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Tips for writing those gala scenes, from someone who goes to them occasionally:
Generally you unbutton and re-button a suit coat when you sit down and stand up.
You’re supposed to hold wine or champagne glasses by the stem to avoid warming up the liquid inside. A character out of their depth might hold the glass around the sides instead.
When rich/important people forget your name and they’re drunk, they usually just tell you that they don’t remember or completely skip over any opportunity to use your name so they don’t look silly.
A good way to indicate you don’t want to shake someone’s hand at an event is to hold a drink in your right hand (and if you’re a woman, a purse in the other so you definitely can’t shift the glass to another hand and then shake)
Americans who still kiss cheeks as a welcome generally don’t press lips to cheeks, it’s more of a touch of cheek to cheek or even a hover (these days, mostly to avoid smudging a woman’s makeup)
The distinctions between dress codes (black tie, cocktail, etc) are very intricate but obvious to those who know how to look. If you wear a short skirt to a black tie event for example, people would clock that instantly even if the dress itself was very formal. Same thing goes for certain articles of men’s clothing.
Open bars / cash bars at events usually carry limited options. They’re meant to serve lots of people very quickly, so nobody is getting a cosmo or a Manhattan etc.
Members of the press generally aren’t allowed to freely circulate at nicer galas/events without a very good reason. When they do, they need to identify themselves before talking with someone.
#late night thoughts#are these helpful at all?#obv these aren’t applicable to every gala scene#galas#writing tips#writing guide#these don’t apply as much in Gotham obvs#but that’s because it’s Gotham
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Other Words for "Look" + With meanings | List for writers
Many people create lists of synonyms for the word 'said,' but what about the word 'look'? Here are some synonyms that I enjoy using in my writing, along with their meanings for your reference. While all these words relate to 'look,' they each carry distinct meanings and nuances, so I thought it would be helpful to provide meanings for each one.
Gaze - To look steadily and intently, especially in admiration or thought.
Glance - A brief or hurried look.
Peek - A quick and typically secretive look.
Peer - To look with difficulty or concentration.
Scan - To look over quickly but thoroughly.
Observe - To watch carefully and attentively.
Inspect - To look at closely in order to assess condition or quality.
Stare - To look fixedly or vacantly at someone or something.
Glimpse - To see or perceive briefly or partially.
Eye - To look or stare at intently.
Peruse - To read or examine something with great care.
Scrutinize - To examine or inspect closely and thoroughly.
Behold - To see or observe a thing or person, especially a remarkable one.
Witness - To see something happen, typically a significant event.
Spot - To see, notice, or recognize someone or something.
Contemplate - To look thoughtfully for a long time at.
Sight - To suddenly or unexpectedly see something or someone.
Ogle - To stare at in a lecherous manner.
Leer - To look or gaze in an unpleasant, malicious way.
Gawk - To stare openly and stupidly.
Gape - To stare with one's mouth open wide, in amazement.
Squint - To look with eyes partially closed.
Regard - To consider or think of in a specified way.
Admire - To regard with pleasure, wonder, and approval.
Skim - To look through quickly to gain superficial knowledge.
Reconnoiter - To make a military observation of a region.
Flick - To look or move the eyes quickly.
Rake - To look through something rapidly and unsystematically.
Glare - To look angrily or fiercely.
Peep - To look quickly and secretly through an opening.
Focus - To concentrate one's visual effort on.
Discover - To find or realize something not clear before.
Spot-check - To examine something briefly or at random.
Devour - To look over with eager enthusiasm.
Examine - To inspect in detail to determine condition.
Feast one's eyes - To look at something with great enjoyment.
Catch sight of - To suddenly or unexpectedly see.
Clap eyes on - To suddenly see someone or something.
Set eyes on - To look at, especially for the first time.
Take a dekko - Colloquial for taking a look.
Leer at - To look or gaze in a suggestive manner.
Rubberneck - To stare at something in a foolish way.
Make out - To manage to see or read with difficulty.
Lay eyes on - To see or look at.
Pore over - To look at or read something intently.
Ogle at - To look at in a lecherous or predatory way.
Pry - To look or inquire into something in a determined manner.
Dart - To look quickly or furtively.
Drink in - To look at with great enjoyment or fascination.
Bask in - To look at or enjoy something for a period of time.
#on writing#creative writing#writing#writing tips#writers block#how to write#thewriteadviceforwriters#writeblr#writers and poets#writers on tumblr#novel writing#fiction writing#romance writing#writing advice#writing blog#writing characters#writing community#writing help#writing ideas#writing inspiration#writing guide#writing prompts#writing a book#writing resources#writing reference#writing tips and tricks#writers#writing tools#writing life#writing software
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Some personal design notes I made for comics speech bubbles and on dialogue!
Conclusions were drawn from their dialogue sounds and manner of speech in general in addition to my personal flair and interpretation.
And here's an incomplete list of mental notes on actually writing dialogue for characters:
Curly
expresses genuinely what he feels and what he means, though he's reserved and leaves a lot unsaid
casually playful and whimsical when talking to others or commenting on things
smooth talker
speaks delicately and de-escalatory when faced with a stressful situation
using british slang on occasion, yeah?
Anya
often encouraging or reassuring those she talks to
teasing, witty and playful with anyone not named jimmy
stutters when speaking to those named jimmy but outside of that, speaks smoothly with enthusiasm
speaks with implications, basically says iconic deep meaningful shit in a non-direct way
Swansea
mean, harsh, sarcastic and taunting
like anya, he says some deep shit but in a poetic and direct way
reminds me of Disco Elysium dialogue in terms of vibes
speaks grandiosely
" ain't, goin', el capitano, downstairs longnose, hear hear, ol' codger, rumb-a-tumblin' " very fun to write
Daisuke
unfocused, emphasizes words, informal
speaks at the same time as he thinks, most of his dialogue feels like a stream of thoughts
filler words like, totally like everywhere man
Jimmy
dry, spiteful and bitter remarks, always sounds like he's annoyed at everything
no whimsical or heartfelt comments about anything
uses metaphors and veils his words, spinning them in ways to fit his goals. twists his own words as well as others'
steals phrases from others
persuasive
#the writing notes are definitely not guidelines but a just a couple of small stuff i picked up on that guides the words#there's so much more to be said#mouthwashing#mouthwashing game#anya mouthwashing#curly mouthwashing#swansea mouthwashing#jimmy mouthwashing#daisuke mouthwashing#mouthwashing curly#mouthwashing jimmy#mouthwashing anya#mouthwashing daisuke
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Fantasy Guide to Political Structures

