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#Industrial Area Phase I
mangogrovehotels · 4 months
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BEST & TOP HOTEL IN CHANDIGARH NEAR RAILWAY STATION
When it comes to finding the perfect hotel in Chandigarh, the options are plentiful. Whether you're looking for a conveniently located stay near the Chandigarh railway station or a luxurious retreat by the serene Sukhna Lake, the city has an array of top-notch hotels to cater to your every need.
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Chandigarh is renowned for its exceptional hospitality, and the best hotels in the Chandigarh city exemplify this. From modern, well-appointed rooms to world-class amenities and impeccable service, these establishments are designed to provide guests with an unparalleled experience. Whether you're traveling for business or leisure, you'll find a hotel in Chandigarh that perfectly suits your preferences and budget.
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When searching for the best hotels in Chandigarh , consider factors such as location, facilities, and customer reviews. Many of the top-rated hotels are situated in prime areas, offering easy access to the city's key attractions and transportation hubs. Additionally, these hotels often boast a range of amenities, including swimming pools, fitness centers, and gourmet dining options, ensuring that your stay is both comfortable and memorable.
Chandigarh's hotel prices are generally reasonable, making it an accessible destination for travelers of all budgets. By doing your research and comparing options, you can find the perfect hotel that offers exceptional value without compromising on quality. So, whether you're planning a business trip or a leisurely getaway, trust Chandigarh to provide you with the ultimate hotel experience.
More info:-
Address: Plot No. 15, Industrial Area Phase I
Chandigarh - 160002
Phone: +91 98 1500 9635
#When it comes to finding the perfect hotel in Chandigarh#the options are plentiful. Whether you're looking for a conveniently located stay near the Chandigarh railway station or a luxurious retrea#the city has an array of top-notch hotels to cater to your every need.#Chandigarh is renowned for its exceptional hospitality#and the best hotels in the Chandigarh city exemplify this. From modern#well-appointed rooms to world-class amenities and impeccable service#these establishments are designed to provide guests with an unparalleled experience. Whether you're traveling for business or leisure#you'll find a hotel in Chandigarh that perfectly suits your preferences and budget.#When searching for the best hotels in Chandigarh#consider factors such as location#facilities#and customer reviews. Many of the top-rated hotels are situated in prime areas#offering easy access to the city's key attractions and transportation hubs. Additionally#these hotels often boast a range of amenities#including swimming pools#fitness centers#and gourmet dining options#ensuring that your stay is both comfortable and memorable.#Chandigarh's hotel prices are generally reasonable#making it an accessible destination for travelers of all budgets. By doing your research and comparing options#you can find the perfect hotel that offers exceptional value without compromising on quality. So#whether you're planning a business trip or a leisurely getaway#trust Chandigarh to provide you with the ultimate hotel experience.#More info:-#https://www.mangogrovehotel.com/?gclid=Cj0KCQiAnfmsBhDfARIsAM7MKi2LDzcSCaBsIUDY39kWPs37MxKiFp7O56fHYX0tmxuKFKeRZyPhxfcaAkzFEALw_wcB#Address: Plot No. 15#Industrial Area Phase I#Chandigarh - 160002#Email: [email protected]#Phone: +91 98 1500 9635
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apas-95 · 10 months
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Is there a story behind China's one child policy that makes it not as horrifying as western media claims?
The defining feature of China's development for the past 70 years has been the urban-rural divide. In order to develop a semi-feudal country with a very low industrial level into an industrialised, socialist nation, it was necessary to develop industrial centres. To 'organically' develop industrial centres would have taken many decades, if not centuries of continued impoverishment and starvation, so programs were put in place to accelerate the development of industry by preferentially supporting cities.
Programs like the 'urban-rural price scissors' placed price controls on agricultural products, which made food affordable for city-dwellers, at the direct expense of reducing the income of rural, agricultural areas. This hits on the heart of the issue - to preferentially develop industrial centres in order to support the rest of the country, the rest of the country must first take up the burden of supporting those centres. Either some get out of poverty *first*, or nobody gets out of poverty at all. The result being: a divide between urban and rural areas in their quality of life and prospects. In order to keep this system from falling apart, several other policies were needed to support it, such as the Hukou system, which controlled immigration within the country. The Hukou system differentiated between rural and urban residents, and restricted immigration to urban areas - because, given the urban-rural divide, everyone would rather just try to move to the cities, leaving the agricultural industry to collapse. The Hukou system (alongside being a piece in many other problems, like the 'one country two systems', etc) prevented this, and prevented the entire thing from collapsing. The 'one child policy' was another system supporting this mode of development. It applied principally to city-dwellers, to prevent the populations of cities expanding beyond the limited size the agricultural regions could support, and generally had no 'punishments' greater than a lack of government child-support, or even a fine, for those who still wanted additional children. Ethnic minorities, and rural residents, were granted additional children, with rural ethnic minorities getting double. It wasn't something anyone would love, but it served an important purpose.
I use the past-tense, here, because these systems have either already been phased out or are in the process of being phased out. The method of urban-rural price scissors as a method of development ran its course, and, ultimately, was exhausted - the negative aspects, of its underdevelopment of rural regions, began to overwhelm its positive aspects. So, it was replaced with the paradigm of 'Reform and Opening Up' around the 1980s. Urban-rural price scissors were removed (leading to protests by urban workers and intellectuals in the late '80s), and the Hukou system, along with the 'one child policy', were and are being slowly eased out as lessening inequality between the urban and rural areas make them unnecessary. Under the new system, the driver of development was no longer at the expense of rural regions, but was carried out through the internal market and external capital. The development paradigm of Reform and Opening Up worked to resolved some contradictions, in the form of the urban-rural divide, and created some of its own, in the form of internal wealth divisions within the cities. Through it, over 800 million people were lifted out of extreme poverty - almost all of them being in rural areas - and extreme poverty was completely abolished within China. 'Extreme poverty' can be a difficult thing for westerners to grasp, wherein poverty means not paying rent on time, but to illustrate - many of the last holdout regions of extreme poverty were originally guerrilla base areas, impassable regions of mountainside which were long hikes away from schools or hospitals, wherein entire villages were living in conditions not dissimilar to their feudal state a century before. These villages were, when possible, given infrastructure and a meaningful local industry accounting their environment and tradition (like growing a certain type of mountainous fruit), or entirely relocated to free government-built housing lower down the mountain that was theirs to own. These were the people the 'one child policy' was aiding, by reducing the urban population they had to support. Again, there were exemptions for rural and ethnic minority populations to the policy.
Even now, Reform and Opening Up is running its course. Its own negative aspects, such as urban wealth inequality, are beginning to overcome its positive aspects. So, the new paradigm is 'Common Prosperity', which will work to resolve the past system's contradictions, and surely introduce its own contradictions in the form of chafing against the national bourgeoisie, as it increases state control and ownership of industry, and furthers a reintroduced collectivisation. Organising a nation of well over a billion people is not simple. It is not done based on soundbytes and on picking apart policies in the abstract for how 'dystopian' they sound. It is an exceedingly complex and interconnected process based on a dialectical, material analysis of things; not a utopian, idealist one. What matters is this: those 800,000,000 people now freed from absolute poverty. The things necessary to achieve that were, unquestionably, good things - because they achieved that. They had their negative aspects, as does everything that exists, but they were unquestionably correct and progressive things.
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tteotlma · 15 days
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Panic and Proximity
-- Trapped with Logan in a safe room, your biggest weakness reveals itself.
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(Wolverine/Reader) 1.7kw
a/n: it's been like six years since i posted a fic.. smth short and sweet
TW: anxiety, panic attack, mentions of vomit, close spaces, forced proximity(?), CLAUSTROPHOBIA, tight spaces
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"Bobby!" you yell over the deafening roar. You dig your heels into the dirt, pivoting to run towards your friend. A Sentinel has Bobby pinned, ice against ice. Suddenly, the ground opens beneath him, swallowing him whole. Your heart leaps into your throat, but in the next instant, the sky above the massive monster splits open. Bobby drops out, ready to swing full throttle.
You glance back to see Kitty sprinting towards you, Logan not far behind.
"No, run!" she screams, grabbing your arm as you both dash into the building.
"But Bobby—" you start, turning to look back at your friend. He seems to be holding his own, but for how long?
"It's okay, he's coming," Kitty pants as she phases you through industrial shelving.
Logan's gruff voice surprises you. "How do you know?"
"Because I'm gonna get him," Kitty replies, pulling you deeper into the building. "I just need to make sure you guys are safe first."
"And how are you gonna do that?" you ask, breathless. Your feet pound the floor in rhythm with theirs, legs aching. Only the adrenaline coursing through your veins keeps you going. 
"This way," Kitty hisses, yanking you towards a narrow corridor. The building's layout becomes a maze of twisting hallways and locked doors. Alarms blare, red emergency lights casting eerie shadows.
Logan sniffs the air. "We've got company. Multiple hostiles, closing in fast."
"There's a safe room," Kitty says, her voice strained. "It's small, but it'll have to do."
Your stomach tightens at the word 'small'. "How small are we talking?"
She doesn't answer, instead phasing through another wall, pulling you along. You emerge into a dim, cluttered storage area. At the far end, a heavy metal door stands ajar.
"In there. Now!" Logan growls, glancing behind you.
The thundering footsteps of your pursuers grow louder. Your heart races as you approach the door, catching a glimpse of the cramped space beyond. It's barely larger than a closet.
Kitty pushes you forward. "You don't have a choice. Get in!"
You hesitate, your breath catching in your throat. The walls seem to close in already, even from outside. But the sound of gunfire erupting behind you slowly convinces you to enter, but not fast enough. Kitty grabs both you and Logan and before you can protest, she phases you through the thick steel door. 
“Don’t go anywhere.” Kitty demands before she walks through the other side of the closet just as quickly as she put you in here. 
A small “no” escapes your lips as you reach out to touch the walls. You try to find any crevice to show your not completely shut off from everything but its no use, it’s too dark and from what your fingers can feel there’s nothing. The steel is stainless, and smooth. 
“Fuck,” you whisper, suddenly becoming too aware of your heart beating in your chest, and you suddenly feel lightheaded. You try and catch your breath but you can’t, you try and breathe but your lungs cant open enough as it hits you, your world shrinks to the size of a coffin. You try to take a deep breath, but you keep coming short.
"You okay?" Kitty whispers, her voice too close in the blackness.
You want to answer, to say you're fine, but the words stick in your throat. The walls are too close, the air too thin. You're trapped, and panic begins to claw its way up from your chest.
You try to soothe yourself, eyes squeezed shut, desperately imagining a vast field. Hoping to enhance the illusion, you peel your hands from the walls. Suddenly, a loud boom shakes the room, steel groaning around you. Logan tenses beside you, a stark reminder that danger still lurks beyond your confined space.
Your breathing becomes more erratic. Sweat beads on your forehead as the small space seems to shrink even further. Your fingers tingle, and a wave of nausea hits you.
"It's okay, it's okay," you mutter, but the words sound hollow even to your own ears. You take a step back, trying to escape the wall, only to collide with Logan's chest. He finally notices your distress.
"Hey, you alright?" He shifts, touching you lightly. You flinch away instinctively.
"Sorry," you pant. "Would now be a bad time to tell you I'm claustrophobic?" You attempt a chuckle, hands fumbling to steady yourself. Eyes clenched shut, you feel saliva pooling in your mouth. "I think I'm gonna barf," you whisper.
"Hey, hey!" Logan turns you around to face him. "Look at me." You briefly open your eyes, making out only his shadowy form, hunched over. You quickly shut them again.
