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#and it would be interesting to have the full stats... you know
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are you telling me ted lasso actually gave isaac the skam france yann (tm) reaction to his bff coming out?????
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hugintheraven · 7 months
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How Bethesda fixed Vampires without realizing it
So there's a LOT of takes on vampires across media, and most of them are radically different from each other. The Elder Scrolls series has an interesting version that I haven't seen anywhere else, that incidentally fixes a bunch of lore issues with vampires, and yet Bethesda hasn't ever really leaned into any of that.
So, the issue with vampires in large RPGs like Elder Scrolls games, D&D, etc, is that a world where various elements of character building are supposed to be balanced, vampires are heavy on the upside and light on meaningful drawbacks. So in Oblivion, Bethesda completely reworked their vampires, coming at it with a blank slate:
Vampirism is a 4-stage affliction, with each stage increasing the numerous benefits of being a vampire as well as the middling drawbacks. Stage 4 brings with it all humanoid NPCs recognizing you as a ravenous monster and attacking you, basically wrecking the game. And, this is the unique part, you reduce stages by drinking blood. Being a vampire is LESSENED by doing the most vampiric thing out there, it actively makes you weaker.
And this is great. From a gameplay perspective, you vanish below ground to kill zombies/robots/whatever, and you grow stronger as the dungeon goes on. But if you don't rush through it, or if it's large, you surface having ignored your hunger for several days and have to do a whole second quest to sneak into town at night and drink blood, where the only reward is to engage with the game again. It's a drawback in the gameplay sense rather than the stats sense. And it lets game designers throw the player against weak vampires in town early on, and face dungeons full of max-bloodlust monsters later once the player knows how things work.
Meanwhile, from a lore perspective this is also great. Suddenly, it's not that vampires have to be evil, it's that they have a choice. A good person who flees their family to hide in a cave is going to starve, turning into a ravenous, uncontrolled, extremely strong monster. Someone who's comfortable sneaking around town drinking blood, meanwhile? They never lose control. They walk in the sun. They're perfectly human. Or as human as anyone can be while the blood of their neighbors flows in their veins.
And Bethesda doesn't DO ANYTHING with this. People you talk to in-game just treat it as "all vampires are evil, why would you expect anything else", when they've created a world where vampire morality is so much more interesting. The few vampires who exist in civilization that you're not supposed to kill don't really discuss their condition at all. And there's plenty of evil vampires choosing to live in caves running societies of vampires, when that makes no sense compared to basically any other way of life they could set up.
Bethesda games are a masterful disaster, in this as in everything else.
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insertdisc5 · 5 months
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📚 A List Of Useful Websites When Making An RPG 📚
My timeloop RPG In Stars and Time is done! Which means I can clear all my ISAT gamedev related bookmarks. But I figured I would show them here, in case they can be useful to someone. These range from "useful to write a story/characters/world" to "these are SUPER rpgmaker focused and will help with the terrible math that comes with making a game".
This is what I used to make my RPG game, but it could be useful for writers, game devs of all genres, DMs, artists, what have you. YIPPEE
Writing (Names)
Behind The Name - Why don't you have this bookmarked already. Search for names and their meanings from all over the world!
Medieval Names Archive - Medieval names. Useful. For ME
City and Town Name Generator - Create "fake" names for cities, generated from datasets from any country you desire! I used those for the couple city names in ISAT. I say "fake" in quotes because some of them do end up being actual city names, especially for french generated ones. Don't forget to double check you're not 1. just taking a real city name or 2. using a word that's like, Very Bad, especially if you don't know the country you're taking inspiration from! Don't want to end up with Poopaville, USA
Writing (Words)
Onym - A website full of websites that are full of words. And by that I mean dictionaries, thesauruses, translators, glossaries, ways to mix up words, and way more. HIGHLY recommend checking this website out!!!
Moby Thesaurus - My thesaurus of choice!
Rhyme Zone - Find words that rhyme with others. Perfect for poets, lyricists, punmasters.
In Different Languages - Search for a word, have it translated in MANY different languages in one page.
ASSETS
In general, I will say: just look up what you want on itch.io. There are SO MANY assets for you to buy on itch.io. You want a font? You want a background? You want a sound effect? You want a plugin? A pixel base? An attack animation? A cool UI?!?!?! JUST GO ON ITCH.IO!!!!!!
Visual Assets (General)
Creative Market - Shop for all kinds of assets, from fonts to mockups to templates to brushes to WHATEVER YOU WANT
Velvetyne - Cool and weird fonts
Chevy Ray's Pixel Fonts - They're good fonts.
Contrast Checker - Stop making your text white when your background is lime green no one can read that shit babe!!!!!!
Visual Assets (Game Focused)
Interface In Game - Screenshots of UI (User Interfaces) from SO MANY GAMES. Shows you everything and you can just look at what every single menu in a game looks like. You can also sort them by game genre! GREAT reference!
Game UI Database - Same as above!
Sound Assets
Zapsplat, Freesound - There are many sound effect websites out there but those are the ones I saved. Royalty free!
Shapeforms - Paid packs for music and sounds and stuff.
Other
CloudConvert - Convert files into other files. MAKE THAT .AVI A .MOV
EZGifs - Make those gifs bigger. Smaller. Optimize them. Take a video and make it a gif. The Sky Is The Limit
Marketing
Press Kitty - Did not end up needing this- this will help with creating a press kit! Useful for ANY indie dev. Yes, even if you're making a tiny game, you should have a press kit. You never know!!!
presskit() - Same as above, but a different one.
Itch.io Page Image Guide and Templates - Make your project pages on itch.io look nice.
MOOMANiBE's IGF post - If you're making indie games, you might wanna try and submit your game to the Independent Game Festival at some point. Here are some tips on how, and why you should.
Game Design (General)
An insightful thread where game developers discuss hidden mechanics designed to make games feel more interesting - Title says it all. Check those comments too.
Game Design (RPGs)
Yanfly "Let's Make a Game" Comics - INCREDIBLY useful tips on how to make RPGs, going from dungeons to towns to enemy stats!!!!
Attack Patterns - A nice post on enemy attack patterns, and what attacks you should give your enemies to make them challenging (but not TOO challenging!) A very good starting point.
How To Balance An RPG - Twitter thread on how to balance player stats VS enemy stats.
Nobody Cares About It But It’s The Only Thing That Matters: Pacing And Level Design In JRPGs - a Good Post.
Game Design (Visual Novels)
Feniks Renpy Tutorials - They're good tutorials.
I played over 100 visual novels in one month and here’s my advice to devs. - General VN advice. Also highly recommend this whole blog for help on marketing your games.
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
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thatdeadaquarius · 4 months
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I have a random idea for some sagau crack loosely based on my dynamic with my friend so Im giving it to you because I have been enjoying your sagau language stuff :D
Imagine there are two readers that are two different people. Like, not as in clones they are just two separate people that are rlly good friends on earth. They both really like genshin and play the game, and they both have self aware teyvat citizens. Reader 1 is a whale. They invest a l o t of money on the game, have all the characters, and all the characters have five star weapons. They are like the usual sagau reader you see. They have used up so much money on getting all of the characters, and I mean A L L of them, best weapons, constellations and put a lot of care into it. The place where they really get to show off is their knowledge and love for the lore, and are really invested into it and read all of the artifact descriptions and books. They know about primordial one, the four shining shades, random useless facts about items and often rant to reader 2 about their theories. Their quest bar is always empty because they did them to check out the lore of the game, and are always searching for more lore. They basically play everyday and are always reacting and talking to the characters out loud, unaware that they can hear them.
Meanwhile, Reader 2 is a f2p who is only interested in the archon quest lore and the lore of their fav characters. Because they are f2p, their options are limited so there is some blatant favoritism. They choose their fav character to save up for, and then pull for them. After they get the character they want, they will no longer pull and save up from there. Because of this, they only have like 5 five stars and only have zero five star weapon. Their favourite character is their main(*cough* wanderer *cough*), and unlike reader 1 who uses all of their characters regularly, reader 2 sticks to this character for most of their gameplay unless they need to use someone else. However, reader 2 takes almost an entire month to finish building a character, because they go overboard with the artifact stats. You would expect to normally have a 50 180 crit ratio, but reader 2’s dps characters always, and I mean ALWAYS have 50 200 crit ratio or more. Like, their main (it doesnt have to be wanderer but Im putting him here anyways) has 70 and 200 crit ratio, is crowned, full 4 pc best in slot, and is even crowned and faruzan only needs like 200 er but reader 2 gave them 300. (Im totally not putting this here because this is what I did/j) Reader 2 is also the type to never speak while gaming, so the first time they spoke everyone turned it into a national holiday to be celebrated. They also play a lot less than player 1. Player 1 plays everyday while player 2 plays for a month straight and then takes a long break to wait for the content to pile up.
So these two gremlin besties are always speaking with each other, and are always on coop. Whenever player 1 needs help making team comps or building characters, they just ask player 2 for help. And whenever player 2 needs help understanding the lore of the game, they ask player 1. But all I can think abt is the first time they cooped. Imagine player 1 was using childe and then when the coop starts, both childe and wanderer are very confused as to wtf is going on. Like, childe is confused because he sensed a strange aura coming form them like whenever someone gets controlled by reader 1, and wanderer is confused because reader 2 seemed so excited that they were talking, but its just childe? Reader 2 always skips childe’s banners.
Thats it lol, hope this wasnt too long.
Not long at all! Or more like, I like long asks so feel free to share! :D
IM SO SORRY ITS LIKE MONTHS LATER TO GET TO YOU I PROMISE I LOVE UR STUFF AND AM SUPER EXCITED TO SEE IT,
IM JUST SLOW AND GOOFY 😭😭
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Said friends in genshin like: ^^^
this kinda inspires me/reminds me of @mists-reading-nook soldier/poet/king post, you should check xe stuff!! Gave me brainrot to this day tbh, like im imaging how that “3rd King style of worship” would look like even now lmao ive been down bad 😭
Sun: 2 Readers! (as desc. above), (you/they/them)
Orbit: Headcanons-ish
Stars: wanderer/childe, mentions of others i forgot to focus on any one character or nation :/
Comets & Meteors: Content Warnings: mild cussing language, & Trigger Warnings: none known.
Please comment if I missed any. /gen
dual symbolism everywhere, obv you both thought “for the twins” but it just kept getting out of hand the more the game updated over the months lol
like shrines/temples/churches showing up more often in new countries/areas and always identifying the same 2 gods
obv the for-the-lore player picked up on it first, and by the time the trickle-down effect happened, where characters/NPCs were outright talking about these gods, the 2nd was asking the lore knower to explain lol
the 2 gods kept getting referred to by a few names, like “The Soldier and the Scholar” or “The Sage and the Warrior” or “The Keeper and the Pursuer” etc.
after awhile of comparing both of your games, you realize that some vision users/gods tend to use the soldier/warrior/pursuer titles more often when talking about one of you, and the other gets the sage/scholar/keeper more often
u both get excited, maybe its bc you chose diff travelers or some other reason, but when u try and post abt it or otherwise ask other players u get a lot of negatives/”hasnt happened for me”s??
u both just think the games glitched or some dev is playing a prank on you two maybe,
it gets weirder when u both realize the lore player be over here getting random gifts from all the characters in the mail all the time
and just as grinding players like “ :’( my favs don't like me?? but they have the best artifacts and maxed friendship levels..”
they get flooded with multiple gifts from their main characters, most of which benefit the grind tbh lmao (like a bunch of cheaper materials or crystals to level up artifacts/weapons or to ascend that character = no more slaughtering every samurai on sight for their handguards or collected a fuckton of those blue layered mushrooms for wanderer)
god u were both grateful to this glitch ngl, it saved a lot of dumb misc tasks and was just a nice touch
no but the amount of confusion inside the game from when u first started playing together, like each of ur games began with stuff abt 1 god, then as u co-oped moved onto 2 gods (like said at the beginning)
the lore player is blabbing away like you do, which begins to be heard by the other player’s game world
like it starts as whispers in battle, then all the time, then a quiet convo in the background all the time, until they can just hear u out of earshot esp word for word when they focus!! at first the vision-users/gods got all excited bc their god was speaking!! finally!!! until I'm sure they heard narration that didn't fit/it was there sometimes even when their god’s presence wasn't?/voice sounded “off” to them/didnt fit their god…??
ok ik u were joking abt the national holiday,,, but I’m not. 😈
THE FIRST WORDS 2ND SPOKE BEING IN A PROPHECY, REGARDLESS OF WHAT IT IS THEY SAY.
Player 1, playing as Childe, steals a singular (1) sweet flower from Player 2, who has Wanderer out:
P2: “I seriously hate you. Listen to what I’m saying, I can’t stand you.”
(Wanderer panicking that its abt him- Childe freezing bc he managed to piss off a god that feels as powerful as his own- the PROPHECY LMAO- )
P1: “… you miss me.”
(everyone else: 💥vine boom sound 💥😦😨😰???)
P2: “I hate you.”
P1: “You miss me and you love me, why must we fight??”
(everyone else: 💥vine boom again💥🤨🫠??…)
P2: “I hate you-”
P1: “-we gotta good thing going on, you and I, why must we tussle??”