A Horse! A Horse! My X for a Horse!
Let's be honest, fantasy authors love their kingdoms and empires. You can throw a rock in a bookshop or a library in the fantasy section and you will 99.99999% hit a fantasy book that will be set in or mention either of those structures. But what are they really? What's the difference between them all? Are there any more examples of structures that would suit your WIP better? Are you using the right terms? Let's have a closer look.
Duchy

A Duchy is a small territory ruled by a Duke/Duchess. While Duchies can be found in kingdoms, some duchies were sovereign states in their own right. Duchies are usually small by land mass but some duchies such as Burgundy were extremely powerful and influential. Independent Duchies were usually apart of a kingdom but grew so powerful that they eventually broke away to become a sovereign state in their own right. An example would be modern day Luxembourg, historic Milan and Burgundy.
Principality

A principality is territory ruled by a Prince/Princess. A principality is typically smaller than a kingdom and in some instances, can be apart of a larger kingdom or be a sovereign state. Principalities have a history of having broken away from a larger kingdom or eventually becoming apart of a kingdom. A principality within a kingdom is ruled by a Prince/Princess, usually an heir of the monarch and can be used to train them up to assume the throne in the future. Examples include Monaco, Liechtenstein and Andorra.
Kingdom

A sovereign state/country that is ruled by ruling King or a Queen. A kingdom is much larger and more powerful than a principality. Kingdoms can be feudal, meaning they are ruled in a strict hierarchy or an autocracy where the monarch rules alone with minimal input from the government or constitutional where the monarch is more of a figurehead and the government has a good chunk of control. Examples include England, Thailand and modern day Spain.
Commonwealth

A Commonwealth isn't a popular choice in fantasy but it is an interesting structure. A Commonwealth in its most basic form is a collection of states that are linked by either a shared culture or history. A Commonwealth can be a politically power or an economic power, with every state allowed to participate as much as they like. Not one state leads the others, it is all one group of equals. A Commonwealth can be a good idea for a group of nations that are more powerful together with them keeping their own independence.
Federation

A Federation is a political structure that is made up of united states or countries that are under a single government but each state is still independent and rules itself. Each state can have different laws, different cultures and economies but they all answer to the single government. Examples include the United States of America.
Republic

A Republic is a territory that is ruled by leaders and heads of state that have been elected on merit and by choice of the people. Republics are not just countries but can also be much smaller areas such as cities. Republics are democratic in nature, with the people having a say in who leads them in accordance to a constitution. There are many kinds of Republic: presidential, parliamentary, federal, theocratic, unitary. Examples of Republics include the Republic of Ireland and the city of Florence.
Protectorate

A Protectorate is a country/region/territory that is independent but relies on a larger, more powerful state for protection either in a military or diplomatic sense. A Protectorate was often used by Empires in order to maintain control over an area without annexing it. There are many reasons a larger state and the protectorate would agree to this, mainly the protectorate is much smaller meaning it is far more vulnerable to attack or it has very little power when compared to other states. A Protectorate allows the territory some power to rule itself but the larger state may feel the need or desire to interfere in the dealings of the territory. Examples of protectorates include the client kingdoms of the Roman Empire like Egypt before its annexation and Puerto Rico.
Empire

