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#about the very principle of magic
queenangst · 4 months
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one of the things i love about wha is how clearly the magic and ideas the girls learn and have build on top of each other over time. the continuing theme of magic as solutions, and your own spells can be made by adapting what you know into something new.
in one of her first uses of magic, coco uses fabric to sail through the air at the dagda mountains; she later creates the mantle of flight. the air twisting seal she learns to use to pick fruit becomes part of a spell to create rain underneath the sea. agott uses a bird of light to distract people at the river; later, we learn her love for the decorative seals, and her knowledge comes in use to bring people joy, and to help with the curtain leech. every person has their own magic, and everyone's magic connects together to create new things.
no magic is useless; no magic is too small or too basic. no magic is unloved.
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katiekatdragon27 · 1 month
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People sleeping on this hypothetical tbh.
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Oh, First King you grump and unaware old fart. You have no idea how scary and cool you look to these kids <33
Notes n stuff below cut:
I get all the jokes about FK being a zombie and evil n stuff, but like, not really?? He's just the FIRST KING OF THE GLADE that's all. He's probably been unjustly necromanced into today's world when he was just chilling with being dead. He would be the last thing from evil. Maybe kinda rude to other species, but that's normal for older people.
Idk, I just want grandpas in the world who actually want to help care and raise the next generation (cuz peepaw Polokus is doing daedally-shit)
Since I'm self-indulgent and biased to my own ideas, I had this silly idea that when FK was resurrected, he and Markus (the name for the Grand Minumus always hanging with Rayman for me), got into some arguments about just general stuff regarding the Glade and it's management. It might've gotten violent, and this got FK banished to the Livid Dead for a couple years, hanging out in the upper levels with Romeo, Shadi, and Goth (kinda).
When Big Mama found him there, she quickly brought him back to the surface and showed the Fairy Council. Betilla is very conflicted about him being back (cuz daddy issues), but she makes a decree that nothing harmful shall be bestowed upon him. So, he can do whatever without being sent back down to the Livid Dead.
Now, onto the school-related parts:
FK has a had a liking for kids ever since he was known as Aurthr Grandur (shameless The Sacred Dream plug sorry-not-sorry). So, when he was allowed back into the royal ranks, he began basically being everyone's royal babysitter when he wasn't listening in on Fairy Council meetings. That's where someone proposed for him to be a teacher, to which he took up the offer.
History has a tendency to be kinda skewed in the Glade, often neglecting the stuff predating Rayman and the rise of the Limbless race along with every other group in the Glade. Stuff that FK went through first-hand. He was not really vibing with the lack of diversity in the schooling.
As the magic school's history teacher, he always makes an effort to share all kind of history, not just Rayman's. This consists of every kind of creature in the Glade and of course his own. He even talks about the fairies as "kids" on occasion too. He is very well-liked amongst his students of all ages. Also, he doesn't give homework and does live-acting demonstrations of certain events with crazy swordsmanship, so bonus points there.
Many adults were wary about what they thought to be a nightmare teaching their kids but grew to appreciate him more b/c of his old-school "fuck around and find out" methods of teaching and discipline. Kids got better when in his class, which was something not that seen prior to him.
And in the background, he tutors students that show an interest in hand-to-hand combat. He loves seeing younger people actually using sharp weapons and learning the powerful method of channeling magic. He's an actually good PE teacher, I always thought those weren't real
Here is his full drip:
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Enjoy the essay and have a good one fellas ✌️✌️✌️✌️
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averlym · 1 year
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a word to the wise sometimes the only true rest is looking beyond what you thought was success
so true! adamandi is full of wise advice such as this, including: "and you'll never feel better if you - fucking die- you stupid ass!"
#these are all very good reminders. especially during exam season (i am suffering. but at least i'm working on art coursework so it's#suffering i love.) guys i have maybe a bit too many thoughts on ambrose. sculpture. and ceramics. and studio. in my art student 3d era rn#tmr it's black and white 2d so it's vincent vibes instead... anyways. in my breaks i ended up brainstorming more doodles again so..#anywaysndhfnfjfhf sorry to detract! but like these two quotes are holding my sanity intact i think.#at this point even without listening to the live soundtrack it sounds in my head so. lasting impressions i guess. every time i get anxious#' you'll never get better if you fucking die'' sounds in my head and i go ''ah yes there's a whole life outside''#continuing this ramble you ever think how vincent went from you'll never get better if you fucking die to '' first i chose my friend#ambrose for my debut :DD'' realll quick. or also how this principle worked for when he was talking to ambrose about it and then. for himself#he didn't want to get better. he wanted quincy to get better and so '' you'll never get better if you die'' held through to the end#it just wasn't a mentality that saved him... god that screws me up. so many thoughts.#anyways anon!!!! thank you for sending this :3 made my day <33 very vibes#going to put the soundtrack on and power through studio again.. :3 adamandi asks are welcomed ngl teehee#ask me stuff???#on another note sometimes it's so surreal that actors are real people... i guess the magic of theatre is that it makes the characters come#to life.. like i believe actors are real. and deserve to be treated like people. for the record. but also when consuming media and it's the#suspension of disbelief? these are Real Characters i can't believe that someone who isn't them is making these sounds and doing these things#it's so insane. incredible. idk i just have very high admiration for the cast and idk how i got here even... akshdjdhdf#<blinks> they did such a good job akdhdnfhfbgfhff ok bye#first time i swear in the actual post on this blog and not in the tags... of course
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tenojan-in-tevinter · 2 months
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Lavellan post!!!! Aaaa I love her ok. Her name is Mirevas and she really wishes she hadn't agreed to go to the human politics meeting. She's very stubborn and headstrong and will speak her mind. She distrusts humans, but not enough to be actively hostile to every human she sees. She will beat you up if you call her "knife-ear" or if you insult her friends. She's also a lot stronger than she looks, she's fairly small even for an elf.
Pics of her pretty face:
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She has complicated feelings about her clan and believes they sent her on the "shit job" (the conclave) to get a break from her. Even though 70% of the perceived beef they have with her is half in her head and half from one or two individual clanmates. They love her and miss her and hope she's okay. And she misses them so bad sometimes it aches. But that's probably just the mark...
The actual 30% conflict she has with her clan mostly has to do with her ideas about elven culture and how stupid it is that they all act like they know so much when it's clear they know so very little about their past. Among other things. Like spirits and demons. She is fascinated by them to a degree that disturbs her clanmates a bit. And also anyone outside her clan who gets her talking.
She does not like Solas at first. She thinks he's super annoying. He thinks he knows everything, doesn't he. He won't shut up. And he's bald. And he talks like some puffy human noble guy. What's up with that. And he has opinions about spirits and demons that... make sense?? And sometimes he says something and suddenly she can't look at him anymore or she'll start smiling. Ass.
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aethersea · 3 months
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another thing fantasy writers should keep track of is how much of their worldbuilding is aesthetic-based. it's not unlike the sci-fi hardness scale, which measures how closely a story holds to known, real principles of science. The Martian is extremely hard sci-fi, with nearly every detail being grounded in realistic fact as we know it; Star Trek is extremely soft sci-fi, with a vaguely plausible "space travel and no resource scarcity" premise used as a foundation for the wildest ideas the writers' room could come up with. and much as Star Trek fuckin rules, there's nothing wrong with aesthetic-based fantasy worldbuilding!
(sidenote we're not calling this 'soft fantasy' bc there's already a hard/soft divide in fantasy: hard magic follows consistent rules, like "earthbenders can always and only bend earth", and soft magic follows vague rules that often just ~feel right~, like the Force. this frankly kinda maps, but I'm not talking about just the magic, I'm talking about the worldbuilding as a whole.
actually for the purposes of this post we're calling it grounded vs airy fantasy, bc that's succinct and sounds cool.)
a great example of grounded fantasy is Dungeon Meshi: the dungeon ecosystem is meticulously thought out, the plot is driven by the very realistic need to eat well while adventuring, the story touches on both social and psychological effects of the whole 'no one dies forever down here' situation, the list goes on. the worldbuilding wants to be engaged with on a mechanical level and it rewards that engagement.
deliberately airy fantasy is less common, because in a funny way it's much harder to do. people tend to like explanations. it takes skill to pull off "the world is this way because I said so." Narnia manages: these kids fall into a magic world through the back of a wardrobe, befriend talking beavers who drink tea, get weapons from Santa Claus, dance with Bacchus and his maenads, and sail to the edge of the world, without ever breaking suspension of disbelief. it works because every new thing that happens fits the vibes. it's all just vibes! engaging with the worldbuilding on a mechanical level wouldn't just be futile, it'd be missing the point entirely.
the reason I started off calling this aesthetic-based is that an airy story will usually lean hard on an existing aesthetic, ideally one that's widely known by the target audience. Lewis was drawing on fables, fairy tales, myths, children's stories, and the vague idea of ~medieval europe~ that is to this day our most generic fantasy setting. when a prince falls in love with a fallen star, when there are giants who welcome lost children warmly and fatten them up for the feast, it all fits because these are things we'd expect to find in this story. none of this jars against what we've already seen.
and the point of it is to be wondrous and whimsical, to set the tone for the story Lewis wants to tell. and it does a great job! the airy worldbuilding serves the purposes of the story, and it's no less elegant than Ryōko Kui's elaborately grounded dungeon. neither kind of worldbuilding is better than the other.
however.
you do have to know which one you're doing.
the whole reason I'm writing this is that I saw yet another long, entertaining post dragging GRRM for absolute filth. asoiaf is a fun one because on some axes it's pretty grounded (political fuck-around-and-find-out, rumors spread farther than fact, fastest way to lose a war is to let your people starve, etc), but on others it's entirely airy (some people have magic Just Cause, the various peoples are each based on an aesthetic/stereotype/cliché with no real thought to how they influence each other as neighbors, the super-long seasons have no effect on ecology, etc).
and again! none of this is actually bad! (well ok some of those stereotypes are quite bigoted. but other than that this isn't bad.) there's nothing wrong with the season thing being there to highlight how the nobles are focused on short-sighted wars for power instead of storing up resources for the extremely dangerous and inevitable winter, that's a nice allegory, and the looming threat of many harsh years set the narrative tone. and you can always mix and match airy and grounded worldbuilding – everyone does it, frankly it's a necessity, because sooner or later the answer to every worldbuilding question is "because the author wanted it to be that way." the only completely grounded writing is nonfiction.
the problem is when you pretend that your entirely airy worldbuilding is actually super duper grounded. like, for instance, claiming that your vibes-based depiction of Medieval Europe (Gritty Edition) is completely historical, and then never even showing anyone spinning. or sniffing dismissively at Tolkien for not detailing Aragorn's tax policy, and then never addressing how a pre-industrial grain-based agricultural society is going years without harvesting any crops. (stored grain goes bad! you can't even mouse-proof your silos, how are you going to deal with mold?) and the list goes on.
the man went up on national television and invited us to engage with his worldbuilding mechanically, and then if you actually do that, it shatters like spun sugar under the pressure. doesn't he realize that's not the part of the story that's load-bearing! he should've directed our focus to the political machinations and extensive trope deconstruction, not the handwavey bit.
point is, as a fantasy writer there will always be some amount of your worldbuilding that boils down to 'because I said so,' and there's nothing wrong with that. nor is there anything wrong with making that your whole thing – airy worldbuilding can be beautiful and inspiring. but you have to be aware of what you're doing, because if you ask your readers to engage with the worldbuilding in gritty mechanical detail, you had better have some actual mechanics to show them.
