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#and who would be the murder hobo
vvitchinthewoods · 1 year
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there is absolutely a D&D club in the Spider Society and you cannot convince me otherwise
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maegalkarven · 1 year
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We know what it wasn't a big secret to the cult of Bhaal what their Chosen (Durge) is a lil (a lot) obsessed with the Chosen of Bane.
Orin def told everyone who would listen about it, as Balthazar's note on "Prayer for Forgiveness" might imply.
But have we thought about the other side of this?
How many of Bane's servants present at Gortash's coronation saw Durge and went "Ugh, not them again. ANYONE but them. Dark Lord Bane, we serve you well and do not deserve this".
How many of banites had to watch their Chosen act like a lovesick fool at his own coronation and tried very hard not to cringe?
Like bhaalists were not pleased with their Chosen's affections, but I bet Gortash was INSUFFERABLE with Durge by his side.
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sorcerous-caress · 8 months
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The one thing they agree on: durge
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bunnis-monsters · 2 months
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NSFW
warning: yandere behavior, power imbalance, implied baby trapping
Yandere!Ceo that’s a professional business man at work but once he’s behind closed doors he’s your pathetic, needy lover boy.
Kisses your feet and legs, peppering soft kisses all the way up to your thighs.
“My beautiful girl, did you enjoy the roses I sent you?”
He purrs as you play with his hair, looking up at you with those warm golden eyes.
“They were lovely… though the note was a bit… alarming.”
Your lover paused, his fingers on the waistband of the expensive lingerie he bought you.
“… how so, my love? It was the best stationary I could f-“
“I mean the words you wrote… about getting rid of anyone that got in the way of our love.”
He pulled your panties off, placing a wet kiss on your fat, wet cunt. “Oh, that? Don’t take it so seriously, darling. You know I love you, it’s just… a badly worded joke.”
And you quiet down, unable to protest or continue arguing as he’s eating you out. His tongue was on your clit, fingers stretching out your pretty pussy to prep you for his cock.
“M-Mmph…”
He’s quite good at distracting you from his alarming behavior, kissing along your neck while bouncing you on his thick cock. Keeping you on his lap as watching your ass jiggle while he moves you up and down has to be one of his favorite things in the entire world.
“That’s my girl, my baby… just take it, sweet thing…”
And slowly, as your previous friends and past lovers start ghosting you or straight up disappearing, he keeps you occupied with gifts, lavish vacations, and eventually a pregnancy.
Even if you wanted to leave, you couldn’t. Everything you owned was paid for by him, he had all of your information and knowledge of your friends and family…
But who would want to leave when they were treated like royalty? All you had to do was be his sweet housewife and give him all of you attention~
——————
YANDERE TAGLIST: @katerinaval @sunset-214 @avalordream @atransmuter @icommitwarcrimes @bazpire @anglingforlevels @kinshenewa @pasteldaze @unforgettablewhvre @yoongiigolden @murder-hobo @leiselotte @misswonderfrojustice @dij-ology @lollboogurl @h3110-dar1in9 @aliceattheart @mssmil3y @spicyspicyliving @namjoons-t1ddies @izarosf1833 @healanette @lem-hhn @spufflepuff @zyettemoon1800 @exodiam @vexillum-moeru @imperfectlyperfectprincess1 @enchantedsylveon @readeryn68 @danielle143 @kittenlover614 @annavittoria-mm @makimamybelovedwife @midromiell @toocollectionchaos-universe-blog @fruk-you-usuk-fans @wil10wthetree @hammerhead96-blog @slightlyusedfloormat @bubblez-blop @sunshineangel-reads @heroneki-neko @soapybabyboop @sandramalikstyles-blog @anonymouskiwi
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bogleech · 1 year
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Anyway while we're on the subject of public misconception towards living things (which is completely understandable because have you SEEN living things? There's like dozens of them!) here's a fresh rundown of some common mistakes about bugs!
Arachnids aren't just spiders! They're also scorpions, mites, ticks and some real weirdos out there
Insects with wings are always finished growing! Wings are the last new thing they ever develop! There can never be a "baby bee" that's just a smaller bee flying around.
