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#like the sims has its own lore
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i cant believe i want this but i wish the sims 4 had more overt religious objects because turns out build a church thats been converted into a nightclub is difficult when you dont have like,, church stuff for the church half
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joyflameball · 5 months
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If any other FNAF fans wanna throw in your favorite fucking insane FNAF facts PLEASE do
VAGUE explanations under the cut (please know I feel like that xkcd panel about overestimating the average person's knowledge of a topic right now)
the bite of 87 isn't important to the lore: It comes up ONCE in the first game, barely effects the lore, we don't even know who it happened to, literally its only lore impact is that the animatronics can't walk around during the day anymore. meanwhile the bite of 83 is incredibly likely to be the inciting incident that caused the murderer to do the murders. the "WAS THAT THE BITE OF 87" meme is not the bite of 87
golden freddy might have two souls: in the final fnaf 3 cutscene the bad end has golden freddy's head with two lights in it, and in the survival logbooks it's heavily implied there are two spirits rummaging around in there. there's more evidence but it's funnier if i don't tell you. the generally accepted canon is that golden freddy is possessed by a little boy named evan and a little girl named cassidy which is so genderweird of them
there are two purple guys and only one of them is actually purple: purple guy one is a murderer who killed at least six children. purple guy two is a rotting corpse who had his organs scooped out and possessed his own dead body to hunt down his father (who is purple guy one) and set him on fire twice. purple guy one is also a rotting corpse but he's in a fursuit
foxy has weird fucking genders: the foxy from the first few fnaf games is a guy and is referred to with he/him pronouns. in sister location, there's a foxy called funtime foxy, and when you select "girls night" in the custom night, they're one of the contestants. and in ultimate custom night, mangle (a really fucked up version of foxy) is referred to with he/she pronouns. this is canon and makes my gay little heart very happy
fnaf takes place in utah: fnaf takes place in utah
one of the novels had matpat mpreg: okay it's technically not matpat it's a guy named mat. however it's hilarious to say it's matpat. no this isn't a joke there was mpreg. with springtrap. i refuse to explain this
purple guy (the murderer one) might also be a yellow guy: in pizza sim there's a minigame with lore in it where you play a yellow mustard man who's a terrible father. it's theorized a lot that he may be the ourple guy because his son has grey text. no we don't know why he became yellow. he's never yellow again except when he's one of the comical amount of bunnies (there are like ten different bunnies in fnaf)
there are eight dead kids: we even know their names!
purple guy and his family are all british: in the opening cutscene to sister location, we hear the voice of one "mr. afton", who is the purple guy (the one who killed kids). he's british. throughout sister location, we hear the voice of a little girl, who is heavily theorized to be afton's daughter- elizabeth afton. one piece of evidence for this is that she is also british. and in the final cutscene of sister location, we hear the voice of someone named michael (who is the purple guy who's actually purple), talking to his father, and saying he's gonna come fucking KILL him, right before springtrap (purple guy) is shown and guess what michael's fuckin british. fnaf takes place in utah and no other characters are british. it's just the aftons.
there are three different jeremys and they all die: jeremy fitzgerald from the second game is heavily theorized to be the bite of 87 victim. one of the missing children is named jeremy and is possessing one of many bunnies. in the vr game a guy named jeremy is haunted by one of many bunnies and cuts his own face off. i personally find it hilarious to headcanon that jeremy fitzgerald is also jeremy from vr and maybe even the jeremy who got killed by william afton. especially considering the time traveling ballpit
bears are canonically extinct: in security breach, handunit mentions this in ONE LINE. it is not lore important. it is never mentioned again. objectively the funniest possible thing steel wool could've done
what the fuck is going on in fnaf: Buddy this is barely scratching the surface I haven't even talked about the child sized compartment in Circus Baby. You don't even know about the Charliebots or the Nightmare Gas. Do you even know about the Mimic. Do you have any idea what remnant is. There are ten different bunnies who are all also the same bunny. If you get into FNAF lore you will exit a changed man. Nothing here matters. There is a time travel ballpit
Anyway Cassidy isn't the Vengeful Spirit Michael is read that excellent Google Doc by @/whencartoonsruletheworld and THANK ME LATER
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weirdmarioenemies · 7 months
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Name: Neo Bowser City (aka Koopa City in PAL regions)
Debut: Mario Kart 7
Do you ever think of all the weird locations we only ever see in Mario Kart games? Despite being the biggest of all of Mario's spin-off franchises, when you really get down to it, remarkably few Mario Kart courses are actually based on established Mario locations!
It's not none, there's the occasional Donut Plains and Tick-Tock Clock and Airship Fortress, but most of the courses are these weird one-off locations we never see outside the context of that specific racetrack.
But have you ever taken a moment to step back and like, think of the Lore Implications of some of these places?
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Like okay! Bowser just owns this whole dang cyberpunk city and we only ever see it in the context of Kart Racing! How messed up is that?!
One day Mario and Friends were looking for new places to race, and Bowser must have said something like "Gwah-hah-hah! I bet you puny punks could NEVER beat me in a race in my cyberpunk metropolis!" and right then and there it was established that Bowser owns a cyberpunk metropolis. Neo Bowser City is a city that exists in the Super Mario World and aside from returning in other Mario Kart games, it hasn't been acknowledged before or since.
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Neo Bowser City first appeared in Mario Kart 7, as the third course in the Star Cup. Despite its flashy visuals, it actually doesn't really have a whole lot going on. It's a difficult track with some tight turns made more difficult by the rain making things more slippery, but besides that it doesn't really have any of the Wacky Obstacles that define so many Mario Kart courses.
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Then it returned in Mario Kart 8 looking more gorgeous than ever! The bright colors really pop out, and the whole track is just oozing with detail that really emphasizes the scale of this city!
But like, the emphasized scale really only further raises the question of where this exists in the Mario World. Clearly, the fact that Bowser is plastered all over the billboards and the fact it's named "Neo Bowser City" helps us deduce that this city probably belongs to Bowser. Is this located in Bowser's Kingdom? Just how big is Bowser's Kingdom? And why does he own so many separate castles?
Maybe Neo Bowser City exists in the future? Is this a bad timeline? I mean, Mario Kart is allowed to have time-travel shenanigans. There's a Splatoon battle arena and that exists thousands of years in the future so sure, dust off Mario's Time Machine and head to the bad future where Bowser wins. Should've pressed that New Super Mario Bros. big yellow P-Switch!
I asked my friend Mod Chikako for their input and their theory is that Neo Bowser City isn't the future of Mario's world, but of our world. Clearly Bowser just couldn't take Wreck-It-Ralph losing the Oscar vote!
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But in that case I guess it's a cooler cyberpunk future than the one we're living in right now. Corporate monopolies that run mass-surveillance with little government intervention due to their extreme wealth giving them extensive political power? No thank you! Neo Bowser City has bright neon colors, and flying cars! If I'm going to live in a dystopia, I want it to be a fun one. The only advertisements I want to see plastered everywhere are ones advertising Bowser!
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Boo! That's the bad guy! Thumbs down!
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The course returns again in that pitiful mobile game with another redesign, this time letting us see his Coney Island Disco Palace off in the distance. Does Bowser live in his Neo City? Is this worldbuilding we've been missing out on for decades, finally answered by a kart racer? Is this the capital city of Bowser's Kingdom? Am I once again falling victim to my perpetual hubris of overthinking the Mario franchise?
Really, I can't offer too much in terms of wacky fan theories, because I'm still thinking about this location existing in the first place. I'd love to know the Lore and worldbuilding here, but I guess the nature of Mario's canon is that it doesn't need to be over-analyzed. Bowser simply owns a cyberpunk metropolis, we'll only ever see it in the context of kart racing, and maybe that's okay.
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Of course, this post wouldn't be complete if I didn't mention Dinohattan from the 1993 Super Mario Bros. Movie, which we've barely talked about on this blog somehow. You see, when the meteor hit, some of the dinosaurs escaped into a parallel timeline where they then evolved into humans, and then they built Dinohattan instead of Manhattan. Get it? Yeah, that movie is all sorts of bonkers. I wouldn't say it's very good, but I kinda love it. I'd recommend checking it out, if only to see a vastly different take on Mario than you'd be used to.