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echthr0s · 11 months
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everyone hates Windows updates but I usually don't bc they take like 3 minutes tops between clicking "update and restart" and actually getting to use my machine again. like. whatever. it's Fine
except. except. except when it hangs on the "Getting Windows ready" screen for an indefinite amount of time
I don't know what that's about or why it only started happening to me in the past year but if I wasn't already villain-origin'd it'd be my villain origin story
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elysiansparadise · 27 days
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A powerful individual with an unbreakable aura whose gaze reflects the most sensitive of hearts and the most resilient of souls.
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Aries Rising: The Survivor
Many of these natives have a clear vision of life: "Things don't happen magically. Do them yourself." They are people with a confident appearance, often considered attractive or sexy thanks to Mars ruling over there. Mars energy not only influences your breath-taking appearance, but also your attitude, independent, authentic and will never take bad treatment from others. They have created a strong appearance to face life, projecting themselves as self-sufficient people who recognize their value and will not be afraid to fight if necessary or if they are threatened. Wary, observant and with an initiative and desire to get what they want and achieve many things. Tension in their early environment is likely, so they grew up learning to navigate the chaos or at least not to easily falter over what they consider to be just the tip of the iceberg. There is nothing they do not defend with more passion than themselves and their dignity. They will constantly seek to know themselves more, give themselves the satisfaction of being able to grow more and more, and do what they consider correct or necessary to preserve their well-being. Once they trust and feel comfortable with someone, they can be fun, outgoing, and more communicative. They will not be afraid to enter new environments, meet new people or appear confident, but entering their hearts and close circles can be a complicated task.
When Taurus falls in the 2nd house, natives highly value security in every sense, clearly including financial security. Many of them may have the belief that they have to work on their own to achieve this security, making them highly independent. These people place a great value on comfort and pleasure, they will not hesitate to stay away from places or people that are another headache in their lives. They are very selective people with what they want to keep in their lives. Their self-esteem is usually linked to what they have, and not only in material terms, but also skills, achievements, people. They know how to give themselves their place and will not think twice about moving away from environments or people who do not appreciate them as they are. They constantly work on ways to improve their self-esteem, whether it's taking care of their body, pampering themselves, or doing activities that make them feel better. One of the values ​​for which they stand out is their devotion and perseverance. When they focus their minds on something they want, they do not rest until they achieve it. Many of them tend to use this tough and strong exterior to face life, because they feel better after knowing that they have been able to handle whatever life has thrown at them. Their value system is strong and stable, so they will rarely act against them. This means that although they understand that people may be different from them, they will not allow someone to try to tell them what is right or wrong, or if their values ​​are correct. They have clear priorities and adhere firmly to their principles. Many of them may feel a strong need to be self-sufficient and not financially dependent on others. They are very careful when it comes to managing their money or what their possessions are concerned, they are not careless with what they value or what they have a hard time getting. Possessive tendencies may exist, especially if the ruler is making tense aspects with Sun, Moon, Neptune or Pluto.
One of the best overlays of this rising is Gemini in the 3rd house, as it makes them eloquent, versatile and adaptable people in their way of expressing themselves. They can be good speakers, writers or have talent for any activity that requires effective, clear and, why not, entertaining communication. These individuals are constantly seeking new information and knowledge, although it should be added that they may quickly become interested in topics only to later drop them if they have already learned everything that was available or if they lose passion or interest. They love to learn and share what they know with others, and as a result of their interests they can form important bonds. These natives usually have a wide range of interests and can be multitasking due to their energy level or demand. These natives like to learn about many different topics and may prefer to learn on their own. They process information quickly and have a natural ability to connect ideas and concepts, and even find patterns where it might go unnoticed. Their multitasking skills allow them to be very efficient and productive in their daily lives. Their mind is always active and looking for new intellectual challenges. They may prefer short trips and need a change of scenery from time to time, as monotony can overwhelm and bore them. This need for movement can manifest itself in your daily life, with frequent trips and changes in routine.
With Cancer in the 4th house, these natives have a need for security since childhood. They give a lot of importance to the issue of protection, whether due to lack of care and/or attention in childhood or exaggeration of it. They are emotionally deep people who hide their emotions perfectly, because they know that it is something that is not given to just anyone. They prefer to deal with their emotions independently, especially those they perceive as vulnerable or tense. In childhood they could be very emotional, and from that stage of their life they experienced situations that forced them not to leave anyone in, to reserve their thoughts and emotions. Despite being strong people, emotional security is crucial for them, and they can seek environments where they feel protected and understood. They have a strong instinct to care for others, especially those to whom they themselves provide the family title. They may take on caregiver roles and seek to ensure the emotional well-being of their loved ones. They can find home and security with what seems familiar, comfort food, movies or things that remind them of happy memories from the past. Memories and experiences from childhood home can have a lasting impact on their adult life, this is due to their great memory to remember their experiences in detail, good or bad. They like their space to reflect warmth and security, and may have a penchant for homey decor and the details that make a house truly be and feel like a home. Many of them built a strong armor not only that others decide not to mess with, but that the most vulnerable can count on. Behind this strong, unwavering appearance that has experienced all kinds of situations, there is a gentle, warm heart that longs for that tenderness, comfort and softness.
Leo in the 5th house usually grants strong self-esteem and confidence. They are proud of their abilities and very aware of them. They are usually charismatic and magnetic, attracting the romantic interest of others with ease. They stand out for their sensuality and that authentic way of projecting themselves, they do not like to wear masks and pretend to be what they are not and they have the idea that if someone is going to love them, they must know and accept their real selves. Intrigue, joy and excitement are crucial in their love relationships and they enjoy courtship and seduction, both being the one who initiates it and being the target of it. Pleasure and fun are important aspects for these natives and they will never feign interest in things in which they genuinely have no interest. They like to enjoy life to the fullest, seeking experiences that bring them joy and satisfaction. They may have occasional bursts of energy and hyperactivity where they want to do many things at the same time. They enjoy activities that allow them to express themselves freely and entertain themselves. They are people who enjoy expressing themselves artistically and creatively, whether through art, music, acting, or any other form of self-expression. They like to excel at whatever they do and, whether they are aware of it or not, they may have perfectionist inclinations. They easily stand out from the crowd and can easily gain recognition, both in close circles and on a large scale.  They can be loving, protective parents who enjoy spending time with their children and encouraging their creativity and self-expression. They tend to be a source of inspiration and leadership for children, encouraging them to be themselves and follow their passions. They can be seen as role models and guides who help children develop their confidence and self-esteem. Extroverted, independent children with strong self-confidence.
Many of them are dedicated and reliable workers thanks to the presence of Virgo in the 6th house. They have a strong sense of duty and are very responsible in their approach towards daily tasks or what they consider to be their duty. Although they appear confident and have a high opinion of themselves and their abilities, they can be perfectionists, always seeking to improve and perfect everything they do. It is likely that just because they are aware of what they are capable of, they easily feel that they can do a better job even if they have already done it, since they may judge themselves very harshly, especially if they have made a mistake that they consider very serious. obvious. They can be conscious of their diet, exercise, and daily habits, always looking for ways to keep their body and mind in optimal condition. They are likely to feel hyperactive at times, and the fact that Mercury rules this house can make them tend to overthink things or be very nervous. They are very disciplined when it comes to work or carrying out tasks that they consider very important to them, and many of these individuals can have a strong sense of self-discipline, managing to finish things before deadlines.  They set very high standards and many of them are likely to push themselves to work or be productive even when they are feeling bad emotionally. They have an analytical mind and are excellent at solving problems of any kind. Many people tend to rely on them precisely for this reason, because they advise objectively and their blunt way of being can make others put their feet on the ground. For them there is nothing more rewarding than seeing the results of their hard work. In fact, it is very likely that after finishing a job they feel relief instead of pride. Actions and tangibles are what are important to them.
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The presence of Libra in the 7th house makes these natives very focused on creating healthy relationships that bring them happiness. They, in turn, are capable of giving a lot in a relationship in a selfless and selfish way. It is crucial for them that both they and their partner feel comfortable, satisfied and loved, for them neither has to dominate or control the other, being a couple they seek that balance, that they both help each other to cover those points in which they They may find difficulty, someone with whom they form a strong, loving and lasting team, a person to support unconditionally and who will help them in return. Despite this independent and strong personality they have, they are loving people, dedicated to their relationships and very emotional. They put a lot of emphasis on building lasting relationships in which there is not only love or affection, but common goals and intellectual connection. These people have learned to be independent since they were young, but in them lies the fear of falling to extremes in relation to others, that is, they fear feeling overwhelmed by loneliness while they fear showing their most vulnerable sides due to the possibility of being hurt or being hurt. take advantage of them, that is where Libra energy aims to guide them to balance these ideas, finding the middle point in which they gradually open their heart. These natives have the lesson of allowing themselves to be loved and understanding that they do not have to be different to be loved, just as they are they deserve love. Their future spouse may be a loving person they can rely on, someone calmer and grounded. They will have both beautiful physical attractiveness and heart. It is a great indicator of a loving marriage in which both feel trust and affection for each other.
One of the things that is not talked about in such detail about this rising is how secretive they can be, their secretive nature is usually one of the least talked about aspects of them, and we attribute that to Scorpio in the 8th house. This overlay that demonstrates this tendency that they have to keep to themselves aspects that they consider important in their life, also activates the focus of others on the intense nature of the natives. They are people who do things in a dedicated manner, putting in all their energy and motivation, and they not only show this intensity when carrying out their plans, defending their individuality or standing up for themselves. They are lovers who keep you on the edge of your seat, who intoxicate you with sensations that at first surprise you, but at the same time you find yourself wanting more and more. For them, sex is a way to unite with their partner, to become oneself and completely immerse themselves in them and their feelings. They make sex an unforgettable experience for others, because despite that fiery approach that devours you inside and out, they take care of really connecting with you through sex, they make it seem like an art in which they are especially good. They look for emotional and sexual connections that are not superficial, but that touch the deepest part of their being. However, in addition to being those lovers who will have you thinking about them and who know exactly what they are doing, they contain someone who has gone through a lot in their lives, from tough situations, betrayals or in general, a set of events that has built those walls between others and themselves. Many of them may fear being very intimate with someone, because they know perfectly well that they are capable of loving someone madly and totally, and they fear placing all that love and affection on the wrong person, on someone who is like the rest. They are resilient and brave people who are not afraid to stand up for themselves no matter what problem awaits. They have faced life, many times on their own, which has made them very aware of the strength of will and spirit they have. Although they are not the biggest fans of change, they know how to adapt to it very well. These people often go through crises that force them to reinvent themselves and transform. They often emerge from these crises stronger and wiser, with a greater understanding of themselves and life.
