(future) Wayne
#My background is ass#I promise to practice but omg i am losing motivation coz its too ugly#started putting some on coloring that i started being happy about it#But my background is level toddler i hate it#the patience and discipline to make my lines straight and clean is nonexistent gdi...why did past me choose library gdi#Just writing some Duke in my fics and this image of them all just made me wanna do art...Duke is a poet and writes stories u kno?#Duke is not a wayne yet...and is not dead yet...but with how comics goes then its just a matter of time lol#They're all in school here...Cass and Jason are college watching over their juniors in high school#everyone use cardigans but Jason like his leather so no thanks lol#Duke and Cass in outsiders are cute#jason todd#dc comics#damian wayne#fanart#robin#cassandra cain#duke thomas#inking & background study#Damian is now 14!!!! He's getting old...he's like a baby yesterday omg#I need to stop obsessing over this so i posted a WIP so i can continue writing my fic!!! argh#Im gonna watch youtube tutorials again on drawing bookshelves coz i cannot do this without guidance
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How the hell do you manage to superimpose the hilariously exagerated proportions of the tf2 mercs into a cohesive 2d style? I always struggle SO much with like, the way the mercs' models have huge hands, the way they have relatively low-poly definition on things like arms, shoulders, and legs... and Especially the way like, the models are kinda janky when you pose them for art purposes- when using movement tools, things like armpits and seams between body parts get all deformed... Which makes the study of form and silhouette rather difficult.
I assume that a lot of your ability to translate the concept of the mercs from their original mediums into your own works of art comes to you quite naturally- through experience you have with drawing and art style stuff, as well as through intuition. I was simply wondering if I could poke at your mind and get some insight into your process, any thoughts you have about the proportions and silhouettes of the mercs, any quirks you've found while drawing the mercs, or simply what you enjoy drawing about them. Like, don't be afraid to infodump about something just because you think people wouldn't find it interesting- I am here, I am sitting, and I am listening- if you so choose to speak.
I am utterly fascinated and enraptured by the more behind-the-scenes aspect of art. The mundane things that come second nature to great artists yet seem so revolutionary to less experienced artists.
I love your work, I look forward to seeing more of it, and I hope you have a nice day :]
Sorry for the late reply! I've been a little…stuck on how to answer this but that's mainly because to me, drawing is composed of SO many different little skills - you have form, anatomy, shape language, silhouette, appeal, rhythm, acting and posing…not to mention everything AFTER your raw draughtmanship like line style, rendering and colour theory. Trying to distill a multiude of small skills into some pithy advice is overwhelming to my brain. So I'll take the invitation to ramble instead :))
I don't think I have any new or revolutionary insight into the tf2 guys specifically - more I'm using them as work horses to excercise general silhouette/posing/shape-language and further my skills when it comes to drawing characters!
I do agree though the proportions are rather silly when you stop and think about them realistically…they can be kinda tricky if you follow their 'actual' proportions. what looks great individually was maybe never meant to be directly compared (ie: Heavy's hand size against Spy's lol). It would've been funny if the TV show exsisted and we had more content to review…would the animators have had rules like Spy and Heavy can never shake hands? Would they cheated the proportions for shots? Or would they have said WHATVER it's gonna look weird and embraced it? (Like Kingpin in Spiderverse lol)
Paul Lasaine for 'Into the Spiderverse' This is AWESOME. But it's also one of the silliest designs I've ever seen comitted to screen. The varied scales of the characters work because of the unifying treatment (lighting, rendering, consistant hand anatomy, consistant clothing fold treatment etc) and because they are sort of proportional within themselves. A common mantra is that hands should be about as large as a characters face....which they all are here!
