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#help and advice
waywardsou2 · 6 days
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A question for a fic I'm writing:
Does anyone know how to balance "I'm in a scary place where I know everywhere in turn I'll be in danger. And the person currently comforting me has activity hurt me and people I love in the past" with "I'm a alone scared and confused and I know I should be doing everything I can to get away from this person but...they are the only thing keeping me grounded and from collapsing. And the aren't hurting me right now...so it must be fine. Right?"
This is a whumper/Whumpee dynamic obviously.
I'm just trying to find that delicate balance without actively saying what I literally just said.
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disabled-dragoon · 10 months
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hi! feel free to ignore this but ive been confused about this for a while and i dont really know what other blogs i could ask: for hypermobility, would mobility aids such as forarm crutches, canes, etc. be actually good for the chronic pain that comes with it? ive asked my mother for crutches before but she was super skeptical and and asked a doctor (not sure what they specialized in) and apparently they said that crutches arent really good for hypermobility? but then i see a lot of other hypermobile people on here who do have crutches? im just confused, thank you for answering if you do!
Okay so first of all, if you think an aid will help then it's never a bad idea to look into one and I'll link some stuff at the bottom of this that might help you. And a second opinion from doctors/physiotherapists can't hurt, especially if you didn't know the first one. They should at least tell you what will help, rather than what doesn't.
Secondly, I was going to say that I don't know much about hypermobility so I don't know how much help I can be, but then I found this. That link will take you to a post by hypermobility.org that deals with pain management and goes into a bit of detail about different aids that can help different parts of the body. It's not brilliant, but it might give you a good idea about other things to look into.
Now, I'm not going to say if mobility aids are a viable option for you because, again, I'm not a doctor and I don't know enough to pass that judgement. However! I'm going to list some good resources that will detail the pros and cons of certain aids (canes, crutches, walkers etc.), that should hopefully help ease your confusion, and might give you some things to discuss if you decide to go to a doctor about this:
Hypermobility and Mobility Aids- I was looking through the hypermobility tag and came across this. It's a small post but the notes have some excellent advice about what aids and features to look into when you have hypermobility.
Mobility aid rundown- a basic yet detailed rundown of different mobility aids, when and how you might use them, and a few pros and cons for each
Personal aid rundown- This is is an ask I answered a while ago about hip pain, but I went into some detail about mobility aids, focusing on different crutch types in particular.
Leg pain aids- Again, one from a while ago but people added some excellent advice in the notes which may be of use.
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I'm sorry if I can't be of much help to you anon but I did my best. I hope you can find something that works for you!
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is-that-racist · 1 year
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Is being curious about POC's people hair racist?
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hauntedhotel · 1 month
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Me, on the welcome desk in the library: Good morning, how are you today?
Customer: I have welcomed Jesus into my heart and so I am well today and every day.
Me, a little unnerved: Okay then! Is there something I can help you with?
Customer, digging around in his bag and pulling out an iPhone in a box: Unfortunately, Jesus can't help me with this fucking phone, so I came to the library.
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kotori-mochi · 7 months
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Can't afford art school?
After seeing post like this 👇
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And this gem 👇
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As well as countless of others from the AI generator community. Just talking about how "inaccessible art" is, I decided why not show how wrong these guys are while also helping anyone who actually wants to learn.
Here is the first one ART TEACHERS! There are plenty online and in places like youtube.
📺Here is my list:
Proko (Free, mostly teaches anatomy and how to draw people. But does have art talks and teaches the basics.)
Marc Brunet (Free but he does have other classes for a cheap price. Use to work for Blizzard and teaches you everything)
Aaron Rutten (free, tips about art, talks about art programs and the best products for digital art)
BoroCG (free, teaches a verity of art mediums from 3D modeling to digital painting. As well as some tips that can be used across styles)
Jesse J. Jones (free, talks about animating)
Jesus Conde (free, teaches digital painting and has classes in Spanish)
Mohammed Agbadi (free, he gives some advice in some videos and talks about art)
Ross Draws (free, he does have other classes for a good price. Mostly teaching character designs and simple backgrounds.)