An Empire is a collection of nations that are united under one sovereign head of state or government. An Empire is formed by one nation steadily taking control of other nations, either through straight invasion and colonization or acquiring them through marriage and other less violent ways. An Empire is powerful mainly because it can drum up more resources, more influence and more military power. An Empire might impose the traditions, beliefs and culture of its principal nation - the nation that started it all - onto its colonies for better control and feeling of uniformity. Empires never last, that is something to always remember. Empires will eventually fragment due to the vast size and sometimes revolt among the conquered states. Examples of empires include the Roman Empire, the Byzantine Empire, the Ottoman Empire.
#fantasy guide to political structures#kingdoms#empires#writeblr#writing reference#writing resources#writing#writing advice#writer#writer's problems#spilled words#writer's life#fantasy guide#creative writing#writing fantasy#writing community#writing inspiration#writing prompt#writing problems#on writing#writers#writing help#writing tips#wtwcommunity#writing guide
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HOW TO WRITE A CHARACTER WHO IS IN PAIN
first thing you might want to consider: is the pain mental or physical?
if it’s physical, what type of pain is it causing? — sharp pain, white-hot pain, acute pain, dull ache, throbbing pain, chronic pain, neuropathic pain (typically caused by nerve damage), etc
if it’s mental, what is the reason your character is in pain? — grief, heartbreak, betrayal, anger, hopelessness, fear and anxiety, etc
because your character will react differently to different types of pain
PHYSICAL PAIN
sharp and white-hot pain may cause a character to grit their teeth, scream, moan, twist their body. their skin may appear pale, eyes red-rimmed and sunken with layers of sweat covering their forehead. they may have tears in their eyes (and the tears may feel hot), but they don’t necessarily have to always be crying.
acute pain may be similar to sharp and white-hot pain; acute pain is sudden and urgent and often comes without a warning, so your character may experience a hitched breathing where they suddenly stop what they’re doing and clench their hand at the spot where it hurts with widened eyes and open mouth (like they’re gasping for air).
dull ache and throbbing pain can result in your character wanting to lay down and close their eyes. if it’s a headache, they may ask for the lights to be turned off and they may be less responsive, in the sense that they’d rather not engage in any activity or conversation and they’d rather be left alone. they may make a soft whimper from their throat from time to time, depends on their personality (if they don’t mind others seeing their discomfort, they may whimper. but if your character doesn’t like anyone seeing them in a not-so-strong state, chances are they won’t make any sound, they might even pretend like they’re fine by continuing with their normal routine, and they may or may not end up throwing up or fainting).
if your character experience chronic pain, their pain will not go away (unlike any other illnesses or injuries where the pain stops after the person is healed) so they can feel all these types of sharp pain shooting through their body. there can also be soreness and stiffness around some specific spots, and it will affect their life. so your character will be lucky if they have caretakers in their life. but are they stubborn? do they accept help from others or do they like to pretend like they’re fine in front of everybody until their body can’t take it anymore and so they can no longer pretend?
neuropathic pain or nerve pain will have your character feeling these senses of burning, shooting and stabbing sensation, and the pain can come very suddenly and without any warning — think of it as an electric shock that causes through your character’s body all of a sudden. your character may yelp or gasp in shock, how they react may vary depends on the severity of the pain and how long it lasts.
EMOTIONAL PAIN
grief can make your character shut themself off from their friends and the world in general. or they can also lash out at anyone who tries to comfort them. (five states of grief: denial, anger, bargaining, depression and eventual acceptance.)
heartbreak — your character might want to lock themself in a room, anywhere where they are unseen. or they may want to pretend that everything’s fine, that they’re not hurt. until they break down.
betrayal can leave a character with confusion, the feelings of ‘what went wrong?’, so it’s understandable if your character blames themself at first, that maybe it’s their fault because they’ve somehow done something wrong somewhere that caused the other character to betray them. what comes after confusion may be anger. your character can be angry at the person who betrayed them and at themself, after they think they’ve done something wrong that resulted in them being betrayed, they may also be angry at themself next for ‘falling’ for the lies and for ‘being fooled’. so yes, betrayal can leave your character with the hatred that’s directed towards the character who betrayed them and themself. whether or not your character can ‘move on and forgive’ is up to you.
there are several ways a character can react to anger; they can simply lash out, break things, scream and yell, or they can also go complete silent. no shouting, no thrashing the place. they can sit alone in silence and they may cry. anger does make people cry. it mostly won’t be anything like ‘ugly sobbing’ but your character’s eyes can be bloodshot, red-rimmed and there will be tears, only that there won’t be any sobbing in most cases.
hopelessness can be a very valid reason for it, if you want your character to do something reckless or stupid. most people will do anything if they’re desperate enough. so if you want your character to run into a burning building, jump in front of a bullet, or confess their love to their archenemy in front of all their friends, hopelessness is always a valid reason. there’s no ‘out of character’ if they are hopeless and are desperate enough.
fear and anxiety. your character may be trembling, their hands may be shaky. they may lose their appetite. they may be sweaty and/or bouncing their feet. they may have a panic attack if it’s severe enough.
and I think that’s it for now! feel free to add anything I may have forgotten to mention here!
#how to#writers on writing#writing#whump#writer#whumpblr#writers#writeblr#angst#writing guide#writing resources#writing challenge#writing inspo#writing inspiration#whump prompts#whump prompt#writing tropes#writing trope#ao3#archive of our own#fanfic#blorbo#comfort character#fanfiction#tropes#trope#whump tropes#prompts#prompt#whump trope
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PSA to all historical fiction/fantasy writers:
A SEAMSTRESS, in a historical sense, is someone whose job is sewing. Just sewing. The main skill involved here is going to be putting the needle into an out of the fabric. They’re usually considered unskilled workers, because everyone can sew, right? (Note: yes, just about everyone could sew historically. And I mean everyone.) They’re usually going to be making either clothes that aren’t fitted (like shirts or shifts or petticoats) or things more along the lines of linens (bedsheets, handkerchiefs, napkins, ect.). Now, a decent number of people would make these things at home, especially in more rural areas, since they don’t take a ton of practice, but they’re also often available ready-made so it’s not an uncommon job. Nowadays it just means someone whose job is to sew things in general, but this was not the case historically. Calling a dressmaker a seamstress would be like asking a portrait painter to paint your house
A DRESSMAKER (or mantua maker before the early 1800s) makes clothing though the skill of draping (which is when you don’t use as many patterns and more drape the fabric over the person’s body to fit it and pin from there (although they did start using more patterns in the early 19th century). They’re usually going to work exclusively for women, since menswear is rarely made through this method (could be different in a fantasy world though). Sometimes you also see them called “gown makers”, especially if they were men (like tailors advertising that that could do both. Mantua-maker was a very feminized term, like seamstress. You wouldn’t really call a man that historically). This is a pretty new trade; it only really sprung up in the later 1600s, when the mantua dress came into fashion (hence the name).
TAILORS make clothing by using the method of patterning: they take measurements and use those measurements to draw out a 2D pattern that is then sewed up into the 3D item of clothing (unlike the dressmakers, who drape the item as a 3D piece of clothing originally). They usually did menswear, but also plenty of pieces of womenswear, especially things made similarly to menswear: riding habits, overcoats, the like. Before the dressmaking trade split off (for very interesting reason I suggest looking into. Basically new fashion required new methods that tailors thought were beneath them), tailors made everyone’s clothes. And also it was not uncommon for them to alter clothes (dressmakers did this too). Staymakers are a sort of subsect of tailors that made corsets or stays (which are made with tailoring methods but most of the time in urban areas a staymaker could find enough work so just do stays, although most tailors could and would make them).
Tailors and dressmakers are both skilled workers. Those aren’t skills that most people could do at home. Fitted things like dresses and jackets and things would probably be made professionally and for the wearer even by the working class (with some exceptions of course). Making all clothes at home didn’t really become a thing until the mid Victorian era.
And then of course there are other trades that involve the skill of sewing, such as millinery (not just hats, historically they did all kinds of women’s accessories), trimming for hatmaking (putting on the hat and and binding and things), glovemaking (self explanatory) and such.
TLDR: seamstress, dressmaker, and tailor are three very different jobs with different skills and levels of prestige. Don’t use them interchangeably and for the love of all that is holy please don’t call someone a seamstress when they’re a dressmaker
#sewing#historical sewing#sewing knowledge#writing guide#PSA to writers#historical fiction#fantasy writing
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Developing Backstory: Bringing Characters to Life

