Hi, I am Trevor Arms and I know fights, comics, and math. This blog a mix of all three as I use math to find the winners of fights between comic book charaters. Please give me Ideas.
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Continuing now...
Wolverine will sometimes lapse into a "berserker rage" while in close combat. In this state he lashes out with the intensity and aggression of an enraged animal and is even more resistant to psionic attack. Though he loathes it, he acknowledges that it has saved his life many times, it being most notably useful when he faced the telepathic 'Mister X', as X's ability to read his mind and predict his next move in a fight was useless as not even Wolverine knows what he will do next in his berserk state. Despite his apparent ease at taking lives, he mournfully regrets and does not enjoy killing or giving in to his berserker rages. Logan adheres to a firm code of personal honor and morality.
In contrast to his brutish nature, Wolverine is extremely knowledgeable. Due to his longer lifespan, he has traveled around the world and amassed extensive knowledge of foreign languages and cultures. He is fluent in English, Japanese, Russian, Chinese, Cheyenne, Spanish, Arabic, and Lakota; he also has some knowledge of French, Filipino, Thai, Vietnamese, Italian, Korean, Hindi, Persian, German, and Portuguese. When Forge monitors Wolverine's vital signs during a Danger Room training session, he calls Logan's physical and mental state "equivalent of an Olympic-level gymnast performing a gold medal routine while simultaneously beating four chess computers in his head." Much to Professor Xavier's disapproval, Wolverine is also a heavy drinker and smoker; his healing powers negate the long-term effects of alcohol and tobacco and allow him to indulge in prolonged binges.
Wolverine is frequently depicted as a gruff loner, often taking leave from the X-Men to deal with personal issues or problems. He is often irreverent and rebellious towards authority figures, though he is a reliable ally and capable leader. He has been a mentor and father figure to several younger women, especially Jubilee, Kitty Pryde and X-23, and has had failed romantic relationships with numerous women (most notably Mariko Yashida), as well as a mutual, but unfulfilled attraction to Jean Grey, leading to arguments with her boyfriend (and later husband), Scott Summers. He also married Viper as part of a debt, then later divorced her. It has also been implied that he and Squirrel Girl had a relationship at some point in the past. Wolverine has had an on-again, off-again romantic relationship with longtime teammate and friend, Storm.
Rorschach (15,492)
AKA: Walter Kovacs
HEIGHT: 5 ft 6 in
WEIGHT: 140 lbs
Skills and Abilities
Like most characters in Watchmen, Rorschach has no obvious "superpowers". He merely has his strong will, peak-human physical strength, and finely-honed sense of timing and precision. Rorschach is very resourceful and creative, adapting ordinary household objects into tools or weapons, such as the use of a can of aerosol spray in combination with multiple matches to set fire to a police officer and throwing ground black pepper to blind another police officer, during a confrontation at Moloch's house. During the series he is shown to use cooking fat, a toilet bowl, a cigarette, a fork and his jacket all as weapons; he is also shown using a coat hanger as a makeshift measuring device. He owns a gas-powered grappling gun, which he uses to climb buildings (and once as a makeshift harpoon gun against a police officer), as seen in Chapter One, which was designed and built by Nite Owl II.
Rorschach is well versed in street combat, gymnastics, and boxing. He is also extremely stoic, as shown by his indifference to pain and discomfort. He even tolerated Antarctic temperatures while wearing only a trenchcoat over street clothes, without complaining or even commenting on the severe cold.
Despite his mental instability, Rorschach is extremely intelligent and was described as "tactically brilliant and unpredictable" by Nite Owl, and shows a marked affinity for detective work, as evidenced by his ability to locate the Comedian's costume in his apartment when the police could not.
He is also skilled at lock picking (although a running gag throughout the series has him simply forcing Nite Owl's front door to talk to him).
How Kovacs was able to see through the fabric of his trademark mask is never explained in the comic books. However, masks with similar behaviors are available as costumes that people actually do see through.
Nightwing (818,300)
AKA: Dick Grayson
HEIGHT: 5 ft 10 in
WEIGHT: 175 lbs
Skills, Abilities, and Resources
Dick Grayson is a prodigious natural athlete, expert acrobat, and aerialist possessing a peak level of agility and acrobatic skills. At a very young age, he trained in acrobats as a stage performer with his parents, and he is regarded as the greatest acrobat in the DC Universe. He is the only human on Earth who can do the quadruple somersault (formerly one of three, the other two being his parents). Grayson is trained in several martial arts disciplines and was rigorously trained by his mentor, Batman, in various skills, such as escapology, criminology, fencing, stealth, disguise, and numerous other combat/non-combat disciplines. Dick Grayson is 5' 10" (1.78 m) and 175 lbs (79 kg). He is shown to have natural skill in reading the body motion of others like that of Cassandra Cain and Lady Shiva as shown in the previous continuity. He is able to anticipate and predict one's next action and detect if someone is lying. Like Batman, he also possesses a will strong enough to withstand even telepathic attacks. He is also a master of espionage, his skills even further shown as a spy within the tremendously powerful intelligence organization Spyral.
As Nightwing, Grayson is skilled in various forms of unarmed combat, such as Aikido, Boxing, Capoeira, Eskrima, Hapkido, Jeet Kune Do, Judo, Jujutsu, Karate, Ninjutsu, Sambo, Savate, Shaolin Kung Fu, Taekwondo, and Wing Chun, and is armed with twin Eskrima sticks made from an unbreakable polymer. He also carries several dozen modified batarangs (called wing-dings) along with de-cel jumplines and gas capsules.
Having had the finest education as Bruce Wayne's ward, he is fluent in French, Spanish, Russian, Mandarin, Cantonese, the alien language of Tamaran, conversant in American Sign Language, Italian, Japanese, Persian, and Kikuyu, and his native language is English. He is also a brilliant and experienced strategist with superlative leadership skills, having served as leader to the Titans, the Outsiders, and even the Justice League. Additionally, Dick's interpersonal skills and efforts to remain in contact with other heroes makes him a master at rallying, unifying, and inspiring the superhero community, a skill in which he has surpassed his mentor; when the pre-Flashpoint Superman received the praise of the New 52 Nightwing, Superman noted that, in any reality, it is high praise to be vouched for by Dick Grayson.
Besides his resources as Bruce Wayne's adopted son and heir, Dick's parents also left him a trust fund which Lucius Fox turned into a small fortune. Although it is not comparable to Bruce Wayne's wealth, it has been enough to maintain his Nightwing equipment, purchase the rights to Haly's Circus (saving Dick's former home from financial troubles), and secretly buy his former Blüdhaven apartment building at 1013 Parkthorne Avenue.
Costumes
Dick Grayson's Robin costume alluded to the American robin and Robin Hood. The cape was alternately depicted as yellow or green. The costume also featured crakow-style shoes, which some artists would discard from the portrayal.
Dick Grayson's Nightwing costume was made of a version of the Nomex fire-resistant, triple-weave Kevlar-lined material. It was an excellent protection against damage, and was also insulated against electricity. Specifically tailored to his style of fighting, Nightwing's costume had fewer body-armor inlays than Batman, anticipating a decreased need for shock absorption and an increased capacity for motion. Against opponents both fast and strong, Nightwing had supplemental body-armor overlays he could attach to his gauntlets, boots, shoulders, and mask. Instead of a black cape to keep him hidden, which Grayson dislikes wearing, the suit was light sensitive, darkening when there was more light in the area. The mask, in the form of his symbol, was fixed in place with spirit gum, and included a built-in radio transmitter/receiver and Starlite night vision lenses. The third costume, with its stylized blue "wing" across his shoulders and extending to his hands, coloring his two middle fingers, over a black bodysuit, made its first appearance in Nightwing: Ties That Bind #2 (October 1995), and was designed by the cover artist Brian Stelfreeze. His suit was also equipped with wings that allow him to glide in the air or fly.
As Batman, his Batsuit featured a lighter cape to accommodate his more acrobatic fighting style and a utility belt with a bat-shaped buckle. He also developed "para-capes" for his and Damian's costumes which gave them the ability to glide. Grayson is noticeably shorter than Bruce Wayne.
Post-Flashpoint with his return to Nightwing, Dick wore a similar suit, albeit with the blue "wing" being red throughout the New 52. Previously in the New 52's continuity as Nightwing, he formerly owned an armored suit which was blue and yellow, resembling a modern take of his previous first costume in the previous continuity and another that was an armored suit that sported a red bat symbol, in which is currently being used by Jason Todd though slightly modified for Jason's taste. Formerly before having to leave the Nightwing mantle post Forever Evil, his suit was made up of sturdy but flexible material that not only suited his strength in speed and acrobatics, but also was durable enough to take bullets from machine guns. His former costume was a stylized red "wing" across his shoulders and extending to his hands, coloring his two middle fingers, over a black torso and legs. He also has gauntlets much like Batman's own suit. Nightwing's costume is tailored specifically to his unique style of crime-fighting. He also has variants of his costume in which one of his stylized red "wings" reach only to his shoulders, another to his wrists, and one in which has hip and finger stripes.
Some version's of Dick's story as Nightwing do not make clear whether the public at large knows that the first Robin is now Nightwing, or whether he is simply an entirely new hero. A metafictional foreword (said to have been made by a future historian) to a trade paperback for "A Death In The Family" made the claim that the public at large always thought there was just one Robin. In versions that do address it, Dick and Bruce seem to want to spread the belief that Nightwing started his career as an adult, the better to hide their true identities. The series Grayson seems to indicate that the public does not know, as Midnighter did not think to study Robin's techniques in preparation for his fight with Grayson, an advantage the latter exploited.
During his time as Agent 37 for Spyral, Dick uses identity protection implants that ensure that cameras nor the memory of e.g. target persons can't capture his face. Additionally he still carries a pair of Escrima Sticks. He was required to carry a gun as part of Spyral protocol.
Starting with Rebirth, Dick returns to being Nightwing, once again in black and blue. The "wing" is replaced by a thinner, v-shaped bird that starts and the chest and goes up to the shoulders and around to the back. His domino mask is now blue, instead of black. The shins and calves of his legs feature a big "swish" of blue. He wears a black leather strap and buckle on each of his forearms. The intention of this redesign is to harken back to the iconic black and blue look of the third Nightwing costume introduced in 1995, maintain the simplicity of the aforementioned iconic look, creating a more visible bird symbol, while also highlighting Dick's face with a lighter coloured mask and his legs which can allow for more dynamic art when he is in motion.
John Constantine (380,924)
AKA: No other name
HEIGHT: 6 ft
WEIGHT: 158 lbs
Powers and Abilities
Unlike most comic book magicians, Constantine rarely uses magical spells, unless he has to, especially in combat. Constantine faces most of his challenges relying primarily on his cunning, quick-thinking during fights, vast knowledge of the occult, manipulation of opponents and allies, and an extensive list of contacts. These skills are often more useful than his magical ones. He is known to have deceived many of the most powerful beings in the DC Universe, such as The First of the Fallen and The Presence, as well as manipulating Batman and Superman. He is considered by many as being the world's greatest con man. Constantine is one of a few people knowing all the routes to Heaven, Hell, and the afterlife, which he uses to escape and teleport without the danger of being chased by enemies. In the graphic novel Pandemonium, he once allowed himself to be killed, but later resurrects himself by exiting the afterlife.
As a sorcerer, Constantine is armed with the knowledge of many magical spells, rituals, and curses, such as evocation, necromancy, illusions, invisibility, and can even use magic to time travel. He has a wide range of protection magic such as sigils and magic circles that can protect him from both physical and supernatural attacks. John's most signature ability is synchronicity wave travelling, which is an instinctual supernatural ability for Constantine to make his own luck. This has led John to uncanny luck at games of chance, the ability to avoid and escape harm, meet the right kind of ally to help prevent or stop an apocalyptic event from happening, and reshape the battle he's fighting to his own accord. Constantine is highly resistant to many psychic attacks such as telepathy, possessions, and mind control. He can even use magic to block off omnipresence, seen where he once used sigils to hide himself from the First of the Fallen. By the New 52, other magical powers such as mild teleportation, counter spells, elemental magic, telekinesis, and immobilisation have been added. He can use magic to reflect damages done to him onto his enemies.
Aside from sorcery, Constantine has exhibited considerable mastery in "stage magic skills"—hypnosis, sleight of hand, pick pocketing and escapology. John carries with him an arsenal of powerful magical artifacts to aid him in battle, such as The House of Mystery which also serves as his transport to different realms of the universe, and his trademark trench coat that possesses powerful demonic powers. Ever since tricking the Lords of Hell into curing his lung cancer, he was perpetually in good health and physicality. Constantine's blood is demonically tainted, initially by a blood transfusion from the demon Nergal, and later by sex with a succubus. His blood has been shown to have healing properties, and is noted to have an age-managing effect. It also acted as a defence mechanism when attacked by the King of the Vampires, as it is highly corrosive and poisonous. Constantine's skill at unarmed combat varies depending on the writer. Some portray him as a poor physical fighter, others as a capable hand-to-hand combatant. Over time he has won occasional fights using magical weapons, by fighting dirty, or by quick-thinking.
John Constantine sold his soul to two lords of Hell, Beelzebub and Azazel, both of whom accepted the deal. This was a trick to make sure that neither they nor Satan himself, who also had a claim, could take possession of his soul without destroying hell and its denizens. Thus until Satan quit and Azazel was sealed away by Dream of the Endless he was protected by the three like guardian angels. To date we do not know what exactly he got out of the deal with Beelzebub and Azazel in the first place. Not immortality since all three were expecting him to die first from his cancer (which they were forced to cure) or when he slit his wrists. Other than that the gifts they promised him in exchange for his soul are still a mystery.
Azrael (40,610)
AKA: Jean-Paul Valley
HEIGHT: 6 ft 2 in
WEIGHT: 210 lbs
Powers an Abilities
As Azrael, Jean-Paul has enhanced physical abilities. He has been shown to fight at heightened levels even when fatigued, a fact exemplified when Azrael was able to defeat Bane, despite suffering from both extreme exhaustion and Venom withdrawal. He has also been shown to be able to resist an even more potent version of the Venom drug, having been able to break its vast addiction in only one night. Azrael is also a superior fighter; although he lacks technique and style in his fighting moves, he makes up for it with his inhuman speed, reflexes, and agility. Azrael has been able to match Deathstroke in a sword duel and has even defeated Batman in hand-to-hand combat. This is not only due to his martial arts skills, but also due to his inhuman physical abilities.
Equipment
The original Azrael costume worn by Jean-Paul Valley consists of red and gold armor. After becoming an "Agent of the Bat", he dons silver and black armor with a red cape and a stylized red bat symbol on the chest. Later on, he dons red armor with golden gauntlets, boots, shoulder pads and a blue cape. He sometimes carries a flaming sword, and also uses two retractable daggers hidden in the gauntlets of his costume that can be charged with thermal energy to increase their destructive power. In Batman: The Ultimate Guide to the Dark Knight, Scott Beatty implied that Azrael's changing costumes were reflections of the changes in Azrael's life from an agent of St. Dumas to an agent of the Batman to his own man. The gauntlets were taken by Kate Spencer, the current Manhunter, and are used in her outfit. The New 52 version of Jean-Paul wears a similar costume, and his weapon is a flaming knight sword called Murasame. He also possesses the familiar gauntlet blades as well.
WINNER
The final scores came out to 1,464,886 for the Marvel team and 1,255,326 for the DC team giving Nightwing and crew only a 42.8% chance of winning. It’s very apparent that the DC team was simply out gunned and over powered. Sure the DC team found much better leadership in Nightwing but Wolverine is a juggernaut that would need the whole team to take him down alone. Marvel team is the winner!








