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#his enemies becoming allies
canisalbus · 5 months
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To me, Machete kind of has the energy of a secondary villain/coldhearted side character in someone else's story that a lot of fans latch onto, moreso than the protagonist. Question is, would he be the villain in anyone's story?
Why, thank you! I'm actually glad to hear he gives off that vibe. I don't think he set out to become a villain but a lot of people certainly view him as one.
#in the 16th century canon he starts out as an introverted but sincerely well meaning guy that never quite manages to find his social niche#he was a sensitive kid and when subjected to enough pressure#his insecurity fearfulness and powerlessness mutate into distrust resentment aggression suffocating repression and self-restraint#I don't think he's a bad person in fact he consistently tries very hard to do the right thing#do his job properly avoid letting people down and get through life with a sense of dignity#but he is supposed to come across kind of cold impersonable and difficult to be around if you don't know him personally (and very few do)#people can sense there's something wrong with him and are put off by it#Vatican is a nest of vipers and as the stakes rise he retreats deeper into his coldblooded untouchable work persona#he has no choice but to start lying scheming blackmailing and eliminating his enemies#in order to maintain his position keep Vasco safe their relationship under wraps and his own head above water#essentially playing by the same rules everyone else in the holy see has been playing with for centuries#eventually he loses his spot as the secretary of state and is manipulated/forced to take on a role in the roman inquisition#and if people were sort of iffy about him before being the authority overseeing trials torture excommunications and executions doesn't help#and since he has so few allies and such an infamous reputation he's an easy target for scapegoating whenever necessary#towards the end it dawns on him that he's become the kind of twisted cruel corrupt person he used to fear and despise#and the guilt moral injury and abject self-loathing had largely sapped him of his will to live by the time the final assassin gets him#answered#anonymous#Machete#Vaschete lore#he thought his dream of priesthood would make him a better person more worthy of admiration safety and love but he climbed too high#and got roped up in the dangerous games that take place under god's nose and slowly got strangled to death
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boyfridged · 1 year
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thinking about steph & jay parallels.
you've heard it all but i'm thinking about robin jay (half) jokingly saying that his calling is to be a medic. i'm thinking about robin steph's righteous anger blended with the need for being seen, about her drive for vengeance.
i'm thinking about steph's "rebirth" as a volunteer in the medical field aiding in humanitarian relief efforts. i'm thinking about post-res jay's international murder spree as an assassin in training, about his righteous anger blended with the need for being seen, about his drive for vengeance.
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tavshortfortavern · 7 months
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Tav x Durge: Mortal Enemies
Fanfic idea of Tav and Durge who met but they were each others nemesis prior to being tadpoled.
Tav was the heroic adventurer foiling evil Durge's plans and fighting him every step. When Tav wouldn't die Durge vowed to murder him as a sacrifice to Bhaal, he eventually got really obsessed.
Durge was like the reoccurring villain in Tav's story, someone that kept hunting them down but they met Durge each time with a real fight.
Then Durge lost his memories and Tav is lost when their most dangerous enemy is suddenly nice and wants to do good.
Even better if Durge goes 'I don't remember anything about my past but my gut tells me I could trust you and you meant a lot to me!'
its really funny but also full of angst potential when Durge realizes what they did to Tav or trying to do.
Bonus if they fall in love. Obsession reborn into true love when Tav encourages them to be better, who forgives them when they had all the right to exact their vengeance. Tav could be the only one who understands Durge and their past with the history they shared.
Butler is goading them into finally sinking their blade into their mortal enemies heart. Finally after all these years, their master can accomplish their life's goal. Tav is abt to punt him into a river
Tav would be so proud to see them redeemed. Lowkey enemies to lovers ig??
In another life Tav would find Durge's corpse in Orin's room and place a flower next to them. Having hated him but felt bad for him all the same. Recognizing he was set up to fail by his father. Probably one of the few if only people who would have shown such a gesture.
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shima-draws · 1 year
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YESSSS I’M AT THE DAGUR REDEMPTION ARC
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ancient-day · 10 months
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I understand that traits don't necessarily say something about the Persona-User, but I've always found it interesting that Robin Hood and Loki help with support skills rather than offensive skills. The only support skill they have is Debilitate, so it only aids Goro a little on his own. It reminds me of Arsène's Pinch Hitter trait because when in a party all on his own, that does nothing for Akira. They both benefit most from having allies to make those traits more useful.