Human brains are very flexible and forgiving though. It's totally fine for you to put a character with huge hands and head next to a teeny tiny character! Vanellope and Ralph from Wreck-It Ralph look grand next to each other! And in that film you even have varying levels of stylisation sitting against each other (unified by the look dev treatment of the shaders and lighting). I think as long as the chracter is proportional within themselves it sort of works out. IE: a general rule is that a hand should be as large as the face so…you can have some large arse hands as long as their placed on a body with a big arse head. Unifying characters with the same treatment (ie: lineart brush, colouring style will also help them look cohesive next to each other :) )
I don't actually reference the 3D models/animations very much at all and instead draw their proportions based on my tastes for stylisation following their general vibes/silhouette profiles. I don't stick THAT close to their in-game looks and there are artists who do that are so so so much better than me (Creedei and Flapjack come to mind). I'm not amazing at body-type differentation and TBH they're all wearing chunky clothes all the time so I usually draw the guys as one-of-three body shapes: Heavy is the uniquely wide guy; Sniper/Scout/Spy are all tall and slim and Demo/Soldier/Medic/Engie have a little more of the generic 'hero' bodytype with varying tallness and broadness of the shoulders
Something like this! You can vary all these individual elements in terms of size, thickness, taper amount etc to create different characters. If you ARE going to reference the 3d works though you'll need to apply some anatomy knowledge to overcome the weird shoulders, armpits and knees which desperately need blendshapes to correct the 3D volumes and approach it a little more like an animation supervisor. There's a reason why you see in making-ofs and art-ofs character designers, character leads or animation supes doing drawovers of the models. These are character models that have had great effort put into their 'base' silhouette but it still needs to be reinforced in every frame for maximum appeal.
Shiyoon Kim for 'Raya' This sort of thing will occur at multiple stages during the animation process. Shiyoon Kim's notes are post final model but pre-animation. Most likely for internal rig tests, exploring what blend shapes and alt shapes are needed for the rigs etc. If your production has time, this will continue all the way to final anim. IF! But it's interesting to see how he emphasises the shapes and enhances the character acting of the 3d model.
As for 'mundane things' - I wouldn't say they're second nature! (If that makes you feel better!) I have to actively really persue certain advice and try to figure out how to best apply it. This can sometimes involve redrawing and redrawing an element of the drawing until I've grasped the nettle of whatever I'm after or…..until I get frustrated and either delete the drawing or just call it done lol
Here, I'm looking for a really specific flow of the head that sells both the acting and a subtle head tilt. I'm also trying to apply the general mantra regarding faces that converging lines (set by the eyebrows and mouth) are more appealing than parallel. It's tough! I also tend to use a drawing I've already done as a template/reference on the page too. Oh! This page is an amazing example of why I'm not an animator or storyboarder…consistancy? Who is she? 💅
Converging lines (that form tapered shapes) are always more appealing than parallel. Using this logic you can loft the facial features across converging lines to create dynamic appealing espressions. Combining this with anatomy, perspective and rotation is the tough part though. I'm still learning o7
The things I probably think about MOST are always flats vs curves, simple vs complex and general line of action/flow...and then eliminting tangents. Each of these can be a dedicated visual-essay on their own - hence my stumbling as to answer your question. Anyhow, not sure if it's ever come up on this blog but I looove dinosaurs :)) so i'm using a wee piece to demostrate these ideas! (but also to demostrate these concepts apply to everything from humans characters to animals, props and background design)
Okay, I'm getting self-aware that this is getting really long :') I have a wee tutorial tag for my blog if anyone wants to comb through my garbled art-thoughts. Learning, studying, repetition and practice will always be the greatest teachers! I'm glad you like my art- thank you so much for the lovely comments - I feel like such a noob still and not qualified to give people advice but we're in it together learning! High-five! 🙌
#tutorial#asks#sorry for any spelling mistakes whoops!#hopefully...this is VAGUELY useful or interesting to people ;;#TBH I'd much rather do youtube drawovers/videos of my own or others work as that is...my job...rather than doing writeups lol#its much easier to talk and vibe about a piece of art vocally than to try and make everything uber succint in writing
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𝐬𝐦𝐮𝐭 𝐡𝐨𝐰-𝐭𝐨