That said, not all insects have larvae! Many older insect groups do look like little versions of adults....but the wings rule still applies.
Insects do have brains! Lobes and everything!
Only the Hymenoptera (bees, ants and wasps) have stingers like that.
Not all bees and wasps live in colonies with queens
The only non-hymenoptera with queens are termites, which is convergent evolution, because termites are a type of cockroach!
There are still other insects with colonial lifestyles to various degrees which can include special reproductive castes, just not the whole "queen" setup.
Even ants still deviate from that; there are multi-queen ant species, some species where the whole colony is just females who clone themselves and other outliers
There is no "hive mind;" social insects coordinate no differently from schools of fish, flocks of birds, or for that matter crowds of humans! They're just following the same signals together and communicating to each other!
Not all mosquito species carry disease, and not all of them bite people
Mosquitoes ARE ecologically very important and nobody in science ever actually said otherwise
The bite of a black widow is so rarely deadly that the United States doesn't bother stocking antivenin despite hundreds of reported bites per year. It just feels really really bad and they give you painkillers.
Recluse venom does damage skin, but only in the tiny area surrounding the bite. More serious cases are due to this dead skin inviting bacterial infection, and in fact our hospitals don't carry recluse antivenin either; they just prescribe powerful antibiotics, which has been fully effective at treating confirmed bites.
Bed bugs are real actual specific insects
"Cooties" basically are, too; it's old slang for lice
Crane flies aren't "mosquito hawks;" they actually don't eat at all!
Hobo spiders aren't really found to have a dangerous bite, leaving only widows and recluses as North America's "medically significant" spiders
Domestic honeybees actually kill far more people than hornets, including everywhere the giant "murder" hornet naturally occurs.
Wasps are only "less efficient" pollinators in that less pollen sticks to them per wasp. They are still absolutely critical pollinators and many flowers are pollinated by wasps exclusively.
Flies are also as important or more important to pollination than bees.
For "per insect" pollination efficiency it's now believed that moths also beat bees
Honeybees are non-native to most of the world and not great for the local ecosystem, they're just essential to us and our food industry
Getting a botfly is unpleasant and can become painful, but they aren't actually dangerous and they don't eat your flesh; they essentially push the flesh out of the way to create a chamber and they feed on fluids your immune system keeps making in response to the intrusion. They also keep this chamber free of bacterial infection because that would harm them too!
Botflies also exist in most parts of the world, but only one species specializes partially in humans (and primates in general, but can make do with a few other hosts)
"Kissing bugs" are a group of a couple unusual species of assassin bug. Only the kissing bugs evolved to feed on blood; other assassin bugs just eat other insects.
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lovifie · 4 months
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Masterlist
495 words / No cw, just fluff
Childhood best friend Johnny Mactavish, that saw you had doodled a little dog on your notebook and in that second decided you were going to be friends.
Johnny that saw you drowning in the pool and jumped in to save you forgetting he didn't know how to swim either.
Johnny that got his nose broken when he got into a fight with some kids teasing you and got his ass beaten because it was 1 against 3.
Johnny that told you his plan to enlist in the military even though he was still too young because he wanted to become the best version of himself.
Johnny that came back crying to you when they rejected him, only calming down when you were cuddling and cooing at him about he just needed to wait a couple of months.
Johnny that used those couple of months to grow bigger and stronger, entering the military easily when he finally was of age.
Johnny who grew up being a scrawny kid that used to sit on your lap and still does even now that he has grown bigger than you. Chuckling when you huff at the sudden weight and patting your hands when you lock them around his waist.
Johnny that kissed your temple before going to boot camp, promising to write you a letter "like soldiers in the movies"
Johnny that did write you a letter, many of them actually, that looked like ripped pages of a journal telling you everything that happened to him.
Johnny that told you that they had given him the nickname "Soap" and that he would tell you why in person.
Johnny whose letters grow more and more distant in time, with less and less details about what he is doing. Saying it is classified and that it is better if you don't know.
Johnny, who suddenly appears on your doorstep with his arm in a sling and a bullet wound on his arm, saying he is on annual leave.
Johnny that sits on your toilet as you cut his hair and he tells you everything about his new teammates with nothing but utter adoration for all of them.