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knowlesian · 2 years
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my last post and the shameless mountain goats reference i threw in there got me thinking about one of my favorite story beats, because it combines a lot of character work and thematic oomph in one: ed being a victim of his own legend and ability to protect himself by hiding in plain sight + codeswitch into the version of himself that best suits the company/situation he’s in, in many ways but often most visibly through his interactions with izzy.
my take on “is blackbeard real or fake” has always been “yes”; blackbeard is pieces of ed filtered and strained and assembled and pruned down in ways that scarred him even as they kept him safe, in ways that are very sad and often stretching the definition of safe as far as ed’s personal definition of murder. nonetheless: it got him to the place he's at, still alive. could he have done it another way? who knows! that was the way he did it, it's the way he knows will work because it did work.
or: he thinks he knows that. but the legend was never all of ed and in fact demanded he spotlight pieces of himself he doesn't like so much a lot and repress a lot of the things that make him feel good, it’s not helping/hurting anymore. it’s just dragging him down.
so ed is sick of the blackbeard schtick; and here’s the rub. if he’d been worse at the art of personal fuckery alongside the pirate type, maybe none of this is happening. the world never knows his name; or worse, once he gets spotted as a man who won't kill they mock it. 
that version of ed does not attract izzy ‘ask me about my boner for the sunk cost fallacy’ hands, or does not keep him. because izzy has built his identity around ed’s legend; who is blackbeard’s first mate, if there is no blackbeard? who the fuck even is izzy hands, if he’s not seated at the right hand of edward teach?
now. you would hope, in a better world, that izzy would be like you know, edward, the thing here is: you wanting something different involves emotional consequences for me. i would have to figure out my whole life over again and i am simultaneously con o’neill’s age and emotionally sixteen like the real world me was, so you can see that would be super complicated. i have so fucking much baggage and you are just adding to it, and i do not like that. also: this fucks up my work situation and my home life at once, it makes me feel sad and abandoned and itchy in ways i do not wish to label with words because they would be gay ones like ‘please don’t leave me, i love you and i thought it was mutual’ so like... world rocked, thoroughly and in ways that make me want to rant until past last call, in conclusion this sucks and i think it's twenty mistakes in a trenchcoat, some of them maybe life threatening! i wish you would not.
and then he would step back and let ed make his own fucking choices anyway and either do the work to figure himself out in the same space or finally grab those cds from the car and find his own place to do the same, because a shitty fact of adult life is sometimes people cannot be what we want or need. sometimes that is because they suck: sometimes, it’s just because they can’t or don't want to, and that isn't them being mean or withholding. they don't owe us more than the basic kindness and dignity we all owe to each other just because we put in our hours longing for them to do so. that’s some toxic, entitled shit. understandable! an impulse i share at times! but we should never be That Guy (gender neutral) because the friendzone doesn’t actually exist and nobody deserves to win someone else as a prize for hanging around long enough and driving them to the airport. that’s just called being friends, etc.
izzy is sadly currently stuck on being That Guy. so instead of realizing ed is an adult man and can make his own choices, even if izzy thinks they're bad ones, he fucking panics and starts swinging around and finally runs to big daddy england to make stede bonnet stooooooooop (messing with ed’s brain).
and of course he does something like that! he thinks a relationship is when you metaphorically own each other and when you can only be tender after putting your right foot in and then putting it out before once again putting it in and then proceeding to shake it all about, violent rituals unlock love style. he’s a desperate man in a hell entirely of his own making.
and so is ed, in this entirely different way but stuck in his own fucking orbit as firmly as izzy, only ed is trying to claw his way up and out to see what else he can be, while izzy would do juuuust about anything (including lick the king’s boots) to stay the same forever.
that’s some tragic shit. i love this writing team, the end.
