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#goon questing
phoenixcatch7 · 1 year
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Man I am just SO CONFUSED. About the time line of this game.
No one is telling me how long links been gone! Or how long the botw-totk timeskip was! They all just started selling my stuff again lol. I'm going to have to get everything redyed!
Me: hey random stranger! Lore dump? You look like a lore dumper.
Kindly npc: why hullo there, link ^^! My, I haven't seen you in a while since the calamity ended! I was so worried when they said you and the princess had gone missing! But it's good to see you're well.
Me: aw, thanks. How long has it actually been tho.
Kindly npc: ^u^
#Having a great time btw I've just been chased across a near sea of miasma by stal riders and more! 10/10 nearly died in a high speed chase#Made it out relatively unscathed which is truly amazing lmao#Spoilers ahead: I have had the funniest time doing the great plateau quest chain. Once I sucked it up and made nice with the creepy statue.#He's(?) been alright. Fair trader. Good deals. I've mostly been terrorising kohga in between absolutely failing to craft working vehicles X#His new boss fights are so much easier than the first one lol. Less fun I'll admit but the music is groovy. You can probably make a#Machine and try and dog fight him but with few exceptions the turning circles are decrepit so I just stuck to mild dodging and shooting him#And running over to hit him some more. Kinda bland for a boss fight I'll say. Could have done with a lot more pizazz. It's kohga come on.#Anyway I do feel kinda bad because apparently he's been stuck down there for however many months/years and I AM kinda cheating with the arm#After the first fight he fled to the gerudo mine and the steward very nicely showed me how to get there but never underestimate#My procrastination because I'd already found it by just exploring so I just teleported. In game it must have been terrifying lmao#Racing across an endless void filled only by the light of your rapidly running out of battery glider and the red glow of the gloom away fro#The apparently immortal ancient warrior who beat you up and tossed you down there and there's no sign of perusal so you're probably safe#But you get there and he's already sitting there poking some bananas having wiped out your goons and plundered your supplies.#Like sorry man but the arm comes with the hero territory I can't exactly take it off.#Maybe if you stopped terrorising the people purah would let you have one of her long distance teleportation slates. It comes with photos?#It can't have been long since botw link hasn't grown an inch XD. Also I've been turning the lore timeline over in my head and still no idea#Are we not sure Rauru isn't from some alternate timeline that got fused with the main loz timeline by accident??#loz#legend of zelda#totk#loz totk#tears of the kingdom#loz tears of the kingdom#totk spoilers
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beefgnawpolis · 2 years
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I have known Ichiban for like five minutes and I love him, the fuckin nerd
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thebubblemaster · 2 months
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If I'm gonna be forced to backtracked 10000 times to finish the game then the enemies should not reload every time you reload the screen I'm gonna blow a fucking gasket man. I'm not joking it literally ruins a game play for me it'll take a couple days for me to go back to it bc I'm legitimately not having a good time playing anymore after a certain point.
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schrijverr · 9 months
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It Just Hits Different When It’s Batman
5 times a League member heard Batman use slang + 1 time they knew where the fuck he got it from.
This fic is based off this post by @wednesday-if-it-was-tuesday bc it was just too good! Hope you don't mind :D
On AO3.
Ships: none
Warnings: none
~~~~~
1. Flash
Barry is pretty sure he has to get his hearing checked as he speeds through a city, trying to find a series of bombs, courtesy of a new alliance of villains. He and Batman are on bomb duty, thus sharing a private com line as to not distract the others or be distracted as they coordinate.
However, Barry is very much distracted by his own partner in this whole mess, because unless he’s gotten a few too many hits to the head in recent years, he’s pretty sure Batman just reported: “The bombs look like yassified thermos flasks.”
“What?” Barry chokes, nearly tripping over his own feet as he does.
Batman doesn’t seem to notice, instead explaining the bomb, not his wording: “The casing looks to be made from plastic, likely to escape Superman’s notice. Start checking water pipes, I found this one near a toilet. I’ll report again once I figure out how to disarm it.”
Okay, questing his sanity later, finding bombs, now.
So he zooms off again, having to agree with the fact that the bomb does look like a yassified thermos flask. He wonders if he can use that in his report or if Batman will scold him for language. He has worked with the man for long enough that he knows Batman isn’t above hypocrisy.
Then he wonders again if he even heard it right. In the heat of battle, the brain sometimes does weird things, especially when someone thinks at the speed of light. Or faster.
He’ll put it out of his mind for now, maybe tell Hal about it just so he’ll have someone to share the bizarre experience with.
Clark probably has a thesaurus, he should probably also find a synonym for yassified. Does a thesaurus have slang too?
2. Green Lantern
It’s true that Barry had told him about Spooky saying yassified in that one battle, but Hal hadn’t truly believed that Bats was capable of something like that. I mean, look at him. The guy might be a weirdo who dresses up as a Bat, but he’s not a weirdo who says shit like yassified.
However, at the moment it is starting to look more and more likely. Fuck, Barry is gonna give him so much crap for not believing him.
The moment in question is Batman working with him on the stealth mission. It’s one for the Green Lantern Corps, so Batman is doing him a favor. Though Hal is starting to wish that he hadn’t done him that favor, because Batman has just said: “It looks like Luthor is being thristy for Superman again. For someone who hates the guy, he sure wants his attention a lot. That’s Kryptonian honing device.”
Hal doesn’t react, still thinking about the fact that he’s just heard Luthor, thirsty and Superman in one sentence. In Batman’s voice no less.
“What?” he says.
“A Kryptonian honing device,” Batman repeats, sounding as if he thinks Hal is stupid, not uncommon. “So he can hone in on Superman, find him. Something we need to do something about.”
Hal decides to take the smart way out and lets the whole thing drop in favor of focusing on the mission. He’s not just telling Barry, but Ollie about this as well.
3. Cyborg
Being in the Justice League isn’t much different than being on the Teen Titans. Like right now, being in a building that could explode at any moment unless he hacks into the system and stops that from happening.
Ah, good old life-threatening pressure.
Batman is fighting some of the goons in the background. They’re on their own here, with the others fighting through an army outside to get to them. But it’s mostly up to them. Batman yells: “Cyborg, status.”
“I’m getting through, but something is bugging me about this whole thing,” Victor calls back. “I think there is someone I’m missing that will allow me to crack this.”
There are a few grunts in the background as Batman fights on, while Victor starts to scan through everyone who worked for the organization, trying to find the missing link.
He is interrupted by Batman, who says: “I took a tour here once. There was an intern, Kyle Paulson, he was kind of sus. Look him up.”
For a second, Victor is thrown by the sus in that sentence, but he quickly focuses back on what’s important. Indeed finding Kyle to be the missing link that gets him to disarm the bomb. While Batman is taking out the last of the bad guys.
In fact, the whole thing slips his mind until he’s writing his mission report, going through the footage to get accurate information in there. Then he pauses again, before dismissing it. Those who trained under Batman are always prepared, maybe it’s not slang but shorthand to be useful in the moment. Or he’s trying to include him, sweet, though unnecessary.
Victor puts it out of his mind.
4. Green Arrow
Ollie doesn’t believe Barry or Hal for a second. Like, really? Batman using slang that the sidekicks are using?
Sure, Nightwing sometimes uses some here and there, but Red Robin is always very professional and Robin is closer to a Shakespearean actor than a TikTok teen. There isn’t anyone else he could have gotten it from and it doesn’t make sense with his whole ‘I am the Night’-persona.
Victor suggested it was to make the newbies more comfortable when he overheard them talking, but that’s even more ridiculous in Ollie’s opinion.
