For a moment, imagine yourself in Mithrun's brother shoes.
Your brother - stronger, prettier, more charismatic, but also distrustful and disdainful of everyone especially you - is to be sent to the Canaries. It is the rule, it is the duty of all noble houses. But you know what goes on there, Mithrun knows what happens there. Yet you see him off, bidding a temporary farewell as you do, because someone from the House has to go and it won't be definitely you. Mithrun knows this, you know this. And you wonder, very briefly, if Mithrun hates you now more than he does already.
Your brother - powerful, agile, a good soldier just as he is as an heir, if he could only be an heir - suddenly disappears. The unit he belonged to suddenly disappeared. And you're speechless because - how? why? No one wants to answer you; they will instead try to bring back a body, they promise to you. But that is not what you want. You grieve for your brother. but your own family doesn't grieve with you. Wasn't Mithrun family too?
Then you found out: MIthrun is alive.
Your brother - now weak, despondent, his eyes always looking for something that is not here nor there - is to be sent home where people can take care of him. It is not your first choice, you want him home. But he is - sick. Not quite there. He needs someone who can look after him and you look at yourself - your gait, your constitution - and you know it can't be you. So, you follow the advice of your family and pour out all your resources to find him the best of healers and caretakers. You ask yourself, almost daily, if Mithrun would ever return to who he once was.
Your brother - strong, pretty, uninterested of anything and anyone else aside from what he calls 'the demon' - is now better. He can walk on his own now, eats without throwing up on himself. The color on his skin is back and the scars of his injuries have faded into thick bumps and discolored skin. But he still isn't quite there; still needs help and probably will for the rest of his life. And you can live with that. You can provide that. Just as long as he comes home.
But doesn't. Your brother - now a husk of his former self, and you hate thinking of him that way, but you can't help yourself, the Mithrun you knew is gone - runs straight back to the Canaries. His mission is not over, he says. He doesn't care how long it takes, he says. And you see him off, again, because someone from the House has to go and it still can't be you. Mithrun knows this, you know this, and you can't help but wish, very briefly, if things would've been different if you went instead of him.
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Krs whump
Krs's uncle who got recruited by the hunters was tasked with the job of keeping the anomaly (krs) under control so that he doesn't get in their way in the future as Cale and they rather want him to be subservient to them.
This krs ran away from his uncle when he had had enough of his uncle and his abuse ( lies, he was just scared that he was going to die that day. His uncle came smelling of alcohol that day and the man being drunk never meant good for krs. The child flinched when the keys jingled outside of the door, trying to find the keyhole- no doubt fumbling bcoz he was drunk and then there was angry yelling and it terrified krs. He had an inkling that if he hadn't run away that day, he wouldn't be here drinking with his hyungs) and was living his best life with his team. The monsters still attacked everyone and the world was thrown into chaos but he was the happiest he had ever been.
One night, there was a knock on his door. Usually krs wasn't one to open the door at night but he was used to cjs coming at his house at the oddest time and he ended up opening the door on autopilot, still half asleep. His hand froze on the doorknob when he found him standing in front of his door instead of cjs. His heart seemed to drop to his stomach and all he could do was stare blankly, hiding his trembling hand behind himself while his uncle stared down maliciously at him.
For a split second he contemplated running back inside, to call his team leader nim, cjs or anyone really- anyone who could save him from this monster but his legs refused to move. It was as if his muscles had been locked into place and all he could do was stand there like a lamb ready to be slaughtered.
He was quick. It didn't take long for deft fingers to clench around his neck. He crowded krs against the wall, whispering how fragile his neck looked, how easy it would be to snap it in two, how funny it would be to see krs choking to death. He seemed extremely amused with the way krs trembled yet his face remained as expressionless as ever.
That brought a strange, hungry gleam in his uncle's eyes and he realized he had managed to doom himself yet again. He was barely given any time to process anything when his uncle lugged him out of the door, leaving it open for anyone to raid his house or just too unbothered to close it. Krs doesn't know how he didnt realize his uncle awakened. He was sure that the man had died in the cataclysm.
"Are you saddened to find your uncle alive, Rok Soo-yah?" fingers grabbed his face harshly, forcing him to face the older man. He remained quiet. He knew all too well that the man didn't like him talking.
Slap!
"Answer me. Answer your uncle Rok Soo- yah" His hair was being pulled after that but krs felt too dazed to register the pain slowly spreading all over his scalp.
"You have grown too cocky after being left alone for so long. Clearly you need to be reminded of your place-"
Krs stopped listening. He knew he was fucked. He could see the moonlight glinting off the knife his uncle had hidden in the car. If he dared to anger the man any further, he might end up getting stabbed. Will he finally be dead for good? Would his hyungs mourn him if he died? Would anyone care?
After all, why should anyone care for an emotionless bastard like him? It didn't matter if he lived or died. He didn't have any useful abilities either except his slightly sharper memory. Their company won't waste their precious resources in trying to rescue him. Perhaps, in another life, if he hadn't been so useless, would he have been rescued?