#what if i staple no children to their heads when they're together what then#truly this is some good writing#like: i find izzy fascinating because he was written by the same team who wrote everybody else#he sucks in ways that i want to think about because they sometimes allow me to examine myself#and then sometimes let me laugh at his dumb ass or talk about serious thematic shit#he bears a lot of weight in the narrative because that's in part what a good antagonist should do#anyway yeah the sort of classic tragedy of these two is super interesting since like...clearly the show knows what's up#i maintain izzy is gonna figure his shit out and become a productive member of this pirate society tho#because okay like: in real life i know the best i can often hope for is somebody knocking a specific behavior off#and often they won't ever do that#but if they did the world would be better and they would be better and i would have another comrade#i will always settle for one less enemy if that is my only choice#but i'd rather make a new ally i can trust#and my fantasy is often that the izzys of the world in all their forms don't just knock it off#it's that they start fighting alongside me or become someone i don't mind being around because i CAN trust them now#(hey: i did say it was a fantasy)#so i kind of ask myself: what makes life better in this fictional world#an izzy who can't hurt people because he is no longer around or an izzy who has started to figure his shit out#anyway yes: this shit is sad and well-crafted
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randomnameless · 1 year
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Re : about Claude,
I wanted to double check his Cyril B support, since it’s apparently the one where he grows but I found something odd :
Don't know... With your status, you could smack me to the ground and walk right over me.
Cyril thinks Claude could use his privilege card and roll over poor Cyril (which is kind of not helped by Claude saying in their last convo “So cold! Think about who you're talking to” when Cyril told him to fig off)
I...guess? But I wouldn't. We're friends.
Claude doesn’t refute Cyril’s assumption, but says he wouldn’t roll over him since they are friends.
I thought you were the kind of guy who'd smack down just about anybody if you needed to.
Cyril spoils Randolph’s fate in Nopes, saying Claude is the kind of person who would roll over anyone if he “needs to”, friend, ally or not.
You really are a stubborn one. All right, then. I'll tell you.
Interesting to note Claude has his sad portrait, but again, doesn’t refute Cyril’s assesment...
With this exchange (coupled with the last line i linked to), Claude doesn’t deny that with his status, he could or would roll over randoms if “needed”.
But then, Claude drops his bomb :
I swore I'd change this world so that those without status are no longer oppressed.
Which is at odds with his previous behaviour, are we supposed to think he wouldn’t mind using his status to roll over randoms, but he wants to make a world where said randoms are “no longer oppressed” (by people who have a status, like him)?
Maybe I’m parasited with Nopes, but with this supports Claude more or less confesses he would use whatever means needed to reach his goals, even if those means are contrary to said goal (like a certain someone) -
And yet, despite his non-admissions, Claude doesn’t body Cyril out of the way to sneak in the Holy Tomb. For whatever reason (is it because Cyril is Almyran, or because he is a member of his army, or a genuine “friend”?) Claude reveals part of his dream, learns a bit more about Rhea and leaves.
(or maybe he does later! jk, given his surprise when Rhea infodumps, we know he didn’t sneak in the holy tomb)
I still find this support very telling about his relationship with Cyril (which only ends at B!) despite what some people think, those two are not very close.
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bitacrytic · 7 months
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the head royal guard has been feuding with yeonbal since episode one of this second season. but the moment yeonbal was sentenced to death, all that hatred drained right out of his body.
look at him begging his enemy to seek repentance so that he can live.
i really felt for him in that moment. i guess i forgot that he, along with gitoha, yeonbal and the king were all daekan warriors. now that yeonbal is in trouble, it seems he too is remembering that they all used to be friends.
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mybrainproblems · 1 year
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11x23 will always be everything to me for the mlpnatural of it all
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brucewaynehater101 · 3 months
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Each of the Batfamily members have moments that genuinely scare the others.
For Cass, the family generally tries not to piss her off from a consensus that she'll win any fight.
Damian is usually not feared, especially when he's making assassination attempts or insults. When he becomes silent and an animal is involved, that's when the Bats start to freak out.
Duke doesn't mean to be scary. He'll just casually mention something he's done or react to someone instinctively with his powers. This reminds the others why he usually handles the day shift alone.
Dick has two settings to set his family instantly on edge: The first is when he lacks a smile or quips. This is usually reserved for enemies. The second is when he -is- smiling, but it's not right. He only does this allies who are about to be verbally or physically eviscerated.