So, he’s not at all in the slightest prepared for Batman’s reaction when he shows him the new arrows he developed. Because Batman’s reaction is: “Hm, serves cunt.”
“Excuse me, what?” Ollie says, his eyes nearly bulging out of his skull.
Batman just stares at him, then in a confused sort of voice goes: “You know, it slays? It’s, you know, good? Positive.”
“Huh, what? No, I- I know what that means. How the fuck do you know?” Ollie splutters.
“I’m Batman,” is all he says. Then he walks away and leaves Ollie to stand there, still frozen in time, because what the hell was that? Batman can’t just do that, can he? That’s illegal. How does he even know that?
What Ollie doesn’t know, is that this was a calculated move. Bruce had overheard the three talking as well and decided to have a little fun. All the times before, it just slipped out in the heat of battle, but this one was purposeful.
Bruce knows Ollie would know what it meant, because billionaires Bruce Wayne and Oliver Queen have done TikTok trends in the past and try to keep up to date, despite their age. Not that Ollie knows it’s him under there.
And last gala, he left Bruce for the wolves – Vicky Vale – so now Bruce is dealing psychological damage to him as petty revenge.
5. Superman (and Practically the Entire League)
They’re in a meeting with most of the Justice League members that are present on earth at the moment. It’s not often they hold such meetings, since they are a little overwhelming and tend to drag on more than be productive.
However, Clark thinks it’s important to ensure there are avenues through which ever member can state their piece and be heard. So, here they are again.
Booster Gold is complaining about always being on the sidelines and never in the heat of the action, even though he’s a great hero. He’s claiming that there is a bias against younger heroes, despite the fact that the ‘old guard’ will have to give it up eventually.
Apparently, Batman has had enough, because he gets up and snaps: “We don’t have bias based on age, we have one based off skill. Maybe if you stopped abandoning your post and being someone reliable, you might get put out in the field more often. Now stop being salty about it.”
It’s silent.
Clark is scrambling his brain, to figure out the meaning. As a journalist he tries to stay up to date on current language use, however, the only person he’s heard use that word is Jon. The boy never explained, but Clark guessed what it means. Doesn’t explain why Batman knows it.
Then the silence gets broken by a snort, everyone’s head whipping towards the source. It’s Nightwing, a newer addition and one affiliated with Batman himself. The only one there brave enough to laugh at Batman, mirthfully asking: “Did you actually say salty?”
There is no change on Batman’s face, but as a longtime friend, Clark knows he isn’t emotionless. Indeed, when he listens close, he can hear the blood rush to his face, blush hidden by the cowl.
“That was not the point of the sentence, Nightwing,” Batman counters, the name a little bit pointed on is tongue.
“Okay, okay,” Nightwing grins easily, showing his hands in surrender, an act which is made null by him adding: “Just pointing out that this is an official meeting. You’re on the record and you know I’m reporting this to the others.”
Red Robin and Robin, Clark fills in mentally, the other two known associates. Everyone already guessed that Nightwing must be close to them as well, since the younger two are closer to being Batman’s children. Now that is confirmed.
“Thank you for reminding me,” Batman says tersely, before quickly pivoting to the next point on the agenda. No one calls him out for it.
However, just because no one calls him out on it, doesn’t mean they drop it. In the weeks after the incident, whispers make their way through the halls of the Watchtower as people speculate why or how Batman came to use the word salty and how out of character it is.
Clark can hear the gossip all over the Watchtower and he’s sure Batman is aware of it too, because some brave souls have asked about. Especially when some of the others talked about the incident not being the first one.
Batman hasn’t replied yet to any of the questions or rumors. Clark thinks he likes the mystery and chaos, likes that they don’t know why the hell he sometimes lets slang slip. Even Nightwing has been seemingly silenced, never commenting with a sort of professional ease at evasion.
Nightwing is the only clue they have, along with Robin and Red Robin, but none of them seem like the culprit.
It just doesn’t make sense and Clark can’t help but have his reporter brain itch.
+1. The Batfamily
There is going to be an attack somewhere in a major city in America tonight. They cannot figure out where, so there is a nation wide stake out at all the important places. Nearly the entire Justice League has been pulled out for it and even then they don’t have enough.
Batman insists on having a skeleton crew remain on the Watchtower in case the threat turns out to be a distraction. And when it is protested, he pulls out an army of associates none of them have ever heard about to fill out the last gaps in their observational net.
The sudden introduction of about six new Gotham vigilantes, which have apparently been operating inside the city as well as outside of it, would have been the main shock if it weren’t for how they are on coms.
Red Robin and Nightwing are known as professionals like Batman, while Robin isn’t a known entity in missions, though those who have met him, know him to be serious. However, with the introduction of the others all of that professionalism melts away.
It starts about 45 minuted into their mission when Spoiler’s voice suddenly crackles over the coms: “I fucking hate stake outs, they’re so boring.”
“I know right, my ass is starting to hurt,” Red Robin – to everyone’s surprise – replies.
“No chatter on the coms,” Batman dutifully reproaches like he always does, but he sounds less stern this time. It’s as if he knows they won’t listen, but says it because it’s his role to do so.
Red Hood ignores Batman completely, idly commenting: “I don’t know, stake outs always hit different for me.”
“That’s just because you’re boring AF,” Spoiler says, an eyeroll practically audible.
“Oi, take that back,” Red Hood says, offended. “I didn’t die to have you slander my name like that!”
This is horrifying news for most of the other people stuck on the coms, however, there is a cacophony of annoyed groans as well. Why anyone would be so blasé about someone mentioning their death, they don’t know.
Until, Robin says: “Cease mentioning your death as excuse. It’s unbecoming to be so reliant on one measly event. You’re not the only one who has died, don’t be – what was it? – ah, yes, don’t be basic, Hood.”
“Yeah, Hood, don’t be salty just because you’re becoming a boring old man,” Red Robin pipes up, sounding smug. That solves the salty mystery.
“Shut up, Replacement,” Red Hood huffs. “I can talk about my death as much as I want to and you can’t stop me.”
“Hood, please, stop talking about your death, you’re going to make B sad,” Nightwing suddenly interjects, stopping the conversation before it can get out of hand.
Those with super hearing will hear Barry mutter in a shocked manner: “Is he talking about Batman?” But he is overshadowed by most of the newly introduced (and already) known Bat-associates booing loudly.
“Don’t be a fucking suck up, Dick” Spoiler hollers, only those in the know picking up on the fact it’s his name. It’s the only time Batman won’t correct them, because not everyone will know it’s a name unless it’s pointed out.
“Periodt,” the quiet voice of Black Bat supports Spoiler.
“Hell yeah, that’s what I’m talking about, BB,” Spoiler cheers when she hears the other girl.
“That was the correct usage?” Black Bat asks.
“It was, well done,” Oracle’s kind voice comes over the coms, from where she is in her lair helping with coordination.
After that it all quiets down again for about half an hour, then Bluebird breaks the quiet again, complaining: “I can’t believe I had to stay behind in Gotham of all places.”
“You live there. Willingly,” Signal answers. “And I had to stay behind too, you know.”
“They’re sleeping on us, Signal, be upset with me,” Bluebird exclaims, indignantly.
“Okay, but tea though,” Spoiler says, most of the Justice League listening in are starting to learn she likes stirring the pot a little.
“Don’t be a simp, Spoils,” Red Robin says.
“Oh, look who’s talking about being a simp,” Red Hood snorts loudly. “I observed you, loser boy, you’re the simp.”
“It’s not as much of the serve you think it is to admit to stalking me,” Red Robin deadpans.
