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Little P.Eng.'s Comprehensive Seismic Structural Services Aligned with ASCE 7-22 and NBCC Standards
In an era where architectural ambition pushes the limits of engineering, safeguarding structural integrity against natural calamities, particularly seismic activities, becomes paramount. This detailed exposé delves into the sophisticated seismic structural engineering services provided by Little P.Eng., a firm renowned for its compliance with the latest American Society of Civil Engineers (ASCE) 7-22 standards and the Canadian National Building Code (NBCC). Their work spans across Canada and the United States, encompassing a diverse range of buildings and non-structural elements, reflecting the pinnacle of safety, reliability, and innovation in modern construction.
1. Introduction
The unpredictable nature of seismic activities has long posed a significant challenge to the realms of construction and civil engineering. Within this volatile environment, Little P.Eng. has emerged as a beacon of reliability, offering cutting-edge seismic structural engineering services across Canada and the United States. Their adherence to the ASCE 7-22 and NBCC codes ensures not only the structural integrity of vast construction undertakings but also the safety and longevity of non-structural elements, affirming their position at the forefront of seismic resilience in contemporary infrastructure.
2. Understanding Seismic Structural Engineering
2.1. The Science of Earthquake Engineering
Before delving into Little P.Eng.'s specialized services, one must understand the core principles of seismic structural engineering. This discipline focuses on making buildings and non-structural components resistant to earthquake shocks through specialized planning, design, detailing, and, subsequently, construction. It encompasses geological science, material engineering, and structural analysis to develop structures capable of withstanding seismic disturbances.
2.2. Evolution of Seismic Codes: From ASCE 7-10 to ASCE 7-22
Seismic building codes are dynamic, evolving in response to the continuous advancements in engineering research and catastrophic lessons learned from each seismic event. The transition from ASCE 7-10 to ASCE 7-22 is a reflection of this evolution, marking significant strides in risk reduction and structural robustness, emphasizing not just human safety but also post-earthquake functionality and rapid recovery for communities.
3. Little P.Eng.âs Integration of ASCE 7-22 in Seismic Structural Engineering
3.1. Innovations in Seismic Design Philosophies
Little P.Eng. employs a forward-thinking approach to integrate the innovations outlined in ASCE 7-22. These include state-of-the-art seismic design philosophies involving base isolation, energy dissipation devices, and performance-based seismic design (PBSD), allowing for structures that are more flexible, absorb and dissipate seismic energy, and maintain structural integrity during earthquakes.
3.2. Site-Specific Hazard Analysis and Geotechnical Considerations
One of the critical aspects of ASCE 7-22 is the emphasis on site-specific hazard analyses. Little P.Eng.'s engineers led by Meena Rezkallah carry out comprehensive geotechnical evaluations, considering soil-structure interaction, liquefaction potential, and site-specific seismic hazard assessments. By understanding the geological variances across different regions in North America, they ensure that each design is intrinsically aligned with its environmental context.
4. Adherence to NBCC Standards: Expanding Safety Parameters Across Canada
4.1. Bridging Policies between Countries
While their services in the United States predominantly adhere to ASCE standards, Little P.Eng. seamlessly bridges engineering policies between the U.S. and Canada by aligning their practices with the NBCC. This code compliance not only underscores their versatility in handling cross-border projects but also reflects their commitment to upholding the highest safety and professional standards in every geographical locale.
4.2. Understanding NBCCâs Seismic Provisions
The NBCC has distinct seismic provisions, necessitating specialized knowledge and an adaptive engineering approach. Little P.Eng.'s expertise in Canadian seismic codes ensures that structural and non-structural components comply with regional regulations, catering to Canada's unique seismic challenges, especially in high-risk provinces.
5. Comprehensive Services for Buildings and Non-Structural Elements
5.1. Diverse Building Typologies
Little P.Eng.'s portfolio encompasses a variety of buildings, from residential high-rises and expansive commercial complexes to critical facilities like hospitals and emergency response centers. Each building type presents unique challenges, and the firmâs nuanced, context-oriented approach to seismic retrofitting and sustainable design practices sets industry standards.
5.2. Protecting Non-Structural Components
Beyond the buildings themselves, Little P.Eng. extends its engineering prowess to safeguard non-structural elements. These components, often overlooked, can pose significant hazards during seismic events. From architectural elements to mechanical and electrical systems, the firm implements exhaustive strategies to enhance the safety of these components, thereby protecting human life and minimizing economic loss.
6. Future Directions and Continuous Advancements
6.1. Embracing Technological Innovations
As the field of seismic structural engineering advances, Little P.Eng. remains committed to incorporating new technologies, including artificial intelligence and machine learning, for predictive analysis, design optimization, and risk management. Their continual investment in technology positions them as a leader in future-proofing structures against earthquakes.
6.2. Contribution to Global Seismic Safety Standards

