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#there WILL be a big wizard battle
recklessfiction · 9 months
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There are two wizards, brothers. One lives on the top of a mountain, the other on the top floor of a skyscraper, a tower. They don't speak, there is resentment there. Until one day the wizard in the tower commissions his brother to create a relic, a skull he needs for a ritual he plans to perform. The wizard on the mountain agrees.
The skull is delivered to the cabin on the mountain by men in suits and sunglasses. The wizard takes it and tells them to return in three days. Over those days, the wizard works, carving hymns into the inside of the skull, chiseling runes into the bone and painting it with black ink. It is a beautiful thing, when it is finished, a lovely piece of art and a job well done.
The men return, pleased by the look of the thing, even though they do not know what the sigils mean, or in what languages the songs are written. There is a foul air of unearned arrogance about them. They pass along a briefcase full of money. Significantly less than what was agreed upon.
"You'll take it and like it, old man." One of the men says, foolish.
The wizard on the mountain takes the money and stays silent. Only passing a thumb over the brow of the skull, smudging it with gold paint. He says one word to it, before passing it over to the men who place it in a velvet lined box and bring it out to the car. The Wizard grins as he watches them go, teeth sharp.
The car makes it halfway down the mountain before the box begins to shake. Within it, the skull has already begun to reform its tissue, muscle and fat.
"What the fuck is going on back there?" the driver calls.
The box explodes.
Bone stretches and cracks, growing into spine and arm and shoulder held by bleeding wet muscle and flesh. There is screaming from the men in the back as blood and fat explodes from the growing body onto their clothes.
"What the fuck-!?"
"Stop the car!"
A panicked arm shoots out for the steering wheel from behind and in a craze, the driver swerves, slamming into a tree on the side of the road. The horn drones into the night, joined, at first by two screams and soon three.
The skull had grown its lungs and vocal chords.
The two surviving men in suits (the driver died on impact) clamber out of the car, white shirts soaked with blood and fluids. They scream and cry out for help until they see lights coming down the road. They wave their arms, shouting their horror and "pull over, please! Pull over!"
The car pulls off the road, an old blue pickup truck. The door opens and a figure steps out. The faces of the men fall.
"please."
BANG
One gunshot
BANG
and another
Now only one voice screams in the darkness and the Wizard on the Mountain picks his way through the bodies and debris of the crashed car towards the sound. He crouches low and pulls the once corpse-then skull-now body out from beneath the wreckage.
He drops the body into the bed of the truck before climbing into the cab. The soft start and sudden jolt makes the corpse's breath hitch and as the truck trundles back up the road to the top of the mountain, it's screams turn to quiet gasps and whimpers. The rain starts about then and its painful on the corpse's new skin. It can hear the sound of a radio from inside the truck. It can also feel the heaviness of a heart that had not been there a half hour ago, and something itches inside its head.
The car stops once they reach the cabin. When the Wizard comes around and lays a hand on it's ankle, the corpse tenses, and rightly so as it is pulled off the bed and onto the wet ground. The wizard drags it through the mud towards a small shed beside the house.
"The axe'll be easiest. You won't feel a thing."
The corpse kicks out, immediately understanding the words the Wizard says to it. Alas, it is weak and newly born, there is nothing it can do as it is brought before a large stump. It's leg is dropped as the Wizard goes to collect the axe and the corpse wastes no time in beginning it's escape, not that it gets very far.
"Ah," a sharp sound from behind, "where do you think you're goin'?"
A large arm hauls the corpse up, not gentle but not needlessly violent. Like pulling the leash on a big dog.
"Come on, don't make this difficult."
"No," the corpse croaked, squirming in the Wizard's grasp, "no."
"You got to see the stars, feel the rain, breathe," the shed was getting nearer again and the corpse felt its horrible, horrible heart slam against its chest, "What more could a dead man want?"
More. Everything. Anything more. Adrenaline coursed through new veins and it felt, to the corpse, like its body was on fire. It clawed at the skin that held it, not knowing the strength it had. Its teeth sunk into muscle and the Wizard, for all his great size, shouted out, dropping the corpse like a hot loaf tin.
The corpse moved, pushing itself up onto unsteady legs and running towards the light of the house. The Wizard's grin had turned to a snarl now as blood trickled down his arm and neck. Fingers curled around the axe handle and he pulled the blade from the block of wood before following the skull to the house.
"Fucking bodies. More trouble than they're worth."
This is an introduction to a story I'm currently working on called Freakdom. The aesthetic is based heavily on death metal and heavy metal music and art, movies like Mandy, Hellraiser, The Void, etc, and so far it's pretty cool! The resurrected skull is named Lazarus (appropriately) but I haven't gotten names for the Wizards yet. I'm having fun though!