"Are you hunching over because the ceiling's too short?" you ask, still dizzy. Your fingertips find his chest, feeling the rise and fall of his solid torso. He shifts, followed by a soft thud.
"No," he says.
"You're lying." You clench your hand, pressing your fist against his stomach. The rhythm of his breathing slowly anchors you, pulling you back to reality.
"Maybe, but that's not important," he says, his voice closer than before. You feel him shift, moving nearer.
Your fist sinks deeper into the muscle of his stomach as his heavy hands rest on your shoulders, grounding you.
"Why are you just saying something now?" he asks, his voice uncharacteristically soft.
"I-it never seemed to matter," your voice shakes, your other hand wrapping around his forearm for support. "Until now." You feel tears forming in your eyes. "I-I'm sorry."
"Oh," you hear him breathe out softly. "Oh, Y/N." He sighs, a mix of concern and understanding in his tone.
Suddenly, his arms envelop you, cradling your head against his chest. The gesture, though meant to comfort, unfortunately intensifies your panic. Your breath hitches as the feeling of being trapped increases, despite the warmth of his embrace. You try to pull away but his arms don’t budge. 
Your breathing becomes more rapid against Logan's chest. The warmth of his embrace, meant to comfort, instead fuels your panic. "I can't—" you gasp, your fingers clawing at his shirt. "It's too tight, too close."
He cuts you off, shushing you. 
“Yes, you can.” He reassures you, his hand stroking your head.
"Listen to me," Logan says firmly, his gruff voice softening with an unexpected gentleness. "We're gonna try something. Focus on my voice and breathe with me. Can you do that?"
You manage a small nod against his chest, your forehead pressed against the rough fabric of his shirt. Logan must feel the slight movement because he shifts, adjusting his stance to better support you.
"Good," he murmurs, the word rumbling through his chest. "Now, feel my breathing. Try to match it."
Logan takes a deep, deliberate breath. You feel his chest expand against you, the steady rise and fall a stark contrast to your own erratic gasps. He holds you close, one hand splayed across your back, the other cradling the nape of your neck. His calloused fingers are surprisingly gentle, grounding you in the moment.
"In through your nose," he instructs, his voice low and measured. You struggle to comply, your breath hitching. "That's it," he encourages. "Now hold it for a moment."
You feel the pause in his chest's movement, a moment of stillness in the chaotic swirl of your thoughts. 
"Now out through your mouth," Logan continues, his own exhale warm against the top of your head. "Slow and steady."
As you attempt to follow his lead, you become acutely aware of other sensations: the faint scent of cigar smoke clinging to Logan's shirt, the steady thud of his heartbeat against your ear, the warmth of his body contrasting with the cool metal walls surrounding you.
"Again," Logan says softly. "In... hold... and out. You're doing great, kid."
Gradually, your breathing begins to sync with his. The vice-like grip of panic on your chest starts to loosen, ever so slightly. In this small, dark space, Logan's presence becomes an anchor, a point of focus beyond the suffocating walls.
"That's it," he murmurs, a note of approval in his voice. "Just keep breathing with me. We'll get through this together."
You nod, one hundred percent sure that if you were to talk right now, it wouldn't be heard. Closing your eyes, you lean more of your weight against Logan. You take in his scent—a mix of cigar smoke, leather, and something uniquely him—his warmth seeping into you, his solid presence anchoring you in the moment. You melt into him, relishing the feel of his muscular body against yours.
In this intimate moment, your mind drifts to all the times you've admired Logan from afar. He's always been the ruggedly handsome mentor, the forbidden fruit that made your heart race during training sessions. You've caught his lingering glances, felt the electricity when his hand corrected your stance, noticed how his eyes seemed to soften when they landed on you.
There's always been something there, simmering beneath the surface. An unspoken connection, a tension that neither of you dared to acknowledge. You've told yourself it was just a silly crush, that Logan saw you as nothing more than a student. But the gentleness in his touch now, the care in his voice—it speaks of something deeper.
This moment, trapped in this tiny space, feels like a test of your limits. The boundaries between mentor and student, between longing and reality, seem to blur. Your racing heart isn't just from claustrophobia anymore, and you're certain Logan can feel it.
But now isn't the time for these thoughts. The danger lurking outside this safe room, the mission at hand—it all comes rushing back. You know you should pull away, regain your composure, focus on the task at hand. Yet, for just a few more seconds, you allow yourself to stay in Logan's embrace, drawing strength from him in more ways than one.
As your breathing finally steadies, you reluctantly begin to pull back, ready to face whatever comes next. But not before you catch a glimpse of something in Logan's eyes—concern, certainly, but also a flicker of something else. Something that makes your breath catch for an entirely different reason, you realize you're still pressed against Logan's chest. You step back slightly, looking up at him in the dim light.
"I... Thank you, Logan. I don't know what I would've done if..."
He cuts you off with a gentle squeeze of your shoulder. "We all have our demons, kid. The trick is not letting them win." His voice drops lower, almost a whisper. "You did good."
The moment is interrupted by another distant explosion, reminding you both of the pressing danger.
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runa-falls · 1 year
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pornstar!moon-boys x fluffer!reader
part three: jake
a/n: some headcannons bc we filthy up in this bitch >:) 1.5k??? i'm overcompensating for something lmao
others: marc | steven | more steven
as a fluffer, it's your job to know how to keep the boys interested. each alter has their own preferences:
(NSFW 18+ under the cut)
jake: the troublemaker
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GIF by manny-jacinto
Jake was the last (and final?) alter you met. He didn't ask for you the first time you met. Actually, you thought you were seeing Marc, but it turns out Jake was 'covering this one' for him, whatever that means.
It turns out Jake had been in the industry longer than Steven but you've just never met him. Unlike the other boys, he was used to taking whatever fluffer was offered on set, not really preferring or caring who was preparing him for the day. It never really mattered to him.
And then he met you.
His eyebrows raise when you walk in, eyes taking in every inch of your body. You're dressed in a pair of comfy shorts and an oversized shirt, hair styled casually so it's out of your face (Marc was going through a phase where he craves to see you in pajamas, needing that extra domesticity and softness).
Jake doesn't greet you, or even bother to stand up from the couch to shake your hand. He looks...amused, like he recognizes you.
"You're that girl that has my brothers wrapped around her finger." It's not a question, more like a statement.
He leans back against the couch as if to get a better view of what's in front of him. He looks like Marc, but he doesn't sound or carry himself like him. And he's definitely not Steven.
You don't deny his words, "And... you are?"
"Lockley, Jake Lockley." He still doesn't move to shake your hand, just says it with a nod.
"Another...?"
"Yeah, there are three of us... As far as I know."
"Where's --"
"Marc? I dunno." He doesn't look too concerned. It's almost like he's barely interested in the conversation when it isn't about himself. "But I'm here." You catch your first glimpse of his famous smirk, one that you've learned spells trouble.
You've named Jake as the troublemaker of the trio because he constantly bends the rules and does what he wants. Especially with you.
For one, he's the first alter you ever fucked. Actually, he's the first pornstar you've fucked, too.
Usually you have a longer session the first time, but 20 minutes would have to do. He's still staring at you, sitting on the couch with his legs spread wide. Inviting.
You go up to him like any other client, not phased by his dark eyes and mischievous allure, and straddle over his thighs. His hands immediately come up to hold your waist, steadying you easily against him.
Other than that, he doesn't make a move, clearly waiting to see what you'll do.
"So what do you like, Lockley?"
"Aren't you supposed to figure that out, sweetheart?"
Kissing Jake always takes your breath away. He's demanding but somehow he makes you feel like you need it, not the other way around.
He's dirty with it, drawing you in with soft kisses before nipping at your lips and then deepening it by laving his tongue against yours. It's addicting how smoothly he moves against you, tempting your body to take it a step up, to cross that line.
You are sitting up on your knees just a few inches off of his lap, hovering over and making out with him, hands cradling his jaw. You have the upper hand (and are literally over him) but you've never felt so lost in a kiss.
You feel his hands drag from your waist to your ass. He grasps you, shoving your loose soft shorts up so he can feel your skin against his palms. You let him.
That was your first mistake.
You're distracted by his mouth when his hand shifts from your butt to your aching center. You've been dripping -- soaking since he gave you a taste of his tongue, since he first held you.
You let out a surprised moan as his fingers press flush against your clothed core, stroking against your most sensitive area. He applies the perfect amount of pressure against your cunt, brushing and prodding at your entrance over your clothes before cruelly teasing your clit.
You let it go on far longer than you should've, but it just felt so good. And then it felt too good.
He rubs your clit until you're seeing white, until you can only think of him and how he's touching you.
You gasp, "Jake!" Your legs shake from having to hold yourself up as he pushes you off the edge. He growls as you wrap your arms around his shoulders to keep you steady. You settle back onto his lap, forehead resting against his chest as you pant and calm down.
He's hard as a rock against you, practically pulsing as he watches you come down from your orgasm and melt against him.
He figured you out, and you, him.
Jake gets off on getting you off.
When you're his fluffer, you're his to touch, tease, and prod, not the other way around.
You wouldn't really call him a 'giving' partner because at the end of the day, he does it for himself.
He's selfish in how he'll pull orgasm after orgasm out of you, just because it pleases him. He doesn't care if you're writhing under him.
That first session didn't end where it was supposed to. Giving you an orgasm was already more than you're used to. But he kept going. You were distracted, caught off guard.
That was you're second mistake.
Before your lust-fogged mind could wrap around what was happening, your loose and stretchy pajama shorts were tugged to the side and he was pushing up into you.
The stretch was intense, but he slid in easily with how wet you were for him. You both groan simultaneously as he filled you to the brim.
After that first round, Jake ceased production for the day, telling everyone to go home while yelling "Don't fucking interrupt me" on his way back to his dressing room.
---
(He's not allowed to fuck you during working hours anymore -- they even put it in his contract. He wasn't too happy about that.)
Needless to say, you were called back the next day.
As much as Jake loves to play with you, sometimes there isn't enough time, especially on bigger projects with less time to fool around. In those cases, he takes a quick sloppy blowjob.
And by sloppy, you mean sloppy.
He loves watching you struggle to swallow him down, eyes shiny with tears and drool dripping down your neck.
His hand grips your hair, guiding the smooth pace as you bob against him. You whine as he slowly speed up, your jaw is already tired and knees are sore. You hold on your his hips to help stay steady as he starts to thrust back into you, cock hitting the back of your throat every so often. You gag and he growls.
He's the one who pulls you off, knowing his own limits.
He's the most controlled out of the three, able to slip you off his cock just at the right moment before walking out and starting the day.
He groans when he peers down at you, "Fuck...I wish I could cum down that pretty throat," You're wiping your mouth, lips still vibrating from the way he fucked into you. "C'mon baby, let's go. Call time's in five." You comb your fingers through you messy hair before he helps you up.
Then you follow him out.
Like Marc and Steven, he also refuses to be prepped by anyone else. But he also takes it a step further (bc of course he does), he takes you to set with him. Like some 'bring-your-girlfriend-to-work' day.
(oh yeah...you're with them now...)
You didn't even know that you were allowed to physically be on set when scenes are being recorded, until Jake insisted, claiming he could only keep it up if you were watching.
Sometimes when he's fucking a girl (or fucking himself) he looks up, eyes scanning the room until he finds you. The cameras don't exist to Jake and this isn't his job. Porn -- or being recording -- is just him doing the company a favor and letting them have a glimpse into his bedroom habits. He doesn't give a fuck.
He meets your gaze and sends you a cocky smirk, hands restraining the body under him as he roughly slams his hips against hers. It never fails to make your breath hitch and skin bloom with heat.