“RR, not to be that bitch, but you’re the OG stalker, maybe- maybe don’t do that,” Nightwing says cautiously, which is apparently funny enough that multiple people start laughing.
Meanwhile Red Robin complains: “Stop laughing at me, when I did it was totally different, I didn’t plan on killing any of you.” Which is mildly disturbing
“Oi, I never planned to actually kill you-kill you either,” Red Hood protests, even more disturbing. The Justice League is starting to wonder why Batman works with the man.
“Stop with the chatter,” Batman interjects again, before it can go further. “It’s not just us on the com lines now. At least try to be professional.”
And much to the horror of the League, who could never imagine doing such a thing, Batman gets booed. Again. This time directly.
Then to add to the horror, Batman doesn’t explode in anger, like everyone would have imagined, instead he just sighs. Defeated. Batman is like a cockroach, he doesn’t get defeated. However, these kids are managing.
Batman remains defeated too, because the Gotham vigilantes continue to idly chat all throughout the next hour. They are definitely bat associated, because they never reveal any information that could be tied to their civilian identity. Instead discussing other missions, general news, funny things they saw on patrol and personal grievances with the others on the line.
If this is what Batman deals with on the day to day, some are starting to see why he would prefer the heroes of the Justice League to keep their mouths shut on missions unless it’s important.
Most try to tune it out and focus on their own stake out, though the voices keep them awake. But they notice when Spoiler’s voice suddenly becomes serious as she reports: “Sus individuals moving towards the Mayor’s office.”
“Received, getting visual on your location,” Oracle’s voice replies, also snapped back into professionalism.
Spoiler reports their appearances and currently location, until Oracle has them, running a check on them, before confirming they have a criminal record and might be thugs for hire. Spoiler says: “I am going to move in.”
Batman says: “Do not engage, Spoiler, they could be a decoy. Try and get more information first.”
“Alright, alright,” Spoiler huffs. Then adds petulantly: “I’m not gonna do it, I was just thinking about it.”
Which sounds pretty reasonable for most listening in, who aren’t of the right age group to know the meme. Batman, however, does know, because he’s been subjected to it multiple times. So, he yells: “Spoiler, no!” startling some members.
A second later, there are sounds of a fight and Spoiler gleefully saying: “I did it.”
Batman lets out a frustrated growl, but Spoiler pays it no mind and she can’t truly get chewed out, because more and more start to report suspicious individuals moving in on the targets they’re watching.
Within minutes of it starting, Nightwing reports: “They’re decoys with targets. Not the main attack, but will do damage if they succeed.”
“Everyone make sure to take out the decoys,” Batman says. “Those without decoys, keep your eyes peeled, you might be at the real target.”
“Done with my targets, moving to help the others now,” Nightwing reports seriously, before he adds: “And can I just say that I’m the GOAT. Dibs on cookies for finishing first.”
“Okay, shade much,” Bluebird says.
“Don’t be arrogant, it’s unbecoming,” Robin retorts as well.
“Yeah, stop flexing,” Spoiler adds. “I’ve wrapped up too, by the way. You’re not special.”
“Let me have this,” Nightwing complains. “You already took all my shit, let me be cool. You all used to think I was cool.”
“Yeah, used to,” Red Hood scoffs. “Then we all realized you’re a looser.”
“Ha, get wrecked,” Red Robin snorts.
“Baby bird, wasn’t I your favorite?” Nightwing asks hurt, though over the top enough to show he is faking it.
“No, sadly, that was Hood,” Red Robin replies, sounding a little like he’s grimacing.
“No cap?” Red Hood asks, surprised.
“No cap,” Red Robin confirms.
“Now I feel kind of bad for you,” Red Hood says, before some bullets are fired. “Wrapped up here, moving to help.”
Red Robin seems glad to not have to reply and none of the other Gothamites do either. With what the League has heard so far, they’re also kind of happy the topic is being dropped, unsure what to think.
Batman’s associates are among the first ones cleaning up, however, soon others are joining them and the true battles grounds – yes, there are multiple targets, these people are organized (Batman will likely obsess until he has tracked down their organization afterwards) – are discovered and heroes move in to fight them.
Throughout the battle, everyone catches snippets of this strange, newly introduced group. A group, who works well together, like an oiled machine, yet obviously made up of highly competent parts that can act on their own as well.
Like Black Bat calling out: “Red Hood, yeet,” before those fighting alongside them see Red Hood boost her into the air, so she can come flying at the terrorists.
But they also make comments about the people they’re fighting and the others that are fighting alongside them.
Signal calling out: “Bluebird is pulling some sick ass moves. Another one for her on the slay-board, Oracle.”
Or Spoiler commenting: “Okay, not to be like that or whatever, but these terrorists are kind of looking snatched.”
To which Batman sighs: “Spoiler, please, no chatter,” in a vain attempt to get them under control.
“What?” Spoiler says. “I can appreciate when they’ve at least tried to pull a fit instead of that usual para-military, ninja type BS.”
“Go off,” Black Bat pipes up again and Spoiler cheers while Batman drops it. Defeated again.
They also check in on each other, with Red Robin hissing in pain, which is immediately followed by Nightwing going: “RR, you good, fam?”
“Gucci,” Red Robin replies. “Just low-key got stabbed.”
“There’s nothing low-key about getting stabbed!” Nightwing exclaims, getting called a hypocrite by many people, while Batman is already calling for Oracle to get a visual and for a medic to head Red Robin’s way.
By the time the battle is over, the Justice League understands how different the team is that Batman usually works with. If they were surrounded by heroes who talked like that continuously, they would have probably picked up some things here and there too.
Still, it fucking weird when Batman checks over his horde, before declaring: “You were all lit out there,” causing multiple of the kids around him to groan loudly, with Bluebird calling Batman a boomer.
Clark, however, sees a small uptick in Batman’s mouth. And in that moment, he knows Batman is doing it on purpose, that he’s enjoying it. That he’s fucking with them. He doesn’t know what to do with that, nor does he think that anyone will believe it. So, he decides to share the amusement and drop it.
They’re never going to figure out Batman.
~~
A/N:
This work is going to get dated so so so fast lmao, but it’s fun rn (if ur commenting in the future, welcome to outdated slang vibes from someone who wasn’t that up to date with current slang when writing it, bc im secretly a grandpa).
Hopefully I didn’t overdo it to an unrealistic degree, but if I did, such is the story that was being told oops
Also this whole fic is just an excuse for me to write batfam banter bc I love it lmao
I didn’t include Batwing, Batwoman and Flamebird here, sorry, but writing the batfam is always so hard bc there are so many characters T-T
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space-atrium · 1 month
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Jiuyuan (scumcum) au where something goes wrong when the system trys to plop sy into sj body
(It arrives to early)
They end up in this mind-void space with the system; sy and sj start arguing with the system.
Somehow sj convinces the system to give him the protag Halo, but the system also has to shift around the other character halos to accommodate this.
(Something something pidw already happened as a written story there for this version of the world is different ect ect)
As a consequence, the system gives Sy a love interest halo because all others are fixed to characters or violate some rule about transmigrators, but there's plenty of li-halos to go around!
Unfortunately giving sj the protag Halo turns the story's genre into a tragedy, neither shen want this, they want a different genre.
But the system actually isn't in charge of classifying genres, it can give missions and change character classification.
So the system makes sy an oracle, his mission to aide sj if they want to change the story's genre. The system release them back into the world, sy is just tossed somewhere in a freshly new adult body, inevitably gets trapped somewhere.
Sj first mission from the system: find sy!
Meanwhile sqh gets an alert from his system for an account upgrade.