When Sagittarius is in the 9th house, natives have an innate desire to learn and explore the world. They are motivated by a relentless pursuit of truth and knowledge in their highest forms, whether through formal education, philosophy, or self-study. Many of them are in constant search for truth and seek to understand the deeper meaning of existence. They may be attracted to foreign cultures, and it is common for them to develop a deep interest in the languages, customs, and traditions of other countries. They stand out for the wisdom they acquire thanks to their experiences in life; they can eventually become sources of wisdom for others, offering teachings that come from their own experience and understanding of the world. This placement also tells us about someone who is very likely to be influential or a source of inspiration for others. They live in a constant search to discover who they are and it is very likely that from a young age they feel interest in ways to get to know themselves better. They need to feel like they have the space to explore, learn and grow at their own pace and in their own way. They hate restrictions that limit their pursuit of knowledge or their ability to explore and be themselves. With Jupiter ruling this house, natives can have beautiful, memorable and enlightening experiences on trips, feeling “renewed” when traveling. Likewise, university time can bring many opportunities for growth for these natives.
With Capricorn in the 10th house we find a combination of ambition and discipline. These people are willing to work hard to achieve their goals and build a solid reputation. Although they may face challenges related to self-criticism and fear of failure, their perseverance and ability to overcome adversity often leads to success, especially in adulthood. Reputation is very important for these people and not only from a superficial perspective, but many of them like to be seen just as they consciously want to project themselves: independent, strong and capable of achieving everything they set their minds to. They dislike being seen as weak, as someone who others can take advantage of or even think about playing tricks on. They take themselves seriously and hate not being taken seriously by others. They can become very successful after a while and patience and perseverance can take them to the tops of those mountains they seek to conquer. They have the ability to make difficult decisions and handle important responsibilities, and it is very likely that from a very young age they have had to take on responsibilities that people their age did not have or should have. Many of them project this aura of power, people can see them as unattainable and, depending on the aspects of Saturn, even unreachable or demanding. Likewise, these natives give the impression of being very clear people with what they think, skilled in everything related to their profession or hobbies, and people can feel that they are reliable, righteous and honest. They have excellent ability to manage resources, time and people. Their ability to organize and plan is one of their greatest advantages in the professional world, all of which makes them very suitable for leadership roles in their work or even for starting businesses/being their own bosses.
With Aquarius in the 11th house, they highly value freedom within their friendships, as they prefer relationships that are not possessive and allow for a lot of personal space and freedom of expression. Their friends tend to be independent, original, and often people they consider unique. This can be an indicator of a wide network of contacts and social connections. They enjoy interacting with people from diverse backgrounds and, although they may have many acquaintances, the title friend is not given to many. People with this placement tend to be very very focused on the future, which may lead to anxiety or stressing too much over what’s going to happen. They are interested in innovative ideas and may be in social or political movements that seek change and improvement of society. They have a strong desire to contribute to social change and improve people's lives. These natives are likely motivated by a sense of social justice and a desire to make the world a better place. They find it difficult to conform to what is conventional or what is socially expected, and there is nothing that bothers them more than people placing expectations on them. They prefer to follow their own path and associate with people who share this mentality. While they can be excellent friends, they don't mind being on their own or having hobbies that only they participate in. Many of them give this vibe of being relaxed and rational to their friends and this does not mean that they are not affectionate, but rather that they prefer to maintain an objective perspective and avoid emotional dramas. They value equality and justice in their relationships, preferring connections where everyone is treated with the same respect and consideration.
You look up and stare in that mirror... What do you see, Pisces in the 12th house? Why do you look away? Because it seems that only you see the pain of your gaze? Or those wounds deep inside you that you don't let anyone else see. You know you isolate yourself, you learned to deal with everything yourself. You thought it was the right thing to do, to not be a burden, to not be perceived as weak or dependent, but even the strongest can break at times. You find peace in solitude, but at the same time you can feel drowned in it. A kind of relationship with her where it seems like you just got used to it while you understand that it is necessary. Nothing in excess is good, neither depending too much on others, nor carrying everything on your own. You fear returning to tense emotions, those of fear and uncertainty that forced you to face life on your own, believe me, that already makes you strong. Within you lies an emotional person, intuitive and perceptive of what is happening around them. Someone with a strong sense of empathy, someone who is the support of others that they would like to have, although they do not know how to verbalize it. Even when you look for that time of retreat in which to be immersed, to search for the truth within you, to find inspiration and reconnect with what allows you to feel better after hits of reality. You may be very hard on yourself, hating the idea of ​​victimizing yourself or not taking responsibility for your own affairs... but you no longer need to take responsibility for others either. Free yourself from those burdens that do not belong to you and that others have placed on you, free yourself from guilt for situations in which you did not have control. Within you there is a beautiful world that deserves to be not only explored, but cherished and appreciated, an honest and empathic soul with the capacity to love unconditionally, to create great things from dust, to inspire others to dream. A spark of curiosity in an immense universe full of things to understand, one more star in the cosmos that shines in a singular and unique way. Your mind is a palace full of ideas, questions and occurrences that could captivate anyone. Your heart, guarded by walls that protect it from getting hurt, being fooled, or allowing others to walk all over you, is full of warmth and kindness.
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clockwayswrites · 4 months
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Minx- Dinner Start
cw: implied and lightly referenced sexual acts and favors
“Well, you look like something the cat threw up.”
Jason pried one eye open just to glare at Danny as he flicked him off. It didn’t matter if Danny couldn’t see the glare, it was the principle of it all. Jason didn’t need to be told how badly he looked, not when he knew how badly he felt. He especially didn’t need to be told that by Danny who looked liked a million bucks. The black dress hugged Danny on all the right places to give him all the right curves and, impressively, the appearance of small but shapely breasts.
Danny just shrugged at the gesture. “You do.”
“And you’re lucky most people here know not to fuck with you,” Jason growled. “What are you doing walking around here looking like that?”
“There were some creeps around the lockers I keep my change of clothes in,” Danny said as he sashayed forward. The way he walked in those heels over the beat up sidewalks of the Alley was frankly impressive. “It seemed safer to come home like this than deal with those fucks. Don’t worry, I’ve got the gun you gave me.”
Jason ran his gaze down the form fitting dress again. “Where?”
Danny laughed, the sound bright and musical. It was at odds with the shit hole of a night that Jason had been through. It was nice.
“Come on, up off the wall. My place should be close enough to limp over to,” Danny said. He reached out and placed what Jason had to imagine was a gentle hand on the side of the helmet. “Unless you need the better stock of your place?”
Jason bit back a groan as he leaned up off the wall. “Not that badly hurt. It’s a lot of surface shit and bruising.”
“I can take care of that. Come on. I even have dinner waiting for us.”
“Yeah, how’d you manage that magic?” Jason asked. He followed just a step behind Danny and to his left, automatically falling in to guard him in a way that Jason tried not to think about too hard.
“With the magic of a crockpot and a rice cooker,” Danny said with a dramatic spread of his hands like he was making a rainbow. “Seriously, best two purchases that I’ve ever made. Like, I can come home to warm food and it’s good! I never thought that I could cook but this shit I can do.”
Jason hummed in acknowledgment. He couldn’t exactly do a crockpot when he didn’t know what safe hosue he might end up at, but maybe he could look into a rice cooker that he could start remotely. If he threw some precooked meat or an egg on top of the rice, that would still be better than what he at some nights when he was coming home after a long patrol.
“This one is mine,” Danny said as they got to a small, nondescript door. It was next to the entrance for a fix-it sort of shop and lead up to the second story of the battered, brick building.
Jason had already known that this one was Danny’s. He chose to not say anything about that as Danny unlocked the door and led them up the tight stairs to another door (which was to Jason’s approval also locked) and into the apartment.
Thrift store might be a better word for the place. There was a lot of stuff with no clear sense of style or theme. Hell, Jason wasn’t even completely sure what room they were standing in right then.
“Go sit on the couch,” Danny said.
“I would if I could see the damn thing,” Jason replied.
Danny rolled his eyes as he brought a foot up to start to undo the dangerous footwear. “Behind the potted plants. It’s yellow, you can hardly miss it.”
“You say that, but,” Jason said, mostly to be an ass, as he headed that way. He stopped short of the very yellow couch to stare at the wall and the large, neon skull that adorned it. “Didn’t that used to be up Vic’s bar?”
Danny smirked at him as he passed by. “You can’t prove it’s the same one.”
“I can. I mean, you know that, right?” Jason called after Danny as he disappeared through a door that he didn’t bother closing. “I could, in fact, prove it is the same one.”
“But you won’t!”
Jason sighed. But he wouldn’t. “How did you even get it here in one piece?”
“Carefully and with a few blow job IOUs,” Danny said casually. After a beat he added, “You know, I don’t think Leo ever cashed in on his? Oh well, he’s happily married now.”
Not really knowing what to say back to that, Jason sat down on the edge of the couch and started to undo his boots. He set the second one aside just in time to look up as Danny finished pulling on some black leggings up over strawberry patterned underwear. Jason glanced aside quickly.
He hardly had an issue with nudity— not after years of fighting crime with family or training with assassins— but there was something so much more intimate about it in the soft neon light of Danny’s apartment. Focusing on taking of the bulkiest parts of his own armor seemed safer than looking up again.
--- AN: Words are... not my friend today, so not sure if I'll get anything for Trauma Tuesday done. So have this it of Minx I wrote more of last night! Stay delightful, darlings.
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space-blue · 15 days
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Arcane 2 Trailer time!
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Imagine this chick comes into your office and tells you what to do? What are you gonna do?? Tell her no?????
Overall Ambessa and Sevika are really making this season MILF o'clock.
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It would seem that early season will focus on Jinx terrorist time...
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This is sadly the only LoL skin she could afford...
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If you like Cait AND you like your women in pain/getting squeeze like they're a pineapple in the werewolf fucking press, then it seems this season is going to be for you. But Cait isn't the only one having a bad time, seems like Heimerdinger losing his day job led to some relaxation of his principles:
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Now focusing on Ekko, who we know is helping Heimer:
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This has a chain to pull a mechanism, and we see some similar thing being pulled by an unknown character, just a much thicker chain.
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These shots of the Firelights attacking AMBESSA's people lead me to believe that the story may look like > Councillors listen to Ambessa > The tensions with Zaun escalate > Jinx terrorism instead of resolution > Vi sees this as failure and returns to Zaun to try another way > Ambessa doesn't take no for an answer > everyone teams up against Noxus, bringing Zaun and Piltover together again.
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By hair alone we can see a timeskip here. Love Ekko's outfit. Vi's simpler style with just a bit of Piltie chest armour gives me hope that she transitions away from being a Piltie Enforcer and more of a Vander style character, trying to mediate.
Notice how dark her roots are???? I am wondering because LOOK:
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She has black hair!! With reddish tips?
SO THIS MEANS THIS IS VI'S NEW LOOK:
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And this last shot confirms it! RHEA RIPPLEY makeover!!!!
PLEASEPLEASEPLEASEPLESAEPLEASE BE REAL please don't be an inforcer don't be a cop please be cool please have an arc learn progress return to your people don't be a class traitor I beg I begwaah
My only criticism of this is that we now have 2 options: Either Vi is entering her goth era and is actively dyeing everything sloppily so that bits of Pink remain, or she has always been black haired, and has been dyeing her hair AND eyebrows pink her whole life, even as a child.
I get that it could be a cultural thing parents do, as my friend En suggested. I'd like this, if it weren't for the fact she was in stillwater for YEARS and I don't see them providing pink dye and a nice setup to bleach and dye safely...
Curious to see how it goes.
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At this I screamed "Silco????" But not sure now. Seems too far off to be a Jinx vision.