He gives you the same intense look when you're under him, choking on his cock. He's imagining that you're under him now, stretched and ruined for him. Whimpering and crying out for more. As much as you try to ignore him, you can't. It's like driving past a car wreck, you can't look away.
Directors have had to scrap countless recordings for the final production of videos when he'd get really carried away, grunt dirty words in spanish to the girl in the corner of the room (you) that the camera can't even see.
It's not all bad though, the company sometimes uses those behind-the-scene vids of him, basically cuckholding you, for exclusive content. And viewers go feral for it. Probably because it's more genuine than half of the videos out there.
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mokulule · 4 months
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The Number You Have Called Cannot Be Reached - Part 13
First | Masterlist
Ship: Dead on Main (Danny/Jason)  Fandom: DP x DC Summary:
Danny is just trying to build a portal home, becoming a thief was just an unfortunate side effect of that goal. Now if only this vigilante family would just leave him alone. Especially Red Hood - the semi retired crime lord whose ghost-like presence keeps drawing Danny to him.
Warning! This chapter is pretty rough (I think), please check the tags for triggers before reading if you have worries. Part 13:
The plan had gone off without a hitch. The Ghost had been noticeably distracted ever since Tim had asked Jason to sit their attempts to capture him out. He’d been very grateful though that it hadn’t taken long for the Ghost to appear again in Gotham’s industrial area. Jason only had so much patience. 
Thanks to Babs’ newly upgraded cameras they’d had warning and time for everyone to get together. 
Herding the Ghost to their trap had been a cinch with him only getting away from them a few times. 
The trap was set in a dead-end alley near the power plant which had power lines running through the ground underneath. They were insulated so he wouldn’t sense them. They would only be a problem if he tried to phase through them.
The Ghost froze in place as the trap came to life with electricity every wall covered with the net. It wasn’t just electrified wire it was meant to create arcs of electricity. It needed to be visible, it needed to stop their quarry in place. Tim didn’t actually want to electrocute the guy if he could help it. 
Dick jumped down to land beside Tim and Damian, his escrima sticks ready. 
The Ghost swung around, taking everything in. Then he started to sink through the ground. It was the moment Tim had been waiting for. Everything hinged on this one theory being true; that he wasn’t just afraid of electricity, but that it would stop him from phasing through. He jumped back up with a startled yelp. 
As he turned to face them mouth a thin pressed line, Tim couldn’t help the grin of a well-executed plan.
“Gotcha.”
Finally they could get to the bottom of this! But no! Tim’s instinct warned him before his brain even registered what was happening. Something about the Ghost’s posture had changed; he was looking up, tensing his body for something. 
No!
Tim fumbled for the button, his last ditch attempt even as Dick and Damian sprung forward recognizing the look of someone about to fly. He’d tossed the EMP device earlier in the night and it had attached to the Ghost’s back. He pushed the button now. 
But the Ghost was already flying having taken off like a rocket. There was a half second delay and Tim realized with horror that even if the electromagnetic pulse did anything the Ghost was in the air. 
If it did anything he would fall. 
Oo o oO
There was a pulse like a wave of static and then Danny was dropping. 
Desperately confused he reached for his powers. Flight was as easy as breathing. Gravity was a mere suggestion. Or it should be! Nothing was happening and the roof below was coming rapidly up to meet him!
In reality it only lasted two seconds, but it felt like a terrifying eternity. His arms and legs moved uselessly; without his powers he had no control.
At the last moment he pushed his arms out. His right hand landed first, there was a sharp pain in his wrist before he curled up and rolled over his shoulder, landing on his back. Air punched out of his chest in a wheeze.
His eyes were wide staring sightlessly up at the clouds as he tried to suck air into his stunned body. He needed to get away before they found him. His core was an agitated scream in his chest. But no matter what he did, he couldn’t sink through the roof. 
He rolled up onto his knees with a pained groan, holding his right wrist protectively against his chest. Terror gripped his throat in a vice grip as he pressed his left hand flat on the concrete. He had to focus. Breathe, if he could just take a moment without panicking, he was certain he’d make his powers work. His core felt normal in his chest, they hadn’t suppressed him, not like Vlad did that one time. Frustrated tears pricked his eyes, he clenched his eyes shut, forced himself to take a deep slow breath. If he just found his calm, if he just focused…
There was not even the suggestion of any give. The roof was solid. 
Danny was solid.
There was a clatter and the high pitched whine of several grappling hooks reeling in. Danny’s head snapped up at the sound, eyes wide. He scrambled clumsily to his feet - his body felt so heavy, and his aching legs protested having to lift him.  
They gathered in a half circle around him on their near silent feet - the bats, towering shadows to his blurred eyes. Blood rushed in his ears.
Danny took a step back, barred his teeth in a snarl. 
“Don’t come closer,” he warned, the implied threat was a lie. He couldn’t do anything. He was powerless, weak as a kitten. It would be no trouble for them to capture him. But worse if they could neutralize his powers, they could hold him. Danny took another step back. 
His breath came in short, punched out huffs. Cold sweat made his hair and clothes sticky. Shadows lined in harsh white light leaned over him. Agony- No! Danny shook his head, he was not there. He stepped back, the back of his knees hit a low railing.
He would never go back. 
He turned and jumped.
Oo o oO
Tim didn’t hear any sounds but the blood rushing in his ears. He hadn’t expected the sheer panic the Ghost would have. None of them had. Not even the goggles had been able to obscure how terrified he was. His voice, the first time they’d ever heard him speak, had been thin and shaky, a hollow warning to not come closer. What was he so afraid of? They hadn’t come closer and yet-
Tim felt ill. What did he think they’d do to him, that he’d rather jump off the roof?! 
Jason had been right. He needed help. And now-
The others stood at the edge of the roof. Nobody was moving. Did that mean it was too late? There was nothing to be done?
Numbly, Tim walked up to the edge and looked down. For a moment he saw nothing, but then he caught movement further away, a flash of red- relief hit Tim in a whooshed out breath that left him weak-kneed. Jason had caught him. Tim turned around and sunk down to sit back against the railing.
He hadn’t even known Jason was out here. He must have turned off his tracker. Fuck, he was so relieved Jason had been there. 
He buried his head in his shaking hands. This was on him, his plan. 
His earlier exhilarated satisfaction of a well-executed plan was crumbled and soured, heavy in the pit of his stomach like lead. His gut turned ominously. If he threw up, it would be deserved, he thought despondently.
Oo o oO
Jason went on the Bats’ comm channel only to bark at them not to follow him. With Ghost in his arms shaking and breathing too fast and too superficial, covered in the cold sweat of terror, Jason didn’t want to know what he would do if they did follow him. 
He ran across the rooftops and used the grapple when necessary. The safehouse wasn’t too far away. 
There was utter silence from that sense where Jason usually heard Ghost’s call to him. It should be a relief not to hear his yearning and be unable to do anything about it, but it just felt wrong. Like something was missing.
Jason held him closer.
“It’s gonna be okay, I’ve got you.” The words were useless, he knew that. Ghost had to be running from him for a reason even as he called for him - and Jason could understand why he’d been running from him, Jason was wrong inside, but Ghost was his only hope, and he couldn’t not chase. Right now the words were all he had, and he couldn’t let the others take him. They didn’t understand that he needed help. 
Jason’s anger over what had happened tonight was only eclipsed by his worry. Ghost might be afraid of Jason too, but not like this, not silenced by terror.
Jason repeated his useless assurances as he ran. Ghost was much too light in his arms, too thin beneath the worn clothing. Irrational fear that he would turn to dust in his arms, seized him. 
“You’re gonna be okay.” He said as much to reassure himself as Ghost.
“Please,” Ghost rasped voice unused.
Jason froze, stopping in place, hoping he’d say more. He didn’t. He pushed uselessly at Jason’s chest, still trying to escape. Jason’s heart broke. Frustrated tears pricked at his eyes.
“Please let me help you,” he pleaded. 
Jason didn’t know if his words had gotten through to him or it was just exhaustion, but he stopped struggling. Cynically, Jason leaned towards exhaustion. At this point panic and fear had to be the only thing keeping him conscious at all.
They arrived at the safehouse finally. 
It was one the others didn’t know about. Jason had a few of those as insurance. It was seemingly just a lived-in apartment, open floor plan living room and kitchen in one with artfully placed clutter, a couple of bedrooms and a bathroom. There were weapons and supplies hidden in the spaces between the real walls and the fake walls that appeared to be the apartment’s boundaries, but you’d only realize that if you checked another of the similar units in the building and noticed this one was smaller. 
Jason landed them on the sill, and worked the window open. He didn’t bother with traps, because he didn’t use it often. Using it would have been a sure way to tip off the bats of its existence. No, this and other’s like it was for emergencies, and sometimes when he needed to stash a victim or witness somewhere safe temporarily. And even if someone should try to burgle the place, Jason had some decoy money there, a large flatscreen TV and some other easily taken electronics. It was unlikely they’d find the real supplies when there were easier money. 
He maneuvered them both inside, set Ghost on the couch and closed the window and the drapes. He pulled off his helmet and set it carelessly on the coffee table - it rolled off to land on the floor. Ghost had already seen his face and hopefully, he’d respond better to a human than a mask. 
Moving slowly, trying to make himself less threatening he kneeled down on the floor in front of where Ghost had curled up in the corner of the couch.
“Hey,” Jason said trying to sound calm, when inside he was everything but. He held out his hands in peace. “I’m not doing anything, I just want to talk.”
The emotionless goggles turned towards him. Jason got nothing from him, he only had the defensive body language to read him by.
“Please say something.”
Finally something happened, Ghost’s breath hitched and he reached up to push the goggles away. His eyes were red rimmed and blurry, and they closed as he rubbed at them. Still hiding his eyes he whispered so low Jason almost didn’t hear him, “-just want to go home.”
Jason lowered his hands and slumped forward. Letting him go would be the right thing to do, Jason could argue all the way till Sunday that it wasn’t safe for him right now, with his powers out of order, but that wasn’t why Jason couldn’t promise to let him go. He desperately needed answers. How did he make the pit silent? Was it just him or was there hope for Jason?
“I have questions,” he admitted.
Ghost slowly removed his hands. His eyes were blue and wary as he looked down at Jason. Jason held his eyes and he didn’t know what he saw in Jason as the moment stretched between them, like an elastic pulled to the point just before snapping.
Ghost looked away with a pained expression, and then, unfurling slowly, Jason felt that familiar yearning. Jason shook his head helplessly. He didn’t know what to do. He wanted to help but didn’t know what to do.
“What do you need?” Jason asked.
Ghost looked back up momentarily and then away with a grimace. Shrinking in on himself. “Hey,” Jason said, frustration made him snappy, “I’m just trying to understand! It’s like you’re calling me, but I don’t know how to answer.”
That got Ghost’s attention, and his head snapped up holding his gaze intently.
“You can feel it?” He asked, and there’s this underlying desperate hope, shoved down by a voice desperately trying to hold steady.
“I can, and I just-“ He didn’t know what else to say, instead he reached out a hand to cup Ghost’s cheek. His eyes were wide and liquid and so blue before he clenched them shut and leaned into Jason’s touch with a small whimper. Jason didn’t dare breathe, as that small hum started, the one that was like a purr. Jason’s head was silent now, the underlying anger and frustration gone. In this moment he was just Jason. 
He didn’t even realize he was crying until tears spilled over his cheeks. He ducked his head. It had been some very long weeks. 
“How are you doing this?” He whispered, desperate to know. 
“I’m not sure what you mean,” Ghost answered hesitantly. 