Steph will lack any visible emotion in her face.
Jason's scary to his family when he makes biting remarks or starts to monologue. He usually follows those up with physical retaliation or some dastardly plans.
Babs uses her "Customer Service" voice as the last warning before your tech or reputation is destroyed.
Tim will either disappear without warning (to make some heinous schemes), or he'll pull out the Drake™ smile.
Bruce just starts talking about emotions.
For Alfred, there'll be dirty dishes in the sink.
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oceanxveiined · 11 months
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At her very core, she is the very definition of “jack of all trades, master of none”. She has a acquired a multitude of skills—dance, inventing, song, penmanship and composition, combat, strategy, and investigation, among others—but there is always someone within the Snake Eyes group who will always surpass her in some regard. So why does Ozzy keep her around?
Well, if there’s something she has above everyone else, it’s her tenacity and her daring
#hc#//She takes up skills to survive and keep in her back pocket#//Bc every little bit counts in her eyes#//She likes being over prepared for any thing and everything; and as self-sufficient as can be#//It does come in handy; but she can never truly call herself an expert in anything saved learned studies#//Her amassed knowledge and ever-expanding collection of information is her greatest asset#//But it’s the fact that she cannot for the life of her know when to quit that her ‘boss’ likes most#//She could be disemboweled and on her last legs; and she would STILL insist upon pushing forwards#//She could be faced with an enemy she KNOWS she can’t beat; and still step up to challenge them if need be#//She could find a snag In information that makes no sense; and she will OBSESS over it until she finds the solution or some progress#//But she cannot ever except conceding defeat whatsoever; not unless REALLY forced to#//And even then she will already be planning on how to come out on top the Instant she is able to re-engage#//To Ozzy; it’s both practical; considering the work he gives her; and good for his amusement#//Bc she will always take life or death gambles; no matter the odds; without balking in the slightest#//She will make necessary sacrifices and take the needed wounds to ensure she wins#//Anything and everyone around her; including herself; can become an exploitable pawn to ensure her successes#//Whether or not she will make sure they also come out unscathed is up to how much she likes/needs them in the long run#//She hates admitting anyone is better than her in something; but knows very well her limits in expertise compared to her allies and others#//Won’t stop her from arrogantly acting like she’s the best though#//Wsp if she so happens to use what she knows from a different field to help make herself seem more skilled in smth than she actually is#//So yeah; the thing she is best at is literally learning/retention and staying alive out of spite—which serves her quite well#//If even if it does make her SO envious and snippy when she’d faced with someone better/stronger#//Oz reckons that it can prove more valuable than skill alone esp if sb needs to make a dicey snap decision; is why she gets thmost missions#//She likes to think it’s bc he recognizes her strength; but it’s genuinely bc he likes seeing what results from her getting in deep shit#//& the assurance that even if she fails; her determination will still get them SOMETHING decent out of it; she’d make sure of it#//She’s the hardest on herself if she fails; after all. so she does what she can to ensure her failures are not Absolute—Oz appreciates that
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radiance1 · 6 months
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Nasty Burger explosion happens, leaving Danny homeless and friendless, he gets adopted by Vlad but Vlad, in all of his ambition to get Danny as his son and even telling said boy such thing multiple times.
Genuinely doesn't know what to do.
He never, well, thought this far, and certainly never in the circumstances that made this possible.
He tries a few parenting techniques (that he's read from multiple books to get the perfect child) and nothing sticks both because of Danny's stubbornness and pettiness.
So, Vlad tries from a... different angle.
He doesn't need a perfect son, he realized, he just wanted one, and now that he's gotten one, he realizes that Danny would be the one to succeed Vladco in the off-chance (which is low as hell already) that Vlad someone gets taken out of commission.
So what does he do?
He shows Danny how fun the business world can be when you're on top of it. One of the giants, an Emperor among kings.
Slowly sinking your fangs into an enemy, backing them into a corner bit by bit, until before they realized it, they can do nothing but be a defenseless little grub. Watching them crumble to bits in their own panic, and by their own hand making their situation worse and worse until, with one final blow, nothing is left of them.
Either by their own hand, or yours.