Johnny that one day tells you that they are meeting at the pub and that he wants to introduce you to them.
Johnny that does so, and introduces you as "my bonnie lass" with his hand on your waist. And you don't really mind. Keeping his hand on your thigh as he plays with the loose threads of your ripped jeans.
Johnny that gets a bit tipsy and accuses you of ruining his date life because ever since he met you he has not been able to feel anything for anyone that wasn't you.
Johnny, that when you sent him a message the day after about whether he meant what he said, his response is:
"Every single word, bonnie"
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@vane28282 @draculara @vivi2e @lordbugs @murder-hobo
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Me: *bolts awake at 3 AM* BALDUR'S GATE 3 AU WHERE, THROUGH DIMENSIONAL SHENANIGANS, KRATOS ENDS UP OCCUPYING THE ROLE OF TAV!
THINK OF IT! JUST THINK OF IT!
Companion: So any that's how that God/Being of incredible power ruined my life.
Kratos, noted Godslayer, planning how he's going to destroy yet another pantheon for these weird little mortals he's found himself in charge of: Tell me more.
*later*
Gale and Astarion: Becoming a God would fix me, I promise!
Kratos: *knocks their heads together like the Three Stooges* No.
His favorite companion is actually Jaheira because she's one of the only ones who knows how to shut the fuck up and he bonds with her and Minthara over shitty jokes and grunts of displeasure.
Mizora takes one look at him, recognizes that Wyll and Karlach are now hanging with THE KRATOS and hides in the depths of Avernus for the rest of the game.
He is hella distrustful of Selune when Shadowheart starts worshiping her instead of Shar but Dame Aylin seems alright so he's okay with it for now even if he's watching every statue of Selune they pass with a suspicious eye.
Lae'zel is now his daughter. He takes one look at this angry, disagreeable little murder-hobo and immediately starts carrying her around in a baby-backpack even as she tries to bite his face off like a feral racoon.
He's actually hella sympathetic towards Ketheric Thorm because... like... yeah...
His endgame is leading a crusade in Avernus to kill Zariel with Karlach, Wyll, Minthara, Dame Aylin and Isobel with him. And once Zariel is dead, Shar, Mystra, and Vlaakith are next on his list.
DO YOU SEE MY VISION?! DO YOU?! KRATOS BEING THE AWKWARD LEADER OF THESE LITTLE MORTAL FREAKS HE SEES A LITTLE BIT OF HIMSELF IN ALL OF THEM AND DECIDES TO HELP THEM WITH ALL 5 OF HIS B+ PARENTING SKILLS!
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dailyadventureprompts · 8 months
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Dm Tip: Playing the Villain/ Guidelines for "Evil" Campaigns
I've never liked the idea of running an evil game, despite how often I've had people in my inbox asking how I'd go about it. I'm all about that zero-to-hero heroic fantasy not only because I'm a goodie twoshoes IRL but because the narrative-gameplay premise that d&d is built around falls apart if the party is a bunch of killhappy murder hobos. Not only would I get bored narrating such a game and indulging the sort of players who demands the freedom to kill and torture at will (I've had those before and they don't get invited back to my table), but the whole conceit of a party falls through when the obviously villainous player characters face their first real decision point and attempt to kill eachother because cooperation is a thing that goodguys do.
Then I realized I was going about it all wrong.
The problem was I had started out playing d&d with assholes, those "murder and torture" clowns who wanted to play grand-theft-auto in the worlds I'd created and ignore the story in favour of seeing how much unchallenged chaos they could create. They set my expectations for what an evil campaign was, and I spent the rest of my time developing as a dungeonmaster thinking " I Don't want any part of that"
But what would an evil campaign look like for my playgroup of emotionally healthy friends who understand character nuance? What would I need to change about the fundamental conceit of d&d adventures to refocus the game on the badguys while still following a similar enough narrative-gameplay premise to a hero game? How do we make that sort of game relatable? What sort of power/play fantasy can we indulge in without going off the deepend?
TLDR: In an evil campaign your players aren't playing the villains, they're the MINIONS, they're mooks, henchmen, goons, lackeys. They're the disposable underlings of uncaring overseers who have nothing but ill intent towards them and the world at large.