Jason looked up to meet his tired eyes, the dark bags underneath his eyes were so dark and stark in his thin face he looked bruised. Jason looked away. Shame curled in his gut for pushing him this far. For being helpless not to give chase. He would have pulled his hand back if Ghost hadn’t still been leaning into his touch.
Quietly, he admitted, “I have this rage inside of me, you quiet it.”
“Hmm,” Ghost hummed thoughtfully with his actual voice, as he mulled over Jason’s words. “I’m pretty useless right now without my powers, so I don’t know if it’s anything I can help with permanently.”
“Okay,” Jason said quietly. Trapped in this strange bubble of quiet, desperate to break it he asked, “Do you wanna talk about what happened on the rooftop?”
The purring came to a stuttering halt. 
“That’s a no then,” Jason stated. Of course he didn’t want to talk about that, that should have gone without saying. Stupid. He sighed and stood up, drawing his hand back along with it.
“I’m just getting on the couch,” he assured when Ghost protested wordlessly. He sat down leaning heavily into the plush couch. After a moment he lifted his arm in invite. It took five long seconds before Ghost tucked himself underneath the arm. Jason squeezed him momentarily in a pitiful attempt at comfort, but it was all he could do. 
It took a moment but the purr started up again. The feeling of contentment washed over him.
Jason didn’t know how long he sat there, letting Ghost’s purr soothe his frayed mind, but he sat there so long he started to feel the temptation to just close his eyes and sleep. That wasn’t helpful. Ghost himself had fallen asleep at some point, he discovered, as he shifted and found him blinking awake startled. 
The purring stopped. Wary eyes watched him as he moved away.
“Easy,” Jason said lowly as if he actually was trying to soothe a feral cat, “I’m just gonna check to see what food options we have.” 
He watched until Ghost leaned back into the couch. His eyes were mere slits watching Jason when he turned towards the kitchen. 
Ghost needed to eat and making food was definitely more useful than falling asleep. He walked over to the cupboards, and couldn’t help but yawn as he did so. He opened the cupboards one by one, searching for something easy. A lot of the things here had technically expired and were mostly there for appearance sake. The dried herbs and spices, had probably lost most of their flavor, so actually cooking was out of the question, not to mention he didn’t have fresh ingredients here, but one of the canned soups would probably do fine. 
He turned, tomato soup can in hand to ask if that was fine only to find the couch empty. Carefully he set the can down, so he wasn’t tempted to throw it. His hand clenched into a fist reflexively with no can to hold. He walked over to the living room side of the room, just to make sure he hadn’t just moved. 
He wasn’t there.
He was gone.
Jason sighed and sat down heavily on the couch. Of course he was.
Nothing had been disturbed, not the drapes nor the windows. Everything was exactly as Jason had left it. His powers must have returned. Whatever Tim had done hadn’t been that long lasting, a couple of hours at most. He would have simply gone right through the wall.
Of course he had left as soon a he had a chance. Jason hadn’t given him reason to stay. He’d had his chance to talk and he’d wasted it just sitting and basking in his presence.
He leaned his forehead on his hands and pressed the heels of his palms into his eyes. 
He only had himself to blame.
-
So this happened... this is better/worse? At least they got to hug?
Anyways, I think I may go back to shorter tumblr parts now that these two chapters are done (if you're curious this is chapter 7 and 8 in my doc and that's what they'll be on Ao3). The last chapter really couldn't be split and this chapter only had terrible places to split it. Better to end on sad Jason.
You can subscribe over on the masterlist
Update: next
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h0neyfreak · 9 months
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helping “The Environment” as an individual is such a nebulous and ever changing concept and seems to be very much in the Discourse™️ at the moment so I just want to take a minute to shout into the void with some reminders I gave my enviro students when they got to the “oh dear god we’re all gonna die” phase of the class:
“Individual choices don’t matter” is like. true(?) for climate change (unless you’re a kardashian or CEO or something) but that just means you can’t reusable tote bag your way out of a private jet society. NOT that you can’t have any impact through community initiatives and activism. Advocate for municipal composting and public transit!! Get involved locally!!!!! Write weekly to your representatives! Do whatever you can to get unstuck and scrape together some modicum of hope.
Also on individual choices. There are some that “matter” but be very wary of outsized benefits promised for seemingly small choices (e.g. the straw debacle). An app is not the thing to save us from a hundred years of industry. Going out and collecting litter DOES have an impact even if that impact is just “this area of the world no longer has trash in it.” It’s not solving the issue of microplastics or whatever but it is helping local birds. And it’s helping YOU feel more connected to your local environment and getting you involved with the world and your community.
Finally, the best thing you can be is well informed, persistent, and kind. Be willing and able to help if you bump into someone who is open to the idea of not letting Shell and SHEIN pour toxic sludge directly into every river. It’s more people than you think. But most people only know how to buy things that are “better.” (Electric cars, reusable bags, expensive neutral clothing made of flax). They want to do SOMETHING but we’re all just kind of vibrating balls of anxiety all the time. Know what sort of things are going on around you and invite them! My go to’s are composting initiatives, textile recycling programs, and pollinator friendly/grass free gardens.
Again, it would be great if we were all willing to drag the Shell and Nestle CEOs out to account for their crimes but being paralyzed by fear is not gonna help. Neither is another ethical clothing brand selling $400 linen underwear (probably). I’ve found time and time again that people who have any amount of tangible connection to the world outside have a much more visceral reaction to billionaire super yachts than defeatist suburbanites who drive EVs and have a kitchen full of dubious organic snacks.
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incorrectbatfam · 1 year
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I h3ad cannon athat all the batfam members have had/are still in their emo/goth phases.
Example:
Bruce dressed as a bat and punches criminals at night (I also head cannon that he listens to the rolling stones and MCR)
Anyways thoughts?
Also what were the other batfam members emo/goth phases like?
Dick: He was hella neurotic in his late Robin/early Nightwing days. That plus his mullet and guitar tells me he probably tried to live out of a used van he bought for $700 after a fight with Bruce only to come home a week later when someone knocked on his window.
Jason: He's the theater/classic lit goth. When he was younger he would read by the glow of a candelabra even though the lights work perfectly fine. Post-resurrection, he graduates to the biker anarchist who has no problem launching a molotov at a CEO's mansion.
Tim: He's from the 90s. He's sitting in that Y2K grunge-emo-punk gray area where his playlist is a mix of the Clash, Nirvana, and Green Day. He's coloring his hair with Kool-Aid, playing with makeup, ripping his own clothes, and talking about new songs on AOL.
Damian: He's aiming for dark academia, but that's hard to pull off if you know what American schools look like. He annotates the margins of his books with notes he thinks are insightful but are actually just basic observations. Also he listens to Imagine Dragons.
Duke: This kid isn't emo or goth, he is a punk through and through. Sassing the cops? Jumping off a bridge? Leading a ragtag vigilante team? If he wanted to, I bet he can pull off a leather jacket with some homemade spikes while blasting Bad Brains and Death.
Cullen: Canonically, he watches anime and Supernatural, and I've made a lot of Tumblr references with him. He's definitely your quintessential 2010s emo nerd—Black Parade, fandoms, the whole shabang. He also definitely followed Dan and Phil.
Stephanie: She strikes me as the early 2000s pop-punker—think MySpace and Avril Lavigne. She probably had a Not Like Other Girls phase that she quickly grew out of. I can see her cutting posters out of magazines and sneaking her MP3 under an oversized hoodie.
Cassandra: She canonically listens to Killswitch Engage, so I like to imagine what she was like as a baby metalhead. Maybe she thrifted a Pantera shirt and chopped her hair with safety scissors. And at concerts she's absolutely up front when the wall of death happens.
Barbara: I think she dabbled in a little bit of everything without ever outwardly expressing it. Her playlist is all over the board, from softer rock to screamo. She also experimented with makeup a little, like black lipstick, and is more involved in the activism side of things.
Harper: She's definitely industrial punk with a huge emphasis on the DIY aspect of the subculture. She strings soda tabs into chains, turns old screws into boot spikes, and even learned to give herself tattoos. She also absolutely has a drawer full of patch pants.
Carrie: She's a TikTok e-girl, leaning into the pinks and purples along with black and white. She turns fishnet leggings into gloves and has a bunch of animal ear headbands. She also listens to Melanie Martinez and Tame Impala regardless of if they count as alternative.
Kate: Queer people play a huge role in the punk scene and vice versa. I can absolutely see Kate jamming out to an early Pansy Division track or searching places like Bandcamp to support smaller indie artists. Also she has a jacket that says "Nazi punks fuck off."
Alfred: Before punk and its subgenres, Alfred was canonically a delinquent and in that day, delinquency meant gelled-up hair and moving like Elvis. The hair didn't work out for him, but he was able to catch one of the first shows Buddy Holly played in London.
Selina: Alt cultures are based on not having much and working with what you got. Selina would use the five-finger discount at big-box stores and save her money to support small businesses. She also went around listening to free local rock shows on Fridays.
Bruce: He listened to the Rolling Stones before, but his first real intro to the scene was a handmade zine he found on the floor at school. From there, he explored more underground artists and took up journaling as a way to vent his feelings. And then: Batman.
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gottalottarocks · 5 months
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You guys have probably heard that the EPA just set new Maximum Contaminant Levels (MCLs) for the first time in decades for PFAS, which is BIG news in the industry, but not a surprise. I've been in meetings for months hearing about how new PFAS regulations were in the works, and the consensus in the environmental sector is that it's long overdue. But for the rest of you who've never heard of PFAS before I can break down what the big issues are and why they've taken so long to address.
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^stolen from pubchem
So PFAS stands for per- and poly- flouroalkyl substances, and it's not one chemical compound, but an entire class of thousands of chemicals that have these chains of Carbon and Flourine atoms. For anybody who doesn't have a chem background fluorine is a nasty atom, it has seven electrons in its valence shell and it will do anything to fill it up to eight, creating incredibly strong bonds.
So you have really strong C-F bonds and these chains of C and F atoms are hydrophobic, which means these compounds are durable and water resistant, which makes them great for all sorts of industrial uses. And we've used them in everything: clothing, fast food wrappers, paints, solar panels, and non-stick pans just to start.
Unfortunately, these wonder chemicals are PBTM- Persistent, Bioaccumulative, Toxic, and Mobile. They don't break down, they build up in the food chain, they have adverse health effects, and even though C-F chains are hydrophobic, additional compounds connected to them can make them soluble in water (so they're in our drinking water). We're starting to realize PFAS can raise cholesterol, inhibit immune response, interfere with your thyroid (part of your hormonal system), cause liver toxicity, is linked to cancer, and more!
At this point you're probably starting to think wtf, how did we allow the continued widespread use of these chemicals? Well, we have phased out quite a few high profile PFAS compounds including PFOA and PFOS, but we still want to regulate and test for them in our drinking water. While PFAS is in many different products, the biggest sources of contamination are industrial runoff, areas where fire fighting foams were tested and used, landfills that leach out PFAS into the surrounding area, and wastewater treatment plants. So don't feel too stressed about eating microwave popcorn or using nail polish.
The reason these regulations took so long to implement was because of how difficult it was to connect such small amounts of PFAS with health hazards. The level of concern for PFAS is extremely low- in the ppt (parts per trillion) range. When I sample for contaminants I'm generally testing in the ppm range and higher, for PFAS we're looking an entire scale lower. We literally did not have the technology before the last few decades to detect PFAS in the ppt range in water, let alone study their effects (you can't just impose massive regulations without any proof to back it up).