Team Marvel
The Punisher, Moon Knight, Cable & Wolverine
VS.
Team DC Comics
Rorschach, Nightwing, John Constantine & Azrael
Who Would Win?
Explain Why.
#punisher#moon knight#cable#wolverine#rorschach#nightwing#john constantine#azrael#frank castle#nathan summers#marc spector#james howlett#logan#constantine#jean paul valley#nick fury#iron man#deadpool#x men#watchmen#dick grayson#walter kovacs#robin#batman#jean gray#damian wayne#squirrel girl#bruce wayne#tony stank#bane
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Holy shit this is going to be quite a bit of work...next to each character’s name I’ll write the points they gave their teams, the higher the points the better odds of winning
Punisher (53,603)
AKA: Frank Castle
HIEGHT: 6 ft 1 in
WEIGHT: 200 lbs
Skills, Weapons, and Abilities
The Punisher is the recipient of multi-disciplinary military training from the United States Marine Corps, United States Marine Corps Force Reconnaissance. While a Marine, he also received training from the Airborne School and U.S. Navy SEALs as well as cross-training with the Australian Special Air Service Regiment during the Vietnam War. In addition, since beginning his work as the Punisher, Castle has used his military discipline and training techniques to update and expand his skills in areas that aid in his mission (disguise, acting, use of non-military weapons, etc.). From this training, Punisher is proficient in not only basic infantry skills, but in special operations, which includes the use and maintenance of specialized firearms and explosive ordnance. He is highly trained in infiltration into heavily guarded enemy territories and structures for the purpose of assassination, capture, and military intelligence. Also, he is trained in various forms of camouflage and stealth. He is also highly adept at hand-to-hand combat, and has been trained in multiple forms of martial arts such as Nash Ryu Jujutsu, Ninjutsu, Shorin-ryu Karate, Hwa Rang Do, and Chin Na. Both Nick Fury and Tony Stark have commented on how extraordinarily high his pain tolerance is. He does not take painkillers, as he feels that their benefit of dulling pain is not worth the side effects of drowsiness and slowed reflexes.
He maintains multiple safehouses and vehicles around the greater New York City area as well as multiple forged identities and bank accounts (most of the funds and equipment aiding him in his work being taken from the criminals he hunts). The Punisher has a Kevlar uniform which protects him from most gunfire, though he can still suffer concussive injury or penetration from sufficient or repeated impacts. The white skull emblem on his chest is used both to intimidate his enemies and to lure their fire to the more heavily protected area of his armor. The design was supposedly taken from either a Vietcong sniper, or the demon Olivier. The Punisher has been using technology derived from super-villains and other costumed characters, such as the Green Goblin's pumpkin bombs, a modified Goblin Glider, and a Doctor Octopus tentacle that he can shrink down for easy storage via Pym Particles.
Aside from his physical prowess, the Punisher also has complete control of his mind and consciousness, providing a strong resistance against psychic and telepathic powers that are used against him. When Letha and Lascivious try to control Punisher's mind, Punisher scoffs at their attempt, saying "It doesn't feel different from any other day".
Moon Knight (98,316)
AKA: Marc Spector
HEIGHT: 6 ft 2 in
WEIGHT: 225 lbs
Powers and Abilities
Over the course of his life as a boxer, U.S. Marine, mercenary, and costumed superhero, Marc Spector has become an expert at hand-to-hand combat techniques and martial arts such as Boxing, Kung Fu, Eskrima, Judo, Karate, Ninjutsu, Savate, and Muay Thai. He is an Olympic-level athlete and a skilled acrobat and gymnast, and excels as a combat strategist. He employs a variety of weapons over the course of his career, including throwing darts, nunchaku, bo staff and a truncheon. He is skilled with most weapons, and an expert with throwing weapons. Spector is a superb driver and can pilot a helicopter.
Taskmaster, who has the ability to copy and replicate anyone's fighting style, has stated that he prefers not to copy Moon Knight's style, as Moon Knight would rather take a punch than block it.
Spector gained his superhuman powers as a result of a visitation by the Egyptian moon god Khonshu. Moon Knight's strength, endurance, and reflexes are enhanced depending upon the phases of the moon. The fuller the moon, the more strength Moon Knight derives from it, though even during a new moon, he can lift several hundred pounds. He has some degree of superhuman strength during the peak of a lunar cycle, but he only gets superhuman strength from the lunar cycle. It's not known how much of this strength is mystical and how much is simply the result of self-hypnosis due to his psychological instability. Due to his multiple personalities, he is also resistant to some psychic attacks and sometimes receives prophetic visions. Moon Knight is shown to possess a very high tolerance for pain such as ignoring a bullet wound through his leg while only letting of a slight grunt of pain.
At one point, Moon Knight is given special weapons by the cult of Khonshu, including bolas, golden throwing crescent-darts shaped like scarabs, an ivory boomerang, throwing irons, and a golden stick in the shape of an ankh that glowed in the presence of danger that can be used as a throwing weapon or bludgeon. These items are later replaced with duplicate weapons crafted by Hawkeye. He later retires these items to his personal museum after abandoning the "Egyptian" motif in favor of updated versions of his original styled-gear, including a truncheon/staff/nunchucks combo, and a compound bow. He has also used an axe-shaped lasso-grapple.
During the third series, Moon Knight's silver-white costume includes adamantium, and he acquires an array of high-tech weaponry including an adamantium staff, a truncheon capable of firing a cable line, and gauntlets that fire crescent darts. He has also been depicted using spiked knuckles, worn on the left hand, and a Three-section staff. When he vows never to murder again, he hires Tinkerer to upgrade his gear. He uses a gun that shoots a grappling hook and bolas to knock out villains.
Later on, Moon Knight's costume uses carbonadium as armor, and has joint-locking functions, allowing him to support weights far greater than what he can normally lift. Moon Knight uses this feature to support a building from collapsing, then leaves the armor to battle villains in his underwear. Additionally, Moon Knight can 'suit up' by use of a remote control device which assembles the individual pieces of his armor onto his body, similar in fashion to Iron Man.
For transportation, Moon Knight employs a variety of sophisticated aircraft. These include the Mooncopter and Angelwing, featuring VTOL (vertical take-off and landing), a rope ladder, and 20 mm cannons. Later, Moon Knight utilizes a remote controlled white limousine when acting as "Mr. Knight", and a similarly remote controlled crescent-shaped drone/glider when acting as Moon Knight. He has been seen using a white motorcycle.
Cable (112,910)
AKA: Nathan Christopher Summers
HEIGHT: 6 ft 8 in
WEIGHT: 350 lbs
Powers and Abilities
Cable was born with telepathic and telekinetic abilities. However, the extent to which he has been able to utilize these powers has varied dramatically throughout his appearances. Originally, both were limited by his need to restrain his techno-organic infection, and his powers were negligible compared to his more traditional fighting skills. However, following the subsidence of the infection, they gradually increased to the point where they were similar in magnitude to those of Nate Grey, to whom he is genetically identical. At their height, he demonstrated the ability to simultaneously levitate the floating city of Providence and combat the Silver Surfer. Following that story, his powers were burnt out and he replaced both with technological substitutes. He later states that both his telepathy and telekinesis have faded to nothing.
Cable has fought Wolverine to a stalemate, and defeated Captain America in hand-to-hand combat and defeated Falcon, Red Hulk and Iron Man using both brute force and wit, all while Cable was in severe pain and hours away from dying of his techno-organic infection.
When Professor Xavier's son Legion travels back in time to kill Magneto in the "Legion Quest" storyline, Beast notes that Cable possesses "latent time-travel abilities". With the assistance of Shi'ar technology, Professor Xavier "jump-starts" this ability while Jean Grey telekinetically holds Cable's body together, allowing Cable to send his consciousness into the past.
In the Messiah War storyline, during the fight with his clone, Stryfe, Cable demonstrates the ability to hide others from Stryfe's mental view, implying that at least he retains some of his telepathic powers. He also still possesses some of his telekinesis, but he is using it solely to keep the techno-organic virus in his body at bay.
His techno-organic body parts possess enhanced strength and durability, and his techno-organic left eye gives him enhanced eyesight, allowing him to see farther than a normal human and in the infrared spectrum. He is also able to interface his techno-organic body parts with machinery, using them to hack into computers, open electronic locks, and travel through time.
As of the end of Avengers: X-Sanction, Cable has apparently been fully cured of the techno-organic virus by the Phoenix Force (via Hope Summers), and appears to at least have his telepathy. As a result, his cybernetic eye and arm have been restored to flesh and blood, although almost nonfunctional and atrophied, forcing Cable to wear an eyepatch (hiding a psimitar like implant) and use an enhanced brace, made by Forge and laden with special weaponry. Due to a future Hope's tampering with his mind, he also gained the ability to see multiple possible future events before they unfolded.
In Deadpool & Cable: Split Second, Cable had once again lost most of his powers, still retaining precognition. However, he regained them along with his cybernetics as a result of Deadpool repairing Cable's personal timeline.
Cable also made use of a spear-like weapon called the Psi-Mitar, which was originally a long staff with a spear point on one end and a scythe blade on the other, used primarily by the Askani. It functions as a focus and amplifier for telepathic or telekinetic power, which it can project as powered blasts.
Wolverine (1,200,057)
AKA: James Howlett “Logan”
HEIGHT: 5 ft 3 in
WEIGHT: 195 lbs
Powers and Abilities
Wolverine is a mutant with a number of both natural and artificial improvements to his physiology.
Healing and Defensive Powers
His primary mutant power is an accelerated healing process, typically referred to as his mutant healing factor, that regenerates damaged or destroyed tissues of his body far beyond the capabilities of an ordinary human. In addition to accelerated healing of physical traumas, Wolverine's healing factor makes him extraordinarily resistant to diseases, drugs, and toxins. However, he can still suffer the immediate effects of such substances in massive quantities; he has been shown to become intoxicated after ingesting significant amounts of alcohol, and has been incapacitated on several occasions with large amounts of powerful drugs and poisons; S.H.I.E.L.D. once managed to keep Wolverine anesthetized by constantly pumping eighty milliliters of anesthetic a minute into his system.
His healing factor is facilitated by artificial improvements he was subjected to under the Weapon X program (in later comics called the Weapon Plus program), in which his skeleton was reinforced with the virtually indestructible metal adamantium. While the adamantium in his body stops or reduces many injuries, his healing factor must also work constantly to prevent metal poisoning from killing him. As his healing powers are currently inactive, Beast has synthesized a drug to counteract the adamantium poisoning.
His healing factor also dramatically affects his aging process, allowing him to live far beyond the normal lifespan of a human. Despite being born in the late 19th century, he has the appearance, conditioning, health, and vitality of a man in his physical prime. While seemingly ageless, it is unknown exactly how greatly his healing factor extends his life expectancy.
Although his body heals, the healing factor does not suppress the pain he endures while injured. Wolverine also admits to feeling phantom pains for weeks or months after healing from his injuries. He does not enjoy being hurt and sometimes has to work himself up for situations where extreme pain is certain. Wolverine, on occasion, has deliberately injured himself or allowed himself to be injured for varying reasons, including freeing himself from capture, intimidation, strategy, or simply indulging his feral nature. Depictions of the speed and extent of injury to which Wolverine can heal vary due to a broad degree of artistic license employed by various comic book writers. Originally, this was portrayed as accelerated healing of minor wounds, though Chris Claremont, head writer of the X-Men comics from the mid 1970s to the early 1990s increased Wolverine's healing factor substantially, though not nearly as later writers would. During the 1980s, Wolverine's mutant healing factor is depicted as being able to heal massive levels of trauma, though his recovery time could extend to days, weeks or months before fully healing; often depending upon the severity of the injuries, their extent and the frequency with which they're inflicted. During the 1990s through the modern era, other writers have increased Wolverine's healing factor to the point that it could fully regenerate nearly any damaged or destroyed bodily tissues within seconds. Among the more extreme depictions of Wolverine's healing factor include fully healing after being caught near the center of an atomic explosion and the total regeneration of his soft body tissue, within a matter of minutes, after having it incinerated from his skeleton An explanation is given in a recent mini-series starring Wolverine for the increase of his healing powers. In the series, Wolverine is referred to as an "adaptive self-healer" after undergoing numerous traumatic injuries to test the efficiency of his healing factor. Wolverine has endured so much trauma, and so frequently, that his healing factor has adapted, becoming faster and more efficient to cope with increasing levels of trauma. The Xavier Protocols, a series of profiles created by Xavier that lists the strengths and weaknesses of the X-Men, states that Wolverine's healing factor is increased to "incredible levels" and theorizes that the only way to stop him is to decapitate him and remove his head from the vicinity of his body.
It is possible to suppress the efficiency of his healing powers. For example, if an object composed of carbonadium is inserted and remains lodged within his body, his healing powers are slowed dramatically. The Muramasa blade, a katana of mystic origins that can inflict wounds that nullify superhuman healing factors, can also suppress Wolverine's powers. It has also been noted that Wolverine needs protein for his healing factor to generate tissue, meaning that if he was seriously injured and malnourished, his body might not be able to repair itself. His healing factor has also been turned off using nanites.
It has been suggested that Wolverine can be killed by drowning. He has stated that he is not particularly fond of being in water, due partially to the additional weight of his adamantium laced skeleton, and that he can die if held under water long enough with his healing factor only prolonging the agony. The two part story arc, "Drowning Logan" finds Wolverine trapped under water for an extensive period of time. The second part of the story arc hints that this time underwater gravely affects his healing factor with significant consequences to his health going forward. Following the events of "Drowning Logan", Beast reveals that an "intelligent virus" originating from the Microverse has shut off his healing factor, though not before his healing factor was able to purge his body of the virus itself. As a result, Beast states that he's now as susceptible to injury and disease as any ordinary human and ages at a normal rate.
In Wolverine vol. 3, #57 it is revealed that, when Wolverine is injured so seriously that his body actually dies before his healing factor can repair the damage, he returns to life by fighting with Azrael, the Angel of Death, while trapped in Purgatory, due to Wolverine defeating Azrael in combat in the real world during the First World War. However, after Wolverine's soul was damaged following his resurrection and brainwashing by the Hand, he made a new deal with Azrael to repair the damage that had been done to his soul that negated their previous arrangement, with the result that, the next time Wolverine sustains death-inducing injuries, he will remain dead, and his healing factor has apparently been slightly weakened in the process.
Due to a combination of his healing factor and high level psionic shields implanted by Professor Xavier, Wolverine's mind is highly resistant to telepathic assault and probing. Wolverine's mind also possesses what he refers to as "mental scar tissue" created by all of the traumatic events over the course of his life. It acts as a type of natural defense, even against a psychic as powerful as Emma Frost.
Other abilities
Wolverine's mutation also consists of animal-like adaptations of his body, including pronounced, and sharp fang-like canines and three retractable claws housed within each forearm. While originally depicted as bionic implants created by the Weapon X program, the claws are later revealed to be a natural part of his body. The claws are not made of keratin, as claws tend to be in the animal kingdom, but extremely dense bone. Wolverine's hands do not have openings for the claws to move through: they cut through his flesh every time he extrudes them, with occasional references implying that he feels a brief moment of slight pain in his hands when he unsheathes them. During a talk to Jubilee, Wolverine reveals that there are channels inside his forearms through which the claws move when he extrudes them, and that he unsheathes the claws a few times a day to keep the channels open, similar to pierced ears.
Wolverine's senses of sight, smell, and hearing are all superhumanly acute. He can see with perfect clarity at greater distances than an ordinary human, even in near-total darkness. His hearing is enhanced in a similar manner, allowing him to both hear sounds ordinary humans cannot and also hear to greater distances. Wolverine is able to use his sense of smell to track targets by scent, even if the scent has been eroded somewhat over time by natural factors. This sense also allows him to identify shapeshifting mutants despite other forms they may take. He is also able to use his senses of smell and hearing, through concentration, as a type of natural lie detector, such as detecting a faint change in a person's heartbeat and scent due to perspiration when a lie is told.
On more than one occasion, Wolverine's entire skeleton, including his claws, has been molecularly infused with adamantium. Due to their coating, his claws can cut almost any known solid material, including most metals, wood, and some varieties of stone. The only known exceptions are adamantium itself and Captain America's shield, which is made out of a proto-adamantium-vibranium alloy. Vibranium alone is not comparable in terms of durability with adamantium, seeing as Colossus has broken it. Wolverine's ability to slice completely through a substance depends upon both the amount of force he can exert and the thickness of the substance. His claws can also be used to block attacks or projectiles, as well as dig into surfaces allowing Wolverine to climb structures. The adamantium also adds weight to his blows, increasing the effectiveness of his offensive capabilities. His adamantium skeleton makes him highly susceptible to magnetic-based attacks. According to Reed Richards, Wolverine would be unable to move without his enhanced strength due to the additional weight of the adamantium bonded to his skeleton.
Wolverine's healing factor also affects a number of his physical attributes by increasing them to superhuman levels. His stamina is sufficiently heightened to the point he can exert himself for numerous hours, even after exposure to powerful tranquilizers. Wolverine's agility and reflexes are also enhanced to levels that are beyond the physical limits of the finest human athlete. Due to his healing factor's constant regenerative qualities, he can push his muscles beyond the limits of the human body without injury. This, coupled by the constant demand placed on his muscles by over one hundred pounds of adamantium, grants him some degree of superhuman strength. Since the presence of the adamantium negates the natural structural limits of his bones, he can lift or move weight that would otherwise damage a human skeleton. He has been depicted breaking steel chains, lifting several men above his head with one arm and throwing them through a wall, lifting Ursa Major (in grizzly bear form) over his head before tossing him across a room, and hauling a concert grand piano, and the platform it rests on, via a harness, while climbing a sheer cliff. Colossus and other allies use Wolverine's endurance and strength when throwing him at high speed in the Fastball Special.
Skills and Personality
During his time in Japan and other countries, Wolverine became proficient in many forms of martial arts, with experience in many different fighting styles. He is proficient with most weaponry, including firearms, though he is partial to bladed weapons. He has demonstrated sufficient skills to defeat expert martial artist Shang-Chi and Captain America in single combat. He also has a wide knowledge of the body and pressure points.Like many of the X-Men, he is trained to pilot the group's SR-71 Blackbird supersonic plane. He is highly skilled in the field of espionage and covert operations.
This is a long post, I’ll continue it soon by finishing up Wolverine and then starting on the DC team








Team Marvel
The Punisher, Moon Knight, Cable & Wolverine
VS.
Team DC Comics
Rorschach, Nightwing, John Constantine & Azrael
Who Would Win?
Explain Why.
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I’d first like to say thanks to friedcowboyexperthorse7 for coming up with the idea for this fight. I’d also like to start by saying that yes I know Damian Wayne has once beat Tim in a fight with little to no difficulty and I also know Tim once beat Damian with little to no difficulty. They have grown a lot sense then. This fight is just if the two were fighting with no one planning for the fight before hand and no one holding back. Just two brothers going at it to really see who’s the better Robin.
Tim Drake
Aka: Robin/Red Robin
Height: 5 ft 5 in (child) 6 ft (adult)
Weight: 125 lbs (child) 198 lbs (adult)
Skills and Abilities
Combat Skills
Prior to becoming Robin, Tim Drake had trained himself in martial arts including Aikido, Judo, Karate, Savate and T'ai Chi in addition to gymnastics; he later furthered his training after becoming Robin, being taught by numerous teachers including Batman, Dick Grayson, and Lady Shiva. Though he has been bested and beaten by other members of the Batfamily; notably Jason and Damian, he is shown to be a calculating and cunning combatant. It should also be noted that Damian sucker punched Tim in one of their early encounters and that for a time Tim had a habit of holding back when facing off against Damian. When Tim did finally decide to not hold back he easily beat Damian with impunity. Tim has even held his own briefly against Dick Grayson. His weapon of choice is the bo staff. Tim was able to fend off several notorious assassins from the Council of Spiders at once while protecting Tam Fox and also in the end game of his plan to destroy several League of Assassins bases; earning commendation from Ra's al Ghul himself who was watching the fight from afar. He managed to survive a potentially fatal encounter with Jason Todd in Battle for the Cowl by pretending to be dead. He was then ultimately rescued by Robin Damian Wayne. He is also inoculated against several toxins the Batman Family has encountered, including Joker Venom, Scarecrow's Fear Toxin, and some of Poison Ivy's pheromones.
Other skills
The most intellectually gifted of the Robins, Drake has deduced a majority of other heroes' identities, including Flash and Superman. In addition, after foiling Ra's al Ghul's master plan to assassinate everyone Bruce Wayne cared about and ruining the Wayne Family fortune, Ra's has addressed Tim as "Detective", a title the villain once only reserved for Bruce Wayne. His intellect has enabled him to excel in computer science and a grasp of assorted scientific techniques, including biology, engineering, and genetics, which he has been shown to use in his attempts at re-cloning Superboy. Tim also speaks several languages beyond his native English, including Cantonese, Russian, Spanish and German.
Drake, like Dick Grayson, has served as leader to the Teen Titans, as well as Young Justice, and was even placed in charge of the rescue efforts of Blüdhaven by Superman, following the attack made by Deathstroke and his fellow villains.
Damain Wayne
Aka: Robin
Height: 4 ft 6 in (child) 6 ft 2 in (adult)
Weight: 84 lbs (child) 200 lbs (adult)
Skills and Abilities
Having been trained by the League of Assassins since birth, Damian is already an expert in martial arts and in wielding a wide range of weaponry. Despite his age, Damian has taken on and bested trained fighters like Talia Al Ghul, Red Hood (Jason Todd), Red Robin (Tim Drake), and The Joker, amongst others. He was also trained in the disciplines of forensics, acrobatics, criminology, disguise and escapology. Damian is skilled in mimicking voices and speech patterns of others accurately, as he was able to imitate his father's and Tim Drake's voices in order to bypass the Batcave's voice-recognition security systems. Damian is shown to have highly advanced engineering skills, as he was able to complete his father's plans of building a flying Batmobile, the construction of which Alfred described as "being an endless source of frustration to Damian's father". Damian is also a capable businessman despite his young age, being involved with Wayne Enterprises and its board members. He also has been trained in numerous weapons as shown in the Blackest Night event. Damian possessed super powers similar to that of Superman following his resurrection, though this was short lived. However, he is shown to possess healing abilities and powers in the future.
Winner
One more big thanks to friedcowboyexperthorse7 for this idea. Now both of these characters have changed a lot in the last couple of years but they actually have ever similar training and techniques so it’s no surprise that these characters are actually very evenly matched. The loser only had a 43.1% chance of winning because these two are just so evenly matched. The one factor that gave our winner the edge was intelligence...that’s right Tim Drake is the winner. Although Damian is very intelligent and an amazing tactician he only just barely edged out by Drake. Tim is also ever so slightly more skilled of a fighter, not by much but just a bit better. Perhaps this is why Tim has graduated from being Robin while Damian has not. Please follow me for more fights like this and always feel free to message me with any fights you’d like to see. I’m open to rematchs.


Tim Drake vs Damian Wayne coming soon!
#tim drake#robin#red robin#damain wayne#batman#jason todd#dick grayson#bruce wayne#lady shiva#batfamily#red hood#nightwing#council of spiders#tam fox#league of assassins#ra’s al ghul#battle for the cowl#joker#scarecrow#poison ivy#flash#superman#superboy#teen titans#young justice#deathsroke#talia al ghul#alfred pennyworth#alfred#wayne enterprises
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I’ll be working mostly with these respective egos but because I add a variable of change that takes into account how easy it is to get their hands on different equipment or to poses higher or lower abilities (this is mostly there to counter writers of these stories being inconsistent) I’ll be talking about their other egos too
Winter Soldier
Name: James Buchanan “Bucky” Barnes
Height: 5 ft 9 in
Weight: 260 lbs
Powers and Abilities
Having trained under Steve Rogers (the original Captain America in World War II) and others in the time leading up to World War II, "Bucky" Barnes is a master of hand-to-hand combat and martial arts, as well as being skilled in the use of military weapons such as firearms and grenades. He also used throwing knives on occasion and was a gifted advance scout. His time as the covert Soviet agent known as the Winter Soldier helped to further hone his skills, making him the equal to his predecessor in combat skills and an expert assassin and spy. He is also fluent in many languages, including English, Spanish, Portuguese, German, Russian, Latin, and Japanese. He can understand French.
Winter Soldier's left arm is a cybernetic prosthetic with superhuman strength and enhanced reaction time. The arm can function when not in contact with Barnes and can discharge an EMP causing electronics to either shut down or become useless. The use of Barnes' EMP is shown when Barnes uses it to shut down a Nick Fury LMD and when he attempts to use it on Iron Man. The arm has a holographic function to disguise it as a flesh and blood arm.
As Captain America, he possesses the original, indestructible, vibranium alloy shield used by his predecessor, as well as a Kevlar/Nomex blend, shock-absorbing costume. He often carries several conventional weapons such as knives, guns - mostly a Colt 1911-A1 .45 and a P08 Luger - and grenades.
Nightwing
Name: Richard John “Dick” Grayson
Height: 5 ft 10 in
Wieght: 175 lbs
Skills, Abilities, and Resources
Dick Grayson is a prodigious natural athlete, expert acrobat, and aerialist possessing a peak level of agility and acrobatic skills. At a very young age, he trained in acrobats as a stage performer with his parents, and he is regarded as the greatest acrobat in the DC Universe. He is the only human on Earth who can do the quadruple somersault (formerly one of three, the other two being his parents). Grayson is trained in several martial arts disciplines and was rigorously trained by his mentor, Batman, in various skills, such as escapology, criminology, fencing, stealth, disguise, and numerous other combat/non-combat disciplines. Dick Grayson is 5' 10" (1.78 m) and 175 lbs (79 kg). He is shown to have natural skill in reading the body motion of others like that of Cassandra Cain and Lady Shiva as shown in the previous continuity. He is able to anticipate and predict one's next action and detect if someone is lying. Like Batman, he also possesses a will strong enough to withstand even telepathic attacks. He is also a master of espionage, his skills even further shown as a spy within the tremendously powerful intelligence organization Spyral.
As Nightwing, Grayson is skilled in various forms of unarmed combat, such as Aikido, Boxing, Capoeira, Eskrima, Hapkido, Jeet Kune Do, Judo, Jujutsu, Karate, Ninjutsu, Sambo, Savate, Shaolin Kung Fu, Taekwondo, and Wing Chun, and is armed with twin Eskrima sticks made from an unbreakable polymer. He also carries several dozen modified batarangs (called wing-dings) along with de-cel jumplines and gas capsules.
Having had the finest education as Bruce Wayne's ward, he is fluent in French, Spanish, Russian, Mandarin, Cantonese, the alien language of Tamaran, conversant in American Sign Language, Italian, Japanese, Persian, and Kikuyu, and his native language is English. He is also a brilliant and experienced strategist with superlative leadership skills, having served as leader to the Titans, the Outsiders, and even the Justice League. Additionally, Dick's interpersonal skills and efforts to remain in contact with other heroes makes him a master at rallying, unifying, and inspiring the superhero community, a skill in which he has surpassed his mentor; when the pre-Flashpoint Superman received the praise of the New 52 Nightwing, Superman noted that, in any reality, it is high praise to be vouched for by Dick Grayson.
Besides his resources as Bruce Wayne's adopted son and heir, Dick's parents also left him a trust fund which Lucius Fox turned into a small fortune. Although it is not comparable to Bruce Wayne's wealth, it has been enough to maintain his Nightwing equipment, purchase the rights to Haly's Circus (saving Dick's former home from financial troubles), and secretly buy his former Blüdhaven apartment building at 1013 Parkthorne Avenue.
WINNER
Before I get into the winner of this fight I’m going to shout out to thevsblog30 for being awesome and coming up with great fight ideas and I highly recommend checking them out and sharing what you think about the fights they post.
Anyway back to the fight at hand, this one is actually pretty close. Winter Soldier almost taking it with a 44.3% chance of winning, damn nearly a tie. However, Nightwing takes it do to 1) access to better technology, in fact I lowered the technology I’d give Nightwing to considerably (I cut he’s access to the bat cave completely) to make the fight more fair, and 2) being a better hand to hand fighter. Nightwing is actually one of the most skilled fighters in the DC Universe, being reliably capable of beating Batman in hand to hand combat (not super reliably but he’s done it multiple times). The Winner is Nightwing!