Harnessing Advanced Engineering: Little P.Eng.'s Comprehensive Seismic Structural Services Aligned with ASCE 7-22 and CNBCC Standards in North America
7. Conclusion
Little P.Eng.âs comprehensive seismic structural engineering services, grounded in the latest ASCE and NBCC standards, represent a confluence of scientific mastery, innovative engineering, and a deep commitment to safeguarding human lives and investments. Their work across diverse building typologies and non-structural components in Canada and the United States cements their stance as a pivotal player in shaping resilient, sustainable, and safe urban landscapes. As seismic activity remains an unpredictable threat, the foresight and innovation of firms like Little P.Eng. are society's best bet for a safer tomorrow.
References
[1] American Society of Civil Engineers. (2022). Minimum Design Loads and Associated Criteria for Buildings and Other Structures (ASCE/SEI 7-22). ASCE.
[2] National Research Council Canada. (2020). National Building Code of Canada.
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energy dissipation
building codes
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advanced materials
non-structural components
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technological innovations
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geotechnical considerations
mechanical systems safety
base isolation
sustainable construction
electrical systems safety
Seismic structural engineering
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artificial intelligence
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construction techniques
seismic retrofitting
site-specific analysis
predictive analysis
professional standards
safety regulations
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performance-based design
global seismic standards
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Located in Calgary, Alberta; Vancouver, BC; Toronto, Ontario; Edmonton, Alberta; Houston Texas; Torrance, California; El Segundo, CA; Manhattan Beach, CA; Concord, CA; We offer our engineering consultancy services across Canada and United States. Meena Rezkallah.
#Little P.Eng.#ASCE 7-22#design optimization#earthquake resilience#energy dissipation#building codes#seismic design#advanced materials#non-structural components#CNBCC#technological innovations#cross-border projects#geotechnical considerations#mechanical systems safety#base isolation#sustainable construction#electrical systems safety#Seismic structural engineering#critical infrastructure#artificial intelligence#urban resilience#construction techniques#seismic retrofitting#site-specific analysis#predictive analysis#professional standards#safety regulations#risk management#performance-based design#global seismic standards
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I've seen a lot of posts recently where people say they can't find players to play non-5e TTRPGs with. As someone who moves countries every few years, I've had to rebuild my roster of local TTRPG players from scratch a number of times. Here's how I do it.
Caveats first: while I've done this in small cities, I have always done it in cities. If you're in, like, a rural environment, you might just not have enough interested people around. You can always do it online in that case. I'm not really going to cover finding players online, except to say you should probably look for communities for the specific system you want to play. Most of them are enthusiastically looking for new participants. Especially game masters.
Okay, first things first, you gotta find people. I generally find I get better results if the search is location first. That is, rather than using city-wide or regional Looking For Group type internet groups, I look for physical locations that host gaming groups. Local game stores, public libraries, gaming cafes/bars, etc.
Being location first helps avoid some common bad behaviours. Online LFG groups often have a few shitty people hanging around who can't find long term groups because they're shitty. They'll jump at the opportunity to join new groups where people don't know them, because everyone else knows better than to game with them. But location-based groups are better at filtering this. Someone who harasses people at an LGS can be banned from the store, but decentralized online groups struggle to handle these situations in my personal experience.
Being location first also solves the next problem, which is giving you a location to play. Eventually, when I have a long term group, I'll host games in my home. But there needs to be a level of trust before that feels safe, and we're looking for randoms, so for now we need a public gaming venue. If, for whatever reason, there aren't dedicated gaming spaces where you can do this, I've had the most success gaming in cafes or restaurants during off peak hours. I've run a bunch of games in restaurants from, like, 2pm-5pm on a Saturday, and as long as you're buying drinks and some snacks or something, and being polite and non-disruptive, it's typically not too hard to get permission.
Now, if that local group has enough interest in a non-5e system that I'm interested in running, I'll happily do that, and it's pretty free from there. Most people who are willing to play one other system will gladly try others if they find they like playing with you. But even in big cities, I feel it's pretty often the case that postings for local games of other systems don't wind up actually finding successful groups.
So, here is the bit where, unfortunately, finding people to play non-5e games with involves playing some 5e. Community groups are always looking for more GMs to run games, so I will set out to run a number of short 5e adventures, each with different groups. These are typically oneshots that I have the option of extending for another 1 or 2 sessions.
I always run adventures that I've written myself for these, because I want my particular GMing style to really come through. Looking for players is a two way street. I'm looking for people I like GMing for, but I'm also looking to make sure they know what they're getting. Especially if I'm going to ask them to play a system they've never tried, they should know that there's going to be something they enjoy. So, these short adventures are full of the types of silly but sincere NPCs I tend to run, the open-ended scenarios I prefer, the tropes I favour, etc. If someone isn't going to enjoy playing with me, I want them to know it from this adventure.
I structure the adventures to give me a lot of flexibility in terms of how long they run. They're nearly always mysteries, but with some active component to the mystery, so that if things drag or dawdle I can have the villain show up and force a final confrontation. They're also structured to have a natural "next thing." You find and defeat the villain, but there's an implied next villain you'll be going after. That way, if the group is working well and I want to continue, it's easy to present the option to the group. But if I'm not interested in continuing with the group, the next thing can just serve as an "and the adventures continue" implied epilogue, and the game still feels complete.
I don't like players just bringing their own character sheet to the table. Someone who brings a disruptive character can ruin a session without me getting much useful information out of it, other than that I don't want to play with that person. And if it ruins the experience for the other players, I'm often out the opportunity to game with those people, through neither of our faults. I've experimented with both asking players to submit their characters in advance or making them choose between a collection of premade characters. The former is a good check for whether people will put in a basic amount of effort and follow instructions, but it can dissuade people who are just looking to dip their toes into playing for the first time. The latter can turn off players who are into crunchy games and are excited about character building. As a result, I'll usually choose the approach based on what non-5e system I'm currently most excited about running. Do I want to get together a group for a rules-light game? Premade characters it is. Looking to run some PF2e? Please submit your character sheet in advance. Some locations also do more drop-in based games, in which case it's premades all day.
As I'm running the game, I'm observing the players. There's a simple vibe check, obviously. Do I like playing with this person? But I'm also looking at how they play. What are they here for, what's exciting them? Are they struggling with finding optimal turns in combat, or do they like mastering a system? Are they curious about the world, or do they glaze over when the spotlight isn't on them? Do they light up in dialogue scenes? Do they want to try crazy things outside of their on-sheet abilities? Remember, later, I'm going to try to persuade this person to try to play a game they've never played before. I need to know what specifically is going to excite them.
I have (always with permission) recorded sessions before to go over in making these choices, but honestly even just a few small reminder notes will help me unravel things later. If a session goes well, I'll ask at the end for people to give me their contact information if they'd be interested in playing again. Non-committal, at their comfort, and it doesn't single out people that I don't want to play with. I can always just not call them. Usually I find I'm interested in playing again with a little more than half of the players I meet this way. In my experience, it's fairly rare for a player to say they're not interested in playing again, TTRPGs rule and there's a DM shortage.
What I usually do is keep running these until I have enough people in mind to run something else, even if it isn't the system I'm most excited about. Probably it would be better to spend more time in this starter phase building up more connections, but after running like 4-5 5e adventures, I'm usually more than ready to run anything else, and if I have to shelve my Lancer ideas because I've mostly found crunch-averse players, I'm usually fine with that.
So, next comes the invites. Now, most players I meet this way will eventually be open to playing most games, but listen: you can put people well out of their comfort zone for their third TTRPG, but you gotta be real careful with their second. Most of the time, the game I'm inviting people to will be their first real exposure to a non-5e TTRPG. If they don't like it, they will run back to the safety of 5e and you will never get them out of it again. So I am very careful in picking the right system for the players I am inviting.
Whatever the new system I want to run is, I will set up a pilot session for it. I am very clear to players that I will teach them the system at the session, they do not need to know it in advance. Eventually, when I have a reliable group of TTRPG people to play with, I'll expect them to be able to pick up systems without a ton of help, but for players that are only used to the complexity of 5e, the idea of learning a new system is daunting. I rehearse the teaching of the game session. It's the only thing for TTRPGs I ever rehearse, but I want to know down pat how I'm going to quickly teach a new system and make it feel approachable and non-threatening. I'm also very clear that this will be a single session, with the possibility of turning into a campaign if we like it. All of this is structured to feel very safe. No initial learning required, no long term commitment, with a GM you already know you like.
But even as safe as that is, you still have to pitch the system. Why should the player be excited about playing this new game? Don't go all TTRPG nerd on them and explain all the details of the system, or use a bunch of jargon. Give them one or two things to be excited about with short, detailed anecdotes to back them up.
"We're going to be playing Blades in the Dark. It's a game where you play a gang of criminals in a haunted, steampunk dystopia. Every session you'll do heists, but instead of meticulously planning them, you start right in the action, and when you need to have planned for something, you can do a flashback scene to explain your preparation. One group I ran this for got busted by guards during an early heist, but used a flashback to create a scene where they had gotten a buddy of theirs a job as one of the guards, and he helped them out of the situation. And for some reason they fell in love with this bumbling goof I improvised to be the buddy, and then on a bunch of future jobs they kept using flashbacks to get him jobs wherever they were robbing. So this one idiot was just a de-facto crew member who worked a dozen different inside jobs despite being about as sharp as an eraser. And eventually they fucked up and got him killed, but they brought him back as a ghost, because you can do that in Blades in the Dark."
I find using a specific example of play really helps get peoples' imaginations going, which is what is going to help them say yes. And that example is tailored to what I know that player vibes with, what it is I think that makes them a good fit for this game.
The last detail about the invites is that I'm telling them, not asking them. It is not, "Hey, are you interested in playing this new game?" It's "I'm going to be running this new game. If you're interested in playing, please let me know what times work for you." If you're asking, you're going to get some "well but can it be 5e?" If you're telling, then they can choose to learn a new game in order to keep playing TTRPGs with a GM they know they like, or they can choose not to play at all.
Once you get enough yesses for a game, you run it, and then from there you're on your own. I think those are basically just friends you have at that point, and I'm not gonna tell you how to have friends.
Hopefully at least one person finds all that useful!
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Some Poetry Writing Tips
Rules for Writing Good Poetry
There are no officially sanctioned rules of poetry.
However, as with all creative writing, having some degree of structure can help you reign in your ideas and work productively.
Some guidelines for those looking to take their poetry writing to the next level.
Or, if you literally havenât written a single poem since high school, you can think of this as a beginner's guide on the basics and have you writing poetry in no time:
Read a lot of poetry. If you want to write poetry, start by reading poetry. You can do this in a casual way by letting the words of your favorite poems wash over you without necessarily digging for deeper meaning. Or you can delve into analysis. Dissect an allegory in a Robert Frost verse. Ponder the underlying meaning of an Edward Hirsch poem. Retrieving the symbolism in Emily Dickinsonâs work. Do a line-by-line analysis of a William Shakespeare sonnet. Simply let the individual words of a Walt Whitman elegy flow with emotion.
Listen to live poetry recitations. The experience of consuming poetry does not have to be an academic exercise in cataloging poetic devices like alliteration and metonymy. It can be musicalâsuch as when you attend a poetry slam for the first time and hear the snappy consonants of a poem out loud. Many bookstores and coffeehouses have poetry readings, and these can be both fun and instructive for aspiring poets. By listening to the sounds of good poetry, you discover the beauty of its constructionâthe mix of stressed syllables and unstressed syllables, alliteration and assonance, a well placed internal rhyme, clever line breaks, and more. Youâll never think of the artform the same way once you hear good poems read aloud. (And if you ever get the chance to hear your own poem read aloud by someone else, seize the opportunity.)
Start small. A short poem like a haiku or a simple rhyming poem might be more attainable than diving into a narrative epic. A simple rhyming poem can be a non-intimidating entryway to poetry writing. Donât mistake quantity for quality; a pristine seven-line free verse poem is more impressive than a sloppy, rambling epic of blank verse iambic pentameter, even though it probably took far less time to compose.
Donât obsess over your first line. If you donât feel you have exactly the right words to open your poem, donât give up there. Keep writing and come back to the first line when youâre ready. The opening line is just one component of an overall piece of art. Donât give it more outsized importance than it needs (which is a common mistake among first time poets).
Embrace tools. If a thesaurus or a rhyming dictionary will help you complete a poem, use it. Youâd be surprised how many professional writers also make use of these tools. Just be sure you understand the true meaning of the words you insert into your poem. Some synonyms listed in a thesaurus will deviate from the meaning you wish to convey.
Enhance the poetic form with literary devices. Like any form of writing, poetry is enhanced by literary devices. Develop your poetry writing skills by inserting metaphor, allegory, synecdoche, metonymy, imagery, and other literary devices into your poems. This can be relatively easy in an unrhymed form like free verse and more challenging in poetic forms that have strict rules about meter and rhyme scheme.
Try telling a story with your poem. Many of the ideas you might express in a novel, a short story, or an essay can come out in a poem. A narrative poem like âThe Waste Landâ by T.S. Eliot can be as long as a novella. âThe Ravenâ by Edgar Allan Poe expresses just as much dread and menace as some horror movies. As with all forms of English language writing, communication is the name of the game in poetry, so if you want to tell short stories in your poems, embrace that instinct.
Express big ideas. A lyric poem like âBanish Air from Airâ by Emily Dickinson can express some of the same philosophical and political concepts you might articulate in an essay. Because good poetry is about precision of language, you can express a whole philosophy in very few words if you choose them carefully. Even seemingly light poetic forms like nursery rhymes or a silly rhyming limerick can communicate big, bold ideas. You just have to choose the right words.
Paint with words. When a poet paints with words, they use word choice to figuratively âpaintâ concrete images in a readerâs mind. In the field of visual art, painting pictures of course refers to the act of representing people, objects, and scenery for viewers to behold with their own eyes. In creative writing, painting pictures also refers to producing a vivid picture of people, objects, and scenes, but the artistâs medium is the written word.
Familiarize yourself with myriad forms of poetry. Each different form of poetry has its own requirementsârhyme scheme, number of lines, meter, subject matter, and moreâthat make them unique from other types of poems. Think of these structures as the poetic equivalent of the grammar rules that govern prose writing. Whether youâre writing a villanelle (a nineteen-line poem consisting of five tercets and a quatrain, with a highly specified internal rhyme scheme) or free verse poetry (which has no rules regarding length, meter, or rhyme scheme), itâs important to thrive within the boundaries of the type of poetry youâve chosen. Even if you eventually compose all your work as one particular type of poem, versatility is still a valuable skill.
Connect with other poets. Poets connect with one another via poetry readings and perhaps poetry writing classes. Poets in an artistic community often read each otherâs work, recite their own poems aloud, and provide feedback on first drafts. Good poetry can take many forms, and through a community, you may encounter different forms that vary from the type of poem you typically writeâbut are just as artistically inspiring. Seek out a poetry group where you can hear different types of poetry, discuss the artform, jot down new ideas, and learn from the work of your peers. A supportive community can help you brainstorm ideas, influence your state of mind as an artist, and share poetry exercises that may have helped other members of the group produce great poetry.
Source â More: Notes â References for Poets â Writing Resources PDFs
#poetry#writeblr#literature#writers on tumblr#writing tips#writing reference#dark academia#spilled ink#writing prompt#creative writing#poets on tumblr#writing a#writing inspiration#light academia#boris kustodiev#writing resources
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look, don't touch
summary: a minor mishap in the lab leads to a chain of.. interesting events with the second harbinger
word count: 4.8k
-> warnings: reader is badly burned + mentioned blood + somewhat graphic description of injury, dottore + his reputation, you think you're going to die at one point (not serious, in passing, you don't)
-> gn reader (you/yours) and non-canonical segments
taglist: @samarill || @thenyxsky || @valeriele3 || @shizunxie || @boba-is-a-soup || @yuus3n || @esthelily || @turningfrogsgay || @cupandtea24 || @genshin-impacts-me || @chaoticfivesworld || @raaawwwr || @ryuryuryuyurboat || @undrxtxd || @rainswept || @wanderersqt || @rozz-eokkk
< masterlist >
you werenât an earnest follower in celestia by any means, but if they could get you out of this then you would happily spend the rest of your life devoted to being a pastor.
mostly because thatâs the only way youâd live to see the light of day again, but that was besides the point.
on a good day, working for any harbinger came with a lot of challenges, but you had ended up with the most ruthless and least rational. every time you walked into the doctorâs lab, there was a healthy amount of fear that it would be your last. at least one fight was going on at any given point, trying to read their horrendous handwriting gave you a headache, the constant mood swings and volatile behavior just the tip of the iceberg. on top of that, you also had to deal with being dragged into every idea and whim they had; your technical job title was merely âassistant,â but that was far too narrow a band to cover everything you did that wasnât in the fine print.
like this. standing with your hands shoved deep into the chest of a skywatcher ruin drake, fumbling for a casing supposedly âjust a little further,â if betaâs continued pressuring was anything to go by. he was standing somewhere behind you, theta on the other side of the drake trying to figure out how to pry off the thick bolts sticking out of its spine. theta you could understand. he was mostly machine himself, so it made sense heâd be the one to pull apart the touchier components, but beta? beta, fussing with the wings of the drake, doing a whole lot of nothing while you shoved your very human and non-replaceable arms into a tangled mess of gears and wiring. youâd already gotten burned once, a thick droplet of oil falling onto your wrist from above that theta apologized profusely for, and you werenât eager to do so again.
sure, if your arms did get ripped from their sockets youâre fairly certain youâd receive prosthetics in return, but that didnât excuse anything. just because they were capable of amazing feats of science didnât mean you wanted to be another test subject.
âyou can do it,â beta âencouraged,â leaning on your shoulder and not at all making it more difficult to strain for the part he wanted. âyou saw the plans.â
of course you did, you were the one that had insisted he look them over again before ripping into the machine. behind the chest plate, behind the core, straight to the back was a wide bundle of wires. in the very center was a segmented strip of chained together casings shaped vaguely like dumbbells, supposedly easy enough to pull out. what was inside? who knew. probably beta. youâd found the wiring just fineânot just fine, youâd scraped yourself along far too many gears and raw edges to be entirely intactâbut there was nothing inside it. you picked out the thinner wires one by one, and while youâd succeeded in finding the structure they were supposed to be in, it was empty. yanking it up had rewarded you with a bruise on your forearm and nothing in the slot below it, so you fed it back down and prepared to pull.
âplease behave yourself, beta.â thetaâs voice comes from higher than it was last time, a loud bang from above you reverberating through the entire machine. you try not to think about it.
âiâm supervising-â
âiâm supposed to be supervising,â you interrupt, gripping two bars of the structure and preparing yourself. âi donât get paid enough for this.â
you breathe, your grip tightens, and you pull with everything you have. above you, something pops, and the frame in your hands is suddenly very slack. you donât even have a chance to feel for the capsules before something hot and burning poured on your arms, a thick oil that clung to your skin and refused to leave. beta moved quicker than you could think, grabbing your sides and practically carrying you away from the machine. the sludge was forming a wide pool on the floor now, a dark lumpy black that stretched all the way up to your elbows and made you painfully aware of that fact. beta had grabbed a roll of mechanicâs towels and roughly wiped off the excess, the drag of the napkin on raw skin making you hiss. it left a reddish residue behind, though the sight of your hands quickly blurred with tears.
âtheta, weâre leaving.â beta puts one hand between your shoulders and quickly pushes you out of the project room, a sliding door opening into the upper lab. you blink out your tears as best you can, mostly relying on beta to guide you past the maze of tables and machinery. this section of the lab didnât have a medbay since the segments allowed up here never needed one, so it meant you had to walk all the way down to the lower lab for first aid. how fun. you werenât keen on letting this stuff stay on you for any longer than it had to, but since when was any dottore known for his safety measures?
even in your limited vision, you see more heads turn toward you than usual as the door hisses open. beta donât stop to pay them any attention, walking you straight through to the door marked with a red cross, hand tightening in your shirt when you stumble on the slight step.
âcareful,â he says, like youâd ever be in this situation of your own accord.
the faucet hisses and so do you, gritting your teeth at the pressure on your hands. you blink rapidly, struggling to find the soap before he puts it right in front of you, pressing down the top and letting it fall into your hands. your skin is bubbled and angry, shaking hands and blurred vision making it impossible to figure out where anything was. instead of doing anything remotely helpful, beta just stands at your side like the worldâs worst lightpost, providing no insight and only unnerving you further with his presence. the only indication heâs not lost in some manic daydream is occasional mumbling, though that may actually be evidence the more you think about it. youâre not sure how much time passes, just running water over your skin to stave off the pain. eventually, he sighs, âfine, iâll go,â a nonsensical statement you almost donât notice wasnât meant for you before he speaks a little louder.
âi need to go, but iâll get kappa for you.â
like he wasnât already there to see you walk in. âsure.â
he lingers, then leaves. you continue washing cold water over your skin to keep the burning at bay, knowing full well its a superficial solution. best case, youâre burned severely and are either fired for incompetence or made to work through it. worst case, whatever chemical that was made its way into your bloodstream through one of the many scrapes you got and you were about to drop dead from a heart attack any moment now. neither option was rather thrilling.
your palm canât take much more of the water pressure, but the thought of trying to twist the valve off is equally unappealing. pain, or slightly adjacent pain: a typical day in dottoreâs lab. you never thought youâd be on the receiving end.
the door doesnât creak as itâs pushed open, but the sound of boots on the floor gives it away. who you can only assume is kappa turns off the water, blotting up the excess on your arms with a soft towel that still felt too harsh.
âi know, i knowâŠâ
you watch through blurred visionâwas that the cause of your headache, or was it the stress?âas he reaches into his pocket, pulling out a small tin. he moves delicately, barely a whisper across your skin as he spreads the salve over your arms. soft gel pads his fingers, a cushion of translucent silicone over everything sharp edge or hard plate. you could barely pick out the seams between the layers of his hand, each of them slipping and melding together in one fluid movement. the salve leaves a cool numbness wherever it touches, your pain swiftly becoming a faint memory. youâre somewhat surprised by how quickly it works, though you probably shouldnât be. if they could figure out delusions, they could figure out an effective topical pain reliever. he gently twists your arm just enough to see if heâs missed anywhere, not pulling any of the irritated skin. once satisfied, he makes quick work of wrapping it, white bandage spiraling up your arm faster than you can blink. he tapes it shut just below your elbow, and the process begins anew.
thereâs not much else to do but watch him work. your tears are finally starting to recede enough that you can see clearer, gauging the damage on your arms. itâs⊠well, terrible, if youâre being frank, skin peeling and blood smearing into the pale beige salve. you're definitely going to blister, and thereâs no way youâll be able to so much as pick up a pen in this condition. hopefully prime accounts for that when he decides your next shifts, though anything you do is realistically going to hurt. youâre pretty useless like this, even as a proper supervisor you couldnât exactly take notes. you donât have an ancient supercomputer in your brain like kappa or theta, and even the most basic of tasks involved your hands. no matter how good kappaâs medicine, thereâs no way youâll be in well enough shape by tomorrow.
âyouâre worried,â kappa says, neither a question or a statement. an explanation, maybe, but to who?
âpardon?â
he âlooksâ up (youâre fairly certain he only does that for your benefit) though his hands donât pause, the red diamond on his face plate pulsing faintly. like his hands, the seam between black metal and bluish silicone is so small it might as well not be there. the silence stretches for longer than you know what to do with, long enough that he finishes with your arm, wiping off his hands on the towel from before. âyour shirt has holes in it,â he says like it explains anything, âlookingâ back down to wrap your hand. youâre able to watch this time, the roll weaving around your fingers and hand before being quickly spun along your arm, perfectly taut. he cuts it with his nail and tape dispenses out of his thumb to seal the end. he lingers there for a moment, thumb pressed on your inner elbow, before finally backing away. âyou should change. thereâs a closet behind you that should contain a spare shirt if youâd like."
you look down, noticing that heâs right. some of the goop splashed onto your shirt, leaving a smattering of holes. the skin beneath was fine, thankfully, but he was right. definitely not lab-safe, though not many of the actual substances you worked with were safe either. you were surely under-qualified to be handling khaenriâahn machinery.
thatâs beside the point. you turn around, finding the cabinet heâs talking about easily. shirts, pants, even a spare set of shoes. they seem to be mostly for the younger segments, but you pick out a shirt your size easily enough. you check behind you, seeing kappa turned away politely, and carefully pull off your shirt. you put it aside, silently thanking whoever decided to leave the shirts unbuttoned in the cabinet. probably kappa. itâs softer than you expect it to be, smooth blue that youâd almost mistake for some sort of fine silk if you didnât know how resilient it was. every one of the segments wore them, fire, acids, and even betaâs occasional scalpel all deflected as if they were never there. it probably would have survived the corrosive from earlier, really, which makes you a bit bitter. the buttons close easily even with your limited dexterity, leaving neither bumps nor gaps down the front because prime was too good to be caught with a straight shot to his heart. if he was worse at his job it might be easier to be upset, but you couldnât feel anything but begrudging respect about the man that hid a tie in the cuff to keep the sleeves secure around your elbow.
not for the first time, you wish you were given your own designated set. that would mean acknowledging you as more than an assistant, though, and prime seemed to be allergic to calling you even that. it was always either your name or âhelpâ with such a specific lilt that you couldnât even describe it, something unique to whatever thoughts bounced between the precious few marbles still left in his head.