States that currently have PFAS limits in drinking water have mostly capped it in the 10-70 ppt range. The new MCLs are 4-10 ppt for the six PFAS compounds the EPA addressed, which are six of the most common and most studied PFAS compounds. Most of the bitching I've seen is about how much this will cost and that the new limits are too low. The conservative take on this is that there isn't enough evidence to support such low MCLs, although most people in the environmental industry feel that more and more research keeps coming out and will keep coming out (remember studying such small amounts of anything is difficult) to support these levels. On the other side of the spectrum, there's the consensus that this is just the beginning and that more and more regulations on PFAS will be needed.
And they're in the works! I saw a proposed rule by the EPA that would ban 12 (already defunct) PFAS substances from pesticides. It wouldn't really affect the current manufacturing of pesticides, but it would be a safeguard from letting them back into the manufacturing process in case of a conservative presidency.
If you're still here I'd like to end on the note that as our science improves, our understanding of how we have impacted the environment and our health will improve. We are constantly going to find out about the adverse effects of new chemicals or things that we may not even produce anymore, and that's a good thing. Over time we are going to make the world a healthier and safer place.
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reasonsforhope · 1 year
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YES, PLASTIC BAG BANS HELP PREVENT POLLUTION REALLY WELL
"Plastic bags are everywhere - littering our streets, clogging up our rivers, and choking wildlife in the ocean.
But after years of campaigning from environmental groups, many places have banned them entirely.
Over 100 countries now have a full or partial ban on single-use plastic bags. Between 2010 and 2019, the number of public policies intended to phase out plastic carryout bags tripled.
The results of such tough rules are starting to show.
What is a plastic bag ban?
A plastic bag ban is a law that restricts the use of lightweight plastic bags in shops. Sometimes they are totally banned, and sometimes consumers have to pay a fee to buy them.
The bans often only apply to thin plastic bags, with thicker, reusable ones still available for purchase.
Bangladesh became the first country to introduce a ban on plastic bags back in 2002.
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Such total bans are common throughout Africa and Asia. These areas import much of the Global North’s ‘recyclable’ rubbish and so face the consequences of plastic mismanagement more acutely.
In addition to plastic bags, many countries ban other types of single-use plastic like in the EU which has got rid of single use cutlery, straws, balloon sticks, and coffee buds.
Which European countries use the most plastic bags?
In Europe, 18 countries have imposed bans on thin plastic bags - including France, Germany, Italy, Iceland, and Albania.
A further 23 countries require consumers to pay a fee. Two more - Switzerland and Norway - allow the plastic industry to impose a ‘voluntary charge’ on the use of the bags.
Plastic bag consumption is highest in the Baltic and Nordic countries, Eurostat data from 2019 reveals. Latvia (284 bags per person, per year) and Lithuania (332) consumed far more plastic bags than any other European country. This could change, however as from 2025, Latvian shops will no longer be permitted to give away free plastic bags. A similar prohibition will come into force in Lithuania this year.
The lowest plastic bag usage can be found in Portugal (8), Belgium (17) and Poland (23).  Portugal banned the bags in 2021, two years after Poland. [Note: To be clear, that is 8 plastic bags per person per year! Way lower than I thought was currently possible!]
Do plastic bag bans work?
Plastic bag bans have so far been highly successful. A ban on thin plastic bags in California reduced consumption by 71.5 per cent.
Research shows that taxes work too. According to a 2019 review of existing studies, levies and taxes led to a 66 per cent reduction in usage in Denmark, more than 90 per cent in Ireland, between 74 and 90 per cent in South Africa, Belgium, Hong Kong, Washington D.C., Santa Barbara, the UK and Portugal, and around 50 per cent in Botswana and China.
And the impact is visible on the ground too.
At a 2022 annual beach clean in New Jersey, US - where a ban was recently introduced - the number of plastic bags collected dropped 37 per cent on the previous year. Straws and takeaway containers dropped by a similar amount.
“It’s really, really encouraging to see those numbers trending down for the bags, straws, and foam containers,” said Clean Ocean Action Executive Director Cindy Zipf. Clean Ocean Action is a charity that is instrumental in organising the beach clean."
-via EuroNews.Green, 4/5/23
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stephensmithuk · 2 months
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The Hound of the Baskervilles: The Problem
Yew hedges are pruned lots of European yew (Taxus baccata), a highly dense tree that can cope with heat, cold and pollution.
A wicket gate is a small narrow door built into a fence, wall or larger gate. You would often find them in city gates as they could be opened to admit pedestrians without incurring the time and security risk of opening the main gate.
Padlocks have been around since ancient civilisation, but the Industrial Revolution made them much easier to make and available to the masses.
Clogs were very popular in Britain at this point as they were cheap, strong footwear for industrial and agricultural workers. People danced in them and it is still a thing in Wales. One British expression for dying is "popped his clogs".
Waterloo was the main railway arrival point in London for ocean liner passengers disembarking at Southampton (a major port of arrival for them), with special trains being put on to meet the various liners. An express train in 1888 could do the journey from the Southampton Docks station in 2 hours and 10 minutes. The electrification of the line from London to Southampton by British Rail led to the closure of this station and nearby Northam in 1966 to passengers, freight services running a year longer. Passenger services were diverted to Southampton Central. The station's platform area is now a car park under the old glass canopy and the station building is now a casino, part of the Gentings Casino chain.
Yellow fever is a viral disease spread by mosquitoes. Most people get over it in five days or so, but 15% will get a second phase including jaundice (hence the name) with a 20%-50% fatality rate at that point. Africans were mistakenly thought to be immune to this when they had in fact merely acquired immunity via burying their dead close to their habitations with resultant mild cases among children. When these traditions were stopped by imperalists, they got it just as bad as everyone else. It is thought it came to South and Central America via the Spanish conquerors.
A successful, easily manufacturable vaccine was developed in 1937. A lot of countries now require some form of yellow fever vaccination, although precise regulations vary.
Shag tobacco is fine-cut tobacco used for self-made cigarettes i.e. roll-ups.
The Ordnance here refers to the Ordnance Survey, which I have discussed in the past.
Princetown prison is HMP Dartmoor, originally opened in 1809 for prisoners of war from the Napoleonic Wars and then the War of 1812. Closed in 1815, it was rebuilt in 1850-1851 to become a civilian prison; today it is a Category C (general population) men's prison.
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y2klostandfound · 1 year
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Review - Jet Set Radio Future on Evolution Magazine Vol.3 (Videogame Magazine) (Italy, 2002)
Translation in English:
(Page 54-55)
DISTRIBUTION - INFOGRAMES
GENRE: ACTION PLAYERS: 1-4 MANUFACTURER: SEGA DEVELOPER: SMILEBIT FORMAT:XBOX MEDIA: DVD-ROM
The concept of love, roller skates and a can of spray paint...
Almost two years ago, Jet Set Radio for the Dreamcast revolutionized the concept of modern video games. It wasn't a sequel, it wasn't a third-person adventure, it couldn't benefit from a character of attraction like Sonic but, despite everything, we were facing a great game. To tell the truth, it wasn't even easy to classify it in a precise genre; Jet Set Radio was an action game, but it had one feature that was increasingly difficult to find in this industry; the originality. Too bad that for most everything has gone unnoticed for the simple fact of running on Dreamcast. Fortunately, the European launch of the Xbox has resurrected a franchise deserving of the attention of the mass (yes: I said mass) of gamers.
The scenario of the action is a futuristic Tokyo of 2024, in which we will dart around with our "fireblade" model skates at high speed, drawing graffiti on the walls and performing acrobatic evolutions on all plausible and "grindable" surfaces. The aim of the mission, in the role of the young skater Yoyo, will be to recruit new members for our gang (after having regularly defeated them) and fight the terrible Rokkaku, a corporation that keeps the city on fire and acts with the complicity of the police local. This will chase us with any means, including tanks and helicopters! The whole adventure will be narrated by Professor K, a rebel DJ at the head of the transgressive private radio Jet Set. After passing the tutorial, disguised as the first level of the game, and having made the acquaintance of Gum and Corn (already present in the Dreamcast version ) we will be ready to dive into the most eclectic and fun challenge of our new career as writers: painting the walls of the city! And it's a real blast running around Tokyo, especially thanks to the beauty of the levels, some of which are truly jaw-dropping. Local traffic, crows perched on the roofs of houses, people in modern clothes who run away when they see us, everything has been created with particular attention to the refinement of detail. Unlike the first episode, in which the graffiti was created through complex rotations of the analog stick, now it is sufficient to press the R key (or the X and Y keys if you are in the air); understandable choice, if you take into account the fact that most of the graffiti you will have to do during the race. Jet Set Radio Future, in fact, is faster and more adrenaline-pumping than the prequel, and the emphasis was placed by Smilebit more on the stunts to be performed with skates than on the drawing of the graffiti. Precisely for this reason, to try to reach the most hidden areas to paint, we will have to learn how best to exploit the livery of our skates to slide (grind) on the most unusual surfaces (telephone wires, railings, stairs and lamp posts) and increase the thrust of our jumps. Furthermore, after collecting ten cans of spray paint, we will be able to activate the turbo boost, useful for having a greater thrust during the stunt phase. This effect is emphasized by the Xbox hardware through a spectacular screen deformation, which lets the gamer's jaw sink a few feet.
If all this were not enough, know that by continuing in the missions we will be able to select new characters, each with their own personal characteristics, from a rich roster that includes twenty-one skaters. JSRF is not only great playability: the originality and immediacy of the gameplay are accompanied by an equally valid technical realization. Graphically, Jet Set is one of the best titles to appear on Xbox so far, if not the best. The three-dimensional engine behind the Sega production is entirely in cel shading: although the environment is entirely polygonal, the less trained eye has the impression of watching and playing a real cartoon. The large number of moving objects on the screen at the same time immediately catches the eye; but the much-discussed slowdowns are very few and, certainly, not such as to negatively affect the gameplay.
The richness of details is astonishing: not only will you be "inundated" by polygons wherever you turn, but also the variety and resolution of the textures are incredible. The whole game is full of touches of class: lighting effects, lens flare used at best, stylistic traits designed to give greater dynamism and speed to the evolution of the characters, very vast and decidedly "alive" environments. And all of this shoots at an almost constant 60fps! Fortunately, Xbox Pai owners weren't penalized by the conversion: JSRF makes use of the 60 hertz mode, the image is full screen, without annoying black bars, and all the dialogues have been subtitled in Italian.
The audio part is no less impressive, with a soundtrack that mixes songs from the Japan and U.S.A versions of Jet Set Radio and adds new ones. The opening track made by Hideki Naganuma (The Concept Of Love) is already an editorial catchphrase, and we wouldn't be surprised if you started humming it habitually, too. If you own a Hi-Fi system with Dolby Digital 5.1 decoding, be sure to plug in Xbox and savor the sweet panning of Jet Set Radio Future. If you do not yet own it, you may be satisfied with the more classic stereo mode.
“...the originality and immediacy of the gameplay are accompanied by an equally valid technical realization.”
Some elements of the three-dimensional environments can be destroyed.
The characters are made up of polygons in Cel Shading and animated in a fluid way.
(Page 56)
THREE CHEERFUL GUYS OUT OF THEIR MINDS
JET SET RADIO FUTURE SOUNDTRACK
The Jet Set Radio Future soundtrack includes a tracklist created by artists from the American hip hop scene. The Latch Brothers, a group formed by three nice composers (Mike D, Tick and Wag), wrote and composed five tracks of the soundtrack of the title Smilebit. The chosen style varies from rock to hip hop, passing through electronic music that gives the title a greater futuristic atmosphere. In addition, the Latch Brothers have remixed the songs from the prequel (which we recall were played by the likes of Bran Van 3000, The Prunes and BS 2000), resulting in an almost unprecedented musical accompaniment. To top it all off, there are some "extended versions" by other musicians on the defunct Grand Royal label: Bis, Cibo Matto, Scapegoat Wax and Russel Simins. WaveMaster's Hideki has also left his mark on the Xbox version of JSR: by him the opening track "The Concept Of Love". A track that has already entered the Evolution charts ...