(everyone else: 💥yet another vine boom💥 💀💀)
(the absolute deep anxiety/pure confusion as the two harbingers heads just ping pong back and forth towards the voices lmao)
u two scare the shit out of any characters u do this with lol
they do get used to it as u talk, and the characters even manage to interact (thru hacking magical shenanigans and discord)
to send thank you gifts to player 1 for getting player 2 to talk more lol
along with sending copies of any lore books that player 2 has gotten that player 1 hasn't!
and it becomes common/tradition to exchange gifts like this to thank or appreciate the other god, like player 1 characters sending thank you gift copies of rare materials or ascension stuff that player 1 had that player 2 didn't (esp making sure to send during resinless hours lmao)
overall, 10/10, whats better than 1 god that plays one way? 2 gods that compensate for each other and now u have 2x the worshippers
(i wonder how meeting alternate versions of themselves would go, bc id like to headcanon that each of ur behavior towards them/ur unique influence has changed them a bit comparing, like they arent carbon copies anymore, not like they used to be…)
hey sorry for slowing down guys!!
i just feel bad its taken me forever to get to these asks, so i wanted to take what time i could lately and charge thru them so i could spam post lol
I've also been working on fics! so that's delayed things by a lot, bc fics take longer to “respond to” than short asks or replies
my poor bsd fic
Anyway thank you so much for sending this in!!! I'm so sorry i took forever to get to it, and i hope u enjoyed response/my brain shitting this out lol
have a good weekend!! :D
Safe Travels Anon!!
💀♒
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If you wanna join a taglist, DM me what for! "Pspspsss, please tag me for [All SAGAU posts, Only SAGAU Language AUs, diff fandom, etc.]!"
(If you ever wanna drop, just DM me! "No more taglists/[specifically this AU/fandom] please!")
♡the beloveds♡
@karmawonders / @0rah-s / @randomnatics / @glxssynarvi / @nexylaza / @genshin-impacts-me / @wholesomey-artist / @thedevioussmirk / @the-dumber-scaramouche / @chocogi / @fallen-starr / @areaderofbooks / @devilangel657 / @esthelily / @justinsomniachild / @nanithefuck / @questionotmystopit
@kiyomi-uchiha777
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elspethdekarios · 26 days
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Gale as an archmage
I've been thinking about this for a while. If you select Gale as an origin character in the character creator and play his intro, he introduces himself as Gale of Waterdeep™ he immediately follows with "please - no need to be intimidated."
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Now I think we initially brush this statement off as Gale being full of himself, but the first time you talk to him and ask him to tell you about himself, there's an option to say something like "Come on, you must have stories from your time as archmage."
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And I've always wondered - how would tav know this? Gale hasn't mentioned it. Which leads me to my research question:
Is Gale famous?
Not Elminster-famous, of course, but is he THE archmage of Waterdeep, known throughout the Realms? Is Gale of Waterdeep a legitimate title, not just one he decided to use because it sounds important?
Maybe all of this is common knowledge in DnD lore, but it's a fairly new world to me. Here's what I found about archmages:
From the Forgotten Realms fandom wiki (https://forgottenrealms.fandom.com/wiki/Archmage):
Archmages were among the most powerful arcane spellcasters found throughout all of Faerûn. These practitioners of the Art were experts at manipulating and altering their spells, often in strange ways. Many cities across Faerûn had a single archmage who dedicated themselves to serve that settlement and its people. Some notable cities included Lyrabar in Impiltur, and the great western metropolis of Waterdeep. The term "archmage" was often used to refer to spellcasters who took on leadership roles among similarly-inclined practitioners of The Art. In the drow city of Menzoberranzan, the head of the arcane academy known as Sorcere was granted the title, Archmage of Menzoberranzan.
So, to summarize, archmages are super powerful, big cities often have a singular, dedicated archmage, and they take on leadership roles in the city, sometimes (or at least once) being deemed THE archmage of the city.
I've already seen posts about the insane amount of power held by archmages, so I'm not really going to go into that. I'm just interested in how well-known Gale would be in the Realms. One issue I'm running into while researching is that many people seem to approach the archmage in terms of DnD stats (spell levels, player levels, etc) rather than from a storytelling perspective.
I can't find much else specifically on how widely known archmages would be. There is a list of archmages on the Forgotten Realms wiki, but Gale isn't included on it. I'm assuming maybe BG3 lore is considered an off-shoot of FR lore and therefore not necessarily canon? Let me know if I'm wrong about this.
So that leaves me with message board responses. Here are some notable ones:
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An old candlekeep.com forum on the differences between the titles used by magic users. Several users seem to agree with this person.
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From the same thread as above.
Interestingly, DnD beyond has archmage categorized as a monster. I'm not sure if this applies only to evil-aligned mages or not, so anyone with more familiarity, feel free to chime in. Anyway, here's what DnD beyond says:
"Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption. An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers."
Gale does mention having students/apprentices at some point (he says something about being impatient with them if I remember correctly, but I can't remember when he actually says it), and, if he's Professor Gale in the epilogue, you're told that an apprentice delivered the invite to the party.
I also find it interesting that archmages typically have wards around their home to keep out intruders, implying that they're well-known enough to have people regularly trying to break into their home?? Or at least has happened enough times to warrant protection.
I also appreciate this reddit comment on a thread asking about the rarity of archmages:
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This lead me to a super interesting reddit post which I really suggest you check out if you're interested. The OP breaks down the percentages of each class and level and translates that to city populations. I'm bad at math so that may be a horrible explanation. Anyway, here's a chart that they made:
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I have been trying my hardest to put the alt text on the images for accessibility but I have no idea how that would work with this chart. I did include the text at the bottom for screen readers just in case. I'm sorry!
Sooooo someone in the comments asked specifically about Waterdeep and here's what someone who is good at math figured out! (They are correcting a previous comment with incorrect math, hence the first part of the comment):
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Since a wizard is considered an archmage at level 18, it's safe to say that Gale would definitely be one of only a few wizards in Waterdeep with such a title. And if the above commenter's assumption about the Blackstaff being one of the only archmages in the city, Gale being of a similar level is HUGE, right? The Blackstaff is a big deal. From the Forgotten Realms wiki:
Blackstaff was the title and name given to the master of the eponymous staff and Blackstaff Tower, including Blackstaff Academy, as well as the Archmage of Waterdeep.
So if the Blackstaff is THE Archmage of Waterdeep, Gale, obviously, is not. But!!! If we can trust the math of the reddit users above, and we assume Gale was at least a level 19 wizard pre-orb/tadpole/whatever ... he would be one of two archmages in Waterdeep, second only to the Blackstaff themself.
I personally think that's enough renown to be a somewhat familiar name throughout Faerûn. So yes, Gale is a bit arrogant and, in his own words, pompous about being Gale of Waterdeep™ but perhaps it's warranted.
This has been a deep dive fueled by procrastination about writing the research papers I should actually be writing right now. Thank you for your time
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sidekick-hero · 10 days
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(steddie | teen | 1.2k | tags: first date, first kiss, very slight angst | written for the stwg daily prompt kiss in the rain)
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Today has to be perfect, Eddie vows as he parks his van in the Harrington's driveway.
Because today Eddie is taking Steve out on their first date.
Frankly, he has no idea how he managed to get a date with the Steve Harrington. Even more, he has no idea how someone as beautiful and kind and sweet and funny as Steve would want to go out with someone like him.
It certainly helps that they saved the world together and share many, many traumas, as well as some horrible scars that tell the story of everything they've been through.
Eddie wants to believe that's not all that binds them, that the months they've spent growing closer over shared custody of Steve's six nuggets, movie nights, and long hours spent smoking and talking on top of the Munsons' new trailer have a lot to do with it, too.
But Eddie also knows that the Eddie of a year ago would have scoffed at the idea of going out with King Steve. Just like that Steve wouldn't have gone out with the town freak.
Which is why Eddie needs today to be a success.
Today has to be perfect.
As he rings the bell, his heart beats wildly in his chest and sweat forms on his palms.
Steve answers the door with a smile that makes Eddie's knees weak. "Hey," he says, and Eddie's mind blanks for a moment. Steve's wearing those jeans, the ones that look like they're painted on, showing off his legs and...other parts. And he has them paired with a striped polo shirt that is not supposed to look as good as it does.
"Hey," Eddie replies, finally finding his voice. "You ready for a day full of adventure?"
Steve grins and nods, stepping out and closing the door behind him. "Lead the way. As long as there are no monsters to fight, I'm game."
Eddie's plan is simple: a picnic in an empty field he found a few weeks ago, but first some good old-fashioned ball throwing to indulge Steve's love of sports. It's no secret that Eddie hates sports, but he's willing to make an exception for Steve. He often feels that Steve is the one indulging the kids, Robin, or even himself, because except for Lucas, none of their friends enjoy sports, either playing or watching.
So Eddie wants to show Steve that his hobbies and interests are important too, and that Eddie can try to be as involved in them as Steve is in his.
They drive to the field with music blasting, a mix tape that Eddie has made especially for this occasion, a perfect blend of his and Steve's taste in music, and he feels a little more at ease as Steve sings along, off-key and carefree. When "Somebody To Love" comes on, Steve playfully nudges him with his elbow and Eddie joins him as they both sing along, grinning broadly.
"Did you bring me here to murder me and get rid of the body, Munson?" Steve jokes at the sight of the empty field and Eddie lets out a theatrical cackle.
"Afraid I'm going to have my way with you, Harrington?"
Heat pools in his stomach at the smile Steve gives him in response.
"Don't threaten me with a good time."
Deciding on a hasty retreat before he does something embarrassing like whimper, Eddie climbs out of the van and goes to the back, pulling out an old baseball and a pair of gloves.
"Thought we could start with this," Eddie says, holding up the ball to Steve, who has followed him to the back of the van.
Steve's eyes light up at the sight. "You remembered."
As if Eddie could ever forget all the secrets and stories Steve had shared with him, while the stars above them were the only witnesses to some of the best moments of Eddie's life.
Steve had told him how he had always loved baseball as a little boy, and how his father had sometimes taken him to games. Looking back, Steve said he probably loved his father's attention and time more than the sport itself, but for whatever reason, it had been his first great love. He collected all the cards and knew everything there was to know about stats and players and rules. All he wanted was to be a player.
When he tried out at school, he didn't make the team. It was only years later that Steve found out why he had trouble hitting the ball with his bat: he had impaired vision, something his parents never bothered with, so he was never examined. At the time, he believed it was because he wasn't good enough, a failure. His dad seemed to think the same thing, because after he didn't make the team, he never took Steve to games again.
Steve hadn't played since, so Eddie figured it was time to help Steve have some good memories of baseball again.
Eddie shrugs, trying to play it cool. "Yeah, figured you'd like it."
They toss the ball back and forth, Steve coaching Eddie on his form, laughing when Eddie fumbles a catch. They're both having fun, and Eddie starts to relax, thinking maybe this date won't be a disaster after all.
But then Eddie misjudges a throw, and the ball smacks him right on the forehead. He stumbles back, more surprised than hurt, but his confidence takes a hit.
"Shit, Eddie, you okay?" Steve rushes over, concern etched on his face.
Eddie laughs it off, though his heart sinks. "Yeah, I'm fine. Just my luck, huh?"
Steve looks relieved but still worried. "Maybe we should take a break."
Eddie nods, feeling like he's already ruined things. He wonders why he thought it was a good idea to throw a ball with an ex-jock when he failed gym class more than once. So much for giving Steve a good baseball memory.
Still, he trudges over to the van to get everything they need for the picnic he has planned. The delighted smile on Steve's face at the sight of the basket and the blanket under Eddie's arm makes him think that maybe all is not lost. But just as he spreads out the blanket and unloads the food he's prepared, he glances up at the sky and sees dark clouds gathering. Still, he clings to the hope that they can finish before the rain comes.
Eddie should have known better. Luck and he have only been acquaintances at the best of times.
Just as they're settling in, the first raindrop falls, then another, and within seconds, it's pouring.
Eddie's heart sinks. This day was supposed to be perfect, and now it's a mess. "I'm so sorry, Steve. This was supposed to be perfect and now —"
Steve cuts him off with a bright laugh, his hair plastered to his forehead, rain running down his face. "Eddie, it's fine. Really."
Eddie looks at him, confused. "But the rain, and the ball, and—"
Steve steps closer, cupping Eddie's face in his hands. "I don't care about any of that. I care about you. You did so much for me today, Eddie." And before Eddie can respond, Steve kisses him.
It's a soft, lingering kiss that makes Eddie forget about the rain, the ball, and everything else. When they pull apart, Steve's smiling. "This is perfect, Eddie."
Eddie laughs, feeling lighter than he has all day. "Yeah, it kinda is."
As they pack up the picnic in the pouring rain, Eddie realizes that maybe perfection isn't about everything going right. Maybe it's about finding the right moments, even in the midst of chaos, with the right person.
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faeryarchives · 4 months
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to my beloved (octavinelle x gn!s/o)
requested by anon: Hello! Welcome back from your hiatus! Hope you’re doing alright and relaxing. For request, may I request headcanons of Azul, Floyd, and Jade please? Pre-established relationship and their gn!s/o who likes to give gifts as a love language? Like handmade gifts or found trinkets/baubles the boys might enjoy. Thank you for your consideration! note: anon u are so sweet 🤍 hihi gift giving love language with octatrio sounds so interesting + SO i got into debate last night with my friends on what pre established means if it has no label yet or just having a crush so i decided to write it at the stat of their relationship recent works: i'm not jealous !! (savanaclaw x gn!reader) & octavinelle with a fischl like female reader! & let me kiss you
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💌 azul ashengrotto
"oh, a gift for me? do perhaps need my help?" "oh silly azul! i knitted that octopus keychain for you! don't you want to have a little companion while you work?"
this was new to azul - both being in relationship with you and receiving such gifts because as someone wary of apparent gestures of goodwill and believing that “all contracts come with a price” he isn't use to receiving gifts just because it reminds you of him
is it for real? he tried asking you for the fifth time to confirm only to receive the same answer over and over again
he never met someone as generous as him 😭
"azul! azul! look! i got us matching bracelet, this one actually matches your eyes." "o-oh my word, matching bracelets?! aren't we too young for that?!" "...'zul we just kissed earlie-"
having to receive gifts from you just makes his heart so full especially when you also give him coins! + adds it to his collection
expect to see him putting some of your gifts on a special shelf in his office while your other gifts especially plushies are safely tucked in his bed (he sleeps hugging them)
as much as he loves receiving gifts from you, azul wants to give you with the same thought as you have - giving you the things that reminds him of you
"please my love, accept my gift. you've showered me so much love. it would be just fair if i also shower you the same"
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💌 jade leech
at first jade was confused - why are you avoiding his eyes and hiding something behind your back?