i’m not someone who posts writing advice so i know this is random, but i used to struggle with writing smut and created this list to make it easier. i feel like this might help some people, so i’m posting it on here :)
→ will keep updating this whenever i find more
18+ MINORS DNI
words and phrases for…
…vaginas:
general
- pussy
- folds
- core
- heat
- cunt
- slit
- entrance
descriptions
- tight
- swollen (clit)
- dripping/soaking/drenched
- puffy
- leaking
- fluttering walls
- clenching around
- sensitive
- wet and needy
- slick with arousal
- quivering
fingering
- thumb their clit
- tease their entrance
- curl fingers inside
- scissors fingers apart
- pump fingers in and out
- rub tight circles over their clit
- over their folds
- drag fingertips along their slit
- press knuckles deep
- hook fingers inside
oral
- suck their clit into your mouth
- lap at their folds
- flick tongue over their clit
- trace their entrance with your tongue
- drink them down
- groan into their heat
- drag tongue from entrance to clit
- wrap lips around their sensitive bud
- sloppy, open-mouthed kisses against their cunt
- hold their hips down as they grind into your mouth
vibrator
- press the vibrator against their clit
- drag the buzzing toy over their entrance
- hold the toy against them until they beg
- push it deep and leave it there
- edge them with slow pulses
- set it to the highest setting and watch them come undone
…penises:
descriptions
- precum-oozing tip
- aching cock
- throb hotly
- cum shoots out in spurts
- heavy and twitching
- swollen with need
- slick with precum
- pulsing against their palm
- veiny and thick
- pressing against the fabric
- tip throbbing
oral
- hollow cheeks around them
- tongue swirling over the tip
- bobbing head up and down their shaft
- gagging around their length
- lips wrapped tightly around
- suckling at the head
- drool dripping down their cock
- holding the base as they thrust into your mouth
- slurping around them
- moaning against their length
hand
- pump with hand
- (pump) to full mast
- thumb swiping over the tip
- stroke from base to tip
- squeeze and twist on the upstroke
- grip tightening with each jerk
- slow, teasing strokes
- thumb pressing against the slit
- letting precum coat their fingers
- rubbing against their own stomach
…(afab) bodies:
nipples
- dusty rose
- perky
- pinch
- roll (tongue over)
- suck/suckle
- lick stripe over
- flick
- rub
- tug
- graze teeth over
- tease with fingertips
- harden under their tongue
- pebbling under their touch
hips
- bucking against them
- grinding down
- fingers digging into flesh
- guiding their movements
- pinned in place
- rolling in slow circles
- jerk forward in need
thighs
- clench around their waist
- soft against their hands
- shaking from pleasure
- held open by firm hands
- straddling them with ease
- squeezing around their hips
stomachs
- tensing with every thrust
- shudder under their touch
- arch from pleasure
- slick with sweat
- soft and warm beneath their palm
butts
- gripping tight in both hands
- spanking just enough to hear them gasp
- holding them still while they take every inch
- grinding down against them
- fingers slipping between their cheeks
…sex (p in v/strap in v):
missionary
- hips rolling against theirs
- thrust back into someone
- pull out and thrust back in
- fuck (cock/strap) into someone
- body slamming against the others
- pound into
- hook legs around their waist
- hold their wrists down
from the back
- hands gripping their hips tight
- arching deeper for them
- hair wrapped around their fingers
- slapping against their skin
- hitting deeper from this angle
- bending them further down
- hands pinning them in place
- breath hot against their shoulder
from underneath/on top of them
- thrust up into
- bounce up and down
- rocking hips in slow waves
- grinding down to feel every inch
- holding onto their shoulders for leverage
- hands gripping their waist, guiding the rhythm
general
- push/pull hips
- walls tighten around
- guide oneself into place
- hips jerk (giver)
- pull away so only the head/tip is inside
- push oneself deeper
- rock ones hips
- ease it into someone inch by inch
- piston something into
- shallow thrusts before slamming in deep
- slow, teasing strokes before going rough
- fingers gripping at skin for stability
…orgasms:
- feel it build up
- come undone (around someone)
- fuck then through their orgasm
- shake apart in their arms
- ride out their high
- eyes rolling back as pleasure crashes over them
- pulsing around them, milking every drop
general words & phrases:
- bounce
- writhe
- squirm
- moan
- cry/whimper/whine
- rut
- twitch
- chest heaving
- ride
- depths
- nestled into
- never break pace
- back arching into their mouth
- clutching at the sheets
- gripping onto their shoulders
- hands fisting in their hair
- leaving marks behind
- gasping out their name
- skin slick with sweat
- desperate for more
- dragging nails down their back
- whispers of “please” in between moans
- legs trembling afterward
…positions:
classic positions
- missionary → deep eye contact, body pressed flush together, legs wrapped around their waist