The Latch Brothers discuss with Smilebit the possibility of composing some tracks of the Jet Set Radio Future soundtrack.
After an elaborate discussion, the proposal is accepted! In exchange for three copies of the game, the Latch Brothers will produce five unreleased tracks and the remix of those from the last edition. Of course, the final compensation was quite different....
(Page 57)
On the longevity side, Jet Set Radio has some ups and downs: although finishing the game the first time will not engage you for more than 10-15 hours in total, the Sega title is not the classic product that, once completed, you abandon altogether. In addition to the aforementioned characters to unlock, we will have the opportunity to "learn" new graffiti as well as to create new and customized ones. In this way, we will be able to unleash our artistic talent and daub virtual walls with only the limit of our creativity. In addition, multiplayer ensures (if you have friends to play with) a good number of additional hours of gameplay. There are five modes available, supporting up to four players: City Rush, a real speed race; Tagger's Tag, in which the goal is to "tag" your opponent first with spray paint; Graffiti Wars, the "graffiti war," in fact, where the winner will be the player who manages to cover as many walls as possible with their graffiti (you can even draw over each other's graffiti), Flag, a nice variation of the "capture the flag" seen in titles with pronounced shoot-em-up ambitions, and, finally, Ball Hog, a race through the chosen level in the company of a ball that we won't have to let get out of our hands.
The latter mode is even more fun when played "cooperatively" together with a partner to whom you can pass the sphere!
Looking for flaws in a title like Jet Set Radio Future leads one to first analyze the framing system: often, in fact, the virtual camera, in the grip of the speed at which your "skater" travels, tends to lose sight of the centrality of the scene. Other times you will have to move on very narrow surfaces, and, at times, the too-close view will be the cause of easy and deleterious falls. Although in the long run this slight flaw can be frustrating, it will be possible, at any point in the game, to bring the virtual camera view back perfectly behind our backs by simply squeezing the left trigger of the pad (somewhat as happens in Capcom's Maximo). It is actually likely that you will still make it through all the levels without too much trouble.
The difficulty, on the other hand, could and should have been calibrated in a more thoughtful way: overall, Jet Set Radio Future is quite simple to complete and, in some points, it is boring having to repeat the same situation too many times; just think of the fight with the boss of the last level: to get to the platform where he awaits you and to be able to face him, we could take more time than the actual fight requires. Also, the streamlined nature of the graffiti certainly doesn't add to the hostility of the missions. In any case, these are minor flaws, which in no way affect Jet Set Radio Future as a must for anyone with an Xbox and looking for a fast-paced and fun game, but also exceptional to watch and... to listen to! And if you loved the prequel on Dreamcast, you really can't miss it: JSRF is worth at least double its parent! - Ornella Lepre 
“... the Sega title is not the classic product that, once completed, is completely abandoned.”
This is the amazing screen warping effect you will witness when you activate the turbo charge
The dialogues are all subtitled in Italian and help to better understand the story.
CONTROL BOX - XBOX
PLUS:
- Breathtaking graphics that are smooth and full of classy touches - Original and funny - Excellent Pal conversion - Numerous multiplayer modes
MINUS:
- Framing system not always perfect - Simplified graffiti system - Long-lived but not infinite
GRAPHICS - 9
PLAYABILITY - 9
LONGEVITY - 7
SOUND - 8
GLOBAL - 8
An original title, fun to play, beautiful to look at and full of touches of class. A must for new Xbox owners
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theambitiouswoman · 9 months
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Hey girlie I hope you see this, I need help so I love my friends but I really wish they weren’t comfortable with were they are at and want to do more, explore more, make more money. I’m in my questions and it’s getting hard making friends, the people I reach out to don’t really care and so I just let them be. What do I do? I’m also not in college and I’m a freelance makeup artist.
Hi baby,
It sounds like you're in a phase of personal growth and ambition, which is great! It's completely natural to want your friends to share your drive, but it's also important to recognize that can't really change people, every one is on their own journey.
If you notice you and your friends aren't on the same page anymore, then i would start by accepting that, then keeping the conversations and relationships in an area where you guys have shared interests.
I have friends I have outgrown, and can not relate to on a daily basis. But they are my friends and they are loyal, so I know how to be a friend, for one, and also to just talk about our shared interests. Your friends aren't going to be everything and shouldn't, they all serve us better in different areas of our lives.
I think it's time to find more like minded friends, and remember that building a good relationship with trust takes time. Even more so finding people that are compatible to where we are in life all together.
Start networking with people in your industry. It is something I would advice you to do any way so you can grow. You will come to see that you can establish some strong relationships and network that can be very beneficial in your career as well.
The older we get, and the more we do, we start seeking out different qualities in our friendships. Unlike when we are young and still discovering who we are and what we like.
I wouldn't put pressure on your friends, I think that's unfair. Imagine someone wanting you to change. The best way is to inspire people but really understand that not everyone is going to have the same vision for their lives. Does not make them less great friends, the dynamic just changes. The key is to find a balance between nurturing these friendships and pursuing your own goals. Stay true to yourself and make sure these relationships aren't holding you back from your pursuits <3
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Re zoning regulation reform: could you go into detail as what that would look like in terms of wiping the slate clean. I feel like it would be better to go the houston route and just be zoning free
You do not want to go the Houston route.
youtube
Houston may claim to be "zoning-free" - and to be fair, it doesn't have some of the more common regulations on land use, or density, or height restrictions (more on this in a minute) - but the reality is far more complicated and the status quo is not one that's friendly to the interests of working-class and poor residents, or to the possibility of sustainable urbanism.
The answer to NIMBYism isn't to abolish all regulations and let the free market rip, it's to surgically target zoning, planning, and litigation that is used against affordable housing, public/social housing, mass transit, clean energy, and walkable neighborhoods, and to replace it with new forms of regulation that encourage these forms of development.
So let's take take these categories in order.
Zoning
As I tell my Urban Studies students, zoning is both one of the most subtle and yet comprehensive ways in which the state shapes the urban environment - but historically it has been used almost exclusively in the interests of racism and classism. Reforming zoning requires going over the code with a fine-toothed comb to single out all the many ways in which zoning is used to make affordable housing impossible:
The most important one to tackle first is density zoning and building heights limitations. The former directly limits how many buildings you can have per unit of land (usually per acre), while the latter limits how big the buildings can be (expressed either as the number of stories or the number of feet, or as both). Closely associated with these zoning regulations are minimum lot size regulations (which regulate how much land each individual parcel of real estate has to cover, and thus how many how many housing units can be built in a given area), and lot coverage, setbacks, and minimum yard requirements (which limit how much square footage of a lot can be built on, and what kinds of structures you can build).
the other big one is use zoning. To begin with, we need to phase out "single use" zoning that designates certain areas as exclusively residential or commercial or industrial (a major factor that drives car-centric development, makes walkable neighborhoods impossible, and discourages the "insula" style apartment building that has been the core of urbanism since Ancient Rome) in favor of "mixed use" zoning that allows for neighborhoods that combine residential and commercial uses. Equally importantly, we need to eliminate single-family zoning and adopt zoning rules that allow for a mix of different kinds of housing (ADUs, duplexes and triplexes, rowhouses/terraced houses, apartment buildings).
finally, the most insidious zoning requirements are seemingly incidental regulations. For example, mandatory parking minimums not only prioitize car-dependent versus transit-oriented development but also eat up huge amounts of space per lot. The most nakedly classist is "unrelated persons" zoning, which is used to prevent poorer people from subdividing houses into apartments, which zaps young people who are looking to be roommates and older people looking to finance their retirements by running boarding houses or taking in lodgers, as well as landlords looking to convert houses from owner-occupied to rental properties.
So I would argue that the goal of reform should be not to eliminate zoning, but rather to establish model zoning codes that have been stripped of the historical legacies of racism and classism.
Planning
Similar to how zoning shouldn't be abolished but reformed, the correct approach to planning isn't to abolish planning departments wholesale, but to streamline the planning process - because the problem is that right now the planning process is too slow, which raises the costs of all kinds of development (we're focusing on housing right now, but the same holds true for clean energy projects), and it allows NIMBY groups to abuse the public hearings and environmental review process to block projects that are good for the environment and working-class and poor people but bad for affluent homeowners.
As those Ezra Klein interviews indicate, this is beginning to change due to a combination of reforms at both the state and federal level to speed up the CEQA and EPA environmental review process in a number of ways. For example, one change that's being made is to require planning agencies and environmental agencies to report on the environmental impact of not doing a project as well, to shift the discussion away from petty complaints about noise and traffic and "neighborhood character" (i.e, coded racism and classism) and towards real discussions of social and environmental justice.
At the same time, more is needed - especially to reform the public hearing process. While originally intended by Jane Jacobs and other activists in the 1970s as a democratic reform that would give local communities a voice in the planning process, "participatory planning" has become a way for special interests to exercise an unaccountable veto power over development. Because younger, poorer and more working class, and communities of color often don't have time to attend public hearing sessions during the workday, these meetings become dominated by older, whiter, and richer residents who claim to speak for the whole of the community.
Moreover, because community boards are appointed rather than elected and public hearings operate on a first-come-first-serve basis, an unrepresentative minority can create a false impression of community opposition by "stacking the mike" and dialing up their level of militancy and aggression in the face of elected officials and civil servants who want to avoid controversy. (It's a classic case of diffuse versus concentrated interests, something that I spend a lot of classroom time making sure that my students learn.)
Again, the point shouldn't be to eliminate public hearings and other forms of participatory planning, but to reform them so that they're more representative (shifting public hearings to weekends and allowing people to comment via Zoom and other online forums, conducting surveys of community opinion, using a progressive stack and requiring equal time between pro and anti speakers, etc.) and to streamline the review process for model projects in categories like affordable housing, clean energy, mass transit, etc.
Litigation
Alongside the main planning process, there is also a need to reform the litigation process around development. In addition to traditional tort lawsuits from property owners claiming damage to their property from development, a lot of planning and environemntal legislation allows for private groups to sue over a host of issues - whether the agency followed the correct procedures, whether it took into account concerns about this impact or that impact, and so forth.
As we saw with the case of Berkeley NIMBYs who used CEQA to block student housing projects over environmental impacts around "noise," this process can be used to either block projects outright, or even if the NIMBYs eventually lose in court, to draw out the process until projects fall apart due to lack of funding or the proponents simply lose their patience and give up.
This is why we're starting to see significant reforms to both state and federal legislation to streamline the litigation process. The categorical exemptions from review that I discussed above also have implications for litigation - you can't sue over reviews that didn't happen - but there are also efforts to speed up the litigation process through reducing what counts as "administrative record" or by putting a nine-month cap on court proceedings.
Again, this is an area where you have to be very surgical in your changes. Especially when the politics of the issue divide environmental groups and create odd coalitions between labor, business, climate change activists, and anti-regulation conservatives, you have to be careful that the changes you are making benefit affordable housing, clean energy, mass transit and the like, not oil pipelines and suburban sprawl.
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How Murphy's Handle the Law
At the core of MML is how differently people handle Murphy's Law, both those who have and do not have it.