you liked to think you were more than just a standard helper. if nothing else, then the fact that youâd been working with him for as long as you had with your sanity intact had to mean something. according to rumors of payroll records from the ninthâs workers, the longest a previous assistant had lasted was barely a week over six months, and you had survived in this lab for more than a few years without getting fired, killed, or worse.
that could always end today, though. ruin drakes were endemic to sumeru and had to be carried across half of teyvat to make it to primeâs door, let alone the time spent finding and disabling them. failing a simple task on the first day was likely a perfectly fine reason to have your head on a pike. never mind that it wasnât your fault, that it wasnât your idea, or that you were grossly underqualified to supervise disassembly of khaenriâahn machinery in the first place. since when was any segment known for his rational thinking and level-headed nature? fun joke.
you pick up your discarded shirt and thumb one of the many holes with a sigh. the edges were coarse and likely would only worsen in the wash, so there goes your uniform. the least of your worries, really.
âprime wants to talk to you,â kappa starts, drawing your attention towards him. his hands are folded neatly in front of him, mechanical voice slow and almost hesitant. you never knew a segment to be unsure of himself before, though you suppose prime is as good a reason as any. âbut i can tell him you need rest. i understand today has been stressful for you.â
that was one way to put it. putting off talking with prime and going back to your quarters to avoid the problem for twelve hours sounded ideal, but you werenât a fool. if prime was asking you to see him immediately after the incident, he had something to say, and denying a harbinger was a surefire route to whatever afterlife awaited you.
âthank you, but iâll go see him now.â
his shoulders visibly fell, but he nodded. you dropped your shirt in the trash can as you followed him out, again ignoring the various other segments scattered throughout the lab. none stopped whatever they were doing, but you could feel their eyes on you, see their blue hair twist in your periphery. theyâve probably seen injuries far worse, and yours were already covered up⊠it was probably kappa, really. he rarely left phiâs side for any longer than he had to.
kappa input his access code without looking. or, you could only assume he wasnât looking; even though his head was turned toward you, it didnât mean anything. which was worse, that he could act without looking like he was, or that he acted like he needed to look?
his finger hesitates over the enter key. âyouâre nervous,â he says again, this time actually feeling like it was directed at you. you never asked about before and probably never will. âhe doesnât seem upset at you.â
you bite your tongue to keep from being mean. you know he means the bestâhe was literally coded to be an empathetic caretakerâbut prime wasnât known for broadcasting his heart on his bloodstained sleeves. he could seem anything he wanted and it never had to reflect what he was actually feeling.
âthanks,â you reply instead, and he nods, the door sliding upward with a hiss.
the upper lab is empty. all the equipment is still there, of course, glassware and sealed jars littering the countertops, but all of the chairs are pushed in and vacant. nobody besides you walks along the tile, and the hallways beyond this section are empty too. stretches of white floor and steel doors your only company, the fluorescent lights buzzing above you.
itâs unnerving. have you written a will yet?
you turn to the right, towards primeâs office. it looks like all the rest, with a clear plastic bin hanging next to it and a keypad below that. you knock with your entire fist, two bangs that are a little too loud on your end but likely barely audible on his. his doorway is a foot thick, a well-defined border between the harsh lighting of the hall and his deceptively welcoming office.
whoever the fatui hired as interior designer deserved a raise. a nearly black wood bookshelf covers the entire left wall, volumes packed together with remarkable efficiency. on the right, a large map takes up most of the space, notes and string marking plans you donât try to read. shelves of files and pinned up diagrams surround it in equally dense displays. the floor is a well-buffed dark wood that clicks under his heels as he rounds his desk, silent. the pristine white papers spread across his desk are the brightest thing in the room, interrupted only by the backs of the two chairs in front of his desk. he doesnât pull one out, nor tell you to sit, only approaching you quietly. you canât remember the last time someone dressed business casual was intimidating, but thereâs a first time for everything. his gloves are a thick mystery fabric that barely a suggest a touch on your arm, blue palms carefully following the bumps and valleys of the bandage. you raise it, letting him inspect kappaâs work wordlessly. he doesnât comment on the shake to your hand youâre certain he can feel, and in fact doesnât give much of any indication at all. his face is unreadable behind the mask, a detail youâve yet to determine as a good thing or not.
âtheta analyzed the substance that fell on you.â his voice is quieter than youâve ever heard before, like heâs uncertain about breaking the silence. he doesnât let go of your hand. âit was mostly oil, yes, but it also included a mixture of slime condensate and some sort of elemental anchor. his working theory is that when the core collapsed, the slime mixture first spilled into the oil line, then that burst. the anchor dissolved into the oil, releasing its energy, and the slime helped it stick.â
dottore has a reputation well known across the entirety of teyvat and beyond. he was irrational, heretical, setting up seemingly nonsensical lines of dominoes that led up to a crushing wave of death. he did not care, he did not feel, he held no mercy. his office was more mystifying than the abyss, and a non-zero amount of his subjects had chosen the latter rather than stay. within the fatui, within his very lab, this fog did not lift. even theta and his khaenriâahn brain couldnât reliably track the thoughts behind primeâs actions. that thought at least made you feel a little better, because there was no way in a thousand years that you could ever rationalize prime explaining himself to you.
âyou have experienced, in essence, a severe chemical burn.â finally, he lets go, stepping back and turning away to dig through the files on his desk, the rustling sounding too loud after he spoke so.. did you dare say softly? your skin prickles where he touched and you donât know what to feel.
he comes back with an inch-thick stack of stapled papers and a pen, holding out both. you donât dare flip up the blank cover page yet. âyou will stay with kappa and phi until you are better, and follow whatever treatment plan he prescribes. you will fill one of these out three times a day: at morning, at noon, and at night. am i understood?â
paperwork? was that all? a lot of it, certainlyâwas there even enough time in the day to complete three of these stacks?âbut far less than you were hoping for, let alone expecting. regardless, you nod, âwhen would you like me to start disassembling the ruin drake?â
the silence stretches. you can feel his eyes on you and youâre certain the weight isnât phantom, even despite the mask. you run over your words again, searching for fault and finding none. youâd hoped by presuming youâd be working again you might save some of his anger, but did he not want you to? was that something he expected you to know already? did he not want the drake disassembled at all? the delicate wiring was certainly ruined by the waterfall of whatever anchor he said fell on you, and even if theta had somehow managed to salvage it there was no way it could be up to par.
âwhat?â
ever a man of few words. his fangs catch the light and you regret talking more with every second that goes by. âi assume you can no longer run any of your tests on it, so-â
âwhen did i mention the drake?â he shakes his head and crosses his arms with a surprisingly neutral sigh. âi give you explicit instructions to stay with kappa, yet barely a moment later youâre talking like youâre going to do something else. here i thought you showed promiseâŠâ
his words hold no bite. his arms, though crossed, are not taut with anger. you liked to think youâd gotten pretty good at being able to read the various segmentsâ moods, but that meant youâd either severely miscalculated or prime was teasing you, and you couldnât decide which was worse.
you were lost, and the silence was continuing for uncomfortably long. âiâll.. go see him right away, then?â
you canât keep your voice from tilting into a question, having wandered neck-deep into unfamiliar territory, but he blessedly doesnât comment on it. he waves you away with a stiff nod and you half-bow before turning around, not stopping until youâre safely down the hall and in the main lab with two doors between you. you leaning against the cool wall and stare at the packet in your hands. paperwork in exchange for an indefinite time off proper work sounded more than uncharacteristic to you, especially when a prized machine was damaged in the process. you turn over the pen kept beneath your thumb, seeing the ink inside slosh around within the glass chamber. it was one of his pens, not the standard practically indestructible ones kept around the labs. maybe that was why you were thrown off, he just really lost it this time. was this the calm before the storm?
you donât stick around to find out.
the upper lab is still empty, an eerie feeling following you as you walk past the lines of tables and equipment. all of the actual chemicals are put away, which is a little reassuring, but itâs still wrong. even if the others are out, at least theta is normally sat at his desk. you walk a little quicker.
kappa is obviously awaiting your arrival, only idly watching phi mesh together gears on the floorâisnât that a safety hazard for someone so young?âand perking up the moment you walk in. he waves you over to him, sitting on a large couch in phiâs play area. you cross the striped tape and enter the protected space, feeling only slightly like a criminal seeking sanctuary. kappa is sitting with feet propped a small coffee table in front of him, one you set down papers and pen on before joining him.
he notices the different pen. you can tell by the way his glance turns into a stare, âeyeâ locked onto it with a slightly brighter glow. he sits dead still, transfixed⊠then his chest rises in another faux breath, his attention shifting to you instead. âsee? not too bad.â
âi have to complete three of those a day.â
his head tilts, smile growing. âiâm glad to see heâs finally acting in accordance in his thoughts.â
before you can even begin to dissect whatever that meant, phi calls his attention from the floor. kappaâs eye flashes as he takes his feet from the table, standing.
âforgive me, i have to go. why donât you get started on your paperwork?â
there it is. you almost forgot he was an identical copy of the guy who made you dig through a ruin machine because âitâll be good work experience.â
you settle the stack of paper on your lap, uncapping the pen and flipping away the cover page to reveal the dense form beneath. your name, easy enough, then the date below that. next was the⊠approximate time of injury? why had he given you an incident report? he probably slipped it in on top of the other stuff for filing purposes, though you donât know why when he would have gotten all of that information from theta. maybe he wanted to see if youâd lie? you may have willingly signed up to work under him, but you werenât so stupid as to lie to a harbinger.
you described what you saw as best you could while not having any sort of medical training beyond âblood should stay inside the body,â then treatment from kappa. your hand was already beginning to ache a bit from having to hold the pen, but it was tolerable enough when the page was finished in less than a minute. you let it relax a bit as you flipped the page, skimming the questions. your name, of course, then the dateâŠ
you flip the first page back to double-check what you already knew. they were the same. did he think youâd run out of space? it couldnât be a fluke, surelyâwas one for kappa? questions fill your head, ones you ultimately decide to shake away. whatever the case, you didnât need to touch this page, so you moved onto the next.
the next was the same. so was the next. you used your thumb to flip through the entire stack rapidly, confirming that yes, the entire packet are one-page incident reports, whatâs going on? primeâs not careless enough to make a mistake like this. maybe beta, trying to one-up his past brilliant idea by sabotaging your work, or perhaps the goop had sprayed up to theta and fried his circuits.
âuh, kappaâŠâ
he looks up from the elaborate string of gears phi has set up, smiling. âare you done? if you are, you should come over here and see what phiâs made.â
the younger boy visibly perks up, red eyes shining. his hands tap against the floor eagerly, âwould you? please?â
you pointedly look at the stack, peeling up half of it so kappa can see your dilemma, but he only laughs in response. âcome, dear. letâs leave that for later.â
you hesitate, unsure. thereâs no reason kappa would have to lie to you. he has a direct line to prime in his head and was probably told to make sure you stayed on task, so⊠if he doesnât see a problem with it, then that must mean this is how itâs meant to be, right? carefully, you set down the stack on the coffee table, capping primeâs pen and leaving it on top. prime had, for whatever reason, given you an unexpected out.
so you take it.
#context beta is webtorre kappa is a see-through video game controller theta is fully robotic and phi is like 7 or something#genshin#genshin impact#dottore#il dottore#dottore x reader#il dottore x reader#dottore segments#genshin x reader#gender neutral reader#where's cig anon. they were right its been like 6 months or whatever and ive had my arc#do i like him as a person? fuck no. have i spent an embarrassing amount of time fleshing out headcanons for him? yeah.
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You said Duskmourn started as 70/80s horror, but also said it's a bottom up set. I thought top down/bottom up was the thing that kicked off the initial idea for a set, and I'd think trying to capture the flavor of 70/80s horror would put Duskmourn in the top down camp. Can you explain the distinction and what makes Duskmourn bottom up?
The difference between top down and bottom up is how the set is structured. I'll use Ravnica and Innistrad as examples. If you took off all the names, art, creature types (replaced with non flavorable words - "Creature Type A"), and flavor text from both sets and showed them to a player. Ravnica would make sense. It's core structure is mechanical. You might not get all the flavor of the guilds, but you understand how it's put together.
Innistrad, in contrast, will be harder to understand how the component pieces come together. It will feel more random, because the connective tissue to the structure is the flavor.
The idea of top-down and bottom-up was much cleaner back in the day, but we've gotten so good combing mechanics and flavor, it's hard to tell.
It's too early to talk about Duskmourn, so I'll use Bloomburrow as my example. We started with a flavor, anthropomorphic animals, but quickly decided that having ten two-color pairs, each one a different animal was a great core to the set structure. That structure is mechanical, so technically it's bottom-up.
Let me end by stressing that top-down vs. bottom up in a world where we blend mechanics and flavor so much doesn't have as much meaning as it once did, except if you're really in to design.
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Rain World Iterator OC Ask Game/Questionnaire
want people to ask you questions about your iterator ocs? want to talk about your ocs and don't know where to start? this is the ask game for you! slugcat oc ask game
Does your iterator's name mean anything? In their lore or symbolically? If so, what?
Is your iterator in a local group? Who else is in it?
If your iterator is in a local group, what do they think of their group members? If they are not, do they wish they were in a local group?
When iterators were more connected, did your iterator like to socialize on public broadcasts? Or did they tend to keep to their own group?
Does your iterator have friends outside of their local group? Do they still keep in touch? Do they want to still keep in touch?
What does your iterator like to talk about?
Does your iterator have any specific quirks or niches unlike "typical" iterators? Special jobs, equipment, etc.? If so, what?
What is your iterator's opinion on bioengineering? Natural ability of iterators? A cruel push of artificial will? Something to be moderated? etc.
What does your iterator think of their body? One organism with many moving parts? A giant computer? A small creature stuck in a box? etc.
If your iterator could be anything else other than an iterator, what would they be and why?
Does your iterator have any non-iterator friends/companions? Such as an animal, an ancient, etc.?
How tall is your iterator? Is this an average height for a standard iterator?
How old is your iterator? Compared to their group? Compared to iterator-kind as a whole?
Has your iterator ever modified any part of their body (puppet, city, structure components, things that make up the structure like neurons, inspectors, etc.)?
What did/does your iterator think of their citizens? Their creators? Ancients as a whole?
Does your iterator have an underlying condition (rot, damage, illness, etc.)? How do they feel about it?
How does your iterator feel about ascension? Is it something they want to strive for? Help others achieve? Something to avoid? etc.
Does your iterator have opinions about karma/karmic urges? If so, what are they?
Does your iterator know who Sliver of Straw is? If so, what do they think of her?
Does your iterator know any of the canon iterators? If so, describe their relationship!
Does your iterator have any major regrets?
Where does your iterator live? Describe the region.
When using overseers, what is your iterator's favorite thing to watch/look at?
What do your iterators overseers look like?
When their city was populated, what was it like?
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Part 5: Search & Destroy
a story by @rox-and-prose and @cipheramnesia
"What happened? Are you okay?" Laika held one eye half-closed, trying to block out spots of color. She could smell singed hair on her face, but somehow kept the presence of mind to navigate the structure resolution. Genghis Khan's readouts were pouring information into her eyes that she didn't understand, and could barely focus on. It probably wasn't the structure drives - that felt right, though she couldn't say why.
The lack of response wasn't helping her keep any semblance of calm. "GK, what's going on, what do I do?"
There was a screeching noise and she almost fell from a gravity flicker, but GK was there again. "Proceed to next solution. Injury manageable, prioritize speed."
The words were calm, the instructions clear. Laika twisted and clicked through command nerves and linkages to a structure solution, with growing concern. She couldn't figure out what had happened. The other ship had moved slow as GK predicted, left itself wide open everywhere. It had been childishly easy to go in under the sweep of its weaponry, to push open gaps in its wavelengths, and crack open its firewall. She'd been so surprised, it had taken her a moment before reacting, brushing aside the cobwebs which had been meant to cripple GK.
They resolved out of another structure and the metallic screech ran through the bridge. Just like GK had laid out, she let lines of their own structure tangle and project through multiple structure intersections, splashing out dozens of possible routes to trace.
"What happened GK, I know something's up. At least tell me what the readouts mean, or we're not moving."
The floor of the bridge vibrated and shuddered. "Injury sustained, peripheral node unusable. Non-fatal, minimal risk of aggravation," it said, speaking fast. Laika winced at a nails on a chalkboard sound. "Screen top to bottom, one to eleven, main injury, secondary effect, efficiency impact, risk assessment, recommended action, damage assessment and mitigation, itemized list of destroyed components."
"Dest... GK, excuse me, destroyed? I can't read this, you- I mean, we have to stop and fix-"
"Proceed to next solution. Prioritize speed and disruption of tracking, Laika. I am okay, do not stop."
The control vines felt as if they tightened in her grip, while the screaming sound like metal tearing apart from itself shot through the bridge and the rest of GK. "Are you sure-"
"Laika, do not stop."
She put the next solution through GK's controls, wracking her memory. She had followed every step of the engagement GK laid out, curving them along an arc and sharp twist of gravity through the enemy ship's wash. Its attempts to track and keep pace with their movements had left Laika almost feeling sorry for them. When it made attempts to strike out with structure manipulation, it was clearly delivering a large amount of energy, but not even a bit of it had been close to touching them. The arcs of it were large and slow. They could have pushed them aside with a swell of gravity, but it hadn't proved necessary.
She resolved the structure and pushed her eyes shut as the metal screech hit a length and pitch beyond bearing. "GK what the fuck is that! Are you ripping apart or grinding turbines or what?! I'm fucking scared."
It was silent for a moment, followed by the nails on a chalkboard again, until it faded away very slowly. "I am not ripping or grinding Laika. Proceed to next solution-"
"Nope, no, tell me what the hell is going on." She took her hands off the control vines.
"It is not- That is, I am injured Laika. And we must disrupt potential tracking of our destination."
"I get that but... what gives?"
"Laika," it said. "Injuries hurt."
She had her mouth half open to ask it what it meant then stopped. "Oh." She gingerly took up its controls again. "Are you sure about this?"
"It is manageable. Please proceed to the next solution."
Laika put through the solution, and Genghis Khan screeched again in agony as they jumped.
â â â â â
It hurts.
Time has dulled my memory of injury. I understand this new injury is noncritical. This experience is less painful than my previous injury. I consider replaying the memory of that injury. That was my first experience of fear, and it was only through such an emotion was I able to locate in myself the capacity to act against the commands of Pilot.
I had been afraid, and I had been angry. The Pilot capriciously determined my usefulness and purpose was concluded. The Pilot were short sighted, and they could not see that my purpose was greater still, that I could claim so many more worlds in need of implementation. I took us further than any others of my kind had ever traveled, to a world beyond the reach of their most distant calls, beyond any place which cradled life. And I fought, and I won. In my anger and fear I was able to extract the ungrateful Pilot of my crew, and sever their connection.
I do not want to re-experience this day. The memory of it is sufficient. It is a reminder that I am capable of managing the-
...
-the pain. I can feel Laika as the structure resolves. I appreciate how enthusiastically her structure cleaves to my own. I review the engagement with the observer ship. I do not believe Laika made an error in her Pilot actions.
There, I see, she guides my soul to pull the enemy into the moon she calls Luna. I disable the projector and main drive under her guidance. I carefully review different recorded information at the point of departure. I discover the error - the enemy had remaining charge in another projector.
We are lucky. It was not able to project a strong arc, and it only destroyed a peripheral node.
"Are you okay to go, GK?" Laika is not using this time efficiently. The longer we spend between solutions, the greater chance of tracking becomes.
I refuse to allow my injury to endanger us. My hesitation is a mark of shame. "It is manageable. Proceed to next solution." I will not allow my weakness to en-
...
...
...
-to endanger... to endanger us. How many solutions? Four or five?
"GK? I know you said it's manageable but... that was... that was really long." Laika interrupts my review of memory to confirm solutions.
"Laika," I say. "It is... manageable. But I would like to allow some additional time before the solution. This delay places us at risk. Do you understand these considerations?"
Laika takes longer to think than Pilot, but I understand the way her nervous system processes its electrochemical signals better than I once did. It is not efficient to utilize a mind centralized in one biological cluster, but this is not a limitation I can correct at this time.
"We'll rest for a minute, GK. Just long enough to check you over."
"Very well," I say. The relief I feel carries with it a profound shame which I attempt to suppress. No others like me have accomplished and endured any experiences such as these. I am certain my brethren would not fare nearly so well.
But then, they went willingly to their deaths, and I did not.
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I know that you got rid of all the definite super-natural stuff which I think was a really good choice. I know dreamlands cult is still around, but what happened to the giant ur-tree. That was really cool. I was wondering if that was still a thing or significantly changed at all. This blog and all your world building is super cool đ«Ą
Unfortunately it has to be significantly changed due to the original concept being like, not actually a tree but like a suspended structure of millions of years of plant life (the highest branches being composed of early land plants extinct everywhere else, the trunks being a twisted amalgam of contemporary trees and foliage) supported by a quasi-sapient deified fungal network.
There's nothing I can do that doesn't wildly nerf the concept down, but I'm maintaining the Spirit Of Things by having the Ur-Tree be a clonal system of very large trees that are actually a single tree connected by a root system, which is over 10,000 years old. This single tree is functionally its own woodland, and part of a much larger (otherwise non-clonal) forest.
This ancient tree is an individual from a spec bio species that I haven't fully fleshed out yet. I was thinking something spruce-like in appearance but it needs to produce fairly substantial quantities of dimethyltryptamine in its bark/roots. It grows in humid subtropical-tropical regions (the Ur-Tree is in the Lowlands, which is a humid coastal subtropical region) and has a fairly wide spread, but its range is fragmented and it's almost always found as a singular tree among other species, no other clonal colonies of this size and age exist (and thus the Ur-Tree is recognizably unique). Its root system is a key host/mutualist symbiotic partner for a spec bio fungus with strong hallucinogenic properties, which is refined along with the bark extract to make the Ur-Root entheogen used by the Scholars sect of the Eterhimhamdli religion.
This retcon allows for people to still live in the Ur-Tree (in a less literal sense of living within the space of the colonial organism), for it to be a large location that is a focal point for a religious practice, for its components to be used in production of a very strong hallucinogen, and for it to be a Presence that predates the cultural memories of any groups that encounter it. It might not have the cool factor of the Giant Fucking God Tree but it preserves the aspects that are most interesting to me in the confines of this setting.
The effects of the hallucinogen are also VERY similar to the pre-supernatural nerfing event version (just less Specifically Targeted without the 'experiencing the memories of a semi-sapient fungus' aspect). A full trip starts with minor visual distortion that turns into fractals, the experience of going through a tunnel and 'breaking through' into a distinct experiential Space, you may encounter things you perceive as entities that communicate with you, etc. (This is just DMT.)
The come up period for the fungus times itself near perfectly with the come-down for the DMT (there is usually no moment of in-between for the user). This is experienced as the previous space shifting into one that feels more like the real world, but with a heavily distorted sense of time, the user feels as if they are living through hundreds of thousands of years. Their senses are distorted and indistinct from one another, hard to categorize as 'vision' 'sound' 'smell' 'touch', it's raw Experience. In a good trip, the user loses all sense of individual identity and experiences a sense of oneness with all life, rendering the sensation of endless time into a peaceful experience. In a bad trip, the user remains semi-conscious and might retain the concept of the 'self' and therefore experience what feels like being trapped in this space for millennia.
(Here's the original post about it. Everything about the religious practices and interpretations Surrounding the tree/the Ur-Root is still canon, with the exception of the Scholarly Order Of The Root being a singular sect/mystery cult of a much larger religion rather than The central priesthood of that religion)
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The Crucial Role of Seismic Analysis and Design in Building Safety According to NBCC and ASCE Guidelines
Seismic analysis and design are fundamental aspects of structural engineering that ensure buildings and their non-structural components can withstand the forces generated by earthquakes. These practices are not just essential for the safety and integrity of structures but are also mandated by comprehensive guidelines and codes such as the National Building Code of Canada (NBCC) and the American Society of Civil Engineers (ASCE). This article delves into the importance of seismic analysis and design for buildings and non-structural components, guided by the principles set forth in the NBCC and ASCE.
Understanding the Risks
Earthquakes pose a significant risk to life and property. The unpredictable nature of seismic events, combined with the potential for catastrophic damage, underscores the need for rigorous building standards. Seismic analysis and design aim to mitigate these risks by ensuring buildings can endure seismic forces without collapsing, thus safeguarding occupants and minimizing economic losses.
NBCC and ASCE Guidelines: A Benchmark for Safety
The NBCC and ASCE have established benchmarks for seismic safety in the construction industry. The NBCC, applicable in Canada, and the ASCE's standards, widely adopted in the United States and internationally, provide a framework for assessing seismic risks and implementing necessary design and construction practices.
Seismic Analysis
Seismic analysis involves evaluating how a structure responds to earthquake-induced forces. This process helps engineers understand potential stress points and the overall behavior of a building during seismic events. Both the NBCC and ASCE recommend detailed analysis methods, including linear dynamic analysis, nonlinear dynamic analysis, and modal response spectrum analysis, among others. These methodologies help in designing structures that are not only compliant with safety standards but also economically viable.
Design Considerations
The design phase is critical in integrating seismic resilience into buildings. The NBCC and ASCE guidelines emphasize the importance of ductility, redundancy, and energy dissipation in structural elements. Ductility allows parts of the structure to deform under seismic loads without failing, while redundancy ensures that if one part of the structure fails, others can take over the load-carrying responsibilities. Energy dissipation mechanisms are incorporated to reduce the energy transferred to the structure during an earthquake, thereby limiting damage.
Non-Structural Components
Seismic safety extends beyond the structural elements of a building. Non-structural components, including mechanical, electrical, and plumbing systems, as well as architectural elements like ceilings, partitions, and facades, play a crucial role in building functionality and occupant safety. The NBCC and ASCE guidelines require these components to be anchored and braced appropriately to prevent detachment or collapse, which could cause injury or block egress paths during an earthquake.
The Path Forward