There's also fucky things going on with the Arcane. We're told it's "waking up", which is curious because I was assuming mages across Runeterra were using the Arcane lots for their own magic, so very happy to learn more about it.
Also very cool to see a return of the wizard guy from Jayce's backstory:
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Very excited for these depictions of magic :
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Free feet included.
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I'm pretty amazed that we have seen Zero Mel and Zero Jayce, and just 2-3 frames of hinted Viktor. Nice to see he'll go through with the transformation, but I'm curious as to why they're keeping the jeyvik divorce era so out of promo. Some of my friends feeling very edged right now.
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Wondering if this is baby Powder flashbacks, or if we're going to get little kids getting dyed blue in celebration as we see adults do when they team up with her. I suspect if this is a kiddo who wanted to be blue like Jinx, this will be used as a parrallel, with them being caught in an attack that harkens back to the bridge.
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The visual effects look insanely gorgeous, and also Jinx's very bad time tm is always on the menu. Very exciting!
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etheries1015 · 1 year
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Obey me x twisted wonderland crossover where MC goes to twisted wonderland from obey me but has their full range of magical powers
Only problem is, they can't really use it.
How would MC feel, hearing over and over about their useless state, when they are infact a rather powerful sorcerer?
pt 2 as requested: Here
Magic in twisted wonderland is managed and flows through mage stones, whilst in obey me magic is by a persons inner nature, and seems to be contained/managed via a wand of some sort (until you become mastered at it, like solomon, who still uses a wand!) Of course there are sigils and and other mediums to be used, however for this scenario, they are dulled thoroughly due to the 1) cut off between worlds and 2) The inability to adapt to a different worlds principles of magic.
Blot just isn't a thing in obey me, MC obviously doesn't have the ability to accumulate blot, so their type of magic is just incompatable with twisted wonderland. So imagine how goddamn frustrating it is when everyone likes to remind MC how magicless they are? And they really don't believe you when you tell them you're actually the apprentice of the most powerful sorcerer in humanity, and can control 7 of the most dangerous demons from your world.
"MC has about as much magical talent as a box of crayons," Ace snorts. He wouldn't be saying that if you just had the power to curse his mouth shut.
"You have no real merits to offer me, not to mention you cannot even use magic," Azul pointed out. If only you could summon leviathan and have him send lotan octavinelles way. They would be sobbing at your feet begging for forgiveness!
And Vil. "You're just about as polished as a sack of half priced potatos!" ...If Asmodeus were there to hear that comment. Vil would get a very analytical lecture about every tiny flaw and detail in his life. Vil would be shattered by the end of it, his pride and what he thought was beauty down the drain.
Crowley laughing at you to your face when you tried to tell him about devildom and where you wish to return. You? A magicless human? Hilarious. Crowley has been through his fair share of "demons" and dark magic, and he definitely did not believe you fit a "summoner of terrifying beings" vibe. If only Satan was there, then Crowley would really understand what it was like to fear something, and regret poking fun at you and taking your concerns so lightly. "If you had the ability to summon powerful demons , how come you are still here?" He mocked you. Of course you had tried, however with the problem being the connection between two completely separate dimensions causing a drift in your attempts to summon any of the brothers, It was nearly impossible. Sigils just did not carry the same amount of magic in twisted wonderland as it did back home.
It wasn't until you held one of the wishing stars (from the "make a wish" event) that anybody began to believe...no, consider your "ridiculous" stories. You held the star to your chest and made your wish of wanting to return home, to which it glowed so bright and cracked. Everyone stared at you as your star shattered, only someone with high concentrations of magic could cause something like this to happen. Since it wasn't powered via mage stone or the need of blot accumulation, your natural traces magic had managed to break the wishing star. Something only someone with a huge pool of magical ability could accomplish, if even.
"I have been trying to tell you guys" you growled, picking up the shattered pieces. Getting over the initial shock of the entire situation, they quickly dismissed it as a faulty star and writing off the strange phenomenon. There is just no way someone such as yourself could possibly hold such great traces of magic that you actually shattered the star, right? They all looked down at you, saw you so much differently, and treated you as such. You didnt belong at that school, and they made it clear. Well.... No matter.
Wait until they realize you finally had managed to successfully contact Lucifer, and they were actively working on your safe return.
And wait until they feel his power when he hears how poorly his little sheep had been treated.
~~~~~
Check out my masterlist for more of my works~
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frownyalfred · 1 month
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Because you're the queen of outsider POV fic, I wonder, would you ever write a fic where the world finds out the Kent's are actually Kryptonians? Like maybe there's timetravel bs or magic or whatever, but it's everywhere- Superman is Clark Kent, daily planet reporter.
Maybe it starts with Jon in his classroom, just sitting there when suddenly his teacher, who had just gotten a call from the front office, pales and just stares at Jon. Her mind is blank, frozen for a minute while she thinks about the fact she's given one of the most powerful people recess detention. Laughter bubbles up, strange and slightly hysterical. But then she takes a breath, remembers that Jon is a sweet kid, and more than that, he's one of her students and that means she needs to protect him.
She quietly sends him to the office, where the principle will hide him until his father or mother can take him safely. She knows every second brings them closer to mobs at the gates demanding everything and more.
Or maybe it's Perry, sitting in silence, having received a tip off 20 minutes before the story ran, studying Clark, Superman, as he sits in the shitty armchair, waiting patiently for him to speak. Looking small and unassuming despite his size and power. A god made flesh, and he sits meekly before a normal, human man who pays him like shit and yells at him over deadlines. Perry swallows and gives Clark his warning, wondering if he'll ever see Lois and Clark again. He's sure he'll see Superman again. Superman, despite this betrayal by the very people he protects, will likely never abandon his charges. But he doubts he'll ever meet Clark Kent, if he was ever even real.
Or maybe it's Cat Grant, staring at Kara, as she flees and stumbles out, like a normal human girl, until something Shifts and suddenly she's gone like she was never there, the only sign the gust of wind she left in her wake.
Just... people seeing both sides of the coin and coming to terms with it. Making the choice to protect the strongest people alive. Marveling at them, their humanity juxtaposed against their inhuman perfection.
Idk I just have feels ¯\_(ツ)_/¯
-♡♡♡
Oh I LOVE this idea!! Maybe a fic with a couple different POVs shifting rapidly all around the same 5-10 minutes of realization. Seeing the dominoes fall and things slide into place. Getting the barest glimpse of realization before Bruce (presumably) sweeps in and enacts the most bold witness protection/media blackout campaign ever seen before, and since.
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level2janitor · 8 months
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Introduction to the OSR
what's an OSR? it's a game that's kinda like old-school D&D. or is old-school D&D. or is compatible with old-school D&D. an OSR game generally has some or all of the following principles:
low character power with highly lethal combat. in old-school D&D a 1st-level fighter has d8 hit points and a longsword does d8 damage, and you die at 0HP. this is not to ensure characters die all the time but to emphasize the next bullet point:
emphasis on creative problem solving. most situations cannot be solved by straightforward use of your abilities (such as charging into every situation with swords drawn, if a fighter), so the game tests lateral, outside-the-box thinking.
emphasis on diegetic progression. spells are found, not obtained automatically on level-up. you get XP by finding gold more than killing monsters. most of your cool abilities come from magic items. making alliances & hiring followers is encouraged.
focus on managing inventory, resources, risk, and time. the players are constantly faced with meaningful decisions; this is the heart of the game.
very sandbox-oriented. the focus on creative problem solving means the game must be accommodating to players taking a course of action the GM didn't plan for. use lots of random tables to generate emergent story. some elements of new simulationism.
high tactical transparency, i.e., the optimal course of action is rarely system-specific, and ideally very possible for a new player to intuit.
usually semi-compatible with old D&D, but not always. usually rules-lite, but not always.
what does the OSR mostly NOT do?
focus on character builds. these change the focus too much to be on the rules than the fiction, can create situations where stuff everyone should be able to do is an ability locked to one class, and impede tactical transparency.
resolve everything with a die roll. combat uses dice to be scary, unpredictable and most importantly not your default course of action. everything else should bring up dice rarely - dice are your plan B when your plan A fails. the best plans need no dice.
use linear storytelling or put players into a writer/GM role. linear storytelling gets in the way of the decision-making so core to the playstyle; letting players write details into the setting is mutually exclusive with them discovering it.
rules for everything. 400 pages of crunch is worse at simulating a believable world than the GM and players' shared understanding. OSR games rely constantly on GM ruling.
mostly still applies to all the above. making your system a "pure" OSR game comes second to doing what's best for your game.
System recommendations
old D&D or a retroclone
old-school D&D - or old school essentials or basic fantasy or swords & wizardry, which are old D&D's mechanics repackaged with quality-of-life tweaks (and the upside of not giving WOTC your money) - are usually the go-to when recommending someone's first OSR game. they're actually not my first pick, though!
PROS:
very complete, with more robust rules than a lot of the lighter games on this list.
100% compatibility: most OSR adventures are statted for old school essentials. converting them to other OSR systems is usually simple, but not 1-for-1.
easier to find games for. anyone interested in the OSR space knows what old school essentials is.
CONS:
jank. these games largely still have weird saves, level limits for non-humans, some still have descending AC, etc etc. it's not that bad but it is there
i hate thief skills. lots of essential dungeoneering actions are locked to the thief class as abilities, with abysmally low success chances. this is stuff i prefer being handled without a roll. thieves in this system suck and make everyone else worse at dungeon crawling by existing.
there's just lots of really cool shit in other systems i'm about to go into that you just don't get here
Knave 1e and its various hacks
this is a 7-page super-lightweight system that boils everything down to just the essentials.
rolling a character takes like 5 minutes. roll stats, roll gear, roll traits, go. done. it's great.
characters are defined entirely by stats and gear, no classes. wanna be a fighter, have high strength and carry a big sword and armor. wanna be a wizard, have high intelligence and fill your inventory with spells. item slots are elegant and pretty limited.
initiative is instant: roll d6. 1-3, monsters go first. 4-6, PCs go first. swingy, but god it is so smooth and shaves like the most boring 5 minutes off of every combat
monsters are so very elegant. old D&D gives monsters a "hit dice" rating to determine their HP, e.g. a 3HD monster rolls 3d8 for hit points. knave takes this number (HD) and uses it for attack rolls and saves (aside from exceptionally bad/good saves), so a knave statblock looks something like this.
spells are all one or two sentences long & extremely easy to remember.
7 pages is so light. i have the system basically memorized.
DOWNSIDES: there's no dungeon crawling rules (standard for meatier OSR games & something i consider essential) and no real bestiary, though the second point isn't a huge deal cause they're so easy to make. it also kinda assumes you already know how to run OSR games, so there's very little real advice or guidance.
KNAVE HACKS
knave 1e is in creative commons & comes with an editable word doc for you to publish with modifications, so there's a ton of variants (there was a spreadsheet of them somewhere, but i can't find it).