Martin - Martin I think is more sensitive about Murphy's Law than Milo. (Apologizing for his presence sobbing). He also seems more prone to exasperation with his condition than both his son and brother (as evidenced when he was left with the ponies on his roof). Martin I think is more aware of when it might be for the best for him to leave. He has his moments, but has avoided areas where Milo is to avoid doubling up on Murphy's Law. He owns Murphy's law by working in an industry perfectly suited for it, where his presence makes it easier to find safety hazards, his familiarity with dealing with problems makes his skills appreciated, and generally in an industry where people area already prone to trying to be safe, so he's not so out of place, and there's already safety precautions in place for things going wrong. To a certain extent I think he plays it safer than everyone else in their family. That isn't to say he lives in fear of his condition, he still goes on road trips, roller skates as a hobby, and played sports. But he tends to live a little more in the lines of his condition.
Milo - A lot of how Milo deals with Murphy's law goes without saying, as he is the titular character, but it's still distinct from everyone else's handling of it. I think Milo is one of the more proactive people when it comes to EHML. His backpack allows him to prepare and react to it. He doesn't seek out danger, per se, though isn't afraid of taking risks. He understands people's fear of him, and sometimes feels the need to apologize, or act in ways to minimize the effects he has on other people. But he takes nearly every chance to be present or to try something new, often having to be asked to take a step back for everyone else's sake. He grew up in a family not easily phased by Murphy's law. His mother a bit of a daredevil (not that she advertised it), who had a go with the flow attitude about life. His dad was calmer about Murphy's law, and as a safety inspector actively sought out ways of minimizing its effects. Obviously he admires his dad and models how he handles EHML in part after him, knowing the value of safety precautions, what is and isn't worth working with Murphy's law, and it's his dad who taught him its okay to be afraid but you have to keep going, which is probably the most important key in handling Murphy's law. But Milo does have his own way of doing things too. His mom's patience and endless support I think also contribute to Milo's optimistic attitude. But I think one of the biggest contributors to how Milo handle's EHML is his expansive support network beyond his parents. He started with a sister to act as a built in friend and non-EHML support aside from his mother which provided a baseline I think for how he interacted with non-EHML peers. Unconditionally loved, worth taking risks, but sometimes please give space. He had Veronica, who is just freakishly resourceful, as a babysitter to prove to him that Murphy's Law can be managed and isn't worth being afraid of, which I think gave him the confidence boost that he has over Nate and Martin. And last but not least, he had Melissa, who was someone he could count on in school, who was certainly not there out of obligation. Melissa was able to look out for Milo, we see her defend him against substitutes, but he was able to look out for her against Murphy's law. While we don't really get the social lives of any other Murphy's, judging how Milo had one real friend, who he's had since 1st grade, probably isn't a good sign for other Murphy's. He also, of course, has Diogee, who shows up to bail him out of some of his problems, and the value of a loyal, huggable friend cannot be understated.
Joey - We don't see much of Joey, but from what we do see he's hard to rattle and is a glass half-full kind of person, seemingly with almost the opposite attitude as Martin. While we don't really know about the exact situation of their childhoods, they were probably quite similar, so its notable how different their attitudes ended up being. He was just surrounded by a lot of Murphy's law. Between his brother and father, who he certainly spent a lot of time with, Murphy's law solo probably seemed much more manageable. Laura - We don't see much of Laura either, but she's clearly just as chill about the whole situation. Not very easily phased, which makes her a good fit for Joey. They can just deal with the problem, and move on. It is what it is.
Nate - I think Nate's Murphy's Law denial is an extension of just how unflappable his parents are about Murphy's law. Crazy things happen to him, and he just. Denies. I think he genuinely has a skewed sense of normal. XYZ happens, no big deal. (Definitely not Murphy's law) totally normal. Now this is more extrapolation, but I do think he's genuinely going through a bit of a phase, trying to sort out his own feelings about his family curse, which I think he may have struggled to do in a household of "this terrible thing isn't bad actually". So he wants to be able to be frustrated with stuff, but he feels he has to be okay with the bad things. And he's figuring out who he is outside of Murphy's law (and the Murphy family). We don't know much about his branch of the family, but it may be fair to say there was a bit less attempt to control Murphy's law, than on Milo's side, (based on what little we know about his parents) so Nate probably never felt particularly in control of his life in the way Milo has learned to gain some form of control. (It's also likely he didn't have the same level of outside support as Milo). Not to say Joey and Laura are necessarily bad parents, it can be exhausting trying to fight to control something uncontrollable, so just minimizing energy spent resisting is a valuable strategy. It just maybe didn't work out for Nate specifically.
Grandpa - It's kind of hard to gauge him due to his limited screentime and always talking over grandma. But he's proud of Murphy's law, and seems to think about it in an old fashioned sort of way. It's the basis of their family, the foundation of their identity and their traditions. He's who raised Martin and Joey. He has the unfazedness that seems to come from being a Murphy, the pride in their identity, and an appreciation of family that all Murphy's seem to have.
Grandma - Even harder to gauge than grandpa. But she raised 2 sons with Murphy's law, and has proven herself to be a tough old woman who doesn't take nonsense. I get the impression she's the kind who deals with Murphy's Law via brute force. So she's about as much of an expert on EHML as one can be without actually having EHML. She loves her family dearly, but still appreciates time without Murphy's law, which I guarantee she had very little of back in the day. I think it's worth noting that her hairstyle is reminecent of Sara's. Dare I say, she and Sara are the two woman in the family most accustomed to Murphy's Law but from opposite ends, where Grandma's is an acquired familiarity after decades building a family in its reach, Sara doesn't know any different than a life with Murphy's law.
Sheriff - Honestly, doesn't even seem to notice Murphy's Law, his outlook isn't unlike Joey or Nate's in that regard. (You think he married a time-traveler?)
Brigette - Brigette marrying Martin and her handling of Murphy's law makes sense with what little we know about her person outside her family. She's a daredevil, and she isn't a particularly decisive person (having changed careers several times). She's flexible and loves the thrill. So marrying a walking hazard zone makes sense. Obviously she gets frustrated with it sometimes, everyone does, but she never really seems to hold it against her husband or son, and tries to work with them to succeed.
Sara - She may not be born with EHML but she's lived with its effects her whole life. She's learned to prepare, what to prepare for, and lives her life around its ebb and flowing presence in her life (not unlike her mother), taking advantage of when her dad and brother are out or sick to work on more delicate work. She probably learned to dial 911 before she even knew how to write her own name. She's not unfazable in the same way Milo or Joey, or even Melissa often is. But she's not bothered by life threatening things. However she's bothered by things that are important to her (ie Dr. Zone and Neal from the Comic Shop) being damaged or ruined, but she doesn't blame her father or brother, and would rather they be there. With the Dr. Zone movie, she went to extremes to keep Milo from messing them up, but genuinely wanted Milo there more than anything (she wanted things to go well for him too), and with Neal, things worked out even with Milo showing up (she didn't want to scare Neal away from her and her absurd family). I think the biggest way Murphy's Law has effected Sara is that she is very independent. On some level its typical for a girl of her age, but to a certain extent its atypical of the very close knit bond the Murphy family has (probably due to being each others main form of emotional support in a world that isn't always the most welcoming). For instance during christmas she was watching Dr. Zone while her family ate, and got invested in Dr. Zone fandom shenanigans while her parents went shopping and her brother and his friends when horseback riding. And then her parents forgot about her. Part of this is just her being very absorbed in her own specific interest. (Dr. Zone). But it makes sense that growing up in a household with a brother (and to a lesser extent father), who needed a bit of extra support, Sara got relatively less attention, and figured out how to look out for (and entertain) herself. (NOT blaming the Murphy parents. It's just one of those things that happens). Milo is pretty independent too (not being able to count on anyone else to look out for Murphy's Law). I think both Murphy kids grew up needing to figure out how to fend against dangers. But for Milo the dangers were a more ever present problem, one that the Murphy family was built around, and for Sara she had to figure out her own identity outside of Murphy's law and the family (Though notably, it was her father who introduced her to Dr. Zone, and Milo himself is a Dr. Zone fan, even if he, isn't as huge a superfan of Dr. Zone. Their family is also a Dr. Zone family. That's just dwarfed by the Murphy's Law thing. And for Sara, having grown up in a family where basic things can be a battle, and a positive hardworking attitude is the only way to survive, Sara, without Murphy's Law, probably has a lot of energy, and no constant outlet the way Milo does. Neal says he admires how she has strong feelings about things. All the Murphy's have strong feelings about things, (the ocean, Murphy's Law, concrete), but Sara's strong feelings are just a bit more laser focused on Dr. Zone.
Notably, while Brigette and Sara don't have EHML, that doesn't mean they only suffer its effects when Milo and Martin are around. Several incidents have involved Murphy's Law basically finding them, when they were nowhere near them. Cast Party shows this is true for… multiple people, but Brigette's archetectial work and Sara's date were still ruined by Murphy's Law, even though they started far apart in Toboggan of Love. (And its still Danville, Murphy's Law isn't the only weird stuff going on in town).
Diogee - Has no idea what Murphy's Law is probably. Just knows that if he helps Milo when he's in trouble he'll get praised! And maybe treats! (And told to go home).
Non-Murphys Melissa - Melissa may not be a Murphy, but as the one non-Murphy ever invited to Murphy events (pre-Zack), she might as well be. In many way's she'd kind of the anti-Sara. Unlike Sara who was born into a cyclone of calamity that orbited her loved ones, Melissa saw it, and decided she wanted on the ride. And unlike Sara who lives with Milo, but has her own separate day to day, Melissa lives apart, but spends most of her day to day with him, due to being classmates. And it's probably fair to say that Melissa spends more time with Milo now that their both older (as opposed to Sara who probably spends less time with Milo). Sara and Melissa I think fit complementary niche's in Milo's support system. Melissa has been exposed to Milo's EHML since she was very young. Melissa's a naturally fearless person, but I think being exposed to EHML at age 6 before she fully developed risk assessment probably helped. So while she probably fears death a bit more than Sara "called an ambulance multiple times by age 4" Murphy she's been along for so many of Milo's adventure's that she doesn't start to panic easily. Despite being with Milo all this time, she still doesn't get everything he does, as helping him finish a race is still an accomplishment. Melissa is also a nerd. A huge nerd. Just a nerd. And her main area of curiosity is Murphy's law. She wasn't born into Murphy's law, so it wasn't something she intuitively understood like Milo and Sara. But she's passionate, and curious, and so when she saw Murphy's law, she was driven by curiosity to figure it out. This intellectual approach to Murphy's Law has lead her to being the most able to predict the otherwise unpredicable condition, and the most able to figure out how to weaponize it.
Amanda - Amanda has an amazing arc where she starts out fearing how Murphy's Law interferes with her schedule, to respecting how Milo can get things on track when the set up breaks, to turning into someone who has back up plans on back up plans. So turning from micromanaging in the sense of knowing what every moment is, to micromanaging in the sense that she always has a backup plan. It's like a challenge to her. Which if you think about it is not unlike Milo's backpack, as a preventative measure against Murphy's Law consequences. I can definitely see her fitting right in with the Murphy's as the one who plans gets togethers and keeps everything running smoothly despite the chaos.
Zack - I'd almost call Zack the Candace of MML. He's not the real main character, but I think he demonstrates some of the most growth in the show. Milo's grown up with EHML, he's experienced with it and has accepted it and knows how to manage it. And Melissa's grown up with him. This is all new to Zack so he's an audience surrogate, and gives an opportunity to show someone learning to accept EHML. He's an ordinary kid, whose putting in the effort to befriend the near unbefriendable, whose learning how to do the unusual. To brave through the scary parts of life. To learn how to deal with Milo's life re-contextualizes Zack's life. It goes both ways of course, Zack brings more normalcy to Milo's life: Football games, birthday parties, and a band. But to Zack, Murphy's Law is a new way of experiencing life and a lifestyle that requires him to better himself.