1. Where It All Started: The Character’s Origin
Place of Birth: Where did your character first see the world? Think about the impact of this place—was it a busy city where they had to fight for attention or a quiet village where everyone knew everyone’s business? This location doesn’t just say where they’re from; it shapes how they see the world.
Family and Upbringing: What was their family like? Were their parents loving or distant? Maybe they were raised by someone other than their parents—a mentor, an older sibling, or even alone. Family (or the lack of it) is usually one of the most significant factors in shaping who someone becomes.
Society’s Expectations: What was expected of them when they were young? Possibly, they were born into wealth, with all the pressure to continue the family legacy, or maybe they were raised to be invisible in a world where survival mattered. How does this influence who they are now? Do they accept or reject those expectations?
2. Childhood Events That Left a Mark
First Taste of Conflict: Think about the first time the character realized the world wasn’t a perfect place. Maybe they witnessed violence or faced betrayal. What was that moment, and how did it stick with them? This moment usually lays the foundation for the character’s emotional landscape—fear, hope, ambition, or distrust all come from these early life lessons.
Childhood Dreams: When they were young, what did they want to be? Every child has dreams—did they want to be a knight, a scholar, or even just someone who could travel the world? Did they have to give up these dreams? How does that lost dream shape them now?
Formative Relationships: Who was their first best friend, mentor, or enemy? Childhood friendships and relationships often create deep bonds or wounds that last into adulthood. Did they have a mentor who taught them everything, only to betray them? Did they lose a childhood friend that still haunts them?
3. The Teen Years: Where They Start to Become Who They Are
Trials and Tribulations: What’s the biggest challenge they faced as they grew up? Was it losing a loved one, failing at something important, or maybe being forced into a role they didn’t want? These teenage years are where the emotional armor starts forming—how did the difficulties they faced shape them into the person they are now?
Education or Training: How did they learn what they know? Were they formally trained by an institution, learning everything by the book, or did they learn through experience, like a street-smart survivalist? What impact does their education or lack of it have on how they interact with others?
Teenage Bonds: Did they have a first love or a first major falling out with someone close to them? These experiences often create emotional scars or connections that they carry with them into adulthood. How does that past friendship or romance influence their behavior now?
4. Key Life Events: The Big Moments That Define Them
Trauma or Loss: Was there a moment that changed everything? Think about a significant loss—maybe a loved one, their home, or a sense of identity. How does this event affect their worldview? Do they build walls around themselves or dive into relationships with reckless abandon because they fear losing more?
Victory or Failure: Did they experience a moment of triumph or devastating defeat? Success and failure leave their marks. Were they celebrated as a hero once, leading them to overconfidence, or did they fail when everyone was counting on them, leading to crippling self-doubt?
Betrayal: Was there a betrayal that shaped their adult relationships? Whether it is a friend, family member, or lover, betrayal often changes how we trust others. Do they close themselves off, constantly expecting betrayal, or try to rebuild trust, afraid of being left alone again.
5. Where They Stand Now: The Present Moment
What Drives Them Today: What’s the one thing pushing them forward now? Is it revenge, the need to restore their family’s honor, or maybe even just survival? Whatever it is, this motivation should tie directly back to their experiences.
Emotional Baggage: What unresolved emotional wounds are they carrying? Everyone has scars from their past—some are visible, others not so much. How do these emotional wounds affect how they treat others, how they react to conflict, and how they move through the world.
Current Relationships: Who’s still in their life from their past, and how do they feel about it? Did they reconnect with someone they thought they’d lost, or are they haunted by unresolved issues with people from their past? Do they have any ongoing tensions or regrets tied to these people?
6. Tying Themes to Their Backstory
Cultural or Mythological Influence: How does their personal story tie into the larger world’s mythology or culture? Do they carry a family legacy, a curse, or a prophecy that hangs over them? How does this influence their interactions with others and their perception of themselves?
Recurring Symbols: Are there objects, dreams, or people that keep showing up in their life, symbolizing their journey? Perhaps a recurring nightmare haunts them, or they carry an object from their past that’s both a source of comfort and pain
7. Character Arc: The Journey from Past to Present
How Does Their Past Shape Their Growth?: Every character has emotional baggage that needs resolving. How does their backstory drive their arc? Do they need to forgive themselves, let go of the past, or accept who they’ve become to move forward?
Unanswered Questions from the Past: Are there any mysteries in their backstory they need to solve? Maybe they’re unaware of their true parentage, or maybe there’s a forgotten event from their childhood that will resurface and change everything.
#writerscommunity#character backstory guide#writer community#writerscorner#creative writers#writeblr#writerblr#writers on tumblr#writers#free resources#tips and tricks#writing advice#fantasy writing#fiction writing#tumblr writing community#writing a book#writing#writing guide#story writing#writing help#writing resources#writing stuff
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soos' guide to checking out a totally sick boat, dudes
aka; what if soos fell thru the portal too
#gravity falls#gf theseus’ guide#stanford pines#stanley pines#soos ramirez#dipper pines#bill cipher#stump art#i was on a walk with stem and thought about 'dude . not cool'#and it made me laugh so hard i was gonna throw up#anyways i completely forgot soos was in the portal room when i started writing this fic . which really makes me laugh#sorry man you probably could have joined in but i forgot#left my son at the walmart public restroom#didnt realize until i was home w/ groceries#whoops
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Creating Emotionally Devastating Scenes.
Crafting a scene that earns the total sympathy of your readers can be challenging, but it's not impossible. Most emotionally devastating scenes fail at two things, but when these are done right, the results can be powerful.
⚪ The Important Concepts for Writing an Emotionally Devastating Scene
1. The Build-Up,
2. Breaking the Dam.
Before I explain these concepts, let me share a case study.
⚫ Case Study
I wrote a story about a young orphan named Jackie and her younger brother. Their village was burned down, leaving them as the only survivors.
For the next few chapters, readers followed their painful journey and their struggle to survive. The younger brother had a heart problem, and Jackie vowed to become a cardiologist to save him.
She was very ambitious about it, but at the time, it was very ironic. Later in the story, when they encountered a tragic living condition with a family, the brother died while telling his sister how much he missed their parents.
When her brother was fighting for his life, she was sent out of the room, only to be let in again to see his cold, lifeless body.
⚪ Explanation of Concepts
1. The Build-Up
The build-up is extremely important when you aim to convey strong emotions. Here's a secret: if you plan for a scene with strong emotions, start leaving breadcrumbs from the very beginning of the story.
Take the previous case study. I carefully built up their journey so people could easily relate and feel the pain of the older sister during her brother's sudden death.
You need to give the situation enough reason to feel utterly hopeless and devastating. Gradually cultivate the tension until it's ready to let loose.
⚫ Understanding the Use of Breadcrumbs.
Breadcrumbs in stories ensure you utilize the time you have to build up certain emotions around your characters.
At the beginning of my story, Jackie’s fate was already pitiable, but she survived every hurdle. This gave the readers enough to feel for her while still leaning away from the outcome. When I built enough, I introduced her brother's sudden death.
Hence, leave your breadcrumbs while leaning away from the outcome.
⚪ How to Properly Leave Breadcrumbs
When building up your story, consider these elements:
☞ Character Relatability: The characters need to be realistic to draw readers into the story. This helps readers invest themselves in your story.
☞ Realistic Emotional Pain: Just as characters need to be relatable, their emotions need to be realistic and not appear forced.
☞ Create a Strong Emotional Attachment: Give them something they care about or that has the power to ruin their lives in any way. It could be something that makes them happy or something their happiness relies on. When it's time, snatch it away without remorse.
☞ Have a Backstage Struggle: This struggle keeps readers occupied, so they won't see the outcome coming. For example, Jackie’s constant struggle to find food and shelter keeps readers engaged while the impending tragedy looms in the background.
☞ Attach Believable Elements: For a realistic character, emotion, and struggle, attach believable elements. It could be death, ailments, sickness, disorder, disappointment, failure, etc.
Now that we've covered the build-up, let's move on to the next crucial part.
2. Breaking the Dam
This is when you make your readers feel the strong emotions alongside your characters. All the tension you’ve been building up is released, making all emotions come into play.
