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#like I feel like every game will introduce a new character and then we maybe see them just one or two more times before they disappear
sweetandglovelyart · 4 months
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retroellie · 4 months
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NSFW Alphabet w/ Spencer Reid
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Summary: NSFW alphabet w/ spenice poo
A/N: Ovbiosuly i have to introduce a new character with an NSFW alphabet... it's become my thing yall I know. Also, i wanted this one to be like spencer in the earlier seasons because I'm a whore for him then.
Warnings: NSFW, BDSM, pegging, loss of virginity, Sub!Spencer Reid
Word count: 3.8K
A= Aftercare (What they’re like after sex)
Dr Spencer Reid is a sweetheart and we all know this, so obviously he's going to be the sweetest boy after. The first couple of times y'all have sex, he's kind of awkward afterward... like he feels weird about the fact he was just inside of you and now he has to talk to you like nothing happened. Eventually, he warms up to it and gets better at taking care of you. Now he always makes sure he has a soft rag and some water in his nightstand so when you stay over he doesn't have to get up. To be completely honest though, he's the one who needs the aftercare...
B=body part (Their favorite body part of theirs and also their partner's)
He likes your boobs, like really likes your boobs. He likes them because they're just so versatile, you know? Like he can lay his head on them while you read to him, he can stick his dick in between them, he can suck on them... I mean, what more can this boy need?!?!? Mostly he likes how he can still see them when you guys are in public, maybe not in their entirety but he loves when you wear low-cut shirts. You do it on purpose sometimes, just to see him squirm in his seat while trying to go over statistics on a case. But overall, Spencer just really likes your body. It's just one of those things that Spencer doesn't have to think about or understand, it was just so easy to fall in love with it.
Spencer doesn't really like his body, I feel like he's a very insecure person. He thinks he's too scrawny, too thin, and extremely out of shape. You try to tell him that he's perfect but he can't get over his insecurities. If he did have to choose, it would be his mouth, if he's good for anything... it's for talking and giving mind-blowing head.
C=Cum (anything to do with cum)
Spencer has the worst pull-out game ever, I mean seriously. It's mostly because he just loves cumming with you. The way he'll be deep inside you, literally inside your guts... then he just releases it all into you and watches as your face controls into pure pleasure. He loses all control when you cums, his vision goes white and the only thing he can think of is how pretty you look on his cock.
You had to go on birth control because you couldn't deny Spencer Reid of his favorite thing to do, plus he went on this rant about how birth control is better than condoms because condoms can break blah blah blah. You knew it was simply because he wanted to cum inside you... and it felt way better without a condom.
D=dirty secret
Spencer Reid loves to research things alright... so obviously he has watched massive amounts of porn for research purposes. At first, he tried to tell himself it was for profiling purposes, he needed to know what every kink was so he was able to apply it when needed... well, then it turned into more of his own interest. He wanted to know what he liked, especially when he met you. I mean he's watched almost everything, BDSM, humiliation, sadism, choking, slapping, even pissing. A lot of those things he found he didn't enjoy, but he's honestly found some stuff that makes his face heat up at the thought of it. What's even weirder about this is that Spencer has never jacked off to any of it, to him... it is completely for research.
E=experience (How experienced are they? do they know what they’re doing?)
You were his first and he hopes you are his last :). He hasn't even really kissed anyone before you. However, as said above, Spencer has done a lot of research so he definitely knows what he's doing. But porn is completely different than the real thing so he was confused that it didn't go how he expected it to go. What's really nice about Spencer is that he has an eidetic memory, so if something makes your toes curl once... he can do it over and over and over again the exact same way which honestly makes him seem so much more experienced than he actually is.
F=Favorite position
He loves it when you ride him. Not only does he get the perfect view of your boobs and your face, but he loves letting you take control. I feel like Spencer is a bottom so he enjoys the feeling of you towering over him, taking everything you need, and controlling if he gets to cum or not.
He also loves taking you from the back but not in the way you would think. He likes being able to lean against something and you do all the work, like you thrust yourself back on him. He likes that so when you get too tried or frustrated, he can help you fuck yourself on him. Also, I feel like Spencer would like to be experimental with positions, especially since he knows almost all of them from his extensive research. So he tries to switch it up and try new positions every once in a while.
G= Goofy (Are they serious at the moment or are they humorous?)
Everything spencer does is goofy as fuck, so sex is not a serious thing for yall. You can't do anything without spencer shooting out some statistics which makes you laugh, cause his dick could be down your throat and he'd talk about how "43% percent of women say they like giving oral more than receiving it." Sometimes you have to show his face between your own legs to get him to shut up. In short, spencer has to be serious all day at the BAU, so coming home and having to seriously fuck you is just not something he wants to do. He's gonna have some fun with it.
H= Hair (How groomed are they down there?)
Spencer is a bit of a germaphobe, he doesn't like to shake people's hands for god sake. He is definitely either clean-shaven or very well-groomed. He makes sure to clean his junk thoroughly, again with the whole bacteria and germ blah blah... You get it, he just feels more clean if he's groomed well down there.
As for you, I feel like he's gonna care if you're shaved down there or not. I mean he's obviously still going to eat your pussy even if you haven't shaved, but he does prefer you to be groomed down there. Again it's a germaphobe thing for him, but like I said... it's not the thing that determines if he'll fuck you or not.
I=Intimacy
This boy is touch starved as fuck. He usually doesn't like touch, he's scared of it if I'm being honest. So when you came along and touched him in every way possible... he craves it now. He wants to be close to you at all times when he's reading, on a case, or showering. He wants to be touching you in some way. Sex is intimate as well, especially since you were his first time. Losing his virginity was a huge thing for him, so the intimate part was important to him.
He loves the cringey romance things, I mean like buying you flowers or going on expensive dinners every anniversary or birthday. He only ever got his romance beliefs from old romance books and cheesy romance movies. He sure did know how to make you feel like a princess.
J= Jack off (Masturbation headcanons)
Spencer never really masturbated much before he met you, he never really felt that way either. Like being horny was something that he never felt, never got hard, or had a wet dream. Even while doing his research, he never popped a boner... not even once! That was until he met you, now a bus could go by and he is stiff. He can only jack off to the thought of you though, he only needs his mind and his hand to get him off when you aren't there.
I also think he likes to watch you masturbate, he's a little creep like that. Obviously, you'd know he was there, but he likes for you to pretend he's not there. He loves watching you tease yourself, moaning his name while he sits in a chair in the corner of the room. It gives him a small power rush, knowing he's getting you off without even touching you.
K= Kinks
Alright, he has quite a bit... he's a little dirty dog once you get him going. He definitely has a mommy kink definitely, I mean he has mommy issues so it is inevitable for the word mommy to slip out during sex. He says shit like "You make me feel so good mommy..." or "Can I cum mommy?" In his most pathetic voice as he whimpers so loud.
He's a kinky little fucker, to name a few...Prasing, bondage, role-playing, orgasm control, Voyeurism, humiliation. The list goes on and on. He was so embarrassed to bring them up to you starting off, he felt wrong for liking these things. You basically had to fuck it out of him but when he did, he felt so comfortable with you. Sex gets rough and a bit chaotic, but it was for you guys and you guys only so it didn't really matter. As long as you two were both comfortable and enjoying it, it didn't really matter.
L= Location (favorite place to do it)
This is where Spencer Reid lacks alright. He likes to be in his own bed when doing it, I mean he can't really afford to be too adventurous in this area. He's an FBI agent... he can't get caught doing it anywhere else. That's not to say y'all haven't done it in other places, the hotels he stays at on cases have been a regular thing for you guys, but he just doesn't feel safe doing it anywhere else but his own home.
M= Motivation (What turns them on?)
Like I said earlier, he never really got turned on before you. He always thought there was something wrong with him when it came to sex, but girl... you opened a floodgate to him. What turns him on the most is when he thinks of you. Especially if he sees something, let's say he sees a desk... he can't help but imagine bending you over it. It's just you, when you creep up on his mind randomly... he turns into putty.
He also gets so flustered and turned up to the max when you humiliate him in public, like teasing him in front of the team. He gets so sexually frustrated, hearing you joke about him in front of Morgan or teasing him with Garcia about how smart he is... especially calling him "pretty boy"... just gets him going.
N= NO (Something they wouldn’t do/ turn offs)
As an agent of the BAU, constantly around murder and gore and pure violence... Spencer is really picky about violence in the bedroom. He wants sex to be light and fun, not dark. He doesn't mind degrading or hitting... but he wants to keep it at a minimum. I mean he sees it all day, every day. So he'd just rather keep it upbeat in the bedroom, he'd much rather praise you than anything else.
That is a gray area for him, however there is something that he will never do. He hates bodily fluids, so spit and blood... etc. is just off the table for him. Not only is he around it all day, but he doesn't like the germs and bacteria it comes with.
O= Oral (Giving or receiving, skill etc.)
This man could go down on you for hours, I mean... hours. Like I feel like this man jumps up and down when you let him eat you out. This man will attempt to tease you but he gets so eager when he eats your pussy, so he always ends up letting you cum the second your orgasm comes. His favorite after-work activity is to come to the hotel or your shared apartment, pull your panties down, and eat you out like a hungry man. Not to get all psychological (I'm telling y'all I have been watching too much criminal minds lately) but I feel like it's definitely a control thing. I mean his entire life has been out of his control, his entire career is about fighting for control... so the only time he feels somewhat in control is when he goes down on you.
Spencer Reid obviously enjoys receiving as well, I mean what man doesn't like getting some head? He finds you so pretty on your knees, trying desperately to get him off which doesn't take too long for him when you're like this. Spencer just prefers giving simply because he wants to make you feel good, I mean he so desperately wants to make you feel good. Plus he's really good at it, I mean really good...
P= pace (are they fast or rough? slow or sensual?)
As said before, Spencer is eager. He is extremely fast with it, I mean to the point you have to tell him to slow down sometimes because he's going crazy. "Slow down Spence.." You moan into the pillows as your face down, ass up. "Sorry... it... you... fuck... you just feel so good" He stutters out, probably the only time spencer reid gets twisted up with his words is when he fucks you. You would have to be the one to go slow with it, you want him to feel the love in the act. You want him to understand sex doesn't have to be a scientific act, it isn't just for procreation or for the orgasm... it can be an act of love.
Q= Quickie (Their opinions on quickies)
He probably loves them more than eating you out, actually.. I wouldn't go that far. It's a close second to it. He's a busy man, always on a case or trying to finish a book. They are especially good when y'all are traveling for cases like y'all only have 8 minutes before you have to get back to work... he can make you both cum 3 times in 4. He loves long drawn-out ones too, he likes making you feel good for hours but they are rare occurrences simply because he's always getting called into the office. So honestly quickies are how y'all survive.
R= Risk (Are they okay with experimenting? do they take risks?)
He loves experimenting! Like I said before, he has done his research and he probably made a list of things he would like to try with you. He had to get comfortable first to be able to experiment, it was a long process of breaking Dr. Spencer Reid out of his shell. But now it feels like you guys are always trying new things, I mean like every time you guys have sex... Spencer asks if he can do something new to you.
As for risks, he is not for risks. If it genuinely is risky, causing harm to either one of you or something that will cause Morgan to tease him every day for?? It's off the table like I said before... His entire job is about risks, he just wants your guy's sex life to be healthy and normal.
S= Stamina (How many rounds can they go for? how long do they last?)
Spencer can go all night. Let's be honest, it's how he stays fit. Like I said, Spencer gets horny quickly so after every orgasm he has... he's already hard again. I feel like the most rounds y'all have gone is like 8 or 9, it was all in the course of 3 hours too. Again it's a rare occurrence for you guys to have long drawn-out sessions, it mostly happens when spencer has the day off or after a case and y'all spend the day in the city the case was in. When days like this do come, spencer goes crazy and full-on out. He'll light the candles, he'll have a tub of lube, he'll have bottles of water for you guys because he knows y'all will need lots of water after.