Danny took to it like a fish to water and, dare Vlad say, they even drew closer throughout it. Not quite father and son, yet not enemies either.
He thinks the term would be... frenemies?
Yes, on the best of days allies and on every other day frenemies.
===
Danny doesn't... hate, Vlad. Yet he doesn't love him either, he thinks he likes Vlad at the very least. When the man backed off from trying to get him to be his son and replace his father.
Which was still a dick move considering his father had just died, but he's since managed to get over it. (The replacing his dad move, not his dad's death.)
Then Vlad started treating his less as a son and more of a... roommate, that he teaches business too. He will admit, he liked the change, gave him more room to grieve the loss of his family, and then, a while after that, Vlad showed him what made the business world... 'fun.'
And he was right, it is fun.
It was a great distraction from the pain of losing his family, and the fear that he would become like his dark future that he managed to avoid. He's not destroying the world, he's just destroying rival companies.
Way better in his opinion.
Of course, there are other 'Emperor among kings' out there, would be weird if there weren't honestly. To name a few, being Lex Luthor and Bruce Wayne.
In other words, a guy who hates an overpowered alien superhero and a himbo playboy.
Honestly, he doesn't really care about Lex Luthor, he's more of Vlad's chess mate rather than his. Who he does care for, however, is on Timothy Drake-Wayne.
Two years older than him, that is true, yet a fun chess mate all the same. Does he care for the boy's father and siblings? No, not really, not at all actually.
He's tried to corner the boy before (Most of which he planned out with his own chess set that Vlad got him, Vlad has one as well in fact), mostly on a whim really. To test the waters, so to speak. But, Timothy Drake succeeded his expectations and, well, more.
He tries more than once, gaining an inch, Timothy finds a way to gain two more. Corner him, and Drake finds a way out and even reserving the tides.
He's never able to completely corner Timothy Drake-Wayne, and Timothy Drake-Wayne has never been able to completely corner him, which is honestly what makes this so fun.
Vlad was right, the business world can be fun.
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cats-obsessions · 6 months
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If Durge Could Recruit Gortash Headcanons:
Once agreeing to ally with Gortash, Durge can convince him to join the party, but only if they agree to kill Raphael. If Karlach is in the party, this may be done in exchange for Gortash to fix her heart if Durge can pass the persuasion roll on Karlach.
• Upon joining the party, Gortash shows up in a more practical armor set, still gold and black but not as decorated as his robe. There’s scrapes and dents on parts of it, clearly having been worn before. Durge can ask him about it in conversation and discover he has chosen to wear the same armor as he did when they robbed Mephistopheles Vault. He never repaired it and can tell a story for each scratch.
• He does a lot to try to jog Durge’s memories, and it works a some degree. We hear little stories around the city, some more suggestive than others.
• Old habits never die. He’s constantly touching Durge, always walks next to them, has a lot of strong opinions but will only concede to Durge.
• Durge persuasion rolls on Gortash are DC10 and under. Anyone else it’s DC30.
• He absolutely compliments Durge a little too much. And he’s always the first at Durge’s side after the fighting ends. Grumbles if he has to rez anyone else but dotes on Durge.
• Gets along well enough with Astarion, Shadowheart, and Laezel. Respects Minthara and Gale, sees them both as potential allies if they know their places. Absolute bitch to Wyll. Actively the number one Ravengard hater.
• If Durge can convince Karlach to stick around, she will only be in the same party as Gortash once or twice. She’ll confront Durge about it after and either has to be kept separate or leaves the party.
• If taken to Astarion and Shadowhearts’ personal quests, he’ll be surprisingly respectful, and will tell them they’d make good Banites, particularly if Shadowheart resists Shar. (Kinda think he would tell Astarion not to Ascend but for his own advantage of not having to deal with an Ascended Vampire and not wanting the hells to gain power from 7,000 souls)
• Random gifts pop up in Durge’s inventory. He says nothing about them. One is definitely the hand of an enemy.
• When in the House of Hope, Gortash will only allow Durge to enter the prison with him until the warden is dead. He’ll tell them everything, but won’t let the others see it.
• Killing Raphael is very emotional. He’s proud, happy, relieved, but being there shakes him up. Durge can hug him in private when they talk about it.