☞ Break Your Strong Attachment: Cut off your strong attachment from your character when they least expect it or at a point when they couldn't use more struggles (i.e when they are helpless).
This will not only evoke readers’ emotions but also pique their curiosity as they wonder how the character will survive the situation.
☞ Description of Sensory Details to Invoke Emotions: The advice of "show, don't tell" will be really helpful here. It's crucial to ensure that the final execution matches the build-up.
A well-crafted build-up can fall flat if the emotional release isn't handled effectively. To avoid this, blend the climax seamlessly into the narrative, making it feel natural and impactful.
Reblog to save for reference! 💜
#writing#writeblr#writers on tumblr#writer#writers and poets#writerscommunity#writing community#wattpad#ao3 writer#a03 writer#writers of tumblr#aspiring author#aspiring writer#writing advice#writing blog#creative writing#writing discussion#writing encouragement#writing guide#writing help#writing ideas#writing journey#writing life#writing motivation#writing novels#writing on ao3#writing process#writing resources#writing reference#writing requests
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Writing a Schizophrenic Character: Everything But Hallucinations
Plain text: Writing a Schizophrenic character: Everything But Hallucinations
Hey! Mod Bert here.
So: you’ve decided to write a character with schizophrenia or schizoaffective disorder (there are other disorders on the schizophrenia spectrum but I will be focusing on these for today)
You’ve done it, you have their hallucinations and maybe even delusions picked out. Maybe they are one of many who experience auditory hallucinations or maybe they also have visual hallucinations or a combination. Maybe they have olfactory hallucinations as well. They may have persecutory delusions or delusions of reference or something like Cotard’s delusion or clinical lycanthropy. Awesome, you’ve done it!
What, I hear you say? What do you mean that’s only 2 of the 5 components needed to be diagnosed with schizophrenia? What do you mean, you don’t need to hallucinate at all to be schizophrenic?
What Goes Into a Diagnosis of Schizophrenia
Plain Text: What goes into a diagnosis of schizophrenia
Not a lot of people realize there’s more to schizophrenia and schizoaffective than just hallucinations or delusions. There are 5 diagnostic criterias that are needed for schizophrenia, and only 2 of the 5 are needed for a month, with larger symptoms happening for six months or more. Let’s get into it.
Delusions
Hallucinations
Disorganized speech or thinking*
Disorganized or unusual motor behavior (catatonia)*
Negative symptoms (avolition, anhedonia, flat affect)*
I’m going to focus on disorganized speech/thinking, catatonia, and negative symptoms.
Disorganized Speech/Thinking
Plain Text: Disorganized Speech/Thinking
Schizophrenia and related disorders are often called “thought disorders” for a reason. Speech and thinking can be extremely affected, and for people like me this can be one of the first and most striking examples of an episode coming. Some people will always have disorganized symptoms that will flare during episodes. A myth is that schizophrenia can be indistinguishable with medicine: most people will have some level of symptoms even during moments of peace or “remission”. More on remission later.
So, disorganized speech. Some examples are: word salad (schizoaphasia), thought blocking, poverty of speech (alogia), pressurized speech, clanging, and echolalia.
Word salad: a combination of words that do not make sense together. Often called schizoaphasia for its similarity to jargon in Wernicke’s aphasia, this is instead a disconnection with the brain and not due to damage to the language part of the brain.
(Example: the salad would be yellow in the fat cow).
Thought blocking: A severe loss of thought, often paired with connecting two trains of thought that are not connected
(Example: I went to the………Do you like grapes?)
Poverty of speech: A lack of organic responses to speech or organically speaking, it can be severe enough that a person only responds to questions or in one word responses. Can also happen in severe depression.
(Example: Person A: Did you do anything fun today?
Person B: Yes.
Person A: Oh, what did you do?
Person B: Store
Person A: How was it?
Person B: Fun)
Pressurized speech: A sort of frenzied way of speaking associated with psychosis or mania.
Clanging: Connecting phrases together because of what they sound like instead of meaning
(Example: I went bent tent rent).
Echolalia: Repeating word’s and phrases. Commonly also associated with Autism Spectrum Disorder.
(Example: Person A: I went to the store.
Person B: To the store.)
These are not the only examples but they are some ones I thought I'd highlight, either because they’re well known or I have experience with them, or because they’re famously thought of with other disorders as well and I wanted to point out how things overlap.
Personal experience: I had severe alogia for the duration of my last and worst episode. People thought I was mad at them because of the clipped way I spoke and the lack of really speaking. It got me in a lot of trouble. I didn’t realize what I was saying was different or weird (I have the least insight when it comes to my speaking patterns affected by my schizoaffective, meaning I can’t hear any difference and all of this is from repeated conversations with my mom, who was my caretaker for a bit and knows the most about my speech and what it means). The best solution was talking with people and being honest and educating myself and others. I don’t know about others, but I couldn’t have used AAC at that time.
Catatonia
Plain text: Catatonia
Fun fact: catatonia means unusual motor behaviors! Any unusual motor behaviors mean catatonia. This includes what we think of when we think of catatonia in schizophrenia (inability to move) as well as the opposite (being unable to stop moving) as well as strange movements and ways of holding and moving the body! Catatonia in the DSM-5 includes 3 or more of these 12 behaviors:
-Agitation unrelated to external stimuli
-Catalepsy
-Echolalia
-Echopraxia
-Grimacing
-Mannerism
-Mutism
-Negativism
-Posturing
-Stereotypy
-Stupor
-waxy flexibility
I have some experiences with catatonia-like symptoms but since they were never identified as such I’ll skip those for now. I will say that catatonia is a symptom that can happen in many disorders besides schizophrenia as well.
Negative Symptoms! Yay!
Plain text: negative symptoms! Yay!
So a positive symptom (Hallucinations or delusions) are symptoms that add something to reality or a person. Negative symptoms are symptoms that take away. There are 5 A’s:
-Alogia (Again, poverty of speech, our favorite)
-Avolition (Lack of energy and motivation)
-Affect (Blunted affect, or a flat way of speaking)
-Anhedonia (Lack of pleasure in things that used to bring you pleasure, often thought of with depression)
-Asociality (Lack of interest in social events and relationships)
There are also often cognitive changes including thinking and memory, information recall, understanding, and acquisition, and so forth.
Schizophrenia and schizoaffective often (but not always) happen with what’s called a prodromal period. This period can be months to years (mine was a little less than a year) and mainly consists of negative symptoms. Slowly, positive symptoms are added. There are thought to be stages to schizophrenia including prodrome, active phases, and remission.
I’ll talk about that a little for a second because I’m currently in remission and no one knows what that means. I was diagnosed with schizoaffective depressive type in January 2021. As of February 2024, I no longer qualified to be rediagnosed because my symptoms were strongly under control and no longer severe enough to qualify for a diagnosis. They also didn’t distress me or impact my daily life severely. Day to day now I still have mild symptoms and take my antipsychotics (trying to go off them have made it clear that I still have some symptoms I choose to keep medicating) but I haven’t had a delusion in 2 years and been hospitalized in 3. There’s always a possibility of another episode but I work with my team to keep myself one step ahead if that happens.
What I want from a character with schizophrenia
Plain Text: What I want from a character with schizophrenia
Alright the writing advice part. What do I want from a character with schizophrenia or schizoaffective (which is schizophrenia plus either depression or bipolar).
-Characters with caregivers.
-Characters using coping strategies (recording hallucinations to tell if theyre hallucinations, taking medication, having service animals that greet people so they know if they’re a hallucination, using aids for the cognitive symptoms like sticky notes and organizational tools)
-Characters who know other characters with their disorder, either online or in support group or through running in similar circles
-Characters having autonomy
-Characters who aren’t the killer or horror victim. I know it’s cool to have the schizophrenic protagonist in horror, and I love horror, but I don’t want to read about the horror being symptoms the whole time
-Characters who are in magical scenarios, who are in fantasy and sci-fi. The schizophrenic princess and the schizoaffective robot technician aboard the spaceship.
-Medication and hospitalization treated casually. Sometimes we need higher care. That’s morally neutral
-Characters with negative symptoms and speech symptoms.
-Characters with catatonia!
-Characters with other disorders as well
-characters with side effects from medicine treated casually
-Characters with cognitive symptoms
Thank you for reading this incredibly long thing! Happy writing!
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HOW TO WRITE ROMANTIC ATTRACTION FOR DUMMIES
For anyone who wants to learn, (especially aro/ACE, aspec, ect.)
Requested by the lovely @darkandstormydolls
Alrighty! Welcome back or welcome to my blog! I'm dipping my toes back into the category of posts that gained me my exposure!
So if you're here, you want to know how to write romantic attraction/romance!
Strap in and let's begin!