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sorry im coping with aus again oopsie daisy. anyway here's my take on a fantasy au
it all started with me rewatching the D&D movie and thinking "hm. what (broad) classes would the neighbors have?"
and after much thinking i came to the conclusion: Barnaby = Bard / Eddie = Paladin / Sally = Sorcerer / Julie = fighter / Frank = monk / Howdy = Artificer / Poppy = Healer / Wally = 'Wizard'
those seem fitting! BUT i don't like restrictions or rules so in this very light worldbuilding for a casual (strongly glaring at myself here) CASUAL au, it's only dnd-esque. not actually dnd yk yk
in my head, they're not technically puppets for this au. they're flesh and blood, they've got bones, etc. they're actual Creatures, though they still look like Them! Julie's still pink w/ candy-corn-horns! Frank is still a gray tube! Barnaby is a big blue dog! they're just... not puppets. it's the same for the other beings in this fantasy world - they all keep the style, but they're all flesh n' blood if that makes sense. a cartoony fantasy world
so they have their little found family adventuring group titled, of course, The Neighborhood. because when they were first forming, Wally went "oh! are we a neighborhood? i've always wanted neighbors!" and it Stuck. so they all lovingly refer to each other as neighbors, even though the closest they get to being actual neighbors is pitching their tents next to each other & staying at an Inn in neighboring rooms
like your classic group of adventurers, they're almost constantly on the move. the longest they stay in one place is a couple of months - the rest of the time they're wandering! they take quests, get roped into general Shenanigans, etc. they adventure! and get into a lot of battles of varying severity
so Barnaby is still kiiiiind of a bard? best i can describe him is jack-of-all-trades moral support! he provides battle music, keeps the mood light, and stands off to the side to offer quips and tips. he prefers not to fight, and only Gets Involved when the others need Backup. even then, he usually takes the role of defending his neighbors. he has a good eye for whether or not physical support is needed - he never needs to be asked when there's a legitimate need for him! unless he's thoroughly distracted from the goings-on. he does have magic, but it's more for show / defense-based
Eddie's still pretty classically a paladin. healing powers, armor, there to be on the front lines and Protect! the group's sword and shield! he technically serves a god but he forgot who <3 he just makes the occasional general offering and mumbles some vague prayer. he's super friendly! super helpful! super willing to dive into the line of fire! Will disregard his own safety without a second thought! his magic is pretty much restricted to healing, and it's weak healing at that (maybe because he can't properly serve his god...), so it's mostly good for quick mid-battle heals and little wounds. temporary fixes!
Sally has innate fire/light magic, and she's very showy with it! she puts Flair and Pizazz into all of her casts and is very dramatic on the battlefield - she manages to turn her fights into a performance. She tag-teams keeping the Neighborhood entertained with Barnaby. he handles the humor/lightheartedness, she handles the escapism/encouragement. she writes scripts & stories in her off-time, and often reads them (or spins a new one) after dinner. when they have weeks / month breaks in one spot, sometimes she'll recruit local thespians to create a play
Frank is all about that hand-to-hand combat babey! he wants to feel bones break under his fists! he wants those split knuckles! he very often starts fights, and even more often finishes them - what he lacks in raw power he makes up for in vicious tenacity. he just Keeps On Going! he seconds as the group's Knowledge Guy. while his hobby is studying insects, he also catalogues/studies monsters and enemies and terrain so that the Neighborhood can always be prepared. the only time he stays out of fights is when he's researching or note-taking. he tries to micromanage the battle from afar anyway
Julie is like... put a druid, a fighter, and a barbarian in a blender. she's got a big sword! she's got seemingly endless energy in battle! she can talk to plants, especially flowers! her flora magic is very minor, so it's not like she's making giant roots burst out of the ground and strangle people. but plants can give her information, and if she asks nicely and they feel like it, sometimes they'll help her out. in battle she's a force to be reckoned with! nothing will stop her and her sword! she's usually the second (closely following Frank, with Eddie hot on her heels) Neighbor charging into battle - but she's the one with the stellar war cry! & where Sally and Barnaby tend to the Neighborhood's emotional wellbeing & entertainment, Julie keeps things fresh with Physical Activities during their downtime!
Poppy is a powerful healer! she draws on an individual's energy (often taps into her own as well) to convert it into healing power. it's draining but it's damn good healing! she also takes the role of the Neighborhood's cook (the others still like to help, especially Frank who is essentially her sous-chef) and makes sure they're all healthy. she hangs back during battles, waiting to (and hoping that she doesn't have to) heal a wounded Neighbor. if one of them is badly hit, she forces herself to run into battle and drag them to safety before working on their injury. she has a tiny bit of illusion magic, which she'll cast from afar to assist her Neighbors. she tries not to use it outside of emergencies - it takes a lot of energy, which she tries to conserve just in case.