"love, what are you hiding behind your back" "jade! funny thing, so the ghosts at the ramshackle dorm got me into knitting and so i was thinking maybe a scarf would be nice so-" "so this is a scarf you made for... me? i love it." "really?!"
giving you a little push was his best decision because before jade knew it - his room is covered with gifts from you
receiving something from you as well as seeing you smiling and happy is the best thing he could ever get as a gift
always show your gift to floyd every time to the point that the other eel start to whine to you about jade bragging
"jade cried?!" "yeah! he was wiping his tears after opening one of your letters with "open when you are happy"!" "he can cry...?"
he couldn't help it you know - receiving small trinkets to small envelops with letters from you? can a person could even love him more than this?
in return, jade would try to give you more practical gifts like the things that needs to be repaired back at your dorm, he would replace it with a functioning one! feeling cold and alone at night even when you are with grim - this eel will give you the most comfortable pillows and blankets and even gift grim a new bed!
"jade, i don't think i deserve it?" "nonsense, you deserve everything in this world has to offer."
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💌 floyd leech
"floyd, do you have a moment?" "what's up shrimpy- oh, a shrimp brooch?" "i found it while going on shopping with grim earlier at sam's shop, i just thought you might like it."
like it? floyd loves it! you will never catch him not having that brooch on him every day + wears it like a medal
but there was so much more he didn't expect like you to have more under your sleeves!
"an explosion box for me? shrimpy, i thought you were busy this whole week?" "i did! but i will be never busy in creating and giving you something while i am away."
floyd is more like a physical touch giver but seeing you putting so much effort in your gifts - giving him from small to big valuable things it would be unfair if he doesn't give anything back (or so he thought)
this eel tried asking what you want only to receive vague answers
"what do you want shrimpy?" "i don't really need anything in return you know? i gave you gifts because i love to shower you with it." "so it's okay to also give you anything?"
and by mean of anything - you were in for a ride because you two meant things differently 😭
floyd is the type to always let you borrow his clothes from time to time and sometimes gifts you the same jacket for you to guys match + seeing an eel plushie? bought and giving it to you for you to hug your child every night (he said its your child now)
it doesn't take too long for both of you showering each other with gifts 😭 he never knew it would be this fun to think something for you
"you were looking at that necklace when we were walking around town, so i thought it would be a perfect fit for you. do you love it, shrimpy?"
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thetriumphantpanda · 8 months
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i work from nine to five; hey hell, i pay the price | Marcus Pike
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Summary | You use the office halloween party as a way to prove you can push yourself out of your comfort zone. You didn't expect that to mean that the apple of your eye, Marcus Pike, would take an interest in you.
Pairing | Marcus Pike x Plus Size F!Reader
Word Count | 4.4K
Warnings | Explicit smut, workplace 'romance', negative talk about bodies, body issues, plus size reader, oral sex (f receiving), unprotected PiV sex, dirty talk, mention of food and alcohol, halloween vibes, costumes, pet names, but nothing else.
Authors Note | I told myself I wasn't going to do halloween writing, and then I had a very vivid image of Marcus Pike bending me over his desk at a work party.... So I did some halloween writing. As a woman who lives life in a bigger body, this one goes out to everyone else who has felt the way reader has felt. These are MY OWN experiences, attitudes I've had given to me, and given to myself, they aren't universal, we all feel differently about ourselves, but if you've ever been made to feel less than because of the way you look, just know I see you and that Marcus Pike would absolutely take you apart regardless of how thick your thighs are. If you liked this, please consider supporting me through my Ko-Fi.
Divider by @saradika
Main Masterlist | Ko-Fi
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You tug at your skirt a little, trying to pull it down over your thighs. It seemed like a good idea at the time, to choose something skimpy for the office Halloween party. A way to challenge yourself, finally start to work through the years of bullying at school, and the off-hand comments from your almond-mom who had always told you things like, ‘you could stand to lose a few pounds’, or ‘surely a salad would be a better idea?’. 
It had been such a relief when you’d gotten this job two years ago, finally earning enough on an FBI salary to move out of your family home and into your own space. A space where you weren’t judged for how many fries you had on your plate, or how the pair of trousers you’d chosen to wear made your belly look. It had been good for you, and ever since, you’d been trying your best to challenge yourself to do things you never thought you’d ever have the confidence to do. 
Things like standing in the office, in a pair of fishnet tights, with a skirt so short that if you bent over, Dave from Finance would get a complete eyeful. Looking around though, you couldn’t help feel like it had been a terrible idea. Amy from HR looked absolutely phenomenal in her devil outfit – a red bodycon dress that looked like it had been painted on, showing not a single imperfection on her body – and Jessica, who worked reception, in a Catwoman jumpsuit that hugged her figure perfectly. You don’t think it would ever go away, the comparing yourself to everyone else, even though you knew that Amy and Jessica would totally have their own insecurities about things. 
You were trying to make yourself at small as possible, crowding yourself into the corner of the room, hand clutched around a plastic cup full of ‘spooky punch’, that Hannah, the office manager had put together, which comprised of mostly vodka, some orange juice and what looked like a whole bottle of green food coloring, with some eyeball candy floating around in it. She’d put together a Halloween playlist, which was currently blasting The Monster Mash at a decibel you think should be illegal, and everyone had contributed to her spooky buffet, which was just normal food cut into shapes – like your addition of frozen pizza that you’d cut out with a ghost-shaped cookie cutter. You know you should go and mingle. Adam, on your team has already tried twice to get you to join their little group, so you relent, and walk over, giving everyone a warm smile. It’s all going well, until Alison, nods her head in your direction and stats speaking. 
“Did you work late?” She asks, to which you shake your head. 
“No, why?” 
“Oh,” She grimaces, “I just didn’t think you’d dressed up, is all.” 
And you know it’s mainly because she’s oblivious to mostly everything, but it smarts. Sure, the orange turtleneck is something you’d worn to work before, as are the black platform heels, but the skirt that ghosts the bottom of your ass and the fishnet tights that are still probably one size too small are not something you usually wear, nor are the fake glasses, with thick black frames, or the fucking magnifying glass you’re clutching. You sigh, make your excuses and walk over to the buffet table, picking up one of the slices of pizza you’d brought. Once you’ve eaten that, you reach for one of the cupcakes at the back of the table. It’s iced like a pumpkin and the cake looks to be chocolate, which is your favourite. You’re peeling off the wrapper and about to take a bite when someone interrupts you. 
“They’re delicious.” 
You’d recognize that voice anywhere. Marcus Pike. Head of Department. Not your boss, but your boss’ boss, and the most beautiful man you think you’d ever laid eyes on. You’d sat in on meetings that he chaired, supposed to be taking notes but instead focused entirely on him and how he commanded the room. The way he talked with his hands, and how much you wish you could have him run those over your thighs. Or the way he would chew on his bottom lip when he was concentrating, wondering whether he’d like it if you did that if he were to ever kiss you. 
“Oh.” You exhale softly, suddenly uber aware of the fact he’s probably just watched you eat the ghost-shaped pizza, and now, not a minute later, getting ready to bite into the cupcake, you go to set it down on the table, but he stops you, hand gently holding onto your wrist. 
“Please,” He says softly, “I made them, so I need the ego boost.” 
You smile a little, finally meeting his eyes, “You just said they were delicious, what do you need my opinion for?” 
“I remember the raspberry muffins you made last week,” He smirks a little, “And the apple turnovers the week before those, and everything else you bring in, I need to know what the office star baker thinks about my effort.” 
You’re going to refuse, say you’re already full, despite the pizza being the first thing you’d eaten that evening, that you’ll take it home with you and report back on Monday, but his beautiful brown eyes are soft, almost pleading, so you sigh, peel the rest of the wrapper off and take a bite. It’s actually delicious. He’s put some kind of orange flavouring in the icing, and the cake itself is really good. 
“You were right,” You smile, “It is delicious.”
He smiles, like he’s won a prize and it makes you feel a bit fuzzy inside, that this man next to you has been affected by your praise. 
“Great costume, by the way.” He compliments, and you don’t miss the way his eyes trail over your body. 
“You mean you don’t think I ran out of time and came in my office clothes?” You tease. 
“You’d wear that skirt to the office?” He’s smirking at you, and also offers you a wink, which has your hand dropping to the table, holding yourself up, why on earth was Marcus Pike flirting with you? “It’s good, Velma, right?” He motions to the magnifying glass abandoned on the table. 
You chuckle a little, “First prize, got it first time,” You then take a moment to take in his costume, he’s wearing a brown jacket over one of his usual shirts, a brown satchel is draped across his body and he’s got a hat on, but it’s the whip that really gives him away, “Indiana Jones?” You say quietly. 
“The one and only.” He smiles, opening his arms a little. 
You think it must be the amount of vodka that Hannah put in the punch, but even so, your next question shocks you, “Do I ask where you got the whip from?” 
He looks around dramatically, “Just checking Amy from HR is out of earshot,” Then he leans in a little closer, “It’s from my own personal collection.” 
You reach your hand out, letting your fingers run over the material where the handle is holstered in his pocket. It feels expensive, although it’s not like you have much experience with them to pass judgement on what’s expensive and what isn’t.
“Feels expensive,” You hum, “Guess that head of department salary has to get spent on something.” 
He reaches down and takes your hand in his gently, running soft circles over the skin on the back of your hand, “You really do look lovely tonight,” He speaks softly, “Enjoy the rest of the evening.” 
And then as quickly as he was stood in front of you, he’s gone. You let out a breath that you didn’t realise you’d been holding in, focusing on the way your chest is heaving and you can feel your pulse in your head. You pick up your plastic cup and down the liquid that’s left in the bottom, wincing at the strength of the vodka, then deciding you need a top up. 
You mill about for a little bit longer, but still feel like a bit of a spare part. You’ve shown your face, spoken to everyone you should have, and now there’s a glass of wine and a bubble bath with your name on it back home. You pick up your coat from the back of a random office chair, grab your bag from your own desk, and sneak out as quietly as you can. You’re halfway down the hall, almost to the elevator, when you hear a voice from behind you. 
“Running away?” 
You turn around, Marcus Pike is leaning against the doorframe to his office. He’s taken the satchel off, and the whip is no longer in his pocket. He’s crossed one ankle over the other, arms crossed over his chest. 
“Feeling a little like a spare part,” You shrug, “And there’s a glass of wine calling my name at home.” 
He nods in understanding, “You drink whiskey?” He asks. 
“If I have to.” You answer back. 
“Well, how about you stay and have one with me,” He offers, “Leave that wine for another day.” 
You shift awkwardly from foot to foot, because why on earth would Marcus Pike want to have a drink with you? It feels like someone somewhere is having a good old laugh at your expense, but you feel your feet leading you towards him, brushing past him and into his office. 
You’ve been in here a handful of times before, mainly to drop of reports and papers, and only once whilst he’s been there. It’s been a very professional relationship up until now, no flirting, nothing inappropriate. You drape your coat over the arm of the small couch he’s got there – you imagine he sleeps on it when he hasn’t got time to go home during crunch time of investigations.  Your bag sits on the floor next to it. 
He leaves the door open, giving you an out if you want it. He points to the couch, tells you to sit down, which you do, pulling once again at the tiny skirt, trying to cover the way the skin of your thighs bulge through the holes of the fishnet tights, ultimately failing, as Marcus reaches into one of the drawers of his desk, pulling out two crystal tumblers and a bottle of whiskey. He fills them both equally, handing one to you, but he doesn’t sit next to you, he just leans against the edge of his desk. 
“I always thought it was a myth,” You muse, “Agents with whiskey in their desks.” 
He smiles at you, “It’s in there for big wins,” He explains, “Cracking cases and that kind of stuff.” 
You nod your head, taking a small sip of your drink, wincing as it drags down your throat, “What’s tonight’s big win?” You ask, fluttering your eyelashes and then cringing a little at yourself. 
“You looking that sinful.” 
You’re taking a sip when he says it, so you end up spluttering quite unattractively at his words. Is he serious? You dab at the corners on your mouth, setting your glass down on the floor, “Sorry,” You mutter, “But are you for real?” 
He smirks, “As real as you and I.” 
He pushes himself off the desk, puts his drink down on it as he moves. He takes three wide strides until he’s stood in front of you. You look up from where you’re sat, hands folded in your lap. He reaches out, drags the fake glasses from your face, throws them absentmindedly onto the couch next to you. You’re breathing heavily as reaches out with one of his hands. The flat of his palm cupping your jaw, whilst his thumb traces along your bottom lip. 
“Do you want me to close the door?” He asks, voice lower than you’ve ever known it. 
You have no words, your tongue refusing to work, so you nod instead, because as much as you’re still thinking someone is going to come in and tell you you’re being pranked, you also want to know what he’s going to do next. He’s back to you in moments once he’s closed the door and turned the lock. The light above is harsh, but it’s needed, because the blinds are closed. 