SamDoesArts (free, gives good advice and critiques)
Drawfee Show (free, they do give some good advice and great inspiration)
The Art of Aaron Blaise ( useful tips for digital art and animation. Was an animator for Disney. Mostly nature art)
Bobby Chiu ( useful tips and interviews with artist who are in the industry or making a living as artist)
Sinix Design (has some tips on drawing people)
Winged canvas (art school for free on a verity of mediums)
Bob Ross (just a good time, learn how to paint, as well as how too relax when doing art. "there are no mistakes only happy accidents", this channel also provides tips from another artist)
Scott Christian Sava (Inspiration and provides tips and advice)
Pikat (art advice and critiques)
Drawbox (a suggested cheap online art school, made of a community of artist)
Skillshare (A cheap learning site that has art classes ranging from traditional to digital. As well as Animation and tutorials on art programs. All under one price, in the USA it's around $34 a month)
Human anatomy for artist (not a video or teacher but the site is full of awesome refs to practice and get better at anatomy)
Second part BOOKS, I have collected some books that have helped me and might help others.
📚Here is my list:
The "how to draw manga" series produced by Graphic-sha. These are for manga artist but they give great advice and information.
"Creating characters with personality" by Tom Bancroft. A great book that can help not just people who draw cartoons but also realistic ones. As it helps you with facial ques and how to make a character interesting.
"Albinus on anatomy" by Robert Beverly Hale and Terence Coyle. Great book to help someone learn basic anatomy.
"Artistic Anatomy" by Dr. Paul Richer and Robert Beverly Hale. A good book if you want to go further in-depth with anatomy.
"Directing the story" by Francis Glebas. A good book if you want to Story board or make comics.
"Animal Anatomy for Artists" by Eliot Goldfinger. A good book for if you want to draw animals or creatures.
"Constructive Anatomy: with almost 500 illustrations" by George B. Bridgman. A great book to help you block out shadows in your figures and see them in a more 3 diamantine way.
"Dynamic Anatomy: Revised and expand" by Burne Hogarth. A book that shows how to block out shapes and easily understand what you are looking out. When it comes to human subjects.
"An Atlas of animal anatomy for artist" by W. Ellenberger and H. Dittrich and H. Baum. This is another good one for people who want to draw animals or creatures.
Etherington Brothers, they make books and have a free blog with art tips.
📝As for Supplies, I recommend starting out cheap, buying Pencils and art paper at dollar tree or 5 below. If you want to go fancy Michaels is always a good place for traditional supplies. They also get in some good sales and discounts. For digital art, I recommend not starting with a screen art drawing tablet as they are usually more expensive.
For the Best art Tablet I recommend either Xp-pen, Bamboo or Huion. Some can range from about 40$ to the thousands.
💻As for art programs here is a list of Free to pay.
Clip Studio paint ( you can choose to pay once or sub and get updates. Galaxy, Windows, macOS, iPad, iPhone, Android, or Chromebook device. )
Procreate ( pay once for $9.99 usd, IPAD & IPHONE ONLY)
Blender (for 3D modules/sculpting, animation and more. Free)
PaintTool SAI (pay but has a 31 day free trail)
Krita (Free)
mypaint (free)
FireAlpaca (free)
Aseprite ($19.99 usd but has a free trail, for pixel art Windows & macOS)
Drawpile (free and for if you want to draw with others)
IbisPaint (free, phone app ONLY)
Medibang (free, IPAD, Android and PC)
NOTE: Some of these can work on almost any computer like Clip and Sai but others will require a bit stronger computer like Blender. Please check their sites for if your computer is compatible.
So do with this information as you will but as you can tell there are ways to learn how to become an artist, without breaking the bank. The only thing that might be stopping YOU from using any of these things, is YOU.
I have made time to learn to draw and many artist have too. Either in-between working two jobs or taking care of your family and a job or regular school and chores. YOU just have to take the time or use some time management, it really doesn't take long to practice for like an hour or less. YOU also don't have to do it every day, just once or three times a week is fine.
Hope this was helpful and have a great day.