Grave is a favorite - i'm two years into a grave campaign and it's fantastic. it's a dark-souls-y version of knave with some really elegant innovations.
you have a set number of deaths before you for-reals die, as every character plays an undead as is dark souls tradition. makes it good for OSR beginners! being able to tell when you're close to your final death is really good - it lets you emotionally prepare for losing your character & raises the stakes more the more you die. (though honestly you should probably cut the number of extra deaths in half, it's super generous)
XP and gold are combined into one resource, souls. legendary creatures drop big souls you can make into magic items. this has ended up being the coolest thing in my current campaign. my players love finding powerful souls to make into magic items it's so fun
uses preset packages of stats/gear instead of knave's rolled ones, filling the role of more traditional character classes. has the wonderful side effect of not making you get stuck with low stats cause you rolled bad one time.
you have stamina equal to your empty item slots. you spend stamina on spells if you're a caster, or free maneuvers (on top of your attack at no action cost) if you're not. it's super elegant.
there's 3 classes of spells: wizardry for intelligence, holy magic for wisdom, and witch stuff for charisma. nice and intuitive.
there's a page of 50 magic items each a couple sentences long. this PDF is worth it just for the magic items.
DOWNSIDE: see the downsides for knave 1e. all still apply.
i enjoyed grave so much i made a variant of it with the dark souls bits removed (and some dungeon crawl rules added!) to use for my standard fantasy campaigns.
Knave 2e
sadly knave 2e is not purchasable yet (i backed it on kickstarter so i have access, though). but when it comes out i highly recommend it.
much larger and denser than knave 1e. it finally has dungeon crawling rules, it has GM and player guidance, everything is refined and the layout is so so nice and readable.
combat is a bit more interesting than 1e. you can break your weapon against an enemy to deal max damage. you get a free maneuver on high attack rolls.
there's rules for stuff like alchemy, warfare, building a base. it all kicks ass.
there are so many goddamn tables. i rifle through it anytime i need inspiration.
DOWNSIDES: some of the new rules are a little untested & wonky. introducing randomness into how often your rations spoil or your lights go out can cause issues.
Mausritter
you play tiny little mice! in a world full of big dangerous things that want to eat mice. cat = dragon. you get it. what more could you want
the mouse thing is just super intuitive. you get the dynamic between you and the big scary lethal world. fantastic OSR game to introduce kids
nice and robust ruleset; nothing feels missing
tons of super nice GM stuff! faction rules, tools for rolling up hexcrawls and dungeons, plenty of tables
super clean readable layout. font isn't too small to avoid being intimidating. guidance is really nice and clear.
combat is autohit. super fast & lethal.
100% free
look mausritter is just. good. i wanna run it so bad someday
Worlds Without Number
sort of a middle ground between OSR stuff and 5e. paid version here free version here
lots of classes, at least in the paid version. the free version comes with just the warrior, expert and mage. there's feats and more of a focus on builds than most OSR games. if you like more mechanical build variety than a typical OSR game, this is a great game for you!
extremely good multiclassing. y'know how in most games if you just mash together two classes you think are cool you'll end up with a total mess? not here! every combo is viable and works fine! easily the best multiclassing of any game i've touched
an absurd amount of GM stuff and tables. easily more than any of the other stuff i've praised for also having them. but personally i haven't dug into them as much, so i can't really comment on them
skills the way modern D&D has them. you roll dice and try to beat a target number. i don't tend to like rolled skills, but most people do, so if that's your thing WWN has them
DOWNSIDES
the layout is terrible. everything is a huge wall of text with very little use of bold text or bullet points to draw attention to the important bits. the table of contents has like 15 things in it for a 400-page book! i couldn't find any of the paid-version-exclusive classes for like a month after i bought it! looking up rules is a nightmare.
the way the default setting handles "evil races" is like an exaggerated parody of all the problematic aspects of how D&D handles it. like, it wants so bad for you to have an excuse to genocide sentient free-willed people. but at least the default setting is easy to chuck in the trash
Dungeon Crawl Classics
the goal of this system is to take all of the crazy gonzo moments people remember playing old-school D&D in their childhood and turn all of that up to 11 while cutting the stuff that doesn't add to that. i think a lot of its innovations have ended up kind of standard in newer OSR stuff (like fighters getting maneuvers with their attacks), but it still has more to offer.
the funnel: you start the game with four randomly rolled dipshit peasants that you then throw into a meatgrinder to get horribly killed. you pick one of the survivors to be your 1st-level character.
maneuvers: fighters roll an extra die with each attack that gets bigger as you level. if it's a 3 or higher, you get to do a cool thing on top of your attack. pretty standard for OSR games, but this game popularized it!
crit tables: fighters also get more crits and nastier crits as they level. every crit, you roll on the crit table. maybe you chop off a dude's arm. maybe you just knock them over. maybe you shatter their shield. it's very cool
spell tables: i don't really like roll-to-cast mechanics, generally. but DCC goes so all-in on roll-to-cast that it still looks fun as hell to watch. you cast a fireball and maybe it goes how you want. or maybe you explode, or you nuke everything in a half-mile radius, or from now on you permanently ignite flammable materials you touch, or whatever. casters just have to put up with turning into a weird mutated mess across a campaign
there's no dungeon crawl rules, no encumbrance - this game is all about the big over-the-top wacky shit, and is not really interested in the more down-to-earth number crunching. it's more in the you-die-hilariously-all-the-time area of OSR than the you-avoid-death-through-clever-play area. not really my thing but the system knows exactly what it wants to be and i respect it
iron halberd
this one is mine! as the author i'm not qualified to tell you what isn't good about my system, so just assume it's worse than i make it sound, but here's a bunch of the selling points
semi-random character creation where you flip back and forth between rolling dice and getting your own input. roll stats, pick ancestry. pick starting gear kit, roll different dice based on which kit you picked. etc etc. stats are random but all equally viable (no rolling incredibly low or high stats). every time i run this game the character creation is a hit. seriously go roll up a character it'll sell you on the whole thing
you start out a lot stronger than a standard OSR character but grow way more slowly. i don't like 4th-level characters being 4 times as strong as 1st-level ones; HP never gets that high. emphasis is more on diegetic progression instead.
way too many subsystems for alchemy, crafting, strongholds, warfare, renown, rituals, likes 9 pages of magic items, a whole subsystem for becoming a cleric mid-campaign. i couldn't help myself i love this shit
in my current campaign we had a player permanently sacrifice some max HP to become a necromancer after deliberating on whether that's a good idea for like thirty seconds, which instantly made me think my necromancy system is a success
also free
Adventure recommendations
(in rough order of size)
Moonhill Garden (by Emiel Boven): look at this. look at it! this is like the best template for a little dungeon in an OSR game. all of the little factions are tied together. this would be a great oneshot to introduce people to an OSR system with.
A gathering of blades (by Ben Milton): a system-neutral, one-page sandbox. i ran this for an iron halberd game and it went super well. lasted like 7 sessions. highly recommend.
The Waking of Willowby Hall (by Ben Milton): a single dungeon with a million things going on. it's super chaotic with half a dozen different factions crashing into each other and a big angry goose. highly recommend, especially for kids
The Black Wyrm of Brandonsford (by Chance Dudinack): small sandbox with a fun fairytale vibe and a very fleshed-out little town. and a big nasty dragon.
Evils of Illmire (by Zack Wolf): this is a very dense, entire campaign's worth of hexcrawl in a very compact package for like $5. it doesn't do anything particularly new, but the value-for-money is absurd and it's a really good template for how to do a sandbox if you're used to 5e adventures
Ask me anything!
if anything here is unclear or intrigues you, send me asks! i love helping people get into OSR games. i'll link frequently asked questions here if i get any.
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dailyadventureprompts · 3 months
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Adventure: Along the Kobold Street
Folk in Eldriton have been complaining about the muddy streets for over a generation, ever since their humble settlement grew from Eldrit village into a proper town. Traffic and merchant wagons churn the streets to mud even days after the rain, and the party notably have to slog through it to reach the inn on their first night.
Imagine everyone's surprise when folk awaken to discover a fresh swath of new cobbles along the town's main thoroughfare, appearing as if my magic in the dead of night. Some are wary but others are perplexedly elated, and the general mood is only further confused when it's discovered that the mayor's manor has been stripped down to it's wooden skeleton while he slept inside it.
Adventure Hooks:
Garbed in only his night shirt and clinging to a third story support beam, the mayor hollers at onlookers, alternating between demands for rescue and threats thrown at those carrying off his furniture and possessions, which have been neatly laid in the street for all to see. The frame of the disassembled manor creeks ominously, threatening collapse, and intercession by the party will likely earn them a significant reward if they don't bring the whole structure down on themselves. Or they could nick some valuables before the guards arrive and make a run for it.
The culprits in this perplexing case turn out to be warren 568, a collective of kobolds who've been moving into the region over the past couple months after their underdark tunnels brought them close enough to the surface to hit sunlight. They've proven themselves to be fine enough neighbours buying up provisions and trading tin with the local craftsmen, but there's an inevitable clash of cultures going on here. The kobolds don't get town people, why their leaders are allowed not to pull their weight and why an inefficiency like the muddy roads was allowed to persist. Then a couple of weeks back a few of their proquirers got to chatting with some market people and they overheard the rumour that the mayor never got around to seeing the roads paved because he was too busy building out his impressive home. "Ah" say the kobolds to themselves, already working out the logistics "we're good neighbours, let us fix that for you."
Days later, an old warehouses collapse in the night and tiny tools are found amid the rubble. The rumormill turns and folk start to whisper that the kobolds are intent on taring down all their houses in their mad act of "generosity". As it turns out, this is a ploy by a few of the local materials merchants to oust the kobolds for undercutting them. They hope to turn the unrest over the manor into active distrust.
Obviously aggrieved, the mayor wants the kobolds gone, and is willing to offer the party a tidy reward to infiltrate their mine and collapse some of the tunnels, bodycount be damned. If they keep to their principles and abstain from this bloodmoney they'll eventually be called in by the local reeve, apparently the mayor found bigger idiots with less scruples and she wants the party to find them before they instigate a massacre.
If the worse comes to pass and the mine collapses, the party may find themselves trapped in the underadark with some very distraught kobolds and no obvious way back to the surface.
Finally, if you're running with a new group of players or starting a fresh campaign consider using Eldriton as your "first town", a stopoff after the tutorial dungeon where the heroes were perhaps sent on a mission from the reeve so they can know her ahead of time. This adventure is pretty low stakes but offers a lot of opportunities for the group to decide who they are, be it opportunistic thieves, armature detectives, callous sellswords, or agents of order.
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elisabethdeep-blog · 3 months
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Gotta make a post about my best DunMeshi neurospicy boi
Lotta content out there about Laios' autistic traits but where o where is the Senshi rep?
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Senshi's dedication to Dungeon trophic systems makes Laios' special interest look like a well-thumbed pamphlet. (Granted Senshi has had significantly longer to cook; Laios is a baby).
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Senshi's limited emoting is baked-in to his character model- that thousand yard stare, most of his face occluded by his habitual helmet (masked, even...... How many folks pine for covid masks obviating the need to manage their faces constantly?)
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He overheard someone mention his special interest and Walked Right Up to a Group of Strangers to brazenly asplain them a thing. Marcille makes a bridge-mending bid regarding the mosses in the scorpion hotpot (after her previous truculent outbursts) and he totally deadpans her, because he didn't even notice.
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He is VERY COMMITED to his ethical position on dungeon ecology. More than once he's disrupted Marcille Right at the point of release of a spell, after she's been chanting for like a paragraph, because she's going to contravene some principle of his.