Coming soon!!! Winter Soldier vs Nightwing!
#nightwing#dick grayson#batman#robin#winter solider#bucky#bucky barnes#captain america#justice league#avengers#dc#marvel
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Coming soon!!! Winter Soldier vs Nightwing!
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Well...here we go....
Sentry
NAME: Robert Reynolds
HEIGHT: 6’ 2”
WEIGHT: 200lbs
Powers and Abilities
The Sentry's powers ostensibly derive from a serum that "moves his molecules an instant ahead of the current timeline". This was designed to be a hundred thousand times stronger than the original used on Captain America, and was modified by Weapon X. However, in "The Age of the Sentry" mini-series, it is suggested that the Sentry is a sentient life-force, a refugee from another universe which attempted to break through to another one for its new home, and that this was merely accommodated by the serum.
Although the character's exact abilities and their limits are unknown, he has been shown to lift a Helicarrier (with assistance from Ms. Marvel and Wonder Man); prevent the Celestial Exitar from crushing the Earth by lifting his foot (with the help of an empowered Rogue); effortlessly defeat and break the handle of the axe of Terrax, a herald of Galactus shown as powerful enough to slice planets in half; severely pummel and nearly tear apart the female Ultron, and easily shatter shields of Doctor Doom. During the Sentry's initial miniseries, Spider-Man, in a moment of reflection, recalls that the Sentry fought and stalemated Galactus at one point.
He generally greatly restrains his full power, but when unleashing it he has even overloaded the Absorbing Man; and fought an enraged Hulk for a prolonged time until both fighters reverted to their human forms, whereupon Reynolds is knocked unconscious by Banner. He possesses superhuman speed, making him easily able to evade or catch bullets; and through flight he can travel to the sun and back in a matter of minutes. The Sentry is also apparently invulnerable: Spider-Woman's venom blasts, capable of killing even superhumans at full power, have no effect upon him. Nick Fury has stated that S.H.I.E.L.D. has not yet found a way to kill the Sentry, and Iron Man's scanners have found no physical weaknesses in his body.
He was once able to implant his memories inside another person's mind, and uses his allegedly vast mental powers to hold his physical form together. After Ultron murdered his wife, Sentry was able to resurrect her by simply touching her. His main weakness may be that he's been shown as susceptible to mental manipulation.
The Sentry has demonstrated the ability to recreate himself after bodily destruction, up to and including total molecular destruction within seconds (he once tried to commit suicide by flying into the heart of the sun). Dialogue between Reynolds and the Void suggests that this particular capability is automatic, involuntary, and beyond the control of either Reynolds or the Void.
He eventually found out that all his powers apparently derive from abilities similar to those of the virtually omnipotent Molecule Man, which he uses to take control of the latter's body and resurrect himself multiple times after seemingly being annihilated, but he is not as experienced in manipulating reality yet.
During a conversation between Lindy, CLOC, and the Void, it is hinted that the Sentry's powers may come from a cosmic source, or possibly even from the Judeo-Christian God, with Lindy believing that his powers were of "maybe Biblical proportions" and theorizing that modern-day superheroes were conduits through which such higher power was now being channeled. When Steve Rogers demands that Norman Osborn tell him how the heroes are to stop the Void, Osborn says (albeit possibly figuratively) that the Void was the 'Angel of Death'; an earlier Biblical flashback also revealed that the being that brought the divine plagues down on Egypt was apparently similar in appearance to the Void, who, millennia later, claims to the Sentry when attacking New York that doing so is 'God's way'.
Void
Robert Reynolds projects an entity as a dark side effect of his powers. It has been claimed that for every benevolent act the Sentry performs, the Void corresponds with attempting an act of malevolence. He was formerly unaware that the Void was a false personality, but has since been informed otherwise. In the 2009 storyline "Utopia", it was temporarily separated from his being, with a "shard" of its essence placed within Emma Frost which is later transferred to Scott Summers and currently resides locked away in his mind.
Several reasons for the existence of the Void have been given: the innate division between good and evil in any nominally normal person; a "mind virus" put into place by the mutant Mastermind by order of the crazed General; the idea that the Void is in fact the true personality of Rob Reynolds and the Sentry is the false one; as mentioned above, the result of covering up his past; and, according to Norman Osborn the Sentry's superhumanity eroded his humanity, leading to a 'void' in his life. During the Siege storyline, the Void exhibits a more demonic form, capable of nearly slaughtering Thor, bringing down the entire city of Asgard, and striking down every immortal and mortal hero set against it simultaneously, killing the Norn Stone-powered Loki in seconds, and even tearing the god of war, Ares, in half. Norman Osborn claims that it is the Angel of Death, tying into an earlier prelude which showed the Void's presence in biblical times.
The Void possesses the ability to shape-shift, and through its control over the weather and darkness it can create destructive storms and deadly "infini-tendrils" that attack the mind. Victims impaled on the tendrils experience traumatic visions of the past, present, and future. Its regular appearance varies between a shadowy, trench coat-wearing villain to a massive hurricane of darkness. It can also assume powers dependent on shape, like a flame form that breathes fire, alternately an armored monster with superstrength and toughness. It is at its strongest during the night and in the Negative Zone, where it has shown itself capable of easily overpowering the Hulk by breaking almost every single bone in his body in moments. Coincidentally, Sentry is at his weakest in the Negative Zone. A mere physical assault required much effort to hold off, even with the combined force fields of Iron Man, Doctor Strange, and the Invisible Woman, while the united forces of the New Avengers, Fantastic Four, X-Men, Inhumans, Illuminati, and heavily armed S.H.I.E.L.D. agents simultaneously attacked it.
Superman
NAME: Kal-El “Clark Kent”
HEIGHT: 6’ 3”
WEIGHT: 235 lbs
Powers and Abilities
A brief history: Over the course of the character's existence of 80 years, Superman has, at one point or another, had various combinations of the following powers and abilities. The levels of those individual powers and abilities have also changed in intensity, from "merely" enhanced above that of normal humans to truly god-like. Some added as the character evolved, others toned down and restricted in later eras.
A longer history: As an influential archetype of the superhero genre, Superman possesses extraordinary powers, with the character traditionally described as "Faster than a speeding bullet. More powerful than a locomotive. Able to leap tall buildings in a single bound ... It's Superman!", a phrase coined by Jay Morton and first used in the Superman radio serials and Max Fleischer animated shorts of the 1940s as well as the TV series of the 1950s. For most of his existence, Superman's famous arsenal of powers has included flight, super-strength, invulnerability to non-magical attacks, super-speed, vision powers (including x-ray, heat-emitting, telescopic, infra-red, and microscopic vision), super-hearing, super-intelligence, and super-breath, which enables him to blow out air at freezing temperatures, as well as exert the propulsive force of high-speed winds.
As originally conceived and presented in his early stories, Superman's powers were relatively limited, consisting of superhuman strength that allowed him to lift a car over his head, run at amazing speeds and leap one-eighth of a mile, as well as an incredibly dense body structure that could be pierced by nothing less than an exploding artillery shell. He could be knocked unconscious and nearly killed by powerful electric fields or bombs. Siegel and Shuster compared his strength and leaping abilities to an ant and a grasshopper. When making the Superman cartoons in the early 1940s, the Fleischer Brothers found it difficult to keep animating him leaping and requested to DC to change his ability to flying; this was an especially convenient concept for short films, which would have otherwise had to waste precious running time moving earthbound Clark Kent from place to place. Writers gradually increased his powers to larger extents during the Silver Age, in which Superman could fly to other worlds and galaxies and even across universes with relative ease. He would often fly across the solar system to stop meteors from hitting the Earth or sometimes just to clear his head. Writers found it increasingly difficult to write Superman stories in which the character was believably challenged, so DC made a series of attempts to rein the character in. The most significant attempt, John Byrne's 1986 rewrite, established several hard limits on his abilities: He barely survives a nuclear blast, and his space flights are limited by how long he can hold his breath. Superman's power levels have again increased since then, with Superman eventually possessing enough strength to hurl mountains, withstand nuclear blasts with ease, fly into the sun unharmed, and survive in the vacuum of outer space without oxygen.
The source of Superman's powers has changed subtly over the course of his history. It was originally stated that Superman's abilities derived from his Kryptonian heritage, which made him eons more evolved than humans. This was soon amended, with the source for the powers now based upon the establishment of Krypton's gravity as having been stronger than that of the Earth. This situation mirrors that of Edgar Rice Burroughs' John Carter. As Superman's powers increased, the implication that all Kryptonians had possessed the same abilities became problematic for writers, making it doubtful that a race of such beings could have been wiped out by something as trifling as an exploding planet. In part to counter this, the Superman writers established that Kryptonians, whose native star Rao had been red, possessed superpowers only under the light of a yellow sun.
Superman is most vulnerable to green Kryptonite, mineral debris from Krypton transformed into radioactive material by the forces that destroyed the planet. Exposure to green Kryptonite radiation nullifies Superman's powers and immobilizes him with pain and nausea; prolonged exposure will eventually kill him. The only substance on Earth that can protect him from Kryptonite is lead, which blocks the radiation. Lead is also the only known substance that Superman cannot see through with his x-ray vision. Kryptonite was introduced in 1943 as a plot device to allow the radio-serial voice actor, Bud Collyer, to take some time off. Although green Kryptonite is the most commonly seen form, writers have introduced other forms over the years: such as red, gold, blue, white, and black, each with its own effect.
The actual powers:
Superhuman solar energy
Superman gets the majority of his powers from Earth's yellow sun, effectively making him a giant solar battery; when he uses Super Flare he expels that stored up energy in the form of a giant blast of energy.
Solar energy absorption and healing factor
Superman's powers rely on his cells' ability to absorb and metabolize solar energy from yellow stars like Earth's sun or a blue star. His Kryptonian body is a living "solar battery" that absorbs solar energies and converts them to fuel for vast superhuman abilities that wouldn't otherwise be afforded under Rao, Krypton's red supergiant. His cells also store yellow sun energy so he can use his powers under objects, at night, in dark places, and in space.
Pre-Crisis, yellow stars were said to emit "ultra solar rays" which enabled Kryptonians' superpowers; penetrating the Earth itself, said rays also enabled Kryptonians to stay super-powered at night. Post-Crisis, it is the overall high intensity of yellow solar radiation that is shown as causing Kryptonians' superpowers.
Solar flare and heat vision
Superman's heat vision is the ability to emit solar energy from his eyes. Heat vision was initially introduced as "the heat of his x-ray vision" (a byproduct of his existing x-ray vision powers) in Superman (vol. 1) #59 (July 1949); heat vision as a separate power first appeared in Action Comics #275 (April 1961). In September 2011, The New 52 rebooted DC's continuity. In this new timeline, Superman #38 reveals that Superman's heat vision is a precursor to a power called "super flare". This power utilizes all the solar energy stored within Superman's cells, allowing him to resort to an all-out attack. However, Superman cannot use it more than occasionally, as it drains him of all the solar energy he has stored up until he can recharge his cells with solar energy which takes him about 24 hours. During this time frame, he is essentially human in his abilities.
Solar invulnerability
Immunity to almost all forms of harm and ailments, including extreme force and extremely high temperatures. Effectiveness has ranged from nothing less than a "bursting shell" being able to pierce his skin (in the beginning of the mythos), to surviving being struck by the electromagnetic waves of a star going supernova with 50 times the force of Kepler's Supernova (after Superman was already weakened by red sunlight radiation), to withstanding the collapse of universes. Explanations for this ability have ranged from Kryptonians having a molecular structure with a density superior to that of titanium and having strong bonds within the cells of his body that cannot be pulled apart. His invulnerability has enabled him to withstand Darkseid's omega beams, a feat originally thought to be impossible. In the rare instances, however, that Superman has required medical attention, this resistance to injuries has complicated necessary procedures such as surgery. For instance, when a criminal shot him with a kryptonite bullet, a surgeon was forced to give Superman a controlled exposure to the mineral, thereby temporarily weakening his skin enough to make the incisions necessary to remove internal fragments of the bullet. Superman can also withstand kryptonite in certain circumstances, but prolonged exposure will eventually be fatal. Superman's invulnerability is further increased by his bio-electric aura, which protects him from some attacks and can be extended to protect others like in All Star Superman. In some versions, this power greatly retards his aging and increases as he gets older, sometimes rendering him effectively immortal. The epilogue to the Justice Society of America storyline "Thy Kingdom Come" (a sequel of sorts to the Kingdom Come limited series) showing Superman surviving 1,000 years into the future, albeit as a very elderly, hunched-over man. Another version in DC One Million lives through the 853rd Century, some 83,200 years from now, though he was living inside the sun for thousands of years before coming out, making him godlike in his abilities. Superman is frequently depicted as being virtually indestructible, however his solar aura will drain away if he takes too much damage. Normally this isn't an issue since exposure to sunlight will instantly refuel the aura, but as seen with his duel against Doomsday, if Superman is out of sunlight for too long his defensive abilities will deteriorate. Also, even under constant sunlight, it is possible for Superman to be injured by enemies comparable to his strength like other Kryptonians like Bizzaro, Zod, Superboy-Prime and Doomsday.
Flight
Because Earth and the Sun exhibits less gravitational pull than that of Krypton, and also due to his solar-powered body, the Man of Steel can also alter his personal mono-directional gravity field to propel himself through the air at will. Originally, he only had the power to jump great distances, as stated by the 1940s Superman cartoons slogan "Able to leap tall buildings in a single bound." This was also shown in the movie Man of Steel. His power of flight has ranged from simply being able to jump great distances using his vast strength, to beginning in late 1941 being able to accelerate, float in midair, and change direction while traveling. Later he became able to traverse interstellar distances without stopping.
Superhuman strength
Enhanced physical strength far above that of a human and even most superhumans, making him "more powerful than a locomotive", is one of Superman's signature powers and has often been described as chief among his other abilities. Depictions of the upper limit of how much weight he can lift have ranged from being able to do the work of several laborers in half the time, crush diamonds in his grasp, lift objects hundreds of times his own weight including any sized vehicle over his head, bend steel with his bare hands, lifting mountains, and all the way up to in the Silver Age and Modern Age where he is seen moving entire planets. This makes him one of the strongest beings in the DC Universe. After being saturated with yellow solar energy in All-Star Superman, his strength was tested, and demonstrated to be sufficient to support over 200 quintillion tons (or 2 with 20 zeros in tons, i.e., two hundred billion billion tons); he held this much with one hand and he even said he feels like he can pick up more, enough to pull Earth away from the sun. As of 2011's The New 52 reboot, his strength now exceeds 5.972 sextillion metric tons, and he managed to do it in the absence of a sun for five consecutive days with only a single drop of sweat, leaving Superman asking for more, although this has been done before by the New Earth/Infinite Crisis Superman, when he moved the Earth away from the Sun against Starbreaker's force. On this occasion, he did have the assistance of the Green Lantern, however, it should be noted that Green Lantern only made a chain out of willpower and connected it to Earth, with Superman alone providing the actual pulling strength. It should also be noted that Superman from the Post-Crisis era can lift even heavier items like Mageddon (a mechanism that dwarfs the Sun) and the Book of Infinite Pages with the assistance of Shazam. Explanations include being adapted to the heavier gravity of Krypton, and his muscles using the power of the solar energy which fuels all his abilities. While in direct yellow sunlight, his strength can be augmented to incalculable and limitless levels. He has strength necessary to shatter entire worlds.
Superhuman Speed
Another one of Superman's abilities is his superhuman speed, allowing him to move, react, run and fly faster than the human eye can perceive. It was originally classified as being "faster than a speeding bullet", allowing him to catch bullets in mid-air before they hit him, or anyone else. His top speeds have ranged from nearly a hundred miles per hour when he was first created in the 1930s to those surpassing the speed of light. He flies from the Sun to the Earth in seconds multiple times (once to punch Wonder Woman unconscious and a second time to fly Darkseid straight from Apokolips back to Earth.
Superhuman intelligence
Superman is often shown to have a flawless, eidetic memory of everything he has ever seen, read, heard, or otherwise experienced. In most portrayals, Superman is capable of multilingualism, enabling him to learn, speak and understand any language he comes in contact with. Superman possesses intellect that surpasses genius-level. In Superman #5 (Summer 1940) he proclaimed that he had invented the cloth (immune to the most powerful forces) of which his uniform is made. People from Krypton already had genius-level intellect, being a society thousands of years ahead of Earth in technology. In the presence of a yellow sun, Superman's intelligence is further enhanced, literally to super-humanoid levels, giving him super intelligence and allowing his brain to operate faster than a supercomputer. His intelligence has enabled him to create effective strategies and tactics when engaging enemies during situations from which his powers alone cannot save him.
Superhuman breath
The ability to inhale and exhale huge volumes of air with great force, capable of extinguishing large fires and moving heavy objects such as cars. Super-breath also allows Superman to hold his breath for extended periods in airless environments. In one 1970s-era Superman comic, he saved a town from a tornado by inhaling the twister into his lungs. He then flew just above Earth's atmosphere, with his chest looking somewhat distended, and exhaled the tornado into space. In another 1970s comic, Superman was inflicted with a condition whereby if he stepped in the ground or otherwise came in physical contact with the surface of the Earth, explosive energy orbs would begin to rise from the area immediately near him, endangering anyone nearby. When Superman realized he was causing the orbs to appear, he resolved always to remain in flight until he could find a solution to the problem. Since, however, as Clark Kent, he could not be seen flying, instead, Clark walked around constantly expelling a jet of air straight down from his nostrils to keep his body just millimeters from his walking surface. The release (exhalation) of highly compressed air through a valve (such as pursed lips) causes it to drop radically in temperature. This is known as the Joule–Thomson effect, and when Superman does this, it is usually referred to as Freeze Breath, Freezing Breath, Arctic Breath, or Ice Breath, and can cool almost anything to sub-zero temperatures and freeze air moisture solid, effectively creating ice.
Superhuman senses
X-Ray Vision – The ability to see through solid objects, usually with the exception of lead. Early stories assumed that hiding objects in lead would prevent him from finding them; however, more modern stories have Superman being able to take advantage of lead's x-ray opacity to do a wide scan of an area with his X-Ray vision in which the lead objects become immediately visible and then narrow his search to those specific locations. Explanations for how this power works vary, but rarely include the emission and perception of actual X-Rays, as such high-energy radiation would actually be dangerous to living things on which he uses it. Another theory involves being able to see and concentrate on the patterns of natural cosmic radiation as it reverberates off objects. X-Ray vision was first used by Superman in Action Comics #11 (April 1939), where it was called "Superman's X-ray eyesight."
Superhuman Hearing – He can hear far more sounds with far more detail and at far greater distances than normally humanly possible, including sounds on frequencies undetectable by humans such as dog whistles. Superman is able to mentally screen out most of these sounds to be able to function normally, even in a noisy environment, and can focus in on specific things, like a person's voice or heartbeat, even if they are in another part of the city. He can sometimes be shown to hear sounds on other planets, which makes it likely that his hearing is fundamentally different from that of a human, as sound cannot travel through the vacuum of space. Like humans and most animals, he is skilled at automatically noticing his own name out of the jumble of several overheard conversations, making him adept at quickly responding to calls of distress all over the city.
Superhuman Vision – His senses grant him the ability to see farther and with greater accuracy and detail than humanly possible. It sometimes includes the ability to see EM frequencies invisible to humans, such as radio transmissions, infrared light, and the bioelectric aura which surrounds all living things, even in pitch-black darkness. Offshoots of this power include Telescopic Vision, which allows him to "zoom in" on far-away objects, sometimes hundreds of miles away, and Microscopic Vision, which allows him to zoom in on objects that would normally be too small to see, like those on a cellular or molecular level.
Vocal Abilities — Superman has shown possession of various vocal abilities. Stories have shown him being capable of raising his voice to loudspeaker levels, for purposes such as delivering a message to a large crowd. Early Golden Age stories showed Superman capable of mimicking the voice of others and throwing his voice through simple ventriloquism. By the 1950s, the said ability had evolved into a stand-alone power called "super-ventriloquism," the ability of Superman to send his voice across vast distances, but only to a specific person or place.
Known Vulnerabilities, Limitations, and Weaknesses
Initially Superman was frequently depicted as being nigh undefeatable due to his incredible abilities. As time went on, writers introduced Superman to weaknesses capable of challenging his power:
Green kryptonite: Superman's most famous weakness, kryptonite, originated as radioactive fragments of the planet Krypton. Kryptonite was created by fusion during the explosion that destroyed the planet. Superman's cells store electromagnetic radiation from the rays of a yellow sun, and convert it into energy, manifesting as his super-powers. When Superman is exposed to the most common variety, green kryptonite (within roughly ten feet/three meters or less of any size or amount), its high-band radiation rapidly interferes with this cellular process, causing severe physical pain and the loss of his powers (or at least a portion of them). Prolonged exposure to green kryptonite may eventually lead to his death. Kryptonite radiation can be blocked by the use of lead.
Red solar radiation: Natural in Krypton's planetary system, red solar radiation replaces the higher-yield yellow solar energy in Superman's cells, robbing him of the fuel for his powers. Pre-Crisis, red solar radiation was said to lack the superpower-enabling "ultra solar rays" that yellow solar radiation contains. Post-Crisis, red solar radiation is described as being weaker in overall intensity than yellow solar radiation. This process does not have the painful, crippling and fever-like symptoms of kryptonite, and essentially leaves Superman with the normal health and abilities of a human of his age and fitness level, as it did for the entire population of Krypton during its existence. Exposure to yellow solar radiation causes his powers to return.
Magic: Superman's powers come from his alien biology, but he is as vulnerable to magic as any mortal, and can easily fall under the influence of spells, potions, and curses. However, Superman remains very strong, allowing him to put up a greater fight in battles with magical warriors than others would. Magical weaponry has been shown to be able to pierce his otherwise superhumanly hard skin. The precise extent of his vulnerability to magic will according to the magic used (and the whims of the writer).
Psionics: Another vulnerability is psychokinetic interaction; telekinesis, telepathy, possession, etc, but only an exceptionally powerful mentalist can manipulate the minds of even the strongest of Kryptonians or Daxamites due to their relatively weak defenses against psychic affliction. Like in the case of Maxwell Lord causing superman to hallucinate that Batman and Wonder Woman were dangerous enemies he needed to kill. Or in a similar vein, Manchester Black gave Kal-El a stroke by pinching his capillaries shut with his mind.
Lead: Although the element lead is the one substance that blocks kryptonite radiation (one of Superman's weaknesses), it is also the one substance through which Superman cannot see with his X-ray vision.
Solar energy dependency: Superman's abilities will eventually weaken without replenishing his energy reserves with normal (yellow) sun radiation, especially if he doesn't have any direct contact with yellow sunlight. If he engages in strenuous physical activity for a large amount of time without continuous solar energy absorption, he will expend his stored solar energy and will continue to be weakened until he either dies or replenishes his solar "fuel."
Sensory overload: Superman's superhearing has been overloaded several times before, even going so far as to make his eardrums bleed, when high-pitched sounds were used against him in combat.
Vibratory attacks: Superman as are other with similar power sets are dangerously vulnerable to acoustic/ultrasonic attacks, in-spite of his invulnerability Kal-El, other Kryptonians or others who're invulnerable can have their brains scrambled by a potent enough hypersonic pulse blast, that it can split their skull like a watermelon. Said vibrations can, at the right frequency, disrupt their biophysical structure to the point where even their invulnerability will not protect them.
Physical trauma: All incarnations of Superman have fallen victim to extreme physical trauma. Like any other human, it is possible for Superman to die once enough damage has been inflicted on him by characters equal to or stronger than him. This has happened twice, when Doomsday killed Superman and when Superboy-Prime killed Kal-L by rupturing his organs beyond saving and violently crushing his skull. Cosmic Armor Superman also died after winning a lengthy battle against Mandrakk at the cost of being damaged beyond any chance of repair. Another instance was when Wonder Woman gouged Superman's eyes and broke his right arm at the elbow, causing him much pain, although the latter quickly healed soon after.
During a New 52 storyline Superman fell victim to a complex plot by Vandal Savage that saw him being contaminated with a rare form of radiation that inhibited his body's ability to process solar radiation, gradually depriving him of his powers as he exhausted his solar energy reserves. He was eventually able to overcome this handicap by exposing himself to kryptonite as a form of chemotherapy, but this killed him shortly afterwards, Superman surviving just long enough to stop Vandal Savage's plan, say goodbye to his allies and friends, and pass on his role as Superman to his 'predecessor' from the pre-"Flashpoint" universe, shortly before turning to ash upon death.
Winner
Superman fans are going to hate me. I’m sorry but I only calculated a .2% chance of Superman winning... I know that Superman is powerful and at his best he could take Sentry but I ask you to read through Superman’s weakness and tell me that Sentry can’t block out the son or that he couldn’t provide the trauma Doomsday or Superboy could provide. Sentry may also not be limited and may possess other powers while Superman is running on a finite level of power, he only has so much fuel. Void can stop him from getting more power from the sun while being durable enough to take what Superman can dish out as well as being strong enough to give it right back. Even in the face of every atom in his body being destroyed Sentry can regenerate almost instantaneously, he his very powerful; but not unbeatable. In fact Hulk did it, Superman could do it even though Sentry is playing against many of his weaknesses; however, I COULD survive jumping off a skyscraper but I wouldn’t beat on it just like I wouldn’t bet on Superman beating Sentry