"also apologies for any spelling or grammar errors, I have Dyslexia and it makes my brain go XP when it comes to speech or writing"
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How to show emotions
Part V
How to show grief
a vacant look
slack facial expressions
shaky hands
trembling lips
swallowing
struggling to breathe
tears rolling down their cheeks
How to show fondness
smiling with their mouth and their eyes
softening their features
cannot keep their eyes off of the object of their fondness
sometimes pouting the lips a bit
reaching out, wanting to touch them
How to show envy
narrowing their eyes
rolling their eyes
raising their eyebrows
grinding their teeth
tightening jaw
chin poking out
pouting their lips
forced smiling
crossing arms
shifting their gaze
clenching their fists
tensing their muscles
then becoming restless/fidgeting
swallowing hard
stiffening
holding their breath
blinking rapidly
exhaling sharply
How to show regret
scrubbing a hand over the face
sighing heavily
downturned mouth
slightly bending over
shoulders hanging low
hands falling to the sides
a pained expression
heavy eyes
staring down at their feet
Part I + Part II + Part III + Part IV
If you like my blog and want to support me, you can buy me a coffee or become a member! And check out my Instagram! 🥰
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themightyhumanbroom · 5 months
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This is a friendly reminder to give your OC a firm and unmistakable L every now and then.
This is a necessary action to keep your OC healthy for the long term.
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deoidesign · 11 months
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A general cane guide for writers and artists (from a cane user, writer, and artist!)
Disclaimer: Though I have been using a cane for 6 years, I am not a doctor, nor am I by any means an expert. This guide is true to my experience, but there are as many ways to use a cane as there are cane users!
This guide will not include: White canes for blindness, crutches, walkers, or wheelchairs as I have no personal experience with these.
This is meant to be a general guide to get you started and avoid some common mishaps/misconceptions in your writing, but you absolutely should continue to do your own research outside of this guide!
This is NOT a medical resource!!! And never tell a real person you think they're using a cane wrong!
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The biggest recurring problem I've seen is using the cane on the wrong side. The cane goes on the opposite side of the pain! If your character has even-sided pain or needs it for balance/weakness, then use the cane in the non-dominant hand to keep the dominant hand free. Some cane users also switch sides to give their arm a rest!
A cane takes about 20% of your weight off the opposite leg. It should fit within your natural gait and become something of an extension of your body. If you need more weight off than 20%, then crutches, a walker, or a wheelchair is needed.
Putting more pressure on the cane, using it on the wrong side, or having it at the wrong height can make it less effective, and can cause long term damage to your body from improper pressure and posture. (Hugh Laurie genuinely hurt his body from years of using a cane wrong on House!)
(some people elect to use a cane wrong for their personal situation despite this, everyone is different!)
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(an animated GIF of a cane matching the natural walking gait. It turns red when pressure is placed on it.)
When going up and down stairs, there is an ideal standard: You want to use the handrail and the cane at the same time, or prioritize the handrail if it's only on one side. When going up stairs you lead with your good leg and follow with the cane and hurt leg together. When going down stairs you lead with the cane and the bad leg and follow with the good leg!
Realistically though, many people don't move out of the way for cane users to access the railing, many stairs don't have railings, and many are wet, rusty, or generally not ideal to grip.
In these cases, if you have a friend nearby, holding on to them is a good idea. Or, take it one step at a time carefully if you're alone.
Now we come to a very common mistake I see... Using fashion canes for medical use!
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(These are 4 broad shapes, but there is INCREDIBLE variation in cane handles. Research heavily what will be best for your character's specific needs!)
The handle is the contact point for all the weight you're putting on your cane, and that pressure is being put onto your hand, wrist, and shoulder. So the shape is very important for long term use!
Knob handles (and very decorative handles) are not used for medical use for this reason. It adds extra stress to the body and can damage your hand to put constant pressure onto these painful shapes.
The weight of a cane is also incredibly important, as a heavier cane will cause wear on your body much faster. When you're using it all day, it gets heavy fast! If your character struggles with weakness, then they won't want a heavy cane if they can help it!
This is also part of why sword canes aren't usually very viable for medical use (along with them usually being knob handles) is that swords are extra weight!