Also
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Speaking of Marcille, he demonstrates some pretty rigid, black-and-white thinking around magic, that doesn't seem internally consistent. He's repeatedly reanimating magical constructs (golems), an explicitly controlled magical act, but is Very Very reluctant to submit to being charmed with WaterWalk; his spoken reasoning about this just doesn't hold water.
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Oh and he's totally neglected his personal hygiene for basically ever. He's averse to cleaning up for the sake of being bespelled, but other than magic, seems fine with getting the salon treatment. This isn't a Toph Beifong 'protective layer of earth', he's just forgotten to care about not being covered with monster gore.
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PDA? The fellow has one (1) social skill, namely, he exercises any discretion on opening his mouth to argue. But that holds him back exactly NONE when he decides he's done listening. The first time we see this is gathering Mandrakes, when he doesn't SAY he's done with Marcille's opinions, but he Does just go ahead and exercise his damn autonomy. a MUCH stronger example is when Chilchuck is guiding them through the trap rooms. Senshi gets roundly (and rightly!) chewed out by Chilchuck, and his response isn't the sensible 'sorry Chilchuck, maybe I could walk more directly behind you so I can more closely match your steps', but to BRAZENLY DANCE ALL OVER THE TRAP FLOOR! the only reason that doesn't kill the whole party is The Plot. It's not even that he doesn't appreciate Chilchuck's skill- he just don't like getting chastised! Same with Anne the Kelpie! Senshi's gonna do what Senshi's gonna do! He WILL not be rushed, he WILL not be chastised, he WILL not be directed! How do we think he came to be living in a dungeon all by himself in the first place!!
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AND THE BREAD!
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THIS IS NOT THE DEMAND OF A NEUROTYPICAL DWARF
Look there's more. After Chilchuck's impassioned and heartfelt plea, Senshi suggests they should return to the surface because they're 'low on seasoning'.
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He's a dwarf who turned his adamantium shield into a cookpot.
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He can meticulously maintain his mithril cooking knife but not his axe.
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He responds well to other characters meeting him halfway but initiates few (no?) such bids himself. There's rarely any guile in Senshi, and when he is being shifty, he's Bad At It- and again, usually its in service of demand avoidance, like when he capitalises on Marcille's toilet break to reanimate his golems.
Senshi is the monomaniac that society has spent Decades trying to iron out of my wrinkly brain.
I hope to see him also find a place in the neurosparkly constellations.
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lacollectionneuse1967 · 9 months
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remembering you - part 2
Theseus Scamander x Reader
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summary: the truth of your and theseus's shared past comes to light at a very public venue.
fem!reader. theseus scamander x reader.
category: romance.
warnings: brief but GRAPHIC descriptions of gore (war flashback).
part one / part two
“I don’t think I’ve ever done anything that wasn’t expected of me.” The curse of the good son. The thought comes to Theseus unbidden. 
Even joining the magical resistance at the beginning of the war felt like some preordained line of reasoning that he only had to follow.
He’d vowed to his parents that he’d always do what’s right for his community. He’d been asked to help, so he did. In all realms of life, he tried to be helpful and do what was asked of him.
He didn’t have to think about it. 
But then: You.
Y/N swept into his life and spun his head around, turned his whole belief system upside down. He can only think of one other girl who struck him so profoundly, reached inside his chest and tugged him back into his body and the present moment, but that was years ago, and their encounter had been so brief… 
The principles by which Theseus lived his life were simple ones.
Restraint. Generosity. Order.
All dashed to pieces with the touch of your lips. When you'd asked him to kiss you his only thought had been "Mercy." He’d started undressing you by instinct. He’d taken you on his desk, it seems more like an unwieldy fantasy than a memory. 
He’s at home now. Dumbstruck at his kitchen table, glass of whiskey untouched.
He has the strangest desire to call his brother.
Newt, of all people! But he was probably galavanting around the world looking for Wrackspurts or trying to teach a Doxy to play fetch. They hadn’t spoken in so long, and Theseus had been negligent when it came to showing interest in his brother’s work besides that. He couldn't call on him now.
Theseus just needs someone to tell him what to do. 
He doesn’t know what happened in his office. He just wanted to put his hands on you and then, once he did, he started burning up inside and couldn’t stop. 
Y/N, Y/N, Y/N….
Your name was like a drumbeat driving him to insanity. A trance-inducing chant. 
“What’s become of me?” he thinks, helplessly, head in his hands. “I’ve gone mad.” 
He was supposed to marry well, unfussily and unremarkably. Find a respectable woman from a good wizarding family after building up his reputation as an Auror. He’d never touched a woman the way he'd touched you, so brazenly, so honestly, so entirely overcome with desire.
He’d never thought much of love. 
Even before today, he’d been distracted at work. Powerless, really. Writing to you occupied his every thought. Even when you took a little longer to respond, what he felt wasn’t impatience but agony. He hung onto your every word. His default daydream had become storming down to the Department of Magical Games and Sports and standing before you, making you see him, he loved you and he wanted you to deal with it too.
“Tomorrow,” he thinks and it eases some of the tension. He blows out the candle floating above his kitchen table and gives up on the whiskey, snatching the glass and pouring it down the drain.
Tomorrow he’s decided to tell you that he needs you, that he loves you, although he’s not sure what it means yet. Maybe that will help him clear his head, silence that roaring need. Confessing to you will be like letting blood. 
Yesterday your beauty had taken him by surprise, discomposed him, yes. But he reminds himself that he knows you. From your letters. 
He loved you then too.
And, aside from his feelings, he doubts there are any real secrets now between you.
-----------------
You want to ask Theseus if he dreams about the war too.
You wonder how many people in Britain return there, to that same reeking, muddied place lit-up with gunfire, in their dreams every night. You wonder if you could meet him there.
But no, Theseus wasn't in the trenches. He wouldn't know about how the mud is different there. Evil. Cursed. You'd long given up on trying to describe it to your sister, make her understand.
No wizards, not even those a part of the underground resistance, were in the trenches.
Your powers were wasted down there, how silly and indulgent magic seemed with people dying everywhere, dying badly, with less dignity and honor than stray dogs.
You remember trying to use magic wherever you could anyways. You remember your hands and your medical knowledge being, shockingly, more useful. When a man's limbs are shattered in opposite directions, when a man's face has been shot off, when a man is bleeding out, when a man....
You remember that first night, after Theseus and your family had left you, the numb-shock of seeing a man's brains for the first time. The sensation that came over you was less startling and more like paralysis or ice water. They were grey and had splattered onto your face and the ground before you. The men shoved his body over the top of the trench, throwing him at you to save him, not realizing he had a hole in his head. You stared at the soft, grey chunks on the floor and your mind unfeelingly conjured up images from the kitchen: chicken hearts, boiled ground meats, uncooked egg whites. It was so random you'd almost laughed.
War made the grotesque banal.
And all for what? That pointless tract of wasteland. Bodies at various states of decay, laid out like a rotting carpet.
You wonder what Theseus did to get called a war hero, you didn't think there were any heroes in the Great War. To you it was a tragedy of gross political malpractice.
They made a grave of your home in France. You couldn't have returned there, not ever.
You only ever went back there in dreams, where you couldn't seem to remember that the war was over.
It made you feel guilty in a distant, half-realized way, how you never wanted to talk about it or think about it in your waking life. When your siblings wrote down your name in a tribute to the combat nurses at last year's Armistice Day, you'd been blind with rage. Inconsolable with a nameless, blooming betrayal. "Nameless" because you couldn't say what they had betrayed.
Which is why this year's Armistice Day, today, you'd resolved to avoid all grief celebrations and talk of glory and war and to think only of the future. Of happy things. Of Theseus.
Theseus.
Yesterday you'd slept with him.
You'd actually taken him into your arms and body and then just let him take and take and take. You'd only asked for a kiss, but you'd found yourself unable to say anything but yes and please to him.
This fact made you blush the whole way home. Made you unfold his "goodnight" message from days before and read it again and again just to see the ink of his writing on paper, just to prove that what existed between the two of you was real.
At work yesterday he'd kept writing to you, just like he promised. Afterward, at the end of the day, he came to your desk and walked you to the Atrium, kept his hands in his pockets and looked at you fondly when you spoke, with an attention like sweetness. He was a gentleman--what happened in his office aside--indisputably so. You'd felt good and safe by his side. Like you belonged there.
Until you got home.
It was your mistake to open up to your sister. It didn't help that she kept saying that she couldn't believe you, that she'd kill him, that "it's all so unromantic."
You spared her the details, but you wanted to just blurt out and admit that it was the both of you begging for the other at intervals.
He'd gotten down on his knees, for crying out loud! He didn't coerce you into anything. All he coerced were inappropriate noises from your mouth, but, no, you couldn't tell your sister that...
Your argument continues in the morning, picks up where it left off right after breakfast.
"I just feel like you gave up more than you bargained for, Y/N. Because you like him so much you're more at risk of-"
"I didn't 'give up' anything! God, I can't believe you."
"I didn't mean it like that."
"No, it's fine, really!" You're grabbing your keys and shoving them into your purse with force, pointedly not fine. "For the record, he was the one who said he liked me. And I was the one who asked him to kiss me, again! I'm not a child. The only thing I'm at risk of is finally getting what I want."
Your sister cries easily, famously. You can see it mounting now in the tremble of her lip. It almost topples over into a sob when she whines, "I love you Y/N! I don't want you to get hurt."
"He likes me! He's my friend. We've been talking for weeks."
"What if he..." your sister hesitates and for some reason it humiliates you, her censoring herself for the sake of your feelings.
Your shoulders go rigid.
"What?" you snap. "What if he what?"
She shakes her head but when you don't relent she speaks grudgingly.
"What if he does this a lot? Casual sex. Spontaneously sleeping with women. Maybe even coworkers. I just want to be sure you're on the same page, Y/N. He means so much to you, I know that, and he always has. But he doesn't even remember you...."
Sick. You feel a swaying illness in your chest and gut. For a moment you taste bile.
Her words hurt so bad that you don't even feel pain, the fight in you just dies instantaneously.
He doesn't even remember you...
"Okay," you say, staring blankly at her. "Okay..."
"Y/N-" your sister stands from her chair suddenly, but you jerk away from her.
"It's fine. Theseus can do what he pleases. Thank you for your concern, but I don't want to talk about it anymore."
You leave for work.
------
The chaos at the Ministry mirrors the chaos in your head, which isn't any real consolation.
Whizzing baubles and streaming banners are still being put up in the Atrium, the center of which lies a hulking, rectangular platform, scattered hauntingly with red poppies. It sort of reminds you of gallows, though you doubt anyone else would appreciate the humor in your observation.
The Ministry always did some sort of luncheon or memorial for Armistice Day.
Speeches, honors, sometimes a little parade, sometimes, conversely, observing four minutes of silence. The thought of being asked to go on stage horrified you more than the Western Front had.
As you walk to your desk, you think about Theseus again. You think about the war. Both inevitable, given the circumstances.
You think about the service he rendered your father and your siblings that night. You think about the chivalry he demonstrated in letting you hold onto your girlhood for a bit longer, his hand framing your face as he left it untouched and denied you a kiss.
You think about him letting you stay for the Battle of Verdun, and how it never made sense to you and it still doesn't now...
You have to know.
"I'll tell him," you think. "I'll tell him today."