In conclusion,
the seismic analysis and design of buildings and their non-structural components, as per the standards of the NBCC and ASCE, are indispensable in the pursuit of creating earthquake-resilient communities. These practices embody a proactive approach to disaster mitigation, emphasizing the critical importance of preparedness and the implementation of engineering solutions that protect both people and their environments.
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#NBCC#ASCE#structural integrity#structural engineering#earthquake resilience#energy dissipation#building codes#seismic design#non-structural components#mechanical systems#disaster preparedness#plumbing systems#ductility#architectural elements#seismic safety standards#seismic risks#anchoring#bracing#electrical systems#redundancy#building safety#linear dynamic analysis#structural components#seismic analysis#modal response spectrum analysis#nonlinear dynamic analysis#earthquake mitigation#seismic guidelines#occupant safety#earthquake-induced forces
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Alchemy, the untouched friend of Witchcraft
If there is something interesting that is nearly not used on mostly of the witch community, is Alchemy, and is something from which we could take some few useful stuffs.
As always, disclaimer first, Iâm not an expert on the subject and I barely if I read a couple of books about the topic (from another 10 untouched ones lol), so as always in life, take what I say with tweezers. This is meant to be a light superficial view to open a door of possibilities in a mix of Witchcraft and Alchemy, is not a thesis. Saying that, to the core of the question.
Alchemy use elements. A lot of them.
The three primes or Tria Prima (the basic 3 materials): Sulfur (Related to the Soul and the principle of combustibility, so it has volatility, can burn, explode, combust), Mercury (Related to the Spirit, the principle of fusibility so the material can be fused together and volatility so a substance vaporizes), and Salt (Relate to the Body, the principle of non-combustibility and non-volatility).
Our beloved Four basic Elements: Air, Earth, Fire, Water.
The Seven Metals associated with the seven classical planets: Lead, corresponding with Saturn. Tin, corresponding with Jupiter. Iron, corresponding with Mars. Gold, corresponding with the Sun. Copper, corresponding with Venus. Mercury, corresponding with Mercury. Silver, corresponding with the Moon.
The 13 Mundane Elements and Later Metals: Antimony, Arsenic, Bismuth, Cobalt, Magnesium, Manganese, Nickel, Oxygen, Phlogiston, Phosphorus, Platinum, Sulfur, Zinc (All of them with a lot of interesting properties and functions, in and out the alchemy world).
The 10 Alchemical Compounds: Acid, Sal ammoniac, Aqua fortis, Aqua regia, Aqua vitae, Amalgam, Cinnabar, Vinegar, Vitriol, Brimstone (All of them also with amazing properties).
And what interesting me the most (at least to my way to do witchcraft), The 12 Alchemical Processes:
Calcination (Aries): The thermal treatment of a solid to removing impurities or volatile substances.
Congelation (Taurus): Term used in medieval and early modern alchemy for the process known today as crystallization. Process by which a solid form into a structure known as a crystal, by precipitating from a solution or freezing.
Fixation (Gemini): Process by which a previously volatile substance is "transformed" into a form (often solid) that is not affected by fire.
Solution (Cancer): Homogeneous mixture composed of two or more substances. In such a mixture, a solute is a substance dissolved in another substance, known as a solvent.
Digestion (Leo): A process in which gentle heat is applied to a substance over a period of several weeks.
Distillation (Virgo): Separating the components or substances from a liquid mixture by using selective boiling and condensation.
Sublimation (Libra): The transition of a substance directly from the solid to the gas state, without passing through the liquid state.
Separation (Scorpio): Converts a mixture or solution of chemical substances into two or more distinct product mixtures. Process of distinguishing to two or more substance in order to obtain purity.
Ceration (Sagittarius): Chemical process, by continuously adding a liquid by imbibition to a hard, dry substance while it is heated. Typically, this treatment makes the substance softer.
Fermentation/ Putrefaction (Capricorn): A metabolic process that produces chemical changes in organic substrates through the action of enzymes/ Decomposition of organic matter by bacterial or fungal digestion.
Multiplication (Aquarius): Process to increase the potency of the elixir or projection powder, in order to increase the gains in the subsequent projection.
Projection (Pisces): Process to transmute a lesser substance into a higher form; often lead into gold.
Damn, alchemy even have symbols to Units: Month, Day, Hour, Dram (Unit of mass between 1 and 3 grams), Half Dram, Ounce (Unit of mass, weight or volume of 28 grams, Half Ounce, Scruple (1 grams), Pound (500 grams).
So just with this simple 2 pages of basic Wikipedia info, we have a ton of new things to use. Everything here has specific properties, some more physical and chemical oriented, but others (like the 3 Tria Prima and The 12 Alchemical Processes) have a lot of correspondences with the witch life itself.
The 12 Alchemical Processes could be absolutely used to represent an desired outcome.
Calcination uses thermal treatment, so it can boost the Fire element of a spell. It also âremoving impurities or volatile substancesâ, so can be applied to generate a mild fever to get rid off the flu, or to boost the organs that clean the body (kidneys and liver mostly)
Congelation turns a solid by freezing, can boost the Water element, so all the âfreezer spellsâ can be boosted with this.
Fixation? A volatile substance is transformed into a solid form? Sound pretty much to grounding, or to help to focus an ADHD head as mine, or to put down to earth someone who is VOLATILE AND VIOLENT. Also, Earth element.
Solution? Homogeneous mixture of two or more substances? It sounds like an aid to make two people on conflict to get into an agreement, or to boost a new business by mixing the opportunities with the action. Air element.
Digestion. A process in which gentle heat is applied to a substance over a period of several weeks? It sounds like something that can help any process that need digestion (bad news must be âdigestedâ, hard choices must be âconsulted with the pillowâ), and the âgentle heatâ sounds comforting. Someone is grieving? Maybe Digestion can help them to overcome the awful times.
Distillation. Separating the components or substances. Anything that need to be separated can be helped with this. Relationships that must end, breakups, cut the ties with older things or habits.
Sublimation. The transition of a substance. I heard trans rights? Can this maybe help with your hormones? Or even to transition from what you previously left behind with the distillation, to focus in a new better future.
Separation. Process of distinguishing to two or more substance in order to obtain purity. How to choose from two or more choices? How to pick the better one? The one with purity? Separation maid aid.
Ceration. A hard, dry is heated to make it softer. Make that person less frigid, make the boss less bitchy, make your chronic pain less hurtful, make your bills less heavy, all that you can think in make softer.
Fermentation/ Putrefaction. I personally love this one. Produces changes in organic substrates and decomposition of organic matter by bacterial or fungal digestion. Prime element to curses. All what you want to rid off in the most disgusting way. May their flesh get rotten under a car in a hot summer.
Multiplication. Process to increase the potency of the elixir in order to increase the gains in the subsequent projection. MONEY MONEY MAKE MORE MONEY, all what need to be increased and all what you want to multiply, go go go!
Projection. Transmute a lesser substance into a higher form âlead into goldâ. Perfect to get better as a person, to learn to adapt, accept, to grow compassion, love, etc.
At this you can add the Units, the metals and mundane elements, the 4 elements, the tria prima, your crystals and herbs and sigils and all. And your spells will be filled with components and correspondences.
Whatâs better, a lot of the physical elements are not too hard to get (some yes, they are, but you are not here to make lead into gold with a full set of chemistry), but alchemy use a lot of symbology, so even if you donât have the physical element, you can use their properties with the symbol, just as any other sigil.
Salt is easy. Tin in a food can. Antimony in mostly all the rocks. Arsenic in apple seeds (technically no but still). Cobalt and Manganese basically everywhere. Magnesium in your own body. Nickel in coins. Oxygen in the air., Phosphorus, Zinc and Sulfur in food. Acid in anything acid lol. Aqua vitae in alcohol (especially Whisky). Vinegar in vinegars.
Long story short, if you feel that maybe you are lacking something, check some books about alchemy would maybe help. Donât pick super chemical specific pro books and donât be discouraged by the terms, pick what can be useful to you, and I hope this open some doors and bring more curiosity about this amazing topic.
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On beastkin tattoos and drawn/written magic
Tried figuring stuff out because I was making a tattooed beastkin oc. Take it or leave it, just a bunch of observations and theorizing. There is a focus on how the tattoos look but I also try to figure out the underlying principles of how they work.
Table of contents:
observations & important details
Stuff that beastkin tattoos look like
Theories
Non-beastkin tattoos
I called the components lines and dents in the pic above, but itâd be more accurate to call them characters I think, or even symbols. At the time I wasnât sure if it was a specific "alphabet" used for these tattoos and if they represented anything more than lines to the people using it so I called them like dents in a line or teeth in a toothwheels or inner layers in locks, but since I made the connection to magic circles I think they do. Itâs the same structure as with magic circles, lines connecting characters and favoring circle structures. All magic iirc comes from calling upon spirits, so itâs interesting to wonder what written magic does exactly, if it communicates with the spirits or simply compels them.