Sentry Vs. Superman
Who would win?
Explain why.
#sentry#marvel comics#stephen strange#doctor strange#loki laufeyson#loki#marvel#comics#superman#batman#clark kent#dc#justice league#henry cavill#wonder woman#lois lane#bruce wayne#man of steel#Sentry Vs. Superman
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Sorry followers but I need to reblog this one more time so I can add that 1) I accidentally shorted Wonder Woman points but don’t worry it doesn’t change the end result that much and 2) I totally forgot to tag anything Woman Woman related even though she was the most important character in the fight...whoops





The Hulk and Wolverine and Thor Vs. Superman and Batman and Wonder Woman
Who would win?
Explain why.
#wonder woman#bruce wayne#henry cavill#supergirl#man of steel#robin#joker#jason todd#nightwing#batfam#damian wayne#steve trevor#gal godot#wondertrev#cosplay#movies
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Technology
Diana has an arsenal of powerful god-forged gear at her disposal, but her signature equipment are her indestructible bracelets and the Lasso of Truth.
Personal armor
Wonder Woman's outfit has varied over time, although almost all of her outfit incarnations have retained some form of breastplate, tiara, bracelets, and her signature five-pointed star symbols. When Wonder Woman was first introduced, she wore a heavily patriotic skirt and red top which incorporated an American eagle and elements of the United States flag, reflecting the comic's origins during World War II. Later artists introduced what would become Wonder Woman's classic ensemble, adding an armored plate to her top whose design recalls a letter W and revealing blue short shorts, whose precise length varied from artist to artist. Other artists have experimented with different looks for Wonder Woman over the years, including an all-white mod jumpsuit, a biker outfit, a variation of her mainstream depiction featuring leather pants and a jacket, and a number of armoured battlesuits. Contemporary artists have attempted to emphasise Wonder Woman's traditional outfit as a red armored top with a blue gladiator skirt.
Golden Age
Wonder Woman's outfit design was originally rooted in American symbolism and iconography, which included her signature star symbols, a golden eagle on her chest, crimson red bustier, white belt, and a dark blue star spangled skirt/culotte.
She also had a pair of red glowing magnetic earrings which allowed her to receive messages from Queen Desira of the planet Venus.
Pre-Crisis
At the time of her debut, Wonder Woman sported a red top with a golden eagle emblem, a white belt, blue star-spangled culottes, and red and golden go-go boots. She originally wore a skirt; however according to Elizabeth Martson, "It was too hard to draw and would have been over her head most of the time." This outfit was entirely based on the American flag, because Wonder Woman was purely an American icon as she debuted during World War II. Later in 1942, Wonder Woman's outfit received a slight change – the culottes were converted entirely into skin-tight shorts and she wore sandals. While earlier most of her back was exposed, during the imposition of the Comics Code Authority in the mid-1950s, Wonder Woman's outfit was rectified to make her back substantially covered, in order to comply with the Authority's rule of minimum exposure. During Mike Sekowsky's run in the late 1960s, Diana surrendered her powers and started using her own skill to fight crime. She wore a series of jumpsuits as her attire, most popular of these was a white one.
After Sekowsky's run ended in the early 1970s, Diana's roots were reverted to her old mythological ones and she wore a more modernized version of her original outfit, a predecessor to her "bathing suit" outfit. Later, in 1976, her glowing white belt was turned into a yellow one. For Series 3, artist Terry Dodson redrew her outfit as a strapless swimsuit.
Post-Crisis
After Crisis On Infinite Earths, George Pérez rebooted the character in 1987. She wore an outfit similar to her 1970s one, but now with a larger glowing golden belt. This outfit continued until William Messner-Loebs' run, which had Diana pass on the role of Wonder Woman to Artemis. No longer Wonder Woman, Diana sported a new black biker-girl outfit designed by artist Mike Deodato Jr. After John Byrne took over writing and art duties, he redesigned the Wonder Woman outfit (Diana was reinstated as Wonder Woman at the end of Loebs' run) and joined the emblem and belt together.
Her outfit did not receive any prominent change until after the 2005–2006 Infinite Crisis storyline. Similar to her chest-plate, her glowing belt was also shaped into a "W". This outfit continued until issue #600 – J. Michael Straczynski's run of Wonder Woman's altered timeline changed her outfit drastically. Her outfit was redesigned by Jim Lee and included a redesigned emblem, a golden and red top, black pants, and a later discontinued blue-black jacket.
It was later retconned by Gail Simone that Wonder Woman's outfit design had Amazonian roots. During a flashback in Vol. 3, Hippolyta is shown issuing orders to have a garment created for Diana, taking inspiration from the skies on the night Diana was born; a red hunter's moon and a field of stars against deep blue, and the eagle breastplate being a symbol of Athena's avian representations.
The New 52
Another major outfit change for Wonder Woman came about as part of DC Comics' 2011 relaunch of its entire line of publications, The New 52. The character's original one-piece outfit was restored, although the color combination of red and blue was changed to dark red and blue-black. Her chest-plate, belt and tiara were also changed from gold to a platinum or sterling silver color. Along with her sword, she now also utilizes a shield. She wears many accessories such as arm and neck jewelery styled as the "WW" motif. Her outfit is no longer made of fabric, as it now resembles a type of light, flexible body armor. Her boots are now a very dark blue rather than red. The design previously included black trousers, but they were removed and the one-piece look was restored during the time of publication.
After the events of the 2015 storyline "Convergence", Diana gets a new armored suit with the classic armor and tiara returning.
DC Rebirth
Wonder Woman's outfit is redesigned to resemble the one worn in Batman v Superman: Dawn of Justice: it is a red bustier with a gold eagle, a blue leather skirt with gold edges with two stars, and knee-high red boots with gold knee guards and accents. Her tiara once again becomes gold with a red star. She occasionally wears a red cape with a gold clasp and edges.
Wonder Woman (2017 film)
Her tiara's signature star symbol is now an eight pointed starburst. According to designer Lindy Hemming and director Patty Jenkins, every design decision made for Themyscira came down to the same question: "How would I want to live that's badass?""To me, they shouldn't be dressed in armor like men. It should be different. It should be authentic and real […] and appealing to women." When asked about the decision to give the Amazons heeled sandals, Jenkins explained that they also have flats for fighting, adding "It's total wish-fulfillment […] I, as a woman, want Wonder Woman to be sexy, hot as hell, fight badass, and look great at the same time […] the same way men want Superman to have ridiculously huge pecs and an impractically big body. That makes them feel like the hero they want to be. And my hero, in my head, has really long legs." This corresponds to the original intent by William Moulton Marston, who wanted his character to be alluringly feminine.
Invisible plane
The Pre-Crisis version of the invisible plane was a necessity because before Crisis on Infinite Earths rewrote Wonder Woman's history – along with the histories of many other heroes – Wonder Woman could not fly. She grew increasingly powerful during and after the Silver Age of Comic Books, acquiring the power to ride wind currents and imitate flight over short distances. This had limitations, however; for example, if there was no wind and the air was completely still she would be trapped on the ground or if dropped from a distance that she would helplessly fall out of control to the ground. Though this meant that she would rely on the invisible plane less frequently, she always had need of it.
The Invisible Plane was a creation of Diana's during her younger years on Paradise Island. She created it to be an improvement on her mother's planes which would be shot down in Man's World. The result of her innovation was an invisible plane that could fly at terrific speeds silently and not be detected by hostile forces. Initially, it was portrayed as being transparent.
The Invisible Plane appeared in the very first comic stories, including All-Star Comics #8, where it is shown as being able to fly at over 2,000 mph (3,200 km/h) and to send out rainbow rays that penetrate the mist around Paradise Island, as well as landing stealthily and having a built-in radio. Wonder Woman is seen storing the plane at an abandoned farm near Washington, D.C., in the barn; she goes there as Lt. Prince and changes clothes in some of the earliest tales. Though never explicitly stated, the Plane is presumably stored there when not in use for the rest of the Pre-Crisis era. In a story published shortly after, it flies at 40 miles (64 km) a second.
Shortly thereafter, Wonder Woman is shown being able to summon it with her tiara, have it hover by the War Department, and extend from it a rope ladder with which she could board it. She uses the plane to fly into outer space, and frequently transports Etta Candy and the Holliday Girls, Steve Trevor, and others. During the 1950s, the plane becomes a jet, and is often shown swooping over Lt. Prince's office; she strips out of her uniform at super speed and bounds to the plane. Though the Plane was depicted as semi-transparent for the reader's convenience, in-story dialogue indicated that it actually was completely invisible, or at least able to become so as the need arose.
Wonder Woman continued to use the plane for super speed, outer space, and multi-dimensional transport up until the unpowered era of Diana Prince. When Wonder Woman resumed superpowered, costumed operations in 1973, she continued to use the jet as before, but did glide on air currents for short distances. At one point, Aphrodite granted the plane the power to fly faster than the speed of light for any interstellar voyages her champion might undertake. Thanks to tinkering by gremlins, the Plane even developed intelligence and the power to talk. The plane proved a good friend, eager to help his "mistress" and her loved ones in any way possible. It got along especially well with Steve Trevor.[citation needed]
Bracelets of Submission
Diana's bulletproof bracelets were formed from the remnants of Athena's legendary shield, the Aegis, to be awarded to her champion. The shield was made from the indestructible hide of the great she-goat, Amalthea, who suckled Zeus as an infant. These forearm guards have thus far proven indestructible and able to absorb the impact of incoming attacks, allowing Wonder Woman to deflect automatic weapon fire and energy blasts. Diana can slam the bracelets together to create a wave of concussive force capable of making strong beings like Superman's ears bleed. Recently, she gained the ability to channel Zeus's lightning through her bracelets as well. Zeus explained to her that this power had been contained within the bracelets since their creation, because they were once part of the Aegis, and that he had only recently unlocked it for her use. After the 2011 relaunch of the character, it was revealed that Diana was the daughter of Zeus and Hippolyta and that the bracelets are able to keep the powers she had inherited from Zeus in check. In addition, Hephaestus has modified the bracelets to allow Wonder Woman the sorcerous ability to manifest a sword of grayish metal from each bracelet. Each sword, marked with a red star, takes shape from a flash of lightning, and when Wonder Woman is done with them, the swords disappear, supposedly, back into her bracelets. As such, she has produced other weapons from the bracelets in this way such as a bow that fires explosive arrows, spears and energy bolts among others.
The inspiration to give Diana bracelets came from the pair of bracelets worn by Olive Byrne, creator William Moulton Marston's assistant and lover.
Lasso of Truth
The Lasso of Truth, or Lasso of Hestia, was forged by Hephaestus from the golden girdle of Gaea. The original form of the Lasso in the Golden Age was called the Magic Lasso Of Aphrodite. It compels all beings who come into contact with it to tell the absolute truth and is virtually indestructible; in Identity Crisis, Green Arrow mistakenly describes it as "the only lie detector designed by Zeus." The only times it has been broken were when Wonder Woman herself refused to accept the truth revealed by the lasso, such as when she confronted Rama Khan of Jarhanpur, and by Bizarro in Matt Wagner's non-canonical Batman/Superman/Wonder Woman: Trinity. During the Golden Age, the original form of the Lasso had the power to force anyone caught to obey any command given them, even overriding the mind control of others; this was effective enough to defeat strong-willed beings like Captain Marvel. Diana wields the Lasso with great precision and accuracy and can use it as a whip or noose.
Other items
Diana occasionally uses additional weaponry in formal battle, such as ceremonial golden armour with golden wings, pteruges, chestplate, and golden helmet in the shape of an eagle's head. She possesses a magical sword forged by Hephaestus that is sharp enough to cut the electrons off an atom.
As early as the 1950s, Wonder Woman's tiara has also been used as a razor-edged throwing weapon, returning to her like a boomerang. The tiara allows Wonder Woman to be invulnerable from telepathic attacks, as well as allowing her to telepathically contact people such as the Amazons back on Themyscira using the power of the red star ruby in its center.
The Golden, Silver, and Bronze Age portrayals of Wonder Woman showed her using a silent and invisible plane that could be controlled by mental command and fly at speeds up to 3,000 mph (4,800 km/h). Its appearance has varied over time; originally it had a propeller, while later it was drawn as a jet aircraft resembling a stealth aircraft.
During the golden age Wonder Woman possessed a Purple Ray capable of healing even a fatal gunshot wound to the brain. She also possessed a Mental Radio that could let her receive messages from those in need.
As a temporary inductee into the Star Sapphires, Wonder Woman gained access to the violet power ring of love. This ring allowed her to alter her costume at will, create solid-light energy constructs, and reveal a person's true love to them. She was able to combine the energy with her lasso to enhance its ability.
Wonder Woman scores a 13,237,280
WINNER
Team DC takes the cake here with a 75.4% chance of winning, sure Superman was almost totally knocked out of the fight by Thor’s magic but the combined insane skill and equipment of the both Wonder Woman and Batman proved an greatly needed upper had for the DC team. Batman and Wonder Woman are both very skilled hand to hand combatants and are great at playing against the weaknesses of the opponents without having the same apparent weakness. The two found the weakness of each character, Thor’s nothing with out his belt and hammer (a hammer Superman is no stranger to being able to lift), Wolverines weakness to magnets (faced against a with a suit full of toys capable of making powerful magnets and electricity generating devices), and Hulk is weak against repetitive attacks that can over load his system (attacks that could easily be delivered by Superman and Wonder Woman after God knows what type of chemicals Batman exposes him too). Their ability to work together and strategize against their brut like, leader less, work alone type opponents is a huge hand in DC’s favor. Batman and Wonder Woman’s combed ability to figure their opponents out and plan coherent attacks combed with Wonder Woman and Superman’s ability to bring down the brut force required for their plans gives DC’s Trinity the outstanding victory!!