His options are; upgrade his account to vip admin* and lose all acquired b points, or Continue with current status
(*Conditions apply)
I don't see sqh willing charging his system status so something will have to happen to force him.
This stuff all happened while sy and sj where in the mind-void space.
So sj mission, he has to leave the sect to do it, the system is unhelpful in giving info on where sy is, sj has to search by himself. When he finds sy, hes been imprisonment by some rogue cultivators??(villain of the week goons??).
(Sy had barley been in this world for a week when he got captured for being an oracle, Sj finds him almost a month later) Sj discovers that sy has a first level golden core and of course gets pissed about it, sy never even worked for that while sj still doesn't have one.
Sy like 'chill I know where all the overpowered cultivation boosters are; the system gives a new mission: help sj advance to golden core level 1 with oracle powers!
(It's more complicated then that; getting the right booster depends on, time of day, faze of moon, time of season, type of cultivation- spiritual or physical, or even if you have demon ancestry)
What follows is a quest that takes much longer then it should, getting sidetracked, lost, attacked, kidnapped… Sj has been away from the sect much longer than he said he would (yes sj did get his cultivation booster eventually).
Funny thing, sy has this stat according to the system called: GODs favorite (derogatory). He's gods favorite hater.
Sqh after going through things on his updated account finds out there are other system users! And he can contact them through his system!!
(And that someone else has the protag Halo!!??)
Sj and sy randomly get a notification for "message from GOD" yelling ensures.
Yes sy is sqh's oracle
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dailyadventureprompts · 8 months
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Dm Tip: Playing the Villain/ Guidelines for "Evil" Campaigns
I've never liked the idea of running an evil game, despite how often I've had people in my inbox asking how I'd go about it. I'm all about that zero-to-hero heroic fantasy not only because I'm a goodie twoshoes IRL but because the narrative-gameplay premise that d&d is built around falls apart if the party is a bunch of killhappy murder hobos. Not only would I get bored narrating such a game and indulging the sort of players who demands the freedom to kill and torture at will (I've had those before and they don't get invited back to my table), but the whole conceit of a party falls through when the obviously villainous player characters face their first real decision point and attempt to kill eachother because cooperation is a thing that goodguys do.
Then I realized I was going about it all wrong.
The problem was I had started out playing d&d with assholes, those "murder and torture" clowns who wanted to play grand-theft-auto in the worlds I'd created and ignore the story in favour of seeing how much unchallenged chaos they could create. They set my expectations for what an evil campaign was, and I spent the rest of my time developing as a dungeonmaster thinking " I Don't want any part of that"
But what would an evil campaign look like for my playgroup of emotionally healthy friends who understand character nuance? What would I need to change about the fundamental conceit of d&d adventures to refocus the game on the badguys while still following a similar enough narrative-gameplay premise to a hero game? How do we make that sort of game relatable? What sort of power/play fantasy can we indulge in without going off the deepend?
TLDR: In an evil campaign your players aren't playing the villains, they're the MINIONS, they're mooks, henchmen, goons, lackeys. They're the disposable underlings of uncaring overseers who have nothing but ill intent towards them and the world at large.
Where as in a hero game the party is given the freedom to challenge and overthrow corrupt systems, in an evil game the party is suck as part of that corrupt system, forced to bend and compromise and sacrifice in order to survive. The fantasy is one of escaping that corrupt system, of biding your time just long enough to find an opening, find the right leverage, then tossing a molitov behind you on the way out.
Fundamentally it's the fantasy of escaping a shitty job by bringing the whole company down and punching your asshole boss in the face for good measure.
Below the cut I'm going to get into more nuance about how to build these kinds of narratives, also feel free to check out my evil party tag for campaigns and adventures that fit with the theme.
Designing a campaign made to be played from the perspective of the badguys requires you to take a different angle on quest and narrative design. It’s not so simple as swapping out the traditionally good team for the traditionally bad team and vis versa, having your party cut through a dungeon filled with against angel worshiping holyfolk in place of demon worshipping cultists etc. 
Instead, the primary villain of the first arc of the campaign should be your party’s boss. Not their direct overseer mind you, more CEO compared to the middle managers your party will be dealing with for the first leg of their journey. We should know a bit about that boss villain’s goals and a few hints at their motivation, enough for the party to understand that their actions are directly contributing to that inevitable doom.
“Gee, everyone knows lord Heldred swore revenge after being banished from the king’s council for dabbling in dark magic. I don’t know WHY he has us searching for these buried ancient tablets, but I bet it’s not good”
Next, you need a manager, someone who’s a part of the evil organization that the party directly interfaces with. The manager should have something over the party, whether it be threats of force, blackmail, economic dependency… anything that keeps the antiheroes on the manager’s leash. Whether you make your manager an obvious asshole or manipulative charmer, its important to maintain this power imbalance:   The party arn’t going to be rewarded when the boss-villain’s plan goes off, the manager is, but the manager’s usefulness to the boss-villain is contingent on the work they’re getting the party to do.  This tension puts us on a collison course to our first big narrative beat: do the party get tired of the manager’s abuse and run away? Do they kill the manager and get the attention of the upper ranks of the villainous organization? Do they work really hard at their jobs despite the obvious warning signs and outlive their usefulness? Do they upstage their manager and end up getting promoted, becoming rivals for the boss-villain’s favor? 
Building this tension up and then seeing how it breaks makes for a great first arc, as it lets your party determine among themselves when enough is enough, and set their goals for what bettering the situation looks like. 
As for designing those adventures, you’ll doubtlessly realize that since the party arn’t playing heroes you’ll need to change how the setup, conflict, and payoff work. They’re still protagonists, we want them to succeed after all, but we want to hammer home that they’re doing bad things without expecting them to jump directly to warcrimes. 
Up to no good: The basic building block of any evil campaign, our party need to do something skullduggerous without alerting the authorities.  This of course is going to be easier said than done, especially when the task spins out of control or proves far more daunting than first expected. The best the party can hope for is to make a distraction and then escape in the chaos, but it will very likely end with them being pursued in some manner (bounties, hunters, vengeful npcs and the like).  Use this setup early in a campaign so you have an external force gunning for your party during the remainder of their adventures. 
Dog eat dog:  It’s sort of cheating to excuse your party’s villainous actions by having them go up against another villain who happens to be worse than they are. The trick is that we’re not going after this secondary group of outlaws because they’re bad, we’re doing it because they’ve either got something the boss wants, or they’re edging in on the boss’s turf.  This sort of plotline sees the party disrupting or taking advantage of a rival’s operation, then taking over that operation and risking becoming just as villainous as that rival happened to be. This can also be combined with an “Up to no good” plot where both groups of miscreants need to step carefully without alerting an outside threat. 
The lesser evil: This kind of plot sees your party sent out to deal with an antagonistic force that’s a threat not only to the boss’s plans but to everyone in general. In doing so they might end up fighting alongside some heroes, or accidentally doing good in the long run. This not only gives your party a taste of heroism, but gives them something in their back pocket that could be used to challenge the boss-villain in the future.  
The double cross: In order to get what they want, the party need to “play along” with a traditional heroic narrative long enough to get their goal and then ditch. You have them play along specifically so they can get a taste of what life would be like if they weren't bastards, as well as to make friends with the NPCs inevitably going to betray. This is to make it hurt when you have the manager yank the leash and force the party to decide between finishing the job , or risk striking out on their own and playing hero in the short term while having just made a long term enemy. This is sort of plot is best used an adventure or two into the campaign, as the party will have already committed some villainous deeds that one good act can’t blot out. 