Howdy has Zero Magic! none! four hands and none of them are magical! however, he's a damn good inventor & a whiz at potion making. he can Use magical items like there's no tomorrow - he just can't wield it himself. he supplies the group with potions, helpful items, all sorts of goodies - given that they can trade for it with anything he'd accept in-canon. the only exception is when they're mid-battle - he hands stuff out when needed without haggle. he supplies the group with their cash when they're not getting it from looting/quests - he has a magic backpack that can unfold into a fully-stocked merchant stall! he sells at towns, on the road, anywhere he can! In battle he hangs back with Poppy and, yes, supplies items, but he also uses ranged attacks - magical weapons that cast for him, magic 'bombs', that sort of thing! but there's a little secret - he's the Neighborhood's secret weapon. he invented fantasy guns! four magic revolvers that, when the 'second safety' is turned off, multiply into a giant clusterfuck of guns (with ammo ranging from magic 'bullets' to essentially rocket launchers). unfortunately he can only use this setting once & for a limited time before the guns overload & have to be manually repaired. so he either uses them off of the first safety (i.e, they're 'normal'), or not at all. you know shit is Really hitting the fan when he joins a fight
and Wally! Wally Wally Wally... you may have noticed that i put his class 'wizard' in quotes. that's because he says he's a wizard, but he's not! he just says he's one due to the automatic stigma and fear of what he really is - a Warlock! his patron is Home, an eldritch horror that many would classify as a demon. they have a very special, codependent pact that neither of them can live without - Wally wears their 'seal' as a house-shaped pendant on a choker (necklace) hidden under his clothes. Home is extraordinarily powerful, but Wally barely taps into that power. he has a grimoire that Home inscribed with a bunch of sigils that convert into spells when drawn & then cast in the air. the only other powers he uses are seeing-in-the-dark, seeing-magic, and opening teleportation doors! Wally can't sleep, but he can doze - though he's never fully unaware of his surroundings (its kind of like how dolphins only sleep with one half of their brain). he still eats with his eyes, which both feeds him & acts as a form of providing daily energy to Home, since Home can't exactly consume souls every day. If Wally uses too much magic, he has to rest inside of Home's house-form, which is the only time he actually fully sleeps. no one knows about Home, or that Wally is lying about his wizard status.
Home is a lovecraftian being with three forms. the first is the lowest power level - a cute one-room house with Eyes! i.e: Home Classic! Wally's pendant unfolds into it, and it's the main way Wally and Home physically interact & communicate. the second is possession - if Wally explicitly allows it, Home can completely take over his body and kind of 'tuck him away' to have a nice deep nap while Home takes the reins (Home can technically force this, but it's very difficult and would not go over well w/ Wally - it would also be an unstable possession). the third is Home's true form - a massive shadowy eldritch monster made of writhing darkness and nightmares that no one in their right mind would look at, let alone fight. Home has very complicated feelings about Wally & the Neighborhood. they are also, quite literally, Wally's heart - which is part of their pact.
i have some scene ideas & little Plot Concepts (most notably the times the Neighborhood learns two Very Big Secrets about Wally, one of which being the warlock/Home reveal).
but yeah that's moooostly it. basic stuff yk, not very in depth! just fun things to feed my maladaptive daydreaming & escapism
#warlock-masquerading-as-a-wizard wally is fun#cause youve got this funny little guy! in his little wizard outfit and his staff and classic wizard eccentricities!#but he has a lovecraftian horror curled up in his chest excited for its next opportunity to consume souls#home when making wally's body: ah fuck how do people eat again??? with their eyes right??? that sounds right... thats how i eat...#home a week later: shitshitshit their MOUTHS they eat with this Mouths goddamn it.... too late to fix it now#cut to wally internally panicking while watching other people drink/eat normally#hm i Realized that like... half the Neighborhood more often than not doesn't outright fight#poppy hangs back. howdy hangs back. barnaby rarely joins. frank is often busy researching#and then you've got eddie & julie going full-tilt nonstop absolutely mowing down enemies like there's no tomorrow. sword besties <3#wally and Sally casting from the middle ground...#wh fantasy au#maybe the howdy enthusiast in me is jumping out lately but hes soooo good in this au i swear#he's out here bargaining over a potion with his own neighbor mid-battle#bc he Will be funny about it when the stakes aren't high#forcing them to go through transactions even though he'd give the goods to em anyway#him vibing with poppy & barnaby while explosions go off in the background#and then when shit hits the fan he gets to be a Certified Badass and whips out the big guns with the cockiest grin you've ever seen#hes fun. i love him.#they're all fun. i love them.#home & wally make me especially Ough in this au. their relationship is so messy and you literally cannot have one without the other
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sesamenom · 6 months
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some funny snippets of a tentative timeline for the reverse gondolin au