The Hulk and Wolverine and Thor Vs. Superman and Batman and Wonder Woman
Who would win?
Explain why.
#hulk#thor#bruce banner#marvel#valkyrie#loki#iron man#mcu#avengers#captain america#mark ruffalo#wolverine#logan#x-men#laura kinney#hugh jackman#james howlett#cyclops#nightcrawler#x-23#storm#ragnarok#hela#chris hemsworth#superman#clark kent#batman#dc#justice league#lois lane
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Batsuit Variants
The Batsuit has been repeatedly updated in order to reflect advances in technology. Originally the costume contained no protective armor. It was a simple spandex jumpsuit. However, the real world advent of various forms of personal protective materials like Kevlar and the realization that being shot while wearing such protection should still be avoided, has led to the costume being re-imagined with varying forms of bulletproof protection which employs the aforementioned use of the suit's chest symbol as a bull's-eye to lure shots at the armor's strongest point. Despite the armor, Batman almost always evades gunfire and is very rarely actually shot. In the 1989 film "Batman", the chest-plate is designed to look like a ripped upper body and one of the Joker's men shoots Batman nearly point-blank in the chest. In the film, numerous people shoot Batman in the chest. He falls over and "plays dead," then jumps up and catches them off-guard. Although the suit often included a neck brace and other preventative bracing, after recovering from his spinal cord injury resulting from Bane's attack, Batman reinforced the armor with a spinal brace and a material to dampen shocks and impact to protect him from such attacks. The Batsuit also has a magnetic signature harness, allowing Batman to attract his body to a gargantuan metal object such as an airplane.
During The Resurrection of Ra's al Ghul, Batman acquired an ancient suit of armor from Talia al Ghul, The Suit of Sorrows. According to its legends, it can impart strength and speed of its wearer but also would completely corrupt anyone whose heart and soul is not pure. At first, the Dark Knight was dubious of the legend, but eventually experienced an aggressive behavior while wearing the armor during patrols. Batman later learns from a member of The Order Of The Pure, a splinter faction of The Order Of St. Dumas, that the armor once belonged to a knight named Geoffrey de Cantonna, who massacred hundreds of people in an alpine valley in 1190. The Suit of Sorrows becomes one of the trophy displays within the Batcave, to remind the Dark Knight that he must be ever vigilant not only in his crusade against crime, but also himself. The new Azrael takes up wearing the suit eventually.
In all eight one-shots of Bruce Wayne: The Road Home, which sets after the events of Batman: The Return of Bruce Wayne, show that Batman, acting as "The Insider", has developed an exosuit mimicking Amazo's capability of copying metahuman powers, includes Superman's heat vision, superspeed which is labelled with SF as in The Flash's Speed Force, Martian Manhunter's invisibility, emitting a Green Lantern's ring's energy, a lasso mirroring Wonder Woman's Lasso of Truth, and superstrength. There is a design flaw on this suit: it uses too much power to keep it functioning. Thus, Batman must only use it for a limited amount of time. Lucius Fox also supplies Bruce Wayne and his son Damian a pair of experimental jetsuit prototypes. They can provide artificially enhanced strength and endurance as well as short-range flight capability. The prototypes are considered too risky and expensive for operational military use, allowing the Waynes to utilize them for the family's Batman Inc. project.
Utility belt
Batman keeps most of his field equipment in his utility belt. Over the years it has shown to contain an assortment of crime-fighting tools, weapons, and investigative and technological instruments. Different versions of the belt have these items stored in compartments, often as pouches or hard cylinders attached evenly around it. Batman is often depicted as carrying a projectile which shoots a retractable grappling hook attached to a cable. This allows him to attach to distant objects, be propelled into the air, and thus swing from the rooftops of Gotham City. An exception to the range of Batman's equipment are guns, which he refuses to use on principle, since a gun was used in his parents' murder.
Elements of the utility belt at times include, but are not limited to, the following:
Batarangs: These are customizable throwing weapons, similar to shurikens, and are collapsible so that a large number of them can fit inside of Batman's utility belt. There are several special varieties of the batarang, aside from the regular type. Explosive batarangs explode once they hit their target. Electric batarangs deliver powerful electric shocks to whatever they come in contact with. These batarangs can incapacitate enemies or overload electronic devices. Remote-controlled batarangs let Batman fully steer the batarang via a remote control. These are used when a straight line of sight isn't possible. These batarangs have cameras in them so that Batman can see where they are going.
Batline/Batrope/Batclaw/Batgrapple: A handheld grappling hook that shoots out a claw-shaped projectile on a retractable high-tensile cord, which grabs onto a surface. Then, this cord pulls Batman to his target. A later boost upgrade launches him high into the air above the target point if he desires (so Batman can glide from there). The hook can also pull down walls, grab enemies and pull them closer, or pull guns straight out of their hands. The hook is secured to the belt magnetically rather than being contained in the belt. It has been portrayed as a portable grappling hook line to be manually thrown onto a higher surface or vantage point for him to climb it to the targeted area. However, in more recent incarnations, his overall grappling gear is composed of a line-launching, gun-like device that shoots the line to pull Batman towards his targeted area or to pull a target towards Batman.
Cryptographic sequencer: With this computer-like device, Batman can hack into computer systems, communications frequencies, etc.
Bolas: Thrown around the feet of Batman's enemies to tie them with a composite-nylon cord. Often causes an escaping opponent to trip. With the push of a button in Batman's glove it can deliver an electric shock.
Tracers: Used to track enemies Batman cannot follow closely. They also function as miniature listening devices to listen in on conversations from afar. Sometimes fired from a modified pistol.
Smoke pellets: Large amounts of smoke can be deployed by throwing or breaking open these small hardened-gelatin spheroid capsules. Often used to quickly provide cover for Batman's stealthly exits and entries. The lenses in Batman's cowl can see perfectly through the smoke.
Gas pellets: Similar to smoke pellets, gas pellets are used for incapacitating opponents. Lachrymatory, anesthesia, nerve, and regurgitant agents are deployed by breaking open the capsules. A gas filter in the cowl's nose-piece allows Batman to be around the gas unharmed.
Line launcher: A device that shoots out a steel line in both directions making a zip line, or a tightrope to walk on. Seen in Batman, Batman Returns, Batman: Arkham Asylum, Batman: Arkham City and Batman: Arkham Knight.
Tranquilizer gun: This collapsible gun fires darts that are tipped with fast-acting anaesthesia, paralytic agents, or other chemicals/drugs.
Glue globules: Small round globules of concentrated adhesive glue. They are used to encase enemies in a sticky substance. The globules can be thrown or fired with a small gun. Seen in Superman/Batman: Public Enemies, Batman: Arkham Origins and in the webseries Gotham Girls.
Lock pick: This gadget is used to escape handcuffs and access locked rooms. It is rarely kept in the utility belt, more often in one of Batman's gloves.
Rebreather: This cylindrical device allows Batman to breathe underwater or in low oxygen environments. It is very small and compact so it fits easily into the utility belt. The standard rebreather gives 2.5 hours of oxygen.
Laser: A strong miniaturized laser used as a cutting tool.
Pellet grenades: These small explosives are often used to knock down walls.
Concussion mines: These are powerful timed explosives, used for destroying vehicles or blasting out reinforced concrete walls.
Explosive gel: A foamlike substance which can be remotely detonated for an explosion. It is contained in a spray device which also acts as a detonator.
Thermite grenades: An incendiary used to burn through obstacles. The fires produced by these grenades are fueled by thermite, and thus are impossible to extinguish and burn at over three times the temperature of molten magma. In Batman: Year One, the thermite charge ignites accidentally and destroys the utility belt.
Napalm: This incendiary gel is kept in delicate packets. Once thrown or broken open, the packets release the napalm gel, which sticks to whatever it comes on contact with and instantly ignites. Seen in the film Batman Returns.
Taser: Used by Batman to stun his enemies with an electrical shock to temporarily paralyze them.
Remote electric charge: This small collapsible gun fires powerful bolts of high current electricity. It is used to incapacitate enemies at long range or overload electronic devices. Seen in the video game Batman: Arkham City and Batman: Arkham Knight.
Stun pellets: Emit bright light and loud sound to completely blind and deafen enemies. The effect wears off in a few minutes, however. Batman is unaffected by these due to his cowl's lenses and sound dampening systems.
EMP gun: Used to disable any electrical equipment.
Disruptor: Batman's disruptor can remotely disable firearms and deactivate explosives.
Remote claw: Confiscated from Deathstroke, this gadget is used to join two objects and pull them together. It works by firing a projectile out which hooks onto an object. The projectile then launches a rope-attached claw, which attaches to a second object. Once both are connected, they are pulled together. Batman can use this to knock enemies together, slam heavy objects into foes, or string objects up. Seen in the video game Batman: Arkham Origins.
Ultrasonic bat beacon: This device emits sonic waves that attract thousands of bats to Batman's location. The bats swarm around him, creating a diversion, as well as sometimes attacking assailants and reinforcing the idea that Batman is a supernatural entity. It is usually kept in the heel of a boot rather than the utility belt. Seen in Batman: Year One and Batman Begins.
Sonic devastator: This small device, when activated, releases high energy sonic waves that can shatter glass and completely incapacitate enemies, making them writhe in agony. It has a range of a few hundred feet. Sound dampening systems built into the cowl leave Batman unaffected. Seen in Batman: The Animated Series and Injustice: Gods Among Us. This device is rarely kept in the utility belt. Rather, it is kept in one of the gloves.
Freeze grenades: Based on technology created by Mr. Freeze, these grenades encase anything in their blast radius in a block of ice. They are useful for freezing enemies to incapacitate them, as well as freezing water to create ice platforms to walk on. Seen in the video game Batman: Arkham City and Batman: Arkham Knight.
Kryptonite: Batman keeps a chunk of kryptonite (in some stories, a ring with a kryptonite gem) in his belt in a lead lined compartment in order to take down any hostile Kryptonians. In the Justice League TV series Batman calls his kryptonite "insurance", but in some continuities Superman himself gives the kryptonite to him, as a sign of trust.
Bat-Signal
Main article: Bat-Signal
When Batman is needed, the Gotham City police activate a searchlight with a bat-shaped insignia over the lens called the Bat-Signal, which shines into the night sky, creating a bat-symbol on a passing cloud which can be seen from any point in Gotham. The origin of the signal varies, depending on the continuity and medium.
In various incarnations, most notably the 1960s Batman TV series, Commissioner Gordon also has a dedicated phone line, dubbed the Bat-Phone, connected to a bright red telephone (in the TV series) which sits on a wooden base and has a transparent top. The line connects directly to Batman's residence, Wayne Manor, specifically both to a similar phone sitting on the desk in Bruce Wayne's study and the extension phone in the Batcave.
Batcave
Main article: Batcave
The Batcave is Batman's secret headquarters, consisting of a series of subterranean caves beneath his mansion, Wayne Manor. As his command center, the Batcave serves multiple purposes, such as surveillance, and it houses the vehicles and equipment Batman uses in his campaign to fight crime. It is also a storeroom for Batman's unique memorabilia collected over the years from various cases he has worked on. In both the comic Batman: Shadow of the Bat #45 and the 2005 film Batman Begins, the cave is said to have been part of the Underground Railroad.
An impressive 2,871,507 point score because he’s Batman
Wonder Woman
AKA: Diana
HEIGHT: 6’
WEIGHT: 165 lbs
Ablities
Powers and skills
Diana is depicted as a masterful athlete, acrobat, fighter and strategist, trained and experienced in many ancient and modern forms of armed and unarmed combat, including exclusive Amazonian martial arts. In some versions, her mother trained her, as Wonder Girl, for a future career as Wonder Woman. From the beginning, she is portrayed as highly skilled in using her Amazon bracelets to stop bullets and in wielding her golden lasso. Batman once called her the "best melee fighter in the world". The modern version of the character is known to use lethal force when she deems it necessary. In the New 52 continuity, her superior combat skills are the result of her Amazon training, as well as receiving further training from Ares, the God of War, himself, since as early as her childhood. The Golden Age Wonder Woman also had knowledge in psychology, as did her Amazon sisters.
Pre-Crisis
The Golden Age Wonder Woman had strength that was comparable to the Golden Age Superman. Wonder Woman was capable of bench pressing 15,000 pounds even before she had received her bracelets, and later hoisted a 50,000 pound boulder above her head to inspire Amazons facing the test. Even when her super strength was temporarily nullified, she still had enough mortal strength of an Amazon to break down a prison door to save Steve Trevor. In one of her earliest appearances, she is shown running easily at 60 mph (97 km/h), and later jumps from a building and lands on the balls of her feet.
She was able to heal faster than a normal human being due to her birthright consumption of water from Paradise Island's Fountain of Eternal Youth.
Her strength would be removed in accordance with "Aphrodite's Law" if she allowed her bracelets to be bound or chained by a male.
She also had an array of mental and psychic abilities, as corresponding to Marston's interest in parapsychology and metaphysics. Such an array included ESP, astral projection, telepathy (with or without the Mental Radio), mental control over the electricity in her body, the Amazonian ability to turn brain energy into muscle power, etc. Wonder Woman first became immune to electric shocks after having her spirit stripped from her atoms by Dr. Psycho's Electro Atomizer; it was also discovered that she was unable to send a mental radio message without her body.
Wonder Woman (vol. 1) #105 revealed that Diana was formed from clay by the Queen of the Amazons, given life and power by four of the Greek and Roman gods (otherwise known as the Olympian deities) as gifts, corresponding to her renowned epithet: "Beautiful as Aphrodite, wise as Athena, swifter than Hermes, and stronger than Hercules", making her the strongest of the Amazons. Wonder Woman's Amazon training gave her limited telepathy, profound scientific knowledge, and the ability to speak every language – even caveman and Martian languages.
Between 1966 and 1967, new powers were added, such as super breath.
In the Silver and Bronze Ages of comics, Wonder Woman was able to further increase her strength. In times of great need, removing her bracelets would temporarily augment her power tenfold, but cause her to go berserk in the process.
These powers received changes after the events of Crisis on Infinite Earths.
Post-Crisis
In the Post-Crisis universe, Wonder Woman receives her super powers as a blessing from Olympian deities just like the Silver Age version before, but with changes to some of her powers:
Demeter, the goddess of agriculture and fertility, blessed Diana with strength drawn from the Earth spirit Gaea, making her one of the physically strongest heroes in the DC Universe and the strongest female hero in the DC Universe. This strength has allowed her to usually overwhelm Superman and Supergirl, easily using strength alone to overpower such characters. However, now Diana is the daughter of Zeus, king of the Greek Gods, so it is unclear as to how much of her power and strength is a direct result of her divine heritage. Her connection to the earth allows her to heal at an accelerated rate so long as she is in contact with the planet. However, as mentioned earlier, now that she is a demigoddess, it has been suggested that she heals extremely quickly also due to her divine heritage. In rare cases where she has been gravely injured, Diana showed the ability to physically merge with the earth, causing whatever injuries or poisons to be expelled from her body; such an act is considered sacred, and can only be used in extreme cases.
Pallas Athena, the goddess of wisdom and war, granted Diana great wisdom, intelligence, and military prowess. Athena's gift has enabled Diana to master over a dozen languages (including those of alien origin), multiple complex crafts, sciences and philosophies, as well as leadership, military strategy, and armed and unarmed combat. More recently, Athena bound her own eyesight to Diana's, granting her increased empathy.
Artemis, goddess of the hunt, animals, and the Moon, graced Diana with the Eyes of the Hunter and unity with beasts, meaning Diana can communicate with all animals, including dinosaurs. The Eyes of the Hunter ability gives Diana a full range of enhanced senses, including telescopic vision and super hearing.
Hestia, goddess of hearth and home, granted Diana sisterhood with fire. This power has been shown to control the "Fires of Truth", which Diana wields through her lasso, making anyone bound by it unable to lie. This ability also grants her resistance to both normal and supernatural fire.
Hermes, the messenger god of speed, granted Diana superhuman speed and the ability to fly. She is capable of flying at speeds approaching half the speed of light. She can react quickly enough to deflect bullets, lasers, and other projectiles with her virtually impenetrable bracelets. After the 2011 relaunch of the character, Wonder Woman does not naturally possess the power of flight. She gains it once she is hit by a feather thrown by Hermes.
Aphrodite, goddess of love, bestowed Diana with stunning beauty, as well as a kind heart.
While not completely invulnerable, she is highly resistant to great amounts of concussive force and extreme temperatures and matches Superman in this regard, although edged weapons or projectiles applied with sufficient force are able to pierce her skin. Due to her divine origins, Diana can resist many forms of magical manipulation.
She is able to astrally project herself into various lands of myth. Her physical body reacts to whatever happens to her on the mythical astral plane, leaving her body cut, bruised, or sometimes strengthened once her mind and body are reunited. She can apparently leave the planet through meditation and did this once to rescue Artemis while she was in Hell.
The New 52 and Rebirth
After the 2011 relaunch, Diana gained new powers. These new abilities, which included superhuman speed, durability, longevity, accelerated healing, and even flight came in addition to her previous attributed Olympian strength. She is now considered to be stronger than Hercules. In addition to her weaponry, Diana's indestructible bracelets can now create an thunderous explosion when she clashes them together. These new abilities are attributed to being the daughter of Hippolyta and Zeus. Her powers are now considered nearly unmeasurable if she goes without her Bracelets of Submission, which keep her powers in check. She uses these powers in battle against the goddess Artemis and quickly renders her unconscious with ease with a series of carefully positioned counterattacks. While using her godly strength, her outfit and accoutrements lit up and her eyes glowed like her father's.
After becoming the God of War in the pages of Wonder Woman, Diana inherits Ares's divine abilities. Diana has not exhibited her full powers as War, but is seen in Superman/Wonder Woman #5 to slip easily into telepathic rapport with a soldier, explaining "I am War. I know all soldiers, and they know me."
During the Rebirth retcon, the "Year One" storyline explains that while put in a cell after coming to Man's World, Diana was visited by the Greek gods in animal form, and each gave her powers that would reveal themselves when she needed them to. She first displays strength when she accidentally rips the bars off her cell door when visited by Steve Trevor, Etta Candy, and Barbara Ann Minerva. Later on a trip to the mall, she discovers super speed, great durability, and the power of flight while fighting off a terrorist attack.
Just a second and I’ll post the last bit