Anyway I bring this up because it's a completely separate instance of a version of Bowser building a large cyberpunk metropolis, and it actually predates Neo Bowser City! Do you think they could be connected? Are Dinohattan and Neo Bowser City one and the same...?
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efangamez · 5 months
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Hey y'all! Here is Efan's quick rundown and review of almost all the cool games I played this year, as well as my Steam in Review!
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1. Darkest Dungeon
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I've been playing this game for nearly ten years, and I finally beat it this year. Not a 2023 release, but a huge milestone for myself. After a terrible year before it, I made it a goal to face my fears and beat this game. Lo' and behold, I did, and it's one of my own personal gaming accomplishments. It's solidified as the best turn based game I've ever played, but it does have its late-game issues, specifically with the Crimson Court maps and the final dungeon maps. It's just absurd tbh. However, this is one of my favorite games of all time, if not my favorite, and it's a must have for horror fans, HP Lovecrft fans, and turn based game fans. 9.7/10
2. Sun Haven
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A wonderful and cute farming sim that scratched an itch no other could scratch. Its characters are fun, the music is solid, the graphics are very bright and fantastical, and the combat was simple yet kinda fun. I really loved the progression in this game too. It still has its issues, such as the late game (it may have been fixed because this game was in early access) and some of the utility of the workbenches you can use. All in all, a very solid farming sim (and just life sim in general tbh) if you like a little bit of fantasy mixed in. 9/10
3. Halls of Torment
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My favorite Survivor game. The music, aesthetics, progression, characters, and maps are all different enough to keep you coming back for more. As I am disabled, these games are actually super fun to play because I only have to play with one hand. It was in early access when I played it heavily, so it had some issues like the handling of inventory, some balance issues, and feature creep issues, but they may have been fixed now. 9.3/10
4. Cassette Beasts
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A must-play monster battler with an amazing plot, an incredible soundtrack, interesting monsters, and great characters for the most part. If you've been really wanting a game that is reminiscent of Pokemon colleseum but also want that 2d love of the Black and White games, this is a must have. It does have some balance issues (again, early access game when I played), but other than that and maybe some performance issues that are probably fixed by now, it was an incredible game that made me want a 2d Pokemon game more than ever. 9/10
5. Roboquest
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A fantastic FPS roguelike game with great gunplay, movement, art direction, and music too. Each weapon feels pretty unique, it has melee weapons (wish there were more though) and a progression system that's really cool. It plays like if Doom Eternal had a kid with Borderlands, and I think plays a bit better than any other RANGED FPS roguelike/lite that I've played. I will say the difficulty settings are really cool, but I think they are a little too enticing due to game balance as of 1.0 due to progression being a bit of a grind. I think that having different endings for each difficulty might be a cool idea, each as satisfying as the other, but I know that can be a pain to develop. 9/10
6. Mortal Sin
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A beautifully dark and trippy mostly melee FPS roguelike that takes the intensity of DOOM and the melee weapons of Elderborn and drenches it in a slow-mo filled, heavy swinging fun time. It's definitely the most FUN game this year as I've been craving an FPS melee roguelike for a while. It accomplishes this and then some with pretty cool progression that adds some variety to each game. The art direction reminds me of a more purple and red MORK BORG (fellow TTRPGers rejoice) and I LOVE it. The only issues to me are that the story and lore are a bit boring and lacking, but again it's in early access, so it has time to cook. 9.5/10
7. And last, my game of the year, LUNACID by @stylishkira
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What a gorgeous game all around. The music has probably the most atmosphere out of any indie game I've played outside of Darkest Dungeon. Its levelling system is accessible but fun, you can create your own character with their own name and profile picture which I think is SO cool (Mortal Sin should totally do this if it's not too much of a copy). The combat is really fun and the sound design is probably second, once again, to Darkest Dungeon. It was an absolutely magical experience playing this game, and an experience I don't think I'll ever forget. I do think, however, that the ending feels really really rushed, and that sullied my experience a little bit, and the bosses are pretty unbalanced because you can just spam all of your health potions and tank the bosses, but the experience leading up to the ending is amazing. Also, I know the true ending is purposely a little complex, but tbh, if the goal was to have the "true" endings similar to the Souls games, having the final climactic boss (which I won't spoil, but is really cool) be the core of the normal ending, paired with alternate endings WITH that really cool final boss I think, might make the experience a bit more satisfying. It's already kinda implemented, but I loved this game so much that the standard ending just kinda felt....empty. Don't let these critiques stop you from playing this game, however. It's one of my favorites of all time, and I only give these critiques because I love this game so much. This is a MUST PLAY, and for the price, it's an absolute steal and should be priced up, imo. I cannot wait to see where the direction of possible King's Field style games come, because I am THIRSTY for more! 9.6/10
Annnddddddd that's it! Some great other games I played this year were the Demon Souls remake (9.2/10) Shadow of the Colossus (9.3/10), and Bloodborne (for probably the 30th time, and that's no joke, 9.8/10), and Quake (9.8/10).
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thee-horny-thicky · 8 days
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Do you mind if I ask your top 10 favorite characters (can be male or female) from all of the media that you loved (can be anime/manga, books, movies or tv series)? And why do you love them? Sorry if you've answered this question before.....Thanks...
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Okay, so, technically, Satoru and Suguru are two different characters, but they're canon parallels to each other, two halves of a duo. When that stopped being the case, a chasm was created and their worlds shifted. Their relationship is a major part of both characters stories, so separating them is difficult.
It isn't hard to guess that I love them. They're complex characters, and both serve as a cornerstone of JJK. It's impossible to imagine the series without either one of them, and their respective ideologies and the reasons behind them can be essay material. (I know because I've written one for school)
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Bella Goth is an iconic Sims character. She's a baddie, and has some of the most intriguing lore of the game. I think it's a shame the Sims 4 slacked up on the storylines of the townies, because even though I've never owned the original game or Sims 2, the lore of the first two games is compelling. I have fond memories of her, often revolving me breaking up her marriage, and protecting her from those mean, scary aliens.
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I was six when this movie came out, and my mother took my sisters and I to see it in the theater. That first watch is something I'd never forget, and even though I was upset that my older sister stole my snacks, the magic of the movie overrode it all. To see a princess movie set in New Orleans endeared it to my entire family, and the fact that she's the first and only Black princess gives Tiana a special place in my heart. She's hardworking, ambitious, and persistent. Not to mention, she's a baddie.
Her and Naveen's love story is one of my favorites, and I adore the fact she showed you can have a loving husband and a prosperous career. She's an independent woman, but can still accept love.
Speaking of....
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The original Disney baddie, (argue with your mama), and the first to spark my interest in martial arts. I thought she was so cool, and seeing her growth always puts a smile on my face. When she sat on the top of that pole, I was so proud of her. She started out headstrong and determined, and more honorable than most of the men around her. The crowd bowing to her was exactly what she deserved, and her Father giving her her props was such a sweet moment to me.
As a side note, she deserved better than Li Shang. I fully subscribe to the theory that Li is bisexual and developed an attraction towards Ping. I love the hypothetical queer representation, even if he ends up in a straight relationship. What I don't love is how he left her to die. He tried to pose it as an act of mercy, showing his gratitude for her heroic actions, but he still left her on a freezing mountainside in barely anything. Then, when she escaped and tried to warn him, he refused to give her the time of day. Put short, he was raggedy.
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Saiki is one of my favorite anime protagonists. The way the anime pokes fun at tropes is so funny, and Saiki being done with the world around him is a mood, as is his fear of bugs. Anime is riddled with all powerful characters, and a lot of the time, they have a copy and paste personality. Seeing Saiki longing to be normal, (to the point of stalking someone who's scarily average), whilst also being over reliant on his powers and being comedically apathetic is a nice change of pace. It also makes him surprisingly complex. Though this is a theory and not canon, he's great ace representation. He's content with having no romantic partner, and I like how he grows to deal with having friends without having a sudden interest in romance.