However, a small knife or perhaps a retractable blade hidden within the base might be viable even for weak characters.
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Bases have a lot of variability as well, and the modern standard is generally adjustable bases. Adjustable canes are very handy if your character regularly changes shoe height, for instance (gotta keep the height at your hip!)
Canes help on most terrain with their standard base and structure. But for some terrain, you might want a different base, or to forego the cane entirely! This article covers it pretty well.
Many cane users decorate their canes! Stickers are incredibly common, and painting canes is relatively common as well! You'll also see people replacing the standard wrist strap with a personalized one, or even adding a small charm to the ring the strap connects to. (nothing too large, or it gets annoying as the cane is swinging around everywhere)
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(my canes, for reference)
If your character uses a cane full time, then they might also have multiple canes that look different aesthetically to match their outfits!
When it comes to practical things outside of the cane, you reasonably only have one hand available while it's being used. Many people will hook their cane onto their arm or let it dangle on the strap (if they have one) while using their cane arm, but it's often significantly less convenient than 2 hands. But, if you need 2 hands, then it's either setting the cane down or letting it hang!
For this reason, optimizing one handed use is ideal! Keeping bags/items on the side of your free hand helps keep your items accessible.
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When sitting, the cane either leans against a wall or table, goes under the chair, or hooks onto the back of the chair. (It often falls when hanging off of a chair, in my experience)
When getting up, the user will either use their cane to help them balance/support as they stand, or get up and then grab their cane. This depends on what it's being used for (balance vs pain when walking, for instance!)
That's everything I can think of for now. Thank you for reading my long-but-absolutely-not-comprehensive list of things to keep in mind when writing or drawing a cane user!
Happy disability pride month! Go forth and make more characters use canes!!!
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thatsbelievable · 8 months
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Writing tips for long fics that helped me that no one asked for.
1.) Don't actually delete content from your WIP unless it is minor editing - instead cut it and put it in a secondary document. If you're omitting paragraphs of content, dialog, a whole scene you might find a better place for it later and having it readily available can really save time. Sometimes your idea was fantastic, but it just wasn't in the right spot.
2.) Stuck with wording the action? Just write the dialog then revisit it later.
3.) Stuck on the whole scene? Skip it and write the next one.
4.) Write on literally any other color than a white background. It just works. (I use black)
5.) If you have a beta, while they are beta-ing have them read your fic out loud. Yes, I know a lot of betas/writers do not have the luxury of face-timing or have the opportunity to do this due to time constraints etc but reading your fic out loud can catch some very awkward phrasing that otherwise might be missed. If you don't have a beta, you read it out loud to yourself. Throw some passion into your dialog, you might find a better way to word it if it sounds stuffy or weird.
6.) The moment you have an idea, write it down. If you don't have paper or a pen, EMAIL it to yourself or put it in a draft etc etc. I have sent myself dozens of ideas while laying down before sleep that I 10/10 forgot the next morning but had emailed them to myself and got to implement them.
7.) Remember - hits/likes/kudos/comments are not reflective of the quality of your fic or your ability to write. Most people just don't comment - even if they say they do, they don't, even if they preach all day about commenting, they don't, even if they are a very popular blog that passionately reminds people to comment - they don't comment (I know this personally). Even if your fic brought tears to their eyes and it haunted them for weeks and they printed it out and sent it to their friends they just don't comment. You just have to accept it. That being said - comment on the fic you're reading now, just do it, if you're 'shy' and that's why you don't comment the more you comment the better you'll get at it. Just do it.
8.) Remove unrealistic daily word count goals from your routine. I've seen people stress 1500 - 2000 words a day and if they don't reach that they feel like a failure and they get discouraged. This is ridiculous. Write when you can, but remove absurd goals. My average is 500 words a day in combination with a 40 hour a week job and I have written over 200k words from 2022-2023.
9.) There are dozens of ways to do an outline from precise analytical deconstruction that goes scene by scene to the minimalist bullet point list - it doesn't matter which one you use just have some sort of direction. A partial outline is better than no outline.