The Hulk and Wolverine and Thor Vs. Superman and Batman and Wonder Woman
Who would win?
Explain why.
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Superman
AKA: Kal-El “Clark Kent”
HEIGHT: 6’3”
WEIGHT: 235 lbs
Powers and Ablities
The short history of the characters powers: Over the course of the character's existence of 80 years, Superman has, at one point or another, had various combinations of the following powers and abilities. The levels of those individual powers and abilities have also changed in intensity, from "merely" enhanced above that of normal humans to truly god-like. Some added as the character evolved, others toned down and restricted in later eras.
The long history of the characters powers: As an influential archetype of the superhero genre, Superman possesses extraordinary powers, with the character traditionally described as "Faster than a speeding bullet. More powerful than a locomotive. Able to leap tall buildings in a single bound ... It's Superman!", a phrase coined by Jay Morton and first used in the Superman radio serials and Max Fleischer animated shorts of the 1940s as well as the TV series of the 1950s. For most of his existence, Superman's famous arsenal of powers has included flight, super-strength, invulnerability to non-magical attacks, super-speed, vision powers (including x-ray, heat-emitting, telescopic, infra-red, and microscopic vision), super-hearing, super-intelligence, and super-breath, which enables him to blow out air at freezing temperatures, as well as exert the propulsive force of high-speed winds.
As originally conceived and presented in his early stories, Superman's powers were relatively limited, consisting of superhuman strength that allowed him to lift a car over his head, run at amazing speeds and leap one-eighth of a mile, as well as an incredibly dense body structure that could be pierced by nothing less than an exploding artillery shell. He could be knocked unconscious and nearly killed by powerful electric fields or bombs. Siegel and Shuster compared his strength and leaping abilities to an ant and a grasshopper. When making the Superman cartoons in the early 1940s, the Fleischer Brothers found it difficult to keep animating him leaping and requested to DC to change his ability to flying; this was an especially convenient concept for short films, which would have otherwise had to waste precious running time moving earthbound Clark Kent from place to place. Writers gradually increased his powers to larger extents during the Silver Age, in which Superman could fly to other worlds and galaxies and even across universes with relative ease. He would often fly across the solar system to stop meteors from hitting the Earth or sometimes just to clear his head. Writers found it increasingly difficult to write Superman stories in which the character was believably challenged, so DC made a series of attempts to rein the character in. The most significant attempt, John Byrne's 1986 rewrite, established several hard limits on his abilities: He barely survives a nuclear blast, and his space flights are limited by how long he can hold his breath. Superman's power levels have again increased since then, with Superman eventually possessing enough strength to hurl mountains, withstand nuclear blasts with ease, fly into the sun unharmed, and survive in the vacuum of outer space without oxygen.
The source of Superman's powers has changed subtly over the course of his history. It was originally stated that Superman's abilities derived from his Kryptonian heritage, which made him eons more evolved than humans. This was soon amended, with the source for the powers now based upon the establishment of Krypton's gravity as having been stronger than that of the Earth. This situation mirrors that of Edgar Rice Burroughs' John Carter. As Superman's powers increased, the implication that all Kryptonians had possessed the same abilities became problematic for writers, making it doubtful that a race of such beings could have been wiped out by something as trifling as an exploding planet. In part to counter this, the Superman writers established that Kryptonians, whose native star Rao had been red, possessed superpowers only under the light of a yellow sun.
Superman is most vulnerable to green Kryptonite, mineral debris from Krypton transformed into radioactive material by the forces that destroyed the planet. Exposure to green Kryptonite radiation nullifies Superman's powers and immobilizes him with pain and nausea; prolonged exposure will eventually kill him. The only substance on Earth that can protect him from Kryptonite is lead, which blocks the radiation. Lead is also the only known substance that Superman cannot see through with his x-ray vision. Kryptonite was introduced in 1943 as a plot device to allow the radio-serial voice actor, Bud Collyer, to take some time off. Although green Kryptonite is the most commonly seen form, writers have introduced other forms over the years: such as red, gold, blue, white, and black, each with its own effect.
The powers:
Superhuman solar energy
Superman gets the majority of his powers from Earth's yellow sun, effectively making him a giant solar battery; when he uses Super Flare he expels that stored up energy in the form of a giant blast of energy.
Solar energy absorption and healing factor
Superman's powers rely on his cells' ability to absorb and metabolize solar energy from yellow stars like Earth's sun or a blue star. His Kryptonian body is a living "solar battery" that absorbs solar energies and converts them to fuel for vast superhuman abilities that wouldn't otherwise be afforded under Rao, Krypton's red supergiant. His cells also store yellow sun energy so he can use his powers under objects, at night, in dark places, and in space.
Pre-Crisis, yellow stars were said to emit "ultra solar rays" which enabled Kryptonians' superpowers; penetrating the Earth itself, said rays also enabled Kryptonians to stay super-powered at night. Post-Crisis, it is the overall high intensity of yellow solar radiation that is shown as causing Kryptonians' superpowers.
Solar flare and heat vision
Superman's heat vision is the ability to emit solar energy from his eyes. Heat vision was initially introduced as "the heat of his x-ray vision" (a byproduct of his existing x-ray vision powers) in Superman (vol. 1) #59 (July 1949); heat vision as a separate power first appeared in Action Comics #275 (April 1961). In September 2011, The New 52 rebooted DC's continuity. In this new timeline, Superman #38 reveals that Superman's heat vision is a precursor to a power called "super flare". This power utilizes all the solar energy stored within Superman's cells, allowing him to resort to an all-out attack. However, Superman cannot use it more than occasionally, as it drains him of all the solar energy he has stored up until he can recharge his cells with solar energy which takes him about 24 hours. During this time frame, he is essentially human in his abilities.
Solar invulnerability
Immunity to almost all forms of harm and ailments, including extreme force and extremely high temperatures. Effectiveness has ranged from nothing less than a "bursting shell" being able to pierce his skin (in the beginning of the mythos), to surviving being struck by the electromagnetic waves of a star going supernova with 50 times the force of Kepler's Supernova (after Superman was already weakened by red sunlight radiation), to withstanding the collapse of universes. Explanations for this ability have ranged from Kryptonians having a molecular structure with a density superior to that of titanium and having strong bonds within the cells of his body that cannot be pulled apart. His invulnerability has enabled him to withstand Darkseid's omega beams, a feat originally thought to be impossible. In the rare instances, however, that Superman has required medical attention, this resistance to injuries has complicated necessary procedures such as surgery. For instance, when a criminal shot him with a kryptonite bullet, a surgeon was forced to give Superman a controlled exposure to the mineral, thereby temporarily weakening his skin enough to make the incisions necessary to remove internal fragments of the bullet. Superman can also withstand kryptonite in certain circumstances, but prolonged exposure will eventually be fatal. Superman's invulnerability is further increased by his bio-electric aura, which protects him from some attacks and can be extended to protect others like in All Star Superman. In some versions, this power greatly retards his aging and increases as he gets older, sometimes rendering him effectively immortal. The epilogue to the Justice Society of America storyline "Thy Kingdom Come" (a sequel of sorts to the Kingdom Come limited series) showing Superman surviving 1,000 years into the future, albeit as a very elderly, hunched-over man. Another version in DC One Million lives through the 853rd Century, some 83,200 years from now, though he was living inside the sun for thousands of years before coming out, making him godlike in his abilities. Superman is frequently depicted as being virtually indestructible, however his solar aura will drain away if he takes too much damage. Normally this isn't an issue since exposure to sunlight will instantly refuel the aura, but as seen with his duel against Doomsday, if Superman is out of sunlight for too long his defensive abilities will deteriorate. Also, even under constant sunlight, it is possible for Superman to be injured by enemies comparable to his strength like other Kryptonians like Bizzaro, Zod, Superboy-Prime and Doomsday.
Flight
Because Earth and the Sun exhibits less gravitational pull than that of Krypton, and also due to his solar-powered body, the Man of Steel can also alter his personal mono-directional gravity field to propel himself through the air at will. Originally, he only had the power to jump great distances, as stated by the 1940s Superman cartoons slogan "Able to leap tall buildings in a single bound." This was also shown in the movie Man of Steel. His power of flight has ranged from simply being able to jump great distances using his vast strength, to beginning in late 1941 being able to accelerate, float in midair, and change direction while traveling. Later he became able to traverse interstellar distances without stopping.
Superhuman strength
Enhanced physical strength far above that of a human and even most superhumans, making him "more powerful than a locomotive", is one of Superman's signature powers and has often been described as chief among his other abilities. Depictions of the upper limit of how much weight he can lift have ranged from being able to do the work of several laborers in half the time, crush diamonds in his grasp, lift objects hundreds of times his own weight including any sized vehicle over his head, bend steel with his bare hands, lifting mountains, and all the way up to in the Silver Age and Modern Age where he is seen moving entire planets. This makes him one of the strongest beings in the DC Universe. After being saturated with yellow solar energy in All-Star Superman, his strength was tested, and demonstrated to be sufficient to support over 200 quintillion tons (or 2 with 20 zeros in tons, i.e., two hundred billion billion tons); he held this much with one hand and he even said he feels like he can pick up more, enough to pull Earth away from the sun. As of 2011's The New 52 reboot, his strength now exceeds 5.972 sextillion metric tons, and he managed to do it in the absence of a sun for five consecutive days with only a single drop of sweat, leaving Superman asking for more, although this has been done before by the New Earth/Infinite Crisis Superman, when he moved the Earth away from the Sun against Starbreaker's force. On this occasion, he did have the assistance of the Green Lantern, however, it should be noted that Green Lantern only made a chain out of willpower and connected it to Earth, with Superman alone providing the actual pulling strength. It should also be noted that Superman from the Post-Crisis era can lift even heavier items like Mageddon (a mechanism that dwarfs the Sun) and the Book of Infinite Pages with the assistance of Shazam. Explanations include being adapted to the heavier gravity of Krypton, and his muscles using the power of the solar energy which fuels all his abilities. While in direct yellow sunlight, his strength can be augmented to incalculable and limitless levels. He has strength necessary to shatter entire worlds.
Superhuman Speed
Another one of Superman's abilities is his superhuman speed, allowing him to move, react, run and fly faster than the human eye can perceive. It was originally classified as being "faster than a speeding bullet", allowing him to catch bullets in mid-air before they hit him, or anyone else. His top speeds have ranged from nearly a hundred miles per hour when he was first created in the 1930s to those surpassing the speed of light. He flies from the Sun to the Earth in seconds multiple times (once to punch Wonder Woman unconscious and a second time to fly Darkseid straight from Apokolips back to Earth.
Superhuman intelligence
Superman is often shown to have a flawless, eidetic memory of everything he has ever seen, read, heard, or otherwise experienced. In most portrayals, Superman is capable of multilingualism, enabling him to learn, speak and understand any language he comes in contact with. Superman possesses intellect that surpasses genius-level. In Superman #5 (Summer 1940) he proclaimed that he had invented the cloth (immune to the most powerful forces) of which his uniform is made. People from Krypton already had genius-level intellect, being a society thousands of years ahead of Earth in technology. In the presence of a yellow sun, Superman's intelligence is further enhanced, literally to super-humanoid levels, giving him super intelligence and allowing his brain to operate faster than a supercomputer. His intelligence has enabled him to create effective strategies and tactics when engaging enemies during situations from which his powers alone cannot save him.
Superhuman breath
The ability to inhale and exhale huge volumes of air with great force, capable of extinguishing large fires and moving heavy objects such as cars. Super-breath also allows Superman to hold his breath for extended periods in airless environments. In one 1970s-era Superman comic, he saved a town from a tornado by inhaling the twister into his lungs. He then flew just above Earth's atmosphere, with his chest looking somewhat distended, and exhaled the tornado into space. In another 1970s comic, Superman was inflicted with a condition whereby if he stepped in the ground or otherwise came in physical contact with the surface of the Earth, explosive energy orbs would begin to rise from the area immediately near him, endangering anyone nearby. When Superman realized he was causing the orbs to appear, he resolved always to remain in flight until he could find a solution to the problem. Since, however, as Clark Kent, he could not be seen flying, instead, Clark walked around constantly expelling a jet of air straight down from his nostrils to keep his body just millimeters from his walking surface. The release (exhalation) of highly compressed air through a valve (such as pursed lips) causes it to drop radically in temperature. This is known as the Joule–Thomson effect, and when Superman does this, it is usually referred to as Freeze Breath, Freezing Breath, Arctic Breath, or Ice Breath, and can cool almost anything to sub-zero temperatures and freeze air moisture solid, effectively creating ice.
Superhuman senses
X-Ray Vision – The ability to see through solid objects, usually with the exception of lead. Early stories assumed that hiding objects in lead would prevent him from finding them; however, more modern stories have Superman being able to take advantage of lead's x-ray opacity to do a wide scan of an area with his X-Ray vision in which the lead objects become immediately visible and then narrow his search to those specific locations. Explanations for how this power works vary, but rarely include the emission and perception of actual X-Rays, as such high-energy radiation would actually be dangerous to living things on which he uses it. Another theory involves being able to see and concentrate on the patterns of natural cosmic radiation as it reverberates off objects. X-Ray vision was first used by Superman in Action Comics #11 (April 1939), where it was called "Superman's X-ray eyesight."
Superhuman Hearing – He can hear far more sounds with far more detail and at far greater distances than normally humanly possible, including sounds on frequencies undetectable by humans such as dog whistles. Superman is able to mentally screen out most of these sounds to be able to function normally, even in a noisy environment, and can focus in on specific things, like a person's voice or heartbeat, even if they are in another part of the city. He can sometimes be shown to hear sounds on other planets, which makes it likely that his hearing is fundamentally different from that of a human, as sound cannot travel through the vacuum of space. Like humans and most animals, he is skilled at automatically noticing his own name out of the jumble of several overheard conversations, making him adept at quickly responding to calls of distress all over the city.
Superhuman Vision – His senses grant him the ability to see farther and with greater accuracy and detail than humanly possible. It sometimes includes the ability to see EM frequencies invisible to humans, such as radio transmissions, infrared light, and the bioelectric aura which surrounds all living things, even in pitch-black darkness. Offshoots of this power include Telescopic Vision, which allows him to "zoom in" on far-away objects, sometimes hundreds of miles away, and Microscopic Vision, which allows him to zoom in on objects that would normally be too small to see, like those on a cellular or molecular level.
Vocal Abilities — Superman has shown possession of various vocal abilities. Stories have shown him being capable of raising his voice to loudspeaker levels, for purposes such as delivering a message to a large crowd. Early Golden Age stories showed Superman capable of mimicking the voice of others and throwing his voice through simple ventriloquism. By the 1950s, the said ability had evolved into a stand-alone power called "super-ventriloquism," the ability of Superman to send his voice across vast distances, but only to a specific person or place.
Weakness
Initially Superman was frequently depicted as being nigh undefeatable due to his incredible abilities. As time went on, writers introduced Superman to weaknesses capable of challenging his power:
Green kryptonite: Superman's most famous weakness, kryptonite, originated as radioactive fragments of the planet Krypton. Kryptonite was created by fusion during the explosion that destroyed the planet. Superman's cells store electromagnetic radiation from the rays of a yellow sun, and convert it into energy, manifesting as his super-powers. When Superman is exposed to the most common variety, green kryptonite (within roughly ten feet/three meters or less of any size or amount), its high-band radiation rapidly interferes with this cellular process, causing severe physical pain and the loss of his powers (or at least a portion of them). Prolonged exposure to green kryptonite may eventually lead to his death. Kryptonite radiation can be blocked by the use of lead.
Red solar radiation: Natural in Krypton's planetary system, red solar radiation replaces the higher-yield yellow solar energy in Superman's cells, robbing him of the fuel for his powers. Pre-Crisis, red solar radiation was said to lack the superpower-enabling "ultra solar rays" that yellow solar radiation contains. Post-Crisis, red solar radiation is described as being weaker in overall intensity than yellow solar radiation. This process does not have the painful, crippling and fever-like symptoms of kryptonite, and essentially leaves Superman with the normal health and abilities of a human of his age and fitness level, as it did for the entire population of Krypton during its existence. Exposure to yellow solar radiation causes his powers to return.
Magic: Superman's powers come from his alien biology, but he is as vulnerable to magic as any mortal, and can easily fall under the influence of spells, potions, and curses. However, Superman remains very strong, allowing him to put up a greater fight in battles with magical warriors than others would. Magical weaponry has been shown to be able to pierce his otherwise superhumanly hard skin. The precise extent of his vulnerability to magic will according to the magic used (and the whims of the writer).
Psionics: Another vulnerability is psychokinetic interaction; telekinesis, telepathy, possession, etc, but only an exceptionally powerful mentalist can manipulate the minds of even the strongest of Kryptonians or Daxamites due to their relatively weak defenses against psychic affliction. Like in the case of Maxwell Lord causing superman to hallucinate that Batman and Wonder Woman were dangerous enemies he needed to kill. Or in a similar vein, Manchester Black gave Kal-El a stroke by pinching his capillaries shut with his mind.
Lead: Although the element lead is the one substance that blocks kryptonite radiation (one of Superman's weaknesses), it is also the one substance through which Superman cannot see with his X-ray vision.
Solar energy dependency: Superman's abilities will eventually weaken without replenishing his energy reserves with normal (yellow) sun radiation, especially if he doesn't have any direct contact with yellow sunlight. If he engages in strenuous physical activity for a large amount of time without continuous solar energy absorption, he will expend his stored solar energy and will continue to be weakened until he either dies or replenishes his solar "fuel."
Sensory overload: Superman's superhearing has been overloaded several times before, even going so far as to make his eardrums bleed, when high-pitched sounds were used against him in combat.
Vibratory attacks: Superman as are other with similar power sets are dangerously vulnerable to acoustic/ultrasonic attacks, in-spite of his invulnerability Kal-El, other Kryptonians or others who're invulnerable can have their brains scrambled by a potent enough hypersonic pulse blast, that it can split their skull like a watermelon. Said vibrations can, at the right frequency, disrupt their biophysical structure to the point where even their invulnerability will not protect them.
Physical trauma: All incarnations of Superman have fallen victim to extreme physical trauma. Like any other human, it is possible for Superman to die once enough damage has been inflicted on him by characters equal to or stronger than him. This has happened twice, when Doomsday killed Superman and when Superboy-Prime killed Kal-L by rupturing his organs beyond saving and violently crushing his skull. Cosmic Armor Superman also died after winning a lengthy battle against Mandrakk at the cost of being damaged beyond any chance of repair. Another instance was when Wonder Woman gouged Superman's eyes and broke his right arm at the elbow, causing him much pain, although the latter quickly healed soon after.
During a New 52 storyline Superman fell victim to a complex plot by Vandal Savage that saw him being contaminated with a rare form of radiation that inhibited his body's ability to process solar radiation, gradually depriving him of his powers as he exhausted his solar energy reserves. He was eventually able to overcome this handicap by exposing himself to kryptonite as a form of chemotherapy, but this killed him shortly afterwards, Superman surviving just long enough to stop Vandal Savage's plan, say goodbye to his allies and friends, and pass on his role as Superman to his 'predecessor' from the pre-"Flashpoint" universe, shortly before turning to ash upon death.
Superman total is 62,650
Batman
AKA: Bruce Wayne
HEIGHT: 6’2”
WEIGHT: 210 lbs
Abilities
Skills and training
Batman has no inherent superhuman powers; he relies on "his own scientific knowledge, detective skills, and athletic prowess". Batman's inexhaustible wealth gives him access to advanced technologies, and as a proficient scientist, he is able to use and modify these technologies to his advantage. In the stories, Batman is regarded as one of the world's greatest detectives, if not the world's greatest crime solver. Batman has been repeatedly described as having a genius-level intellect, being one of the greatest martial artists in the DC Universe, and having peak human physical conditioning. As a polymath, his knowledge and expertise in countless disciplines is nearly unparalleled by any other character in the DC Universe. He has traveled the world acquiring the skills needed to aid him in his endeavors as Batman. In the Superman: Doomed story arc, Superman considers Batman to be one of the most brilliant minds on the planet.
Batman is one of the best hand-to-hand fighters in the DC Universe, and has trained extensively in various martial arts, mastering many different types, relying on Boxing, Ninjutsu, Taekwondo, Jujutsu, Capoeira, Karate, Kung Fu, Aikido, Savate, Muay Thai, and Judo as his primary style. Superman describes Batman as "the most dangerous man on Earth", able to defeat an entire team of superpowered extraterrestrials by himself in order to rescue his imprisoned teammates in Grant Morrison's first storyline in JLA.
Batman has the ability to function under great physical pain and to withstand telepathy and mind control. He is a master of disguise, multilingual, and an expert in espionage, often gathering information under the identity of a notorious gangster named Matches Malone. Batman is highly skilled in stealth movement and escapology, which allows him to appear and disappear at will and to break free of nearly inescapable deathtraps with little to no harm.
Batman is an expert in interrogation techniques and often uses extreme methods to extract information from suspects, such as hanging a person over the edge of a building. His intimidating and frightening appearance alone is often all that is needed in getting information from suspects. Despite having the potential to harm his enemies, Batman's most defining characteristic is his strong commitment to justice and his reluctance to take a life. This unyielding moral rectitude has earned him the respect of several heroes in the DC Universe, most notably that of Superman and Wonder Woman.
Among physical and other crime fighting related training, he is also proficient at other types of skills. Some of these include being a licensed pilot (in order to operate the Batplane), as well as being able to operate other types of machinery. In some publications, he underwent some magician training.
Technology
Batman utilizes a vast arsenal of specialized, high-tech vehicles and gadgets in his war against crime, the designs of which usually share a bat motif. Batman historian Les Daniels credits Gardner Fox with creating the concept of Batman's arsenal with the introduction of the utility belt in Detective Comics #29 (July 1939) and the first bat-themed weapons the batarang and the "Batgyro" in Detective Comics #31 and #32 (September; October 1939).
Personal armor
Batman's body armored costume incorporates the imagery of a bat in order to frighten criminals. The details of the Batman costume change repeatedly through various decades, stories, media and artists' interpretations, but the most distinctive elements remain consistent: a scallop-hem cape; a cowl covering most of the face; a pair of bat-like ears; a stylized bat emblem on the chest; and the ever-present utility belt. Finger and Kane originally conceptualized Batman as having a black cape and cowl and grey suit, but conventions in coloring called for black to be highlighted with blue. Hence, the costume's colors have appeared in the comics as dark blue and grey; as well as black and grey. In the Tim Burton's Batman and Batman Returns films, Batman has been depicted as completely black with a bat in the middle surrounded by a yellow background. Christopher Nolan's The Dark Knight Trilogy depicted Batman wearing high-tech gear painted completely black with a black bat in the middle. Ben Affleck's Batman in the DC Extended Universe films wears a suit more faithful to the comic books versions, in which the suit is grey in color with a black cowl, cape, and bat symbol.
Batman's batsuit aids in his combat against enemies, having the properties of both Kevlar and Nomex. It protects him from gunfire and other significant impacts. His gloves typically feature three scallops that protrude from long, gauntlet-like cuffs, although in his earliest appearances he wore short, plain gloves without the scallops. The overall look of the character, particularly the length of the cowl's ears and of the cape, varies greatly depending on the artist. Dennis O'Neil said, "We now say that Batman has two hundred suits hanging in the Batcave so they don't have to look the same ... Everybody loves to draw Batman, and everybody wants to put their own spin on it."
To be continued shortly