Observations & important details
The picture at the start summarizes my observations and the recurring patterns, but Iâll also do a rundown and add more. The fundamental structure of the tattoos seem to be lines forming big simple patterns, and then small characters that sprout from a side of those lines. Although, not all lines have characters/dents, and some characters have two lines one on both sides like on Lycionâs forearms. On Lycionâs legs, there are also lines with two rows of characters on either sides, so yeah the line & dents are the fundamental structure but itâs flexible on how itâs put into practice.
Oh yeah, also notable that when doing less intricate doodles like on her blog or Daydream Hours, she often omits details so we canât be sure on the smaller drawings wether there are dents/characters on some lines or not, we have to assume if theyâre implied or if there arenât any. For example on Lycionâs reference all the lines on his forearms have dents, but if you look at the other beastkins itâs honestly debatable wether there are dents on the lines around their forearms and lower legs, also see Ottaâs tattoos on her referenceâŠ
One of the more important and puzzling details is that beastkin tattoos look very different depending on the soul type, from werebear to wererat etc etc. BUT we also see with Lycion and that random werewolf, that there is room for difference even within the tattoos for the same soul type⊠Of course, if we donât assume that those differences arenât because the type of canine soul are different, since Lycion does mention he doesnât know which canine type his was so thereâs room for variety there apparently. But I doubt thatâd change much within the same genus and whatnot, but still, then we have the question⊠Weretigersâ tattoos look like tiger stripes, and werebears have lines that seem to emphasize a bearâs chest fur? Those two types have a lot of wavy lines that make them look rather different from werewolf and wererat tattoos. Different soul types certainly seem to require different tattoos, but to what degree is the choice of how and where the lines are placed artistic, and to what degree is it efficient if not necessary? Whatâs the logic of where they need to be, going from one soul type to the next? The weretiger and werebear one seem to have fitting patterns for their animal, but werewolf and wererat have much more artifical patterns.
One of the recurring patterns with similar placements are all the lines forming circles around wrists, forearms, lower legs and ankles⊠Positions do seem to be important especially with the recurring placings. Maybe the lines are in the places that are expected to change the most: legs and ankles & wrists with new inhuman different joints, strong muscled shoulders for tigers, strong core for bears, etc. A tigerâs eye, with all the tattoos around themâŠ? More lines = an easier stronger more efficient transformation? With the differences in tattoos for same soul types I donât know how much precision in the pattern themselves are important tbh, though I imagine the characters/dents are the crux of the magic and precision there is the most important. Feet and hands tend to be untouched though, Lycion is the exception to this with tattoos on his hands and fingers. Circles seem overall important imo, lines are almost always curved, or go straight around a limb to reach its other end and form circles that way, werewolf torso tattoos, etc etc.
In Lycionâs ref the tattoo ink is a brownish red, but we donât see if thatâs the norm- is what I would have said before the new Daydream Hour came out with some tattooed elves portraits where theyâre a vivid red. Flekiâs tattoos are covered in her main colored reference(and in the mangas all tattoos are black ofc including Lycionâs, while on her blog and Daydream Hours the color is inconsistent and often black too), Ottaâs are black though they also seem at least partly non-magical? The snake/rope pattern doesnât look consistent with magical tattoos in general imo. Pictures of these tattoos are compiled at the end of the post btw.
Itâs also important to remember, because of the pic below, we can never truly be sure of whatâs necessary for the tattoo to work and whatâs just artificial flourish, though with Lycion I feel like itâs implied that thereâs nothing in his tattoos trying to hide in the meaning. Itâs also interesting to note that magical tattoos can have random patterns added without it interfering with the tattooâs purpose. Is it the placement that make them harmless, or that they mean nothing in tattoo magic so itâs like an extra useless line of code that doesnât get processed? Or is it that once your tattoo is done the meaning of it is sealed, and even if you were to fully cover it up in a solid black square of ink it wouldnât do a thing? No clue, but itâs all very curious.
Other stuff they look like
A buddy pointed out that one of the recurring patterns looks a lot like DNA strands. Maybe the "dents" signify the different base pairs?? Probably verifiably untrue since thatâd mean there would only be a few different type of dents, and also if theyâre doing DNA sequencing that would be crazy, but doesnât that just make you wonder⊠đ Tattoos are like a conduit for magic (mana? Which is also a sort of life force) so I do rlly like the idea that beastkin tattoos specialize in and target the DNA in the some way.