10.) Write for yourself, not for others. Write the fic you know no one is going to read. Write the fic that sounds ridiculous. You will be so happy you put it out in the world and there will be people who will be glad it exists.
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novlr · 10 months
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The symbolism of flowers
Flowers have a long history of symbolism that you can incorporate into your writing to give subtext.
Symbolism varies between cultures and customs, and these particular examples come from Victorian Era Britain. You'll find examples of this symbolism in many well-known novels of the era!
Amaryllis: Pride
Black-eyed Susan: Justice
Bluebell: Humility
Calla Lily: Beauty
Pink Camellia: Longing
Carnations: Female love
Yellow Carnation: Rejection
Clematis: Mental beauty
Columbine: Foolishness
Cyclamen: Resignation
Daffodil: Unrivalled love
Daisy: Innocence, loyalty
Forget-me-not: True love
Gardenia: Secret love
Geranium: Folly, stupidity
Gladiolus: Integrity, strength
Hibiscus: Delicate beauty
Honeysuckle: Bonds of love
Blue Hyacinth: Constancy
Hydrangea: Frigid, heartless
Iris: Faith, trust, wisdom
White Jasmine: Amiability
Lavender: Distrust
Lilac: Joy of youth
White Lily: Purity
Orange Lily: Hatred
Tiger Lily: Wealth, pride
Lily-of-the-valley: Sweetness, humility
Lotus: Enlightenment, rebirth
Magnolia: Nobility
Marigold: Grief, jealousy
Morning Glory: Affection
Nasturtium: Patriotism, conquest
Pansy: Thoughtfulness
Peony: Bashfulness, shame
Poppy: Consolation
Red Rose: Love
Yellow Rose: Jealously, infidelity
Snapdragon: Deception, grace
Sunflower: Adoration
Sweet Willian: Gallantry
Red Tulip: Passion
Violet: Watchfulness, modesty
Yarrow: Everlasting love
Zinnia: Absent, affection
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unboundprompts · 3 months
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Pirate Terms and Phrases
-> Pirate Lingo
-> A Pirate's Glossary
Batten Down The Hatches - tie everything down and put stuff away for a coming storm.
Brig - a prison on a ship.
Bring a Spring Upon 'er - turn the ship in a different direction
Broadside - the most vulnerable angle of a ship that runs the length of the boat.
Cutlass - a thick, heavy and rather short sword blade.
Dance with Jack Ketch - to hang; death at the hands of the law (Jack Ketch was a famed English executioner).
Davy Jones's Locker - a mythical place at the bottom of the ocean where drowned sailors are said to go.
Dead Men Tell No Tales - the reason given for leaving no survivors.
Flogging - severe beating of a person.
Gangplank - removable ramp between the pier and ship.
Give No Quarter - show no mercy.
Jack - flag flown at the front of the ship to show nationality.
Jolly Roger - black pirate flag with a white skull and crossbones.
Keelhaul - a punishment where someone is dragged under the ship. They are cut by the planks and barnacles on the bottom of the ship.
Landlubber - an inexperienced or clumsy person who doesn't have any sailing skills.
Letters of Marque - government-issued letters allowing privateers the right to piracy of another ship during wartime.
Man-O-War - a pirate ship that is decked out and prepared for battle.
Maroon - to leave someone stranded on a. deserted island with no supplies, typically a punishment for any crew members who disrespected the captain.
Mutiny - a situation in which the crew chooses a new captain, sometimes by forcibly removing the old one.
No Prey, No Pay - a common pirate law that meant crew members were not paid, but rather received a share of whatever loot was taken.
Old Salt - experienced pirate or sailor.
Pillage - to steal/rob a place using violence.
Powder Monkeys - men that performed the most dangerous work on the ship. They were treated harshly, rarely paid, and were expendable.
Privateer - government-appointed pirates.
Run A Shot Across the Bow - fire a warning shot at another boat's Captain.
Scurvy - a disease caused by Vitamin C Deficiency.
Sea Legs - when a sailor adjusts his balance from riding on a boat for a long time.
Strike Colors - lower a ship's flag to indicate surrender.