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#silm#silmarillion#not art#reverse gondolin au#Gondolin-born Prince Elrond is a bit more active in numenorean politics#primarily attempting to keep them from self-destructing#numenor still Falls after sauron establishes his weird morgoth death cult#because having numenor around in the TA means there wouldn't be a war of the ring in the first place#but like 60% of them are still Faithful#they establish themselves in Imladris under Tar-Miriel & Elrond (Tar-hanotur? Tar-airatur?) btw#Prince Elrond is quite fascinating to write#also yes annatar is literally booted out under lomions advice#celebrimbor still struggles with his overly-trustingness#luckily for everyone lomion has no such reservations#lomion: tyelpe i know you dont trust yourself on this but. you trust me right#tyelpe: of course#lomion: okay then somethings up with that guy. get him out of your house asap#tyelpe: thanks will do#debating whether to kill off celebrimbor here? if he does die it would be in battle next to lomion so sauron doesnt learn of the Seven#also this tyelpe & lomion have been actively using the Three in battle since FA 500something#they're pretty experienced at the magical siege warfare stuff#so maybe celebrimbor makes it out alive but injured?#okay imagine a white council w assorted wizards; galadriel; cirdan; elrond; the numenorean king in imladris; lomion; and celebrimbor#i feel like lomion and tyelpe balance each other out well enough (lomion is still quite pragmatic but less actively distrusting than maegli#and tyelpe is constantly making an effort to be Wise and Understanding#he doesn't trust himself on big decisions bc of the whole feanorion baggage. but he does trust his bff lomion#so their dynamic is kind of like 'tyelpe has a Good Idea; lomion Validates his Good Conscience and figures out how to execute it'#btwn making the Three a few centuries ahead of schedule and them balancing each other out galadriel-and-celeborn-style they're kind of op#idk how sauron amasses that much power in the SA/TA of the au-verse
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pocketramblr · 2 years
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Not again (<- she woke up with another idea for original flavor Link backstory)
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wtfforged · 4 months
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my campaign hiatus has gone on for too long so to cope ive combined my interests at their maximum potency and had some dnd-strawhats thoughts
thoughts in depth under read more... :)!
this is SO self indulgent. their designs literally did not change. but i am a firm believer that dnd doesnt have to be european high fantasy. and also one piece literally IS fantasy. no changes are necessary to fit into dnd. ive already imagined plenty of campaign/oneshot ideas inspired by one piece. so this was basically just an exercise of trying to replicate their canon abilities in dnd 5e as much as possible without totally homebrewing everything. well. aside from luffy. you just cant take away or change his stretching.
LUFFY: (human monk. drunken master subclass. outlander)
the only plain human of the crew to balance out with the fact that he still has rubber powers. obviously a monk. but drunken master subclass specifically because i think the flavor(not the fact that its about being a drunkard) and abilities both fit him really well. this line in the subclass' flavortext especially fits him: "A drunken master often enjoys playing the fool to bring gladness to the despondent or to demonstrate humility to the arrogant, but when battle is joined, the drunken master can be a maddening, masterful foe."
ZORO: (tiefling fighter. samurai subclass. bounty hunter)
a fighter with the samurai subclass is so very incredibly obvious... but i actually had a lot of fun geeking out while comparing the abilities to what he can do in canon; Fighting Spirit, Rapid Strike, and Strength Before Death especially! tiefling is also pretty on the nose for his demon pirate hunter shtick and asura form, but i thought he'd be really human-passing for a tiefling and theorized about his tail getting cut off at some point or another before joining the strawhats. initially wasnt gonna give him a feat, but i gave sanji a feat so i thought itd be unfair to not give him one as well, so sentinel fits the bill pretty well i think!
NAMI: (tabaxi rogue. arcane trickster subclass. criminal)
cat burglar -> full grown literal humanoid cat. this one is INCREDIBLY self indulgent... i love... cats... theres nothing deeper to this and no other reasoning. i took cat burglar and ran with it. can you tell that i love izutsumi dungeon meshi? rogue for the aforementioned burglar-ing as well, and the arcane trickster subclass for when she picks up climatact! the mage hand will be very useful for her pickpocketing. in the future as she levels up with timeskip, i can totally see her multiclassing into wizard as well! weather wizard!
USOPP: (lightfoot halfling artificer. artillerist subclass. urchin)
I HAD SO MUCH FUN THINKING ABOUT HIS CHARACTER SHEET. halfling's Naturally Stealthy ability lets him hide behind his crewmates since theyre (almost) all bigger than him, so its perfect for hiding behind zoro or sanji all the time. Lucky is also perfect for him, and I think Brave fits pretty well too when he puts on the sogeking mask. artillerist artificer is also very fun! tinkering and making magic items for his crew, and i think Eldritch Canon or Arcane Firearm could both be easily reflavored as kabuto or any of his inventions. for emphasizing his sniper-ness, the spell sniper feat was also necessary. i think hes my favorite of all the concepts. big ears and long nose combo is so cute to me.