Where as in a hero game the party is given the freedom to challenge and overthrow corrupt systems, in an evil game the party is suck as part of that corrupt system, forced to bend and compromise and sacrifice in order to survive. The fantasy is one of escaping that corrupt system, of biding your time just long enough to find an opening, find the right leverage, then tossing a molitov behind you on the way out.
Fundamentally it's the fantasy of escaping a shitty job by bringing the whole company down and punching your asshole boss in the face for good measure.
Below the cut I'm going to get into more nuance about how to build these kinds of narratives, also feel free to check out my evil party tag for campaigns and adventures that fit with the theme.
Designing a campaign made to be played from the perspective of the badguys requires you to take a different angle on quest and narrative design. It’s not so simple as swapping out the traditionally good team for the traditionally bad team and vis versa, having your party cut through a dungeon filled with against angel worshiping holyfolk in place of demon worshipping cultists etc. 
Instead, the primary villain of the first arc of the campaign should be your party’s boss. Not their direct overseer mind you, more CEO compared to the middle managers your party will be dealing with for the first leg of their journey. We should know a bit about that boss villain’s goals and a few hints at their motivation, enough for the party to understand that their actions are directly contributing to that inevitable doom.
“Gee, everyone knows lord Heldred swore revenge after being banished from the king’s council for dabbling in dark magic. I don’t know WHY he has us searching for these buried ancient tablets, but I bet it’s not good”
Next, you need a manager, someone who’s a part of the evil organization that the party directly interfaces with. The manager should have something over the party, whether it be threats of force, blackmail, economic dependency… anything that keeps the antiheroes on the manager’s leash. Whether you make your manager an obvious asshole or manipulative charmer, its important to maintain this power imbalance:   The party arn’t going to be rewarded when the boss-villain’s plan goes off, the manager is, but the manager’s usefulness to the boss-villain is contingent on the work they’re getting the party to do.  This tension puts us on a collison course to our first big narrative beat: do the party get tired of the manager’s abuse and run away? Do they kill the manager and get the attention of the upper ranks of the villainous organization? Do they work really hard at their jobs despite the obvious warning signs and outlive their usefulness? Do they upstage their manager and end up getting promoted, becoming rivals for the boss-villain’s favor? 
Building this tension up and then seeing how it breaks makes for a great first arc, as it lets your party determine among themselves when enough is enough, and set their goals for what bettering the situation looks like. 
As for designing those adventures, you’ll doubtlessly realize that since the party arn’t playing heroes you’ll need to change how the setup, conflict, and payoff work. They’re still protagonists, we want them to succeed after all, but we want to hammer home that they’re doing bad things without expecting them to jump directly to warcrimes. 
Up to no good: The basic building block of any evil campaign, our party need to do something skullduggerous without alerting the authorities.  This of course is going to be easier said than done, especially when the task spins out of control or proves far more daunting than first expected. The best the party can hope for is to make a distraction and then escape in the chaos, but it will very likely end with them being pursued in some manner (bounties, hunters, vengeful npcs and the like).  Use this setup early in a campaign so you have an external force gunning for your party during the remainder of their adventures. 
Dog eat dog:  It’s sort of cheating to excuse your party’s villainous actions by having them go up against another villain who happens to be worse than they are. The trick is that we’re not going after this secondary group of outlaws because they’re bad, we’re doing it because they’ve either got something the boss wants, or they’re edging in on the boss’s turf.  This sort of plotline sees the party disrupting or taking advantage of a rival’s operation, then taking over that operation and risking becoming just as villainous as that rival happened to be. This can also be combined with an “Up to no good” plot where both groups of miscreants need to step carefully without alerting an outside threat. 
The lesser evil: This kind of plot sees your party sent out to deal with an antagonistic force that’s a threat not only to the boss’s plans but to everyone in general. In doing so they might end up fighting alongside some heroes, or accidentally doing good in the long run. This not only gives your party a taste of heroism, but gives them something in their back pocket that could be used to challenge the boss-villain in the future.  