I feel like Spencer doesn't last very long, maybe 5 minutes but like I said... he gets hard really fast and he'll edge himself over and over again just so he can make you feel good. I feel like you also help him build up his tolerance, so he slowly starts to last longer and longer. When y'all first started having sex, he couldn't last over 2 minutes... let's be honest now y'all.
T= Toys (do they have toys and who do they use them on?)
ooooh, this is a fun one because spencer reid loves experimenting, so toys are definitely something he likes. He's really into vibrators, especially when you let him watch you masturbate... he just loves watching you tease yourself with it. However, when you use vibrators on him... makes him weak in the knees, for obvious reasons but also because of the sensation of the vibrating and then your hands or pussy?!? He can't help but cum every single time without fail.
Alright y'all I know, spencer reid likes to be pegged. He went completely feral when you bought it for the first time, he begged you to destroy him with the strap. He is a bottom, he likes to be dominated... It goes without saying that he likes to be pegged. You do this thing though, where you're taking him from the back and you use a vibrator to hold his cock. You have him screaming with that move you do.
As for other toys, I feel like he has a pair of handcuffs or bondage toys laying around.
U= Unfair (how much do they tease?)
He doesn't do much teasing but you do, you tease him so much that he is begging to be fucked by the time you guys are alone. He's used to being teased by literally everyone in his life, but something about your teasing... no matter if sexual or not, never fails to make him all flustered.
His teasing isn't really teasing, to him it is but every time he tries teasing you, you end up getting so confused. He'd be like, "You look good in that shirt, it would look way better off though... You know statistically, women in shirts...". Just a very Reid thing to do. You always feed on his teasing though, you want to make him feel good about himself so you just smile and nod.
V= Volume (How loud are they?)
This mf is loud as fuck. Sometimes you have to push his face into the pillows or make him bite down on your panties because he's just so loud. He doesn't moan either, he whimpers and whines. There's a time when you love making him whimper, you encourage it actually. You love seeing his red, flustered face as he whines for you to let him cum. Then there are times, like in hotels, that you have to keep him quiet. Unfortunately, Spencer Reid doesn't do quiet. You shoving your wet panties in his mouth is a regular thing in those times, he can't complain because he loves the taste.
He is also very vocal, he loves praising and being praised. He will whimper out "Fuck... make me feel good.." or "wanna cum in you.." You always cave into his wants, I mean his little whimpers are so cute how can you not?
W- Wild card (Random headcanons)
We all know that spencer reid loves books and statistics, so he will definitely multitask when fucking you. He loves when he's at his desk at home and you come in, wearing nothing but one of his sweaters. You'll crawl down on your knees and suck him off under the desk. You force him to do work as you make him cum, over and over and over. He also likes it when you cockwarm him, asking him questions about the case and if he messes up or stutters... you snap your hips down and make him whine. One time, when you were riding him in his office chair... he was reading a book, like an old literature book. "Are you reading right now?" You asked him, confused because like what? and he replied. "yeah... it's okay, you can keep going. I'll be done in a minute." He smiled so innocently, you wanted to fuck him harder after that.
Also, he uses his statistics to make you feel good, he read in a college textbook about female anatomy that girls like their nipples played with during sex so he tried it on you. You had no idea you liked that until Spencer Reid started pinching them. He'll also tell you the statistics while doing it, which I think is kinda funny. "Statistically, 76% of women have never stimulated they're g-spot," He says as he thrusts up, hitting yours perfectly.
X= X-ray (What’s going on in their pants)
Spencer Reid is a very scrawny and skinny man, so I know he is packing. He's probably a little over average, not too much but enough to make you nervous if you'll be able to take it all. He has a very pretty dick too, very well-groomed and very clean. He doesn't have much girth too, but honestly, size doesn't matter.
Y= Yearning (How high is their sex drive)
Very high sex drive, that's why quickies are so important to him. He didn't really understand Morgan's obsession with women at first until he actually had sex... now he always wants to be inside of you. He begs a lot too, if he's horny... all he will do is beg and plead for you to touch him. "Spencer we just got here, settle down." You scold him as he tries to get you to the private bathroom. "Please y/n... you look so pretty in your dress and... it's making my stomach hurt." Eventually, spencers whining gets you all hot and heavy, and you end up fucking him in the bathroom.
Z= ZZZ (How quick do they fall asleep after?)
Spencer passes out after his balls are empty and he is worn out from everything. Like I guess anyone would be exhausted after 7 to 9 rounds of desperately trying to get off. Not only but he has a very mentally and physically exhausting job, so he's out like a light as soon as his head hits the pillow. 
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ns-imagines · 9 months
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Nikto никто
Nikto Character Introduction
If you find yourself drooling over possessive and obsessive!Ghost or König lemme introduce you to Nikto…
SFW [ all cannon information ]
Word Count: TBA its a lot
Warnings: Disorder mention; Torture mention; dissociative disorder mentioned;
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A/N: Lemme talk to you for a moment…
My new masked crush. Heart and coochie go brrrrrrrrrrrrr
Post has not been checked for grammar corrections / Not requested :D
Cannon Information:
Nikto (Neeek-toe) is a Operator in Spetsnaz for the Allegiance faction which is within the KorTac Organization. Basically hes a contractor for the contractors. Its cannon that he has facial scarring which is why he wears a mask. Not a turn off for me ah ha ha
So he isn’t necessarily a good guy like the 141 guys (even though now they’re considered war criminals I suppose) but he’s also not a bad guy. In summary, man does what he gets hired to do.
Anyways, after going AWOL in October 2022 from the Russian contracting military group he resurfaced in June 2023 (also the introduction of his character in the game). He resurfaced being the leader of a military group which was overtaking the Dutch city of Vondel.
On the Official Wiki he is only given two paragraphs of biography. You can read it here -> https://callofduty.fandom.com/wiki/Nikto
Also mentioned on the page [ for the COD Mobile universe ] is that theres cannon beef between Ghost and Nikto!! Yes, you heard me right. So on the wiki it is mentioned that Nikto was working for a guy named Templar. Whom is betrayed and killed by Ghost. Then when Ghost went after everyone else in the helicopter he shot Nikto. It was thought that Nikto died from the shot but he didnt….
Nikto reappears when he takes a group of people hostage and records a video explaining that the world has failed them and has left people like (Nikto) to beg and then fight over the scraps. Price (yes Price) tries to convince Nikto to let the hostages go and to basically chill out but Nikto wins by blowing up the building. With the hostages inside.
Okay maybe he has beef with all of 141… and is kinda a bad guy I can change him
SO then time passes and Nikto reappears again seeking a gun deal with a dude named Gunzo. Gunzo asks Nikto “why a man wanted on every continent, doesnt have guns” this pisses Nikto off. Nikto replies with “i dont need guns” then proceeds to buy the guns from Gunzo. Then Nikto gasses the fuck out of Gunzo and his men with Nova Gas. Nikto explains to Gunzo that the world is failing blah blah. He then goes on to brag about how he doesnt need a gas mask to breath like everyone else because hes that edgy and then he just executes Gunzo. We can fix him
Nikto disappears again only to reappear flying a F-85B Bullshark and leading a military riot. He then orders a attack on Prices convoy (video below) and basically down their helicopter. In the video below you can see small arms fire, an RPG, and then a finishing shot. Which was shot by Nikto’s aircraft. Okay maybe he is bad, we can fix him ?
Which you can watch here -> https://youtu.be/dDaCTCu82t0
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In game bio from MW, CODM, and MW2
It is referenced in his bio MW and CODM that he has acute dissociative disorder. Which according to WebMD
“Dissociative disorders involve problems with memory, identity, emotion, perception, behavior and sense of self. Dissociative symptoms can potentially disrupt every area of mental functioning. Dissociation is a disconnection between a person’s thoughts, memories, feelings, actions or sense of who he or she is.”
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Which is explained to be from when he was tortured by Mr. Z. That event is also where he got his facial scarring from. Although he is Russian; in current MW2 timeline his nationality and language is [ REDACTED ]. I was looking around on the internet for why and Reddit believes its due to current world current events/tension. Rewording to: we can accept and love him. I dont think we can fix him.
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I don’t expect this post to get a lot of attention but for those who like it my requests are fully open ❤️
i will definitely be posting more Nikto content and what I think Nikto looks like and how he acts.
Thank you for reading! -Kiv
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suzuran777 · 1 year
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Nitro Chiral April Fools’, 2005 - 2021
Nitro Chiral recently announced that they will probably not create any new content for April Fools’ in the future. I remember really looking forward to this every year, so I was a bit sad to hear that...! They mentioned that they might change this decision again some day, so we will just have to wait and see... To remember all of the fun jokes they’ve created throughout the years I wanted to make a fun compilation of all their previous April Fools’ jokes (or at least the ones I remember and took screenshots of). Maybe someone already posted something similar, but I had a lot of fun looking at these old pictures again! 
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2005 Togainu no Chi 'Vischio Jack'. This was just one month after Togainu no Chi was released! Nitro Chiral’s website was filled with Arbitro’s hobbies. He announced that the next game will be called ‘Makeinu no Chi’ which means ‘blood of the losers’... The new main visual also shows all of them bleeding from their noses lol.
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Some interesting new items... the Shiki body pillow?
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2006 A year later Arbitro hijacked the official website once more and comments on each Lamento character. He seems to be a fan of Konoe but the others aren't his type... This blog describes it in greater detail (Japanese only). Second part of the website teases the Togainu no Chi fighting game (咎狗の血 餓狗 Mark of the Dogs). I kind of wish they really made this game because the description of it sounds fun.
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2007 Lamento Love Love Gakuen, which was later made into a real drama CD also started as an April Fools' joke! Asato is Konoe’s childhood friend in this, Rai the student council president and Bardo’s a health education teacher. 
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You can still listen to some of the audio clips from the original page here! The plot doesn’t seem much different than the real drama CD they ended up making later. 
2009 Nitro Chiral mentioned they couldn’t do anything for April Fools’ 2008, but they were back in 2009 with..one of the weirder ones. They posted a teaser of their new game, ‘Sweet Potchari’ which literally means ‘sweet chubby’ and as the name suggests, they posted art of all of the sweet pool characters, but this time they’re chubby.
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You could check the profile description of each character and Kunihito’s description mentions that he’s very charming and “both men and women love him” lol. I unfortunately don’t have any high quality versions of these wallpapers anymore. Someone also recorded the voice lines, though listen to it at your own risk.
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2010 This time Nitro Chiral announces a new project called 'YO! Akira'. It’s Togainu no Chi except all of the characters are replaced by mannequins and they’re kinda terrifying. They made videos in which they re-created part of the opening and the game, which someone actually saved and uploaded, so you can still watch it here...! The whole thing is a parody of Japanese sketch comedy series 'Oh! Mikey!!' which focuses on an American family living in Japan, but all the characters are played by mannequins.
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This blog has some more pictures of what the website looked like. The day after this Nitro Chiral made a blog post about maybe spending too much time creating these April Fools’ jokes, but it seems like they had fun! They also had no idea what to do with the mannequins after this.
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2012 I think they skipped 2011 because I cannot find any information about it, so let’s move on to 2012! Arbitro took over the Nitro+Chiral website again and changed it to Bitro+Chiral...
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You could play this short visual novel on the website in which Arbitro introduced his new product line-up. A hataki (feather duster) shaped like Konoe’s tail, a life-sized Akira statue made of chocolate, Onnushi-sama's curry, and blue butter which is supposed to decrease you appetite so you don't have to eat anymore. After looking at these last two pictures I think I don’t feel hungry anymore...
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This is also the year DRAMAtical Murder was released, so they changed the website too! Now it’s DRAMAtical Mother, which is of course referencing the Mother series (Earthbound). You can find some more screenshots and information here.
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Aoba got his own Twitter account too this year, which someone also archived here! The Twitter account actually still exists but I believe they locked it after April Fools’ ended. 
2013 This year they focused on DRAMAtical Murder too! They transformed the website into Junkshop Heibon's webstore (the store Aoba works at in the game). It feels kind of nostalgic... 