SANJI: (half-elf monk. drunken master subclass. guild artisan (cook!))
race was mostly based on vibes i wont lie. squints. and that vinsmoke balogna or whatever too ig. but mostly vibes. along with the idea that i think a dwarf zeff raising him would be really funny and cute. monk is also obvious, and same subclass as luffy for mostly the same reasons. though the flavor fits him much less, i think the abilities still fit him perfectly, and this blurb specifically; "Your martial arts technique mixes combat training with the precision of a dancer." i really wanted to give him a different subclass from luffy, but i dislike all the other monk subclasses a lot and i found none of them fit him as well anyways, so to try and give them SOME differences, i gave him the crusher feat.
CHOPPER: (awakened deer(shifter statblock) cleric. life subclass. hermit)
this ones definitely a mouthful im sorry. awakened deer for obvious reasons, but due to magic instead of devil fruit stuff. when i was struggling with his race, i looked a lot at shifter because of his forms, but it occurred to me that itd be super cool if he could shift between all of the different shifter options instead of being stuck with just one to replicate his rumble balls. something like heavy point/guard point=beasthide, horn point/arm point(?maybe?)=longtooth, walk point/jumping point=swiftstride, and brain point=wildhunt. hed definitely need some kind of nerf though to balance out that homebrew... and cleric for class. duh.
ROBIN: (high elf wizard. order of scribes subclass. criminal)
robin is definitely the one i struggled the most with just because of her class. elf came pretty easily- shes very elegant and i think shed look cute with super long ears- and i landed on high elf instead of wood elf for the int-based abilities. i was really on the fence between sorcerer and wizard for her because i knew shed be a full spellcaster, but i didnt feel that any of the subclasses really fit her. i ended up going with wizard for order of the scribes since it focuses on texts and knowing everything. but also because robin with a flying talking sentient book would be crazy cool. it could also be similar to how she spawns mouths and eyes places to talk to or watch people. my "fuck it, why not. this would be rad. its my house" mindset kicked in with her i will admit. also the One with the Word ability made me cackle out loud when i read it. thats the funniest ability ever. anyways, i cant really think of a way to replicate her powers, but maybe we could just reflavor a bunch of spells to be her limbs or clutch; hold person, maximillian's earthen grasp, or evard's black tentacles. thatd probably work okay, and theres a handful of spells to replicate her ability to spawn eyes or mouths. unrelated, but i imagine nico olvia to be a drow. why? her hair is white. i am a simple man!
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cybertronian-menace · 11 months
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Vaccines don't cause autism. Papyrus Undertale breaks into your house and stares at your baby like this
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Until they're autistic. Sometimes Undyne comes with him and this makes your baby gay. If Mettaton is with him. Baby will trans gender.
If Sans shows up all hope is lost the baby is ruined and it's first words will be "get dunked on". Throw the baby away. Start over. New baby.
Y'all keep misunderstanding my vision so here's the run down. Warning: I'm doing just about every character in the gane
Papyrus = autism
Undyne = gay. All sexualities included in this
Mettaton = trans. All gender identities included in this
Sans = ruined baby. Start over
Frisk makes the baby determined
Toriel takes over. Her baby now
Asgore makes the baby terminally divorced
Alphys makes the baby a weeb
Flowey makes the baby a video game completionist
Napstablook gives the baby depression
Burgerpants makes the baby a loser
Temmie gives the baby Adhd also a college scholarship
Bratty tries to eat the baby. And catty like. Totally saves the baby!!! Omg Bratty!!!
Mad Dummy gives the baby anger issues
Asriel becomes a big brother to the baby
Monster Kid makes the baby an Undyne and Papyrus stan
Snowdrake makes the baby the worlds worst comedian
Greater dog plays cards with the baby and loses
Lesser dog is overwhelmed with affection from the baby
Dogressa and Dogamy cancel out Asgore's terminal divorce. Only a 5% of them showing though.
Doggo gives the baby a nicotine addiction
☝✌💧❄☜☼ ☜☼☜✌💧☜💧 ❄☟☜ 👌✌👌✡ ☞☼⚐💣 ❄☟☜ ☠✌☼☼✌❄✋✞☜
Grillby wants the baby to pay its tab already
Heats Flamesman makes the baby Really Good at remebering names
Chara makes the baby terminally misunderstood
Jerry makes the baby the absolute worst. Another ruined baby.