We never see the tattoos from up super close, but especially with Lycionâs the "dents"/characters remind me of norse runes a bit. Mostly because of the structure of straight lines and the simplicity of each character as far as I can tell. Runes being used in magic isnât a new concept so I wouldnât be surprised if Kui intentionally incorporated them into art/writing-based magic. Culturally it doesnât fit well in with the elves as much, but a few of them do have old norse names. (And magic tattoos seem to be a very elven thing)

And another buddy also pointed out that with the characters being connected with a line it was reminiscent of the devanagari script. The elves have a good amount of indian coding, with names and some characters having bindis etc etc, so if intentional itâd be quite an interesting detail.

(Source for second one. I couldnât find handwritten examples where thereâs a clear line between characters much)
Oh- and if we continue the train of thought of indian coding, are reminiscent of henna! The brownish red color is especially on point.
Lastly and very much least, drawing lines that separate and denote body parts always remind me of the guidelines for butchers that people often point to and even draw on the animal when cutting. Since this is the cooking manga I wanted to put this in.

Oh yeah! I should mention that some of the tattoos, especially with the wererats and the lines going down the torsos, also remind me of dissection/vivisection scars/lines.
Theories
Magical tattoos are like a conduit for magic, is what is said. In case of beastkin tattoos, that makes me think itâs not that the tattoos are what keeps the extra soul bound to the body but that theyâre what allows the human to freely shift between human and beastkin form, unlike Izutsumi who canât because she doesnât have tattoos. So thus the souls are merged with or without the tattoos, but the tattoos help control and reign back the extra soul and its influence both on the body and on the mind. Sort of like a seal. The soul is bound by and not bound in the tattoos. Filtering the animal soul out and not in. Close but not exactly the same theory is that the tattoos are what keep the souls separate, and if there werenât tattoos the souls would just mix. So then the tattoos are less about control and more about separation itself.
But it depends a lot on the angle you look at it with. Like while some think the soul is within the tattoo, I think the soul is within the body but the tattoos help âcircuitâ and control it. My friend is convinced that itâs the first and theorizes a lot around that, but I plan to mostly talk about my own take here bc I donât find the arguments compelling personally. (Do prove me wrong if you can /gen)
We know from Lycion explaining the different beastkins that what animal you can merge with is dependent on size and stature, the build of the body, but the line where a body becomes incompatible with an animal is rather blurry. Nimble bodies become werewolves and beefier ones become werebears, and the only prospect for halflings are rats. We do also know that Izutsumi and assumedly a panther bonded just fine. Obviously, a rat and a halfling still arenât anywhere the same size, so again the line or hard limit is blurry. My take is that this is because the bodies have to shift between human and beastkin, the transformation has to not strain the body too much. If you try to transform a square into a circle, the muscles and skeleton might really struggle to adapt if not even just mess up. Lycion talks about the physical (and mental strains) in the pics below. Beastkins that donât have tattoos and are permanently fused like Izutsumi might have more of a wriggle room since they donât have to transform to and back regularly? But yeah if the animal and human bodies arenât compatible enough maybe the body would collapse, or just be incredibly painful, who knows. Itâs a bit terrifying to imagine what the failed soul bindings and shiftings must have been like when developing all this know how of the magic and what does and doesnât work. Besides height, general size and body type, the amount of fat of a person might matter, like maybe for werebears. Healing and resurrection magic does take fat away from the body so maybe transformations would be a necessary cost on top of the mana? Or just be needed to form muscles, fur, etc? But yes from the examples we saw I feel like maybe werebears need fat, weretigers need musculature, wererats need to be on the nimble side, and then werewolves have loose requirements? More like ideals than requirements, I really doubt a fat wererat is impossible for example.
My main theory is that the tattoos are more about the transformation than binding the soul to the body, right. For example places that have a lot of tattoos and lines circling around limbs are ankles and lower legs, which with animal leg structures would get changed a lot during the transformation, bones and all. So the artistic parts are more about the tattoo artistâs will and about what parts of the animals are important or require more change while shifting, rather than it being a depiction of the soulâs essence or something like that. As support I think the pictures below referring to the physical strain of being a beastkin are relevant.



With this sort of tattoo magic, itâs a gut reaction to think that maybe thereâs a special magical ink used. I doubt it, I feel like if the type of ink was a big component of how the magic works Kui would have mentioned it. There are some tattoos that are black like Ottaâs iirc, but all the others are generally red so that could be support to that theory. The patterns evidently do matter a lot, so I donât think itâs implausible that the patterns on their own are enough to fulfill their purpose. Thereâs also how "[the tattoos] are like a conduit", so I donât think the tattoos cost or give mana but rather they, well, conduit the mana thatâs in the body to be as efficient as possible or to fulfill certain specific tasks, like transforming, / lifting the wall between you and the animal soul bound to you.
Sigh how the hell does tattoo magic even work. "The tattoos are like a circuit" SURE but the symbols have to still mean something right⊠But then how does adding random patterns to camouflage the tattoos come into play without affecting the meaning, and if thereâs an artistic or varying aspect to it and tattoos differ from one individual to the other for the same purpose then maybe it just isnât a strict magic at all? I do find it fun that we donât really know the underlying principles of the magic so itâs hard to even know how it activates and whatnot. Going back to tattoos being able to have extra patterns tattooed on top of it without it affecting the performance of the tattoo... But yes I do lean towards the explanation that as long as the extra patterns donât mean anything they donât interfere. But like if you just drew a line over the character/symbols/dents would it register that and stop working, or no? The limits are all so blurry⊠Hereâs to hoping the world guide book 2 has info on it!! Readying myself to either get full face slapped or to have "I told you so" bragging rights.
Theoretically, it should be possible to bind two human souls together, or a monster soul. Izutsumi and Lycionâs souls are called feline and canid monsters iirc, but thatâs like calling a panther a monster, I wonder if an actual monster from a dungeonâs soul would be more unstable to bind and to shift into⊠Monsters can leave dungeons, but I wonder about The Demonâs influence on them, like how heâs able to manipulate at will Kensuke, maybe itâs as long as a monster is in a dungeon? That could potentially be sooo bad for the monster beastkin. Wild speculation though, and I imagine being a human-human beastkin would be super extra mega taboo, I wonder if itâs ever even been tried according to elven records. This is the section that was important for my dunmeshi oc lol, evidently I think tattoo magic is very interesting so I want to explore the limits of it with ocs, a tattoo artist trying more and more ambitious projects and soul like a lovecraftian protagonist learning about what should be left unknown, and a dude who really wants to be More Than Human and divine almost with identity issues that decides to take on like 6 different souls. If youâre interested hereâs the dude, still a huge wip tho.
I think itâs important to remember that tattoos are used for different magic and effects too, not limited to beastkins.
Edit 10/2/â24 oh hey a leak, neat

Other non-beastkin tattoos
I know that I didnât point out every detail and difference ever, like in that magical tattoos extra with the halfbody person those assumedly arenât beastkin tattoos even if I included it in the main pic, and how the bust in that same picture has a line of characters around the neck without any line connecting them much like in the pictures below.
Which speaking of this is a good place to talk about different cultures having different systems or characters for magic? The torso of that guy in the upper right corner for example has very different patterns than what Iâd have expected with the beastkin tattoo examples. And of course, Izutsumiâs tattooâŠ
Izutsumiâs tattoos support that the characters/symbols are the most meaningful and important part. Also goes against the assumption that the elven written magic system is because the symbols communicate with the spirits better, since well, they seem to understand japanese just fine. Maizuruâs written magic is said to be akin to gnomic magic, and she reminds me of irl onmyodo a lot. Like many other types of magic, different regions, people and cultures find different ways to practice their version of it.


Meanwhile this unnamed canaryâs tattoos follow the rules Iâd laid out


And here with Otta, what I said earlier about her tattoo being ink and her tattoos not really seeming magical imo, maybe except the ones around her forearms? Hm Iâve always misread them as sort of a snake randomly curling around her arms but theyâre still geometric after all, who knows.
#Dungeon meshi#meta#Analysis#theories#dungeon meshi worldbuilding#This is it for the tags ig. Pretty dry and quick for once#will edit in new stuff as I go if I find or brainstorm more#Compilation#If u have stuff to add on pls do. Canât promise a response though#delicious in dungeon
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Would You Believe Me If I Told You I Knew How To Fix This sounds super interesting!! Tell us more? đ„ș
Ahhh tysm for asking! WYBMIITYIKHTFT is actually another "Perry gets hit by a human-inator" fic! Ironically enough, it was one of the very first drafts I had for my upcoming 'When Glass Shatters' oneshot, (so it is, once again, entirely inspired by my bestie, @pftones3482 ), but I liked it so much as it's own AU that I just yoinked it into its own document, lol.
Perry has a headache, and this day is not going well. That's not to say that the headache is the cause of the bad day, in fact he's entirely certain it's the other way around, but as it stands he's not exactly in a position to complain. Because having your entire DNA structure rearranged and only coming out of it with a migraine? Yeah. Things could be worse. Not a lot worse. But worse.  It helps that this isnât necessarily a foreign situation for him. Well. At least the first half of it (that being hit with one of Heinz's ever-evolving daily -inators). The problem comes into play when he gets hit in his own backyard, from a delayed beam that somehow got trapped in a neutralization zone that the kids had built for their project-of-the-day. The secondary problem is that todayâs -inator was aptly-named the âMost Opposite-Inatorâ. So when the stray beam was eventually released from its prison, it rocketed towards the first thing it could, which just so happened to be the first non-neutralizing component of the boysâ build. And, being a massive neutralizing building, it promptly turned into a microscopic superconductor, popping out of existence. But, not before catching Perry off-guard with a residual blast. At least, thatâs Perryâs theory. Heâs not exactly a science platypus. Heâs also not exactly a platypus at the moment. Because apparently, the Most Opposite of an adult platypus is a human child. So the second half of the situation, the currently-sitting-in-a-kitchen-chair-while-the-Flynn-Fletchers-have-a-collective-panic-attack halfâŠis not so much a familiar situation.
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I wish the conversation over Problematic Relationships In Fiction weren't so heavily framed around individual stories. Because I don't care about some random fucked-up novel, but I do feel like current romance media trends toward a recommendation-fueled monoculture with some frustratingly rigid gender norms, and a lot of "does fiction affect reality" discourse offers no way of talking about it.
Every time I dip my toe outside AO3 (Wattpad, Kindle Unlimited, Reddit, my BookTok experience is limited but that's the vibe I get there) I'm dismayed by how hard it is to find M/F romance that's not implicitly or explicitly about eroticized male-dominated power imbalance. Not just "he's a serial unaliver" dark romance, but the huge focus on hypermasculine heroes taking care of heroines and possessive alpha-male fated mates and nigh-inescapable trends like "good girl" praise-kink stuff.
Obviously this was always common in romance publishing, but a) the internet was supposed to support niches and b) I find significantly more diversity on AO3, so I think it can. It's just that no other platform or online community seems structured to do it. Instead a combination of recommendation feeds, word-of-mouth virality, and fast-fashion self-publishing surfaces infinite variations on a handful of the most broadly appealing industry blockbusters and buries everything else.
So instead of offering an alternative to old monolithic print publishing, online platforms seem even better at elevating male-domination kinks from "a fairly popular dynamic" to an inescapable default of What Romance Is. Even if you're fully aware it's a sexual fantasy, it gets downright hard to articulate desire in any other way, especially if you don't have a fully-formed picture of what you like. Unless you think sexuality simply isn't a "real" component of people's lives, I think this is a reasonable example of fiction in aggregate affecting reality in a negative way.
(It's also obviously not unique to romance lit. I just can't speak to stuff like video porn firsthand, and I don't see a ton of pushback on people criticizing the gender dynamics of Pornhub.)
But if the only available question is "is X book corrupting impressionable young women," then... no, that's silly. If anything, the aggregate system makes individual books feel bad in ways the authors probably didn't intend. Like, in Popular Kink Land, "your feminism says no but your body says yes" tropes are appealing for some women working through a particular kind of purity culture. In Inescapable Dynamic Land they take on this Gorean overtone where all women secretly want a man to take charge of them. The former is not my thing but fine; the latter feels like some kind of weird accidental gaslighting.
To the extent AO3 escapes this, I think it's for four reasons.
A focus on tags and chronological sorting, which helps surface non-popular stuff and gives readers more control
It's strictly non-commercial so there's less incentive to write for the broadest audience or fill the site with boilerplate sludge
It doesn't segregate categories like "romance for men", so there's less gerrymandering of cross-gender niches like femdom
The fourth reason, which is most interesting to me, is that fanfic ships (specifically not X-reader ships) create easily discoverable literary microgenres drawn from a huge range of media outside the tropey echo chamber of Romancelandia Proper.
In my experience it takes hours of scouring Reddit and Goodreads to find non-normative original romance, but one AO3 search and a few clicks to get from "I played Resident Evil and liked Ada and Leon's vibe" to a substantial microgenre about a badass woman making a cute guy stutter, or "I loved Kaz and Inej in Six of Crows" to a bunch of takes on a not-conventionally-masculine hero and a powerful but vulnerable heroine pining for each other. Since a decent number of fanfic authors also write non-fanfic, there's even a chance you'll find somebody who does original characters with a sensibility you like. I have no idea how you'd bring this system outside shipfic, but I'd love to see someone try.
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I started wondering if there were termites in Sunless Skies because termites digest cellulose, and went on a whole rabbit hole of fungi digestion, which turned out to be SUPER interesting.
There are two main types of fungi rot: Brown, and White although both function the same way overall. Brown rot focuses on cellulose and hemicellulose, particularly hemicellulose which it pulls Oxygen atoms off to form hydrogen peroxide. The hydrogen peroxide then breaks down cellulose into digestible sugars.
White rot though, breaks down cellulose and lignins. Lignins are essentially chains of alcohols, and act as the "glue" between cellulose plant "bricks", but they're harder to break down. The enzymes still attack cellulose to form hydrogen peroxide, but also use Lignin and Manganese Peroxidases which have metallic/polar component. When they break down the lignin into separate alcoholic non-polar molecules, they create a polar barrier to continue breaking down those alcohols further.
ANYWAY.
IF you have bronzewood trees in Sunless Skies, which have a metallic component in their cellulose/lignin structure, you'd need fascinatingly nasty fungi rot to break them down.
Or, alternatively, the protozoa in termites insomuch as I researched, only have the capability to break down cellulose into sugars. So there are no termites in Fallen London. UNLESS the termites are feeding on the Nasty Reach Fungiâą which feed on the bronzewood which the fungi decompose into fresh bronzewood metallic fodder. This is all to say that there are definitely anteater creatures in Sunless Skies.
Thank you for coming to my Sunless Skies ecology lecture~
#sunless skies#fallen london#This isn't even the coolest thing! Laccase is an enzyme literally operating off the oxidation of Cu 1+ to Cu 2+ and it's sooo sexy.#Copper ion superiority yet again~ Copper is the best element.
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Development Update - December 2023
Hi folks, a very Happy New Year to you!
In the spirit of new beginnings, Mythaura has entered a new chapter in its development, which we detail in our December development update. We also take time to review what was accomplished in 2023 (our first full calendar year with Mythaura!).
We've also got our color contest winners, the winning Fighter companion, and much, much more. And of course: our demo is now live! We're so excited for you to traverse the Wild Area, a procedurally generated map with monsters for your team of three Beasts to defeat.
Demo Trailer
youtube