That was the last thought krs had before he was knocked out and thrown into the basement of an abandoned house.
—-----
Drip
Drip
Water continuously dripped from the roof. The pipeline seemed to be broken. The sound was driving him insane but that was also the only thing keeping his sanity in check. Without it, there was nothing to distract him from his injuries and the dull ache in his muscles. Everything had turned numb. This was a lot better than the deafening silence he had grown used to for the past few days? weeks?- at the very least.
Ah, look at him being hypocritical now. How often did he tell cjs to shut up because he was noisy? Why did he crave this silence back then?
Cough-!!
Krs coughed out a large chunk of blood. His chest heaved up and down as he struggled to breathe, each movement sending sharp bouts of pain across his body. One of his ribs seemed to be broken too. Countless other bruises throbbed but he couldn't feel anything except a dull ache- his body too numb, too broken to register the pain. Has he always been like this? He couldn't seem to remember how he dealt with the aftermath of his uncle's drinking habit.
Few weeks ago, he wouldn't have even remembered his uncle but after spending all this time in the basement with him had refreshed his memories. When he was being tortured, he chose to retreat into his mind, far away from the monster who called himself his uncle but after some days, that became useless too. Memories from his childhood, starring his uncle plagued his mind and he found no respite. It had become a cycle.
His uncle would come and play with him.
Krs would retreat within the recesses of his mind.
His uncle would continue to torture both his body and mind and then leave him to stew in his nightmares.
He would get a few scraps of food so that he doesn't die so easily.
Later, the entire night was spent toeing the line between consciousness and unconsciousness.
And then repeat.
This had become his life ever since his uncle kidnapped him. He didn't know what the man did with his body when he wasn't mentally present here but it seemed his unresponsiveness had particularly angered the man last night. The whip marks down his back smarted as he tried to shift, to relieve some pressure of his broken legs but that just ended up opening other wounds.
His memory was blurry but he remembered his uncle promising something "special" for the next time and the thought turned his heart to stone. What more could he possibly do? What hadn't he already done to krs? Krs felt that the man would be disappointed again tomorrow for krs was already broken, there was nothing more to break anymore and his uncle was on a failed mission if he wanted to get a response out of him.
With that thought, he drifted off to a restless sleep.
–
Contrary to his beliefs, his uncle didn't bring anything special to torture him with. Krs had barely glanced at him for a moment before quickly putting his head down- unwilling to gaze at the revolting man. He was sure he could take it. No new instruments meant he would use the old ones and krs was dearly familiar with them already. What could possibly go wrong?
"Did you ever think how I got my hands on you?" his uncle asked lightly, as if they were taking a walk in the park.
Drip
"Do you wonder why no one came for you?"
Drip
"Oh? You already seem to know how worthless you are. Interesting"
Krs flinched at the response and lifted up his head to glare at the man and promptly froze. Wha- what was this?
Lsh's face smiled condescendingly down at him.
"My, this expression looks good on you, nephew"
Krs's pupil shook as he stared at the man in front of him. Hyung? His hyung was here? Why was he smiling like that? Why wasn't he rescuing krs? Did he want to hurt him too?
The man smiled again and krs flinched. It wasn't his hyung. It couldn't be his hyung. He had never seen such a disgusting expression on his hyung's face and knew it wasn't him. And he still sounded like his despicable uncle.
His uncle frowned when krs's eyes cleared up and he clicked his tongue in annoyance.
"Tsk, I forgot about the voice."
And surely, the next time he spoke, it sounded exactly the same as his hyung.
Krs's mind grew chaotic as his hyung's husky voice washed over him. He trembled when the man came close and caressed his cheek- the same way like he always had. The only difference was that krs wasn't usually tied up and bleeding from 10 different places while lsh stared at him in equal parts fascination and disgust.
Horror crept up his spine and ice flooded his veins when he realized his uncle's schemes. He was unable to tear his gaze away as the repulsive man wearing his hyung's face came closer and closer, whispering about how he was going to ruin krs, how he would have krs begging for death soon, how dare krs live when he ruined so many lives just by existing.
Krs would have ignored him, as usual, but he couldnt ignore his hyung. He couldnt ignore the warm voice which would usually be laced with exasperation as his hyung tried to scold him and cjs for their latest shenanigans. He could hardly take his eyes off hyung.
The eyes which used to look at him with so much love, so much adoration held so much contempt, disgust for him that it shocked him into stillness. He wasnt used to those warm, gentle eyes gazing at him like that. He wasnt used to his hyung gazing at him like that.
Krs wondered how could a person feel so different when they had the same face. Everything was same, yet so different. Lsh's usually reliable figure and gentle demeanour didnt feel safe or reassuring at all today. With every step he took, krs felt a closer to death.
With a icy chill, krs realized that he isnt going to come out unscathed or alive when his hyung uncle was done with him today.
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if you wouldn’t mind, could you share the class system and magic workings of your stp dnd au?