Next, lets talk about the sort of scenarios you should be looking to avoid when writing an evil campaign:
Around the time I started playing d&d there was this trend of obtusely binary morality systems in videogames which claimed to offer choice but really only existed to let the player chose between the power fantasy of being traditionally virtuous or the power fantasy of being an edgy rebel. Early examples included:
Do you want to steal food from disaster victims? in Infamous
Do you as a space cop assault a reporter who’s being kind of annoying to you? in Mass Effect
Do you blow up an entire town of innocent people for the lols? in Fallout (no seriously check out hbomberguy’s teardowm on fallout 3’s morality system and how critics at the time ate it up)
I think these games, along with the generational backwash of 90s “edge” and 00s “grit” coloured a lot of people's expectations ( including mine) about what a "villain as protagonist" sort of narrative might look like. They're childish exaggerations, devoid of substance, made even worse by how blithely their narratives treat them.
Burn down an inn full of people is not a good quest objective for an evil party, because it forces the characters to reach cartoonish levels of villainy which dissociates them from their players. Force all the villagers into the inn so we can lock them inside and do our job uninterrupted lets the party be bad, but in a way that the players can see the reason behind it and stay synced up with their characters. The latter option also provides a great setup for when the party's actually monstrous overseer sets the inn on fire to get rid of any witnesses after the job is done. Now the party (and their players) are faced with a moral quandary, will they let themselves be accessories to a massacre or risk incurring their manager's wrath? Rather than jumping face first into cackling cruelty, these sorts of quandaries have them dance along the knife's edge between grim practicality and dangerous uncertainly; It brings the player and character closer together.
Finally, lets talk about ending the villain arc:
I don't think you can play a whole evil campaign. Both because the escalation required is narratively unsustainable, but also because the most interesting aspect of playing badguys is the breaking point. Just like heroes inevitably having doubts about whether or not they're doing the right thing, there's only so long that a group of antiheroes can go along KNOWING they're doing the wrong thing before they put their feet down and say "I'm out". I think you plan a evil campaign up until a specific "there's no coming back from this" storybeat, IE letting the Inn burn... whether or not the party allows it to happen, it's the lowest point the narrative will allow them to reach before they either fight back or allow themselves to be subsumed. If they rebel, you play out the rest of the arc dismantling the machine they helped to build, taking joy in its righteous destruction. If they keep going along, show them what they get for being cogs: inevitably betrayed, sacrificed, or used as canon fodder when the real heroes step in to do their jobs for them.
Art
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brucewaynehater101 · 3 months
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can we have chaos gremlin Tim Drake fic recs pls? 🥺
Hullo 👋
Here's some fics where Tim is a bit unhinged. I copied and pasted the summaries the author did:
Tim’s quest to bring Bruce back from his Time-Travel-Super-Vacation goes horribly topsy-turvey when Ra's takes a more pro-active approach to keeping Tim prisoner, and he ends up in an alternate universe where he never existed, and everybody is disorientingly well-adjusted and weirdly obsessed with his “wellness”, whatever that means.
Tim is a clone, Young Justice has a new BFF, and Batman's adoption tendency has been sledgehammered with Post-Ethiopia grief, which means the JLA is now in charge of a miniature Batman despite almost none of them being parents. This can't end badly, can it?
When Tim is 11 he figures it’s not hurting anyone if he. Ya know. Takes a picture in the Batmobile. But then the power goes to his head and all of a sudden he’s hacking the Batmobile and tearing through Gotham on a rescue mission.
Tim Drake fucks around with the timestream and finds out. Now, he has to suddenly deal with a baby face, his family (and hiding from them), the loss of his precious middle child status and the burgeoning realisation that Damian is taller than him.
Beneath Gotham there is something. Anyone who spends time with their feet on the ground can tell you that much. At the surface level it's goons and scared street kids. Beneath them are the sewers, haunted by endless appetites and the scraping of hide against stone. Beneath that is glowing green, craving warmth of blood and rage, hunting for its host. And even further beneath that is something other. Above Gotham there is something. Anyone who spends time in the city can tell you that much. In the shadows of tall buildings or on outcrops of stone there was movement. Flashes of color or shadows taken form. Ever watchful eyes following the movement of the cities beating heart.
He hadn’t been prepared to take on Red Hood in Titans’ Tower. No, Tim had fought cleanly. Fair. But he wasn’t in the business of making the same mistakes twice. And the Red Hood? Well… Jason Todd should have stayed dead.
On a boring night, Tim and Steph discuss their most favorite and stupid yellow-press headlines. Years later, it gives Damian the chance to witness the true unhinged potential of one Timothy Jackson Drake-Wayne
Talia doesn't tell Damian his father's name before sending him off to Gotham. This sets off a series of events that no one could have predicted. On an unrelated note, Tim has always wanted to be a big brother
The kid in civvies knocking on the door to his apartment shrieks Jason's name and launches himself at Jason, who catches him on reflex. He realizes it's the Replacement at the same time he notices the kid is so tiny he could barely pass for twelve, let alone fourteen. "Jason," his Replacement mumbles again into his chest, and Jason finally regains the presence of mind to move them backwards into the apartment. If he's murdering the kid now, better to do it with privacy.
Hal Jordan finds a tiny child in the Watchtower, and appropriately decides he should not be there. Robin has other ideas.
Last one: The series "Bird's Night Out" by Calamityjim. Basically, chaotic Robin rivalry with Red Hood
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c0ffeeb1ack · 3 months
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i know there are technically no individual "main" characters of tua bc it's an ensemble show but five and viktor always Feel very Main Character to me bc they're the only ones actively participating in the overarching plot and everyone else is lost in the weeds doing whatever the fuck
like take season 1. five shows up and is like Okay! i will now figure out how to prevent the apocalypse from happening. kill temps commission goons. find the owner of the glass eye. make a deal with the handler to get insider commission info and save the fam. turn back time. etc etc etc. and viktor is like yes, i will stop taking my evil power suppression pills and date the guy five has been looking for all season and also explode the goddamn moon.
whereas luther & allison are like omg what if we were two estranged adults thrown back into close quarters and we were both siblings lol 😳 😳 and diego is going on a revenge quest for his fridged cop gf and klaus is on a sidequest to the goddamn vietnam war and also having a brotherly bonding moment with his beloved dead brother ben 😭
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prof-ramses · 5 months
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There's a trailer for TADC episode 2
Let's just cut the shit, ratta-tat, pitter-patter and get this show on the road!!!!!
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It looks to me like the adventure of the da will see the crew (minus Zooble, so screw me and the other Zooble fans, I guess) being taken to the candy castle town by and admittedly adorable gummiphant thingy. The last shot somewhat reminds me of Caine explaining what Gloinks are, so I can only assume the MPPEP syrup Bubble is presenting will be the mguffin of the adventure.
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The gang will be provided with a candy truck for their quest, and Jax will be provided with a flintlicorice, because why not?
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I'm honestly shocked Goose's love for Gummigoo didn't tip us off to him being evil, either way, it seems him and his 2 goons (one of which references Pizza Tower and is thus automatically a great character) will repeatedly try to stop our plucky performers from
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We get 2 brief glimpses of Fudge Monster, who seems to have a hypnotic stare and is a good bit bigger than I expected.
Now for some misc. details.
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Judging from the background, this might be Gummigoo finding himself in negative space in the code after the adventure he was made for is finished, which might build to something in future episodes.
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I have no idea what's going on here, but it can't be good.
And lastly, when we see the May 3rd release date, Pomni specifically calls out that she was sent to a meat freezer, which makes me think episode 3 will be the one to take place at Spudsy's.