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That same year they also released a radio show in which Aoba and Mizuki work for Midorijima Radio Station. They invite Koujaku, Noiz, Clear, and Mink as special guests. This has been uploaded and fan translated, so I definitely recommend checking it out here! They also ended up selling this as a CD later.
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2014 This is one I remember very well because I remember playing the short game they released. It's called ‘Osu-Boys!! ~Ikemen Ryoujoku ☆ Paradise~’ and it's a short visual novel which features the four protagonists, except they're all really clumsy and end up in some really embarrassing situations... I am guessing the artstyle is supposed to be similar to KyoAni’s Free! anime.
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I don’t think I can show the full pictures here because the CGs of this game are quite NSFW, but you can probably still find them somewhere online. Aoba worked at an adult goods shop in this game though, nice new job (?). Unlike the browser games, this one could be downloaded, so some people probably still have it.
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2015 Arbitro once again returns and opens his own 'hentai' museum.... yeah. Someone uploaded the theme song they made for the website, you can find it here. I believe it’s supposed to be a parody of ‘Atami Hihokan’ (an adult museum).
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The website shows a map of the museum and its facilities, some more pictures can be found here. I think the art of the mascots is pretty cute this time...
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You could also play this minigame on the website which also featured the four protagonists. There’s still a video of someone playing through the game, so definitely check it out if you’re interested. The artstyle has a bit of a retro feel.
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2016 This year the website turned into the 'Raira-ryuu honpo' official homepage, an art school that specializes in the traditional art of ...boys love. All of the characters are drawn like famous Ukiyo-e paintings.
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All of the ones above are Tōshūsai Sharaku paintings, so it was pretty easy to find which ones they were referencing!
They also re-drew all of the game covers too and the descriptions of the games were pretty funny. Midorijima was transformed into a big red-light district and the people who lived there were kicked out and are now living in poverty. I hope you’re surviving, Aoba...
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This time there was also a flash game which could be played on the website, a shunga (erotic painting) puzzle. You can find all of these pictures here. Like the previous year they are heavily censored and not really NSFW. 
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2017 This time the April Fools’ joke is a parody of 'The World of GOLDEN EGGS', a Japanese animation series set in an American-style fictional town, except this time it’s called ‘BOYs LOVE Nitro+CHiRAL’. I’m assuming most people who have been in the fandom for some time remember this one. They created a short YouTube video series and it had English subs. You can still find the videos if you look for them on YouTube so please watch them...! It’s all worth it for Konoe singing ‘I’m in Blue’ and the Rhyme fight.
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Youji is always the victim of these awkward conversations... Some more pictures here! You can find the YouTube videos by just searching for the title of the series mentioned above.
2019 After 2017 they stopped updating their website on April Fools’, probably because they were busy working on Slow Damage, but in 2019 they did post some extra illustrations. Not the most happy kind of illustrations, featuring the protagonists and Naito-kun apologizing because they couldn’t do anything for April Fools’ that year...
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2021 Unfortunately this is the last one! 2021 is the year Slow Damage was released, so it makes sense the final April Fools' joke focuses on them. It's called 'Warau Euphoria', which means ‘laughing euphoria’. It’s a reference to Japanese series 'The Laughing Salesman', so they're also drawn in a similar artstyle. 
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The website has a warning that you need to be over 35 years old to enter instead of the usual 18+ warning lol. They also got Towa’s voice actor to record a couple of new lines on the webpage, if you click here you can still listen to a recording of it.
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I’m a bit sad they might not do any of this stuff anymore in the future, but I’m also glad many people recorded videos of the old websites and minigames so we can still enjoy them even now. I couldn’t include every single screenshot in this blog post, so I tried my best to link other pages with more information.
I had a lot of fun checking out their website every year and I really appreciate the effort they put into all of this. I might update this blog with some additional info later!
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BTS playing Animal Crossing with you
do not repost my work in any form
Warnings: none! enjoy :)
☆ gender neutral reader
Jin
Jin isn’t interested in playing when you first start. He says it’s not really his kind of game. But pretty soon, he has a copy of his own and is parked next to you on the couch, arguing aloud with Tom Nook, that tyrant. Jin is king of his island, chasing villagers he doesn’t like with nets - maybe they’ll take a hint and leave. Mainly enjoys collecting, trying to finish his museum, and flower breeding.
The places you play the most are in bed and on the couch in Yoongi’s studio. Many nights Yoongi comes home after a long day, crawls into bed alongside you and says he’s going to sleep, but ends up watching you play until his mind is quiet and he drifts off. You often hear him humming the game’s background music as he potters around the house, not even aware that he’s doing it.
Hoseok
Once you introduce Hobi to Animal Crossing, you can’t pull him away for days on end. “But my flowers need watering and I need to check my shops and I have to talk to my favourite neighbours so they don’t think I’m abandoning them!” What about abandoning me, you point out. “We can play together! Just don’t run through my flowers.” He’s dead serious.
Namjoon
Your boyfriend Namjoon comes in very handy when Redd comes around. Who needs to search up a guide on which paintings are real or fake when you have an art enthusiast in the house? He doesn’t mind either, he enjoys the challenge and is proud that you think he’s so smart. He thinks the game is cute and sometimes watches you play when he doesn’t feel like doing anything.
Jimin
Jimin would play only because you do. When he has a lot of downtime the two of you squish together on the bed and play, visiting each other’s islands and taking pictures of your characters doing silly things together, swimming and watching the shooting stars. When he hasn’t played for a while because he is busy, he complains and pouts about the amount of weeds covering his island.
Taehyung
Tae thinks all the ugly villagers are cute. You look up how to get rid of the ones you don’t want on your island, and he is offended. How could you plot the removal of his new best friend Barold? He hates shaking trees because he is constantly being stung by bees. Always asking you for emergency Bells to buy furniture that he wants before it disappears from the store.
Jungkook
Spends more time playing Happy Home than he spends on his own island. He gets so into designing elaborate interiors for his pixel friends - every detail from lighting to ambience, it all has to be just right. Honestly, he’s racked up more hours than you have, and when you’re not playing yourself you’re more than likely watching him and trying not to be jealous of his digital decorating talents.
written by mapofthemazeinthemirror - do not repost my work in any form
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jester-lover · 1 year
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She's in Parties
Twisted wonderland characters with a goth girlfriend feat. Trey, Jade, Floyd, Jamil, Rook, Silver, and Lilia cw- fem! reader, confident! reader, fluff, goth author freaks out about goth music, very long post
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I notice how often the fanfic community focuses in on the clothing/makeup relating to the goth subculture, and while there will be a lot of that in this post, I want more people to experience the music. I left a goth song recommendation I think fits each character, from gothic metal to softer new wave. No gatekeeping here.
Trey
Trey is definitely not knowledgeable about the goth scene, he listened to a few songs here and there, and probably had a minor emo phase in middle school
He does however enjoy the slower more melancholic goth songs you play for him, or more sweet/romantic songs
Trey is usually the one keeping law and order in his dorm, so sometimes he likes having calming activities like baking and picnics to get away from it all
Having a goth girlfriend, someone who can really understand his perceivable struggle of mundanity, and bring a spark of excitement to his life is a gift he will always appreciate
He would love body mods, like tattoos, piercings etc
Tattoos especially if they have meanings behind them, he thinks they’re like stories on your skin
This man has no clothing comprehension (fedora), he straight up doesn't care what you're wearing 
He does however, really like when you wear funky jewelry, and leather jackets
Something is just so sweet about your caring attitude towards him, contrasting with your look that tends to terrify people
We would make you bat shaped cookies 100%
A song that you and Trey listen to together would be Ecstasy by Strawberry Switchblade
“Maybe if you pair the red leather pants with the fishnet top, it’ll match your makeup.”
Jade 
You might look like the dark, mysterious part of your relationship, but we all know that title goes to Jade
This boy is, unnerving to say the least, but you’ve always been a fan of strange things
He absolutely adores your aesthetic, even if you tone it down for school, or wear trad goth makeup every day, he’s obsessed
I feel like jade would enjoy gothic films, like The Crow, or Nosferatu, along with a long list of horror movies
“The movie itself is a bit overwhelming, but the plot is so delightfully dark, I think you would really like it dear.”
He probably does listen to goth music, more post punk and new wave type stuff, like The Cure, so a part of your music is not new to him
But he’d love to be introduced to more vibrant gothic music (it makes for a good hiking playlist)
He loves all types of gothic makeup on you, but especially enjoys 90s’ goth makeup, with tight black eyeliner, and burgundy red lipstick
Something about the simplicity of the style, along with the somber tone of the music you listen to makes Jade’s heart flutter (if he has one)
A song that would remind you of Jade is Heaven or Las Vegas by the Cocteau Twins
Floyd
He’s a lil creepy guy himself! You guys are two peas in a pod! 
Floyd loves having a goth girlfriend, the fashion, makeup, music and general aesthetic are right up his alley
We know our boy loves shoes, so he would absolutely adore it if you had a funky shoe collection, from tall and heavy platforms, to cute yet sharp winklepickers 
He would love loud gothic rock, extreme music hypes him up before a big game
I read in floyd’s wiki that he dislikes restraint, so the loudness and brashness of gothic rock would be something he really enjoys
In terms of fashion, Floyd is one of the few boys who would definitely allow you to give him a makeover 
Tease and gel his hair, layers of silk over fishnet and leather, you can really go all out
Be careful though, because he’s also the type to come running for hugs and kisses right when you've finished getting ready
Floyd thinks that the best looks on you are the ones that require layering, he loves seeing you look like a shapeless bat creature
His most favorite part about having you as a girlfriend is how easy it is to find you in the stands during a basketball game
Floyd definitely gives you some freaky fish nickname, like ‘anglerfish’ just because he’s a meanie like that
"Anglerfish! I found a sweater you'll love, Its got bats all over it!"
A song that Floyd would like is Head like a Hole by Nine Inch Nails
Jamil 
Jamil caught your eye due partially to his dancing skills, and his hair
I mean look at it, the boy is a walking shampoo commercial 
He really is clueless about goth music, you really have to keep him on the shallow side before throwing him off the deep end
“So, you like music about coffins and funerals then?”
He really does enjoy your aesthetic quite a bit, every time you come home from a day of shopping (at a thrift store most likely) he encourages you to give him a little fashion show
Kalim might have been mildly terrified the first time he saw you, but then he realized how happy you made Jamil, and accepted you!
Pre-overblot, he enjoys more angry, loud gothic rock, but after, he asks you to introduce him to some softer goth music
Jamil has always dreamed of giving his significant other a life full of joy, so sometimes he likes fantasizing about a future with you, and dancing to romantic goth songs
A song you and Jamil dance to is Heaven by The Cure 
Rook 
Ooolala a mysterious figure shrouded in darkness? He is intrigued
You definitely notice him, and you definitely ask him out first
(he swoons)
Rook is a perplexing character, he never really shows any interest towards your music, before suddenly turning up with a full playlist
Turns out, he’s been keeping track of the songs you mention in passing conversation and blast in your room
He loves you in long flowy black skirts, with full trad makeup, he thinks you look so beautiful
“Mon petit ange, you look absolutely breathtaking, villainous beauty like yours is dangerous!”
Rook is most definitely the of boy who goes out in the middle of the night with you for an impromptu photoshoot, or walk through a graveyard
You two have a very ‘Morticia and Gomez’ type relationship, considering just how obsessed this man is with you
He writes poems about you
Rook probably also adores romantic goth songs, especially the weirder ones
A song you two would listen to together is Temple of Love by the Sisters of Mercy
Lilia 
Scene bf x goth gf
Look at him and tell me he doesn’t avidly listen to My Chem? You can’t.
You two are two birds of a feather! (a crow’s most likely)
He absolutely adores your sense of fashion, and how it aligns with his own, just be aware that if you have any cool hoodies/jackets, he will steal them from you
Speaking of clothes, he loves any of them on you, especially bat-like clothes, like black shirts/dresses with long flowy sleeves and flared pants
“Hehehe we match in both clothing and personality!”