Weigh Anchor and Hoist the Mizzen - an order to the crew to pull up the anchor and get the ship sailing.
If you like what I do and want to support me, please consider buying me a coffee! I also offer editing services and other writing advice on my Ko-fi! Become a member to receive exclusive content, early access, and prioritized writing prompt requests.
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disabled-dragoon · 10 months
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hellow, quick question if I could yoink a little of your time good person.
So I am developing a game that centers around a main character who uses mobility aids. I have worked with my team to develop some game mechanics that I want to make sure are not going to end up being offensive in some way or a misrepresentation of disabled people. I am physically disabled myself but ive always been too scared to actually use mobility aids and nobody else on the development team uses mobility aids. So as the same person I am, I have gone on to tumblr (the obviously best choice for this matter) looking for opinions from people who use mobility aids. You do not have to awnser if you do not feel comfortable, or if you know of a better place to get insight on this matter that would be greatly appreciated.
So the main character is an ambulatory wheelchair user. And uses forearm crutches when not in a wheelchair. They have the super power to control metals which they use to create mobility aids for themselves on the go. One of their moves is to covert one of their crutches into a sword temporarily to attack enemys. They will also have a dash feature while using a wheelchair chair. The last main feature would be the main character having to use a wheelchair when their health gets too low.
thank you so much for any feedback that you are willing to provide I appreciate it very much!
Thanks again,
Your favorite disabled anon sibling
Oh this sounds so interesting!!! I hope it goes well for you!
I don't think I can give you a lot of advice, unfortunately, especially regarding crutches (I've used them briefly before but it's been a while), but I do have some thoughts on the concept as a whole!
So first thoughts:
Love the sword idea. I'm curious as to how the crutches turn into a sword (I'm imagining either a handheld sword, or a long sword), but I love it. That sounds amazing.
Wheelchairs can be used as a small bit of extra storage, like a little bag on the back or a basket on the bottom. It's kind like a separate storage system/storage expansion. Like in RDR2 where you can store things on the horse, but can't access said storage unless you're on/next to it.
Storage on wheelchairs is still a bit limited due to weight restrictions etc. (depending on how realistic you want to get, although I suppose that could be counteracted with the metal powers). Also, it's a bit limited when using forearm crutches in terms of being able to carry things.
Does the character travel across a world? Encounter different environments? Consider how the aids would be affected in different areas i.e. crutches don't work well on ice/slippery surfaces, wheels are slightly better but lose traction easily. Some wheelchairs don't do brilliantly in windy areas and sometimes struggle on grass and sand (unless designed for that environment).
Love the metal powers, that sounds so cool! I think, if possible, it would be interesting to see if they can upgrade/change their aids as/if their power grows over the game. I.e learning how to make different upgrades, like sand tires and ice ferrules (crutch feet).
Some people like to customise their aids to make them more personal, and crutches and wheelchairs aren't suited to every situation so it would be interesting to see how/if they could use their metal powers in this way.
What do they do when there isn't much metal, or do their aids sort of act like a personal supply? What if it breaks?
Do they have the option to use a wheelchair even when their health is not low?
Is their power affected in any way by their health and vice versa? Does it rely on their energy and/or stamina?
Because of their metal powers, can they disassemble their aids when not in use i.e. could they deconstruct/fold the crutches away when in the wheelchair and vice versa. I think that would be pretty cool. Give a whole new meaning to travel aids, and could make storage easier.
And some posts for consideration:
What wheelchair users want: Some good notes on this post. Basically being like "we also want unrealistic wheelchairs. Fast and the Furious wheelchairs. Mad Max wheelchairs." I love the dash function in the wheelchair, and if you were looking for other ideas this could be good to consider.
Accessible Wordbuilding: Some good advice on how to make a world more accessible for a disabled character.
Personally I think @cripplecharacters is an excellent blog to check out if you want more insight into writing mobility aid users, and disabled characters in general.
Writing Wheelchairs: This is a really good post (with examples!) about different types of wheelchairs, for different purposes and environments.
Crutch Pose References: A video showing different pose references for forearm crutch users.