He's standing in front of you again, this time both his palms are cupping your cheeks, and he’s leaning down, ever so slowly, until his lips are a hairs breath from yours. God, you want him to push the last few millimeters and kiss you, but he’s stopped. Waiting. And you don’t want to break first. You’ve done it before, gone to kiss someone, and then felt them laugh just before you can, because why would they want to? 
“You gonna kiss me, pretty lady?” 
“I want you to kiss me first.” You admit on a shaky breath. 
You’ve got your eyes closed, so you can’t read his eyes, look for the sense of regret in them, so it’s a shock when you feel his lips on yours. It’s so soft, barely there, before he’s pulling away, still close enough to feel his hot breath over your skin though. 
“There,” His thumbs are moving across the skin of your cheeks, “Now you.” 
So, you do. You reach your hand around to the back of his neck, pull him into you and really press your lips to his. His bottom lip slots between yours and you suck it gently into your mouth. You smile a little at the sound that comes from his throat, then he’s opening his mouth against yours and you’re following, doing exactly the same, letting his tongue behind your teeth as it melds with your own. His hands are dropping from your face, trailing down your shoulders. He leans forward into you a little, his hands under your arms to tug you up. 
You drag your mouth from him to stand up, his hands dropping to your hips to guide you behind his desk. There are nerves bubbling under your skin because you know what he wants as he pressed your ass into the wood. He wants you to sit on it. To be fair to the department, it’s a sturdy looking desk, but the thought of the way it’s going to creak under your weight makes you want to crawl into a hole. Marcus doesn’t push though, just brings his mouth back to yours, letting his hands wander a little, dragging them back up your body to palm your tits through the layers you’re wearing. 
“I think you did this on purpose,” He speaks against your mouth, “Like you knew this woman had always driven me wild.” 
You don’t mean to, but it makes you laugh, “Don’t tell me Velma from Scooby-Doo was your sexual awakening?” 
He laughs back, doesn’t confirm it, but doesn’t deny it either. He’s looking down your body, having pulled back a bit, “Fuck,” He mutters, “Every time I look at you, it gets better.” 
“The magic of a slutty Halloween costume.” You shrug. 
He nods his head, but speaks again, “It’s not just that though,” He’s speaking softly now, “I think you’re the most beautiful thing I’ve ever seen, wandering around the office all the time, driving me mad.” 
This would normally be the time that you’d try and fight against the compliments being thrown your way. Tell them they must be lying, or joke that they need to get their eyes tested. But somehow, it doesn’t feel like you should do that here. There’s something about Marcus that makes you think he wouldn’t lie, wouldn’t string you along this far just to have a laugh at your expense, so you don’t do it, for the first time in your life. 
You reach up to his shirt, undo two of the buttons, “You know,” You hum, “I think exactly the same as you, with your whip or not.” 
He breathes out, taking hold of your wrists to stop your movements, “Let me make you feel good?” He asks. 
You meet his eyes, feeling heat rise across your face, but you nod anyway, because you’ve come this far, and you can already feel wetness pooling in your panties. He drags his hands down your body, grips your hips and forces you to sit on the edge of the desk, dropping to his knees in front of you. He’s looking you straight in the eyes, as he pushes the material of your skirt to gather at your waist. Your legs open further, and Marcus groans when your movement reveals the see-through black lace of your panties. It hadn’t felt right to dress as a sexy Velma and wear your normal underwear, is how you justify it. 
You’re expecting him to tell you to lift up so he can drag your tights off you, but instead, he hooks a finger through the material at your groin and fucking rips them apart. It makes you gasp. You’d chide him for ruining them, but at this point you don’t care. They were cheap, and if it means you’re going to have his mouth on you quicker, then you’re not going to complain. 
Marcus leans forwards, you can feel the heat of his breath splaying across the lace material, and then he drags his tongue across the length of your folds over the lace of your panties. Even with the material barrier between your skin and his mouth, you’re tipping your head back in pleasure, letting out a breath as he repeats his movements, dragging his fingers just behind his tongue on his last pass of movements. It’s not enough. 
“Please, Marcus.” You beg quietly. 
“What do you want, pretty lady?” He asks, looking up at you with angelic eyes, as if he couldn’t possibly think what it is you want from him. 
“Your mouth.” 
“You already have it.” He points out, proving his point by licking another stripe up your panties. 
“Marcus,” You sigh, “Move the… fuck… move the damn material out of the way.” 
He lets out a huff of amusement, “See,” He says, doing exactly as you ask, hooking his fingers under the material and moving it to the side, “All you had to do was ask.” 
He doesn’t waste any more time now. Letting his tongue dip between your slick folds, dragging the wetness that’s pooled at your entrance up to your clit, where he flicks softly with the tip of his tongue. You feel his thumbs spreading the lips of your cunt, baring you to him so he can really start to work you up. He presses the flat of his tongue to your clit, working it gently as your hand settles into the curls on his head, anchoring him there. He’s doing all the things you love, moving between wide stripes of the flat of his tongue, and quick flicks with the tip, until your hips are grinding against his face and you’re biting down onto your bottom lip to keep quiet. 
“You taste so fucking sweet, pretty lady,” He speaks against your skin, surprising you a little as he pushes not one, but two of his fingers into your soaked cunt, “Feel good?” 
“Oh God,” You breathe out as he hooks his fingers inside you, pressing against a spot you had no idea even existed inside of you, “Don’t stop… don’t fucking stop.” 
He doesn’t, the obedient man that he is. He starts dragging his fingers in and out of you, whilst his lips wrap around your clit, pulling it into his mouth, laving it with attention from his tongue, which sends you over the edge. 
Your thighs are clenching around his head as your body convulses. All you want is to cry out, call his name into the room, but even though you can hear the music from the party down here, anyone could be walking past, and it would be just your luck that it would be Amy from HR. His mouth is working you through those aftershocks as your thighs ease the pressure around his head. 
He's breathing as heavy as you are when he stands, slotting himself between your open legs. You can feel the hard length of him pressing against your silken center, as he dips his head to kiss you again, your taste intoxicating on his tongue. 
“Can I fuck you?” He asks, almost desperately, “You gonna let me?” 
“Please.” Is all you can get out, as he drags you off the desk, flipping you around so your front is pressed against the wood of the desk. 
He’s got his hand on the nape of your neck, pressing you down. You can hear him undoing his belt, dragging the zipper of his jeans down. You shuffle a little, widening your stance as he takes his place behind you. You can feel him dragging his cock through your folds, gathering the slick he’s pulled from you, before he’s plunging into you in one go. It takes everything you have not to scream. He’s big. Stretching you like no-one has before and it feels so fucking good. 
Marcus is still gripping the back of your neck as he starts moving, his other hand gripping the plush cheek of your ass, spreading you open even more as he slowly drags himself in and out of you. He’s going slowly, and you think that the way his breath is hitching in his throat means he’s struggling to keep his composure, so you decide to have a little fun. 
When he’s pulled almost all the way out of you, you turn your head as much as you can with his hand resting there, looking over your shoulder at him as you wiggle your ass, slowly backing into him, letting your cunt suck him right back into you again. 
“Baby, you can’t do that,” He pleads, his fingers digging into the skin of your ass, “Carry on like that and this will be over before it’s begun.” 
“Don’t care,” You mutter, “Harder, please.” 
He starts pounding into you now, the sound of his skin slapping against yours is obscene. You’re both trying as hard as possible to keep the moans and groans as quiet as possible, and you can’t help but wish he wants more, that he’ll take you home sometime, unwrap you and let you scream for him, but you decide to focus on the here and now. 
“Touch yourself.” You hear demanded from behind you, “I want to feel you come on my cock.” 
You snake your hand underneath you, pushing the discomfort of how your arm is trapped between your body and the desk, and start tracing quick circles over your clit. You’re already sensitive, hanging on the edge from his mouth, so you press harder, move your wrist faster. 
“Feel so fucking good, baby,” Marcus groans behind you, “Close, ain’tcha?” He asks, “Go on baby, let go for me, let me feel you.” 
And it’s his voice that does it, that finally tips you over the edge, has your cunt clenching around him, walls fluttering and teeth biting into your bottom lip as your knees give way. Thankfully, Marcus is gripping at your hips, which helps to keep you upright. 
“Where, baby?” He asks, voice strained, and you don’t catch what he means, “Quick baby, where do you want me?” 
“Anywhere.” You groan out, “I don’t care Marcus, just come for me.” 
You think for a moment he might stay inside you, which would be fine, you thank the implant under the skin of your arm, but at the last minute he’s pulling out of you, feeling the hot slick of his cum on the skin of your ass as he lets out a low groan out of his mouth. He’s breathing heavily behind you, pulling his jeans back up. You try and move, to push yourself up, but you’re worried if you move further you might collapse. 
“Stay there.” He says gently, leaning over you to pluck a few tissues from the box on his desk, gently wiping away the mess he’s caused, pulling your panties back into place and letting your skirt cover as much of your ass as it can in your position. 
“You okay?” He asks softly, helping you to stand, tucking a bit of your hair behind your ear. 
You nod, because you are, you’ve never been fucked so thoroughly, never been made to come so hard in your life, but there’s an anxiety settling in your stomach. What always happens now is they’ll tell you they had a great time, but don’t think they want to see you again, which is going to be even more embarrassing because you have to work with this man. 
It's almost as if he can sense your anxiety, because he’s cupping your cheek again, leaning to give you a soft kiss on the lips, “Would you maybe want to go out sometime?” He asks, “I know we’ve done things out of order, but I’ve wanted to ask for a while.” 
You smile, because it does make you happy, that the man you’ve fancied for the best part of a year actually wants to take you out, “As long as you promise to take me back to yours after and let me see you naked?” 
He blows out air from his mouth, but his eyes are twinkling, “You drive a hard bargain,” He muses, “But you’ve got yourself a deal.” 
He’s moving from you now, over to the couch, picking up your coat and your back, motioning you over so he can help you into your jacket, hooking your bag onto your elbow, then moving to gather his own things, “Wait, right now?” You ask, sounding surprised, as he shrugs his jacket on. 
“I know a great diner just down the road.” He shrugs, picking up his satchel. 
He’s walking back to you, but you put a hand on his chest, “Aren’t you forgetting something?” You ask, watching a confused look fall over his face, you dart your eyes to his desk, where the whip from earlier is lying abandoned, “I’m only coming back to yours if you bring that.” 
You watch as a smirk splays across his lips. He snatches the whip from his desk, shoving it into the satchel, “Well, pretty lady, lead the way.” 
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sailforvalinor · 9 months
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A quick analysis of why Ezra and Thrawn are each other’s perfect nemesis (especially for those who aren’t as familiar with Rebels):
The reason that Thrawn is so dangerous is, of course, not just because of his analytical mind or brilliant battle tactics, but because he takes the time to know his enemy. He understands what all art historians or anyone in the liberal arts can tell you: that art is one of the clearest windows into a society, and studying a society’s art can tell you just as much, if not more than a history book can. Thrawn always takes the time to throughly understand his enemy before he fights them, and that includes the Jedi Ezra Bridger.
The problem is, however, that Ezra is not a typical Jedi. It stands to reason that what Thrawn knows about the Jedi comes from the Jedi Generals in the Clone Wars, who abided by very standard military tactics—and to a point, having fought in the Clone Wars, Kanan Jarrus, Ezra’s master, often used those tactics, and passed some of them on to Ezra. However, since he primarily fought in a small rebel cell, Ezra was primarily a guerrilla fighter. Even when they went on to join the larger Rebellion, Kanan and Ezra often avoided their larger full-scale battles in favor of smaller ops that catered to their talents, only joining large battles when it was absolutely necessary to turn the tables. And though he was a commander, it was actually fairly rare that he led troops into battle like the Jedi generals in the Clone Wars.
Additionally, while early on in his arc he shares some similarities with Anakin and Luke (especially in his struggle to figure out how to protects those he loves without falling to the Dark Side), it becomes apparent by the end of Rebels that he is on the path to becoming a Jedi like Qui-Gon Jinn or Yoda—that is, a Jedi very in-tune with the Living Force. Though he possesses many of the more physical talents we associate with the Jedi—heightened senses, strengthened physical abilities, skill with a lightsaber, etc—his talents have always tended towards the more cerebral (e.g., he was receiving extremely vivid visions of the future while struggling just to levitate an object). One really interesting thing about Rebels is that it often chooses to represent the presence of the Force with a high-pitched whistling sound, one that Ezra quite often seems to hear and let guide his decisions. He is also very prone to receiving extremely vivid Force visions. But the ability he is most known for, especially in Ahsoka, is his ability to connect to living beings. If you were wondering why such a deal is made over the Loth-Cat in episode one, it’s because Loth-Cats have become somewhat of a motif for Ezra, just like the purrgil—they seem to be always around him in Rebels, and serve as a sort of barometer to the audience as to how strong Ezra’s Force abilities are. In season one, they would just pop out and hiss at him every once in awhile, but by season four, they’re all over him—if he stood out in a field and held still for too long he’d just be buried in cats. The same goes for other creatures—he befriends the purrgil early on in the show, and is able to enlist their help in the finale. He’s also so in-tune with the Living Force on his home planet of Lothal that he is approached by Loth-Wolves, mysterious, spiritual beings who weren’t thought to exist outside the realm of myth, and shown a way to use a hyperspace corridor to travel to the other side of the planet.
However, this ability doesn’t just extend to animals—it extends to people, too. It’s like someone poured everything into his charisma stat. He makes friends everywhere he goes, so easily it’s like breathing, and people naturally gravitate towards him and want to help him. (It’s probably why he has made such good friends with those adorable rock people—he just can’t help being forcibly adopted wherever he goes.) The reason he is able to beat Thrawn in the end of Rebels is that he calls in every single favor from all the people he recruited to his side throughout the past four seasons, and when you see everyone on screen—former Imperial cadets, smugglers, deposed military leaders, space wolves, space whales, Clones, etc—it’s then that you realize just what an inspiring leader he is. If Ezra can get Hondo Onaka of all people to join Rebellion, you know he’s got something special.