• If Durge chooses to save Hope, she tries to hug ‘little Enver, all grown up’ before they leave. He does not like it, but part of him is happy to see her free.
• Durgetash romance can initiate after Raphael is dead. Sceleritas is so fuckin' pissed. Like, he kinda ships it, but he CANNOT handle Durge getting labotomized again for this Banite fool.
• He has random little personal quests and pop-up events like his formal coronation celebration ball, taking Durge to a fancy dinner, dealing with fans, and assassinating a rude journalist who called him not-so-young-and-handsome.
• If taken to Lady Jannath's estate, she flirts with him. Durge has an option to stab her for this- just once. Just a little. She'll be fine! Gortash approves. He apologizes to her, but he's absolutely into it.
• His two allied pathways at the end are to remain fully evil and control the brain/Faerun with Durge or absolutely still be, ya know, Gortash but destroy the brain and become archduke without the tadpoles' help as he’s now viewed as the city’s hero. This is his least evil option and requires a Durge romance or at least a Durge that will remain by his side regardless and saving Hope as pivotal moments.
• Durge's alliance or resistance of Bhaal would significantly influence this. Resisting Bhaal lowers the DC on any persuasion. Failing the duel with Orin would block any option except controlling the brain with Gortash as he sees it as the only way to protect Durge. Because controlling the absolute would offer them a large enough following to grant them literal ascension to godhood, freeing Durge from Bhaal's control. Plus, you know killing a god would only inflate Gortash's ego more, and that would be his new goal.
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is-nino-actually-luka · 7 months
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Do you guys ever think about how Badrien just doesn’t talk. He’s absolutely silent the entire time when he doesn’t have his miraculous. Like when he was handcuffed on the ground he didn’t ever say anything. When Marinette asked if he knew her he just shrugged. Literally the only things I remember him saying was Plagg, Daggers Out. He only ever spoke to become Claw Noir.
But when he was transformed he was talking non stop. He was taunting everyone, his allies and his enemies, even by himself he just played with dolls and talked to himself.
And I just kind of think about this a lot
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romanmarble · 7 months
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I passionately love how Mike Schmidt was characterized and written in this movie, you’re given the question from the beginning, “who in their right mind would work in a horrid, low paying job at some Chuck E. Cheese place?” And here he is, a hypersomiac with a ridiculed life of set-point trauma, who is fighting with the stakes of raising his sister and leaving his brother.
He lives day to day with a set night to night routine, the optimistic ‘Visit Nebraska’ poster changing throughout the movie into one of a infamous portal into the outer world. (A crossing of the threshold), in which Mike cannot go back from once he’s fully dedicated his nights too. The dream theory is an iconic twist, because it became an infamous theory amidst the FNAF community, but in the same manner—Mike wants this dream theory to become reality, to reach into the unknown warnings of a mind and making it known.
I love how the only time he engages in violence is too protect, whilst other enemies do so to prevent or to murder. (Even then, the first encounter of the fountain, his tunnel-vision of loss corrupts that pure notion, too.)
His motives are selfless, passionate, he wants to find his brother’s kidnapper, yet that turns into a malformed selfishness, a grief, (the fatal flaw); Mike wants his family back whole, but dangers his sister in return. (confirmation follows the physical touch of his brother’s cheek). Mike becomes a snake that eats his own tail, but not in a negative way, Normally, it comes to the forefront, and the protag’s friend/Allies helps the protagonist transform, but Mike doesn’t have that—he can’t have that. In a Shakespearean ordeal, His parents are gone and dead, and his sister is talking to nothing. It takes a visceral raking of his physical to transform his mental, yet, in the dream world alone.
Mike is a tragic character because he has all the notion to be dead or gone, but he isn’t, and he won’t. that effort of him trying, with his sister, with his work, with his aunt, stops the security guard from spiraling, no matter how thin the thread is.
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pyrrhiccomedy · 9 days
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A DM’s Fair Play Guide To Plot Twists
I love running a game with a lot of surprises. The challenge to pulling this off well is that, unless you’re playing a one on one game, your players outnumber you: and between them, they have a good chance of figuring out what’s going to happen, no matter how sneaky and clever you are.