Crutch Pose References 2 Sitting Edition: A video showing more crutch poses, sitting down this time.
Character Example: If you're looking for examples of cool characters who use wheelchairs and forearm crutches together, can I direct your attention to Charlie Webber/Sun-Spider, a Spiderman with EDS!
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If anyone else has anything to say on this please just add on.
Ahh this sounds so cool! I really hope it works out for you!! Good luck!
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is-that-racist · 1 year
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Hello! This blog is a place where you can send in any questions you have about what is and is not racist! Because the internet sucks sometimes and you can get dogpiled for asking questions, even in good faith.
If you have a question about whether or not something is racist or why something is racist, send it in! If you know the answer, let us know! Any and all interaction is appreciated!
Disclaimer: I cannot answer your questions! I am White myself. This blog is for myself as much as it is for other people. (I will however give my thoughts if I have them so there's more for people to tackle)
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saraswritingtipps · 8 months
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Some tips for using a few words to describe voices:
1. Tone Words: Use tone words to convey the emotional quality of a voice. For example, you can describe a voice as "melodic," "soothing," "sharp," "gentle," or "commanding" to give readers a sense of the tone.
2. Pitch and Range: Mention the pitch and range of the voice. Is it "deep," "high-pitched," "raspy," or "full-bodied"? This can provide insight into the character's age, gender, or emotional state.
3. Accent and Diction: Describe the character's accent or diction briefly to give a sense of their background or cultural influences. For instance, "British-accented," "Southern drawl," or "formal."
4. Volume: Mention the volume of the voice, whether it's "whispering," "booming," "murmuring," or "hushed."
5. Quality: Use terms like "velvet," "silken," "gravelly," "honeyed," or "crisp" to convey the texture or quality of the voice.
6. Rate of Speech: Describe how fast or slow the character speaks, using words like "rapid," "slurred," "measured," or "rambling."
7. Mood or Emotion: Indicate the mood or emotion carried by the voice. For example, a "quivering" voice may convey fear or anxiety, while a "warm" voice may express comfort and reassurance.
8. Resonance: Describe the resonance of the voice, such as "echoing," "nasal," "booming," or "tinny."
9. Timbre: Mention the timbre of the voice, using words like "rich," "thin," "clear," or "smoky."
10. Cadence: Highlight the rhythm or cadence of speech with descriptors like "staccato," "lilting," "rhythmic," or "halting."
11. Intonation: Convey the character's intonation by saying their voice is "sarcastic," "apologetic," "confident," or "questioning."
12. Vocal Characteristics: If applicable, mention unique vocal characteristics, like a "lisp," "stutter," "drawl," or "accented 'r'."
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deception-united · 2 months
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Writing Tips Master Post
Character writing/development:
Character Arcs
Making Character Profiles
Character Development
Comic Relief Arc
Internal Conflict
Creating Distinct Characters
Suicidal Urges/Martyr Complex
Creating Likeable Characters
Writing Strong Female Characters
Writing POC Characters
Character Voices
Plot devices/development:
Intrigue in Storytelling
Enemies to Lovers
Alternatives to Killing Characters
Worldbuilding
Misdirection
Consider Before Killing Characters
Foreshadowing
Narrative:
Emphasising the Stakes
Avoid Info-Dumping
Writing Without Dialogue
1st vs. 2nd vs. 3rd Perspective
Fight Scenes (More)
Transitions
Pacing
Dialogue Tips
Writing Cheating
Worldbuilding:
Worldbuilding: Questions to Consider
Creating Laws/Rules in Fantasy Worlds
Book writing:
Connected vs. Stand-Alone Series
A & B Stories
Writer resources:
Writing YouTube Channels, Podcasts, & Blogs
Online Writing Resources
Outlining/Writing/Editing Software
Writer help:
Losing Passion/Burnout
Overcoming Writer's Block
Fantasy terms:
How To Name Fantasy Races (Step-by-Step)
Naming Elemental Races
Naming Fire-Related Races
Ask games:
Character Ask Game #1
Character Ask Game #2
Miscellaneous:
1000 Follower Special
Writing Fantasy
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