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Another good example of Ace representation, in my humble bisexual opinion, is Barbie. She shows that friendship and sisterhood can be fulfilling on its own, without any need for a romantic relationship.
Now, I don't think the Barbie movie is as revolutionary as people made it out to be. It was feminism 101, with the core message being the patriarchy oppresses women, and grossly limits men. A message that's still controversial in 2024, but not one we haven't heard before.
Still, it was an incredibly fun movie, and Barbie was a great heroine. The moment she chose the high heel over the Birkenstock, I knew I'd love her, and I was right.
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I love Avatar: The Last Airbender. It was so ahead of its time, and is an example of how complex 'kid' shows can be. It's pretty hard for me to pick a favorite character, but if I was forced to choose, I'd say Uncle Iroh.
Long ago, I saw a comment about how if there was a character that embodied the pleasant warmth of a fire place or cackling campfire, it'd be Uncle Iroh. I completely agree. He's the perfect mentor, standing in Zuko's corner no matter what he wanted to do, while subtly guiding him down the right path. He also wasn't blind to his nephew's flaws, but never addressed them in a way that made Zuko feel unwanted. Even after being backstabbed, he was simply sad that Zuko lost his way.
We don't see his character arc on screen, but we know he underwent an incredible transformation, going from a fearsome Fire Nation general, to a humble old man reflective about life, though he can still kick ass if needed.
Leaves From The Vine still makes me feel mushy and teary-eyed. It's bittersweet knowing that losing his son was the catalyst for him to become the character we see, and the reason he's so dedicated to Zuko. He's trying to prevent him from suffering the same fate, and right a wrong that's haunted him for so long. Learning that the tears in Iroh's voice was genuine, because that was one of the final things Mako Iwamatsu recorded before passing, made me want to curl up in bed. He brought the character to life, and is one reason he's so iconic.
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Finally, Mr. Shouta Aizawa's fine ass. Now, besides just being fine, I love him for many of the reasons I love Iroh. He's nowhere as cheerful and warm as Uncle Iroh, but he takes his role as a teacher and mentor seriously. He stands in his students corner no matter what, and has shown time and time again that he'd give his life for them. Furthermore, he isn't a hero for fame or recognition, but because he believes it's the right thing to do. He knows the society he lives in is flawed, and tries to right U.A's quirk prejudice system by mentoring Hitoshi.
One might not peg him as it, but he's a very parental character. It's shown with his students, with Hitoshi, and most especially Eri. He's dedicated to guiding the next generation to achieve their fullest potential. Plus, his quirk is cool as hell, and he can throw hands.
Bonus:
Anya Forger and Nezuko, because they make me reconsider my stance on children. They're so cute, and highlights of their respective shows. And I love how Anya is shown to be childishly intelligent. It's due to her powers, but still.
TF141 also gains an honorable mention, especially my baby girl Ghost. Despite being the most secretive character of the task force, we have the most information on his background, and I love his fruity friendship with Johnny. Likewise, I love the mentor relationship Gaz and Price have. On a hornier note, I wish there were more threesome fics with Gaz and Price taking a lucky lady to Pound Town. All and all, these four awful people are my favorite pieces of military propaganda.
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I wanted to participate in Mermay for once in hopes ppl will care about my art
LOOK AT MY MERJON AU ITS A JONTIM AU PLPSPLSPSLSPSL
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Lore
The previous captain of a ship Timothy Stoker now lead was Daniel Stoker, the captain died from drowning after falling overboard during a storm that many think is due to merpeople who rule the seas
It is not related
Tim vows to avenge his brother when he takes over as Captain, hunting Merpeople and killing them mercilessly since he believed that's what they did to his brother
Jonathan Sims is the Prince of the king of the Seas, Jonah Magnus. (among other names, as his appearance is as fluid as the water they inhabit.) Jon chose the Last name ‘Sims’ to distance himself from his father, whom he was never that familially bonded to.
He learns the abilites to Know and the ability to Force people to Speak from his father, who teaches him sparingly but brutally (he abuses Jon in training sessions). He learns to shapeshift, only minutely to give himself legs and lungs if needed. His father has not yet promised to continue helping him with the rest of his abilities.
Jon owns an archival institute underwater, gifted to him by Jonah.
Jon has a friend Who is killed by the infamous pirate and Merperson hunter of the seas, And Jon turns to use his powers for once and hunt the captain down. Which results in the Captain’s crew being threatened with death and Jon forcing Tim to either die or let Them die, he uses his powers to know why Tim was doing this but it doesn't stop him from saying “you would let your crew die like you leg Danny?” and Tim takes that as implication that Jon was the one who Killed Danny.
Jon is not allowed to kill humans, not publicly, as ordered from the king, so he just sets the seas to be harsh and full of tides. This results in many of Tim’s crew dying and yet Tim and some do not. They now know that at least one Merperson has these abilities and is set on killing him.
When they meet at another standoff, Tim’s crew is gone. And so is many of Jons people in his kingdom. (not from tim). Which he visibly showed little affection but still cared for.
Jon moves the ocean water to circle Tim, making him unable to escape. Tim would think Jon is going to propose he get in the water and drown like he had years ago, and instead Jon just asks one simple question and suddenly Tim is spilling his guts and then Jon looks horrified and pleased at the same time
Jon says that he nor any of his people killed Danny, to which Tim does not believe. Jon would show tim Dannys perspective of what happened, and then does he realize that Jonah was the one to have done it, and jon seems far more horrified than Tim.
They become somewhat allies on a quest to kill Jonah Magnus, who takes the name of Elias Bouchard at this Time, Tim distrustful of him rightfully and Jon more focused on how hes being hunted by the people who either want him due to his status or his attempts to kill the king.
Overtime Tim learns to Befriend Jon, who looked positively dead inside after a year of this, and eventually fall in love.
They come to a head when they are at the Kings lair, known as the Panopticon, and they have a conversation. It goes a lot differently being,
Tim: are you sure about this?
Jon: [small laugh] No. But I love you.
Tim, without missing a beat: I love you too.
(this is the first time they admit their feelings, which gives them both a sense of dread.)
They kiss, and Jon goes to kill Jonah. This crowns him as the new king, and he is flooded with Knowledge and abilites that locks him into a coma for six months due to his body's inability to process this change. Tim copes poorly.
Jon wakes up and him and tim reunite, Jon has better control over his abilities. Jon and Tim talk about Tim becoming a merperson himself, Jon explains his reasoning for this question is because Jon genuinely loves Jon. And merpeople have a far longer lifespan than humans. Tim hesitantly agrees after Jon explains that even if he does make him into a merperson, jon can teach him how to shape-shift, with the promise that “where you go, I go” and they live together happily, not without loads of ptsd tho!!
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losergender · 2 months
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media i think the pjo cast would be into
percy : h2o + mako mermaids (he religously makes stelle watch them with him once she's older) , he also really likes teen beach movie + austin & ally (reminds him of him and annabeth). he's a great spiderman fan too, had a hyperfix on it as a kid and it came back SUPER STRONG when atsv was released, he was devastated when he couldn't infodump annabeth about it
annabeth : THE SIMS !!!! she got her dad to buy her all the DLCs of the sims 4 as compensation for how he treated her. i think she would also love the new york times games if they were more dyslexia friendly (you know when she gets absolutely furious at the sphynx in tbotl bc the questions are stupid? that's how she'd react to connection categories)
grover : he would love animal crossing new leaf and new horizons so much! i also think he would lend happy home designer to annabeth but she would get frustrated at how little you can personalise the houses. he also really likes deltarune and the concept of goat boy helps blue mc with single-mother reminds him of him and percy
nico : pokemon, but specifically the card game. will tries to introduce him to the game many times but nico is horrible at managing a console so after lots of frustration he goes "i wish it came it card format" and will is just like "OH!" he also really likes animation because he was alive during its beginnings, so i think he could be just familiar enough with it but not enough not to be super excited with every one of the new techniques that have been developed
rachel : she has watched tangled many many times. obviously she has a devianart / tumblr account. huge huge fan of the spiderverse movies (was the one percy infodumped about it) and adventure time (the opening of fionna & cake is her morning alarm). she is also a loona stan (after becoming friends with annabeth she asked for help figuring out the loonaverse and accidentally got annabeth into them as well, but rachel is more into the music while annabeth just focus on the lore)
tyson : when i was maybe 8 i had this nintendo game about horse riding that i am sure he would love. ALSO MLP!!! twilight reminds him of annabeth!!
will : TRIGUN !!!! SOMEONE LET THIS BOY READ TRIMAX!!! + he loved hannah montana, he still owns the cds and the climb is his favorite song.
bianca : would have loved christian girl k-pop i just know
clarisse : she grew up watching shonen anime. i don't watch a lot of shonen but i'm personally gonna say she likes one piece so when she got the quest on tsom a part of her kept going "omg one piece reference." she also thinks jojo's is the most hilarious piece of media to ever exist.