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Below is why I think these bots would be fun to see;
-Knockout would become a famous model and Breakdown would be his bodyguard. I just think it would be funny to see Knockout caught up in a rogue attack and go absolutely apeshit on some poor goon that accidentally stained his 5 000 dollar designer jacket. Breakdown has to pull him of the poor man like "Babe, babe, it's ok, we'll get you a new jacket. How about a nice new suit too? That sound good?" Meanwhile the goon is fucking traumatized.
-Wreck Gar sees that Gotham is covered in trash and makes it his own personal mission to collect all of it and create his own trash kingdom. Gotham's streets have never been cleaner.
-I just want to see Kup train the batfam. And act old with Alfred. Perhaps save one of the vigilantes after they get captured, using nothing but his holoform, a bottle of liquor, a stun gun and guerilla tactics.
-You look me in the eyes and tell me Tarantulas wouldn't fit right in in Gotham. His freaky ass belongs there. He would sneak into Arkham to observe the patients, just for fun. Maybe terrorize them a little. "Doctor, the spider talks to me!" "Sure pal, of course it does. Did you take your medicine today?"
-Thundercracker becomes a best selling author in Gotham by writing about his experiences in the war (everyone thinks its just a very detailed fictional world). Jason gets absolutely hooked on the series and meets him one day while Thundercracker is out walking Buster. Jason promptly nerds out.
-Just full on pandemonium with the Scavengers. Krok tries to organize them so they can find a way back home but these idiots keep going on side quests. They were supposed to steal some Wayne tech? Sorry, Misfire got caught up in a riddle contest with the Riddler and Spinister is having a BBQ with Solomon Grundy.
-Airachnid becomes a serial killer/hitman in Gotham and quickly earns a reputation as a brutal and efficient killer. Not really that funny but a lot of potential for drama. She sets her eyes on her newest hit; Bruce Wayne.
-Swindle is fucking living life in Gotham, selling repurposed cybertronian tech to rogues. Not even necessarily weapons, just random pieces of regular cybertronian tools, like bottle cap openers that get repurposed into actual weapons by the criminals. Well, now he's on the batfam's watch list and has go into hiding.
-Ok, listen, First Aid is a freak. A well meaning freak but a freak nonetheless. So when he finds a vigilante bleeding out in an alleyway, of course he's gonna help them! But not before taking a picture of their wound and sampling their blood. Not for nefarious purposes! He just thinks it's interesting. But now the batfam tries he's going to try and clone them.
-All the rogues and vigilantes of Gotham band together to stop Shockwave. He's just trying to make his way home but his experiments and casual disregard for human life makes him such a threat that even sworn enemies have to put their differences aside if they want to survive.
-Predaking befriends Cass and she doesn't tell the batfam cause this is her alien friend and they've already got their own (Batman&Superman, Nightwing&Starfire, Red Hood&Bizarro, Red Robin&Super Boy, Robin&the other Super Boy etc.). Of course Robin eventually finds out and he's so mad cause that's a robot/alien/dragon! She can't just keep him to herself! That's so selfish of her! Meanwhile, Predaking is like "Where the fuck am I?"
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rebel-warcraft · 3 months
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"wHeN wiLL thEy AddreSS WrAthIoN's crIMeS--" - twitter
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they did. SEVERAL TIMES. NO ONE LIKES HIM except his dragon family and his goons.
He literally rolls up to stormwind on a casual sunny day talking about how cool Anduin and the city is and he's met with open hostility, and its implied its a reoccurring issue.
he talks about all his regrets with how he handled things in the timeline inn quest, and in the Vow Eternal.
folks expecting an execution or something are reaching real big - there are bigger, more deserving fish to fry
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grimeclown · 9 months
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MOVING IS EXPENSIVE
Do you struggle with creating plot hooks for your tabletop campaign? Want help finding ways to include tie-ins to the main plot through your mostly disconnected side quests?  Are you a player and just want feedback and suggestions on your character’s backstory? Well hi, my name’s Josie, I’ve been playing tabletop games for close to a decade and spend my time thinking of very little else.
Though my primary knowledge base of tabletop games lies primarily with Dungeons and Dragons 5e, Monster of the Week, and Pathfinder 2e, I’m more than willing to read up on a more niche game to help solve your problems; whether that means helping to understand a strange rule and help a DM come to a decision on a unique circumstance, creating magic items or other treasure tailor-made for your party or the story you’re trying to tell, or planning encounters with the BBEG and their goons.
Not a DM? Just looking for general writing advice? That stuff is transferable across games. I can give you honest critiques on your character backstory that your friends aren’t willing to give you. I can help iron out plot holes for your long-running disaster of a campaign. I can design side quests that feed into the themes of the overarching story you want so badly to make sense.
And I can do a hell of a lot else on request, such as designing NPCs, and even writing dialogue or short-form prose if you want something scripted for your game. I tend to charge $10 per large issue, but I offer sliding scales based on how much help you need, so don’t be afraid to shoot me an ask or a PM for a quote.
(Banner by @goatpaste)
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triglycercule · 29 days
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in a just kidding kinda mood. canon nightmare is so serious and then i made her. she's a total dweeb she thinks that she's allat just because she ate a black (rotten) apple once and it was so bad she thinks she she's a goopy monster. that's not actually how she got to this (she got bullied in elementary school and wants to express her true self now in high school) but the black apple was involved (she ate a rotten apple and it was so bad she remembered her embarrassing elementary school fantasy and realized she liked it).
she's totally goth but she doesn't realize it (and i CANNOT be bothered to draw a goth esque outfit combined with the jk uniform). the book club is her headquarters and whoever joins the club becomes part of her gang (friends! because she's terrible at socializing and this is a way of being more outgoing) and then they have to do usual stuff goons do like helping nightmare study for tests (so she can further her insatiable quest for knowledge) and going to the mall with her (carrying her bags obviously. a queen cant be seen with shopping bags.) her goons MUST call her lady night or else she'll get upset. god jk!nightmare you're such a goddamn loser how many more dumb ideas can i come with for you
comments from..... oeople??? here's dream. they're on good terms because i hate dreamtale angst and i want them to be happy and healthy siblings. nightmare also uses her gang to moniter dream and make sure she's not getting in trouble. but then she also gets to play villian with dream where dream is the damsel in distress. or the hero. depends!
"well, one day nighty just came downstairs for breakfast dressed like... that. she spoke in a different way and acted different and especially looked different. needless to say, the family and i were confused."
"but, after she explained it, it actually made a surprising amount of sense despite the... change. nighty used to get bullied back in our old elementary school, and she claims that now that we're in high school, she wants to "embrace the true self that's been whispering pleas of freedom". er... whatever that means."
"of course i support it, she's my sister and all! i'd even say this persona of nightmare's is much funnier to interact with, and she's even made some friends thanks to her new self of the sort. honestly, as her sister? i couldn't be more happy to see nightmare thriving compared to before."
"but my only concern... is her makeup safe for long-term use?"
all of the mtt (most of the school actually) did NOT fall for the little act nightmare's putting up. even killer. no matter how brainrotted she is from the internet even she wouldn't fall for that. nightmare invited them to the gang (club) and both killer and dust were on board to join. because killer found her funny and dust likes books. and then horror was dragged along because of course she was. live laugh love jk!mtt
"nightmare?? oh, you mean lady night! yeah, i know her. pretty well, in fact~ she's appointed me as her right hand woman, which means i get to do all sorts of cool things, like coming up with literature recommendations and organizing when the gang meets up! she's pretty cool, y'know? i just gotta make sure to stop laughing whenever she calls me a "goon", hehe..."