(Pls spread this to people you think would benefit from seeing it, or anyone who requested it bc I forgot, ANY ASPECS)
Step one -
Your characters must admire one another at the beginning, Romantic feelings usually do not present themselves as obvious until you really think them through, meaning your characters may not notice they have a crush until it's too late
These are general statistics and light stereotypes. So feel free to not use this tip:
Male characters usually tend to notice physical things first, like body shape, hair, skin, clothing, the way their lover moves, ect
And Female Characters Generally tend to notice more small things and personality-based traits first, like their lover's humor, speaking mannerisms, shifts in expression, ways they fidget, emotion in their voice, ect.
And someone who is in love will generally show more interest in this particular person's movements, actions, words, and anything in general.
Step 2 -
The character will show more interest in sharing their love language with their lover/crush
Physical touch - People with physical touch love languages may want to hold hands, cuddle, hug, or just lean on their crush whenever they are close to them moreso than they want to with others
Gift giving - Gift givers will want to get more gifts more often for their crush, probably thinking of them whenever they see little trinkets or wanting to get them big gifts for special occasions or signs of appreciation
Acts of Service - Acts of service people will offer to do extra favors and a bunch of extra stuff they don't have to do twice as much as normal
Words of Affirmation - Flattery, they will generally flood their crush with kind words and compliments
Quality time - Quality time people will want to spend time with their crush at almost every turn, and when they want company, will turn to their crush first
Step 3 -
After a while, these urges while become very prominent and more noticeable to the person having them
They may find themselves fantasizing about their crush or having them show up in their thoughts more and more, feeling nicer and happier when they're around, or when they're thinking about them
Smiling when they think about them, cutsey little fluff thingies like that
A crush is essentially: I want to date that, I want to be near that always, I want to marry that, I want that to snuggle me (or other love languages)
Or in simpler terms: if that asked me out, I would say yes (or at least want to say yes if your character is in denial)
Step 4 -
The character's urges to be close to this person grows strong enough that they do smth about it, whether prompted by another character. Or they just don't know I how to not anymore (like when you wanna eat candy and you don't want to, but you do anyway bc I JUST NEED THE CHOCOLATE OKAY?)
(Or for Aro/Ace, garlic bread)
People who are in love are generally very prone to be all dreamy and poetic and VERY EXTREMELY BIASED towards their crush
Then Yada Yada they kiss & shit
You're welcome, BYEEEEEEEE 👋
Happy writing!
Love you! Thanks for reading, And Ghost Tumblr Mother says go drink some water and have a snack, you've earned it, and you are beautiful <333
Have a good day! :]
@blue-kyber @thisisntrocket @cosmolumine @i-do-anything-but-write @paeliae-occasionally
@supercimi @the-letterbox-archives @sunglasses-in-the-bentley @vyuntspakhkite-l-darling @artsandstoriesandstuff
@corinneglass @wyked-ao3 @urnumber1star
#ellia writes#ellia's rambling#ellia's haunted house#ghost party#creative writing#fiction writing#writing community#writer things#writerscommunity#writers on tumblr#writeblr#writing#writers#writer#asexuals writing romance#aspec writing romance#aro/ace writing romance#writing romance#romance writing tips#romance writing#writing tips#writing guide#romantic attraction
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Okay, another little lesson for fic writers since I see it come up sometimes in fics: wine in restaurants.
When you buy a bottle of wine in a (nicer) restaurant, generally (please note my emphasis there, this is a generalization for most restaurants, but not all restaurants, especially non-US ones) you may see a waiter do a few things when they bring you the bottle.
The waiter presents the bottle to the person who ordered it
The waiter uncorks the bottle in order to serve it
The waiter hands the cork to the person who ordered the bottle
The waiter pours a small portion of the wine (barely a splash) and waits for the person who ordered it to taste it
The waiter then pours glasses for everyone else at the table, and then returns to fill up the initial taster's glass
Now, you might be thinking -- that's all pretty obvious, right? They're bringing you what you ordered, making sure you liked it, and then pouring it for the group. Wrong. It's actually a little bit more complicated than that.
The waiter presents the bottle to the person who ordered it so that they can inspect the label and vintage and make sure it's the bottle they actually ordered off the menu
The waiter uncorks the bottle so that the table can see it was unopened before this moment (i.e., not another wine they poured into an empty bottle) and well-sealed
The waiter hands the cork to the person who ordered the bottle so that they can inspect the label on the cork and determine if it matches up; they can also smell/feel the cork to see if there is any dergradation or mold that might impact the wine itself
The waiter pours a small portion for the person who ordered to taste NOT to see if they liked it -- that's a common misconception. Yes, sometimes when house wine is served by the glass, waiters will pour a portion for people to taste and agree to. But when you order a bottle, the taste isn't for approval -- you've already bought the bottle at this point! You don't get to refuse it if you don't like it. Rather, the tasting is to determine if the wine is "corked", a term that refers to when a wine is contaminated by TCA, a chemical compound that causes a specific taste/flavor. TCA can be caused by mold in corks, and is one of the only reasons you can (generally) refuse a bottle of wine you have already purchased. Most people can taste or smell TCA if they are trained for it; other people might drink the wine for a few minutes before noticing a damp, basement-like smell on the aftertaste. Once you've tasted it, you'll remember it. That first sip is your opportunity to take one for the table and save them from a possibly corked bottle of wine, which is absolutely no fun.
If you've sipped the wine (I generally smell it, I've found it's easier to smell than taste) and determined that it is safe, you then nod to your waiter. The waiter will then pour glasses for everyone else at the table. If the wine is corked, you would refuse the bottle and ask the waiter for a new bottle. If there is no new bottle, you'll either get a refund or they'll ask you to choose another option on their wine list. A good restaurant will understand that corked bottles happen randomly, and will leap at the opportunity to replace it; a bad restaurant or a restaurant with poor training will sometimes try to argue with you about whether or not it's corked. Again, it can be a subtle, subjective taste, so proceed carefully.
In restaurants, this process can happen very quickly! It's elegant and practiced. The waiter will generally uncork the bottle without setting the bottle down or bracing it against themselves. They will remove the cork without breaking it, and they will pour the wine without dripping it down the label or on the table.
#sorry idk why I'm rambling about this today#it just stuck out to me in a fic yesterday#this is a generalization but#USUALLY the tasting isn't for approval of flavor#and I wanted to make sure more people knew that#SOMETIMES it is though so I don't want to disregard that#tw alcohol#wine#wine tasting#fic writing#fic background#writing tips#writing guide#fanfiction#fanfic
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Character Flaws and Their Meanings
Impulsiveness : Acts on instinct without careful planning. Perfectionism : Sets unrealistically high standards, leading to self-criticism. Indecisiveness : Struggles to commit to decisions or choose a path. Arrogance : Overestimates one’s abilities and dismisses others. Pessimism : Habitually expects negative outcomes in most situations. Cynicism : Distrusts the motives and sincerity of others. Overconfidence : Places excessive faith in one’s skills, often underestimating risks. Stubbornness : Resists change and refuses to adapt to new ideas. Jealousy : Feels envious of others' success or possessions. Insecurity : Experiences frequent self-doubt and a lack of confidence. Procrastination : Tends to delay tasks, often leading to missed opportunities. Passivity : Avoids taking initiative and relies on others to act. Aggressiveness : Responds with hostility or force rather than reason. Selfishness : Prioritizes personal gain over the welfare of others. Fragility : Is overly sensitive to criticism and easily discouraged. Egotism : Constantly focuses on oneself and one’s own importance. Defensiveness : Quickly rejects or rationalizes away critique or new information. Manipulativeness : Exploits others to fulfill personal needs or desires. Recklessness : Shows a careless disregard for potential risks or consequences. Resentfulness : Holds lingering bitterness and grudges over perceived wrongs. Distractibility : Finds it hard to maintain focus amid competing interests. Impatience : Lacks the willingness to wait, often spoiling opportunities to learn. Perfunctory : Performs actions in a mechanical, uninspired manner. Self-Doubt : Consistently questions personal abilities and decisions. Arbitraryness : Makes decisions based on whim rather than reason or evidence. Rigidity : Is inflexible and unwilling to consider alternative viewpoints. Gullibility : Trusts too easily, often leading to being misled or deceived. Obsession : Becomes excessively fixated on particular ideas or details. Aloofness : Maintains emotional distance, appearing detached or indifferent. Intolerance : Refuses to accept differing perspectives or lifestyles.
Writing Advice for Brainstorming
Mix genres and time periods: Experiment by combining elements from different eras or genres to create unique settings and narratives.
Use "what if" scenarios: Pose unexpected questions (e.g., What if time travel operated on emotions rather than mechanics?) to spark novel ideas.
Draw from diverse mediums: Engage with art, music, or even scientific papers to inspire unexpected plot twists.
Embrace absurdity: Let illogical or surreal ideas guide you; sometimes the wildest thoughts lead to compelling stories.
Reverse clichés: Identify common tropes in your favorite genres and deliberately invert them to create fresh perspectives.
Incorporate personal anomalies: Transform your idiosyncrasies and personal struggles into rich, multi-dimensional characters.
Use mind-mapping: Visually plot your ideas in a freeform way to uncover hidden connections between disparate elements.
#writing#writeblr#on writing#writing tips#how to write#writers block#creative writing#writers and poets#thewriteadviceforwriters#writers on tumblr#writing project#fiction writing#novel writing#writing a book#writing advice#romance writing#writing characters#writing community#writing guide#writing inspiration#writing prompts#writing ideas#writing reference#writing blog#writing resources#writing help#writing software#writerscommunity#writers#writing tips and tricks
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I want you to try something for me.
Try looking up for a moment in whatever room or space you’re in right now and just imagine what a creature double your size would actually be like. Perhaps they would have to hunch over just to fit. They certainly wouldn’t get through the door without significant compression.
Imagine what a creature double your width would be like. A creature that size would carry themselves with a sense of scale, a sense of magnitude that would be humbling to observe. It would feel powerful, dangerous perhaps.
Imagine that creature was made entirely of flora, lush waxy leaves and flowers. A face constructed of a wooden mask that would almost be the size of your chest. It would look down on you, it would be impossible not to. Your eye-line would reach their waist, and with your arms outstretched you would maybe reach their petal constructed pectorals.
A creature like that would bring with it a smell. Anyone who has been in a greenhouse knows that a volume of plant matter that dense generates a rich perfume of life itself. Sweet and grassy and floral.
A creature like that would flutter and tremble with every movement, ripples from the sheer weight of it running down with every fabricated breath and subtle adjustment. Imagine each shifting change, how noticeable it would be. How much of your animal brain would be dedicated to those observations, making sure that you were not in danger.
Envision how piercing its gaze would be, focused and attentive on you from those massive eyes so high above you. How it would make your heart race if that huge wooden mask clicked and clattered as it adjusted into a thorny smile.
Consider how it would actually feel to be lifted off the ground by this figure. You wouldn’t become weightless under them. You would be just as strong as you currently are, just as beholden to your own centre of gravity, simply supported by their tremendous arms and careful vines. The strength necessary to make such a manoeuvre effortless would be immensely tangible. Fear inducing perhaps. Or maybe it would be like a profound surrender, to be so easily carried in a way you haven’t felt since you were a child.
Consider all of this. And look back up. Really try to place this creature in your room.
Now imagine that it loves you.
That is what biorhythms are.
That, is what an Affini is.
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Fantasy Guide to Early 20th Century Trains