Not to mention, since Ezra has spoken to and been indirectly trained by a Force being (the Bendu) and was the first on-screen Jedi to discover the World Between Worlds, it’s quite possible that he understands the Living Force better, or at least in a very different way, than most Jedi within the Order did.
To sum it all up, Ezra is just so different, so unconventional, both as a military leader and as a Jedi, that Thrawn, for all his military prowess, doesn’t know what to do with him. He is absolutely unpredictable, because he always abides by the will of the Force, something Thrawn is completely unable to get access to or understand. I always think of them when I see this meme:
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because it’s almost quite literally what happens in the Rebels finale. Thrawn has pulled off a seemingly infallible maneuver, the Rebels are completely pinned-down, their resources are maxed-out, and he knows they will not risk the deaths of civilians. Ezra gives himself up, and he thinks he’s won. But then what does Ezra do? He summons a flock of purrgil who drag him, along with his entire Star Destroyer, into hyperspace and jump to another galaxy. How on earth could Thrawn have even predicted that? And even if he had known Ezra’s plan, what could he have even done?
That’s why Thrawn is so eager to kill Ezra in Ahsoka. Something tells me that he’s been hunting him in these ten years we haven’t seen them—because he knows that this one man is far more dangerous than anything waiting for him in the galaxy he is preparing to invade.
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ideahat-universe · 5 months
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It's like Pokemon but mask off.
I like monster catching games and like with most westerners my first taste of the genre was with Pokemon. But it didn't end with Pokemon. A lot of people who fell in love with Pokemon rarely extended their interest to other titles. As a result many other members in the genre languished in obscurity. The most notable ended up being Digimon but Digimon never got a big piece of the pie, but when rpgs were having a monster catcher craze I jumped in.
Monster Rancher, Dragon Quest Monster, Digimon, Azure Dreams, Robopon, and even something completely off the wall.
And after playing that and many more I had my illusion completely shattered on how good Pokemon actually was.
Every game had a little something that Pokemon either dragged their feet on having or never had.
Robopon gives you the ability to customize and change your abilities based on whatever load-out you gave your Robopon. On a surface level this looks like something that makes the identity of your Robopon irrelevant but that's far from the case as items have to be compatible and certain levels of compatibility make moves more or less effective. But the most important part is acknowledging is that when this game came out Pokemon still had sparse, single use TMs and HMs that were permanent. Robopon allowed you to access to basically every move in the game, you just had to discover which combination of items on which Robopon enables it.
Dragon Quest Monsters 1 has a breeding system and mandates that you use it. Not only are bred monsters stronger than wild ones but carefully bred monsters can have unique and very powerful offspring and even if you settle on a specific monster and want it to be your main, the monsters have level caps that are less than 100 meaning that you'll fall off if you insist on holding a monster indefinitely.
Dragon Quest Monsters 1 came out a full year before Pokemon Gold and Silver came out and when that came out and had breeding as well, the differences were brutal. You were expected to wait out the egg hatching (as if running around in a circle was ever going to be a fun game mechanic), then your egg would hatch and the Pokemon would either be the mother in its base form or a not Ditto. But wait, it's even worse. Pokemon have breed compatibility that is obfuscated with vague terms and now instead of mixing and matching at will you have to consult an insane flow chart to divine who can make babies with whom and you just end up using Ditto anyways.
But the worst part is that outside of shiny breeding (and learning a couple of moves from the parents that can't be acquired otherwise) and getting baby forms you don't get anything special from breeding Pokemon because any random Pokemon can have the stats you're looking for meaning that catching Pokemon is going to be better than breeding in almost every regard.
Azure Dreams allowed you to fight with your monsters and your monsters followed you around in the over world. Two years prior Pokemon Yellow came out with the trademark mechanic of having Pikachu following you in the over world. But this feature would not consistently stay in future titles and it took till Arceus for a trainer to be ever slightly more involved in the fight than just standing and giving commands.
Monster Rancher sacrifices a lot of commonly loved mechanics in monster games in order to have the most definitive monster training experience. Monsters have to train via mini games and non-combat related activities.
Monsters get tired, they get sick, they eat, they have favorite and least favorite foods, they can get hurt, they can get angry, they can run away from home, they can cheat their training, and they can fight with or without your guidance. When you play Monster Rancher you will miss out on the exploration and the range of creatures but when you let your Pokemon get one shot because you didn't know the match-up and basically nothing happens to you or them you'll miss how Monster Rancher makes you care about the well being of the Monster and when you're in a cave or a patch of grass or a large body of water, grinding out experience by fighting a small handle of Pokemon over and over again (back then! I know experience gain is really easy now but back then) you'll wish you can just go to a real gym and exercise the experience you want.
Digimon World changes from game to game but the very first one for the PSone is THE game that screwed up how I felt about Pokemon's basic mechanics.
Digimon World 1 gave you only one Digimon to train and raise at a time and a couple dozen transformations but you could feed the Digimon, it has moods and behaviors, you need to discipline it, you can train it in combat or at a gym, you can adjust its stats, it can learn dozens of moves on top of a super move and Digimon are programmable. Intelligence isn't just a magic damage stat. The smarter your Digimon is the better it can comprehend specific commands and complex maneuvers, meaning that with enough training your Digimon can be told to do everything from evade oncoming attacks, go whole hog and do max damage, Defend from all attacks, or even conserve mana spending.
Dragon Quest Monsters had this as well where depending on how they are trained they handle fights and understand commands based on your training or lack thereof.
Nothing like this really exists in Pokemon. When Reverend breaks Pokemon down to "press the button to receive dopamine." It's a joke but in reality, as a trainer you should be expected to actually train your Pokemon well enough to actually do things on their own. In real life every trainer for every sport expects the person they train to be self directing, when you do a coliseum match in Dragon Quest Monsters you can't give monsters specific commands so you have to rely on how you conditioned them to fight well beforehand.
A Pokemon Trainer should be able to be hands off, and have your Pokemon handle it on their own. If you have to tell your Pokemon what to do and when to do it, have you really even trained them anything?
And you might think this is a long diatribe on what is clearly a post about Palworld but my point is that I play the Monster Collector/trainer games and have been finding Pokemon lacking for maybe 15 years. So I look forward to and support the little differences that make other monster collection/training games better than Pokemon and Palworld offers a very unique experience when compared to Pokemon.
Let me break it down.
Pokemon slowly phased out regular real world animals in favor of more Pokemon but they often gloss over how because there are no normal animals and there's just Pokemon for everything, that Pokemon have to be the main product that's consumed and killed and that hundreds of Pokemon more than likely exist to just be butchered and consumed regardless of how sentient and sapient
many of them are. At the very least Pokemon have their own food cycle where they brutally murder each other to stay alive.
In Palworld you don't have that issue! It's a dog eat dog world, whatever you don't feel like capturing or keeping you thrash 'em and scrap 'em. The game has ragdoll physics so when you're done murdering the sheep and stripping it of its assets you can roll its dead body into a river.
Pokemon talks a big game about friendship and love and how you can't just treat Pokemon like emotionless weapons. However, that's exactly what players do. There's no consequence for letting your Pokemon get nuked so there's no particular care for their well being. Nine times out of ten you don't win because you love your Pokemon more. You win because your Pokemon out levels the opponent or they hard counter the opponent.
In Palworld they don't worry about that ethical dilemma. You know what? Your Pals are weapons and if you really want to up the ante, give them a gun! In the Pokemon world most conflicts are resolved with a Pokemon battle but in Palworld killing people is a team effort!
Gary may think he's smarter than you but is he smarter than bullet?
Throughout the games and the movies and the comics and even TV show what you'll notice is that actually Pokemon battles are a low priority for most Pokemon owners. A lot of people treat Pokemon as family members and pets but even more use Pokemon as a utility to solve everyday problems or participate in special contests.
Depending on the Pokemon game you are playing the side content can enable ways for you to treat the Pokemon like a friend and not like a living gun. There are even mini games that allow you to train your Pokemon towards a goal that doesn't involve just fighting the opponent but these things aren't added on top of each other with each title, they're swapped out. Never the same mini games, never the same friendship mechanics and in each game they are very shallow.
In Palworld you are expected to fight with your Pals but the main feature is putting your Pals to work at your base. Building and turning your complex into a well oiled machine. Not every Pal does the same job so you're invited to get many pals for many different tasks.
So in Palworld they are a pet, they are also a gun, and a hammer. But it's all a core feature and not side content and there's no pretense where you pretend that the creatures you control is not just tools to serve you and do what you desire.
Speaking of desire! Pokemon has Winked and nudged at the idea that Pokemon are occasionally more than friends and pets. There are an odd amount of Pokemon that are more human than monster and there's a redacted text log that says Pokemon and humans were mates and got married. It's hard to know just how close Pokemon are to humans without it being kid friendly or just extremely strange.
Palworld doesn't have that issue! In fact.
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Here's Lovander! A Pal whose text entry more or less says that it's fucking everything that moves! It has only recently set its sights on humans, but that's not a big deal. After all, humans can be captured in Pal spheres like any other Pal. That's right game theorists! in Palworld humans are just Pals and are subject to the exact same mechanics.
It takes courage to say the quiet part out loud.
Now is Palworld the Monster Catcher game I've been waiting for? Kind of. It's in early access and if it adds more tasks and locations and objectives it could be quite good. Being completely unhinged and unethical is what makes Rimworld great. If this game can be modded easily, for 30 dollars. It's worth your time. Let's just hope that Craftworld was just a stepping stone for this and not an indication of the devs being more idea dogs than developers.
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cyber-clown · 1 year
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zubat is one of my favourite pokémon and, because it is one of my favourite pokémon, i've used it in every single generation i've played where it's available. this has led me to notice that you can kind of use zubat to track game freak's evolving design ethos with the pokémon series allll the way from gen 1 through to gen 9.
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so if you don't know, zubat is a funny poison/flying bat pokémon. you can usually get it pretty early on in caves, usually sometime around the first gym. in gen 1 this is mt moon, gen 3 gives you zubats in granite cave right around the (mostly optional btw???) 2nd gym, gen 4 gives you them the moment you get to jubilife city, etc. it evolves into golbat at level 22, which doubles zubat's stats and lets it learn screech. golbat is a funny guy and i like him. don't know why they made him grow eyes though.
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point is, they're common and you get them early, so it's a pokémon that is very easy to slot into your team as a decent flying type with better utility and defenses (being a poison type) than your average earlygame bird shitter. they're also vaguely menacing if you're insane i guess so they're evil team fodder. ok. we know what zubat is now.
GEN 1: in gen 1, zubat's design is insane. early pokémon games are shocking well put together - for the bad rep they sometimes get for having a handful of prominent glitches, it's actually a testiment to the games that they just keep trucking through these insane edge cases rather than crashing. unfortunately, the design itself is... primitive. they had a smash hit but definitely hadn't fully found their footing. let's look at zubat's moveset.
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oh god! so, you would think this is a case of some kind of "first stage evolution syndrome" where zubat has a terrible, limited movepool that gets fixed when it evolves. gen 1 REALLY likes this gimmick: just off the top of my head this is the exact deal of abra and magikarp. unfortunately, no. the only damaging moves zubat learns before it evolves are leech life, a 20 base power (THIS IS LOW) move of a relatively weak offensive type, and bite. bite is fine. bite will hit most types except rock and ghost, and its power is fine. other than that, it just learns supersonic and a slightly less terrible version of supersonic.
then the insane thing: it learns wing attack at level 28. golbat learns it at level 32. it evolves at level 22. this creates an interesting dichotomy where on one hand you REALLY want to evolve zubat to golbat, given that it literally doubles its base stat total when evolving, but on the other that means you'll be waiting a full 10 levels from evolving to learn its only STAB move (in pokémon, pokémon get a 1.5x multipler to a move's damage if its the same type as that pokémon). said move only having 35 power. gen 1 is strange. i think this really shows the design philosophy of gen 1: everything is new, most things are weak, the balance is all over the place, you have to purposefully stop your funny bat from evolving for 6 levels just for it to learn a terrible flying type move that it can use for coverage. every other move it learns is either normal type or has <= 40 power. why.
GEN 2: gen 2 is the generation of "ok that was pretty good but had some pretty major flaws. let's try to fix them." gen 2 is kind of defined by how closely tied it is to gen 1. zubat is a great example of this. first of all the obvious thing: zubat gets a new evolution! if your golbat has high friendship and levels up, it will evolve into crobat. crobat gives the line about a hundred more stats (mostly to speed, with everything else getting a little peppering) and is maybe the funniest of all guys, his design being both cute, silly, and cool is maybe why i like the zubat line so much
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so what changes for zubat and its family in gen 2? three things of note! 1. more TMs to learn, giving it more tools to play with, including the new steel type move steel wing. 2. bite has been changed to a dark type move, giving the noble zubat more type coverage including the ability to hit ghost types and psychic types (who are normally strong against poison types) for double damage. 3. wing attack's power has been increased to 60 (almost doubled!) and it's level to be learnt lowered to... 27. 1 level!