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heartbeatbookclub · 3 months
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What do you think the dokis favorite games are.
Personally, I genuinely think yuri would be into the fear and hunger games. The horror and lore in them just seem like they'd be right up her ally.
I think it's probably easier to assign them genres? I agree that Yuri would like Fear and Hunger tho.
I don't think Monika would be big into video games, and also she sucks at them. She strikes me as a big puzzle game fan. Tetris. She's a tetris wizard. Oh, and the Sims. One day she accidentally burns someone's house down and feels incredibly guilty...but grows progressively more cavalier in her demented actions towards her Sims. The other girls like to push Monika into different games, to varying effect. She's a real sucker for games like Undertale, though.
Sayori's favorite game is Minecraft. She'd probably like games that are slower paced and easy to understand. She's the type to abandon the tutorial and say "I wanna play a game, not read a book!" then shamefully trot back to the tutorial 10 minutes later after dying 30 times in a row. She also kinda sucks at games, but can be surprisingly competitive. She'll kick your ass at Mario Kart.
Yuri is big into RPGs. Every one of those quirky Earthbound inspired RPGs, she's played, and will gush about at length if you let her. She played through a bunch of old JRPGs too, but don't let Natsuki hear that...She gets into a game for its story, typically, and she also is kinda bad at anything more gameplay oriented (Like Hades) but she will keep trying to the point of heavy frustration because she wants more of that story content (Like Hades). She probably used one of those free trial versions of RPGmaker to try and make her own RPG (or one based on a book series).
Natsuki probably has the most varied tastes. She's big into shooters, probably plays a few battle royales and is somewhat toxic (typically as a joke). She's probably the biggest gamer and the most skilled out of the lot. And, consequently, the most competitive. She probably played a bunch of fucked up flash games as a kid. And, predictably, also a bunch of visual novels & JRPGs (don't tell anyone, but I think she mightve even played a few dating sims....)
Sayori gets them all into Minecraft. Natsuki thinks the idea's kinda dumb but gets really into building a cute little house. Monika dies like 12 times on the first night and hides in a hole. Afterwards Sayori helps her learn the ropes and they build a house together. She puts her bed next to Monika's. Monika is clueless. Yuri is quietly mining the entire time and occasionally types in chat rather than using VC.
Thanks for the ask, anon!
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Little Update
Hello to everyone reading this, I thought I'd post a little update on how things are going. At the current moment, I am struggling to produce fics at a steady rate as multiple things are happening on my end (from work to writer's block to me also just being very easily distracted). This does not mean I'll no longer be posting fics for a while, rather, they'll just be coming out slower than how I planned them to (which was once a week). This also does not mean I won't be posting content in general. Rather, I thought I'd be sharing some headcannons as well as potential AUs. Some of these AUs are niche as they approach specific crossovers or expand on ideas not exactly explored by other authors (that I'm aware of, that is). I'll make sure to posts these headcannons and potential mini fics under their own tags so it'll be easy to find and read them or block them in case it's not your cup of tea. Now, I never like to have a post without a little idea of what's to come, so I'll give a brief run down of a few things knocking around in my brain.
AUs:
Dragon Rider! AU- Because How To Train Your Dragon nostalgia has been hitting me hard this past week, and because I've had LU on the brain, the two naturally started to combine. There are many versions of this I could go for such as the Chain being dragon riders or (Name) being a dragon rider or even actually mixing the stories/ worlds of HTTYD and LU together. The ideas I have for this AU will require its own post and/ or posts.
Fragments! AU- I cannot think of a proper name for this AU, but it's one I've had for nearly as long as I've been reading LU x reader stuff. There's multiple Links due to the Hero's Spirit and the curse, but what about multiple (Name)s? After all, the player/(Name) have likely played other games outside of the Zelda franchise, but I'm focusing in on the self insert games. The ones where you create your own character or "yourself". Think of the Sims or, for a darker flavor, Skyrim and Bloodborne. These are just examples of games where you create a character(s). In a way, these other "you"s would carry a fragment of your essence since you created them. I don't know how else to describe this so I may also create a post for a more in depth explanation. I could also potentially just drop the idea all together as I don't have much for it even though it's been in my head the longest.
Headcannons:
What/ Who the Guide is and if they are the same person as the Player- The title is pretty self-explanatory. I've only seen tid-bits done on Guide/ Player lore and I'm a lore fanatic so I've been wanting to do my own expansion on this. Personally, I do believe the Guide and the Player do have ties to each other but are (technically) not the same person. The leading theory I have on the Guide is that they were a lesser god in comparison to Hylia and Demise and, to save themselves from being killed by Demise, entered a contract with Hylia that made them watch over Hylia's chosen heroes. It'll also explain how the Guide and Player are connected and why the Guide "leaves" the boys after their adventures are done. I do plan on there being a lot of angst in this, so be warned.
Feel free to send in questions about these as I'm always open to interaction! Plus, interacting with you guys or hearing your opinions/ thoughts on these ideas could help get the brain juices flowing as well as further flesh out these ideas!
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bramblewoodsims · 2 months
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Tumblr media
Open-Call for Sims!
Deadline: ASAP, but rolling deadline; I'm itching to work on this story but will always consider working new sims in as they are submitted!
I'm writing a Sims story (A Stranger In Moonwood Mill) about werewolf secrets, angsty slow-burn romance, the literal ghosts of a tragic past, unconventional family structures, found family, and community. It will also go into the in-game lore of Moonwood Mill. It will eventually turn into a generational gameplay. One of my favorite parts of simblr has always been collaborative-style gameplay (like Bachelor Challenges), so I want to open the opportunity to have other ppls sims feature as characters in this story!
DETAILS & HOW TO GET INVOLVED:
Human and werewolf sims only plz! CC allowed, nothing too super realistic ("alpha") though
Be following me if you're gonna submit ofc
Please reblog this too because I'm a relatively new simblr so I'd like to find more ppl :)
Sims can be any age, gender, personality, etc
Feel free to give me as much lore as you want, I'd love some direction on how you'd like me to write this character! However, be aware that I may need to tweak lore at times to fit the story.
To the above point, your submitted sim will not be immune to having sad/bad things happen to them, so keep that in mind.
Read up on what I've posted of the story so far to get a feel for it (tagged /moonwoodlegacy on my blog)
I have lore planned out for the first generation, but plan to play this save for several generations afterward, so any sims you submit very well may develop lives of their own!
You can make multiple sims!!!
Feel free to work them into Moonwood Mill townie lore too
CHARACTERS I'M LOOKING FOR:
ex-romantic partner (any gender) of the main character, who becomes a best friend. this ex-partner grew up in Moonwood Mill.