The first way of dealing with this - which I’ll just call the bullshit way - is to not give your players the information they need to solve the mystery. Don’t let them find out about the secret society until it’s too late. Don’t give them any reason to suspect that their NPC ally is planning to kill them. Don’t let them find the murder weapon, don’t let them locate the witnesses, don’t give them the chance to skip to the end of their investigation.
This sucks, and if you run your games like this, you’re going to piss off your players. Because it isn’t fair.
In mystery literature, a “fair play mystery” is one where the reader is given all of the information they need in order to figure out the solution before the Big Reveal. It’s what makes the reveal good: that GASP, the “oh shit, the knife! the knife from the party! that was hers! I forgot!”
Pulling off a twist in a fair play game is an incredible feeling. Your players will think you’re a genius (or an absolute dick bastard, which is just as good) and they’ll respect it more when they land in hot water that they plausibly could have avoided. So how do you run a fair play game without your players figuring out the twists ahead of time, given that you’re definitely not smarter than all of your players put together?
By fucking with their expectations.
Here are some things that I keep in mind, to keep my players guessing. And it’s important, with all of this, that if your players see through something, let them have it. They should figure out a lot of things on their own! But if you’re regularly seeding your stories with all of this stuff, eventually your players will miss something. Those are somethings you can build on. The same way that a low level enemy who gets away once can keep coming back again and again until they become an important antagonist, a misapprehension your party proves to have a blindspot for can grow and develop until they get smacked with a breathtaking twist. 
What’s a twist if not the sudden overturning of an assumption you never thought to question?
1: Make your powerful friendly NPCs know a lot...but not as much as the players think they do.
Player characters often end up with powerful allies. It would be very convenient for the party if those allies always had accurate information. Make sure they don’t always enjoy that convenience.
It’s a balancing act: you want your powerful NPCs to be powerful. You want this alliance to be meaningful and beneficial to your players. But give your NPC an Achilles heel of some kind, when it comes to the information at their disposal. The Noble General commands powerful forces and knows the lay of the enemy’s land well...but that doesn’t mean he knows what every squadron and scouting party is up to. The Political Mastermind may know the ins and outs of the court, and have keen insight into the motivations of others: but he has an enemy who pisses him off so much that he loses all objectivity around her. The Powerful Wizard can call upon great magic to aid the party: but his divinations aren’t as accurate as he thinks they are, and he’s prone to finding, in his signs and omens, what he wants to see, more than what’s actually there.
Most of the time, their information should be good! That will make it more likely that your players will trust them the one time when it isn’t.
2. Let (apparently) less powerful NPCs sometimes know more than the players think they do. 
Most NPCs aren’t the Noble General or the Powerful Wizard. Most NPCs are Daves, designed to get the players from place to place. Most of those Daves know about as much as you’d expect them to. But some Daves have plans of their own.
You don’t always have to signpost with big blinking lights which of your NPCs are ‘important,’ and which ones are ‘unimportant.’ Sneak in a crafty Dave from time to time. That assistant they talk to, every time they go to see the prince? That bitch knows everything, and she’s almost ready to make her move. 
3: There is no such thing as a completely reliable witness. 
If the players only get information from one person, that information should be flawed in at least one, potentially small, but important way. Smart players will seek a second opinion, or at least allow for the possibility that their information may be incomplete. But even smart players get out over their skis sometimes.
4: Let your NPCs be aware of the power of a first impression. 
If an NPC gives a strong first impression of being a particular kind of person, it’s because they’re comfortable giving that impression. That might be because it’s who they are. But maybe not.
One of the first characters the PCs met in a VtM campaign I ran was Gawaine. Gawaine was a good old pine-scented man’s man, with salt and pepper stubble and a blue Ford truck. He listened to AC/DC, and talked about the war. He was affable and honest and willing to lend a hand. You already know Gawaine. Everybody knows a Gawaine. Gawaines are trustworthy, salt of the earth types. You don’t necessarily think to question a Gawaine.
That’s exactly why Gawaine was such a useful persona for Krystiyan, the Tzimisce Voivode, a cruel and alien sculptor of flesh who “never left his haven.” There were plenty of clues that they were the same person, but that campaign was in its endgame before the players put them all together.