"nightmare's nice. she likes reading, i like reading, so obviously i had to join the gang. she likes more fantasy style stuff, but i prefer sci-fi. not that big of a deal though, considering we read a variety of books in the clu- i mean, her "gang". sorry. don't tell her i said that, or else i'll be sent on a "mission" to "battle her homework" or whatever."
"oh, "lady night", "queen of negativity"... she's hilarious. it's so funny seeing her act like she has magical powers and all the yada yada about "the black apple" and "multiversal conquering". i mean, not many people in the school really believe her little schtick she's got going on, but most humor her. 'sides, she's a genuinely good person under all that makeup and acting anyways, so i like her. all i wanna know is, why does she keep her shoelaces untied?"
this idea is SO DUMB IM DYING. feared multiversal terror turned into a high school girl with the worlds most EMBARRASSING delusion. what universe are we in (the jk!universe dummy!). anyways dream design in the works (i already have the design done just need to color it!) and then quite possibly more aus will be jk-fied. ink may possibly be the first sans to NOT wear a skirt. who know,,,,s,,,,,,
#SHES SUCH A FUCKING LOSER MY GIRLFAIL#girlfailure nightmare is real and this is what she looks like#i felt SO clever coming up with the tentacle shawl thing#that's a blazer she's got going on too btw#mama joku saw nightmare with the fishnets and was like nonono wear shorts. and begrudgingly she did#nightmare's gang but they really just read books and fuck around and hang out after school#the mtt are all fully aware that nightmare's just putting up a facade but they play along because theyre friends#dream design upcoming soon too btw. because i mentioned her now and i have to make her#she still has both eyes except she just covers up one. you can imagine how nightmare walks around half blind now#i didnt even intend on her coming out like this i was just like. how can i make her NOT have the right eye so itll work with corrupted form#and then i gave her an eye patch and it didnt make sense until i reached the legs and was like#what do i put here??? lace??? and then i realized fishnets. the eyepatch. CORRUPTED form.#canon nightmare was BEGGING to become a chuunibyou in an alternate universe i tell you#she's such a loser i cant stop giggling at this. she's so pathetic someone help her#multiversal domination but in the process she has to finish her homework and study for tests. its a wip for lady night#nightmare oldest sister that acts like a middle schooler while dream younger sister is the valedictorian. what a contrast#nightmare sans#dream sans#killer sans#dust sans#horror sans#murder time trio#bad sanses#bad sans gang#nightmare's gang#utmv#utmv au#sans au#tricule art#jk fashion au
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catcas22 · 4 months
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Literally Dreaming About the DLC
Had a disturbingly vivid dream about an Elden Ring sidequest, and decided to share it 1) to exorcise it from my mind 2) because there might be some potential here?
Content warning for implied dead kids.
Starts out galloping around Liurnia at night, on the lake just north of the Moonlight Altar. Hereabouts, I think:
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Tarnished spots a large cluster of spectral animals ahead and investigates. In the center of the herd is a spectral dragon-hybrid, childlike but in a Ghost of Christmas Past sort of way.
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The spirit appears morose and rather confused about her current state. When questioned, she drops a few poetically ominous lines about cold and dark, then mentions the name "The Hunter Michigain" [sic] before she clams up.
Tarnished goes to ask her buddy Kalé if he's heard any local gossip about this guy. Kalé explains that Michigain is a madman worshipping some kind of cold-affiliated entity. He sacrifices to said entity by kidnapping small children and leaving them down an abandoned mine to die of hypothermia (What the hell, my subconscious? I think I might have been drawing on SCP-4666 a bit).
Kalé then proceeds to recount an absolutely harrowing tale of how years ago, his three-year-old nephew was taken by Michigain. Against all counsel, Kalé's brother tried to go after the kid. Michigain broke the poor guy's legs and left him a few levels down the mine, close enough to the surface that those above could hear his agonized pleas for help. Kalé finally breaks and arms up to go spring the obvious trap.
Present day, Kalé recounts that he didn't get his brother or his nephew back, just a leg so mangled he can still barely walk on it. Kalé began the story trying to dissuade us from tangling with Michigain, but by the end of it he's ready for round two now that he has the Tarnished for extra muscle.
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Kalé directs us to a set of ruins high on the Moonlight Altar, where we find the entrance to Michigain's mine. It's an absolutely hellish platforming puzzle, where we have to drop down level by level through the entire depth of the plateau, balancing on rickety mineshaft scaffolding while Michigain shoots at us with a gatling crossbow and his goons try to run along the rafters and tackle us off.
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Thankfully, there are no visible dead kids, no environment-hazard live kids that we have to avoid friendly-firing, and no kids attacking us for whatever reason. There is, however, an omnipresent sound of sniffling and whimpering, always sounding as if it's just around the corner, sometimes louder, sometimes softer.
Kalé is with us. He moves at like 0.2 miles per hour due to the bad leg, and he'll die in a hurry if you leave him behind. But if you stick with him and draw fire, he's got a big hatchet and a box-fed dart gun, and he's quite effective at sniping the cultist highwaymen as they try to rush you.
Michigain looks like a sort of evil coureur des bois, wrapped up in layers of snow-dusted leather and fur. We never see his face. He never says a word. He fights with the aforementioned gatling crossbow, then switches to a pickaxe when we get close.
Before we fight him, we get a miniboss in the form of his two dragon-hybrid henchmen, both notably bigger and older than the spirit who initially tipped us off.
We finally face Michigain at the lowest level of the mine. The sounds of weeping children are loudest here. If we spoke to Ranni after triggering the quest and informed her of what was happening on her land, she shows up halfway through the fight the way Yura does for the Nerijus fight. She gives a monologue to the tune of "You merely adopted the dark, I was born into it" that I dearly wish I could remember verbatim, then wrecks the guy with Ranni's Dark Moon.
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It was only in the process of writing this all out that I realized the two dragon-hybrids are definitely the specter child's parents, who sacrificed their own daughter for the sake of Michigain's cult.
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theresattrpgforthat · 2 years
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THEME: Fuck WotC
With the updates to the OGL, you might be looking for a way to play your fantasy game without having to worry about supporting a company that doesn't hold the interests of the community as a priority. These series of recommendations are specifically about exploring dungeons in settings that might possibly have dragons, and require little to no time, effort, or money given towards Wizards of the Coast. Moreover, most of these games heavily encourage home-brew, rule hacks, and your own custom creations!
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Ironsworn, by Shawn Tomkin.
In the Ironsworn tabletop roleplaying game, you are a hero sworn to undertake perilous quests in the dark fantasy setting of the Ironlands.
Others live out their lives hardly venturing beyond the walls of their village or steading, but you are different. You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land.
Are you ready to swear iron vows and see them fulfilled—no matter the cost?
Ironsworn is majestic. Character motivation is built in during creation, so you start the game knowing something about who your character is and what they want - and from the very beginning, your character’s story is vital to the campaign. You can approach problems from a number of different approaches, including combat, persuasion, physical prowess, and more. 
The game is built for solo, co-op, and guided play. This means that if you have a friend who’s willing to GM, they have plenty of help in coming up with plot. If you have no-one who’s willing to GM, you can still play the game - and if you have no-one who’s willing to play the game with you, you can still play it. Finally, and this might be the best part: Ironsworn, a 270-page PDF full of lore, advice and foes… is free. 
DURF, by Emil Boven.
DURF is a rules-light dungeon-fantasy RPG in the vein of games like Knave, Troika! and Into the Odd. When it comes to character background, appearance, and history, much of what you decide will be up to you: your character backstory doesn’t have to influence your stats if you don’t want it to. Your character’s stats are boiled down to three: Strength, Dexterity, and Willpower, and you have an inventory of 10+ your Strength. The game is rules-light, but the rules that are there make combat similar to what you see in D&D: you have to roll higher than your opponent, account for range, and most rolls depend on a d20. 