There's a worldbuilding side to this and a game mechanics side to this. I'll start with the game mechanics, since that part's quicker.
I've made the general decision that the game the characters are playing is something that on the surface looks pretty much like D&D (same d20+ability score+skill system, for one, and pretty much all the terminology is the same), but if you poke into the mechanics of character creation it's not like D&D at all. Which is to say that classes in-game aren't quite the same as classes in D&D.
It's like college, you know? Eventually you have to declare your major (class), and you'll have to take a certain number of courses (skills) in the major (class), but that doesn't stop you from exploring courses outside of it (taking other classes' skills) as long as you can still meet the requirements for what you're trying to do.
(I imagine there are a few skills that are locked to specific classes, and others to specific patronages—a divine cleric and warlock both get to dip into a list associated with celestial magic, while their demonic counterparts have access to an assortment of more infernal abilities.)
This is how the party can have three bards who each have an entirely different relationship with magic. Contrarian is (ironically) the only one playing a normal bard, while Smitten has been almost exclusively taking non-magical bard skills, and Opportunist poured half his points into taking progressively higher ranks in a single non-bard skill.
(Most of the party is playing a single-class character. Skeptic and Broken are the primary exceptions, with neither of them having a class yet—Skeptic has a single, very expensive sorcerer skill and everything else isn't attached to a class [think extra proficiencies], while Broken has been using a level 0 character sheet the entire time, with his real sheet being held by the Narrator until the party reaches the point where all his level-locked skills become available.)
On to the worldbuilding/magic system side of things. I'll break this down by spellcasting class.
ARTIFICER: The line between artifice and wizardry is extremely blurred, and generally it's just a matter of identification, with casters on both sides being extremely uppity about their personal definitions. Generally speaking, artificers create magical effects primarily through mundane tinkering imbued with magic. They can't really take spell slots through their class, but they can create reusable magic items.
BARD: In this world, music is inherently magical, but there are some who put genuine effort into increasing the magical output of their music. Their magical repertoire is mainly limited to healing and support spells—even focused magical training can't summon fireballs by the power of music alone. There are a few bards who can manipulate other's actions or even take over their minds entirely, though...
CLERIC: Clerics can gain their magic either through actively being granted a higher status from the god they worship, or passively absorbing some of the powers of the Sleeping Gods through faith and luck. Either way, it's a pretty lax contract—their power is drawn from their god, so they'll lose them if they taper off in worship or start going against their god's morals, but all a deity ever really asks from a cleric is their faith.
DRUID: Druids draw their power from the interconnected network of living things called the Networked Wild, tapping into it momentarily to summon storms or communicate with plants. Their powers are, of course, stronger when there are a lot of living things nearby, but it's hard to cut them off from the Wild entirely. Druidic magic usually uses a one-way connection with the Wild—giving it a command to produce a spell—but some more powerful druids take the risk of opening their mind to the Wild entirely, gaining immense awareness with the danger of losing their individuality.
(Paladins and rangers exist in this system, but they don't have their own systems of magic. Paladins are essentially martial classes who tap into clerical magic, while rangers are martial classes who tap into druidic magic. They do have some class-specific skills, but most of what they can do comes from a combination of other classes.)
SORCERER: Sorcerers' magic is innate—less powerful, but more readily available and often more customizable. Some sorcerers can trace their magic back through their bloodline to a demonic, divine, or otherwise magical ancestor, but just as many gain their powers seemingly at random. Generally speaking, sorcerers have their potential from birth—it's not unheard of for someone to be struck by lightning and walk away with powers, but anything granted by an outside force with any measure of awareness will probably come with a clerical or warlock pact.
WARLOCK: Warlocks are similar to clerics, and can actually have any patron a cleric might (though they can also have patrons a cleric could never dream of). The difference lies in the terms of their agreement. While all a cleric's benefactor wishes for is some form of worship, a warlock is expected to provide some sort of service to their patron. For most, it does pay off in the benefits—innate abilities that don't drain from a finite pool of spellcasting energy.
WITCH: Witches deal in curses—similar to spells, but more permanent, sometimes more powerful, and more difficult to resist. The catch is that every curse has a condition that breaks it, usually tailored to the target—and the more powerful the curse, the easier it has to be to break. The condition generally falls into one of three categories: personal growth, giving up something of value, and a fetch quest. Witches can also control nature spirits, with each having their own specialty—local lakes or animal species, or even (if they're ambitious) a section of the Networked Wild.
WIZARD: The academics of the magical world, wizards gain their powers through study. They have the potential to be a jack-of-all trades (more so than any other single casting class) or to narrow in on a single field of magic and attain incredible magical abilities. There's some overlap with artificers, but generally wizards are considered to rely more on magical power than mechanical contraptions, and they have more ready access to spells.
(Making magical items, especially potions, is within the domain of both wizards and artificers, but the skills involved all technically belong to the Artificer class. Likewise, if an artificer wants to fill out their spellbook, they'll have to buy spells from another class's list—usually Wizard's.)
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