2-4 friends of ex-partner, fun laid back people for the most part
3-4 sims to be ghosts of a werewolf's past mistakes-- whether that was losing control and being violent, or not being able to save them from illness or another werewolf, or something else
or come up with your own character with unique lore! bonus points for being connected to the history of moonwood mill or its inhabitants
I thiiiink that's all the relevant information, but if you have any questions, plz message me and I'll be happy to answer them! Just make sure you follow, reblog this, and tag me when you post your sim(s) for submission :)
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skyrim-said-that · 5 months
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do you have. mod recs. i need more mods and am having trouble finding ones which are not asscentric. my computer is shared i cant have ass mods.
ok i have a bit of time to do this, ill go alphabetically, but keep in mind that obviously most mods require SKSE and each have their own dependencys 
and also that i play legendary edition so i have all the DLCs (Even tho i haven't played them rly). also they like. are allegedly all compatable because my game does still work, but if they fuck up yours uh. my bad. im also omitting a bunch that like. i have them but really they dont make the list
also i have a lot of food mods, dont ask why because i dont have the answer. green highlighted mods are my favs
About Horses
Makes horses look like real horses. my inner horsegirl shines on
A Skyrim Kiss - Smooch that fictional character!
A Skyrim Waltz - Dance with them too!
Ur gonna need FNIS for these two
Babettes Feast - Improved Cooking
Adds a bunch of different immersive recipes to the game, i really like this sort of mod when im playing with hunger/thirst mods
Bandolier - Bags and Pouches
this is such a good mod if youre a huge packrat. adds a bunch of craftable wearable storage options like belts and stuff that up your carryweight!
Better Vanilla Hair - Mesh replacement
Just a visual mod that smooths out the blockyness of the hair, without changing it too much. it still like. fits in the game
Beards - Beard texture overhaul
Bosmeri Cuisine - Meat Based Recipies
adds a bunch of recipes inspired by the Green Pact lore, stuff thats completely carnivorous like fried eggs, pemmican and more
Books of Skyrim
Adds a bookstore in solitude so you can hoard more books
Breezehome - Fully Upgradable
I love this mod, it makes it so you can majorly upgrade breezehome with more floors, a whole blacksmith setup, bathroom, and a ton more!
Combine Potions
Corners of skyrim - More structures
i love mods like this, it just adds like different little cabins and shit all around for u to find when youre exploring
Cooking Expanded
Common Clothes
Adds craftable regular clothes for playing dressup
Daedric Shrines -  Sanguine
Adds a sexy man to my life
Flying Crows
Female Mannequins
Footprints - Adds npc/player/animal prints in the snow
Helgen Reborn - Rebuilding the hold
i have a thing for building mods, i love them. i dont know why but its so fun its like playing home improvement sim. but in skyrim. this one has a really fun questline too, its really fun and well written!
Ineed - Food, water and sleep
i mean, self explanatory again but adds a system for needs. I like that its really adjustable so if you find it harsh you can tone it down.
Immersive Armours
Self explanitory but also a really great mod! very immersive armors that look great!
Immersive Citizens - Ai Overhaul
Its like if the npcs actually were functional
Immersive Weapons
see above but for weapons!
Lanterns of Skyrim
ok technically i have the old version of this but im sure its the same, it adds a bunch of lanterns on the paths all around skyrim
Left Hand Rings
Lovely Hairstyles - Immersive hair
Marriage Mod - To have and to hold
this one updates the weddings so theyre a little more in depth as well as adds the options for multiple marriages. also adds a few quests!
Marks of Beauty - Freckles moles and more!
Racemenu - Player creation overhaul
I feel like most people have this one but if you love character creation this is the one, its so good and you can fuck with EVERYTHING
Relationship Dialogue Overhaul
Guys i really like this one, it adds a TON of dialogue for your spouses , followers, etc and they're all just ripped from existing dialogue so they don't sound out of place or anything! i love it
Sweet Mother - Night mother improvement
Sounds of skyrim - complete edition
i love these mods they basically overhaul the ambient sounds all over the game, i especially love how real they make the forests feel!
Scars of Time - a Landmark mod
more structures and landmarks across skyrim. im a whore for this stuff
Wintersun - Faiths of Skyrim
SUCH a good mod. adds a whole bunch of shrines for the different faiths in tes lore, as well as different benefits for choosing them. its so cool like i cant explain it
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felassan · 1 year
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Some more snippets of interest and insight from Mark Darrah, from some older Mark Darrah on Games YouTube videos where he was livestreaming playing Dragon Age: Origins some months ago. (Multiple videos are covered in this post, so the source video of each bullet point is included there) -
"I'm pretty sure that the [in-world] Dragon Age will be an age that lasts a suspiciously long time, as long as there are Dragon Ages being made. I don't think they will drop 'Dragon Age' because it's such an identifiable part of the franchise". [source]
"I totally cannot spoil what the original Black City was supposed to be. I'm pretty sure that the approach to lore in DA has always been to leave it ambiguous to allow the future to go where it needs to go. Though that being said, DA:O was definitely built with the assumption that it was not getting a sequel." [source]
"The Calling is presented as taking decades to kill you on its own. So Alistair would still be alive in DA:I and DA:D if he went that way. I think, if I remember the lore correctly." [source]
"DA:O introduces a lot of hanging plot threads that aren't necessarily resolved. Orzammar potentially sets up a civil war, there's potentially werewolves running around. There's a lot of stuff we've been able to kind've ignore, but there's a lot of stuff that's still out there. The line of succession for Ferelden is open isn't it." [source]
[on the Warden's quest for a cure for the Calling] "I don't think it's established that the cure is actually found is it. Or just that they're looking." [source]
"Likely any cure for the Calling would be to extract the Taint from the person, so you would basically cease being a Grey Warden at that point." [source]
"I think they're treating the Trespasser epilogue slides as canon." [source]
[during DA:O epilogue slides] "You can see, this leaves a lot of threads in a lot of potential different directions that Dragon Age has been dealing with since then, since 2009." [source]
"The resistance that there was for toolset for Frostbite was a feeling like, 'this engine is proprietary, it does a bunch of stuff that we don't want other people to be able to steal'. That's basically not even true anymore. There's actually a feeling now within EA that user-generated content, UGC, is incredibly good, that it's basically free marketing. Like you say, Skyrim has been going forever. So that's why, EA has a really complicated relationship with UGC. What they want is basically, everyone to make TikTok videos and things about how great the game is. They don't necessarily want you to make DLC or Twitch stream the thing but they also recognize that this is not a, you don't get to have one without the other really. Yeah, the 'cost of free ads from fans is fan DLC'. That's pretty much, sums it up perfectly." [source]
"CD Projekt uses slightly different language than BioWare did for DLCs, expansion packs etc. I would not classify the free DLCs from The Witcher as expansion packs, they're DLC. They called them expansion packs but from my perspective, an expansion pack is larger than that but it's a spectrum for sure. The thing I would say about CD Projekt in general is they're amazingly good at picking the right language. So what they did on Witcher 3 is they said, they added a tiny bit of content to each of their patches and said 'this is DLC, we're going to give it away for free, aren't we amazing?' And then they made their DLC a little bit bigger and then said 'these are expansion packs, we're gonna charge for that', brilliant. Honestly brilliant. Because it makes them, it's a great PR move, it also meant that they got a, every time they released a patch they essentially got an article on the gaming sites. It's something that BioWare and frankly DA in particular is pretty bad at, like, naming things, and using language that makes things sound better." [source]
[on The Sims] "'Buy a thing and then later they release more stuff to add to your thing', it's an amazing business model. It's also a business model that EA does not understand, they, like BioWare, suffer from being a thing that exists within the sports-focused EA ecosystem that, constantly trying to explain that 'our players are not the same as your players, you need to let us do what we know how to do'." [source]
"We had a free-to-play version for DA multiplayer, that was Hendrix. It's not on the, EA didn't want it to exist so it was only on the servers for a little while, a couple of months, but it was actually there. I'm sure it's not up anymore." [source]
"I don't know if Frostbite is gonna die. I think there's a very good chance that what's going to happen is, it may become the next sports engine. FIFA is a monolith and has taken over the driver's seat for that engine. I don't think they're gonna be very interested in switching again. Even if active Frostbite development in general goes away, FIFA will keep going and then a bunch of other games live in the rain shadow of FIFA, like NHL." [source]
"If it was up to me, I'd probably have forced Mass Effect onto Frostbite. And I would be strongly inclined to keep Dragon Age on Frostbite for at least one more game because you've built the foundation. The best engine to use is the one you just used. But I don't know what's gonna happen after DA:D to be honest. BioWare seems to be addicted to throwing away work they've done in the past. And it was never up to me." [source]