Spell casting isn’t limited to specific classes in DURF, because there aren’t any specific classes. However, that doesn’t limit what your character can do to grow. You can increase character stats, add new spells, and consult a trove of content for this game created by people who love it, much of which is either free or incredibly reasonably priced! If you find yourself writing a lot of your own content for your D&D game anyways, you might enjoy the really creative community that’s popped up around DURF and similar OSR games.
World of Dungeons, by John Harper.
World of Dungeons is a simple, quick-play, dungeon crawling game, using one of the core mechanics from the Powered by the Apocalypse rules system. It's compatible with Old School Renaissance and original D&D monsters, dungeons, and adventure modules.
This is another game that doesn’t require a lot of dedication to convert what you know and are comfortable with into a new system. It’s also an introduction to the standard PbtA conceit of rolling 2d6 for every action and a three-tiered level of success that moves the plot forward, even if you fail. Failure in PbtA games can be just as interesting and engaging as successes - and once you’ve got the hang of this mechanic, there’s a whole world of games available to you!
Tunnel Goons, by Nate Treme (Highland Paranormal Society).
Tunnel Goons is a simple table-top role-playing game. It was originally only included in the zine The Eternal Caverns of Urk. It's a light weight 2d6 system that can be applied to many different genres and settings.
An extremely streamlined system, Tunnel Goons is only 4 pages long and is pay-what-you-want. You only need d6’s to play, and have three stats to take care of. If you enjoy roleplaying but find the idea of transferring to a new system daunting, you pick up a game of Tunnel Goons to try out something new without having to learn a bunch of new rules or spending a lot of money. 
This game is small and simple, but it’s also been hacked a number of times for many different genres, which means that if what you like about roleplaying is coming up with new settings and new character options to play with, you’re right at home here!
Realms of Terrinoth, by Fantasy Flight Games.
Terrinoth is a land of forgotten greatness and lost legacies. Once ruled by the Elder Kings who called upon mighty magics to perform great deeds and work marvels, the land has suffered greatly at the hands of its three great foes: the undead armies of Waiqar the Betrayer, the demon-possessed hordes of the bloodthirsty Uthuk Y’llan, and the terrifying dragons of the Molten Heath. Many of its great cities have been cast down into ruins, and many wondrous secrets and powerful artifacts have been lost.
For hundreds of years, Terrinoth slipped into gloom and decay. But heroes arise just when their lands need them the most. Courageous adventurers brave the ruins of past ages and the foul creatures within to uncover the treasures of their ancestors. The Daqan Barons, inheritors of the ancient kingdoms, rebuild their walls and muster their armies, while the wizards of Greyhaven gather runes of power to awaken guardians of stone and steel. These preparations come none too soon, for the ancient enemies of the lawful races are stirring again, and Terrinoth needs champions of courage and cunning to stand against the rising darkness.
If what you like about D&D is the collection of options and stat-block builds that you can lovingly craft, the Genesys system that runs Realms of Terrinoth has plenty of options that help you build your own backgrounds and create your own classes. So if the setting doesn’t have what you’re looking for, it can’t stop you! The dice system is fundamentally different in that the dice don’t have numbers on them at all - they provide you with successes, failures, advantages and threats, which means that it’s possible to succeed and also running into obstacles, as well as fail and still experience a boatload of good luck! This is the only game on this list that isn't an indie game.
Cairn, by Yochai Gal.
Cairn is an adventure game for one facilitator (the Warden) and at least one other player. Players act as hardened adventurers exploring a dark & mysterious Wood filled with strange folk, hidden treasure, and unspeakable monstrosities.
Based on Knave by Ben Milton and Into The Odd by Chris McDowall, Cairn is an attempt at making Into The Odd semi-compatible with popular OSR settings like Dolmenwood. Character generation is quick and random, classless, and relies on fictional advancement rather than through XP or level mechanics. The game itself is rules-light but functional, leaving most rulings up to the Warden.
Cairn is an excellent example of how creative and generous the indie ttrpg community is, especially within the OSR scene. A free rulebook, it is designed to be used alongside other popular games in the OSR scene, and has many of its own adventures designed by the community. These kinds of games are wonderful for players who are excited about exploring fantastical and dangerous places, and solving the variety of problems that appear within.
Blades in the Dark, by John Harper.
Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had — if you’re bold enough to seize them.
You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?
Blades in the Dark is a setting that has amassed a large following for a number of reasons: it has free player resources, it prioritizes fiction-first gaming, it has a tight set of rules that are easy to learn and expand upon, and the setting fucking slaps. It’s the parent of the entire Forged in the Dark family of games, so if you don’t want to play criminal masterminds in an industrial city - you don’t have to! There’s so many games published under this ruleset that fall under different themes, such as Band of Blades, a military fantasy setting, Into the Dark, a dungeon-delving game, and Blades Against Darkness, a game about adventurers exploring tombs and new frontiers. FitD games provide a tight setting and focus for your group, so you’ll always know what your players are working towards, and there are number of interlocking systems that you can pull on to increase your chance of success - at the risk of pushing your character a little closer to stress and trauma.
If you want something that's not high-fantasy dungeon delving -well, that's what the rest of my blog is for!
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the-brash-spud · 6 months
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Not gonna lie. The more I look into how they portray Bruce grieving about Jason, the more disappointed I am. They want to hurt him mentally all the time yet won't allow him to go through said mental aggony. It just seems to be so indecisive by the writers.
For example I find the whole thing of Batman wanting to off Joker in his grief and being stopped by Superman as cool and shit, but if they went with that as to why Batman didn't kill Joker then it should have continued for longer.
I mean, I would've loved a small series where Batman is out for blood. As in, he goes out of his way to try to track down the Joker and actually kill him, so all of JL needs to take turns to be on a bat duty. I think it would've been so heavy for us to watch through their eyes just how badly Batman went off kilter with grief, to the point they have to go out of their way to make sure their friend doesn't do something stupid.
Of course, he'd also manage to work around them, or generally when they're not there as everyone has their own lives. So sooner or later, he will definitely have tracked Joker. Let's say that after the initial murder attempt, he tried to do it three times more before stopping completely.
Maybe because Tim showed up or because he went to grief counselling, and as much as he was still heavily grieving (and still being hard on criminals), he doesn't go out of his way to kill Joker and people wanting to associate with him. Maybe that's when Tim showed up? Before, he was too afraid to make Bruce stop with his brutality by threats as then he was just as likely (in Tim's mind) to off him in his quest to avenge, but now (even though still shaking like a wet cold puppy) he could try to make Batman stop with being so hard on criminals. I think it would be a great wake-up call that a child that was afraid of him so much that he was shaking just looking at him but still felt as if they had to do something to stop Batman. Can you imagine the guilt? When you were supposed to give people hope from within the darkness of Gotham but lost your way so much, you were pretty much chocking out that hope and safety of better future? Making a child feel like they had to confront you? I'd imagine that guilt would've been a great narrative block to their relationship if explored further.
Additionally, imagine being a Joker goon at that time of grieving. You're used to having a gun be hit out of your hand with a battarang. That's normal, but this time, it got logged into the wall right by your head? And Batman loudly grunted in anger or however you would describe it. You'd think he was annoyed that he missed, but something is clearly off. The battarang seems a bit too sharp, too much like a knife, and thrown a bit too close to your face to be accidental. And when the sinking feeling of danger really sends in, you're in a whole world of pain before waking up in a hospital, most likely with at least one injury that won't heal fully.
Just saying, the writers fumbled a bit.
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