5: Sometimes, dangerous and villainous NPCs should be helpful and cooperative. 
Not even necessarily because they’re manipulating the players, or even deceiving them about their true natures, but because their interests and the players’ interests genuinely align...for the moment. 
One of the easiest levers in your players’ brains to exploit is the expectation that people who help you are your friends. Even if your players know, consciously, that they shouldn’t trust this person, most of the time they kind of can’t help it, if the NPC is genuinely helpful to them and at least a little charismatic. 
6: Sometimes, good and valuable NPCs should be unhelpful and uncooperative. 
No matter how mature your players are, there’s a natural tendency to react to uncooperative NPCs with a reflexive, “Hey, fuck you! We’re the protagonists! This guy is an asshole!” so from time to time have a helpful, honest, good-aligned NPC have a wholly justified but as-yet-unknown-to-the-party reason to flatly refuse to deal with them.
7: Every NPC should have a secret. 
Not necessarily a bad secret. Were it to be revealed, it might even make the party like them more! But for their own reasons, the NPC does not want their secret to come out, and they will lie to the party to protect it. Players go crazy when they realize they’re being lied to, and often jump to some wild assumptions about your NPC’s motivations. I’ve had an NPC lie about the opening hours of a shop, and had the PCs assume that they were black market dealers for the villain when the dude just wanted to be able to close early so he could go smoke weed in the park.
8. As a DM, it’s polite to remind your players of the common knowledge their characters would possess...even when it doesn’t reflect the truth.
We all know it’s tedious when the DM calls for a roll when you’re just asking for common knowledge. I shouldn’t have to make a roll to know the dumb space word for plastic in a Star Wars game. I shouldn’t have to make a roll to know who the Holy Roman Emperor is in a game about medieval vampires. The DM should supply common knowledge for free, whenever it comes up.
That doesn’t mean common knowledge is true.
This is different from just lying to your players, because you don’t put the weight of DM word-of-God behind it. It’s not “You would know this guy is a Ventrue, based on XYZ.” It’s “it would be a common assumption that this guy is a Ventrue, based on XYZ.” He might not be a Ventrue. It might in fact be extremely important that he is not a Ventrue. But if it is commonly assumed that he’s a Ventrue, that is - word for word - something you can share with your players. If they don’t look any deeper than common knowledge, that’s on them.
9. Obviously untrustworthy NPCs provide great air coverage for less obviously untrustworthy NPCs.
The obviously untrustworthy NPC might or might not be planning to betray the party. But if you introduce two untrustworthy NPCs in the same storyline, and one of them seems normal and cool and has a genuine plot-related reason to be there, and the other one is Jaffar, Jaffar’s gonna get clocked, but Susan over there will probably slip under the radar, and might even get tapped to help out with the whole Jaffar situation. They might get Susan’s number, by the end of the session. Susan might become an ‘ally.’ Susan might even get romanced by a party member. Play your cards right, and Jaffar might just end up a footnote in the introduction of Susan, Scourge of Worlds and most hated NPC in the entire campaign.
10. Your villains should always have a secret plan B.
Your villain isn’t stupid, right? And your villain probably isn’t so arrogant that it is inconceivable to them that their plan might fail. They’ve been planning this ritual for ten thousand years, after all. It’s always possible that some plucky band of heroes could show up at the last minute and murder your high priest, or steal your amulet, or seduce your second in command. So what does your villain have in his back pocket to make the players go, “Oh, shit - he planned for this!”
This may mean that there is a whole separate plot happening, running alongside the main story. This is great, because when weird things happen, the players have to figure out whether this is part of Plot A or Plot B, and working out who did what and why gets a lot more interesting. If they end up foiling Plot A, great - your villain was also secretly behind Plot B the whole time, and will transfer all of his resources over to that. 
Sometimes your players will figure out that Plots A and B were both the same plot the whole time, with the same villain at the head, and they’ll feel like the smartest people on the planet, and it will be their favorite moment of the entire game. That’s great! You gave them that!
Sometimes, they won’t. And when the villain of Plot A, apparently defeated, starts laughing and reveals that he was also the mastermind behind Plot B, which is now too late to be stopped, that will probably be your favorite moment of the entire game.
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