He also listens to goth music, and considering he’s ancient, he’s probably experienced some classic bands in concert 
Would love to share his most macabre stories with you, if you want to hear him ramble
Lilia is a fan of all genres of gothic music, especially the funky kinds of music often blasted in goth clubs
You two are very like minded individuals and that keeps you both very happy
A song you and Lilia would dance to is What’s Inside a Girl? By The Cramps
Silver 
He’s so soft for you
You just cause fear wherever you go, and Silver’s just there, softly smiling
He doesn't listen to loud music unless he’s trying his best to stay awake, but when he is trying to sleep, he prefers the more mellow stuff
“Do you have any really calming music I can listen to?”
He cares so very little about what you wear, but he likes you in velvet so you're soft to cuddle with
Silver cares a lot about you, so if he sees people making bad remarks about you, he’ll confront them, he’s scary when he’s mad
He enjoys watching gothic movies with you too, but might fall asleep mid movie
Since the Diasomnia uniform is all black, he gets a little kick out of matching with you
A song Silver and you listen to as you lounge about is Lorelai by the Cocteau Twins
Bonus! More alternative songs that remind me of the boys :)
Trey-  Linger by The Cranberries
Jade-  Nocturnal Me by Echo and the Bunnymen
Floyd-  Nasty by The Damned
Jamil- Kiss me, Son of God by They might be Giants
Rook- Gentlemen take Polaroids by Japan
Lilia-  Time by David Bowie
Silver- Sacrifice by London after Midnight
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One small pet peeve I have about Chapter 7 is that it's making Maleficent look like "a victim." This is a personal thing but I always considered the Evil Queen to be Disney's most evil villain, but the title has Maleficent being considered "evil incarnate." And I understand, she has powers and transforms into a dragon. What a cool thing. But on several occasions I feel that content creators who partly work for Disney do not respect that she is an evil being and end up softening her character, either giving her a tragic background or making her a mother. Going back to TWST, the part that bothers me the most is right at the beginning of the chapter, when Yuu dreams about Maleficent and the only option to choose implies that they feel bad for Maleficent for not being invited. And it's like WHAT? Didn't you see that she cursed a baby? Or better yet, why didn't you feel bad for the other villains? And seeing the theories of the most recent update, with the inclusion of the senate and seeing that almost the entire fandom hates them, it makes Maleficent's descendants seem more like victims (which they partly are). Sorry, this is something personal that I wanted to share with someone. But in conclusion, no other medium outside of the original film can well portray Maleficent as the embodiment of evil that she is supposed to be. And yes, I know the Draconia family is not Maleficent but they are still related.
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Disclaimer: I’m coming at this from the POV of someone who has no attachment to Maleficent as a character and is frankly confused as to why she’s the Big Bad that Disney chooses to promote as their villainous icon 🤡 so take my opinion with a grain of salt!🧂
To quickly correct something before the discussion: Malleus being a relative or a descendant of Maleficent is NOT canon. It is a popular headcanon, especially during the early days of the TWST fandom when we didn’t have a lot of lore about the Draconia family. From the way Malleus speaks about the Thorn Witch, she is considered a separate ancient entity and not someone he personally knows or has blood ties with.
Knowing that, it somewhat detracts from the points made in this ask 😅 since it seems like the Anon was trying to draw a parallel between Maleficent and Malleus… Conflating Maleficent with Malleus may be the result of mixing up the dreams with the differing mediums and presentations of Maleficent and Malleus in the context of their own works. I feel they can be treated like two entirely separate cases, and with different intentions behind them.
Maleficent has been written as a tragic antihero in the live action movie(s) of the same name. That is one interpretation of her, just as the Descendants Maleficent is much goofier in attitude. They are Disney’s properties and so they are free to twist Maleficent however they wish to suit the circumstances or to chase a modern trend of redemption, even if it’s different than the “mistress of evil” she was introduced as. In my opinion, there is nothing inherently wrong with this (although that doesn’t mean you’re obligated to enjoy or to agree with every iteration of Maleficent or the new direction she’s being led in). This doesn’t automatically make her a “victim” (for lack of a better term) either, she feels more… “girlboss” to me, if that makes sense?? Tragic things do happen to her, but they don’t define Maleficent as an individual (if I recall correctly, she acts on her own and rises up + regains power in spite of humans hating her). I think it’s just a different way to spin a story. However, I can see why maybe this doesn’t bode well to some people who like her for being evil and not for being redeemable.
Malleus is the “final boss” of a gacha game. The intention behind his design is to endear the players to the character so they’re willing to roll for him. That’s why Malleus in particular has a “special” role compared to the other boys, and why they try to establish a friendship with Yuu early on in the main story. He is treated differently in the narrative because of that. We may not necessarily like it or find the method effective, but that’s the design TWST went with. (I’m personally not a fan of this either, it grants Malleus specifically a lot of grace and favoritism that I’m not on board with 😅)
I also want to point out that when the other villains were introduced in Yuu’s dreams, it’s not really in situations that would immediately warrant sympathy. The Queen of Hearts is unreasonably mad, the King of Beasts is plotting against his brother, etc. It’s not that Yuu doesn’t “feel bad” for the others, it’s that the others didn’t give Yuu anything to “feel bad” about right away. For the dream with Maleficent, it’s different: Yuu first learns that she is “unwanted” and THEN she casts her magic. Yuu then fixates on the reason behind Maleficent’s curse (because at this point in the story, we’ve seen 6 cases of how one’s motivations and past fuel one’s actions in the present). The other villains don’t get similar scenes or lines to show off the potential reasoning behind their behaviors (no showing of how the Queen of Heart’s rule benefits her people, no jeering at Scar, etc.) so of course Yuu won’t be as gracious about them.
We should also consider that each of these dreams is prophetic and ties back to the current OB boy’s troubles. In Malleus’s case, loneliness is a huge issue and he’s been Yuu’s “friend” since book 2. These will naturally play into Yuu feeling more sympathy towards Maleficent, who resembles Malleus and is left out like he is. The other OB boys didn’t have this “special” connection, and their issues don’t center so strongly on wanting companionship. If you refer back to Yuu’s dreams of each villain, Yuu’s reactions to each reflect the ongoing dilemma of each boy and their dorm mates, such as wondering why the card soldiers don’t intervene and not understanding why Scar used the methods he did.
That being said, I’m not sure if I agree with the use of “victim” to describe the Draconias. The term’s definition varies by person (and I’m not sure what the asker’s own definition is, so there may be some disagreement here), but personally I see “victim” as a binary. It puts one person in a weak and passive position—with them being the one acted on—and the other person in a position of power—the one doing the acting. It creates an easy “us vs them” narrative. I don’t believe this is the case for any of the TWST characters; to call them “victims” implies a lack of agency to act and a clear good vs evil worldview.
Back to the Draconias. Yes, bad things have happened to them and some of those bad things were the result of the senate’s decisions. That doesn’t make the Draconias (or even Maleficent, in my opinion) “victims”, and certainly not “victims” to the senate alone. There are so many other factors to consider in Malleus being isolated and turning out the way he did. These include, but are not limited to: Maleficia being too busy to spend time with him, his parents being absent, Malleus still managing to meet and interact with Lilia anyway, Malleus himself being so powerful/high status he scares his servants and peers, royals having duties to tend to and thus limited freedoms, previously existing tensions with humans, etc.
TWST does do a lot to make you feel bad for and to pity Malleus. From the moment we first saw him, the “loneliness” of Malleus was a major part of his character. Many factors outside of his control compounded as an unfortunate situation that… wasn’t very conducive for him to grow up feeling normal and loved. It’s not that he was just now made a “victim”, it’s that we’re now getting all the context for why his character is the way it is—and it’s a whole slew of traumas and personal experiences. I would argue the same happens for all the OB boys; this isn’t something exclusive to twisted Maleficent, Malleus. TWST is trying to present these issues with more nuance than the classically evil G7 they were inspired by; the OB boys in general they aren’t defined by their “victimhood, but rather how they respond to and cope with those experiences.
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stemmmm · 2 months
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Stem's Thoughts on Harvest Moon 64
(that other title's too long so i'm cutting it down now)
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Harvest Moon 64 opens on a scene of your character walking around the street, speaking to everyone in the village who’s come to the event. You quickly piece together that this event in question is actually your grandfather’s funeral, the same grandfather who’s farm you’re about to take over. This little scene beautifully sets up both the tone of the game, and immediately shows the player that this iteration is far more focused on the story and characters. HM64 tells a story about the lives of many people in a small, dying town. It is a story about life, and it is a story about death.
A short disclaimer before we dig in: I played this game before the idea to write these essays cropped up, and have not replayed it since then, so this will be mostly vibes. I will try to do my research to make sure I’m not straight up lying though. (Also all of the images in this one are from google because I don't have a means of getting images from my N64 other than photographing the tv screen and I'm not doing that.)
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What’s new!
HM64, also called Harvest Moon 2 by HMGB2 and nothing else I’ve ever seen, is the direct sequel to HM SNES. It’s not a sequel in the usual way sequels are, where you’re continuing where you left off with the same character, but in that every main character is the descendant of their equivalent in the previous game. It’s not important to the story, in fact if you don’t already know this, you probably wouldn’t notice anything past some similarities. I played this game before I tried out SNES and it still took me a minute, plus having it directly pointed out to me to get it. Maybe I’m oblivious, who knows. 
Gameplay-wise, this iteration is home of a few series firsts: For one, your house can be upgraded to have a kitchen! You can't cook though, only collect recipes. You can also get a greenhouse where you can grow crops year-round. Sheep are introduced as barn animals that produce wool. You receive a fishing rod you can use whenever you want, but as far as I understand, the timing is nigh impossible unless you’re playing on a CRT (I am not, and never managed to catch a single fish). There’s a mine you can access in winter for something to do while you can’t grow crops (there are fall crops, but not winter) where you can find about two key items and garbage otherwise. Tool upgrades are no longer done by magic, but by leveling them up through use! Which I think is very neat and feels very natural, like you’ve just become more proficient with them as a farmer through practice. Characters can now come to visit you on the farm at random times, for either special story events or just to say hi! Your farmer can get sick from working too hard in bad weather, just like your animals, and there’s now medicine for that, just like your animals. And there’s inventory menus that I'll discuss at better length later.
What’s the same is… Most things in a basic sense. You’re on a farm with a dog, planting crops, raising livestock. You can make friends with folks in town by talking to them and giving them gifts. The livestock mechanics, as far as I could see and as far as I’ve been able to understand from online forums, are exactly the same as they were in SNES, the exception being there’s no wild beasts that can kill your animals but they’ll still get sick if they aren’t fenced overnight– and they’re not going to eat any grass unless they’re out overnight anyways.
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As for your farm, you’re set up with the usual: a small house, a barn, coop, and fodder silo, a wood bin to store debris cleared off your farm, and a big messy field that you have to clean up before you can properly use it. It starts with three new additions though; a doghouse, a bowl that you can feed your dog with by putting edible items in there, and a mailbox that you’ll occasionally receive letters and notices in! They’re small additions, but very, very charming. The one thing that’s been removed is the toolshed, now replaced by a tiny toolbox by your house.
The world outside your farm is like an enhanced version of the SNES map. Imagine the town and forest now have one or two extra sections tacked onto them, one in the town for some extra housing, and a couple in the forest to let you explore the mountain more and get you deeper into the woods. The mountain still has a cave in it (this time with Harvest Sprites, who have been removed from your farm) and a summit you can climb to for certain events, but it has been upgraded with little wild animals that wander around and can be picked up and shown to people for a few friendship points, if they like the animal. (This applies to your dog too, there’s a well known exploit to max out Karen’s friendship in one day by repeatedly showing it to her in the bar where time is stopped.) The crossroads zone is also expanded by having three new areas you can travel to– the ranch that you buy animals at, a vineyard that’s more of a story-area, and a beach that mostly comes into play for a couple of summer festivals! 