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(from this point forward i'm not going to screenshot the TM learnset. i'll try to keep describing them, though)
also, the level requirement for bite has been moved to level 12, and it learns mean look at... level 36. ok so, yeah, not fixing the pokémon, but definitely some improvements here. you could actually reasonably recommend zubat to a friend or family member now if they particularly like its silly funny design
GEN 3: it's a new generation... literally. pokémon is now in FULL COLOUR and SYNTHESIZED SOUND on the GAMEBOY ADVANCE. pokémon is now fully establishing itself not just as a couple games and spinoffs, but a full on series that will ostensibly stick around between generations of games, generations of consoles, even generations of people.
so, yeah. this ain't your daddy's pokémon, he played pokémon red as a 7 year old but he's a full blown 13 year old now... much too cool to play these baby games. ...oh shit wait, every pokémon has an ability now? damn, nevermind, this rules! that's what i assume game companies think people will think when they do Big Spin Ups for a New Generation. i don't know if it DID convince a generation of millenium tweens that funny animal game is still cool, but the changes are appreciated anyway. steven stone is hot! i don't have anywhere else to say that. anyway, how did zubat change?
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our friend zubat gets lots of changes to keep up with the crowd now. bite has been moved back up to level 16, but zubat now gets astonish - a decent ghost type move that can flinch opponents, air cutter (this used to be TM only) - a slightly weaker and less accurate flying type move than wing attack, but one with an increased critical hit ratio AND it can hit multiple opponents in new-fangled double battles, and poison fang - finally allowing zubat to unlock its poison type STAB... if you either don't let your zubat evolve for 19 levels or, more realistically, teach it to your crobat at level 49... ouch! but, the biggest of them all: your zubat can now learn wing attack before it evolves! ...1 level before it evolves, but before it evolves!
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in addition, zubat's family got a new ability - inner focus: this lets them not get flinched. not that out there, but it's a welcome change! the line also gets a few more TMs unlocked, including coverage options like shadow ball, and the extremely powerful sludge bomb. you can really, finally, genuinely use zubat now! it's actually okay! it being a friendship-evolved pokémon is also ideal for one you pick up early game - you can usually evolve your zubat around the early level 30s, giving it a big stat boost earlier than a lot of other pokémon.
GEN 4: gen 4 is strange. it's a huge shift in the series, but it's also actually pretty similar to gen 3. it stays pretty true to the series roots, but also moves the ball in a way that would keep going and eventually mark what is effectively an entire change in identity for pokémon. steven stone is in heartgold and soul silver (yay!). gen 4 also cements gen 3 as the only generation of pokémon ever (so far) to be the only one on its console.
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we're making good progress here! wing attack can be learned even earlier, at level 17, meaning you should get it just in time for the grass type gym leader, bite has been reverted to being learned at level 13, and air cutter / poison fang have had the time you need to hold a zubat before they can be learned significantly turned down. if you do happen to hold your zubat until level 41, poison fang's spot has been usurped by air slash, a strong special move (gen 4 split all moves into physical and special, where before they were split between the attack / special attack stats by type) that has a 30% chance of flinching an opponent. zubat's physical stats may be better than its special stats, but only by a little bit, so this is a welcome option! zubat also gets a couple more good TMs, like U-Turn, a really strong move that lets zubat deal some damage and then swap with a teammate to hopefully avoid taking retaliation! anyway that's it really, just little steps!
GEN 5: here it is, the big one… the one that changed it all… just joking! infact, zubat didn't get a single move change in Pokémon Black and White, as it wasn't available to catch at all in that game! instead, it was replaced by the spiritual successors woobat and swoobat, cute fluffy psychic / flying types with little heart shaped noses - they even keep the theme of a closed pair of eyes opening up when evolved! i like swoobat's terrible, fleshy heart tail, too!
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anyway, zubat was revived in Pokémon Black 2 and White 2, whereupon it did actually receive a moveset update. it's not a very big one, but it's appreciated!
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so, the pre-evolution options of astonish, bite, and wing attack have been moved a little further back, while players who wait a little bit are now able to learn the moves swift (a normal type move that never misses), and acrobatics (a move that has its damage doubled if your pokémon doesn't hold an item). cool stuff! air cutter, poison fang, and air slash have all been moved back a little bit. maybe this could be to disincentivise holding a pokémon that can evolve to learn moves, since this puts it much more in line with crobat:
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who knows? anyway! the other noticeable changes are the additions of a couple more TMs like venoshock (all TMs being infinite use now, so you don't have to worry about wasting a TM anymore!), a poison type move that doubles in damage if the target is poisoned (finally, more love for zubat's poison type!) and the hidden ability of infiltrator.
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what an unhelpful piece of flavour text! infiltrator is an ability that lets zubat ignore the effects of "barrier" type moves, which are moves that provide resistance or immunity to certain effects (such as physical damage, status effects, and debuffs). later on, this will be buffed to let zubats with infiltrator hit through substitutes, and even later will be buffed again to reduce wild encounters!
GEN 6: here's the real big one. gen 5 marked a distinct change in direction for pokémon as a series: a grander story, bold new characters, and a focus more on a journey that felt more like a hero's quest to prove themselves, rather than some random kid's uphill battle to get stronger. gen 6 took the new generation and made some bold decisions: now we have 3D models, and crazy plotlines, and fully arranged streamed music, and... much easier gameplay! well, easy is not the right word. pokemon games have always been kid friendly - but later games definitely try their best to streamline the experience. it feels a lot more like a power fantasy of a rise to glory, where previous games distinctly... did not. is this good or bad? well, it's all just taste! we all have our taste.
zubat received its major changes, again, in the second set of games of this generation: omega ruby and alpha sapphire. a step back to hoenn, including our good friend zubat!
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woah! can you believe this is even the same friend zubat we met all the way back in 1996? i'm so proud of him... well, what major changes are there? here's an easy two: venoshock is now a move zubat learns naturally, and almost every move has been substantially reduced in level up requirement! bite at level 11? wing attack at level 13? it feels like just yesterday we had to fight tooth and nail to keep bite at level 13! poison fang down by 12 levels to level 25, and so on. the big one here is that air cutter is now a move you can learn before even evolving zubat, giving you another flying type option! what could be awaiting us next, in the sunny alola region?
GEN 7: i like gen 7 :) i also don't know what preamble to give here. well, other than: gen 6 began the trend of adding a new "gimmick" every generation. these stick around for one generation, can only be used once per game, and provide some Big Flashy Effect. mega evolution was gen 6's, but that was restricted to a few specific pokémon (mainly fan favourites, no love for great pokémon like crobat... grr...) but gen 7 changed this: now any pokémon can use a Z-Power!!! once per game, a single move can be transformed into a powerful Z-Move, that does huge damage. this means our friend zubat can join the show. will it use a poison Z-Move, or a flying Z-Move, or maybe a random coverage move, like ghost or steel?
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um... what's going on here? zubat's lost leech life! well, look again. the iconic Zubat Move is still in its learnset, but it's now been QUADRUPLED in to 80 power, so it's been moved up and replaced with absorb as zubat's starting move. absorb is still stuck at 20 power. poor absorb. that's probably what it gets for being cousins with mega drain AND giga drain. crobat gets to learn cross poison on evolve now, a powerful poison type move that has an increased critical hit rate AND a chance to poison. other than these, zubat's learnset has not changed in any noticeable way. i guess that's a sign game freak has settled on a moveset to stay for our friend zubat!
GEN 8:
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what on earth happened here? where is zubat's iconic wing attack? leech life at level 55? well, generation 8, you see, represents a big shakeup for the pokémon series. the series has OFFICIALLY jumped from handhelds to the home console, and so naturally that leads to a very different design philosophy - including the removal of lots of moves from the game entirely, and the barring of some pokémon from entry to the region! zubat gets to stay, though, and its reward is an entirely retooled moveset. what can we make of this?
well, first of all, supersonic has been recognised as an Iconic Zubat Move after 20 years of proud service, being officially made a move zubat gets right out of the egg. it still sucks, but that's cool! wing attack and bite have been replaced with poison fang, retooling zubat to put the early focus on its poison typing: to this day zubat and its family are actually the only poison / flying type pokémon! air cutter has been pushed back above the "evolve threshold", where it joins a bunch of other iconic Zubat Moves. bite and leech life now languish, as moves that probably nobody will ever actually hold their zubat to learn, given it's only a couple extra levels for golbat / crobat to learn them. speaking of crobat, it's worth mentioning...
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crobat has a whole lot of tools to work with now! it's very clear they really wanted to play with crobat's unique role as a poison / flying type here by focusing a lot more on its Poisonous Traits - toxic, cross poison, and venoshock are all very fun tools you can play with that crobat gets access to with ease. what a treat! the number of TMs crobat can learn is also huge, with plenty of coverage across a bunch of types. now for gen 9!
GEN 9:
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oh zubat! you should have known that DUI would give you consequences. well, yes. this is zubat's journey so far. but i think that i've proven my point - you can distinctly see a shift from the early game pokémon design philosophy to newer games.
personally, i would describe this as going from the games being an "uphill battle to prove yourself" to a "journey across the land with your favourites". it's clear that, over time, there have been attempts to try and make a lot of pokémon more viable, so that if zubat is your favourite too you can pick it up and have it be useful almost right away, rather than its earlier role as a pokémon that takes a long time to get going but eventually gets tools that make it a lot more usable. i think this shows pokémon's shift to being more about the pokémon themselves rather than the journey, which is a safe decision that's probably made because every pokémon is somebody's favourite.
this has no real point by the way - i personally don't actually mind the newer direction of pokémon games (aside from the EXP share always being on...) and have enjoyed plenty of relatively modern pokémon games a lot - i really rememeber loving pokémon moon when it came out! but i do also enjoy the different "vibe" and experience of older pokémon games, and i think sometimes the best way to actually describe the differences is to just lay out them out, plain to see.
anyway, i hope you enjoyed and, next time you're in a dark cave, consider holding off on the repels. you might just meet your new best friend forever!
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hummingbird-games · 5 months
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2023 In Review (Indie Games)
Last year's! | 2021
I apologize in advance for how long this might be. As a reminder, I don't bash games here so even if I hated something with every fiber of my being...I ain't sharing. As a second reminder, my more in depth reviews and live blogging has moved to Gem's Game Gems so I don't clutter the HBG's main blog. Okay. ON WITH THE REVIEW!!
DEMOS
Diffraction (Demo)- A rainy day otome indeed. I love the quiet gentleness of this game, the two romance options, and the fact that our MC is a photographer and struggling with her art and stack of life "failures" (because...SAME!!)
Alaris - I was asleep and now I am awake: I came late for the advertised fae and dragon lore, stayed seated and waiting for Fenir zjgjdf. Oh, and I guess the mystery surrounding our MC's abilities LOL.
The Summit Library - When I say I was maaaaaad when I realized I blew through chapter 1 and would have to go back to waiting for more content??? LOL, I was very miffed. Anyhoo, check out this title for the gorgeous art, another intriguing mystery (like what is *up* with the magic in the poor library?? who or what is to blame?? 👀) and of course the lovely characters we've been introduced to thus far.
Of Sense and Soul - I'm a regency romance girl. Like after you strip away the other stuff, I am but a poor woman with simple needs: a good ass love story 🤧💛 It's about the yearning and the slow burn and the will they/won't they/PLEASEEE they...I've never been so charmed by a demo, and the full game is going to be amazing I just know it!
Made Marion - This project is a game I've been keeping tabs on for a hot minute but hadn't taken the time to sit and properly enjoy the demo. I'M SO GLAD I DID!!! It's in early access now, so I'm hoping eventually I'll be able to carve out some time to play, but guysss Velvet Cupcake is doing the Thing?!? No idea which love interest I'll go for first, but I had a fun time meeting the Nottingham peeps in the demo.
Herotome (Super Demo) - Oh gosh. Oh gosh oh gosh oh my GOSHHH. Where do I even began?? (Really the question is where the hell do I end because this is one of those projects I talk about a lot/think about a lot and surprisingly haven't run out of things to say zkjfksjd). Another game I've been following for a while, it 100% lives up to the superhero genre in its aesthetic, the characters you interact with, the music and sound design, and of course the slowly unfurling story. Jade and Mia had come out as my top faves, Warden is still there, like hovering in the backgroud, shhhh but I have a special place in my heart for Griffin too (that conversation we have with her?? I have so many screenshots just so I can go back and reread and sear the words in my brain. Like a weirdo. Yup.)
Celestial Crowns - Stats building, celestial royalty, dating sim where you fuck around and find out your choices directly affect your MC's personality?? I'm sat. I supported the Kickstarter and now I try to practice patience for the full game's release siiiiiiiiiiiiiiiiiiiiiiiiiiiiiighh.
OTOME/JOSEI JAM
Please note this is a SUPER abridged list for my sanity and I fell a little more in love with these 2 jams with each entry I played...
Intertwine - As embarrassing as it sounds, I've never given much thought to the "red string" thing, and I consume more than enough romance media LOL!! But Van is suuuuuch a beautiful man, the UI for this game is so interactive and lovely, the music is ALSO lovely, just lovely-love all the way around teehee. (Also this game encourages replayabillity so like, do with that info what you will.)
Spring Boy [Demo] - I believe this game is going through a complete rehaul, so my thoughts and feelings refer to the original jam entry I played. The art is bright and cute and it's a super super short demo, but I was intrigued by the other student we meet on our mission to plead with our professor about our bombed exam lol!
Assignment Due: Project Blue - IRl group projects??? Suck absolute ass. Group projects with a guy name Asher?? Suddenly it's my new favorite thing in the world 😁
Cryptid Campaign Manager [DEMO] - Remember the last time I looked over a cryptid dating sim??? Remember how I was SUCH a fool?? Good thing I didn't make that mistake again!! The prologue is such a tease but you get an idea of what the full game is gonna be like, and I'm excited to see where my career involving love (and politics) goes!