------
There's a memo waiting for you at your desk. It makes your heart patter in gross relief.
"He likes me. He likes me," you remind yourself.
Your sister's words this morning must've really gotten to you.
"Urgent matter for the Interdepartmental Liaison of the Department of Mysteries!!!"
You roll your eyes. You're smiling stupidly at the paper as you write your response.
"Theseus, you can't keep writing 'URGENT' at the beginning of all of your memos. It's cryptic and dishonest and it loses its intended effect."
"Okay, fine. I was just going to ask if it would be terribly uncouth if I asked you to meet me in my office before the memorial so I could kiss you a bit?"
The thought of him putting his hands on you affects you more than you'd ever admit. You look around the office, blushing, as if anyone could read the paper from so far away. This man was driving you insane.
"Well, that's one way to honor the troops. You are a veteran so I suppose there's no turning you down."
You want to see him, you do. But you have a mission today from your Department. It couldn't wait and he couldn't know.
You're hoping to use the Armistice Day events to talk to Mr. Bragg, the Head of the Department of Magical Games and Sports, or maybe sneak into his office. Too much time has elapsed already, you need to find out whether or not he is really betraying the Ministry for Grindelwald.
Theseus's reply is surprisingly earnest.
"Huh, I always thought today was more about honoring the fallen than honoring the veterans."
"True. Maybe no kissing until it's over?"
"Deal. I'll see if I can write you into my schedule."
"Not funny."
"If you want to see me so bad you could always commit a crime and I'll come arrest you?"
"Hey, you're the one who asked to see me!! And threatening me with a good time is beneath you."
You see a lone blot of ink fade-in from where his quill is pressed down onto the paper on his end. He's trying to decide what to write.
When the words come at last they are so simple and candid and enticing. Theseus has never been afraid of honesty or affection.
"I like you so much."
You laugh aloud. If he was here you'd kiss him breathless.
"Yes, you said that already."
"Forget the kiss, I'd kill even to hear your laugh in person. To see your face."
"I like you so much too."
-----
You're the last person from your level to make your way down to the Atrium for the Armistice ceremony. The noise from below sounds more like a motorcade than a memorial. Honking trumpets, trilling drumroll, applause. Funnily enough, you think your coworker Ana is the one speaking now, snatched the microphone from the Minister of Magic himself.
In fact, by the looks of it, you might've missed some of the ceremony already.
The Atrium is packed with people. Ministry workers brought their spouses, some their entire families. Well-dressed witches and wizards not affiliated with the Ministry have also come in droves.
You scoot along the edge of the room, moving sideways towards the stage, craning your neck to find Mr. Bragg.
The periodic sound of applause crashes down like heavy rainfall, the way it drowns everything out. It's a bit stuffy from all the body heat, and your clothes cling to your body uncomfortably.
As you approach the stage, you stop pushing forward and look up in shock to see Theseus's face. He doesn't see you, and you're glad for the chance to just look at him outright. God knows you could look at him forever.
He's waltzing down the steps of the platform smiling broadly. His gait is relaxed, he's comfortable in his skin despite the attention of being on stage, which is something you envy. There's a ribbon on his lapel and a red flower stuck in his suit pocket, a few men and women are trailing behind him.
They must have just honored the wizards who fought.
Next would presumably be some ceremony for the Ministry workers to honor their dead. Last year they'd done a magical memorial with floating lanterns. This year you'd been told it would involve stones, or maybe it was flowers? You didn't want to stick around.
It was painful enough carrying your losses inside of you, seeing loss and grief paraded and exploded all around you didn't feel therapeutic or healing for you the way it seemed to feel for the rest of the nation.
"Y/N!"
You turn without grace, neck jerking painfully. The sight of Mr. Bragg's face startles you, makes you feel found out. It's difficult for you to rein in your surprise. You have to shout over the sound of Ana talking onstage.
"M-Mr. Bragg!"
The older man smiles. He's with his department friends and his cheeks are rosy. Drunk, maybe. They're holding the flask between them like schoolboys, drawing more attention to it really.
It seems disrespectful to you. Most Ministry workers waited until after the memorial ceremony to start celebrating the end of the war and drinking to "peace."
But Mr. Bragg and his colleagues look positively jubilant.
"My girl! I was just telling these gentlemen how we have a real Unspeakable in our midsts now! Tell them how good the Department of Magical Games and Sports has been treating you, why don't you? Better than the Department of Mysteries, eh?"
The men he's with laugh and jostle him, they're about to turn back to the stage.
You're still reeling, sputtering from surprise, but you have to spit it out now, take your chance.
"Mr. Bragg! Wait!"
His colleagues' eyes go wide in delight, one of them looks as if he's about to bark an inappropriate comment. Mr. Bragg looks taken aback at your newfound attention.
It was nearly 1930 and some of the men in the Ministry still had such backward ideas about women, even coworkers, it took everything in you not to roll your eyes.
"Yes, darling?" Mr. Bragg's answering smile is eager and smug. Self-satisfied.
Gag.
"Um, I was hoping to talk to you in your office after the ceremony? About my position as liaison." He looks suddenly bored, turned off, so you give him your most flattering smile and add, coyly, "Alone. If you're not too busy, that is?"
That seems to gratify him. He adjusts his jacket impressively in front of his colleagues. One of them wriggles his brow indiscreetly and nudges him.
"Of course, Miss Y/L/N! It's about time you and I had a good talk, one on one."
Again, gag.
You smile, and it's a strain to, before bowing your head in thanks and moving on.
Well, at least that was settled. You could drill him with questions after the ceremony and, during the ceremony, you could poke around in his office for evidence of betrayal. It was perfect.
Too perfect.
It was your mistake for lingering near the stage. For coming at all, really.
It sends a jolt of liquid panic down your spine when you hear your name, magically amplified for the whole crowd to hear. It booms throughout the entire Atrium. It's bizarre to the point of feeling dreamlike.
"Oh, and is that Y/N? Miss Y/L/N! Please join us on stage! Everyone, how can we forget to honor our wartime nurses?"
This isn't real. If the crowd hadn't parted to stare at you after all of Ana's pointing, you would've continued walking away.
A man jumps off-stage to escort you to the staircase.
You're past the point of being able to speak or object.
Once onstage you stare out at the crowd unseeingly. The tops of so many heads. You'd rather be at the summit of some great height, looking out at some cloudscape. Your fear of heights seemed healthy, whereas your stage fright was a simultaneously useless and formidable thing.
You regret befriending Ana. You regret telling her about the war, telling her anything about yourself at all.
You are sweating.
And, impossibly, Ana is still talking.
"-and at only sixteen years old! As a volunteer wartime nurse, Y/N Y/L/N stayed for the entire ten months of brutal fighting at the Battle of Verdun in Northern France. 300,000 dead and 400,000 wounded. She saved countless lives, muggle and wizardkind alike, indiscriminately. These combat nurses were the foundation of-"
Her last commendation draws some uncomfortable shifting and impressed gasps from the crowd. It's a mixed reaction, as views of blood purity were equally mixed.
Ana, in an asinine but expected turn of events, is still talking.
But you're no longer listening. You can't.
There are so many people in the crowd, but your gaze locks on Theseus almost immediately. You see his expression change in realization, his eyes widen and his jaw flexes, almost undetectably.
When he tears his gaze from Ana to you, you turn away.
He knows. Even if he doesn't remember, he knows.
You only know Ana's finished talking because of the crashing noise of applause, like the shore breaking on a cliffside. Your ears burn. You keep your head low as you exit the stage.
This isn't how you wanted it to happen.
You're torn between wanting to explain yourself and wanting to escape. Heart hammering, cutting through the crowd, you choose the latter.
You make for a secluded alcove of the Atrium, far from the crowd at its center, and sit on a marble bench.
You never lied to Theseus. If anything he was the one who lied. He said he'd remember you. He'd promised.
"It's okay," you repeatedly run your hands over the material of your skirt, over your thighs. It's meant to be reassuring, grounding. You don't feel like it's working. "It's okay, Y/N."
You'd like to say it was the stage fright at work, but no. It was the way he looked at you that was so upsetting. He looked at you like the earth was shattering.
"Y/N!"
Your head lurches upwards from where it's bent over.
It's shocking to you, the sight of him. As shocking as it was to see him in his soldier's uniform, standing in your doorframe on that night all those years ago.
"Y/N," Theseus walks over with heavy footsteps. He looks winded and undone, like he'd run to find you. His voice is weak. "It's.... How can it be you?"
There's a desolate longing to your returning stare. Your chest hurts. You're shaking your head, trying to dispel some of that tightness in your heart.
"You said you didn't need a name to remember me...."
"Did you remember me?"
"Of course," you're speaking so fiercely, he doesn't deserve it but you can't help it. "Right away."
Why is it more embarrassing to be the one who remembers? It's even more embarrassing than being forgotten.
"That's why I stopped writing to you that day," you add pathetically. "After I saw your face at the Ministry, I'd put the pieces together. All it took was once glance."
Theseus sits down beside you on the bench, still looking adrift. At a loss of what to do with this information.
"You must be disappointed," he says at last. "And you must think me a fool."
"Well... I don't think you're a fool," you hope that doesn't reveal your disappointment, but his pained wince suggests the opposite.
"I should have known," he says with newfound vigor. "You really haven't changed, have you? Even after your coming-of-age, you're still as stubborn as ever."
That makes you laugh, dreary as the sound is.
"I didn't come of age I just sort of... came through."
He laughs at that. "You know, I've seen far more of your siblings."
"Really?"
"They didn't tell you?"
"No, not really..." None of you liked to talk about your father's death or the period surrounding it. Too painful.
"Well, I spent a good week with them. With your father too, obviously. I had to make sure he was receiving proper care."
"Did you speak to them?"
"Your sister didn't understand much of what I was saying, the same for your father. But I spoke with your brother often, his English wasn't half bad."
You groan. "What did you talk about?"
Theseus seems pleased. Eager to demonstrate to you how much he remembers.
"Of course I asked him if you really were a combat nurse, had to make sure I didn't just send a teenager to her death," Theseus explains. "So he told me about the first time you came to help out in the trenches. Some story about the men catcalling you, telling you ways to make yourself prettier, and you shouting 'It's not my job to be beautiful!' at them and tightening the tourniquet of the man you were working on. Your brother told me he yelped so loud that none of the other men dared to bother you again."
You laugh breathlessly. It's so strange to hear the memory come out of Theseus's mouth. Everything about this feels impossible. Ridiculous.
"Did my brother share any other anecdotes about me?" You turn to Theseus with a wry look on your face.
This is oddly pleasant. Doesn't feel so awful anymore, unearthing the past together.
"I wish," Theseus's smile is toothy and endearing. Sly look in his eyes. "Naturally I asked almost exclusively about you. When he talked about you he called you by some pet name? I tried to use it to find you after the war before I realized it was only a nickname."
That makes your heart stir.
It was stupid. Impossible.
An unhappy coincidence. Those were all that seemed to keep you apart.
Theseus had tried to find you.
But [your brother's name] was so young at the time, he'd only ever thought of you as [your nickname] and never "Y/N." It wasn't his fault.
"I was so curious about you," Theseus continues. "Although I was proud of myself for not kissing you... You were too young. And I was relieved it was me who left last and not one of the other poor sods who came along, who knows what they would've done if a girl like you asked for a kiss."