Froggit makes the baby not know why it's here
Vegetoid teacges the baby the importance of a balanced diet
Whimsalot makes the baby a battle hardened knight akin to Joan of Arc
Loox gives the baby a Complex
Woshua cleans your baby. Why is your baby so filthy
Aaron makes the baby a gym rat
Shyren gives the baby Vocal Talent
Knight Knight makes the baby sleepy
Madjick makes the baby a wizard
Astigmatism gives the baby an even bigger complex
Whimsum makes the baby anxious
Icecap wants your baby to stop looking at its hat
The baby puts a decoration on Gyftrots horns much to his dismay
Annoying Dog runs away with the baby and leaves a strange dog residue in the crib
The Nicecream guy makes your baby want to open a business in the worst locations
The Royal Guards make your baby a Dude Bro in the best way
Tsundere plane totally doesn't think your baby is cute or make it a tsundere or anything
Vulcan makes your baby the ultimate hypeman
Pyrope makes your baby turn up the heat
Muffet makes your baby broke. Also it owes her 9999G
Moldsmal makes the baby understand the world
Gerson makes the baby Old
Migosp makes your baby friends with the wrong crowd
Final Froggit makes the baby know exactly why it's here
Moldsbygg makes your baby respect boundaries
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bogleech · 11 days
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It bugs me so much the way they decided every character published by the same comic book brand should always share the same universe when so many of them were conceived of as their own unique thing in a bubble. Like why are vampires the single biggest threat on earth in THIS guy's life and he almost never sees killer robots, which are an everyday problem to this woman who has never heard of real vampires, and neither of them normally encounter or even talk about the thousands of goofy ass superheroes and supervillains evidently having widely televised destructive battles in every major city on earth every few days. If all this shit in the DCU or the marvel one was really actually happening in the same timeline of the same earth it'd be unreadable chaos every time you stepped outside, a nonsense circus from loony land all the way to the godforsaken horizon, neon underwear guys flying around everywhere bouncing off the fucking walls, mutant kaiju battles and biblical Armageddons and noir gangster wizard demon shootouts with cyborg werewolf bikini ninjas holding up traffic and shit, how the hell would anybody even find five minutes of goddamn peace to have a coffee and a bagel without being interrupted by gods from three different religions wrestling a big centipede that eats time, or whatever happened on your block this morning, let alone hold down an honest 9 to 5 self contained single genre adventure in that kinda batshit clown fire?!
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vspin · 1 year
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On Act 3 and the lack of companion reactivity and dialogue.
So, I officially hit 400 hours on BG3 yesterday (no lifing it lmao) and I've been thinking about some things I wish Larian would improve or wish that they had implemented. A big thing that comes to mind is how much companion reactivity and dialogue abruptly stops in Act 3.
Act 1 really shines with companion reactivity. They always have something to say to the MC, to NPCs, or even to each other! I love the interaction after you use your ilithid powers for the first time and it's a 4 way conversation between everyone.
Then we get to Act 3 and there's such huge drop-off. Some big offenses:
Very little reaction to quests and locations. When I killed Raphael I only got comments from Astarion and Gale! Seriously?? We just survived a trip to the Hells! This happens with multiple quests
Blank faces when Durge is killed by Bhaal.
Camp is lifeless. Everyone just stands in front of their bed, There are no interactions.
In my playthrough, the Emporer admitted to my Tav he was manipulating her and didn't really care. It was bummer I couldn't talk to the other tadpole gang about it.
I remember coming across a Druid in the city. He was trying to heal a tree. So I went back and grabbed Halsin because he was complaining no one in the city cared about nature or balance. So I thought surely, he would have an interaction here! Nope, nothing!
As soon as you finish a companion's personal quest that is basically the end of your interactions with them; even if you romance them.
What I'd like to see: (Disclaimer: Just my opinions. I have no expectation of any of this being added to the game)
More camp interaction between companions. Jahiera and Minsc had a great example of this. Let there be a quick cutscene of Minsc and Halsin arm wrestling. Shadowheart, Karlach, and Astarion drinking wine. Anything. DA:I did a great job at this. It seemed like anytime I approached someone for dialogue they were in the middle of an interaction with someone else. Or events like the card game. It brought a lot of life into the party.
More random city encounters. They did a good job with Karlach; she has interactions with the steel watcher and her friend Fitz. Would have been cool to have some of those with Wyll, maybe he meets another noble or a flaming fist and has to deal with their shock of seeing him as a devil. Or with Gale in Sorcerous Sundries (he is a famous wizard after all!). Astarion mentions he needs to keep a low profile in the taverns; what if someone called him out!
More reactions to story events.
Expand on romances a bit more. We don't need it to be a dating sim but if you finish your LI's quest early on get used to just asking for small pecks and that's it. I would like to see more romance-specific dialogue for quest reactions.