The Hulk and Wolverine and Thor Vs. Superman and Batman and Wonder Woman
Who would win?
Explain why.
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Oh shit let’s go
Marvel team first
For this fight I’ll be giving you the scores of each character at the conclusion of describing their powers and abilities. Then at the end I’ll give you the grand total of this huge fight and the winners!
Hulk
AKA: Robert Bruce Banner
HEIGHT: 7’
WEIGHT: 1,040 lbs
Powers and Abilities
Banner is considered one of the greatest scientific minds on Earth, possessing "a mind so brilliant it cannot be measured on any known intelligence test." He holds expertise in biology, chemistry, engineering, medicine, physiology, and nuclear physics. Using this knowledge, Banner creates advanced technology dubbed "Bannertech", which is on par with technological development from Tony Stark or Doctor Doom. Some of these technologies include a force field that can protect him from the attacks of Hulk-level entities, and a teleporter.
The Hulk possesses the potential for seemingly limitless physical strength which is influenced by his emotional state, particularly his anger. This has been reflected in the repeated comment, "The madder Hulk gets, the stronger Hulk gets." The cosmically-powerful entity known as the Beyonder once analyzed the Hulk's physiology, and claimed that the Hulk's potential strength had "no finite element inside." Hulk's strength has been depicted as sometimes limited by Banner's subconscious influence; when Jean Grey psionically "shut Banner off", Hulk became strong enough to overpower and destroy the physical form of the villain Onslaught. Writer Greg Pak described the Worldbreaker Hulk shown during World War Hulk as having a level of physical power where "Hulk was stronger than any mortal—and most immortals—who ever walked the Earth", and depicted the character as powerful enough to completely destroy entire planets. His strength allows him to leap into lower Earth orbit or across continents, and he has displayed superhuman speed. Exposure to radiation has also been shown to make the Hulk stronger.
His durability, regeneration, and endurance also increase in proportion to his temper. Hulk is resistant to injury or damage, though the degree to which varies between interpretations, but he has withstood the equivalent of solar temperatures, nuclear explosions, and planet-shattering impacts. Despite his remarkable resiliency, continuous barrages of high-caliber gunfire can hinder his movement to some degree while he can be temporarily subdued with intense attacks with chemical weapons such as anesthetic gases, although any interruption of such dosages will allow him to quickly recover. He has been shown to have both regenerative and adaptive healing abilities, including growing tissues to allow him to breathe underwater, surviving unprotected in space for extended periods, and when injured, healing from most wounds within seconds, including, on one occasion, the complete destruction of most of his body mass. His future self, the "Maestro", was even eventually able to recover from being blown to powder. As an effect, he has an extremely prolonged lifespan.
He also possesses less commonly described powers, including abilities allowing him to "home in" to his place of origin in New Mexico; resist psychic control, or unwilling transformation; grow stronger from radiation or dark magic; punch his way between separate temporal or spatial dimensions; and to see and interact with astral forms. Some of these abilities were in later years explained as being related; his ability to home in on the New Mexico bomb site was due to his latent ability to sense astral forms and spirits, since the bomb site was also the place where the Maestro's skeleton was and Maestro's spirit was calling out to him in order to absorb his radiation.
In the first Hulk comic series, "massive" doses of gamma rays would cause the Hulk to transform back to Banner, although this ability was written out of the character by the 1970s.
6,430,656 points for the Hulk and team marvel to start with. Next up...
Wolverine
AKA: James Howlett “Logan”
HEIGHT: 5’3”
WEIGHT: 195 lbs
Powers and Ablities
Wolverine is a mutant with a number of both natural and artificial improvements to his physiology.
Healing and defensive powers
His primary mutant power is an accelerated healing process, typically referred to as his mutant healing factor, that regenerates damaged or destroyed tissues of his body far beyond the capabilities of an ordinary human. In addition to accelerated healing of physical traumas, Wolverine's healing factor makes him extraordinarily resistant to diseases, drugs, and toxins. However, he can still suffer the immediate effects of such substances in massive quantities; he has been shown to become intoxicated after ingesting significant amounts of alcohol, and has been incapacitated on several occasions with large amounts of powerful drugs and poisons; S.H.I.E.L.D. once managed to keep Wolverine anesthetized by constantly pumping eighty milliliters of anesthetic a minute into his system.
His healing factor is facilitated by artificial improvements he was subjected to under the Weapon X program (in later comics called the Weapon Plus program), in which his skeleton was reinforced with the virtually indestructible metal adamantium. While the adamantium in his body stops or reduces many injuries, his healing factor must also work constantly to prevent metal poisoning from killing him. As his healing powers are currently inactive, Beast has synthesized a drug to counteract the adamantium poisoning.
His healing factor also dramatically affects his aging process, allowing him to live far beyond the normal lifespan of a human. Despite being born in the late 19th century, he has the appearance, conditioning, health, and vitality of a man in his physical prime. While seemingly ageless, it is unknown exactly how greatly his healing factor extends his life expectancy.
Although his body heals, the healing factor does not suppress the pain he endures while injured. Wolverine also admits to feeling phantom pains for weeks or months after healing from his injuries. He does not enjoy being hurt and sometimes has to work himself up for situations where extreme pain is certain. Wolverine, on occasion, has deliberately injured himself or allowed himself to be injured for varying reasons, including freeing himself from capture, intimidation, strategy, or simply indulging his feral nature. Though he now has all of his memories, his healing abilities can provide increased recovery from psychological trauma by suppressing memories in which he experiences profound distress.
Depictions of the speed and extent of injury to which Wolverine can heal vary due to a broad degree of artistic license employed by various comic book writers. Originally, this was portrayed as accelerated healing of minor wounds, though Chris Claremont, head writer of the X-Men comics from the mid 1970s to the early 1990s increased Wolverine's healing factor substantially, though not nearly as later writers would. During the 1980s, Wolverine's mutant healing factor is depicted as being able to heal massive levels of trauma, though his recovery time could extend to days, weeks or months before fully healing; often depending upon the severity of the injuries, their extent and the frequency with which they're inflicted. During the 1990s through the modern era, other writers have increased Wolverine's healing factor to the point that it could fully regenerate nearly any damaged or destroyed bodily tissues within seconds. Among the more extreme depictions of Wolverine's healing factor include fully healing after being caught near the center of an atomic explosion and the total regeneration of his soft body tissue, within a matter of minutes, after having it incinerated from his skeleton. An explanation is given in a recent mini-series starring Wolverine for the increase of his healing powers. In the series, Wolverine is referred to as an "adaptive self-healer" after undergoing numerous traumatic injuries to test the efficiency of his healing factor. Wolverine has endured so much trauma, and so frequently, that his healing factor has adapted, becoming faster and more efficient to cope with increasing levels of trauma. The Xavier Protocols, a series of profiles created by Xavier that lists the strengths and weaknesses of the X-Men, states that Wolverine's healing factor is increased to "incredible levels" and theorizes that the only way to stop him is to decapitate him and remove his head from the vicinity of his body.
It is possible to suppress the efficiency of his healing powers. For example, if an object composed of carbonadium is inserted and remains lodged within his body, his healing powers are slowed dramatically. The Muramasa blade, a katana of mystic origins that can inflict wounds that nullify superhuman healing factors, can also suppress Wolverine's powers. It has also been noted that Wolverine needs protein for his healing factor to generate tissue, meaning that if he was seriously injured and malnourished, his body might not be able to repair itself.
It has been suggested that Wolverine can be killed by drowning. He has stated that he is not particularly fond of being in water, due partially to the additional weight of his adamantium laced skeleton, and that he can die if held under water long enough with his healing factor only prolonging the agony. The two part story arc, "Drowning Logan" finds Wolverine trapped under water for an extensive period of time. The second part of the story arc hints that this time underwater gravely affects his healing factor with significant consequences to his health going forward. Following the events of "Drowning Logan", Beast reveals that an "intelligent virus" originating from the Microverse has shut off his healing factor, though not before his healing factor was able to purge his body of the virus itself. As a result, Beast states that he's now as susceptible to injury and disease as any ordinary human and ages at a normal rate.
In Wolverine vol. 3, #57 it is revealed that, when Wolverine is injured so seriously that his body actually dies before his healing factor can repair the damage, he returns to life by fighting with Azrael, the Angel of Death, while trapped in Purgatory, due to Wolverine defeating Azrael in combat in the real world during the First World War. However, after Wolverine's soul was damaged following his resurrection and brainwashing by the Hand, he made a new deal with Azrael to repair the damage that had been done to his soul that negated their previous arrangement, with the result that, the next time Wolverine sustains death-inducing injuries, he will remain dead, and his healing factor has apparently been slightly weakened in the process.
Due to a combination of his healing factor and high level psionic shields implanted by Professor Xavier, Wolverine's mind is highly resistant to telepathic assault and probing. Wolverine's mind also possesses what he refers to as "mental scar tissue" created by all of the traumatic events over the course of his life. It acts as a type of natural defense, even against a psychic as powerful as Emma Frost.
Other abilities
Wolverine's mutation also consists of animal-like adaptations of his body, including pronounced, and sharp fang-like canines and three retractable claws housed within each forearm. While originally depicted as bionic implants created by the Weapon X program, the claws are later revealed to be a natural part of his body. The claws are not made of keratin, as claws tend to be in the animal kingdom, but extremely dense bone. Wolverine's hands do not have openings for the claws to move through: they cut through his flesh every time he extrudes them, with occasional references implying that he feels a brief moment of slight pain in his hands when he unsheathes them. During a talk to Jubilee, Wolverine reveals that there are channels inside his forearms through which the claws move when he extrudes them, and that he unsheathes the claws a few times a day to keep the channels open, similar to pierced ears.
Wolverine's senses of sight, smell, and hearing are all superhumanly acute. He can see with perfect clarity at greater distances than an ordinary human, even in near-total darkness. His hearing is enhanced in a similar manner, allowing him to both hear sounds ordinary humans cannot and also hear to greater distances. Wolverine is able to use his sense of smell to track targets by scent, even if the scent has been eroded somewhat over time by natural factors. This sense also allows him to identify shapeshifting mutants despite other forms they may take. He is also able to use his senses of smell and hearing, through concentration, as a type of natural lie detector, such as detecting a faint change in a person's heartbeat and scent due to perspiration when a lie is told.
On more than one occasion, Wolverine's entire skeleton, including his claws, has been molecularly infused with adamantium. Due to their coating, his claws can cut almost any known solid material, including most metals, wood, and some varieties of stone. The only known exceptions are adamantium itself and Captain America's shield, which is made out of a proto-adamantium-vibranium alloy. Vibranium alone is not comparable in terms of durability with adamantium, seeing as Colossus has broken it. Wolverine's ability to slice completely through a substance depends upon both the amount of force he can exert and the thickness of the substance. His claws can also be used to block attacks or projectiles, as well as dig into surfaces allowing Wolverine to climb structures. The adamantium also adds weight to his blows, increasing the effectiveness of his offensive capabilities. His adamantium skeleton makes him highly susceptible to magnetic-based attacks. According to Reed Richards, Wolverine would be unable to move without his enhanced strength due to the additional weight of the adamantium bonded to his skeleton.
Wolverine's healing factor also affects a number of his physical attributes by increasing them to superhuman levels. His stamina is sufficiently heightened to the point he can exert himself for numerous hours, even after exposure to powerful tranquilizers. Wolverine's agility and reflexes are also enhanced to levels that are beyond the physical limits of the finest human athlete. Due to his healing factor's constant regenerative qualities, he can push his muscles beyond the limits of the human body without injury. This, coupled by the constant demand placed on his muscles by over one hundred pounds of adamantium, grants him some degree of superhuman strength. Since the presence of the adamantium negates the natural structural limits of his bones, he can lift or move weight that would otherwise damage a human skeleton. He has been depicted breaking steel chains, lifting several men above his head with one arm and throwing them through a wall, lifting Ursa Major (in grizzly bear form) over his head before tossing him across a room, and hauling a concert grand piano, and the platform it rests on, via a harness, while climbing a sheer cliff. Colossus and other allies use Wolverine's endurance and strength when throwing him at high speed in the Fastball Special.
Skills and personality
During his time in Japan and other countries, Wolverine became proficient in many forms of martial arts, with experience in many different fighting styles. He is proficient with most weaponry, including firearms, though he is partial to bladed weapons. He has demonstrated sufficient skills to defeat expert martial artist Shang-Chi and Captain America in single combat. He also has a wide knowledge of the body and pressure points. Like many of the X-Men, he is trained to pilot the group's SR-71 Blackbird supersonic plane. He is highly skilled in the field of espionage and covert operations.
Wolverine will sometimes lapse into a "berserker rage" while in close combat. In this state he lashes out with the intensity and aggression of an enraged animal and is even more resistant to psionic attack. Though he loathes it, he acknowledges that it has saved his life many times, it being most notably useful when he faced the telepathic 'Mister X', as X's ability to read his mind and predict his next move in a fight was useless as not even Wolverine knows what he will do next in his berserk state. Despite his apparent ease at taking lives, he mournfully regrets and does not enjoy killing or giving in to his berserker rages. Logan adheres to a firm code of personal honor and morality.
In contrast to his brutish nature, Wolverine is extremely knowledgeable. Due to his longer lifespan, he has traveled around the world and amassed extensive knowledge of foreign languages and cultures. He is fluent in English, Japanese, Russian, Chinese, Cheyenne, Spanish, Arabic, and Lakota; he also has some knowledge of French, Filipino, Thai, Vietnamese, Italian, Korean, Hindi, Persian,[citation needed] German, and Portuguese. When Forge monitors Wolverine's vital signs during a Danger Room training session, he calls Logan's physical and mental state "equivalent of an Olympic-level gymnast performing a gold medal routine while simultaneously beating four chess computers in his head." Much to Professor Xavier's disapproval, Wolverine is also a heavy drinker and smoker; his healing powers negate the long-term effects of alcohol and tobacco and allow him to indulge in prolonged binges.
Wolverine is frequently depicted as a gruff loner, often taking leave from the X-Men to deal with personal issues or problems. He is often irreverent and rebellious towards authority figures, though he is a reliable ally and capable leader. He has been a mentor and father figure to several younger women, especially Jubilee, Kitty Pryde and X-23, and has had failed romantic relationships with numerous women (most notably Mariko Yashida), as well as a mutual, but unfulfilled attraction to Jean Grey, leading to arguments with her boyfriend (and later husband), Scott Summers. He also married Viper as part of a debt, then later divorced her. It has also been implied that he and Squirrel Girl had a relationship at some point in the past. Wolverine has had an on-again, off-again romantic relationship with longtime teammate and friend, Storm.
627,342 total points
Thor
AKA: Thor Odinson
HEIGHT: 6’6”
WEIGHT: 640 lbs
Powers and Abilities
Like all Asgardians, Thor is incredibly long-lived and relies upon periodic consumption of the Golden Apples of Idunn to sustain his extended lifespan, which to date has lasted many millennia. Being the son of Odin and the elder goddess Gaea, Thor is physically the strongest of the Asgardians. Thor is capable of incredible feats of strength, such as pushing over the Leaning Tower of Pisa with his little finger, ripping apart the Golden Gate Bridge, lifting the almost Earth-sized Midgard Serpent, supporting a weight equivalent to that of 20 planets, and by combining his power with that of Beta Ray Bill, destroying Surtur's solar system-sized dimensional portal. If pressed in battle, Thor is capable of entering into a state known as the "Warrior's Madness" ("berserkergang" in Norwegian and Danish alike), which will temporarily increase his strength and stamina tenfold, although in this state he attacks friend and foe alike.
Thor possesses a very high resistance to physical injury that approaches invulnerability. He has even survived energy blasts from Celestials. Thor possesses keen senses that allow him to track objects traveling faster than light and hear cries from the other side of the planet. Thor has the ability to travel through time. His stamina allowed him to battle the entire Frost Giant army for nine months without any sustenance or rest; Thor has shown the ability to regenerate wounded portions of his body, including entire limbs or organs, with the aid of magical forces such as Mjolnir. Thor has superhuman speed, agility, and reflexes, enabling him to deflect bullets with his hammer, and to swing or throw it at many times the speed of light. In early stories, Thor has shown to be capable of vortex breath, which produces powerful winds. Like all Asgardians, he has immunity to all Earthly diseases and some resistance to magic. Exceptionally powerful magic can overwhelm Odin's enchantment that transforms him between Asgardian and mortal forms.
As the Norse god of thunder, Thor can summon the elements of the storm (lightning; rain; wind; snow) and uses Mjolnir as a tool to focus this ability, although the hammer cannot command artificial weather, only natural. He can cause these weather effects over the world and destroy entire buildings; by whirling his hammer he can lift entire buildings with the wind. Thor can also create small tornadoes by quickly whipping his cape in circles. As the son of the Earth goddess Gaea, Thor has shown some control over the Earth.
Thor is a superb hand-to-hand combatant, and is skilled in armed combat, excelling in the use of the war hammer, sword, axe and mace. Thor possesses two items which assist him in combat: the enchanted Belt of Strength, and his signature weapon, the mystical hammer Mjolnir. The first item doubles Thor's strength and endurance while the second is used to control his weather abilities; flight; energy projection and absorption (sufficient to reignite a dying star); dimensional travel; matter manipulation, and the most powerful of his offensives, the God Blast (which taps into Thor's life force, and has even forced Galactus to flee), the Thermo-blast, and the Anti-Force (which counteracts another force). Using Mjolnir by throwing it in the desired direction and then holding on to the handle's leather loop, Thor can fly at supersonic speeds in Earth's atmosphere and travel faster than light in space. He can also use the hammer to create a barrier by letting it spin in a circle, and even managed to contain an explosion powerful enough to destroy 1/5th of the universe, although at the cost of his own life. He can throw an object out of Earth's atmosphere by using his strength, and throw his hammer to Asgard from which it will return.
When Mjolnir was damaged, Doctor Strange repaired the hammer by binding Thor's soul into Mjolnir, meaning that if the hammer were to be broken again, Thor may die.
When Thor has to transport companions and/or objects to a destination by himself, he has a chariot drawn by two huge mystical goats called Toothgnasher and Toothgrinder that can fly nearly anywhere he desires almost as easily as with Mjolnir.
A grand total of 907,956 points to Thor.
The marvel team ranked up a total of 7,965,954!
Give me a minute to bring you the DC team





The Hulk and Wolverine and Thor Vs. Superman and Batman and Wonder Woman
Who would win?
Explain why.
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Sabretooth AKA: Victor Creed HEIGHT: 6’6” WEIGHT: 275 lbs Powers and Abilities Sabretooth is a mutant with a number of both natural and artificial improvements to his physiology compared to normal humans. His primary mutant power is an accelerated healing ability that allows him to regenerate damaged or destroyed areas of his body and cellular structure far beyond the capabilities of an ordinary human. His healing powers, like Wolverine's, have been depicted with variable degrees of contradiction by numerous comic book writers and artists. Sabretooth's natural increased attributes stem from, at least partially, his accelerated healing factor. This "healing factor" also grants him virtual immunity to poisons, most drugs, toxins, and diseases, and limited immunity to the fatigue poisons generated by his own body. The regenerative qualities of his healing powers and an "age suppression factor", cause him to age at an unusually slow rate. While he is of an unknown advanced age, Sabretooth has the appearance and vitality of a man in his physical prime. The depiction of Sabretooth's powers has evolved with his treatments by various writers. His healing power, in particular, was introduced as a retcon. When he became Wolverine's frequent antagonist, Sabretooth started being depicted as possessing a healing factor comparable to his foe's. In other, earlier appearances, Sabretooth was much more human. In The Spectacular Spider-Man vol. 1 #116, he was incapacitated when his face was severely wounded, and did not display any accelerated healing ability. In issue #119 of The Spectacular Spider-Man, a still badly scarred Sabretooth returned, and his wounds reopened when he was hit in the face by the Black Cat. Sabretooth possesses acute senses that are comparable to those possessed by certain animals. This includes the ability to see objects with greater clarity and at much greater distances than an ordinary human, and is also able to see with this same level of clarity in almost complete darkness, just like a nocturnal cat. It's even said he can see infrared and ultraviolet portions of the spectrum. His hearing is enhanced in a similar manner, allowing him to hear sounds that humans can not. He is able to use his sense of smell to track targets by scent, even if the scent has been eroded by natural factors such as weather conditions. Even his sense of taste is also developed to an unnatural level. Many of Sabretooth's natural physical attributes are beyond human levels. He possesses some degree of superhuman strength due to his healing factor. The exact limits of his strength are unknown, though he originally could crush an iron barbell with ease. Sabretooth's physical strength has been artificially enhanced at least twice. Sabretooth received his first strength enhancement from his son, Graydon. Then Sabretooth's strength was further enhanced after joining the latest incarnation of the Weapon X Program. His healing factor also grants him superhuman stamina, so he can push himself at peak capacity for several days before fatigue sets in. His agility and reflexes were both naturally above human and further artificially enhanced. With an ability to flex, relax, and reflex his musculature at dramatically improved speeds, Sabretooth's pounce can be devastating. These also allow him to stalk and move quietly as depicted in both movies and comics throughout his appearances, most human and mutant enemies can not react to his leap before being hit. Sabretooth's physical appearance is described with animal-like mutations, including sharper-than-normal teeth with two pronounced canines and retractable claws where ordinary humans have fingernails and toenails. He also was portrayed to have thick, bushy eyebrows, which gave him an animal like appearance as well. His eyes were said to originally amber without visible pupils, as this was noted by the Foreigner as something that caused him to stand out. Skills Sabretooth is an excellent hand-to-hand combatant, having been trained by various organizations such as the CIA, Department H's Weapon X program, the Foreigner, and HYDRA. He is also an expert at hunting and tracking, even without the use of his heightened senses. Sabretooth also developed a high resistance to telepathic probing and manipulation, after an incident where his brain was skewered. Although his extreme arrogance and bestial nature gives him the appearance of stupidity, he is actually quite intelligent. This is demonstrated by his ability to avoid capture and escape the highest levels of incarceration without assistance. He is also highly skilled at psychological manipulation. Beast AKA: Hank McCoy HEIGHT: 5’11” WEIGHT: 402 lbs Powers and Abilities It is possible that Beast's mutation is a result of genetic atavism. However, he also possesses neotenous characteristics, which may explain him having a genius-level intellect despite his animal physique. He also possesses superhuman strength, speed and agility. He is an excellent hand-to-hand combatant, employing a unique style of acrobatic combat, from combat training he received at Professor Xavier's and coaching from Captain America. Anthropoid/Simian physique Originally, Hank McCoy retains the basic features of a normal human alongside a generally simian physiology (e.g., elongated limbs and enlarged extremities) equivalent to that of a Great Ape. This mutation gives him superhuman strength, speed, reflexes, agility, flexibility, dexterity, coordination, balance, and endurance. Hank is equally dexterous with all four limbs; able to perform tasks with his feet or hands with equal ease. Because of his talents and training, Beast can outperform any Olympic-level athlete, contorting his body and performing aerial feats gracefully. His strength and dexterity allow him to climb vertical surfaces with just his hands and/or feet, jump great distances and survive falls that would kill any ordinary person. He also possesses enhanced senses and can track people for great distances over open terrain and his feet are sensitive enough to detect electronic signals (from bombs, listening devices, etc.) through solid walls and floors. Later, he drank an experimental solution of his own making and mutated further through the growth of grey fur covering his entire body and the enhancement of all of his existing abilities, especially his strength, and Hank also gained a nearly instantaneous healing factor. The psychological impact of this first transformation caused Beast to experience short-term amnesia and also made it difficult for him to control his animalistic instincts, which would cause him to slip into an uncontrollable berserker rage during combat. However, his body suddenly mutated again after a short time, changing his fur color from grey to black (although comic book printing technology depicted it as blue), returning his strength back to previous levels, and losing his healing factor. He was also able to more easily control his animal instincts after this second mutation. Beast gained the ability to emit mood altering pheromones, causing sexual attraction in women. Hank McCoy briefly returned to his humanoid/simian form with his hair color now being depicted as black, not reddish brown. During this time he was occasionally depicted with claws and fangs, but these were not a part of his original mutation. However, as a result of being touched by Pestilence his strength began to increase exponentially while his intellect began to decrease. After Infectia's kiss restored Hank to his simian physique, his intellect had stabilized and returned to his previous genius-level, and his strength had increased to superhuman proportions. Beast's fangs and claws became a consistent part of his appearance after this return to his "blue and furry" form. Feline physique After being critically wounded, Hank's body undergoes a secondary mutation, jump started by Sage. The result is a more feline appearance equivalent to that of a big cat. His strength, speed, stamina, sturdiness, and senses increase further with this change. He gains cat-like agility, flexibility, coordination, and balance, and all his senses are enhanced to twenty times that of a normal human being. In addition, Beast develops an accelerated healing factor that allows him to repair mild to moderate injuries within the span of a few hours. However, as his hands and feet change from simian to feline (going from a normal human set of four fingers to just three, retaining the opposable thumb), he loses his superhuman dexterity, once admitting that he used to play the guitar, but is now learning to play the drums instead. Following the X-Men's relocation to San Francisco, Beast discovers that he had regained some of his old manual dexterity. In the first issue of Warren Ellis' Astonishing X-Men run, Beast also comments he no longer needs full sleep. It is later discovered that his secondary feline mutation is still detrimental to his health: as such, with the combined efforts of past versions of Jean Grey and himself, Beast's condition was stabilized in a more human-like form, possessing blue fur and larger than the average human male but otherwise fairly human. Genius-level intellect Hank possesses a brilliant intellect. He is a world-renowned biochemist, having earned Ph.D.s in Biophysics and Genetics, and is the man who cured the Legacy Virus. He frequently functions as both field medic and in-house physician for the X-Men, despite not technically having an MD. His intelligence and expertise in genetics rival that of Professor X, Moira McTaggert, and Kavita Rao. Despite this, he has never received a Nobel Prize or been elected to the United States National Academy of Sciences. A Renaissance man, McCoy is well-versed in many fields including languages (fluent in English, German, French, Latin, Spanish, Japanese, Arabic, and Russian as well as the fictional language Latverian), literature, philosophy, psychology, and sociology, history, art and art history, anthropology, linguistics, and music, as well as in political science and economics with a special affinity for science and technology and a penchant for quoting literary classics. His vast scientific knowledge ranges from theoretical physics, quantum mechanics, differential equations, nanotechnology, anatomy, biomedicine, analytical chemistry, electrical engineering, and mechanical engineering to the construction of a hyper-magnetic device. An electronics expert, he often repairs Cerebro and makes upgrades to the Danger Room settings. He has made several deus ex machina devices on par with Reed Richards, including a device that strips entities of cosmic powers. While not a medical doctor, he was able to perform brain surgery on the Red Skull to extract the fragment of Charles Xavier's brain that the Skull had grafted onto himself, removing the Skull's telepathic abilities while leaving the villain otherwise apparently healthy. After a meeting with Doctor Strange, the displaced younger Beast has mastered a combination of science and magic, allowing him to return himself and his four teammates to the past for a few minutes, although he notes that it took a great deal of effort to send them back for that long and it merely confirmed that history has been 'reset' so that the displaced X-Men are no longer 'needed' in the past. He has also mastered a mystical portal that allowed him to send the Juggernaut to Siberia after passing through Hell. WINNER To my surprise Sabretooth wins with a 71.1% of winning do to actually being a very skilled opponent.
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Challenge excepted
Let’s first go over each character in depth
Martian Manhunter
AKA: J’onn J’onzz
HEIGHT: 6’7”
WEIGHT: 300 lbs
Powers and Abilities
J'onzz possesses a wide variety of abilities native to the Green Martian race such as superhuman strength, durability, flight, regeneration, shape-shifting, intangibility, invisibility, telepathy, telekinesis, extrasensory input, and optic blasts. Many of his powers resemble those of Superman, possibly at a far more powerful level. Superman himself is greatly afraid of getting into open combat with J'onzz, stating him to be at the top of the list of several other super-powered beings he would be afraid to face in open combat all by himself and at the same time said of him: "He is the most powerful being on the face of the Earth."
Physical
The Martian Manhunter has vast shape shifting abilities that stem from complete control of his sub-molecular structure. He is able to take on any shape he pleases, often taking the human disguise of Detective John Jones. He can form shapes of objects or organisms alive, extinct, or imagined, and he has often shown to grow an extra pair of arms to supplement his fighting abilities and his strength. He can become as stiff and unmovable or as flexible and malleable as he pleases. He can also alter his size or the size and length of his limbs. During his fight with Antares, J'onzz grew to the size of a building. When increasing his size, J'onzz often borrows mass from matter around him and incorporates it in his body, expelling it when he returns to his normal size. The Manhunter has even shown to use his shape shifting powers offensively during his fight with Ultraman. He has elongated parts of himself into bladed weapons during combat. His density is also variable and changes as he wills it. He can use this ability to become intangible and move through objects or allow attacks to fly by harmlessly through him or to become extremely dense to add more mass to his blows and increase his invulnerability. J'onzz's control over his own molecular structure also allow him to adapt his visibility, granting him the ability to become invisible at will. His shape shifting abilities extend beyond even that allowing himself to change his chemical composition. He was able to turn his skin into a thick exoskeleton of human bone in order to shield him from a corrosive that would normally disintegrate his Martian physiology. He can also turn into a woman. In addition to these powers, he can also fly and possesses superhumanoid strength.
Mental
J'onzz is the most powerful telepath on Earth, being able to control and affect even the Spectre and Doctor Fate with his telepathy. Aquaman has stated that Martian Manhunter's telepathy exceeds even the telepathy of other members of the Martian race. He said that with J'onzz's great telepathic power, his own telepathy just "pings" off of him while when Aquaman was in the presence of J'onzz's brother, Ma'alefa'ak, there was no such effect. J'onzz is capable of linking the minds of all superheroes at once from a distance of the moon to all corners of the earth. He is also capable of reading the minds of all inhabitants of earth at once. His telepathic abilities also allow him to create realistic illusions; telepathically trace and locate people; shut down people's minds; brain blast; mental shield; influence thoughts; mind control people; manipulate memory; astral projection; possession; induce sleep; reprogram or reorder minds; and transfer information directly into people's brains. The Martian Manhunter's mind control capabilities have allowed him to mind control the Joker and make him temporarily sane, as well as mind controlling several White Martians at once. He is also capable of mentally shielding those around him from telepathic assault. His own mental defenses are so strong that he is able to telepathically shield himself from the combined might of several White Martians and from the Mageddon machinery. Martian Manhunter is able to mentally control/manipulate (move, push, cut out, attract, and levitate) objects with his telekinesis even at the atomic level. J'onzz can manipulate atoms, subatomic particles, and cells perfectly. He can also use his telekinetic abilities to create an extremely powerful psionic Blast/Push and psionic Shield.
Senses
J'onzz possesses "Martian Vision" allowing his eyes to see across the electromagnetic spectrum, including X-Ray Vision. He can also project energy beams, known as "Martian Beams", the exact effects of which have varied in different decades from incendiary effects to concussive impacts to disintegration. J'onzz also has nine senses compared to humans, giving him clearer and more numerable perceptions.
Skills
Aside from his superhuman powers, J'onzz is also a very capable detective. As Batman mentions in his file, "in many ways, Martian Manhunter is like an amalgam of Superman and the Dark Knight himself".
Weakness
One of J'onzz's signature traits is his vulnerability to fire. Although it has been an element of the character since his earliest appearances, writers have depicted it with inconsistency throughout the character's long career.
In his earliest appearances, he was shown as having a weakness to fire while in his native Martian form. Over time, this was developed into pyrophobia, with fire being the Martian's "Achilles heel", equivalent to Superman's weakness to Kryptonite. Exposure to fire typically causes J'onzz to lose his ability to maintain his physical form, so that he "melts" into a pool of writhing green plasma. One portrayal explained that the flame weakness was tied into Martian telepathy, with fire causing so much chaos in Martian minds that they collapse. It was revealed during the Trial By Fire storyline that the Martian weakness to fire is a built-in psychosomatic effect, placed in the Martian race long ago by the Guardians of the Universe to prevent them from reverting to a previous evolutionary state in which they were highly aggressive, on the verge of interstellar conquest, and in need of flames and the psychic suffering of others in order to reproduce. At the end of the arc, this weakness to mundane fire was removed, with J'onzz explaining that now only fires of "psychic significance" could harm him, such as flames of a magical or pyrokinetic nature.
During the Fernus storyline, Batman noted that Martian shapeshifting was an instantaneous reflex based around the psychic study of others, allowing J'onzz to adapt rapidly to any opponent's physiology or fighting style. Curiously, this aspect of his power puts him at a slight disadvantage when faced with Plastic Man, who is immune to telepathy (being inorganic) and who has no set fighting style, but is instead described as "inspiration given form", a completely spontaneous and unpredictable being.
In the New 52 the weakness to fire is pyrophobia that is unique to him as a crippling fear, due to the trauma of witnessing the fiery death of his race, an explanation previously established in the 1988 Martian Manhunter miniseries. J'onzz himself notes that it's ridiculous that he is one of the most powerful beings alive and has such a simple weakness.
Hyperion
HEIGHT: 6’ 4”
WEIGHT: 460 lbs
Powers and Ablities
All versions of Hyperion possess superhuman strength, stamina, speed, durability, flight, and in a few cases powerful breath. Each also has greatly enhanced sensory perceptions, which extends to being able to perceive the entire electromagnetic spectrum (IR, UV vision; radio hearing and radar) and "atomic vision" - the equivalent of x-ray vision. The heroic Earth-712 version of Hyperion also possesses the ability to use cosmic energy to augment his life force granting him great longevity and regenerative abilities, courtesy of his Eternal heritage. King Hyperion has vast healing abilities and can regenerate even when his body is blown apart, given a sufficient amount of time. Most of the versions of Hyperion's powers and vitality are diminished when exposed to argonite radiation. The Earth-712 Hyperion also has a college degree in journalism.
Winner
With a 99.6% chance on winning I give this fight to Martian Manhunter. They may have very similar abilities but J’onn is far superior to Hyperion in all the category and he has no match for J’onn in most. We are looking at a powerful being vs a god of the DC Universe