Heart Cage [Demo] - Yoooooo I stay my ass far far far away from yanderes (could never get into the trope or the character type). WELP. Guess I just needed to keep searching because I really downloaded this off a whim--well, the whim being one of my fellow dev peers playing and rating-- and proceeded to get sucked in 🤧I thought being a detective would be the highlight, but I guuuueeesssss I was more into the romance options than I thought. Oops.
Evernight - I tried to explain what this game meant to me on the side blog, but words failed me. I still don't know what to say other than I loved it?? Which is like ummm I say I love everything, and yeah I'm easy to please BUT Y'ALLLLLL if you play no other game, play this one. Please. Date a werewolf. Or a vampire. Or a fae. Plz. Also figuring out the mystery of your MC's abilities and past is just delightful, ugh.
Bright Oak (demo) - Anotha one I wrote about on the side blog!!! Play this one!!! The writing is lush and atmospheric and the characters are all delightful and it's another game with a mystery to untangle!
The Faithfulness of the Universe- This one gets the award for most unique all around entry that I played. Theeeeee prettiest pixel art to bless my eyeballs, and this tasty mystery concerning Fate and witch Faustina's future (or lack thereof 👀) and what it all means. As a player I very much want to know what it all means!
A Cup For All Seasons - Another game that needs its flowers y'all. It's short but super healing and super cozy and the voice acting and music really tie the gaming experience together???
The Working Woman's Guide to Burning Bridges - DEMO - It's the way I played the demo twice and I've been thinking about it ever since 😭😭😭🙃 obviously life happens and things come up, plus this was a demo. But. BUT!!! I am on my hands and knees prayinnggg the team gets together again to finish the game. I love playing as a stressed, lowkey bitter hot mess who doesn't have her life together 😂somehow the fictional version is soooo much more entertaining!!!
Keyframes (Spring Demo) - After the game College Craze, this is legit THE college, slice of life visual novel of my dreams. I cannot wait for the updated demo next year, and the Kickstarter whenever that rolls around. And now that the developer is on Tumblr, I've definitely been stalking the account and reading each new post like it's my day/night/weekend job 🤧
Hello Counsel 💋 - Okay I take it back, Evernight is like a 20/10 but Hello Counsel is like an 100/10 👁️👄👁️ This game is necessary for my mental, emotional, physical, and spiritual health, alright? The banter ✅ the character designs ✅ the music ✅ the sizzling chemistry between Poise and Salem ✅ I wish this game had more buzz because IT'S SO GOOD!!! (also the dev, Miseri, is who I wanna be when I grow up. I've made it through almost their whole backlog of games and there are no misses and EVERY game is different from the rest and it makes it hard for a toodler dev--ME--to cope LOL)
Candied Hearts - Isekaied into a candy themed game?? Sign me TF UP!!! (Peppermint I love you dearly, you must understand.)
Fully Released & Played (at least 1 playthrough)
The Knight's Dilemma - I don't even know how I originally stumbled upon this??? I just know it had been in my backlog for a hot minute and I was intrigued enough to save it way back when. Y'ALL WHY DIDN'T I PLAY SOONER SKJFHFJFH! There's a couple different endings, I loved the voice direction, AND it's such a simple concept of a game that was just executed beautifully.
Trouble Comes Twice - If I had to make a top 5 list of romance VNs, guess who makes the list?? Guess. Guess guess guess. Have you guessed yet??? LOL! I have been in love with TCT since it's development days and with each passing month, waiting in anticipation, playing the Pateron beta builds, screaming on the main blog about every single thought I had about Jace and Hazel (shoutout to Jace for helping me figure out *me*) Lol if you're curious about said thoughts, those posts are on this blog and not the side blog.
Aelfric the Wondrous - 10/10 would love to forget my first play through JUST to have that experience fresh again 😭😭💛Cute and funny and a wonderful parody type game all around.
A Summer's End - Hong Kong 1986 - Goodness, there's no excuse for why this took me years to finish but anyhoo, I finished, I loved it, I recommend it! It's romantic and achingly authentic and the art is soooo gorgeous I literally can't stand it 😭
The Things You Do For Love - Unhinged yandere manages to entertain and garner sympathy and laughter from Gemini. And that poly ending is chef's kiss too????
Band Camp Boyfriend - There are a handful of games I found and loved before I began my game development journey, and this is one of them. BCB is so dear to me, because of the story and characters but also because of the Dynamic Duo creators and their team behind the scenes. I was never a band kid I was a chorus kid but just as the band geeks loved this game to pieces, us normal folks do too!! Even the boys who I didn't like I STILL managed to find joy in playing their routes (still have a few more to finish at the time of this posting lol, GOTTA GET THE FINAL ROUTE YO). Anyway, this game more than delivered for me and I hope more people keep discovering it!!
Belle Automata: Chronicle I [RELEASED] - While only Chronicle 1 is out at the time of this posting, I already know that the 2nd and 3rd parts are going to be just as amazing???? I wrote about this one on the side blog, so here's my copypaste that still rings true:  
I love TNP (The Nightmare Prince) but Victor’s route hit the sweet spot for me. Maybe it’s the slow(er) burn nature of this route, maybe it’s the reserved nature of Victor and watching him slowly start to care (AND NOT KNOW WHAT TO DO WITH THOSE FEELINGS TEEHEE) for me.
A Date with Death - I wrote about this on the side blog--again--. The demo. And then right after finishing a route. And then again where I was fully awake and still managed to sound deranged. No copypaste for that, I shall be nice. But yeah!! Another game where I was screaming at the sky about how much I love it and how I'll never know peace as long as I live.
Our Life: Baxter DLC - I need to offer an official apology to both Cove and Derek because falling head over heels, down the stairs, crashing into the parking lot, falling again but down a manhole for Baxter's infuriating ass was NOT on my 2023 bingo board??? HELLO???? I bought his DLC just to complete my OL collection. Was not expecting to love it this much. Was not expecting to be called to write fanfic and abandon all responsibilities to do this. WHILE DOWN WITH COVID TOO. Allow me to play the song of my people. *Send in the Clowns plays*
Our Cinderella - (this is so funny I'm taking about a side game before the main game LOLOLOLOL) Guys. Guysss. You guyyyysss 🥹if you're looking for a cozy, hilarious, equally oddly and wonderfully sweet short game, this is the one!! You may have your personal favorite Iggy ship (like me) but all the pairings are so amazing and just make sense lol!
Wylde Flowers - This is the only non visual novel game on here but it gets the spotlight because I did NOT spend 90+ hours on this game to gatekeep this beauty. No. It the coziest, the funniest, the funnest, the most addictive Switch game (after Teacup) I've ever played.
Fully Released (& still on 1st playthrough)
Garden of Seif: Chronicles of an Assassin - Life kicked my butt and then sat on me SO while I finally got my grubby hands on the full copy, I still have only played the entirety of the demo. But. We will return to this in 2024 and hopefully I'll have a full review for the next wrap up!
Our Wonderland - I looked back at the side blog and I can't believe it was only THIS year that I started OW??? Because I'd known of the game and the dev for longer than that??? So basically what I'm saying is that I was chicken shit for longer than I've been in love with this world that Developer Carrot has created kjzhhshggj. But OMG to get me, who is scared oh so easily to get hella invested in this clearly labeled horror game??????????????? And even with shit gets super absurd and hella disturbing, I cannot stop playing. At the time of this post, I'm only in Act 4, hence the category above, but it's only because I play each act in a sitting and lose track of space and time and myself. That's a compliment btw.
...
Okie!! That's 2023 in a nutshell! I played a looooot of really good games this year and while I would have liked to talk about them all, I think this list provides a nice overview.
Let me know if we share any favorites!
- Gemini 💛
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Colin's build isn't as flashy as some of the others in the party, but he does have one that is interesting to me in terms of mechanical character. Just to take stock what he's working with first:
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16 (+3) Constitution, highest in the party. Mathematically, i.e. on paper since we don't know actual hit points at this time, he easily paces with Delissandro on hit points.
16 (+3) Strength and 17 (+3) Dexterity, second highest in the party. His longsword uses Strength, and his dagger uses Dexterity (because it's higher).
15 (+2) Intelligence, second highest in the party as Karna, Raphaniel, and Amangeaux all tie for first with 16 (+3).
AC 17, second highest in the party. Very respectable AC for this level.
Rogue 2. Because rogue is listed first on his card, I presume he is a base rogue; this is notable because it grants him four starting skills (as opposed to two plus one from a rogue multiclass) and proficiency in Dexterity saves. He has Expertise in Insight, as he made a check that was natural 4 but 11 total. Rogue 2 also means Cunning Action.
Fighter 3. Fighting Style (which could be interesting depending on what his choice is), Second Wind, and one use of Action Surge.
Battle Master. He knows three maneuvers.
Feat: Mobile. Brings his speed up to 40 feet, and difficult terrain does not reduce it while he is dashing. Combined with Cunning Action, he can run 120 feet with a double dash: greater than the next fastest Amangeaux (30 base, 90 at double dash) and twice the speed of the rest the party at their greatest full dash (assuming no items modifying speed are in the mix). Mobile also allows him to neutralize attacks of opportunity: someone he makes a melee attack against, hit or miss, they cannot make an attack of opportunity against him for the rest of the turn.
Colin has a very physical stats forward build, in that Colin's best stats are all physical and all are at least +3, moreso than even Delissandro who has a higher Charisma than Constitution and Dexterity. (You can check all the stat cards from the first episode here.) The combination of Cunning Action and Mobile makes him incredibly difficult to pin down or corner and moves very fast with an ability to close on a target. A respectable AC and proficiency in Dexterity saves also makes him pretty dodgy at this level, and a good Constitution makes him hardy; he is a tank.
I find his build very interesting because it tells a story of someone who is very comfortable on the battlefield and is used to combat scenarios. It corroborates what he tells Delissandro ("Any other battle advice or anything you want from me, 'cause that's kinda my gear.") and is in line with him planning combat strategies when anxious or uncomfortable. An individual player can always take or leave the flavor of a subclass, but the narrative of the Battle Master leans heavily on someone who has been trained in military arts or has learned very well through experience in the field.
Base rogue with the Mobile feat very much tells a story. His respectable Intelligence paired with Battle Master does too. Altogether, his mechanics communicate to me that he is well suited to his job as a sellsword, and he is one of skill and experience.
A lot of this can also be augmented by class choices, particularly Maneuver Choices. I won't speculate too much on choices because there's so many good ones, but Evasive Footwork, Ambush, Bait and Switch, Disarming Attack, Riposte, Quick Toss would add to this sense of someone who is difficult to pin down, moves easily through combat, and has a good grasp of the rhythm of battle.
Colin's entire set of mechanics together give me personally a sense of someone who is very much a survivor and of someone who knows how to move through combat, both in the intellectual skill to calculate and the physical skill to execute.
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anim-ttrpgs · 4 months
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It was mentioned that EUREKA would be the easiest DM-able system ever. From a newcomer's perspective, how is it so?
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Well, firstly, it strongly encourages the use of prewritten adventure modules, which just already take a lot of work off the GM's shoulders, and maybe others can elaborate on how much of a burden that is lifting, but it isn't exactly very unique to Eureka.
What Eureka does do however is have rules and play advice which enourages, or even necessitates, players and player-characters taking initiative and driving the story themselves with their own deliberate actions, rather than sitting back and asking the GM "okay where are our characters going next?" The game in general both encourages and facilitates a very hands-off GM approach where the GM's main job is to be a referee for the rules and a voice for the NPCs, not a novelist that inserts the names of the PCs into their plot. There's a lot of similarity here between this approach and a lot of OSR type games' "situations, not plots" approach. This makes feel more like playing a game than being a full-time job.
None of the character abilities in Eureka necessitate that a certain NPC exist for them to work, meaning the GM will never have to come up with a whole character on the fly that has a whole believable relationship with the PCs. In fact, there is an optional system in Eureka by which the players are the ones who come up with NPCs their PCs know, using a series of questions to formulate their relationship to one-another and then handing that over to the GM.
Many things that are traditionally up to the GM in many other RPGs or RPG-groups such as note-taking and in-game time-keeping are instead explicitly assigned to a player.
The system just also has a lot of rules for helping GMs make calls in many different situations, rather than having to arbitrate a bunch of mechanical effects on the fly, and has very simple and easy-to-work-with NPC stat-lines.
All of these things and more add up to a lighter workload for the GM, so that instead of the effort investment in a 1-GM-4-player group being split 80-5-5-5-5% like in D&D5e and many other popular systems, in Eureka it's split more like 40-15-15-15-15%.
Check out our Kickstarter page for the best accumulation of info on what Eureka: investigative Urban Fantasy even is! The Kickstarter campaign launches April 10th 2024!
Check out our Patreon to get the whole prerelease rulebook + multiple adventure modules and pieces of short fiction for a subscription of only $5!
If you wanna try before you buy, check out our website for more information on Eureka as well as a download link to the free demo version!
Interested in actually playing this game, and many others, with the developers? Check out A.N.I.M.'s TTRPG Book Club, a club of nearly 100 members at the time of writing this where we regularly nominate, vote on, and then play indie TTRPGs! At the time of writing this, we are playing Eureka: Investigative Urban Fantasy, and sign-ups are closed for actually playing it, but you can still join in to pick up a PDF club copy of the rulebook to read and follow along with discussion, and sit in on and observe sessions! There is no schedule obligation for joining this club, as we keep things very flexible by assigning multiple GMs with different timeslots each round, to try and accomodate everyone! This round, we had over thirty people sign up, and were able to fit in all but one! Here is the invite link! See you there!
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12amphantasm · 2 months
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People always meet you with reverence, “Father Andrew!”, they greet when you walk past, admiration heavy in their voices. They love you for how pious you are, friendly and loving, your patience and generosity.