And Finally:
We needed all companions at the final battle. Everyone should have been at the main keep before confronting the brain. You should have had your final conversations with them before you all potentially die in battle. DA:O style. A passionate kiss with your LI (not a tiny little peck lmao). This was a huge exclusion.
Anyway, these are my thoughts on the matter. Thanks for coming to my Ted Talk.
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yourfriendowlbear · 9 months
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Protection (Astarion headcanons)
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Astarion x gn!Tav
Summary: Astarion notices how you've protected him over the years.
Warnings: brief mention of manipulation; murder; small act 3 spoilers; brief mention of nightmares
Note: this is my first astarion piece I'm posting! let me know if you'd like to see more headcanons, or if you have something you'd like to request
He’s watching you adjust a curtain to block out the afternoon sun from the drawing room when he realizes it. 
You spend so much energy protecting him. In big and small ways.
Just now, you’re balanced on top of a stool, fighting with the thick cloth to get it to lay just right over the window just so that he can feel comfortable in the home you share together.
But really, you’ve been doing it since the beginning. Looking out for him whether you realized it or not.
You’d been so willing to protect him from the intellect devourer that he'd made up to manipulate you. Hadn’t even thought about it, just sprung into action because he’d asked for help.
And then, only a short time later, you’d protected him from the Gur Hunter. You’d followed his lead, allowed him to pace the conversation. And then, when it was clear what needed to be done, you’d killed the Gur, an arrow loosened from your bow piercing the hunter’s throat.
Countless battles, you’d fought by his side, felling enemies before they got too close, tossing him healing potions when his injuries were too egregious.
You’d even plotted out a damn near-perfect strategy for taking down Cazador, spent countless nights reading ancient scrolls in the Devil’s Fee and padded the pockets of more dark wizards than Astarion could count to arm yourself with as much information as you could gather.
And when you were in Cazador’s chambers, your plan was put into motion. He hadn’t been particularly happy about hanging back, but when the fight started and Cazador still hadn't seen him, Astarion was glad for your thorough mind.
He did notice, just as Lae’zel went in for the first blow, that you’d placed yourself directly in Cazador’s path, blocking him bodily from accessing Astarion. Of course, there was no way you could stand up to the vampire master’s magic, but the barrier stood as a warning–Cazador would not get to Astarion easily.
You make sure his tea is the perfect temperature, make sure he’s well-fed, keep him company, bring him more books when he desires.
And when the nightmares plague his rest, your touch is gentle as an angel’s as you stroke his hair and try to lull him back to calm.
There are tomes on the table in your bedroom, ancient, dusty things that tell of events long forgotten. You’d heard a drunk orc make mention of a ring that allows vampires and drow to walk in the sun, and that was all it took to set you off on another quest to defend him–this time, from nature itself.
The stool wobbles under you, and lightning quick, Astarion is there to steady you. His hands find your hips just as the stool tips over and he’s able to brace you and let you down gently.
Maybe he protects you, too.
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felassan · 2 months
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Edge – The Future of Interactive Entertainment magazine, issue #401 (October 2024 issue) – Dragon Age: The Veilguard story
The rest of this post is under a cut for length.
Update: this issue of this magazine is now available to buy from UK retailers today. it can be purchased online at [this link]. [Tweet from Edge Online] also, Kala found that a digital version of the magazine can be read at [this link].
This post is a word-for-word transcription of the full article on DA:TV in this issue of this magazine. DA:TV is the cover story of this issue. When transcribing, I tried to preserve as much of the formatting from the magazine as possible. Edge talked to BioWare devs for the creation of this article, so the article contains new quotes from the devs. the article is written by Jeremy Peel. There were no new screenshots or images from the game in the article. I also think that it contains a few lil bits of information that are new, like the bits on companions' availability and stumbling across the companions out and about on their own in the world e.g. finding Neve investigating an abduction case in Docktown.
tysm to @simpforsolas and their friend for kindly telling me about the article!!
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[image source]
Article introduction segment:
"[anecdote about Edge] We were reminded of this minuscule episode in Edge's history during the creation of this issue's cover story, in which we discuss the inspiration behind Dragon Age: The Veilguard with its creators at BioWare. Notably, director John Epler remembers the studio experimenting with a number of approaches during the early phase of development before eventually locking in to what the game was supposed to be all along, above all else: 'a single-player, story-focused RPG'. As you'd expect from BioWare, though, that was really just a starting point, as we discovered on p54." BioWare draws back the Veil and ushers us into a new Dragon Age
"BEHIND THE CURTAIN BioWare's first true RPG in age age is as streamlined and pacey as a dragon in flight. By Jeremy Peel Game Dragon Age: The Veilguard Developer BioWare Publisher EA Format PC, PS5, Xbox Series Origin Canada Release Autumn
The Dragon Age universe wasn't born from a big bang or the palm of an ancient god. Instead, it was created to solve a problem. BioWare was tired of battling Hasbro during the making of Baldur's Gate and Neverwinter Nights, and wanted a Dungeons & Dragons-like setting of its own. A small team was instructed to invent a new fantasy world in which the studio could continue its groundbreaking work in the field of western RPGs, free of constraints.