"Frostbite isn't a recruitment negative but certainly it's a lot easier to find people that already know how to use Unreal. What you actually see in programming is some people, it's not a universal, but some programmers, they don't wanna work in Unreal because they feel like someone else gets to do all the cool programming bits." [source]
"The question for Awakening is should it have even been an expansion pack, or is a different solution to have made it, say, 40% bigger and made it a full-sized game. This is, I think, the reason why expansion packs are so rare these days is because, it's easy to imagine a path from an expansion pack to a $60 or $70 game and then you're getting somewhere between 80-120% attach as opposed to 30% attach. I suspect this is the primary reason why expansion packs have kind've faded away, because 'I'm gonna ship every year' is fairly accepted within games these days. So honestly the pitch for Joplin's live service was 'we're not gonna do a live service, we're gonna do a game, and then we're gonna do another game in 18 months and another 18 months after that. And maybe we'll do one piece of DLC in there, but we'll just be like dunk-dunk-dunk' and the economics for that are great. So that's why expansion packs are gone I think." [source]
"That's the fundamental problem of DA:O not knowing it's gonna have sequels, it leaves the world in a very quantum state. There's still stuff that's hinted at in those [epilogue slides] that are happening sometime in the future that I think are gonna probably at this point be ignored. Probably the biggest issue of DA:O is that it leaves the world in a state that probably wasn't intending that there would be a sequel." [source]
"When we were discussing doing a remaster for the trilogy, my pitch was to essentially retcon it [DA:O, DAII and DA:I] into a trilogy, to make it the 'Champion's Trilogy' or something to that effect, where you group the three games together, imply that they were always intended to be a trilogy kind of, and then that does a couple of things. It packages them into something that stands on its own a bit better, but also lets you potentially change what you're doing with the player character going forward. If you've decided that, okay, we've changed player character every single game up until now, but maybe we're not going to do that going forward, by packaging them together in a remaster you kind've give yourself permission to do that. Certainly DA:D is gonna have a new player character, given that the one from DA:I is missing a limb." [source]
"We probably oversold the Wardens in the marketing for DA:O. Because essentially, what we did was establish them as the coolest thing in the world and then yeah, so the series has definitely been dealing with the aftermath oh 'but not Wardens? Therefore not cool' forever since then." [source]
"But a new player character means you have a harder job every single game, because you have to get people interested, you don't get the shortcut of 'Shepard is Shepard, you know Shepard'." [source]
"Anders is the one that made us rethink how we introduce romances, because a lot of people ended up in romance with him that didn't mean to. We'll see if they come back to that in DA:D, but I think that because of Anders in DAII, DA:I was definitely trying to not 'accidentally do anything to you'. But it does mean that it is very player-controlled and very player-initiated. But maybe they'll be willing to go back to that a little bit." [source]
"Tevinter Nights does a really good job of staying away from violating canon. The thing with, the further you go away from what's in the games the more you are, the less well it's gonna do, so that's not necessarily a problem but it is something to keep in mind that you don't, you're trying to make money with your novels. Setting it in a time period that people don't know is great for the core fans but isn't necessarily gonna do super amazing. The advantage that Tevinter Nights is, because it's an anthology, you're able to just, everything kinda just stands on its own and therefore you're able to just stay away from the major characters to a large degree." [source]
"Varric's definitely not quantum, he's in good shape. Dorian, I feel like Dorian is guaranteed to be around [as in quantum], but maybe not, maybe I'm wrong about that. But the games have gotten better or at least more conscious of what they do with companions as it's gone on, in terms of trying to, being at least aware of the fact that you might want these people to come back, so maybe at least understand the quantum you're putting them in. There's a bunch of followers in DA:I that you might just not recruit. Like Blackwall's pretty easy to miss. Dorian can show up but he doesn't die if you don't recruit him, he's alive. The biggest thing for quantum is 'are they alive', in which, in DA:O there's a lot that don't make it. Then you have to deal with, well they might be [killed/not recruited?] or something but the biggest thing is, if they're alive you can probably make it work." [source]
"I have a feeling that Desire Demons are going to be just, ignored, or, honestly I mean one way to, I think, Desire is seen in a very narrow light in DA:O. I think if you go, if you move into Desire being a much broader concept, you have a lot of options there. I think if you approach Desire in a broader sense I think you have some opportunities. But then you kind've end up with the DA:I problem with the Fear." [source]
He also talked more generally about DA:O and the franchise and things in general. These bits are collected under a cut due to length -
"Orzammar is definitely the place in DA:O that actually looks like Dragon Age. Everything else is kind've generic late 2000s fantasy, pretty much the same as The Witcher. For example, Ostagar has a more generic fantasy visual" [source]
"You know, other than DAII, DA does involve a lot of crossing the entire country to turn around and go back doesn't it" [source]
Chat asked "How well does the vanilla game DA:O play on modern hardware?" Mark replied, "I'm playing it on modern hardware, I don't have everything cranked way up and currently I'm running it in a window. It's running really well. The only thing that happens is if you turn the graphic settings up too far it will blow up because it will run out of memory. It's a 32-bit game and so if you cross 4 gig it will explode. But there are some mods out there that get you around that. That's the only problem with it is that, if you turn it up too far it will become unstable. I'm worried about stability problems during the [Battle of Denerim] part of the game" [source]
"I always found Redcliffe Village in DA:O a bit confusing to move around" [source]
Chat observed that the soil in Redcliffe would be be bad because of all the darkspawn and undead that were there. Some users theorized that the people there moved to a different part of the nearby land to make 'Redcliffe' again. Mark commented, "One of the reasons we felt okay pretty much redesigning Redcliffe in DA:I, because it's kind've broken. You know, we don't show it completely destroyed here but certainly it's hard its struggles" [source]
"I don't know who came up with the ogre-sync kill. Sync kills are really cool for bosses, they become a lot less cool for things when they're constantly happening but they're usually, unfortunately sync kills are often something that end up being de-prioritized as a feature, because they don't actually have a gameplay effect so they're kind've just aesthetics. So they often actually get cut for time reasons" [source]
Mark mentioned that he "certainly [has] some degree of lingering crunch trauma" [source]
[during the Battle of Denerim, when many creatures are on-screen] "DA:O does a good job of selling large groups for a game of its time. We must be doing a trick, something to get all this, because this is way over the creature count limit for DA:O. It's possible that we made special creatures that are way cheaper. Or it's a mixture. Waves is part of it. They aren't dropping any loot so there's definitely something going on" [source]
"Shouldn't there be people in the Wardens who have a bit more training in dragon killing?" [source]
"We probably should have auto-levelled unlevelled party members before the Battle of Denerim" [source]
[on the elves in the alienage during the Battle of Denerim] "Where'd they get the bows? Pretty sure it's frowned upon for elves to have weapons in alienages" [source]
"People do play DA solo which makes it difficult to have any sort of puzzle or anything that requires a group" [source]
[on Sandal] "I told the team if you put him in DA:I you gotta put him in everything because he basically then becomes a central figure of the franchise. So they gave him a rest. So you can blame me for him not being in DA:I" [source]
Chat asked "I'm curious why BioWare never brought back the army spawning mechanic from DA:O to DA:I, I always thought it was epic and underrated". Mark said "We talked about it in DA:I, it was actually a UI thing, we didn't have time to do the UI properly. I mean there's a lot of reasons why you don't get to play with your Inquisition well in DA:I, like to play with the organization, which is actually too bad" [source]
[while fighting baby dragons during the Battle of Denerim] Chat asked "Why are the baby dragons there in the first place?" Mark said "Someone wanted another addition to the combat. But it doesn't really make a lot of lore sense" [source]
[on lock bash] "I like what we tried to do in DA:I, giving you different things for different classes. Didn't really get used effectively. But it does strike me as weird, it didn't at the time, but playing through this, is like, you go into a space, all the chests are locked, you kill everyone, no-one has a key. Like, whose got the key to that chest?" [source]
"DA:O really does do some impressive army stuff given the chunkiness of its engine" [source]
[at end of DA:O] "Probably should have shown Morrigan leaving" [source]
"Alistair would be a fine/adequate king. He just needs a policy wonk to give him ideas" [source]
[during DA:O epilogue slides] "These are the ones that set up the quantum for the rest of the game" [source]
[during DA:O epilogue slides] "It's interesting that we called Dagna a mage" [source]