The double cross: In order to get what they want, the party need to “play along” with a traditional heroic narrative long enough to get their goal and then ditch. You have them play along specifically so they can get a taste of what life would be like if they weren't bastards, as well as to make friends with the NPCs inevitably going to betray. This is to make it hurt when you have the manager yank the leash and force the party to decide between finishing the job , or risk striking out on their own and playing hero in the short term while having just made a long term enemy. This is sort of plot is best used an adventure or two into the campaign, as the party will have already committed some villainous deeds that one good act can’t blot out. 
Next, lets talk about the sort of scenarios you should be looking to avoid when writing an evil campaign:
Around the time I started playing d&d there was this trend of obtusely binary morality systems in videogames which claimed to offer choice but really only existed to let the player chose between the power fantasy of being traditionally virtuous or the power fantasy of being an edgy rebel. Early examples included:
Do you want to steal food from disaster victims? in Infamous
Do you as a space cop assault a reporter who’s being kind of annoying to you? in Mass Effect
Do you blow up an entire town of innocent people for the lols? in Fallout (no seriously check out hbomberguy’s teardowm on fallout 3’s morality system and how critics at the time ate it up)
I think these games, along with the generational backwash of 90s “edge” and 00s “grit” coloured a lot of people's expectations ( including mine) about what a "villain as protagonist" sort of narrative might look like. They're childish exaggerations, devoid of substance, made even worse by how blithely their narratives treat them.
Burn down an inn full of people is not a good quest objective for an evil party, because it forces the characters to reach cartoonish levels of villainy which dissociates them from their players. Force all the villagers into the inn so we can lock them inside and do our job uninterrupted lets the party be bad, but in a way that the players can see the reason behind it and stay synced up with their characters. The latter option also provides a great setup for when the party's actually monstrous overseer sets the inn on fire to get rid of any witnesses after the job is done. Now the party (and their players) are faced with a moral quandary, will they let themselves be accessories to a massacre or risk incurring their manager's wrath? Rather than jumping face first into cackling cruelty, these sorts of quandaries have them dance along the knife's edge between grim practicality and dangerous uncertainly; It brings the player and character closer together.
Finally, lets talk about ending the villain arc:
I don't think you can play a whole evil campaign. Both because the escalation required is narratively unsustainable, but also because the most interesting aspect of playing badguys is the breaking point. Just like heroes inevitably having doubts about whether or not they're doing the right thing, there's only so long that a group of antiheroes can go along KNOWING they're doing the wrong thing before they put their feet down and say "I'm out". I think you plan a evil campaign up until a specific "there's no coming back from this" storybeat, IE letting the Inn burn... whether or not the party allows it to happen, it's the lowest point the narrative will allow them to reach before they either fight back or allow themselves to be subsumed. If they rebel, you play out the rest of the arc dismantling the machine they helped to build, taking joy in its righteous destruction. If they keep going along, show them what they get for being cogs: inevitably betrayed, sacrificed, or used as canon fodder when the real heroes step in to do their jobs for them.
Art
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Let’s add a little mix
Danny and Jason meet during Jason’s murder hobo era.
Danny just wants to help this sick dude who keeps lashing out
Meanwhile Jason has no clue how to handle a nonplused homeless dude.
Jason: I can shoot you where you stand.
Danny: yah, so could any other two bit thug on the street.
Jason: two bit-
Danny, leaning into Jason’s space: Yain’t special
Like Hood would have no idea what to do, especially if he does actually try it once only for Danny be like “you done?”
And like any other feral cat in Gotham, Danny will wear them down with pampering and politeness until he gets what he wants.
Jason just suddenly gains an annoying angel on his shoulder that stops all his revenge attempts
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basilbots · 24 days
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I love that Nexus pettily points out that excuse you Earth was my sister first I was the one who actually got to know her the entire time- yes I totally would be fine with killing her as collateral and totally wouldn't feel bad about it that's not the point. Also calling Moon a murder hobo, criticizing him for his own past mistakes, and trying to jab at Moon for how awkward it must be bonding with Solar when he must be getting compared to Nexus (sound familiar at all?).