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On the visual side, this game is the series’ first venture into the new frontier of 3d graphics… kind of. The artstyle is made of isometric 3D models that are rendered into flat sprites and then projected onto the TV as if that’s not what’s happening. The game even lets you turn your farm around in 3D to face different directions, but it’s locked to only let you play in specific angles. Changing the direction made me forget where everything was and get lost on my own tiny farm, so I never touched that mechanic.
Due to the dramatic artstyle shift– not only being in 3D but also presented at a 45 degree angle, the game becomes a fair bit harder to play than either of its 2D predecessors. The controls are just a little clunky, and the bizarre shape of the N64 controller really doesn’t help. This makes the tedium of farming a little irritating to do, since it requires pretty precise inputs done over and over for every extra thing you’re trying to grow. Fortunately, you're not on the hook to ship everything before 5PM comes around like in SNES, so you get to move a little bit slower. The fickle farming experience also gets a little help from the new inventory menu that can be accessed anywhere and any time. It has multiple inventory slots for both tools and items, each type having a dedicated section so there’s no need to prioritize carrying tools versus turnips. Unfortunately, this actually ends up being a little more cumbersome than useful, as the menu takes a little longer than is comfortable to open and is pretty clunky to use. I mostly avoided it unless I was bringing gifts to people. But the addition of an inventory opens up the opportunity for something else which defines this entire game...
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Key items– a set of unique, unsellable items –are most frequently found in random, secret places around the farm and town, and they give you a reason to scour every inch of the place. They can also be given to you by NPCs when you gain relationships with them, which is convenient because their entire purpose is to help you get even better relationships with each of them, and maybe even unlock little stories with characters. For example, there’s a music box you can dig up in your field that can be given to any of the girls for a decently sized relationship bump. There’s also an old weathervane in the shape of a chicken that you can find in the little mine. If you give it to Rick, he’ll tell you that it was a precious thing that belonged to his grandmother as a cute scene to deepen the town’s lore and connect it to the first game. Key items quickly become the most important and sought after things in the game because they act as a vessel to deliver that which the game is all about: stories.
Lots of people in a little town
The narrative premise is exceedingly simple: you need to fix up your grandfather’s ruined farm and make a new life for yourself in this town within a certain amount of time, just like its predecessors. Except, this game is a lot bigger than either of them, and it didn’t fill all the extra space with new things to grow on your farm. In my entry on the SNES game, I mentioned that the introspective style of writing turned the repetitive farming gameplay into something more like meditation on things going on in the town. This game takes that idea and runs with it! The town in this game may only be slightly bigger than it was before, but it has a lot more people in it, and every single one of them has a lot more to say, more to do, more festivals to go to, and more story events to take part in. There's even a new photo album that fills in with images for reaching special events or succeeding at certain festivals! Your given goal may be to successfully revitalize your farm, but that rapidly stops being the reason why you want to play. Farming is only a means to further the narrative of the town.
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Story events are no longer a reward for reaching the highest heart level with a girl, but instead something that happens naturally in the world as you make better friends with people, or if you just happen to be in the right place at the right time. The world doesn’t only consist of you living it and things happening to you. Instead, you end up being a fly on the wall to other people’s conversations and life events, and you get to see how those events change the people around you. People will begin to say different things, go different places, live different lives without your input at all– often much better lives, as everyone in the town is pretty deeply troubled, whether they seem like it or not.
There’s an added depth, too. While the characters in this series have always been defined by their conflicts (in the first game, every big cutscene with each girl was exclusively about their major life conflicts), this game takes it further in multiple ways. Characters have conflicts with their families: you as the player have a conflict with your parents who can take you home if you fail to farm well, Lillia and Basil have conflict over their marriage and the fact that Basil leaves for half the year, and Karen’s family situation is…. A lot. Then, there are characters at conflict with things much more nebulous, like the Mayor who tells you that the town is going to die out but he can’t find any way to save it, or like the young boy Kent who wants to be a farmer just like you, but through a series of events is forced to learn that life isn’t so simple, people can’t just do whatever they would like, and it takes very hard work to get to do the things you dream of. And then there are conflicts that aren’t even necessarily conflicts unless they run into your long-term plans.
Instead of only having a bunch of girls in town who exist only as your prospective marriage candidates, there are also five boys in the town who will marry those girls instead of you, if given the chance. Like in SNES, there are 5 levels of hearts that the girls can have for you. Unlike SNES, each one of these hearts has a corresponding event you can have with the girl where there’s a chance of her liking you more afterwards, if you say the right things. In addition to that though, there are just as many events coming from the other side of the story, rival events that trigger if you happen to be good friends with the boys.
My favorite story by far is that of Harris the mailman who falls in love with the librarian, Maria, from just seeing her handwriting on the outside of all the letters that she would write. I frequently saw him in the bar at the end of the day and he would tell me the woes of his love, saying that he just needed to work up the courage to finally speak to her. Then one day, I happened to be outside of the library when he and Maria met face to face and she handed over a letter addressed to him. No longer did he sit in the bar forlorn every night, instead all he would do was excitedly tell me about Maria, and then when I visited the library, Maria would tell me about Harris!
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While I’m on the subject of these characters, I think it’s worth going in a little more depth on who these people are past the grandchildren of the characters from the last game. See, you may be familiar with names like Karen and Kai and Gray, etc., etc. from a little recently remade game called Story of Seasons: Friends of Mineral Town, which is a modern version of Friends of Mineral Town on the GameBoy Advance, which is a port of Back to Nature on the PlayStation. These are not those characters. At all. While the basic elements of these characters are intact– Popuri is cute and childish, Ann is a workaholic, Maria is shy and a little oblivious –nothing else is the same. They all work different jobs and marry different people than they are paired with in later entries, and in my humble opinion, it all works WAY better in this game, probably because of the fact that these characters were designed for this specific context!
As an example, Popuri’s exasperated mother, Lillia, runs the flower shop and Popuri was named by her father, Basil, who loves plants. She’s childish and sweet and loves flowers, but can also be a complete brat. She eventually marries Gray, Ann’s brother, who lives on the ranch run by his father, Doug, who struggles to understand his children. Gray is an angry young man who seems to have a particular dislike for you, but you don’t learn why until you discover he was a promising young jockey until he got a bad injury and had to give up the sport.
Am I gushing a bit and letting the game design part fall to the wayside? Sure probably, but I can only gush because the game does a brilliant job of making a cast of characters who, while simple on their own, have interconnected lives that come together to give every one of them so much more depth than they would have otherwise. It all builds a narrative, and while narrative design is definitely something different than game design on its own, this game is far more about the narrative so it’s impossible to not focus on.
The problems
The trouble with these events is that I nearly missed the chance to see that letter be exchanged. You have some control over the progression of the events, because you have to be decent friends with the boys in order for them to trigger at all, but unlike the girls who have a handy visual signal of how much they like you, the boys have no such thing, so you can’t really know if a new event is ready to fire off. There’s no way of knowing where or when they’ll happen either unless you look it up, and even then you have to get lucky because sometimes they just don’t trigger when you want them to. I had a lovely moment in my game where I managed to accidentally catch a cold from working too hard in the snow and lost a day to being bedridden, followed by the New Years celebration which takes a day away from you, then followed by Kai and Karen’s wedding– something that I had missed multiple events for and therefore had no idea was coming, which also took a day from me. After that three day chain of no work, I think I was extremely lucky my animals didn’t get sick and die. 
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This chain of events led directly to me never speaking to Gray again, even though he was the boy I was most interested in, because I wanted to marry Popuri and there was too much risk of him getting to her before I could. The reason why I didn’t go into more detail about the relationship between those two when I was talking about them earlier is because I straight up don’t know it, I couldn’t risk giving them a chance to get together.
The thing is, even if I hadn’t forced Gray and Popuri’s cutscenes to stop, I still wouldn’t actually know what their relationship is like, because I have not beaten this game. I know what the ending entails and I can reasonably expect I probably would not have gotten an excellent one, but I’m sure it still would have been fine. I stopped playing the game entirely before I even managed to get married. Why? Because I couldn’t get any of Popuri’s heart events to trigger. I had her hearts maxed out and had a blue feather ready to go in my pocket, so I could turn on the game and marry her right away anytime I wanted to. But I wanted to trigger the little events, even if they’re just a couple seconds of some pixels talking to me on a screen. They’re cute. And it made me sad that I couldn’t see them for some imperceptible reason. So I stopped playing and didn’t pick the game back up.
I don’t remember how close I was to the end of the game, I know I was at least in year 2, but I don’t even remember how much longer the game is after that. Probably a good amount. I had definitely gotten most of the events you could get at this point, since multiple other characters had gotten married, and the farming wasn’t something I really enjoyed so I can’t say I wasn’t at least a little bored by this point, but I wasn’t frustrated with the general mechanics of the game. The days were long enough, but not too long, that I had just enough time to go anywhere I wanted and do what I needed before night came. I could still talk to characters and go to festivals and play minigames. But I didn’t want to, because the game wasn’t doing what it seemed like it was supposed to for some arbitrary reason and that frustrated me enough to make me stop. When the fun of a game is found more in experiencing special events rather than anything else, the player feels cheated out of their good time when those events are too hard to find or can be missed outright, and that’s exactly what I experienced.
Parting Thoughts
The ending, according to what I've read, is very similar to the SNES endings, in that you’ll get different results based on all of the different things you’ve done. Whether you’re married, how many crops you shipped, how many animals you have, how well liked you are by the town… I imagine it’s not quite the victory lap that SNES’s ending was with its little cutscenes, since apparently all you get are comments on how well you performed by various people in the town, but it still seems nice and rewarding! At least like more of a reward than whatever the hell GB1 was trying to do. It seems like a perfectly good ending that it would be nice to see myself someday.
Despite all my troubles with this game, I believe HM64 is still the best one out there– at least that I’ve played yet. The events are plentiful and the content is meaty. The repetitive day to day dialogue still has the simple breath of life that SNES did, that manages to make the most out of a small amount. Don’t get me wrong, this game came out in 1999, I’m giving it a lot of praise but the characters still repeat the same line to you every day, and they still freeze in place until you leave the room. It’s revolutionary, but this is comparing it to a game on the literal Super Nintendo. Absolutely pick up this game to try it out, but keep those expectations tempered. That said, I never picked up this game nor knew a thing about it until I was well into my 20’s, but the moment I started playing, it hit me with a wave of nostalgia as if I’d known this game my whole life. At least to me, the look and feel of the game were like coming home to a childhood I never had.
 Will I pick up this game again with the intent to beat it? Maybe! Hard to say for sure when I’m trying to play decades worth of games and write about them at a comprehensive level. What I do know is that this is exactly what I want more farming games to be. It’s a game that has thoughts about life, and about death, both good and bad. And I think this is the perfect context to share those thoughts.
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your-local-grubdog · 9 months
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Pikmin 4: Heritage Theory
Warning for MAJOR Pikmin 4 spoilers, including: various end of day conversations, post-credit events, late game piklopedia and treasure hoard entries, and also the final boss.
As a sort of re-boot of the franchise, Pikmin 4 introduces a lot of new ideas to the series. Among them is the idea that the various alien species in the game are much more closely related than we first realized - and perhaps more connected to PNF-404 than we would have ever thought in the other three games. I wanted to go over the various texts in the game that touch on this idea and talk about them a little because, hoo boy, the IMPLICATIONS. I call it a theory in the title for a lack of better wording but it honestly just feels like a canon fact that's never directly stated. There's just that much evidence, much of which all but outright says what happened.
Apologies if the images are a little low quality, Tumblr crunched them up badly. I provide image descriptions so hopefully that makes up for it.
As this has many end game spoilers (which, final warning for those), I'm going to assume that anyone reading beyond this point knows the basics of the game's story, world, and characters. Thus I won't be explaining every last little thing.