"I think DA:O still holds together. I mean it wasn't a very attractive game in 2009 and certainly it doesn't look better now than it did then, but I think it holds together. Some of the storytelling choices are problematic from a now perspective, almost everything in the Pearl, and then the whole broodmother bit could be, I mean it's a bit too far, it was probably a bit too far even at the time honestly. The combat holds up pretty well, because it's not 'push a button and immediately do an action' it has aged pretty well. The animations are kinda clunky and things don't line up very great but that's not that bothersome. It would be much more noticeable that it was a problem if things were a bit more direct" [source]
"DA:O has WASD in large part because Oblivion had WASD controls. I remember the transition and being kind've confused as to why you would do that, but yeah it's the right call. In the time that this was in development it became pretty universal" [source]
"How involved was I in Anthem? I was in charge of Anthem for the past 16 months. So a damaging amount" [source]
"Will I do an Anthem stream? I will probably do at least 1 Anthem stream. I might play through the story, I'm not gonna play multiplayer. I might play through the story and play it in pure dark pattern, forcing it to let me play it by myself, but we'll see" [note this video is several months old] [source]
[on Awakening] "Other than Destiny, this is pretty much one of the last expansion packs there ever really was with a retail presence. It's honestly a way better business than DLC. DLC you're attaching, maybe 10% of your people are gonna buy it, whereas expansion packs, 30%. You can spend a lot more money and make a lot more money with an expansion pack" [source]
"I think the idea for DA multiplayer getting harder when somebody died was to try to make the match start to end so that you weren't waiting. I don't know how effective that is, probably not very, but I think that's the thinking" [source]
"I don't think we really were, pretty much I think DA became a series when BioWare got bought by EA. I don't remember the exact moment but you can see by the slides at the end of DA:O there's a bunch of stuff that isn't really completely thinking about the fact that we're gonna have to pick up this ball in future" [source]
"Frostbite shares a lot with Unreal as well from a tools perspective. It wasn't done quite as intentionally. It's funny because the tools for Eclipse for DA:O, there was a specifically-designed wall between the two project streams to prevent this engine from taking too much from Unreal. There was a worry that Epic was going to get mad at us and sue us. Which given everybody elses' engine development was probably unfounded" [source]
"I imagine that a Blight probably increases Warden recruitment. I think it makes sense that people would be interested [right after a Blight was stopped] because you're the heroes on the block, but given what the Wardens know about Blights and things you would think that the responsible thing would be to actually cut recruitment way down, keep the order alive and then as they sense a Blight starting to come, ramp the recruitment way back up again. But I don't know that they know that a Blight is coming early enough to do so, so I guess the worry would be that if they don't keep their order relatively large then they wouldn't have the forces necessary to fight a Blight. Though of course you wouldn't expect another Blight right now, we just finished with one [Mark was playing Awakening's opening sequence at this time]. I think it's, there's darkspawn to fight and despite what they may claim, it's about being big enough to have a political impact on the world so that everyone doesn't ignore their existence and then they show up and no-one remembers who they are. Duncan talks about knowing it was coming but everyone not believing him so it does imply that they know at least some time beforehand. But you probably don't wanna wait til 1 year before it starts happening before you start rebuilding your forces" [source]
"The reason why Awakening was able to ship so close to DA:O was because DA:O moved a huge amount really late in development to do the consoles. So Awakening was pretty much mostly built in 2009, you know in the last 9 months of DA:O development, which was mostly porting it to the consoles. There's no way you were getting an expansion pack out within five months of that size without [this]" [source]
"Awakening is a masterclass in 'people who are familiar with the fools using the tools at their disposal to do some amazing stuff" [source]
"One of the challenges with expansion packs is they kind've have to fit inside the umbrella, even if they're taking place afterwards like this one does [Awakening], they can't raise the stakes too much. Whereas if it was a full-fledged sequel it could kind've do something new, kind've has to. Which is part of the problem with Awakening, given where DA:O leaves the world it's kind've hard to, we didn't really know where we were gonna go for our sequels yet, so that's probably why" [source]
"The problem with not sequel-ing Dragon Age is then what you would have been doing is probably trying to make a fantasy RPG in a new setting and then having this impossible comparison to DA constantly happening, and every single difference being a potential criticism, you can see why that, being a potential big problem. Much as I wouldn't want to wish it upon other dev teams, DAII is what allowed DA to be a series, because it kind've is the one that eats the rock of 'this is not like my previous game' and it kind've gets rid of the worst bits of continuity errors. And so to a large degree I would say that by DAII being this sort of thing that's rushed out to fill a financial gap, it allows the series to become a series. But you know, I wouldn't say that's the fix that everyone should take" [source]
"The problem you have to remember with DAII and 'more time' is very quickly you run into Skyrim releasing, and releasing DAII then, regardless of much much extra effort you put into it, after Skyrim is not a good thing. It has to kind've live there in a pre-Skyrim world. There is stuff that can be done for sure, but there's a limit to what you can do" [source]
"Mass Effect has, Shepard is too tightly associated with ME, so what do you do? Do you just keep bringing him back and making clones of him or something? That was definitely a problem in the case of Mass Effect: Andromeda because you had a younger player character, so therefore the tonal differences were seen as problematic. So it's something that you definitely have to think about" [source]
"With Justice, you do a pretty good job of explaining away anything that happens to Anders" [source]
"Oghren is here in Awakening in part because of again, quantum. Because Wynne could be dead, Leliana could be dead, Alistair could be dead, Sten could be dead or not even recruited. So you don't really have a lot of choices if you wanna bring a companion back." Here chat mentioned that Oghren can be dead. "Oh, so they do [in-game] respond to it [if Oghren was killed in DA:O]. He must have been the least quantum then. The place that you were most likely to kill Leliana in DA:O was at the Urn of Sacred Ashes, and I think we just sort've were like 'the Urn's right there so. She's fine'. Yeah, there needs to be a warrior [in Awakening]. I mean, we could've made a brand new character but. Sten was really likely to die. Lots of people didn't even recruit him. Hers [Leliana's death] is probably the most plausible retcon" [source]
"One of the things that kind've frustrates me a bit about the lore in DA moreso than ME is because it's so quantum, is the linear stuff in the comic books and novels have had, just picked canons on occasion. Which I get because you wanna have Isabela or Sten in the comics, but it does mean that it undermines the player agency there because it's like 'what you did isn't real, because here's what's real because we put it in a comic book'. I really don't like that but given the branching in the games you would've just had to have stayed away from those characters completely, which undermines the storytelling, so I don't know. I don't know what the answer is honestly. It's a good point that it's hard to imagine that Leliana's gonna be like 'sign me up for the Wardens' [source]
[on secondary media] "I don't disagree that you could do lots of prequels, but I think there's a limit" [source]
"The biggest reason why the darkspawn design changed from DA:O to DAII is that the DA:O darkspawn, mainly honestly the ogre, but they don't quite fit into our artistic palette, and there was a strong push from the art team on DAII to move the art direction into something that was ownable and so that's the main reason. It's really just an ownability perspective. But you can kinda see it in Awakening, because like The Withered is starting to look a lot like the DAII darkspawn, or at least he's headed in that direction" [source]
"One of DAII's big art direction things, Eclipse is really good at pushing polygons, so a lot of things in the art direction of DAII are pushing polygons. So they're spikier and they just have a lot more polys in them because it's one of the things it's really good at" [source]
"If you were doing a remaster you would keep the same engine. If you were doing a remake you would switch engines. It's not a remaster if you're switching engines, that's for sure" [source]
"I still maintain that Dog was essentially put through the Joining, but whatever. Technically probably everyone who has had contact with darkspawn blood is not a Warden, but it is a bit, I do think it's one of the things where the Taint and the Blight is a bit, is presented as being more bad than really is pulled off in the games" [source]
(pls note that in places there is a bit of paraphrasing of the info, the best source is always the primary source with full quotes in their original context)
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yuukei-yikes · 7 months
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It’s me back in the ask box again for another super important question:
What “cringe” fandoms would the mekadan have been into as kids. Like we know Marry was a black butler girlie but I need to know the rest. Who was deeply invested in the fnaf lore, who was cosplaying as homestuck trolls, who was shipping creepypastas. I am desperate for answers only you can provide.