Martian Manhunter
VS.
Hyperion
Who Would Win?
Explain Why.
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Captain America vs Lady Shiva
This fight was recommended by Anonymous. You to can recommend a fight by messaging me or sending me an ask!

Captain America
Name: Steven “Steve” Rogers
Height: 6′ 2′’
Weight: 240 lbs
Physical Condition: In short, Captain America is at peak human physical condition. Captain America has no superhuman powers, but through the Super-Soldier Serum and “Vita-Ray” treatment, he is transformed and his strength, endurance, agility, speed, reflexes, durability, and healing are at the zenith of natural human potential. Rogers’ body regularly replenishes the super-soldier serum; it does not wear off. The formula enhances all of his metabolic functions and prevents the build-up of fatigue poisons in his muscles, giving him endurance far in excess of an ordinary human being. This accounts for many of his extraordinary feats, including bench pressing 1200 pounds (545 kg) and running a mile (1.6 km) in 73 seconds (49 mph/78 kph, nearly twice the maximum speed achieved by the best human sprinters). Furthermore, his enhancements are the reason why he was able to survive being frozen in suspended animation for decades. He is highly resistant to hypnosis or gases that could limit his focus. Rogers’ reflexes and senses are extraordinarily keen. The secrets of creating a super-soldier were lost with the death of its creator, Dr. Abraham Erskine. In the ensuing decades there have been numerous attempts to recreate Erskine’s treatment, only to have them end in failure. Even worse, the attempts have instead often created psychopathic supervillains of which Captain America’s 1950s imitator and Nuke are the most notorious examples. 312,628 points.
Combat Skill: He has blended judo, karate, jujitsu, western boxing, kickboxing, and gymnastics into his own unique fighting style and is a master of multiple martial arts. In canon, he is regarded by other skilled fighters as one of the best hand-to-hand combatants in the Marvel Universe, limited only by his human physique. Although the super-soldier serum is an important part of his strength, Rogers has shown himself still sufficiently capable against stronger opponents, even when the serum has been deactivated reverting him to his pre-Captain America physique. 243,508 points.
Other Skills: Rogers’ battle experience and training make him an expert tactician and an excellent field commander, with his teammates frequently deferring to his orders in battle. Thor has stated that Rogers is one of the very few humans he will take orders from and follow “through the gates of Hades”. Rogers has vast U.S. military knowledge and is often shown to be familiar with ongoing, classified Defense Department operations. He is an expert in combat strategy, survival, acrobatics, parkour, military strategy, piloting, and demolitions. Despite his high profile as one of the world’s most popular and recognizable superheroes, Rogers has a broad understanding of the espionage community, largely through his ongoing relationship with S.H.I.E.L.D. Although he lacks superhuman strength, Captain America is one of the few mortal beings who has been deemed worthy enough to wield Thor’s hammer Mjolnir. 739,976 points.
Weapons and Equipment: Captain America wields a vibranium-steel alloy shield. Captain America’s shield is virtually indestructible under normal conditions; while cosmic and magical or godly opponents have broken the shield, the shield proves strong enough to absorb Hulk’s strength, and repel an attack from Thor’s mystical hammer Mjölnir without any visible damage. It is able to absorb all kinetic energy and transfers very little energy from each impact, meaning Captain America does not feel recoil or transferred impact forces from blocking attacks. These physical properties also means the shield can bounce off of most smooth surfaces, ricocheting multiple times with minimal loss in aerodynamic stability or velocity. The shield can also absorb the kinetic impact of a fall, allowing Captain America to land safely even when jumping off of several stories, as can be seen in Captain America: Winter Soldier movie when he escaped from the S.H.I.E.L.D.’s STRIKE squad by jumping off an elevator. A common misconception is that the shield can “magically” return to Captain America. The “superhuman serum” that enhanced Captain America’s physical attributes also improved his mental faculties—such as cognition, perception, balance, aim, and reflexes—to near genius-level. This allows him to instantly calculate ballistic-physics and predict the probable trajectory of objects in motion. This makes him a perfect shot. He can dodge or deflect bullets with his shield without collateral ricochet to civilians, to calculate where or how the shield will bounce and when it will return to his location, or trip a running person to cause them to fall into a specific position. In Avengers: Age of Ultron, he pulls the shield back to him after it is stuck, but this is through an electromagnet fastened on his arm. After his memories are altered to make him believe that he is a Hydra sleeper agent, Rogers uses his precise knowledge of the shield to put Sam Wilson, its current wielder, in a position where he will fail to save a senator from Flag-Smasher by arranging for Wilson to be forced to throw the shield in a manner that Rogers knows from his own experience will miss its target by mere millimeters, as part of his agenda to undermine Sam’s status as Captain America. When without his trademark shield, Captain America sometimes uses other shields made from less durable metals such as steel, or even a photonic energy shield designed to mimic a vibranium matrix. Rogers, having relinquished his regular shield to Barnes, carried a variant of the energy shield which can be used with either arm, and used to either block attacks or as an improvised offensive weapon able to cut through metal with relative ease. Much like his Vibranium shield, the energy shield can be thrown, including ricocheting off multiple surfaces and returning to his hand. Captain America’s uniform is made of a fire-retardant material, and he wears a lightweight, bulletproof duralumin scale armor beneath his uniform for added protection. Originally, Rogers’ mask was a separate piece of material, but an early engagement had it dislodged, thus almost exposing his identity. To prevent a recurrence of the situation, Rogers modified the mask with connecting material to his uniform, an added benefit of which was extending his armor to cover his previously exposed neck. As a member of the Avengers, Rogers has an Avengers priority card, which serves as a communications device.Captain America has used a custom specialized motorcycle, modified by the S.H.I.E.L.D. weapons laboratory, as well as a custom-built battle van, constructed by the Wakanda Design Group with the ability to change its color for disguise purposes (red, white and blue), and fitted to store and conceal the custom motorcycle in its rear section with a frame that allows Rogers to launch from the vehicle riding it. 839,614 points.

Lady Shiva
Name: Sandra Woosan
Height: 5′ 8′’
Weight: 141 lbs
Martial Arts Skill: Lady Shiva has no superpowers, but she is regarded as one of the best assassins and martial artists on the planet. She is known to have learned and mastered numerous martial arts, including long forgotten ones. She is able to read people’s movements through their body language, predicting their movements beforehand. She taught this trick to her daughter Cassandra Cain. She is able to hold her own against multiple opponents. She is commonly seen as the world’s foremost martial artist, as powerful as Richard Dragon and Batman. Batman, who is also considered to be one of the greatest martial artists, stated that “she may well be the best fighter alive.” However, numerous martial artists have held their own against her or even defeated her. Cassandra Cain is the only martial artist to defeat Shiva in single combat, but others like Connor Hawke, King Snake, Nightwing and Black Canary have survived duels with Shiva. Although she is willing to kill, and on one occasion attempted to manipulate Batman into a position where he would have to kill in order to make a worthy opponent in the future, Shiva has shown a certain sense of honor, helping to train the third Robin in combat while working with him during an investigation, and assisting Batman in regaining his skills after he was injured by Bane and lost his fighting instinct even after his back was healed. She has also been noted as having some respect for her old teachers; when she and Black Canary learned that they had each studied under Sensei Otomo, Shiva noted that, out of respect for Otomo’s preference not to kill his opponents, she never uses the skills he taught her in fights where her goal is the death of her enemies. 733,122 points.
Winner
Captain America has a 82.84% chance of winning. Even though Shiva can match him if limited to only using his own anticipation and martial arts abilities she just cannot match his enhanced physical and mental faculties and weapons and equipment. She may be skilled but skill is only 1/8 of a fight. Bruce Lee was skilled but can you see him beat up some one who is 8 times stronger as well as much faster and smarter and is just as skilled and armed to the teeth? I’m sorry but Captain America does not mess around.
Who would you like to see fight next?
I was thinking Sabretooth
#captain america#steve rogers#marvel#bucky barnes#Iron Man#mcu#Chris Evans#tony stark#Avengers#stucky#civil war#lady shiva#sandra wu san#DC comics#dc
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Black Canary vs Black Widow

Black Canary
Name: Dinah Laurel Lance
Height: 5ft 4in
Weight: 124lbs
Powers, abilities and equipment: Although various depictions of Black Canary have changed over the years, she is often portrayed as a prodigious hand-to-hand combatant with Boxing and Judo being the most notable of her style. She is regarded as one of the DC Universe’s top martial artists having been trained with other top-tier fighters such as Wildcat, Lady Shiva, Cassandra Cain, Wonder Woman and more. In addition to her martial arts skills, Black Canary has also been depicted as an expert motorcyclist, gymnast, covert operative, and investigator. She is also an excellent leader and tactician, having served as the field commander of the Birds of Prey and was the leader of the Justice League for a time.
Her superpower, the Canary Cry, allows her to create ultrasonic vibrations from her mouth whenever she screams allowing her to severely damage both organic and inorganic objects. Her Canary Cry has been depicted as having the same capabilities as most sonic weapons and has even been depicted as having the resonance to affect and shatter steel and other metals. In the New 52, her Canary Cry now grants her the ability to glide and propel herself across long distances in by screaming downwards. Despite its power, Black Canary often relies on her martial arts skills instead, preferring to use her Canary Cry only during urgent situations such as against super-powered opponents.
The origin of Black Canary’s Canary Cry has been retconned over the course of her character history, with it being depicted as magical in origin due to being cursed by the Wizard. Later, the cry is depicted as an inborn metahuman ability. As of the New 52, her ability is result of human experimentation by the executive leaders of Team 7 involving her being treated with genes from an alien girl named Ditto.
Total points: 138,948.

Black Widow
Name: Natalia Alianovna "Natasha" Romanova
Height: 5ft 7in
Weight: 125lbs
Powers and abilities: The Black Widow is a world class athlete, gymnast, acrobat, aerialist capable of numerous complex maneuvers and feats, expert martial artist (including karate, judo, kenpo, jujutsu, ninjutsu, aikido, savate, various styles of kung fu and boxing), marksman and weapons specialist as well as having extensive espionage training. She is also an accomplished ballerina.
The Black Widow has been enhanced by biotechnology that makes her body resistant to aging and disease and heals at an above human rate;[55] as well as psychological conditioning that suppresses her memory of true events as opposed to implanted ones of the past without the aid of specially designed system suppressant drugs.
The white blood cells in her body are efficient enough to fight off any microbe, foreign body and others from her body, keeping her healthy and immune to most, if not all infections, diseases and disorders.
Her agility is greater than that of an Olympic gold medalist. She can coordinate her body with balance, flexibility, and dexterity easily.
Romanova has a gifted intellect. She displays an uncanny affinity for psychological manipulation and can mask her real emotions perfectly. Like Steve Rogers, she possesses the ability to quickly process multiple information streams (such as threat assessment) and rapidly respond to changing tactical situations.
Romanova is an expert tactician. She is a very effective strategist, tactician, and field commander. She has led the Avengers and even S.H.I.E.L.D. on one occasion.
Equipment: The Black Widow uses a variety of equipment invented by Soviet scientists and technicians, with later improvements by S.H.I.E.L.D. scientists and technicians. She usually wears distinctively shaped bracelets which fire the Widow's Bite electro-static energy blasts that can deliver charges up to 30,000 volts, as well as "Widow's Line" grappling hooks, tear gas pellets, and a new element introduced during her ongoing series during the "Kiss or Kill" arc called the "Widow's Kiss"—an aerosol instant knock-out gas she has modified. She wears a belt of metallic discs; some are disc-charges containing plastic explosives, while others have been shown to be compartments for housing other equipment. Her costume consists of synthetic stretch fabric equipped with micro-suction cups on fingers and feet, enabling her to adhere to walls and ceilings. In the 2006 "Homecoming" mini-series, she was seen using knives, unarmed combat, and various firearms, but she has since begun using her bracelets again. While in disguise as Yelena Belova, when infiltrating the then Osborn-sanctioned Thunderbolts during "Dark Reign", she used a specialized multi-lens goggle/head-carapace that demonstrated various technical abilities enhancing vision and communication. Later, she has used a modified gun based on her Widow's Bite wrist cartridge, during her adventures alongside the new Captain America.
Total points: 3,775,854
Winner
Black Widow has a 98.2% chance of winning. She is pretty much Batman, she is stealthy, an insanely skilled martial artist, and a master tactician. It’s all her toys that allow her to win, grappling hook, knock out gas, taser, explosives, tear gas pellets, and the ability to talk to allies via her radio transmitter. If the two were stripped naked and locked in a cage (Mmmm sexy) then yes, Black Canary would win; but Romanova’s ability to disappear, get a good look and plan, then execute in a more gorilla warfare type style with all of her tools and weapons gives her the over whelming victory.
Next time see who the Winter Solder will battle
Who would you like to see fight?
#black canary#dinah lance#laurel lance#arrow#dc#black siren#katie cassidy#huntress#batgirl#birds of prey#barbara gordon#Black Widow#natasha romanoff#marvel#hawkeye#captain america#avengers#mcu#clint barton#bucky barnes#Steve Rogers#iron man#black canary vs black widow#black widow vs black canary#comic book fights
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Daredevil vs Deadshot

Daredevil
Name: Matthew Michael "Matt" Murdock
Height: 6ft
Weight: 200lbs
Martial Skill: Though he has no superhuman physical attributes beyond an enhanced sense of balance, Daredevil is a master of martial arts and hand to hand combat, as well as being a highly skilled acrobat, and at peak human physical and mental condition. Having been trained by Stick, his typical moves are unique blends of the martial arts of Ninjutsu, Aiki Jūjutsu, Jujitsu, Kung Fu, Silat, Capoeira, Judo, Aikido, Wrestling, and Stick Fighting combined with American-style Boxing while making full use of his gymnastics capabilities. 5,560 points.
Senses: Although the character is blind, his remaining four senses function with superhuman accuracy and sensitivity, giving him abilities far beyond the limits of a sighted person. Few characters know that the hero cannot see. Daredevil developed a radar sense, which is similar to echolocation. Writer/co-creator Stan Lee said that he was worried that blind people would be offended at how far he exaggerated the way a blind person's remaining senses are enhanced, but that his fears were assuaged by letters from organizations such as The Lighthouse for the Blind which said that blind people greatly enjoyed having Daredevil comics read to them. The Beyonder once restored Daredevil's eyesight, but, suspecting a trick on Beyonder's part, Daredevil immediately insisted that his blindness be restored. Beyonder reluctantly agreed. When Frank Miller expanded most of Daredevil's abilities, he attempted to make them "extraordinary enough to be exciting, but not on par with Superman", noting Superman's distinctly unbelievable powers. When Miller joined the title in 1979, the first thing he did to the character was "revamp" his radar sense and made it less distinct and more believable; he wanted Daredevil to have the "proximity" sense that some martial artists claim to have. Due to the character's sensitive sense of touch, Daredevil can read by passing his fingers over the letters on a page though laminated pages prevent him from reading the ink. Daredevil has commonly used his superhuman hearing to serve as a polygraph for interrogation by listening for changes in a person's heartbeat. This ability can be fooled if the other person's heart is not beating at a natural rate, such as if they have an artificial pacemaker. Just as Daredevil's other senses are stronger, they are also sensitive; his main weakness is his vulnerability to powerful sounds or odors that can temporarily weaken his radar sense. This weakness is often used to immobilize Daredevil. Alternately, the lack of taste or smell of certain substances can be used against him, as in one instance of a hallucinogenic drug designed so that Daredevil could not tell he was drugged. His senses are highly acute, capable of sensing the minor atmospheric disturbance created moments before a teleporting character appears. While his radar sense mostly compensates for his blindness, it has certain limitations. He cannot perceive color without touch, and he can only read printed matter if the ink is raised enough for his sense of touch. Most photographs, televisions, and computer screens are blank to him. However, the radar sense has shown on numerous occasions the ability to see through walls and fabrics. The radar sense also grants him an omnidirectional field of vision. These two latter abilities are the most notable advantages the radar has over normal vision. 18,744 points
Weapons: Daredevil's signature weapon is his specially designed baton, which he created. Disguised as a blind man's cane in civilian garb, it is a multi-purpose weapon and tool that contains 30 feet of aircraft-control cable connected to a case-hardened steel grappling hook. Internal mechanisms allow the cable to be neatly wound and unwound, while a powerful spring launches the grapnel. The handle can be straightened for use when throwing. The club can be split into two parts, one of which is a fighting baton, the other of which ends in a curved hook. 14,472 points.
Other Skills: In his civilian identity, Murdock is a skilled and respected New York attorney. He is a skilled detective, tracker, and interrogation expert, as well as being an expert marksman. 1,400

Deadshot
Name: Floyd Lawton
Height: 6ft 1in
Weight: 202lbs
Marksmanship: Deadshot has no superhuman powers, but is the top marksman in the DC Universe, possessing superhuman-like precision, and regularly boasting to "never miss" his target. The character once shot an apple off of Captain Boomerang's head with his eyes closed. He also intentionally grazed the skull of Enchantress while she was flying, since he was asked to take her down non-lethally. 409,802 points.
Weaponry: Deadshot has access to a vast array of weaponry, most notably his sniper rifle, and twin machine guns mounted on each arm. 8,474 point.
Other Skills: Deadshot is an expert athlete and hand-to-hand combatant. Deadshot is allegedly bilingual, and learned to speak Russian as a youth, and also claims to have been a Card-carrying Communist. 1,431 points.
Winner
Deadshot has only ever missed a shot once, when shooting at Batman...Daredevil is no Batman, no matter how much he wants to be. Daredevil would be shot in only a couple of milliseconds because Deadshot’s fast draw and near 100% accuracy. Deadshot has a 95.2% chance of victory because maybe Daredevil gets away but Deadshot always hunts down his targets and he always kills them as long as there is money waiting for him.
Next time we will be looking at Black Canary.
WHO DO YOU WANT TO SEE FIGHT NEXT?
#daredevil#matt murdock#marvel#iron fist#frank castle#luke cage#jessica jones#foggy nelson#elektra natchios#karen page#the defenders#deadshot#harley quinn#floyd lawton#rick flag#quinnshot#dc#captain boomerang#killer croc#will smith#el diablo#margot robbie#deadshot vs daredevil#daredevil vs deadshot#comic book fights
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