Like he's still being cringe and edgy and saying all this threatening shit that seems completely different than what he was like before, but he's still New Moon and that very much influences how he interacts with Moon. Nexus hating Moon does not read as "totally new bad guy hates Moon because he's a threat or whatever" it is very much "he hates Moon because of all the problems he caused for New Moon's life, and feels some spite that Moon is taking his role back so easily". New Moon would have disliked Moon anyway, Nexus is just taking it way too far when it comes to hurting Moon for things that are reasonable to be mad about.
And I love that when Moon says what Nexus is doing will kill him, Nexus' automatic response is "no one will care" before correcting himself that oh well he doesn't care how anyone else feels and emotional attachments Bad he'll never have one of those again. Sure bud
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utilitycaster · 16 days
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You've mentioned a few times about Matt making this the Moon Plot Campaign and the cast not realizing it was the Moon Plot Campaign and how the characters aren't necessarily the best for a Moon Plot Campaign and I'm just curious: if you could pick what type of character build the cast played to best fit a Moon Plot how might that look?
Oh man I think I've answered this before but I will always answer it again because my answer is evolving.
The first two things are just general advice:
In retrospect I think Matt should have treated this campaign as sort of a semi-module format. If you will be playing a module (eg: Curse of Strahd, Call of the Netherdeep, etc), your DM should tell you this and essentially say "you can have your own character struggles - in fact you should - but they should be largely internal/things that can be addressed without you going on an extended quest." For example, you can (and should) play a character in Curse of Strahd who is struggling with self-esteem, or religious faith, or cowardice; but you can't have a character who, to address these things, must confront their father, because they're going to be in Barovia and he's not going to be there. I recommend checking out the rivals in Call of the Netherdeep, because their throughlines are great examples - they' develop and engage with the story, but it's very much driven by the plot of the story and not a delving into their backstory. So essentially, have simpler backstories or backstories that inherently tie into the quest, and let the players come up with that by giving them the most spoiler free outline. I think Matt tried to do all that tying up himself, and at times it made things a little too pat; or those characters who had elements that couldn't be woven in as gracefully (Chetney and the Gorgynei; Laudna with Delilah; some of Ashton's stuff) got very brief arcs so we could get back to the main moon plot.
Do not dump intelligence. DO NOT DUMP INTELLIGENCE. Have at least one PC in your party who is not just intelligent but like, educated. Percy, Beau, and Caleb all fit this. Chetney's pretty smart but not terribly educated so he's great at investigation but he's not going to do very well on religion checks. This party should have had a fucking wizard or artificer or cobalt soul monk or knowledge cleric, but also every party should unless you're going full murder hobo. I think it's valid to be into actual play (or d&d itself) for the character moments and the romance but you know what makes that possible? FIGURING OUT WHAT'S FUCKING HAPPENING INSTEAD OF DICKING AROUND CLUELESSLY. My one true house rule for myself as a DM is that one person in the party has to have high intelligence (or like, be a bard or rogue with decent intelligence but expertise/jack of all trades in everything). Play a high int character for the sake of your DM, PLEASE.
On a more specific note:
would have been good to have more Marquesian characters, but also someone from the Empire would have added a significant dimension. I do love Chetney, and I think Travis is the player who pivoted fastest to fit better within this campaign and has a good understanding of what it could have been with a bit more commitment, but yeah I think if Matt had told them a bit more of what was going on he'd have made like, a more serious werewolf member of the Gorgynei who had noticed lycanthropes becoming susceptible to Ruidus and decided to investigate, for example.
I think having more divinely aligned characters would have just made for much more fun interactions. The issue with the god debates wasn't that they were having them, for all I think that anyone who wants to kill the gods is a fucking idiot. It was that none of them knew jack shit about what they were talking about so it turned into an unending Emperor's Nose discussion. Having either someone who was actually trained (a la Braius, who is a welcome addition for this reason, among others) or again just. a person with religion proficiency and a decent INT score would have made it an actual compelling argument of different perspectives, and not a bunch of idiots yelling out nonsense.
It honestly wouldn't have looked much different. In fact, I think you could have kept the bottom table mostly as is with just tiny alterations, and done the following:
Make Chetney a Marquesian member of the Gorgynei with a mission tied to investigating what's going on with Ruidus. He could still be a weird woodworker.