Trains were a popular means of transportation during the early 20th century. The previous decades saw to the explosion of more trains, more services and more tracks linking country communities which were isolated from cities and larger towns. So what do we need to know about trains in the early 20th century?
Typical layout

A basic layout of a train is as follows: passenger compartments, dining cars, luggage and guard vans.
Compartments: Compartments are where the passengers sat. They were divided between three classes – first, second, third. First class compartments were the most expensive. The seats were upholstered, and the floors were often carpeted. They were much larger than the other class compartments. They would be fitted with gas light like the rest of the train, the windows would have curtains, and the walls would often be panelled with wood. Second class compartments were less luxurious but pretty much the same as the first class only smaller and less grand. Third class would feature wooden benches or seats fitted with cushions or fabric, they were smaller and often more crowded. Compartments could be offered as corridor compartments which offered more movement between compartments and cars. Compartments would offer seating areas and areas to store hand luggage. Some trains travelling overnight would offer sleeper cars which offered beds and an area to wash.
Dining Cars: Dining cars were offered on some trains. There would be tables for the passengers to eat and get something to drink. Dining cars were usually offered only to certain classes or segregated by class.
Luggage Cars: Where large luggage would be stored.
Guard Vans: Where railway security staff could get warm. It also held a stove and hand-operated brakes which the designated guard would use to slow the train if needed.
Separation