And you love them, too. Just like the place you have stayed in for nearly twenty years, the huge complex composed of a humble yet luxurious church, the boarding school for troubled youths, the small but very warm house for the elderly, and the nearby university of theology - together known as The Hillset Private Conservatory.
God loves it all, every flower, every human, and whatever it might be that’s walking through these halls. __
The game is 18+ and meant for an adult audience.
Although the romance is strictly MxM, sexuality is relevant only for the romantic routes and the game can be played without engaging in intimate relationships, but at the expense of background information the player won’t be able to get in other ways. __
The game will be uploaded in parts, starting at least with 10k words. Planed release: Late April/early May 2024 ___
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Written by a gay man, the romance is MxM only and stays true to reality, portraying genuine gay relationships, without stereotypes and harmful tropes.
“We Are God’s Most Beloved” is an old-school text-heavy interactive fiction novel and recommended to those who love reading.
Choices are meaningful instead of flavour and used only when they have an actual impact, this means there are long passages of text, which requires the reader to keep track of the story – just like they would with a novel. There is a lot to explore, attentive readers might find more game in this interactive fiction than one would expect.
The main genre is horror, even if nothing is outrageously explicit and often handled with a focus on the absurd, it contains horror-typical themes and tropes such as blood, body horror, surreal imaginary, and other commonly used elements.
In addition, mental illness, dysfunctional familial relationships, and physical assault play an important role depending on which route is chosen.
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Hillset Private Conservatory, build in 1802, despite its long history, is a name few people know or have ever heard, and if one is aware of its existence, it’s rarely for good reasons.
Rumours have it that the owner was a paranoid man and the gigantic complex created solely to have a spacious cage for his family, namely his eight children, only for all of them to find an untimely death on this very property.
"It's haunted!", some say. "It's evil!", some claim.
Of course, nothing of that is true, the many teachers, counsellors, nuns, and priest can attest to that, and so would many of their students. At least a good portion of them. Maybe some, at least.
Now summer vacation has ended, and a new batch of fosterlings is about to arrive; frightened, misguided, and troubled teens in need of loving care, education, and a new chance at life.
Father Andrew, the only acting priest, will do his best, like always, to show them God’s brilliance and create a warm home out of these century old walls.
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No railroading, no hand-holding
Life is full of choices, you have to make your own and live with them, ultimately missing out on certain things, or ending up utterly regretting what you did. There is no right or wrong, no road I, more or less sneakily, force you to take, choices are all equally valid and accounted for. ___
A fixed protagonist
Father Andrew is a fixed character, with his own likes, dislikes, appearance, and convictions. But how he navigates the world, how he reacts, who he becomes fond of or rather avoids, his interactions and how he lives his life, and, of course, what you learn about him, is up to you. ___
One end to rule them all
There are no bad endings or early finishes, all choices lead to the same endpoint, but how it looks like… is on you alone. ___
No stats
“We Are God’s Most Beloved” doesn’t require you to master stats, the story changes based on your choices, how you interact with the world and characters determines the options you will have, who likes or hates you, and how the story will play out. ___
Explicit - Yes or No?
You can choose to either read explicit sexual interactions or go for fade-to-black. ___
Romance
Three romantic interests are waiting to meet you, but you can play the whole story without romancing anyone, at the expense of sexual moments, additional plot-points centred around these characters, and potentially interesting background information.
No indicators are used, you have to find your own way, going by what you know about a character, evaluating the current situation, and acting accordingly.
Use the relationship stats to figure out what you did right or wrong, you have successfully entered a romantic route with a RO when the percentage reaches 50% and will deepen, or lessen, the relationship from then on.
There are no poly routes, entering one will lock you out of the others, and while you can’t lose a route once entered, how the couple ends up is based on your actions.
Keep in mind that “love” comes in many forms and players might find it worthwhile to forge bonds with other characters.
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Profiles - Here
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Father Andrew
Thirty-three years old, he was admitted to Hillset boarding school for troubled youths at the tender age of fourteen and hasn’t left the complex since. He’s very out of touch with the outside, basing his worldview, manners and morals on the old nuns and priests that raised him, often colliding with the new students’ modern ways. Friendly, polite and helpful, he’s easy to get along with on first glance but hard to truly get to know, which leaves him without friends and often rather lonely. __
Sister Lucia
Thirty-five years old, she’s one of the younger nuns but the strictness with which she loves doesn’t pale in comparison. She’s very fond of Father Andrew, who is her inspiration and has warped the image of how a priest should be until it became unrecognisable. Her hobbies are flower-arrangements, cooking things no one who loves their life should eat, taking care of the children in their school, and writing in her journal. __
Ẻ̶̛̬̲̀͋͑v̷̟̫̌̄͂ẻ̵͙̆̎͐l̸̨̙̠̻̜̐͌̓̂ͅͅy̵̡̲̼̔̑̾̀̀͐n̶̻̰̬͛͂͊̏̕͜͠
They might or might not be human. --
Moby
They definitely aren’t human, but God loves them anyway.
The love interests
Ryan Harris
Twenty-four years old and a student of Theology, he’s a graduate from the boarding school for troubled youths. While not overly intelligent, he’s diligent, curious, and not afraid of hardships. Father Andrew’s liturgy is his favourite part of the week and helping out something he takes pride in, as he does in his paintings that are full of creative flair and appreciated only by those with strong artistic sense. __
Connor Price
Thirty-one years old, he has been teaching English for eight years at a famous school and will do so from now on at Hillset - even if only because other schools refused to take him. He doesn’t like the enormous complex, dated appearance, long, dark halls, how everyone is just too nice, and Father Andrew, who somehow gives him the creeps. Connor spends his time reading, avoiding coworkers, and having long talks with the elderly in their care. __
?
You have to find that out on your own.
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christiansorrell · 8 months
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RPG Read-through: .dungeon//remastered
For a while on Twitter, I've been doing read-through threads where I post my thoughts as I'm reading through a game for the first time. I recently did the same with Snow's .dungeon//remastered, a TTRPG where you are players logging in to a dead/dying MMO and exploring the digital fantasy world. I'm adapting those thoughts here for a proper Tumblr post! Enjoy!
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First up, credits! Good folks who do good work in my experience. Also, we get the first of what seems to be a common through-line here that I enjoy: an online fandom bent to this all being a sort of GameFAQ style guide for an in-universe game.
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My initial impression from most of the interior spreads I've seen just flipping through it is that I really love the style and layout. I think black and white layouts are underrated generally, but it really pops here with the pixelated text/symbols and the old school GUIs.
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It's interesting to have these kind of "no bigotry" rules you see in many games couched within an in-universe framing. I think this more personal angle actually makes them land better for me than they typically do in games.
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Of course, the author is still powerless to stop the players (just like with any instance of these rules, and all game rules in general tbh) BUT this is worldbuilding too, and it gives me a greater sense for the kind of in-universe fandom that's risen up around .dungeon.
Similarly, here's the game's unique version of safety tools - an in-game help menu that reworks things like lines/veils, x-card and more into the game world itself. I really like this.
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Once again, the art in this is just great. I love the Fez-like runes/symbols. My ARG brain wants to know if there's a hidden message here.
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I was surprised it was jumping right into the starter adventure, Tutorial Town, but I quickly found out that this is character creation AND a starting area/adventure all wrapped into one, video game-style, and that's so cool.
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Each room of the starting area introduces a step of character creation. It's interesting that stats are based on real-world (not you the player at the table real-world but your PC at the "real-world" computer playing the game) ability. Your game knowledge, response time, etc.
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As a long time Dota player, I also just really enjoy that the saving throw-like stat here is TILT. I have tilted many times and known many of my teammates to tilt regularly. Just fun to see that phrasing in a TTRPG.
There's more of the in-universe real-world player here than I expected coming in. Definitely has some really intriguing potential. I do wonder though if the intent is to be playing a "real-world" level character or if you are "playing" as yourself at that layer. Both would work.
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Monster statblocks. Easy to parse and straightforward to run as the GM (tho at time the layout does have one two many things laid on top of one another that can make them hard to read at first glance - like where "GOBLIN" is here):
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Health here is SYNC, and it's shared across the whole party - I'm interested to see how that full mechanic plays out and how it may affect play.
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Reaction rolls. I'm surprised to see them given the video game setting, cus mobs in MMOs just always attack you. I've gone back and forth on it with my video game-inspired TTRPG. Don't think it's a bad choice, just one that means the game world is more than a usual video game.
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So you have your real-world level Job (based on your characters' out of game job) and your in-game "Role" which follow the classic "holy trinity" of MMO design:
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PCs and monsters can team up to attack and can forego damage for stunts - potentially fun/interesting moments happening from that. Monsters deal dmg to SYNC but only per type is interesting, means a crowd of one-enemy is more a long trickle of damage than an overwhelming burst.
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Not knowing the ramifications of SYNC damage yet, I'm not sure what the Risk v Reward looks like for Respawns but it's intriguing. Letting your avatar die to keep the party in a stronger position overall (but being able to re-join after a fight) is definitely unique.
This is another fun room (and I like that other than saying late 90s/early 2000s it leaves appearance options open). I am not sure where to find the starting origins tho (they aren't on this spread and there's no page reference). Sadly, the PDF isn't bookmarked either, it seems.
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This feels like a smart roadblock to place in player's paths early on. It's unlikely they'll have a lockpick at this point so really, it's about getting players into that creative mindset. What is in the room for you to exploit? What gear do you have you can use in a new way?
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Might seem basic, especially to the OSR-experienced out there, but you'd be surprised how many players don't have experience with thinking more freeformly about the game in this way. No fault to them, most trad games condition you to use your PC's abilities/skills as a menu.
Another cool interaction between the layers of the game here (tho I do wish they all played more off of something more than just the tarot card being in the real-world layer). Still wondering if most folks play as themselves or as a real-world level PC.
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This is interesting. I wonder if there is going to be a real-world layer to play or if this is meant to be the amount your party can heal between sessions of play (like when the actual real you stops playing in actual real life - this meta layer stuff is tricky to communicate).
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I like this - a very short and sweet travel system.
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I continue to love this art. Also, this tease here around dual-wielding requiring the discovery of new Roles out in the game world somewhere first is really enticing (I added the highlighter there btw).
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This is fun - there are both in-game NPCs and PUGs which are other real-world players' in-game avatars. That extra layer to those types of NPCs is really fun and them running the gamut of fully out-of-character chatting to being hardcore RPers is fun to consider.
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Whenever it leans into the digital world aspects, I'm super into it. Very much my kinda thing. I do wonder though how often players can swap their Roles. I don't believe I've seen that said yet - my inclination would be once on the fly (like Final Fantasy's Job systems).
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And if these various layers weren't enough, .dungeon also features in-game collectible cards that are sort of enchantments and buffs. I wonder if my real-world level character can spend real money to buy Bytes to buy more packs from a merchant in town? lol
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I won't spoil/detail too many more of these but these kind of fun (and common to video games but rarely seen when thinking of the world of a game or the intended way to play) moments are really appealing. Also, this game has Goons in it. Oh no.
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Now I'm thinking the intention is the "real-world" level of play should be the real actual you, the person playing .dungeon the TTRPG (as opposed to a real-world level character still within the fiction of the game) since stuff like this would be tricky to track. Cool item!
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Tutorial Island is cool, a good blend of char creation, intro to what the game is, and just a fun adventure with a session or more of play to it. I'd have to run/play this to really see but I find the Sync being tied to essentially your real-world session length interesting.
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This stuff is cool and leans into that meta/fan-level play that only comes out of these big community-driven games, both MMOs but also things like Dark Souls.
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A lot of these kind of possible secrets come as comments in the text, possibly just to inspire the GM and to get players interested in ways that the table can build out on their own over time. So far, I don't see some of the more esoteric secrets to be laid out (which I like).
The rest of the book, as far as I've seen, is lots of resources, gear tables, monsters, etc. to build out the game after player's leave Tutorial Island. The game world here has that anything goes Final Fantasy bent to it. There's swords & wagons, but laser guns & skateboards too.
The setting here is also explicitly queer (mostly seen so far in the "real-world" PUGs) and includes things like sex workers and other elements that it maybe could not have had but that would certainly lessen the richness of its world, the fandom presented throughout, etc.
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The spellcasting uses the in-game money as mana points essentially. That's a cool way to limit spellcasting and motivate player's, especially spellcasters, to get out there and make some $$$.
Okay, here's the real-world explanation I was waiting for (after the in-game gear lists and such). This is cool - it's fun to have a real-life layer to this and to have the game's world support that sort of dropping in and out, doing things outside of a full party session, etc.
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I know a lot of folks do this with ongoing campaigns anyway, but this is one of those fun things to include here to build that in as an expectation in play. You have your raid nights with friends and you have your little solo sessions after work where you sell your loot.
Now, the rest is a nice collection of random dungeon, NPC, settlement, hexfill tables and more. Everything you'd expect from an OSR-like ruleset but occasionally with some fun added meta-layers.
Players getting a quest from an in-game Moderator and then being able to become a Mod themselves is a really fun idea and something I could envision becoming a long-term goal for one or more players at a table. The threat of encountering an Admin is scary as well!
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To finish it up, we've got a cool AASCII-style character sheet, complete with MingLiU-ExtB font (my beloved)!
And that's .dungeon//remastered! I really enjoyed reading this, and I think it has a strong core that's really enhanced by its real-world interaction layer. Gonna put this on "Play Soon" list. There are some smart rules in particular I'll likely steal for a future project.
.dungeon//remastered is available digitally NOW with, I believe, physical copies coming soon. I backed the Kickstarter to get this digital version. CHECK IT OUT HERE!
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