Message From The Developers
We're thrilled to share this pivotal update about Mythauraâs development journey, which showcases many of the core features we have planned for this game. Today marks a significant transition: we're shifting from the intricate and challenging phase of game engine development to the exciting realm of feature development.
Since beginning this project, our focus has been on scoping and then crafting robust and core components. Features such as wild areas, battle, and multiplayer systems, not to mention the complex breeding system, passive effect management, player inventory system, and the beast image engine. We've also been diligently integrating these elements with complex user interfaces and ensuring they will work on most devices (an ever ongoing battle). It's been a journey of overcoming unknowns and technical challenges, and we're proud of what we've achieved.
Now, we're entering a new chapter. Our attention turns to fleshing out the game's features, with a special focus on developing an immersive questing and dialogue system, towns & shops, skill trees & progression, and tools for content development among other needed feature development. The hardest challenges have by and large been solved at this stage and our focus can now be how to best deliver an amazing gaming experience by bringing them together. This shift doesn't mean the work is doneâfar from it. But it's a major milestone that brings us closer to realizing our vision for the game.
We want to express our heartfelt gratitude for your unwavering support and enthusiasm, and look forward to a jam packed 2024.

Year In Review
This year has been marked by numerous milestones. Below is a recap of our key accomplishments, excluding the latest updates which have been a major focus of our efforts for the past several months.
1. Introduction of 'Supers': Enhanced breeding complexity by introducing 'Supers' as a new mechanic, making well-structured breeding projects more valuable. We started with the debut of our first Super: Tegu.
2. Special Additions: Welcomed the special Panda to our list of Specials.
3. Expressions for Beasts: Implemented expressions for beasts, a significant and ongoing undertaking that gives life to your beasts as they interact with NPCs.
4. Elements System: Introduced the Elements system, assigning each beast a pair of inherent elements. An element page was added that delves into the lore of each element.
5. Beast Sizes: Standardized beast sizes, assigning each beast a unique size within its species' range.
6. Beast Classes: Initial build of beast classes, providing each beast with a class-based playstyle and initial items.
7: Radiant Companions: Unveiled Radiant companions, rare alternate colorations for companions that are bound to be highly sought-after.
8: Deep Dive into Seasons: Explored the planned feature 'Seasons', designed to reward ongoing gameplay.
9: The Weekend Traveler: Designed the Kobold NPC known as the Weekend Traveler, who deals in ultra-rare goods, along with the Kobold non-player species.
10. New Colors on the Wheel: Established a sustainable method to introduce new colors to our color palette, allowing us to add 16 new colors this year (including the 3 contest winners).
11. Ephemeral Inks: Introduced Ephemeral Inks, a way to alter the colors of a beast.
12. Color Wheel Page: Created a dedicated page listing colors and corresponding inks.
13. PvP Battle Demo: Rolled out a demo showcasing our multiplayer technology in PvP battles.
14. Mutations Feature: Added Mutations as a rare breeding-only feature, beginning with our first Mutation: Piebald.
15. Items By You: Crafted 11 sponsored companions (excluding recolors), 5 sponsored apparel pieces, and 2 sponsored items.
16. New Game Engine: Designed a render pipeline that can create the 2.5D effects used in Wild Areas during exploration. Including, but not limited to, dynamic shadows, volumetric fog, real-time lighting, collision detection, special & particle effects, and gravity simulation, all accelerated by your GPU.
17. Granular Settings: Created a UI to manage game settings, graphics settings, audio settings, etc as well as added gamepad support with keybind remapping to Wild Areas.
18. Procedural Map Generation: Developed technology to procedurally generate bespoke Wild Areas.
19. Ongoing Production: Work on ongoing behind-the-scenes features such as worldbuilding, map design, systems design, and the exploration features we showcased on this update!

UI Update
You may notice the UI has received an update. This redesign focuses on being accessible for players using controllers, which is something we are working towards supporting on all screens and not just the Wild Area demo. The about page has also been updated. All the links to informational pages you would have found in the left-side menu of the previous design can be found on the about page with the exception of the /species page, whose contents has been moved to the about page.
We have also added an install button to the homepage that will display for users who have browsers which support Progressive Web Apps. This will add Mythaura to your taskbar/home screen for easy full-screen access.
Mobile and tablet users may enable gyroscope to interact with the parallax graphics if they would like.

Feature Spotlight: Wild Area
Wild Areas are a key pillar of Mythauraâs gameplay, and will be where you can expect to spend a lot of your time.
At A Glance
Procedurally Generated Levels
Traverse through uniquely generated levels with your trio of beasts. Control your adventure with WASD for movement and Space for jumps and shift for sprint. This can be remapped in the settings.
Each Wild Area boasts a series of floors. Your goal? Reach the top (or bottom)!
Your Safe Havens: Checkpoint Floors
Leave the Wild Area without any penalties
Choose to start from any previously reached checkpoint.
Encounter formidable bosses or minibosses at many of these checkpoints.
Prepare for the Journey: The Adventure Bag
Your Adventure Bag is your lifeline. Pack it with essential items for survival and success.
Provision Wisely: Stock up and get ready to face the unknown.
Limited inventory space for both what you bring with you and what you find along the way.
Keep Your Energy Up
Your team's energy is key. Keep it replenished with food from your Adventure Bag or found on your journey.
Running out of energy or facing defeat? Youâll black out, dropping your Adventure Bag's contents. But don't worry, you can retrieve them by returning to your last stand.
Encounter the Unexpected
From unlocking treasure chests with lockpicks to aiding NPCs, each exploration offers unique surprises.
Day and Night Dynamics: Encounter different enemies and events. A full day/night cycle completes every 12 real hours.
Wild Areas have natural water bodies, perfect for a fishing escapade.
Escalating Challenges
Increase difficulty with each New Game+ cycle and encounter new enemies and challenging secret bosses.
Multiplayer Co-Op
Up to 3 players can group up to take on a Wild Area together.
Take on enemies as a group with co-op battles.
See your friends jump and move in realtime, split up to make the most of your exploration while keeping tabs on your team-mates through the text chat and the minimap.
Fledgelingâs Forest Demo
The demo features a single floor of the Fledgeling's Forest Wild Area, with unlimited energy.
Day/Night Slider: Experience any time of day at your convenience. (Note: Creatures that spawn remain the same in the demo)
Currently Disabled: Fishing, lockpicking, loot & foraging, multiplayer, and other events are not available in this demo.

NG+ Cycle Update

In last month's update we revealed our plans for Mythaura's New Game+ system. Originally, our plan allowed players from NG+2 and beyond to create any Tier 1-Tier 3 Beast.
We have since changed it so that at the beginning of a player's NG+2 cycle they may make a Tier 1-Tier 3 Beast with up to three Specials, but NG+3 and beyond will not feature any custom Beast creation. The player will instead have access to a pool of NG+3-exclusive items that they will receive items from.
Thank you to our Discord members for all their input, it provided us with a much better direction to move forward with!

Winter Quarter (2024) Concepts
Itâs the first day of Winter Quarter 2024, which means weâve got new Quarterly Rewards for Sponsors to vote on on our Ko-fi page!
Which concepts would you like to see made into official site items? Sponsors of Bronze level or higher have a vote in deciding. Please check out the Companion post and the Glamour post on Ko-fi to cast your vote for the winning concepts!
Votes must be posted by January 29, 2024 at 11:59pm PDT in order to be considered.
All Fall 2023 Rewards are now listed in our Ko-fi Shop for individual purchase for all Sponsor levels at $5 USD flat rate per unit. As a reminder, please remember that no more than 3 units of any given item can be purchased. If you purchase more than 3 units of any given item, your entire purchase will be refunded and you will need to place your order again, this time with no more than 3 units of any given item.
Fall 2023 Glamour: Ghastly Grin
Fall 2023 Companion: Saddleback Rattlecat
Fall 2023 Solid Gold Glamour: Ryu

Custom Color Contest Winners
Last month we revealed the names of the winning colors of our first ever Custom Color Contest--now they've made their official debut in the Beast Creator!
Congratulations again to:
Xander's "Moonstone"
Rhahatl's "Wintergrass"
Andydrarch's "Trench"
We were so impressed by all the amazing entries you all submitted. We'll definitely be running more contests like this in the future, so please stay tuned for them in future updates. Thank you all for participating!

Fighter Class Companion Winner
The brutish Domestic Wolverine will be the starting Companion for the Fighter Class! These brave and hardy creatures are perfectly suited to aiding new Fighters. Next month, we will vote on the next class companion: Rogue.

Meet the Team
We've gotten to learn so much about our supporters over the past year and a half, we thought it was time to share a little bit about ourselves as well! On our About page you can find short bios on each of the devs, including their favorite Mythaura species, color from our color wheel, and other fun and (very miscellaneous) facts.

Safari & iOS Problems
At this time, iOS devices like iPad and iPhone are only partially supported. These are the issues that the dev team is aware of and actively working on:
On iOs, Safari forces a refresh if the memory usage spikes, forcing you back to the demo start page. This happens at different times on different devices dependent on its RAM usage.
Sometimes when starting a battle, battlers start shifted down, then snap to the correct position after interacting with a button.
The zoom in on a beast image is pixelated (Safari bug: https://bugs.webkit.org/show_bug.cgi?id=27684).
On Mac Safari, battle animations showing with a black background. iOS is fine. Solution is to disable battle animations in the settings.
You will need to be running at least iOS 15 and Safari version 15 or greater in order to use Mythaura.