Somewhat early on, Olimar makes the following observation in his Voyage Log:
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[ALT ID: Olimar's Voyage Log, entry 60, "Lost Civilization": Some of the objects I call treasure seem to be more complex than they initially appear. It makes me wonder... who made these? And where are they? I don't sense their presence here at all, but I suppose they could be hiding in the shadows, secretly watching me. END ID]
This vaguely threatening entry does confirm that the characters, or at least Olimar, are aware that there was indeed a civilization on PNF-404 at some point. It should also be noted that the Japanese website includes notes from another character who is also aware of the ancient civilization, though the canonicity of it is debatable. I'll get back to that "they're in the shadows, watching" line in another post, as it presents its own can of worms. For now, what matters is that the characters are aware that this planet was once inhabited and Nintendo is drawing attention towards that.
Where this starts to get weird and interesting is with Olimar's Treasure Hoard entries on the Heroic Shield, Memory Fragment (Center Right), and Buddy Display. I can't show all of their text in just one screenshot and the pikipedia hasn't added every treasure note to the Pikmin 4 treasures as of writing, so I'll only be including the segments most related to this conversation.
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[ALT ID 1: Treasure Hoard, Olimar's Notes, Heroic Shield (segment): That would mean these living beings must have looked something like us... I wonder who they were and what their faces looked like. Could they have been our ancestors who migrated through space to our planet long ago? (the treasure is a pin showing the helmet of a human-style spacesuit) END ID 1]
[ALT ID 2: Treasure Hoard, Olimar's Notes, Memory Fragment (Center Right) (segment): I'm amazed that such a similar species could exist in the far reaches of outer space. I've heard that organic components can travel through space on meteorites and comets. Could there be a connection between my planet and this one? (treasure is of a puzzle piece with part of a dog's face on it) END ID 2]
[ALT ID 3: Treasure Hoard, Olimar's Notes, Buddy Display (segment): I can't find any evidence of them in any of the existing creature databases. But there's something familiar about them. It's almost as if I've met them before... I guess I'll chalk it up to an ancient memory that's been imprinted on my genome. (treasure is a photograph of two earth dogs) END ID 3]
There is so much to unpack here alone. Olimar straight up theorizes that there may be a connection between PNF-404 and Hocotate, even going to far as to propose if maybe the people of PNF-404 (or at least the people who made the Heroic Shield) may be his ancient ancestors. He does also theorize that a meteorite may have carried "organic components", which is technically possible, but I'm not sure how that would occur in a way that carries said components from one non-destroyed planet to another and leading to creatures evolving in eerily similar ways. Honestly, I'll chalk that one up to an early theory of his, a red herring on Nintendo's part, and thus not something to think about too much. Especially sense, in the Buddy Display, he considers his ability to somewhat recognize Earth dogs as an "ancient memory... imprinted on my genome". While I'm not sure of the science behind such a claim, we also have to take this from a story telling perspective - which is that Nintendo is all but screaming "there is a connection here". Not just in relation to the aliens and the planets, but also in relation to the dogs.
Speaking of the dogs, Olimar's notes on the final boss of the game presents yet more evidence to a connection - this time focusing more on the connection between Earth dogs and space dogs.
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[ALT ID 1: Piklopedia, Olimar's notes, Ancient Sirehound (segment): These results would indicate that 99.9 percent of the canine creature's DNA matches Oatchi's, and that the only difference between Oatchi and Moss may be the natural presence or absence of a leaf tail. END ID 1]
[ALT IDs 2 and 3, as one naturally leads into the other: Piklopedia, Olimar's notes, Ancient Sirehound (segment): If these two theories prove to be true, it would suggest the possibility that this ancient creature is a common ancestor to two canine species from vastly remote star systems. And that, perhaps, there are even more hidden secrets out there that could hint at a fascinating yet inconceivable truth the universe has yet to reveal... END IDs 2 AND 3]
I'm not sure what else to say here; the evidence speaks for itself. The Ancient Sirehound and Moss - both from PNF-404 - closely match the genetics of Oatchi, who is from an entirely different part of the universe. For the Sirehound to be genetically related to Oatchi, then members of the Sirehound's species would have had to leave PNF-404 and migrate to other planets. Their care takers - humans - would have had to go with them.
I also find it worth pointing out that the Sirehound's arena is filled with various human items, such as shoes and toys. It's honestly a little haunting to find them so deep in a dark cave, unused by humans for who knows how long. The ruined toys in particular really get to me. We don't know how old the Ancient Sirehound in particular is, but the idea that humans once hid in this cave from something or that their dog brought the items here for comfort is really depressing.
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[ALT IDs: various hard-to-see images of the human items in question, including: pillows, pipes. gardening tools, a fork, adult sized shoes, baby sized shoes, various children's toys, and other objects I couldn't quite make out. All of them are either partly submerged in water or at the very edge of water, leaving them covered in mud. END IDs]
I think by now it's safe to say that, yes, humans left Earth with their dogs at some point in time. Yet there are still MORE pieces of evidence to suggest this idea, this time coming from Shepherd's family history. Because we really needed to be beat over the head with evidence, I suppose. All are presented in numerical order as shown in-game.
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[ALT ID 1: Rescue Journal, Shepherd Family History, entry 1: Thanks to the technology that has come from space exploration, our lives have grown much easier and far safer, and on-planet rescue requests have decreased dramatically. But as migration into space continues to grow, our services continue to be needed. So I'm happy to announce we are extending our rescue services to the frontiers of space! Signed, Paniya Shepherd, 82nd Captain. END ID 1]
[ALT ID 2: Rescue Journal, Shepherd Family History, entry 2: We've done it at last! We have flown to space! Out in this great, limitless expanse, not a sound can be heard. And yet, I can still clearly hear the pounding of my own heartbeat. Space--how it overflows with possibilities! There can be no doubt. This is one giant leap forward for our kind. Signed, Ed Shepherd, 65th Captain. END ID 2]
[ALT ID 3: Rescue Journal, Shepherd Family History, entry 6: The Shepherd family has lived with dogs from the very beginning. We understand that if we love and respect these creatures as we do our own--if we pay attention and observe their behavior closely--then we can break down the walls between our species and truly understand one another. Signed, Kain Shepherd, 16th Captain. END ID 3]
[ALT ID 4: Rescue Journal, Shepherd Family History, entry 7: "Beyond the sky itself there lies a beautiful blue planet." Those words have been passed down from captain to captain, calling to each of us. I can't imagine what sort of place this blue planet might be, but it's said to be home to even more dogs and folks that we have here. One day, I hope to fly beyond the sky...and into space. Signed, Maris Shepherd, 7th Captain. END ID 4]
[ALT ID 5: Rescue Journal, Shepherd Family History, entry 8: Many years have passed since we first began to make this land our new home. Still, we need more time to complete our environmental adaptations. In the meantime, we must survive so that, one day, we can pass down this new history to our children, and pass down the ways we've learned to rescue and protect everyone. One day we will live here in peace. Signed, Mark Shepherd, 2nd Captain. END ID 5]
[ALT ID 6: Rescue Journal, Shepherd Family History, entry 9: The surface! We made it at last! Finally, we can begin making a fresh start here on this planet. Of course, it will take many long months and years before what we've built here will be anything like what we once had. But we won't be alone. Our beloved dogs will be by our side as we walk this long, difficult road. Signed, Aral Shepherd, 1st Captain. END ID 6]
There is so much here, all confirming that ancient Giyans (and Captain Shephard's direct ancestors) 1) migrated to this new planet in search of a "fresh start" and 2) proceeded to migrate to other parts of space many generations latter. It also hints that they know of a "blue planet" - a common nickname for Earth - which is home to more people and dogs. Most certainly, it is the planet they came from - making Giyans human, or at least an evolution of humanity, and perhaps all other alien races in Pikmin 4 (from Hocotations to Koppaites to Ohrians to Conohanins to anyone else from the twenty one named planets (excluding PNF-404) in the series) are also descendent from Giyans. It would explain why they all look so similar in game - though we can safely assume that Hocotations are at least descendent from Giyans based on Olimar's notes. Further more, the leafling cure requires cells from a non-leafified individual who is genetically similar to the individual in question. We're never told how Yonny gets these cells (and, given we're talking about Yonny, I'm too afraid to even ask) but the fact that the medicine works for anyone regardless of what their home planet is suggests that they are, in fact, more or less the same species.
How different the various aliens look from Humans is easily chalked up to evolution. We know minor changes in height could, theoretically, happen within just one or two generations spent on a planet with different gravity than Earth's. It would make sense that this would be exacerbated over many many more generations, especially if the gravity is much stronger. Which, to quote the Pikipedia, "According to Brittany, the gravity on Koppai is roughly ten times stronger than on PNF-404." Given their matching heights, it's probably safe to assume similar applies to the other planets, and thus over the generations the people shrunk. Again, the exact scientific validity of this is questionable, but given the semi-fantastical nature of Pikmin I believe we can suspend our disbelief enough to let this story work. We already have to do that for how the Pikmin as a species function, after all. As for oxygen becoming toxic in the 8th history entry Mark Shephard does state that "we need more time to complete our environmental adaptations". Be these natural or artificially induced (as he is only of the second generation), it is again safe to suspend our disbelief to say that humans just adapted to these new worlds. Besides, Koppaites at the very least retained (or possibly gained back?) the ability to tolerate at least low amounts of oxygen.
The real problems come in the time frame and the loss of history. It's never stated one way or the other if people are aware of their ultimate connections back to Giya, so I won't discuss that, but it is very obvious they have forgotten their connection to Earth/PNF-404. Furthermore, it's made clear that the Giyans lost the ability to travel through space by the 7th generation and only regained it by the 65th. If they had access to space flight, they would certainly have archives of their heritage - and they do indeed seem to have some idea of what it is, given how Earth has become a legend. Yet, the Shephard family history as far back as the migration to Giya was preserved - why not anything else? The inconsistencies and questions make this part of the tale hard for me to ignore, yet we have no answers. This is pure speculation, but if I had to provide an answer I think a solar flare hit Giya and destroyed their technology, making them start over. Perhaps these early Giyain-Humans were so reliant on technology at this point that there were no books or oral traditions to preserve this heritage lost when the tech was destroyed? Though, somehow, the Shephard family would have to be one of if not the exception to this. Again, the previous is pure speculation, but it's the best we can do for the time being.
There's also the question of when and how Earth dogs changed to look like the Sirehound, which would of had to happen before the migration to space given that Oatchi has the same body plan. And then why did Moss's species become so much smaller?
Still, even with all these plot holes, I think it's pretty damn clear that Nintendo intended for our favorite little aliens to be the evolutionary decedents of humans. How and if they'll use this plot point remains to be seen, but it does open up a whole bag of opportunities for the universe of Pikmin. One that, frankly, deserves to be explored.
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petarabbit2 · 3 months
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Realistic Ace Trappola + Headcanons
Ace headcanons + realistic artwork done with Art Breeder and edited in Clip Art Studio:
Okay so getting straight into it, this is my first post about my headcanons and realistic versions of twisted wonderland characters and the first one being introduced is *drumroll* Ace Trappola! Ace fans, you eating good tonight my chickies (that sounds so weird if u dont think of chickens right away LMFAO).
Sidenote: When headcanoning Ace and all my other characters, I take both factual and some of my personal thoughts/beliefs of the character to construct my headcanons.
So for Ace, its evident that I gave him acne due to reasoning such as his diet (fav food being cherry pie and mentioning his liking towards burgers) plus he is literally a teen boy that also has no women in his life and stereotypically the mother is the one to bring up looks as an issue, so without this Ace probably would have never gotten the right treatment for his acne. 
He’s already a red head so I added on that by giving him freckles. Also, it's known that redheads are more prone to acne, so another note as to why I gave him acne.
For his features for a realistic rendition, I went with a heart shaped face (because Ace’s card suit is hearts) but his widow's peak is hidden beneath his bangs. He has a snub nose shape which is quite round and slightly upturned. He has thicker eyebrows cause we all know bro don’t give a shit about his appearance.