Milo's other schoolmates - Most of Milo's classmates have grown p with him. They may not understand Murphy's law. But they know if you sit too close to him your asking for a broken bone. Some complain about it, most are friendly but will sit far away from him. And probably bring some PPE with them. All of them have a bit more familiarity with it than the average person, and therefore are more capapable of dealing with the unexpected than the average person, even if it's nowhere near Milo's level.
Veronica - It's her skill with dealing with Murphy's Law: Preparedness, calmness in the face of danger, and being clever enough to use what she has on hand that made Milo who he is. She's just a babysitter absurdly competent enough to deal with it, but it sure shaped Milo.
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pawnshopbleus · 1 year
Text
Put Me in a Movie - Chapter Nine
Miguel O’Hara x Fem!Reader
Summary - You’re a famous actress and he’s one of the greatest directors of all time. What happen when you get cast in his new movie? 
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Chapter Eight 
They say that time flies when you’re having fun and that’s true. Months pass by and suddenly it’s the last day of filming. The movie isn’t done yet. It still has to go through the post-production phase of editing and promoting and the premier. Post-production was always your favorite part of being an actress. That meant that there were no more lines that needed to be memorized.
It was your last day of getting to explore the character of Polina, who by now has revealed her spy status to James. He doesn’t care about that though because he is infatuated with her. In the end, love wins.
Everyone was celebrating when Miguel said ‘cut’ for the final time. Hugs and kisses were thrown around liberally. People that you’ve never seen before came up to you to congratulate you on a job well done.
Peter and Jessica were some of the last two people you hugged. Peter’s hug was warm and soft, just like him. Jessica’s was long and filled with many emotions. She cried into your shoulder and thanked you for being like a sister to her during these last few months of filming. She broke the hug and wiped the tears from her cheeks.
Then, out of nowhere, Miguel comes up to you and hugs you. This action was surprising not only to you but also to everyone around you. They all stared but said nothing, too scared to upset Miguel on their last day.
With his arms wrapped around you and his head hovering around by your ear, he leaned in and whispered, “Meet me outside.” He let go of you and walked out of the sound stage.
“He didn’t even hug me and I’m the mother of his child,” Jessica scoffed. She was the first one to break the awkward silence that followed after Miguel's exit.
You laughed awkwardly at her comment but didn’t say anything. Truth be told, you didn’t know what to say. Miguel just hugged you and only you in a room filled to the brim with people in the industry. They could go to the press and start a rumor about you and Miguel if they wanted.
You did what Miguel told you to do. Meet him outside. When you walked outside of the sound stage and into the warm California night, you expected him to be there, but he wasn’t. You checked all three of the entrances of the sound stage and he was nowhere to be seen. You walked a bit further in your kitten heels around the lot and found him leaning against a wall smoking a cigarette.
“Smoking kills,” you say, trying to get his attention. Miguel looks over at you and chuckles. He then offers the cigarette to you. You accept it and take a hit. Then it hits you, your lips have just touched the place where Miguel’s lips once were. You cough. Not because of that cough, but because you’ve never smoked before.
“Still a virgin?”
“What?”
“A smoking virgin. I can tell that that was your first time smoking.” Miguel smirked. A smoking Virgin? Never heard that one before.
You narrow your eyes at him but he doesn't see. The lights are dim around this area. If he wanted to, he could kidnap you and no one would know. He likes the idea of having you all to himself. Miguel offers you the cigarette again, but this time you decline. “Smart decision,” he says.
“Why did you ask me to meet you out here?” Your feet were now killing you. Your kitten heels were a size too small and all you wanted to do was go home, take your shoes off, and lounge on your couch while you watched Bridget Jones’s Diary with Fern.
“Because I wanted to see if you would come.” Miguel puts the cigarette out.
“So I didn’t have to come?” You sigh. You could have been halfway home by now. Not that you didn’t like the fact that Miguel thought about you. You're just tired and couldn’t wait to watch one of your all-time favorite movies.
“I always make girls come.”
Is your brain playing mind games with you or are you hearing him correctly, “What?”
“I said, I’ll see you tomorrow at the wrap party.” Miguel bid you farewell, got in his car, and drove off.
The wrap party was going to be held at your home. It’s been a while since a party was hosted at your home. There would be some cleaning that needs to be done, some decorating, and some making sure that no one goes upstairs. It’s not that you didn’t trust the people you worked with, it’s just that you didn’t want strangers snooping through your personal belongings. Everyone from the cast and crew was invited to the wrap party plus a few extra celebrities and friends that wanted to come. Meaning people that didn’t need to be looking at your stuff were going to be there.
On the drive home, you thought about today. A chapter in your life was closing, but you were excited for the next. Press tours, red carpets, movie premieres, parties, and hopefully some romance.
Chapter Ten
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Inspired by @professorcalculusstanaccount's timeline posts, it's Roberto Rastapopoulos through the years! No little Greek boy don't grow up to be a massive shithead--
Rasta is a very difficult character to understand in canon, because so much of his lore is left unknown to the viewer. However, there were little bits and pieces, some in Herge's tertiary studio notes; over time I've wrung some water from that stone, and put together this timeline in my head. I went with a more condensed range than ProfCal (i.e. pre-canon up to canon, rather than into post-canon), since Rob does technically "die"/disappear by the end of the (finished) comics.
Headcanons and details under the cut:
According to speculative official notes, he was born in the 1890s in Leros. It's a beautiful island but also one with a turbulent history, as when little Roberto was born, that part of Greece was under control by the Ottoman Empire. His father was a sponge diver, which was a very viable career at the time. (Decades later, the industry would be ruined when the area's sea sponges were over-harvested by bigger diving operations.) His mother is basically unknown...many official outlets say Rastapopoulos is part American, so I imagine his mother was of Greek-American heritage who either met his father abroad or in America.
There were two real-world figures who influenced my timeline: Aristote Onassis and Aleister Crowley. Onassis was one of Herge's later inspirations when writing Rastapopoulos, and for good reason; much like Rastapopoulos's own immoral dealings, Onassis indiscriminately sold warships during WWII and can easily be considered an arms dealer who profited off of human atrocities. On the other hand, Aleister Crowley was my own connection. All the pseudo-Egyptian mysticism in Cigars of the Pharaoh and the Kih-Oskh Brotherhood seems to be a reference to the very real trend in the early 20th Century where the upper crust of western society became fascinated with esoteric beliefs. (Seances and the Ouija Board were also created during this era.) Crowley rose in infamy during this time, too, as a spoiled debutante who spent his inheritance on journeys through the MENA region to perform rituals and "adapt" Eastern religions for his own belief system. With Rastapopoulos making up an entire pharaoh and emblem for his secret trafficking club, it reminded me very much of Crowley's own endeavours, and the commodification of MENA cultures and iconography during this era.
Child (1897) - Canonically, he has three brothers and two sisters, so l envisioned him as the middle child amidst all that. Little Roberto was spoiled when he was little, but when his youngest brother was born, it left Roberto feeling like the attention had been stolen from him.
15 (1906)- The other siblings hoped Roberto would be just as enthusiastic as they were about the family diving business, but alas, he'd always been more interested in reading prose and classical plays. His favourite play is Gounod's Faust. Some days, he daydreams about what a deal with the devil could get him, thinking he'd be able to outsmart the devil and win his riches for free. Roberto was at a rebellious point in his life, and sadly, he'd come to be ashamed of his background, deciding sponge diving was "peasant work" and that he'd rather tell others he was British or American. Eventually, it became easier for the whole family to just send him to a boarding school. Deep down, Roberto's parents hoped he might become an actor, a writer, or some sort of scholar...but the night before he left, Roberto secretly took down his whole family's banking information.
20s (1910s) - Roberto is now in his "Aleister Crowley's world tour" phase. He throws around mysteriously large quantities of money, often putting it into investments, and taking many journeys through Egypt and India. (I also like to imagine he met the Fakir and Colonel Fuad around this time; maybe Zloty too). Rastapopoulos is an insufferable, preening dandy at this time, trying to carve out his own place among the societal elite. His Greek identity is only flaunted as a way to make him seem more "exotic" to strangers. He tries not to think about the bank accounts he's leeching from.
30s (1920s) - Several of his investments actually flourished. His shares in Arab-Air and Flor Fina yield enough profit to let him buy out the companies, and his decadence only increases as he reaps even more profits. With extra money going around, Rastapopoulos finally decides to foray into the movie industry...as a movie producer. His passion for theatre never died, and if he can't become an actor himself, then why not produce the kinds of stories he wanted to be in? By the time the Great Depression hits, Rastapopoulos has amassed more than enough wealth to stay afloat...and the drug ring he's started with a few good friends sure helps, too. He's more concerned with holding onto every millimetre of his receding hairline.
40s (canon) - By all means, Rastapopoulos could have disbanded the cartel and retired comfortably. Maybe he could have invested more in his own movies, and focused more on Cosmos Pictures's internal operations. And yet, he didn't. Bigger numbers are better, so Rastapopoulos kept amassing his dirty money, thinking he was too big to fall. He got messy and left behind some viable clues, which some Belgian kid happened to stumble across...
50s (1940s-early 50s)- "Roberto Rastapopoulos" may be out on bail and facing decades in prison, but "Marquis Dante di Gorgonzola" is just some mysterious financier with an offshore bank account. Some of the other societal elites recognize him, but they find the alter ego funny and play along; "Oh, here comes "the marquis"...! He's due back in Hong Kong!" He can't make money through drug trafficking anymore, he can't show his face in Hollywood, and he certainly can't go back to Greece. Unfortunately, some of his associates introduce him to a different kind of trafficking, one even more immoral, but just as lucrative... It's the climax of the Rastapopoulos family tragedy: the son of hard-working commoners has ground his family's name into dust thanks to his pursuit of power and decadence; he has now resorted to deceiving those same sorts of commoners, dooming them to unknown fates just so he can buy a boat. Later, he begins resorting to harebrained schemes and petty crime just to maintain that lifestyle. His Greek identity has long been buried in favour of a vague, exotic cultural identity meant to explain away his quirks and twitchiness.
I've long been torn on whether or not Endaddine Akass is Rastapopoulos's final form. Herge's notes do consider him surviving Flight 714 to Sydney by waking up in the tropics with some degree of amnesia...perhaps this is near Jamaica, where he'll meet Ramo Nash under a new identity. It also feels the most theatrical - Rastapopoulos is playing yet another role, and he has a grand finale planned for Tintin's murder. Additionally, the mysticism Akass totes in Alph-Art is inspired by the alternative religion fads of the 1960s-70s; Akass is evocative of some of those many cult leaders, like Bhagwan Shree Rajneesh or Father Yod.
And yet, I almost find it more fitting for Rastapopoulos to survive Flight 714 to Sydney with full amnesia. He only knows himself as some middle-aged vagrant, and he decides he just has to pick himself up, and find some odd jobs to make a living. He gives himself a new name; his family history has been wiped clean. He struggles to make ends meet, much like the family he bankrupted, though he'll never know just how ironic his life has become. The rest of the world knows Rastapopoulos as a bombastic, flashy debutante who died a pitiful death during a police standoff. Tintin feels like he saw him one last time, but it feels like a bad dream he had during a flight layover. The man who always wanted to be the biggest and best died quietly in the sea, his true fate unknown, his body forever missing.
I think that's why I find Rastapopoulos so fascinating as a character! You can either make him into Tintin's greatest scourge who fights to the death to maintain his status, or you can rip all that away and doom him to a humble existence.
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