EXCELENT question. i ADORE this question.
ayano is into homestuck. used to role play warrior cats. loves the marvel cinematic universe, and just any superhero comic book stuff in general. canonically into jojo.
kido's is BANDS. specifically bands considered emo back in 2013 or something. my chemical romance. blink 189. black veil brides. that was their shit. also im sorry but they were a superwholock. sorryyyyyy i also think they'd be into medical dramas like grey's anatomy and dr house LMAO
i dont think seto did or does fandoms. i think seto goes outside too much. he's the only one who has no idea what being in a fandom is like, also the least online definitely (I'll get to mary)
kano would be into youtubers/celebrities. he's so into celebrity gossip it's impossible to talk to him he knows of names youve never even heard of.
like u said mary is a black butler girlie but i guess she could like other mangas... i also think she'd watch medical dramas with kido. BUT she doesnt internet so she has no idea about any of it she just lore dumps everyone instead about any book she's reading. she finds out black butler is actually animated and forces everyone to sit down and watch it with her
momo was the one shipping creepypastas btw. i also think she's a sims girlie she's obsessed with its lore and loves making ocs in there and ends up obsessed with her own sims families (commissions haruka a bunch)
shintaro is into magical girls animes. like any of them. but i also think he'd like some popular cartoons like steven universe LOLLL he was probably furiously defending pearl online. also i think he used to make youtube poops and sparta remixes when he was like 14
haruka and takane are the fnaf lore guys especially haruka i seriously think he arrives to school one day after he stayed up all night watching fnaf lore videos and told takane all about it. they're the ones lining up for the movie rn. they also probably roleplayed undertale together in highschool. also i think takane likes analog horror which is horrible for haruka bc i think he hates horror but he's also weirdly fascinated by it so he's watching through his fingers anything takane puts on lol. they tend to share their fandoms especially in hs because haruka was furiously googling anything takane mentioned to have conversation topics with her
hiyori's obviously into idols. i think like kido she loves bands too but she's from the directioner bts stan vibes. and hibiya i LOVE to make jokes abt him being into whatever 12 year olds are into (fortnite, among us, fnaf) and seriously i do love that and i think gamer hibiya is possible with the power of him making the effort to learn to use his phone and the internet bc all his friends live far away and in the process learns abt all that. but before that he was like seto he has no idea what it feels like to be in a fandom and cannot understand hiyori's visions. he's still not SUPER online though
i loved this question. more questions like this i beg
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jestressofnihil · 2 years
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I hate feeling like the only person on this fandom so I'm going to recommend a free lesbian horror otome cooler than the sun called Monster Sweethearts
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It's an indie game with a lesbian protagonist in denial who ends up coming to terms with her lesbianism and dating one of five monsters, from a werewolf farmer butch to a rich vampire femme to a whatever the fuck this is
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Each route is interesting in its own way and all of them are more or less half horror so there is some angst and danger and drama too
There are almost no men, the dialogues are funny and sweet and all of the romanceable characters have deep personalities
Both the main character and the setting itself have lore you must unravel one route at the time until you discover the whole truth and it's actually enticing and even has an extra secret route once you do all the other routes and get every good and bad ending
And if you want more prove, I feel so hard for the vampire lady that I quite literally covered my entire bedroom on screenshots of her just to be able to see her every time I want because she's just so pretty and I need her so badly
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so please play Monster Sweethearts you owe yourself this and I need someone in order to scream together about it
There is a Guillermo del Toro lesbian look at this beautiful fish
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Here is the link
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riveracheron · 6 months
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fuck it. extremely quick and incomprehensible sketch of my tma genshin impact au. eat it.
the plot follows the aftermath of the reconstruction of the Fontaine Research Institute under Jonah Magnus, a mysterious now deceased patron from its inception whose will was endowed to its re-building. Jonathan Sims (dendro catslyst), its head archivist, now back home freshly graduated from the Sumeru Akademia, and adventurer-turned-researcher Martin Blackwood (cryo bow), and their colleagues, will soon discover the horrifying secrets behind it all…
so this is an au im trying to fit in the exact parameters of genshin lore. in my ideal world, the plot of this au will be happening at the Same Time as the genshin impact plot but the traveler doesn’t see it because theyre too busy with their own shit. maybe the characters from genshin and the tma characters know eachother.
that means no entities or special avatar powers beyond that a vision can grant them!!
this au has been in my brain for months i have a lot planned out so please feel free to ask me things, whether its plot, character or kit related! wanna talk about this boy so bad
(edit: WHOOPS FORGOT. good portion of the stuff here like the soundwave effects on jon’s magic stuff and bow user martin were inspired by @mothocean’s kit ideas for jmart in genshin !)
basic ideas and concept art below the cut
character concept art sketched onto the basic genshin model:
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weapons! these boys are fun with their fuckin. pretentious titles:
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THE GAME IS DONE aside from some art :)
free to play and yes i know its on google docs im sorry I had no idea where else to upload this to, it had too many files for itch :( for those who don't know yet this is my mermay video game! just a game im trying to make over the course of mermay as a challenge thing me and a few of my readers are doing in the discord chat to make a cool creative concept for mermay. mines based on the prompt 'marine biologist' In this game you play as a sort of go-between for merfolk and human relations at an aquarium that often helps merfolk in need in the area as well as doing other aquarium duties
Its a visual novel and it has a LOT of endings and I will state theres special endings and diologue you get based on whether or not you laugh at Nikko's jokes at the beggining.
It's my first full game and I admit its also the thing that got me trying to do backgrounds. expect later releases to include visual changes and better art as well as improved sprites
theres a lil game in there like dressing up your little guys (sadly i cant figure out how to keep them in the costumes you put them in but at least you can put them in cute outfits) (you later unlock more options as well as another character to dress up by the second time going shopping)
and lots of fun antics with the characters :)
you do have to go down every route to get all the lore
and unlike most dating sims you dont really have the usual setup for building character relationships its more so a chose your own adventure style dating sim
theres a platonic route thats fully fleshed out too and is meant to be just as compelling as the romantic routes and the game is ENTIRELY SFW though there is mention of murder and possible cannibalisim amongst merfolk. mention of large storms. but its mostly a chill game where you get to befriend merfolk and your human companions
theres nikko, the human marine biologist who loves puns and is trying his best to be your friend
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Nanonari the moon jellyfish emperor of the waters who has lost all faith in himself
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and ketsueki the strange black tipped reef shark terrestrial biologist and human researcher
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he cries a lot please be gentle with him If any other game developers or gamers know good websites for uploading your games (pay or for free) where theres an in browser feature especially id love that. I'm considering using GOG since I prefer their business practices (from what little ive seen) for things (if you havent checked out gog its just as legitimate as steam , ea games, etc. but it doesnt do the stuff with forcing you to be online to play, if i remember correctly its also the only place you can really get acess to the spore online services properly anymore (or easily? i think) and just generally feels a lot friendlier
things the game needs now: more soundtracks
more sound effects (considering trying to record myself playing my trusty slide whistle for several, several things ketsueki does. that shark just will not stop moving-)
I really hope you like it, if you play please comment below on your thoughts!
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