For his hair I went wild, it's extremely fluffy, a bit curly and like shoulder length when wet. Bro has had like two haircuts his whole life and probably smells foul. I also tried to keep to the original style pretty closely without it looking really weird like bro came straight out of an anime. 
I didn't draw the bodies for any of them but Ace is more lanky with long legs and a rectangular body shape, but he has pretty big feet and hands.
Yeah and he's got a light British accent gang I’m sorry 😭 – he uses slang often as well.
Without & With Face Makeup:
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Personality and backstory headcanons + a bit of character analysis:
Okay so Ace is one of the very first characters we meet in the game and a good one at that, a lot of people just put him in the category of “dumb friend with one brain cell”, and yes that's kinda true but every person had a reason to be the way they are due to personal experiences. We know in canon that Ace has always lived with his father and older brother but due to the literally no backstory on his mum, I’m saying his parents are divorced which he has much more time with his dad, also by his mannerism being so straight to the point and not sugar coated, this could be due to him being raised in an only male household. Which could also hint to why he “didn't feel committed” to his former relationship in middle school, he was so new to this type of love and got scared. After all he is just a teen, cut my boy some slack. (#1 Ace defender) 
Due to this relationship with his mother and seeing how his parents fell out of love, fought or similar, he’s very bad with women which is why he has only male friends. The only way he would have a girlfriend (or woman friend) is if they were not sensitive to his zero-filter way of speaking and even tell him off for it. (not me doing this since my yuusona is a girl 💀)
It's still mentioned that the whole family gets together around holidays (although this could possibly just mean his grandma and such and not the mothers side) so maybe the divorce wasn't messy and they just didn't love each other anymore, which happens all the time with quick relationships.
Ace is also pretty immature and not into deep and emotional conversations which is common with teen boys (especially around his age group). So not trying to hate, but all those scenarios made up with him comforting the reader and helping them feel better, in reality, he probably wouldn’t have gotten why you're so sad and not really know how to comfort you. Which is completely fine! He's not fully grown in body or mind and people need to accept this.
He definitely makes your mum jokes and sex jokes, bro cannot stop himself laughing when a teacher says anything sex related. He's highly competitive and will sulk if he loses a basketball game or bet with a friend.
Also despite being not very empathetic (not on purpose though), he appreciates the little things. For example, he’d appreciate you remembering his birthday or always having a spare pencil for him in class as you know he always loses his. He really appreciates those friends and even though he lacks in some areas, he will always protect them and stay by their side no matter what.
In conclusion, he's just some teen boy who's still learning about life and people. I had a lot of fun making the realistic design and giving him more depth as a character and I'll be doing this for the rest of the cast and after that maybe side characters?? Only if you guys want it though, I’ll also one day release my yuusona 😞. (she’s my queen get ready yall (hi i’m the 10/10 editor and assistant 😋)) (together, we are big brain)
My editor/assistant cause I can’t grammar or spell to save my life: @cyb3rpnnk 
SIDENOTE: DO NOT REPOST MY REALISTIC RENDITION OF ACE OR ANY OTHER CHARCTER I DO AS YOUR OWN. EVEN THOUGH THE BASE WAS MADE WITH AI IT IS STILL MY CREATION!
However you are permitied to use my headcanoing as your own for art or stories or whatever, just not my realistic rendition.
Hope you enjoyed my take on realistic Ace and my headcanoning!
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romanceclub-lovers · 5 months
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Veronica. G author of "Dracula a Love story" answers a few questions from players.
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💭 Vacation again?
No, there are personal circumstances and this is not a vacation.
💭 We are waiting and getting upset
I know, and therefore, I think few people are as bitter about the delays of history as I am .
💭 At least explain what's the matter.
Sorry, but no details. Whatever the motive, there will definitely be those who feel sorry and those who say “ha, that’s my reason too.” I don't want either one or the other. How to talk about what has not been fully completed. Maybe I’ll share when it’s all over.
💭 When will you continue writing dls? Why do you have time to answer questions and maintain social media. Write some posts, but not write the story itself? Do you think it's disrespectful to your audience who love your story?
Is there a difference for you - to write a complex, voluminous research paper for work/study or to answer a friend in a chat? These are completely different types of writing. In the first you concentrate and give your all, in the second you relax. I go to the page with my personal time, and communication with the audience lifts my spirits and inspires me.
💭 How did you start your journey as an author of stories at the Romance Club ? Should we expect another story from you?
I started like everyone else with a resume and a test assignment. I can't say anything about the new story.
💭 What is Anton’s fate after the departure of our friends and what about the fallow deer? I hope someone called the vet for them.
Of course, the fallow deer were cured. Anton also recovered, but his wife nags him that he lost such a job.
💭 Will there be an unhappy ending to the story?
Yes, as in all stories
💭 There is an opinion that the past and the present time are written by different people. Is someone really helping you, or are these players’ sick fantasies?
Maybe different parts of me.
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💭Why do we get only an affair with Septentrion? Does this act as a spoiler or did you see him as a “demi-LI”?
This is my personal whim. Well, I like him, what can I do?
💭 Was the thread with Mehmed something you thought about when developing the story or did you decide to introduce it later?
Initially, Mehmed was not intended as a LI. But then I saw the potential in it and I became interested in developing it
💭 Many incidents and plot remains open. Will all this fit into 7 episodes?
The plot will be revealed, don’t worry. If it doesn't fit, we'll add series.
💭Mehmed's new appearance looks exactly like Ben Barnes. is this on purpose?
No, it's an accident. I only learned that he and Mehmed are similar from readers’ comments.
💭I love Mehmed very much, will there be more scenes with him?
Of course there will be more scenes
💭How would you describe the love of Laia and Vlad?
In one word, this is space.
💭I would like to know if we will see more of Zara and Dimitris, the development of their relationship?
We'll see
💭Will there be other characters from the past?
No.
💭Will there be an ending with Mehmed in the present?
There will be an ending (He's an endgame)
💭Are there any books by you? Is there a book planned on DLS or is its publication unlikely?
There are no books by me, I’m new to writing. Will they be - we'll wait and see.
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Credit Art: @ratanslily
💭I would like to ask a question about the scene of Mehmed’s harassment in the first season, this is a topic that everyone is very curious about. As we know, Mehmed occupies a very important place in history for the Turks and keeps him alive in the hearts of every Turk without exception. That's why the Turkish side of the fandom enjoyed your story from the very beginning. But to be honest, this scene left us all disappointed... Even though Mehmed has had good character development so far, most people (including me, unfortunately) can't forget this scene from season one. As I already said, game aside, he is already one of the great glorious people in our history. I hope you have not misunderstood me, but we have been waiting for years for an explanation from both you and the management on this issue. I write this with all sincerity; Can you at least talk about this issue and explain?
Our short story is not a history book, but a fairy tale. Any fairy tale must have villains, otherwise the plot will not work. We had a wise and kind Sultan Murad, but someone had to do bad things. According to historical facts, Mehmed, during his first reign, was indeed an unprepared, too young ruler and made mistakes. That's why I chose him for a negative role. And I am very sorry that by doing this I offended some of the Turkish players. The image of Mehmed from the game has no relation to the historical Sultan, just as Cardinal Richelieu from the novels of Alexandre Dumas does not resemble the historical Richelieu - wise and respected in France .
Source note: TG PKR
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team-avia · 9 months
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Okay so my insomnia is really bad so I’m going to force you to listen to my raving and rambling about RL theories because I saw some old promotional stuff and now my mind is galaxy braining right now
SO HERE IT GOES
(Sorry if this has been brought up before btw and is old news)
Obvious potential spoilers!!! Beware everyone else!!!
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This motherfucking promo image is the source of my thoughts, especially after playing Cass’s and Bella’s demo. Particularly the symbols used for every character:
Cassandra: obviously an prodigy actress and star of the department but the further we get into her demo we realize there’s more behind the diva persona than meets the eye— hence the symbol, while classic in theater, can also reflect her emotional state and her need to cover it up with smiles and arrogance. Her nightmares and sense of commitment to potential romantic lovers maybe be a symptom of a more deep reason.
Bela: THE HEART like bruh obviously it in reference to whatever Miranda did to her before the game started—being heartless and what not. And how she’ll eventually regain her ‘heart’ if we go down the route right.
Daniela: so far she’s seems normal, well adjusted, and tame in comparison to her sisters. Key world being SEEMS. There’s definitely something broiling beneath the surface with her and I bet it has to do with her family troubles and her always putting on a brave face. Hence the rose but the notable thorns beneath it. Every rose has its thorns and what not. Idk if it has anything to do with the rowdy crowd she associates with.
Angie: the doll obviously fitting her RE origin and over all her personality, sweet, kind, and maybe bombastic. But look closely—there’s a tear on the doll’s face. Like Cass (and maybe Dani) she has a mask—aka being a party animal and overall alcoholic. It may have something to do with being Donna’s niece and I’m assuming Claudia’s daughter. But where’s the latter???? I’m sensing a dark back story here and her maladapting to her mother’s death.
The last three are the hardest to theorize because we haven’t seen much of them in the Demos but I’ll slightly theorize here:
Donna: the recluse of the campus is pictured with a syringe. Could be a nod to her RE origin being with her pollen/hallucinations but could also have to do with why she’s so shy and introverted. Maybe in the similar vein to Angie’s, what with her sister and what not.
Alcina: Wine is an obvious choose to use for her. Bitch loves her red. Idk what else to pull from this. Again hard to speculate with no demo introducing her. It’s giving wine mom energy and not in the fun way.
Miranda: this bitch has some fucking powers or something—giving hag in the swamp vibes and doing shit to people. Bela with her heartlessness (and maybe Cass’s nightmares?). Also Mia being a witchy gal and giving Miranda a gift that’s warm? Hella sus. The Corvus skull is obvious to her RE origins but also a nod to witchcraft and supernatural things. Also a symbol of death. Bitch be brewing shit idk.
Anyways those are my thoughts. Idk how accurate this is and, based on how old the pic is, could be completely wrong. I’ve spent too many hours thinking on the Demo for it to be healthy so this was a long time coming.
Feel free to cuss me out for how wrong I am. I just needed to get my thoughts out there.
Make sure you take care of yourselves! Love you guys! Stay safe and healthy!
I DONT KNOW HOW TO RESPOND TO THIS WITHOUT SPOILING ANYTHING BUT
thank you for noticing the little details 😭 ❤️ ive been waiting for someone to notice HAHAHAHA
finch
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aldruiel-scribbles · 11 months
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I can't stop thinking about it.
You know how when you romance Solas there's a power imbalance (that at first we don't know of) since our edgy puppy is immortal and so ridiculously powerful that I don't know how DA:D protagonist is going to survive, and because of that most fanfiction (especially those set after Trespasser) depicts Lavellan struggling because she fell in love with an almost god who's about to commit a genocide to fix a previous accidental genocide.
So what if there was a character that from the beginning could level down that power imbalance gap and slap the fuck out of that elvhen glory bald head? I was already thinking of a crossover with the poll I made, but now another idea has formed. Solas x Dovahkiin.
I know there's already a few fanfics about this pair, but I haven't yet found one which truly delves into how things and people would truly be affected by the dragonborn's presence and decisions (whether they're inquisitors or not). And most of the time the LDB is seriously scaled down in power. Nothing compared to canon lore. So I have an emotional itch that hasn't been scratched by the gods of fanfiction.
Also when I talk about power, I'm not necessarily talking about them fighting, flexing on their magic, or any sort of display like that. But in the sense of how every single interaction would be changed because now, Solas is facing someone that could possibly stop him. Maybe Solas would be the one to win. He doesn't know. He just knows that in some way they're equals and this means a whole new dynamic is unlocked, and THAT, I would die to read.
Because I think, that despite Solas feelings for Lavellan are very much real and intense, there's still a tiny little part of him that still sees her as a Da'len. Not necessarily disrespectfully, but still kinda patronizing. After all he's Fen'Harel, thousands of years old and he's a prideful man that doesn't believe Lavellan have the power to stop him.