"I wouldn't have asked them!" you protest, and his smile as he shirks off your playful hit splits your heart, you love him so.
Theseus raises an eyebrow, still smiling. "No? I thought you just wanted your first kiss before the battle. Didn't matter from who."
You shake your head.
"No.... I didn't even think to want to be kissed until I saw you. And until I realized my life was going to change forever. I'm an opportunist, I guess..."
The last part is meant to be a joke but he's not reacting accordingly anymore, he's hanging onto your every word.
And he's definitely looking at you too seriously for you to admit that you found him severely attractive. And kind. Observant and receptive, like he saw through you. Mostly handsome.
"I just," you cringe at yourself. Cower away from his searching eye-contact.
"What?" he prods. His smile is teasing this time, like he's hoping to charm the truth out of you.
"I just wish..." you wince at the words as you say them. "That you would've remembered me. It sounds silly, but I used to think about that night a lot as a girl. I handed over my siblings and my father to you, and I would've given you my first kiss, and more than that maybe... I still don't understand why you let me stay and fight in Verdun. I suppose it makes me feel even more silly, knowing it didn't mean as much to you."
The more you speak the more you watch his expression dampen. Theseus purses his lips unhappily.
"I'm new at this, Y/N."
"New at what?" You don't know what he means.
"And I'm already messing it up, aren't I?"
"Theseus," you say. "I haven't any idea what you're talking about."
"I just," he dips his head back in frustration. "I have thought of you and that night, often. I just never imagined you as a grown woman, Y/N. During the war, you'd become something like a guardian angel in my mind. Forever sixteen. But when I met you two days ago, I knew..."
It's so difficult for him to find the words it seems. He keeps grimacing and shaking his head to himself.
"I knew when my body reacted that way to seeing you. Every part of me rejoiced when I saw you sitting at your desk. It wasn't like meeting you for the first time, it was uncanny. Like... immediate recognition. It felt like I was remembering you, Y/N."
You place a hand over his sympathetically. It's warm under yours. It still makes your head spin, touching him at all.
"You made such an impression on me, Y/N," he reassures.
"I was just a girl," you say, dismissively. "I was naive."
"You were courageous, more than me or any of my men. Braver than all the British Ministry. It shook me, meeting you. Reminded me why I decided to fight, I'd become so jaded."
You have nothing to say to that. He fills in the silence.
"So you didn't want to become a nurse after all then? After the war, I mean."
"I never wanted to be a nurse, I just..." Death all around you. You just wanted to stop feeling helpless. "I wanted to help."
"I never wanted to be a soldier," Theseus offers congenially. "I just wanted to do what's right. That night you reminded me why I was there in the first place. You reminded me to be brave. I was ashamed of how little I thought of the muggles. And there you were, going off on your own, risking your life for them. Before you, I just wanted to minimize losses. But you made me want to save people."
Your lip wavers. You're staring into his eyes, into that pure blue, that dark sea. It's entirely inappropriate, but you'd like very much to kiss him now. You won't ask this time. You'd like to press yourself against his suit, no words can articulate what you feel for him, but maybe you could show him.
But then he speaks again.
"Y/N," there's a guarded, defensive edge to his tone that makes you hesitant. "I'm sorry, you don't have to answer this at all, but I have to ask. Was that your first kiss yesterday? In my office."
You can't help but bristle. You're embarrassed. The look on your face reveals everything, so there's no use in hiding it. Damn him.
"Yes," you admit, hotly. "Was it obvious or something?!"
He groans, looks pale. His reaction horrifies you further.
"I shouldn't have done that," he's saying, he looks like he's going to be sick. "Falling all over you like a dog---I should've made it gentle. Sweet. Demonstrated an iota of self-control-"
"It's fine," you raise a hand, made shy by his self-deprecation. "We didn't do anything wrong."
That does give him pause. Theseus stops mid-sentence, mouth hanging open. He has to recompose himself.
"You're right," he relents with a gentle shake of his head. "We didn't. I just mean... I would've made it good for you, Y/N."
"It was good," you insist. You're not sure if he's talking about kissing anymore.
"Let me try again, I'll get it right this time."
Your heart races.
You wonder when you'll get used to this, the knowledge that he wants to touch you, that he's going to give you what you want. Wonder when your body will stop reacting like a prey animal's every time you're near him, so strong is his effect on you. You want to run. No, you want to bare your neck, submit. Let love kill you.
Your sister's words from this morning are the only thing stopping you.
You have to close your eyelids before speaking.
"Theseus, do you...."
"Yes?" his smile is almost too dazzling for you to formulate a response.
"With other women... Do you do that sort of thing often? Not that it matters..."
For a stunned moment he doesn't react.
Then he is laughing at you. It startles you and hurts your feelings.
"Y/N, I don't--Oh, Y/N!" He hurriedly moves to reassure you when he notices the look on your face, reaching out and grabbing your arm. "Oh, no! I wasn't laughing at you, I swear."
"Theseus," you groan, hiding your face, humiliated.
"No, no," he says again, trying to gently pull your hands away so he can look you in the eyes. His hands are firm and persistent. He's still half-laughing as he speaks. "It's just that I've never done something like that before. Y/N, I don't know how to say it better, but I am dreadfully in love with you."
You look up sharply, instantaneously, to read his expression. It is serene and sincere.
No sign of a prank, no sign of a psychotic break.
Oh god. Your stomach plummets. He loves you.
He loves you.
"Theseus, I-"
"Y/N!"
Once again, Mr. Bragg has taken it upon himself to surprise you. You jerk away from Theseus on the bench.
Theseus closes his eyes and doesn't turn to greet him, his wrath is only barely veiled.
"Mr. Bragg!" You stand abruptly. "What-What are you..."
"The ceremony is over!" He seems annoyed that you don't remember, his pride bruised. "If I'm not mistaken you and I have a date in my office?"
Theseus makes a comically disgusted face, looking between you and Mr. Bragg in rude astonishment. If you weren't afraid of offending you might've been amused.
"He means an appointment, Theseus," you hiss in clarification. That seems to sedate Theseus if only slightly.
"And yes of course," you say to Mr. Bragg with a placating smile. "I'm all yours."
---
next part here
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author's note: part 3 (LAST PART) incoming! i had to break this part into two because it was getting too long :(
hope you enjoyed! more drama and smut in part 3
(spoiler: mr. bragg sucks + drunk!Reader and caring!Theseus)
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windvexer · 5 months
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Using tarot to read on magical events in your own practice: quick theory, new card meanings, and spread ideas
this post is OC based on my personal tarot practice; the examples given are hypothetical for the sake of this post.
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Well-meaning guy: "If you think that event was a bad omen, why not read tarot to clarify?"
Person who learned tarot from popular online resources and introspection-focused art decks: "I drew the 6/Cups, so I guess my ward falling off the wall is about my inner child?"
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Tarot meanings change and evolve over time. Historical meanings are often not the same, or even contrary to, modern meanings. (Consider, 6/Pentacles: the French present moment was misinterpreted to mean presents, gifts).
By acknowledging that many modern meanings available for tarot cards are modern interpretations for modern concerns, many of which have fuckall to do with witchcraft, we can also acknowledge that we can apply our own sets of meanings to tarot to achieve personal interpretations in pursuit of personal goals.
I call this concept symbol sets, and you can apply your own symbol sets to certain tarot readings in order to rapidly obtain information about magical events in your life.
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Symbol sets can be swapped out for each reading. You can intend to operate on your "normal meanings" for a typical reading, and then intend to operate with "magical omen meanings" for another reading.
There are no such things as universal tarot card meanings; there are some traditional meanings, some historical meanings, and many modern meanings. Adjust what each card means to you to your heart's delight.
The more symbol sets I've developed and practiced with, the more versatile and accurate my tarot reading has become. Working with custom symbol sets might be the single biggest leap in my reading ability in 16 years of practice. At least, it feels that way!
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Quick n' Dirty Symbol Set for Magical Omens, Appropriate for Everyday Use
1. Apply general portents to each suit which matches your magical practice.
Here is one set that could be suitable to troubleshooting potentially magic events:
Swords, or Air: Misfortune, betrayal, malefica, ill-intent, adversity, due to harmful (even if unintentional) spirit action, pointless or wasted effort. Sometimes, banishing, binding and hexes.
Wands, or Fire: A lot of power, excessive power, due to your own actions, uncontained energy, something you did was very much overdone. Sometimes, protection and empowerment.
Pentacles, or Earth: Mundane, physical and normal reasons, an everyday occurrence, mundane but natural growth and change. Sometimes, unlocking and unblocking.
Cups, or Water: Blessings, magic working as intended (even if unexpectedly), the normal course of magical events, magical growth and change. Sometimes, cleansing and purifying.
Major Arcana: Guiding spirits and gods; their behaviors, guidance, or messages.
A spirit worker might like to add an additional layer of complexity, which modifies the prior set:
Court Cards: The actions of another being, such as a practitioner, god, or spirit, whether they acted intentionally to bring about the event or not.
(Further breakdown, as an example: Swords courts are beings intentionally acting badly; Wands courts are the most important spirits of your path; Pentacles courts are mundane folk or spirits unrelated to your path; Water courts are other practitioners, or spirits related to your path without being in your "inner court.")
Interpret any card drawn within these principles. Here are a few random examples. Let's say, a money spell has failed to produce results, and we'd like to know why.
5/Cups [disappointment, failure]: This is the normal course of magical events; the spell wasn't cast well, and so nothing is happening.
9/Wands [determination, boundaries]: A lot of energy was raised, but incorrectly targeted or released; the energy is cooped up.
Judgment [judgment]: An important spirit in your path wants you to deal with what you have been avoiding, and will interfere with your magic until you face them.
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Spread Ideas
"What's going on with that thing?" | 3 cards
Card 1: The source or cause
Card 2: The current state of affairs
Card 3: Suggested action
Example; the money jar doesn't work: Card 1, King/Swords: The source of failure was the person in the discord server who promised to curse you for not feeling the same way about Destiel as they did. Card 2, Page/Pentacles: The current state of affairs is that as a symptom of the curse, an unaware person or spirit is blocking the prosperity you seek. Card 3, Queen/Cups: Ask a benevolent spirit or helpful practitioner friend to assist you in unblocking the situation.
Determining responsibility | 2 cards
Card 1: Why this thing happened
Card 2: Why it didn't happen; one thing that wasn't the cause at all
Example; the ward fell off the wall: Card 1, 10/Pentacles: This happened because of random happenstance in the home; it was not a magical event. Card 2, Ace/Swords: This action was unrelated to malefica or bad spirits or things like that.
Foresight Before Acting | 4 cards
Card 1: The current state of affairs
Card 2: The outcome of your intended plan of action
Card 3: Recommended plan of action
Card 4: The outcome of the recommended plan
Example; the spirits did not seem to appear during a spirit petition spell: Card 1, 3/Wands: Sufficient energy was raised to attract the attention of spirits, but they may not have been properly called to action. Card 2, 6/Swords: Your plan to call the spirits back and re-cast the spell is a fruitless attempt at a transition into a new plan. Card 3, Empress: Communicate with your primary goddess or powerful spirit of the earth and obtain input and guidance. Card 4, Magician: This plan will result in obtaining important magical information about this type of summoning spell you are trying to achieve.
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