Entirely rework Laudna's premise. You could have kept her creepy and undead, even, but get rid of Delilah and make her a wizard instead. Make her tied to the Grim Verity or an archaeologist who got kicked off the Tishtan site. You could even keep her aligned with Imogen although I'd have made it a more recent meet up of her being on the run and having gone through Gelvaan in trying to avoid the Grey Assassins
I like what happened with FCG ultimately but I think a different subclass would have still helped; make them a knowledge cleric and more intelligent.
Make Imogen and Ashton much more aware of the Apex War and Otohan's history from the get go. Also give Laura a heads up that her character's going to be super central and she will be in the hot seat for much of the campaign.
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maegalkarven · 11 months
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But also the moment some wannabe murderer appears in Baldur's Gate Levi is furious. This is HIS city, HIS playground.
He's their resident serial killer, no one else.
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banes-favourite · 6 months
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I've seen the idea of Durge basically being Gortash's sugar baby in a way with Gortash using his money to spoil them. But I haven't seen anything about the idea of it being flipped which I think could work too(also I just find it amusing because it would completely subvert any outward expectations).
Durge literally kills people for a living which is very lucrative, as shown by how rich you can get by just being a murder hobo who loots the bodies of those you kill in game. There's also the possibility of Durge taking bounties or being hired for assassinations. If I remember correctly Bhaal also encourages his followers to seek out the wealth that they can gain from murder.
So Durge could definitely be secretly loaded up on cash. Also it would make their possible "murder hobo who lives in the sewer" appearance even funnier since they'd definitely be rich enough to choose to not look like that but just don't for some reason. Maybe they just don't feel any need to use any of their wealth, since they don't need to use much if any of it to survive and they may not have any interest in buying stuff for themself to enjoy for various reasons. So they could easily just have a ton of gold piling up
It's also shown in game through letters and stuff that Gortash basically manipulate mansplain manwhored his way to power and did things like sleep with people to get money(so essentially already a canonical sugar baby). So there's full possibility that he could have power more through influence and manipulation rather than through actually being extremely rich. And even if he's rich at this point he could still be a sugar baby to durge
And it's just overall really funny to imagine this politician/archduke in all of his fancy filigree and clothing be like "oh actually I'm the sugar baby in this relationship. They're the sugar daddy" and he points over at this feral, blood covered murder hobo who's eating someone's severed arm in the corner of the room
(Also Gortash getting a chance to be pampered and spoiled and cherished for once in his life without really even having to do anything other than exist as himself is such a great concept. I imagine durge would give him stuff casually and seemingly arbitrarily. Maybe Durge would feel very pleased seeing Gortash doing speeches and stuff in public while fully dressed in clothing that they got for him)
i am completely normal about this idea i am completely normal about this idea i am completely normal about this idea
in all seriousness, i am NOt normal about this idea because holy shit the potential in this?? the hilarity of durge choosing to look like a gory street rat when they can definitely afford clothes?? gort being showered with gifts just for existing bc he's that hot and cute and endearing?? gortash probably thinking he achieved this by smooth talking durge over, but in reality durge just likes seeing him smile when he gets a new gift?? also just, Lord Gortash proudly parading around wearing the trendiest clothes and Durge watching from the sidelines like 'I'm so proud of you sweetie' IM CRYING ANON THIS IDEA IS PERFECTION
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bunnis-monsters · 21 days
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NSFW
Cat hybrid bf biting his mouse hybrid gf by the nape of neck and mounting her, growling and hissing lightly when you wiggle and whine…
He keeps his fangs on your nape, his eyes focused on the back of your head as his fat cock runs against your little hole.
“Stay still…”
And that’s all you hear before your pussy is being stretched out on his cock, your fat folds enveloping him making him spurt precum against your gummy walls.
He’s so damn lovesick, rutting into you and purring while you squeak and whine. His face is buried into your neck, his entire chest rumbling with purrs…
He’s a bit violent when mating with you, but not on purpose! You’re just so smaller than the cat hybrid females he would have mated naturally, and god he just can’t help but pin you underneath him and mew in amusement when you whine at how mean he is to you.