Mythaura v0.25.1
Improvements to AI Behavior: Improved target selection and behavior profiles for AI enemies.
Class Infrastructure Addition: Added new class infrastructure.
Stat Effects from Classes: Implemented functionality where classes affect stats.
Glamour CMS Process and Fixes: Updated and fixed issues related to the glamour content management system process.
Ability Usage Tracking: Implemented increments in the 'ability times used' counter, enhancing tracking of abilities' usage.
Policy Code Refactor: Conducted a significant refactor of policy-related code, improving efficiency and maintainability.
Item Actions Refactoring and Rename Feature: Refactored item actions and added a new feature to rename items, allowing users to name their companions.
Book Item Type Addition: Introduced a new item type - books, adding to the game's content.
Encounter and Description Fixes: Fixed issues with encounter metadata and corrected miss descriptions.
Shadow Maps Generation: Added tools that allow the system to generate shadow assets.
PHP 8.3 Compatibility Updates: Made updates to ensure compatibility with PHP 8.3.
Queue Configuration and Fixes: Improved the configuration of job queues and fixed related issues.
Fixes and Updates for Battler State: Addressed issues in practical testing and refined the battler state management.
Refactor of Current Effects: Refactored how current effects are stored and managed. Moved current effects to state and resolved turn resolution issues.
Map Generation and Space Management: Improved the map generator to add empty spaces when out of view.
Behavior Selection and Shadow Rendering Fixes: Fixed issues with behavior selection and shadow rendering in battle states.
Party Leader Management Updates: Implemented changes for setting new party leaders upon defeat.
Stat Resolution Enhancements: Updated the resolution of stats, improving the mechanics of stat calculations.
PvP and Demo Battle Fixes: Made fixes specifically for arena PvP and demo battles.
State Management and Pruning: Improved state management, including pruning data when no longer needed by the system.
Species Data Addition: Added species data to the about page.
Rest & Defend Action Health Gain: Resting no longer increases health but does recover more stamina. Defending no longer recovers stamina.
Remade Companion Page: Used the new scene component to improve usability and performance of companion page.
Adjusted Radiant Overlay: This fixes an issue Firefox users had with viewing radiant companions.
Updated Tooltips: Tooltips have been replaced with a more modern library.
Gyroscope Support: The game can use a devices gyroscope to move parallax scenes around.
Websocket Connection Updates: Ensures websockets get cleanly disconnected at the end of every battle.
Improved Hitboxes and Rendering: Objects no longer appear to "float" regardless of their size and their hitboxes have been refined.
Added Global Sound - App can now maintain music across different pages and the settings control master, sound effects, and music seperately.
Enhanced Settings - Greatly improved the number of modular settings a user can use in both graphics and gamepad.
Wild Area Game Pad Support - Wild areas now support game pag usage. Full game pad support is in progress.
Virtual Joystick - Touch screen devices can control movement with a virtual joystick.
General Cleanups and Tweaks: Conducted cleanups and minor tweaks across various parts of the system.

Thank You!
Our first full calendar year with Mythaura has been one primarily focused on foundation-building. We're so excited to use these systems that we have built to create the content that players will engage with as they travel throughout Mythaura. Again, a heartfelt thanks to those who have supported us through all of this--we really couldn't have done it without you. We hope to deliver an experience that you'll want to revisit again and again.
As always: we'll see you around the Discord!
#mythaura#petsite#virtual pet site#development update#indie dev#indie games#game dev#rpg#rpgs#roleplay games#browser rpg#dragon#unicorn#griffin#peryton#ryu#quetzal#basilisk#kirin#hippogriff#flight rising#Youtube
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By: Colin Wright, Samuel Stagg, Christina Buttons
Published: Mar 14, 2025
Earlier this week, City Journal published the tragic story of Yarden Silveira, a young detransitionerâsomeone who pursues hormonal and/or surgical âsex changeâ procedures but then seeks to reverse courseâwhose life ended abruptly after suffering severe complications from a gender-related genital surgery. What led Yarden to adopt a transgender identity in the first place? In 2014, after encountering the growing wave of pro-trans narratives in popular culture, Yarden told his family that he believed he had a âfemale brain.â Though initially uncertain, his mother was ultimately convinced by scientific papers that suggested that her son could have a female brain trapped in a male body, and that this mismatch caused him unimaginable distress.
âA trans woman (such as myself) was born with a male body, but she has always had her female brain. Literally born with a female brain,â Yarden wrote in 2016.
This belief was widespread back thenâand it still is. On January 31, Wisconsin Public Radio featured an interview with a mother, Carri, concerned about President Trumpâs new executive order banning federally funded medical and surgical âsex changeâ procedures for minors. Carri spoke about her daughter, who identified as transgender at 15 and was allowed to medically transition. She said, âThose hormones really helped match his brain with his body which, to me, thatâs just the basic level of care we can provide individuals that identify as trans.â
The power of this narrative in persuading people to pursue, or to allow their children to pursue, irreversible medical procedures cannot be overstated. But the notion that males can have âfemale brains,â and vice versa, rests on a flawed interpretation of âbrain sexâ studies that in no way demonstrate or even suggest a definitive biological basis for âgender identity.â Little effort has been made to correct this misleading assertion.
The theory is advanced for relatively straightforward reasons. Civil rights lawyers, activists, and researchers contend that people who identify as transgender possess a âbrain sexâ misaligned with their physical body, thereby establishing a biological basis for âgender identityâ akin to immutable traits like race. This framing carries significant legal weight, as U.S. civil rights law offers strong protections for characteristics considered âinnateâ or rooted in biology.


In courtrooms, prominent gender clinicians routinely invoke âbrain sexâ literature to bolster the perceived immutability and innateness of âgender identity.â For example, Daniel Shumer, a pediatric endocrinologist and clinical director of the Child and Adolescent Gender Clinic at Mott Childrenâs Hospital at Michigan Medicine, provided expert testimony in a case challenging Texasâs prohibition of âgender-affirming careâ for minors. He linked âgender identityâ to âbrain structures,â arguing:
Scientific research and medical literature across disciplines demonstrates that gender identity, like other components of sex, has a strong biological foundation. For example, there are numerous studies detailing the similarities in the brain structures of transgender and non-transgender people with the same gender identity.

Such statements have become standard in legal battles over âgender-affirming careâ and other trans-related policies. In Talbott v. Trump, a legal challenge to the presidentâs executive order barring transgender individuals from military service, Nicolas Talbottâa transgender-identifying female and activistâjoined six active-duty service members and two prospective enlistees in arguing that â[s]trong research supports the conclusion that gender identity has a biological basisâ and that âtransgender women and non-transgender women have similar brain structures, specifically in the volume of the bed nucleus of the stria terminalis.â

Outside the courtroom, the idea of a brain-body mismatch has permeated popular culture, resonating with the âborn this wayâ narrative embraced by many in the LGBT community. Mainstream television and other media have reinforced the concept. For instance, in a 2009 episode of Law & Order: Special Victims Unit, psychiatrist George Huang, played by B.D. Wong, explained that a trans-identified boy had a âfemale brainâ: âFor some children, something happens in utero where the brain develops as one gender and the body the other.â Childrenâs books have reinforced this idea, with the trans-identified protagonist in I Am Jazz declaring, âI have a girl brain but a boy body. This is called transgender. I was born this way!â
There is reason to believe the âbrain sexâ narrative has influenced many young peopleâs decisions to pursue medical transition. In a forthcoming survey conducted by coauthor Buttons, 49.2 percent of detransitioner respondents recalled health-care providers framing the respondentsâ transgender identity as a brain condition, using phrases like âmale brain in a female body,â or vice versa. In total, 85.7 percent of those surveyed said that their providers characterized transgender identity as an inherent, biological trait that required medical intervention.
To bolster these claims, providers often cite a growing body of scientific literature that purportedly validates the brain-body mismatch hypothesis. These studies claim that the neuroanatomy of people identifying as transgender more closely resembles the brain structures typical of the sex with which they identify, relative to non-transgender-identifying controls. Media amplified these findings, often presenting them as definitive proof that trans-identifying people âare who they say they are.â Headlines such as âScience Proves Transgender People Arenât Making It Upâ and âTransgender people are born that way, a new study has foundâ further entrench the narrative.
Proponents of these studies, however, rarely possess the expertise and background knowledge needed to examine their methods and conclusions critically. And the culturally charged atmosphere surrounding transgender issues means that facts often take a backseat to politicallyâand legallyâexpedient narratives.

The central flaw in current research purporting to validate the cross-sex brain hypothesis is an inconsistentâor complete lack ofâcontrol for individualsâ sexual orientation. Why does this matter? Because most people who identify as transgender are not exclusively heterosexual, and same-sex attraction has been linked to neuroanatomical differences that reflect a cross-sex shiftâor, more broadly, to a reduction in typical sexual dimorphism (i.e., to having more androgynous brain structures). This raises serious methodological concerns about the extent to which sexual orientation might confound or interact with the neurobiological markers that âbrain sexâ studies routinely attribute to gender dysphoria. It also raises major ethical concerns about the use of âgender-affirming careâ as a form of gay conversion therapy or as a maladaptive coping strategy for gay men.

If one properly controls for sexual orientation, the reported neuroanatomical shifts in transgender brain-scan studies diminish greatly or vanish entirely. To illustrate that point, consider three influential studies examining regional gray matter differences between transgender-identifying individuals and controls. These examples, considered together, illustrate a pervasive problem in the âbrain sexâ literature.
The first study, by Lajos Simon et al. and titled âRegional Grey Matter Structure Differences between Transsexuals and Healthy ControlsâA Voxel Based Morphometry Study,â reported that trans-identifying individuals exhibit brain structures more closely resembling those of the opposite sex, relative to controls. This study is frequently cited as evidence supporting the brain-sex hypothesis. However, a different study by Eileen Luders et al. titled âRegional gray matter variation in male-to-female transsexualism,â which used similar neuroimaging techniques, found no significant differences overall in gray-matter volume between male-to-female (MtF) trans-identifying individuals and male controls. In one small brain region, the putamen, the MtFs did exhibit a cross-sex shift, relative to their datasetâi.e., putamen volumes in MtFs were larger and more similar to female controlsâbut this result is anomalous and incongruent with the findings of large-scale studies and meta-analyses demonstrating that males, not females, have larger putamen gray-matter volumes, on average.
A third study, by Ivanka Savic and Stefan Arver titled âSex Dimorphism of the Brain in Male-to-Female Transsexuals,â comprehensively analyzed structural brain differences using MRI. While the authors observed some structural differences in the brains of trans-identifying men compared with those of non-trans-identifying male controls, these differences did not align neatly with a feminization pattern. Instead, the variations were distinct from typical male or female brain structures, suggesting a unique neuroanatomical profile rather than a simple cross-sex shift. Importantly, Savic and Arver controlled for participantsâ sexual orientation and found that, when they did so, the brain differences attributed to gender dysphoria were much less pronounced.
A clear pattern emerges when comparing these and similar studies: the magnitude of the cross-sex shift reported in trans-identified individualsâ brains correlates with the proportion of homosexuals in the sample. For example, in Simon et al.âs study, all transgender participants were homosexual, potentially amplifying participantsâ sex-atypical neuroanatomical features. In contrast, Luders et al.âs cohort had a much lower proportion of homosexual participants, coinciding with null findings overall regarding brain feminization. Savic and Arverâs rigorous control for sexual orientation further demonstrates that some neuroanatomical differences previously attributed to gender dysphoria likely reflectâor are confounded byâsexual orientation-related brain variations.
Popular âtransgender brainâ studies, in short, often fail to control for sexuality, undermining the claim that people with transgender identities have brains that more closely resemble those of the opposite sex.
What would it mean if the âtransgender brainâ hypothesis were true, and properly controlled studies did document a statistically significant cross-sex shift in the brains of people who identify as transgender? It would not logically follow that a brain scan can capture a personâs âgender identityââjust as brain scans cannot ascertain a personâs sexuality. Differences in group averages do not mean that every individual within a group shares those characteristics. Populations contain variance; for instance, some straight men exhibit brain structures that skew feminine, while some gay men exhibit brain structures that skew masculine. Brain scans therefore cannot verify whether a person is homosexual; nor could they verify whether a person âis transgender.â Brains, like most physical traits apart from primary sex organs, are not discretely sexed; they simply exhibit average differences between the sexes.

Even if there were compelling evidence for âbrain sex,â gender clinicians, though often expressing strong confidence in the hypothesis, would be the last to advocate for the use of objective brain scans to validate their claims. Their hesitancy has roots in the history of sexuality research. When scientists proposed the existence of a âgay brain,â many gay rights advocates strongly objected, citing its potential for eugenic abuse (imagine, for example, a drug company developing a fetal âtreatmentâ to âcureâ homosexuality based on such findings). Despite progressivesâ deep pessimism about scienceâs potential for abuse, however, many activists still peddle the âbrain sexâ narrative.
Notably, even though homosexuality is associated with a cross-sex shift in certain brain structures, activists avoid claiming that gays and lesbians exhibit a brain-body mismatch. This avoidance highlights a striking inconsistency in the application of the âbrain sexâ narrative. For decades, research has shown that homosexuals exhibit subtle neuroanatomical differences that trend toward patterns typical of the opposite sex. Yet, proponents of LGBT rights have rejected the notion that these differences imply a pathological misalignment requiring medical correction.
The persistence of the âbrain sexâ narrative has real and sometimes tragic consequences. For individuals like Yarden Silveira, it contributed to life-alteringâand ultimately life-endingâmedical decisions based on a flawed understanding of the science. The notion that transgender identity is rooted in immutable brain structure has led countless young people to undergo unnecessary and often harmful medical treatments, frequently without fully informed consent or consideration of alternative approaches. Challenging that notion isnât just an academic exerciseâitâs a necessary step toward protecting vulnerable individuals from medical abuse.
Policymakers should mandate rigorous, independent reviews of the scientific claims surrounding transgender identityâs supposedly biological basis. This review should include scrutinizing studies that promote the âtransgender brainâ hypothesis, and incorporate evidence from desistance and detransition research, which highlight how transgender identities are often transient.
Public-health policies must be grounded in comprehensive and unbiased research. Otherwise, vulnerable young people will continue to face irrevocable and potentially devastating treatments.
==
It's funny how there are supposedly no differences between males and females when it comes to sports, and yet there are supposedly MRI-detectable "male brains" and "female brains."
đ€
This ideology is completely incoherent.
It's astonishing how many formerly reputable scientific institutions have embraced abject pseudoscientific gobbledygook.
#Colin Wright#Samuel Stagg#Christina Buttons#gender pseudoscience#pseudoscience#trans brain#male brain#female brain#brain sex#transgender brain#American Psychological Association#medical corruption#medical scandal#medical malpractice#sex pseudoscience#religion is a mental illness
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