So, introducing a character that not only changes the rules but the game itself would be delicious.
P.S: After everything that egg made me go through, I want to make him suffer. A Dragonborn would certainly achieve that, in the most diabolical 'rivals to lovers' kind of way.
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sagemonsters · 8 months
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Kaia on ko-fi has a blind date with...
Stelios the Centaur
Stelios has the lower body of a chestnut draft horse and the upper half of a muscular, redheaded human man with lots of freckles. He works as a ranger in a large, mountainous wilderness park, and takes his job very seriously. He is always rescuing lost hikers and tending their injuries, and sometimes scaring off bears! He carries emergency medical and food supplies in his saddlebags and always has a helping hand at the ready.
Ecology is Stelios’ primary hobby, and it’s not just for work. He is very passionate about reforesting now-barren former woodland and getting rid of invasive species. He can talk for hours about it, but also wants to hear about your own interests and passions. He understands what it feels like to realize that you’re the only person in the room who truly cares about a particular subject, and knows how to push forward against other peoples’ indifference.
Stelios loves gaming, but unfortunately rarely has time for it due to the nature of his work. He’s easily frustrated by technology and prefers tabletop games to video games (and yes, his D&D characters are primarily druids). When you invite him to a TTRPG session, he makes every effort to clear his schedule and come to the event; he wants to make more friends.
Stelios drinks a lot of coffee… maybe too much. Although he isn’t picky about what kind of coffee he drinks, he makes a point of avoiding chain coffeeshops and tries to support small businesses in his area, especially ones owned by queer folks or else that are havens for marginalized people.
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CW for giant arachnid (scorpion) + use of firearms
“Get on my back,” the centaur wearing a ranger’s jacket mutters to you.
“Why?” you mutter back, although you are nonetheless already very close to the centaur’s flank in the steep-sided, marshy gully.
“It’s doing a threat display,” the ranger explains, eyeing the giant swamp scorpion with its enormous, snapping pincers and venom-dripping stinger, “we don’t have much ti—”
The massive arachnid rushes forward at you, its legs thudding into the soft ground. You hoist yourself up onto the centaur’s back faster than you thought possible outside of an adrenaline-fueled emergency, and the centaur wheels around and gallops as fast as he can away from the threat—but not fast enough. The boggy terrain is slowing him down, and the swamp scorpion’s wide, flat feet help it move more quickly.
You pull a pistol out of the holster at your hip, twisting on the ranger’s equine back to fire off a few shots at the scorpion. Even on the back of a struggling centaur, your aim is true, and black ichor gushes from the scorpion’s new injuries. It squeals and twitches in pain, slowing down just long enough for the centaur to reach the end of the gully and start climbing up a slope onto firmer ground. Unwilling to leave its lair, the swamp scorpion remains behind to nurse its wounds.
“You could have used that a little sooner,” the centaur grumbles. “The noise of a few shots might have scared it, at least.”
“I don’t have a permit to hunt scorpions,” you explain. “I wasn’t sure I was allowed to shoot that thing.”
“You would have been in luck if you’d tried—they’re invasive, so we would pay you rather than the other way around—and self-defense is a valid defense against being fined. I’m Stelios, by the way.”
You introduce yourself as well, and Stelios lets you hitch a ride back to the nearest ranger station. Along the way, he offers some suggestions for how to replace your lost hiking and camping gear more cheaply, and you have a good time chatting with him and swapping emergency medical treatment tips. Once at the ranger station, the swamp scorpion’s lair is reported so that a better-equipped team can handle the giant arachnid, and a kindly human ranger offers you a ride in an ATV back to the park’s main entrance.
All in all, it turned out to be a pretty fun-filled day.
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see here if you'd like your own blind date with a monster!
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geekthefreakout · 6 months
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Bored at work, so here is another Fandom Take, on the subject of "canon".
How much does canon matter? Well, for the most part- as much as you want it to. We are out here making fanwork, after all. But let's talk specifically about canon and continuity in large franchises such as comics, Star Wars, and Star Trek.
These are fandoms which have existed for a LONG time. Decades. Fandoms for which multiple timelines exist and within those timelines are many, many different writers and artists who all have different ideas about how to interpret the characters, or who want to introduce new characters, or who want to bring back old characters. Many of them being fans like us.
For some such franchises, it's very difficult to consume ALL the media created for that franchise. Especially in comics- look at the Bat fandom alone!!! Do you know how many Batbooks there are at any given time? The answer, as a Batfan, is WAY TOO MANY.
Why am I saying this?
Well, because a lot of the time you will get people who are very insistent on their version of canon, and they argue. And the fact is, you could go into the franchise and pull out examples that will back up nearly any argument you want to make.
Jason Todd was a circus performer? There's canon for that.
Jason Todd is a smoker? There's canon for that.
Dick Grayson was fired as Robin? There's canon for that.
Dick Grayson quit his own damn self? There is ALSO canon for that. DC has told the "how Dick quit Robin and eventually became Nightwing" story a dozen times, each time with something different.
And because DC Editorial is seldom able to COMMIT to something (or, if we are charitable, because it doesn't want to put too many limits on how a writer wants to interpret a character), good luck figuring out which of those things is canon NOW, in the current continuity, with soft reboots happening every few years.
So, if you see someone with a take on a character not to your liking, remember this before engaging: their fandom experience may be different than yours. They may have been exposed to the character differently. They may have read different things or played another game.
Maybe there's someone who has only played the Arkham games, so their version of Jason Todd has a J carved into his cheek and was never dead.
Maybe there's someone (me) whose first exposure to Roy Harper outside of cartoons was in RHATO.
Maybe there's someone whose only exposure to Damian Wayne is through the DCAMU.
Maybe there's someone who writes Harley and Ivy exactly the way the Harley Quinn cartoon does. Or, maybe the way the Arkham games do.
Maybe there's someone who likes the Earth One backgrounds for characters, and has Martha Wayne have ties to the Arkhams.
None of these people are wrong. You can engage with them in constructive discussion, you can choose not to interact. You can even tell them that their take is bad if you're feeling spicy- but you HAVE to understand that they might be coming from a different place than you.
TL;DR: Canon is a construct within a construct. Please develop some chill.
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gorbalsvampire · 4 months
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More Humane Than Human - Humanity as degeneration vs. Humanity as detachment
I wanted to repost the Requiem readthrough review before I got into this, because it started as one of those "Requiem vs. Masquerade which is better" conversations. In rules terms I think V5 has iterated successfully on Requiem - there's probably about the same density of actual rules there but V5 makes a better fist of hiving some of them off into advanced/optional/discretionary territory - but Requiem innovates hard in terms of ideas about how vampires and vampirism work, introducing things like the Predator's Taint and Lashing Out and, crucially, Touchstones.
Touchstones give the lie to the "V5 does rules better" claim. I have never liked how V5 does them. The notion of tying an individual vampire to a person, place or artefact is nothing new. Those of us who are Old, or retro-curious, may recall Vampire: the Masquerade - Redemption, in which Brujah himbo protagonist Christof is told he needs an "anchor" for his Humanity and selects Anezka, the nun who nursed him back to health and who he's been having less than holy thoughts about ever since he woke up. Christof is told, by his mentor Wilhelm, that choosing a person as his "anchor" is a dangerous call - but his mind is made up and, not to spoil a twenty-five-year-old game, it turns out to be for the best for both of them... as long as he's kept his Humanity up, anyway.
So, Touchstones in the context of Masquerade are nothing new to me - in fact I was quite surprised when the full TTRPG didn't have rules for them. But! Touchstones in V5 are a bit different. Instead of one, there are many: instead of humanity in general, each of the vampire's Convictions has a named person attached to it.
The problem - and this isn't just me, it's something that's come up in all the V5 games I've played or hosted - is that viable characters have two or three Convictions. Coming up with two or three Touchstones at character generation, before you have a feel for who this person is and how you're going to play them and what their routine looks like, has not worked for anyone I've played the game with. One might work - most of us can ideate a relationship with one other person before we start playing - but three seems to stretch the limited sense of a starting character's identity too thin.
Rules As Written, of course, a Touchstone doesn't have to be someone significant to the story. They can just be someone your character saw every day, or sees every night, or notices every time they pass by. But... that's bullshit. That is not a "hang a key element of your personal ethic and capacity for self care on this person" relationship. I can see the story beat of "this person isn't there any more and you're morally shook by it" working once, maybe, but still, permanently altering your character's relationship with the Beast is kind of an integral function of the game. It feels like that hat should be hung on a sturdier hook - a full-on fleshed-out SPC. Like in Requiem, where you get one Touchstone.
Also, Humanity works differently, at its most fundamental level, and this exposes a key difference between the two games - one where I think Requiem is strides ahead. @awakenedsalamander touched on this talking about the differences in the concept of the Masquerade between the two games, but I want to go deeper on it.
In Masquerade, Humanity is about degeneration - it's the Downward Spiral, an almost inevitable drift from Man to Beast with exceptions being so rare they're practically mythical. It's about becoming worse, with all the moral judgment that implies, about committing acts that appear on a Hierarchy of Sins.
(At least, it is in V20. V5 abolishing that in favour of chronicle specific Tenets and character specific Convictions is really smart. I didn't grasp how it was meant to work from the corebook - it took the Player's Guide to spell it out to me - but now that I grok it, I love the tension between the Tenets that forbid and govern a character's actions and the Convictions that excuse and forgive those actions.)
In Requiem, Humanity is detachment. It's about the state of being a vampire slowly and inexorably reminding you over and over that you're not human any more, drifting further and further away from what you were and into the all-night society of predators. It's quantified in terms of Breaking Points - roughly grouped by significance and severity, these experiences hammer home that you're dead, you're dead, you're dead and out of this world. It's less "I did a bad thing" and more "I experienced something that no human ever should" like walking off a stab wound or being reminded you're a hundred years old and still act like you're twenty. When you hit a Breaking Point, you roll a number of dice - how many is a function of how serious and hard to avoid confronting the Breaking Point is - to avoid losing Humanity.
Now. In the past I've met quite a few players who don't really want to engage with the morality play aspects of Masquerade. Whether that's "we want to speedrun to Humanity 4 so we can play the game 'properly' without having to pretend we regret doing all the things RPG protagonists do" or "we think it's kinda stupid the way low Humanity says you may no longer create art or have sex without 'faking it' and let's interrogate what the developers think 'sex' is, shall we?" doesn't really matter. Maybe you want to play on the theme of post-humanity rather than be wrist-slapped for trying to do main character stuff. I don't blame you.
I think it should be possible to wholesale lift the Requiem system of detachment, rolled for at Breaking Points and mitigated by a singular Touchstone who can be a more developed character, or a place, or an object, and slot that into V5 replacing Tenets, Convictions and Stains.
That gives you a version of Humanity that's more permissive and less frontloaded, allows you to go deep on one hook instead of ideating sets of pairs before you even know who your character is. It also divorces functions of sexuality and creativity from being a good person - in the Requiem model, vampires fuck, and make art, and low Humanity expresses more in how they do it than whether or not they can.
(Although - there'd need to be some finesse around Oblivion, since I think the Discipline's theme of entropy inducing personal decay still works in the detachment model - maybe keep Stains as an additional lever, a function of Messy Criticals and dangerous Disciplines, and have Breaking Points inflict Stains instead of automatically triggering rolls...)
Important note on this idea: this does NOT exempt you from having a conversation about what's off limits in Session 0. It's easy to miss this in the V5 core book, but Chronicle Tenets aren't a safety tool. Chronicle Tenets are the moral rules that are going to come up A LOT in play, they define what your coterie collectively accepts as Doing A Bad Thing, to be excused for personal reasons (i.e. Convictions). An actual out of character trigger, an aspect of the World of Darkness with which a real live person who exists does not wish to engage, is a line or a veil - something we either don't include, or don't narrate explicitly. It's not something we build into one of the game's mechanical loops and ensure will come up. That would be... the absolute opposite of safe.
Whadda we think?
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