Of course after he’s done breeding his sweet little mouse, he curls up with you in his nest, grooming and kneading you. He cleans up the blood off your neck from where his teeth sank into your skin, giving you soft kisses and little apologies.
He just adores you, it’s hard to control himself…
This is for all the people who keep asking me more about cat hybrid bf and mouse gf~
——————
NSFW TAGLIST: @sunset-214 @strawberrypoundtown @avalordream @icommitwarcrimes @bazpire @im-eating-rn @anglingforlevels @kinshenewa @pasteldaze @unforgettablewhvre @yoongiigolden @peachesdabunny @murder-hobo @leiselotte @misswonderfrojustice @dij-ology @i8kaeya @lollboogurl @h3110-dar1in9 @keikokashi @aliceattheart @mssmil3y @spicyspicyliving @namjoons-t1ddies @izarosf1833 @healanette @lem-hhn @spufflepuff @honey-crypt @karljra @zyettemoon1800 @exodiam @vexillum-moeru @imperfectlyperfectprincess1 @binnieonabike @enchantedsylveon @mysticranger575 @readeryn68 @danielle143 @kittenlover614 @filthybunny420 @annavittoria-mm @makimamybelovedwife @blubearxy @omglovelylaila @midromiell @toocollectionchaos-universe-blog @fruk-you-usuk-fans @wil10wthetree @hammerhead96-blog
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barbwritesstuff · 27 days
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It would be so interesting after two games spent humanizing vampires/werewolves, to see them as monsters again. (Of course, we all know that's not the entire truth.) I'm a sucker for the whole "just a normal human against beings that are so much more powerful" dynamic.
Also the hunters in your world have "Supernatural" vibes. They're underground but not highly organized. The type of people who are kinda scruffy/dirty/broke and living out of their car. Most media shows hunters similarly to "men in black" where it's a secret society with a lot of power and highly trained members. I personally think the "murder hobo" take is more fun.
Sorry I shall stop spamming hunter asks. I love your work. <3
Oh, I'm sure there also exists 'men in black'. But they're not exactly on 'team human'. They're on 'team cover-it-all-up-to-avoid-mass-panic'... and if certain people in power can also make some money doing it then that's what they're going to do. The Night Court is rich. Very rich. It's useful to work with them instead of against them.
Most hunters on the streets? They don't agree with that philosophy.
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a-roguish-gambit · 24 days
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If Remy and Rogue played DnD, who would usally be the DM?
There are 6 people I trust in the x men to be good dms:
1. Jubilee- youngest of them she has trained for years off of DND podcasts. She's very complex fight heavy and encourages tomfoolery in her campaign based on the rule of cool. Her table as a result is usually the one where the most stupid raunchy inside jokes come from.
2. Beast- very by the books dm but God does he have the books memorized and can help you with anything you may have questions about when playing is also forgiving when it comes to death saves. His puzzles are brutal though. The table will frequently devolve into "random bullshit go" logic when they get stuck at a puzzle and beast frequently ends up slamming his head against the table in frustration at them
3. Nightcrawler- if you like roleplay more than fighting or puzzles, he's your dm. He's great at building fun NPCs to roleplay with and very go with the flow, will do player/npc romances and yes, does let the bard seduce whatever sentient monsters they want. the one thing he absolutely does not allow is murder hoboing. He will smite your character mercilessly if you form a habit of it that and make you roll up a new character. He spent a lot of time making these NPCs and if you kill them first thing when meeting them you will suffer his wrath as god of the universe.
4. Jean grey- Incredibly good at coming up with stuff on the fly when the players derail the campaign. Is it because she can read her players minds and has a split second to prepare? Maybe. But she doesn't stop them from trying to do stupid stuff. Just uses it to give her an ability to adjust the story.
5. Storm-if you want a hardcore campaign she's your girl. She is very unforgiving as a dm and usually takes physics mechanics into account, including the weight of gold. She makes.you keep track of your rations as she has a starvation stat that effects your hp and stats. She warns people to have at least two spare characters prepared at any given time.
6. Forge- really really clever dungeons and has great complex villains. His DM "are you sure about that" face sends shivers down his players spines though. He also is totally chill with incorporating as much sci-fi as you like into medieval fantasy settings. He will make it work he promises.
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