- doggy style → hands gripping their hips, arching deeper, hair pulled back, skin slapping against skin
- cowgirl/reverse cowgirl → riding on top, hands braced on their chest/stomach, rolling hips, bouncing up and down
- spooning → pressed up against their back, slow deep thrusts, hand slipping between their legs
- side-lying → one leg hooked over their hip, lazy grinding, deep and slow strokes
- against the wall → legs wrapped around their waist, pinned in place, struggling to keep balance
- lap riding → straddling them, arms draped over their shoulders, rocking in their lap
intense positions
- bent over the table/desk → hands flat against the surface, back arched, helpless against their thrusts
- standing from behind → held up by strong arms, struggling to keep balance, deep and rough strokes
- pinned against a surface → back pressed against the wall, legs spread, trapped in place
- on their knees → forced to take it, submissive position, gripping onto their thighs for stability
- over the edge of the bed → hips dangling off, head thrown back, deep and unrelenting thrusts
- folded in half → legs pinned to their chest, completely open, deeper penetration
- one leg hooked over shoulder → allows for deeper angle, rough and desperate movements
soft & intimate positions
- face to face, foreheads touching → whispering against their lips, slow and sensual movements
- straddling while kissing → soft rolls of the hips, holding each other close, hands tangled in hair
- entangled limbs → wrapping around each other, slow grinding, deep eye contact
- lazy morning sex → half-asleep, sleepy rocking, breath moans
- holding hands while thrusting → vulnerable, fingers laced together, slow and passionate
risky/public positions
- backseat of a car → cramped, fogged-up windows, hands gripping at leather seats
- bathroom stall → quiet gasps, trying not to get caught, one hand bracing against the wall
- library/study room → pushed up against the bookshelves, biting their lip to stay silent
- pool/hot tub → water adding to the sensation, gripping the edge for support
- party hookup → corner of a dark room, drunken whispers, hands sneaking under clothes
…wlw positions
classic and intimate positions
- scissoring (tribbing) → legs intertwined, grinding against each other, slick heat pressing together
- face sitting → straddling their face, thighs trembling as they’re eaten out, hands gripping their hair
- lying between their legs → one partner on top, grinding against their thigh or pressing their clit against them
- mutual masturbation → lying side by side, fingers working between each other’s legs, watching the other fall apart
- kneeling between their legs → holding their thighs open, diving in
- reverse face sitting → sitting on their face but facing away, giving a perfect view of their back arching
fingering positions
- straddling while fingering → one on top, hips rolling down while fingers pump deep
- pinned down and fingered → wrists held above their head, completely at their mercy
- facing each other, both using fingers → legs tangled, staring into each other’s eyes as they bring each other closer
…phrases/things that are HOT
- sucking breast through the thin fabric of their top/their bra
- cock so painfully stiff it twitches against their stomach
#writing#smut#smut prompts#writing tools#writing prompts#writing tutorial#writing help#on writing#writing community#writers on tumblr#writing advice#writing struggles
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more svanhildr - trying new things, like a brave boy
#my art#anthro#furry#illustration#oc#svanhildr#dysterel#i have so many great brushes i never use for no reason so i'm expanding my horizons and using like 10 brushes instead of 3#and i used the pencil tool for the first time so i could make a sprite of svanhildr#btw don't do pixel art without looking at multiple tutorials first. worst mistake of my life#i think my blobby indeterminate sprite daughter looks great though#also has anyone seen brass eye and if so have you seen when the posh reporter lady is walking to the prison#and she turns to the camera and says something like “i'm going going inside now. like a BAD boy”#anyway it gets me every time and writing brave boy made me remember it
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The magnus archives when everything’s the same but the action happens 10 years into the future (starts 2026) and the institute is under scrutiny because some gossip magazines accused them of having misogynistic management because the Head of the Institute was always a man so Jonah Magnus originally born in the 1700s decides to deal with that by his next body being a woman so now he has to deal with periods and gender dysphoria
#what am I even writing at this point#this is just words#the magnus archives#tma podcast#tma#jonah magnus#elias bouchard#he regrets his choices pretty quickly but can’t#the institute starts paying for their workers gender reassignment surgery#jonah gains a new respect for trans people#tutorial on how to make a Gregorian era man more progressive: make him trans for a decade#my tma aus
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