Trains in this era were divided by class and in some case race. Unlike the American states and South Africa where there were laws preventing certain races from mixing with others or from using any class other than third class, Europe was a little more forgiving in the case of race. However, this is not to say there was no segregation. This was Europe at the height of the age of Empire. People who hailed from the ‘colonies’ were discriminated through subtler means than simple prevention, they would be discouraged from attempting to use the upper class tickets and sometimes they were even treated not as well as other passengers. Class was the main division on the train. First class of course had more ability to move, more access to amenities. They often had separate dining cars where they could sit down to full meals. Larger trains might even offer some other common areas such as smoking compartments. Second class were sometimes permitted to dine in the dining cars but may not have been allowed access to full meals. Third class was not permitted access to the dining cars, often having to bring along meals or buy food at the station before departure. The classes were not allowed to mingle. In cases of a first-class person travelling with a servant, they had the choice to either purchase a first-class ticket for their servant or leave them in third class.
Train and Station Staff


Trains did not run by themselves. The passengers and the train had many needs and there had to be an army of staff available to keep things chugging along *hehe*. That being said, the train staff weren’t the only people who kept things going smoothly, the station staff at each stop would also help out the staff and the passengers.
On the Train:
Drivers: These were the people who drove the train.
Firemen: These were the people who shovelled coal and kept an eye on the steam pressure.
Guards: The guards were there to keep the passengers safe. They sometimes checked tickets and would patrol the luggage cars, mainly to keep an out for anybody sneaking onto the trains without a ticket.
Conductors: Conductors would go from car to car to check tickets, collected any outstanding fares and kept an eye on things in the compartments.
Engineers: Would travel on the train to help out with repairs on the train.
Dining car staff: Such as maids to serve tea and coffee, waiters to serve food and if the train is large enough, kitchen staff and bartenders.
The Station:
Station Masters: Was the person in charge of the station, overseeing the flow of trains and passengers through the station.
Porters: Handled the luggage.
Signalmen: Oversaw the signals to keep the trains on track *hehe*.
Parts of the train

The train is a beast of many parts. A train in this era is a steam train, which links of cars connected together behind a steam engine.
Buffers & Buffing Gear: These are the parts of the train built in to absorb impact.
Cars: The segments of the train.
Couplers: This is what connects the train cars together.
Cowcatcher/Pilot: This is the frame that sits at the very front of the train used to clear things off the track.
Carriages: These are the cars that the passenger compartments are.
Headlamp: This is the light at the front used to improve visibility.
Freight Cars: Used for transporting goods.
Locomotive: This is the train’s engine. It is the driving force of the train, where the driver and the firemen would work.
Truck: The framework that connects the axles to the wheels.
Smokebox: Where the exhaust system of the stream engine is housed.
#fantasy guide to early 20th century trains#edwardian era#belle epoque#trains#writing stuff#writing inspiration#writing problems#writing tips#writing community#writing advice#writeblr#creative writing#writing prompt#writers on tumblr#writers#on writing#writing reference#writing resource#for reference#writing refs#fantasy guide#wtwcommunity#writing help
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