Well, almost free. BioWare's leaders mandated that the makers of this new world stick to Eurocentric fantasy, and include a fireball spell - since studio co-founder Ray Muzyka had a weakness for offensive magic.
Beyond that, BioWare’s storytellers were empowered to infuse Dragon Age with their own voices and influences, leaning away from D&D’s alignment chart and towards a moral grayness that left fans of A Song Of Ice And Fire feeling warm and cozy.
In the two decades since, the world of Thedas – rather infamously and amusingly, a shortening of ‘the Dragon Age setting’ that stuck – has taken on a distinct flavor. It’s something director John Epler believes is rooted in characters.
“There’s definitely some standard fantasy stuff in Dragon Age, but everything in the world, every force, is because of someone,” he says. “The idea is that every group and faction needs to be represented by a person – someone you can relate to. Big political forces are fine as background, but they don’t provide you with those interesting story moments.”
Dragon Age: The Veilguard bears out that philosophy. The long-awaited sequel was first announced with the subtitle Dreadwolf, in reference to its antagonist, Solas – an ancient elf who once stripped his people of immortality as punishment for betraying one of their own. In doing so, Solas created the Veil, the thin barrier through which wizards pull spirits and demons invade the waking world. In other words, many of Dragon Age’s defining features, from its downtrodden elves to the uneasy relationship between mages and a fearful church, can be traced right back to one character’s decision.
“The world exists as it does because of Solas,” Epler says. “He shaped the world because of the kind of character he was. That’s, to me, what makes Dragon Age so interesting. Everything can tie back to a person who to some degree thought they were doing the right thing.”
Perhaps BioWare’s greatest achievement in slowburn character development, Solas is a former companion, an unexploded bomb who sat in the starting party of Dragon Age: Inquisition, introverted and useful enough to get by without suspicion. Yet by the time credits rolled around on the Trespasser DLC, players were left in no doubt as to the threat he presented.
Determined to reverse the damage he once caused, the Dreadwolf intends to pull down the Veil, destroying Thedas as we know it in the process. The next Dragon Age game was always intended to be his story.
“We set that up at the end of Trespasser,” Epler says. “There was no world where we were ever going to say, ‘And now let’s go to something completely different.’ We wanted to pay off that promise.”
Yet almost everything else about the fourth Dragon Age appears to have been in flux at one time. In 2019, reporter Jason Schreier revealed that an early version, starring a group of spies pulling off heists in the Tevinter Imperium, had been cancelled two years prior. Most of its staff were apparently moved onto BioWare’s struggling Anthem, while a tiny team rebooted Dragon Age from scratch. That new game was said to experiment with live-service components.
“We tried a bunch of different ideas early on,” Epler says. “But the form The Veilguard has taken is, in a lot of ways, the form that we were always pushing towards. We were just trying different ways to get there. There was that moment where we really settled on, ‘This is a singleplayer, story-focused RPG – and that’s all it needs to be’”.
Epler imagines a block of marble, from which BioWare was attempting to carve an elephant – a character- and story-driven game. “We were chipping away, and sometimes it looked more like an elephant and sometimes it didn’t”, he says. “And then we eventually realized: ‘Just make an elephant’. When we got to that, it almost just took shape by itself.”
2014’s Dragon Age: Inquisition was an open-world game commonly criticized for a slow-paced starting area which distracted players from the thrust of the plot. The Veilguard, in contrast, is mission-based, constructed with tighter, bespoke environments designed around its main story and cast. “We wanted to build a crafted, curated experience for the player,” Epler says. “Pacing is important to us, and making sure that the story stays front and center.”
Epler is very proud of Inquisition, the game on which he graduated from cinematic designer to a lead role (for its DLC). “But one of the things that we ran into on that project was an absentee antagonist,” he says. “Corypheus showed up and then disappeared. You spent ten hours in the Hinterland doing sidequests, and there wasn’t that sense of urgency.”
This time, The Veilguard team wants you to constantly feel the sword of Damocles dangling above your head as you play – a sense that the end of the world is coming if you don’t act. “There’s still exploration – there’s still the ability to go into some of these larger spaces and go off the beaten path to do sidequests,” Epler says. “But there’s always something in the story propelling you and the action forward, and allowing you to make decisions with these characters where the stakes feel a lot more immediate and present. And also, honestly, more real.”
No sooner have you finished character creation than Dragon Age: The Veilguard thrusts you into a choice. As your protagonist, Rook, steps into focus on the doorstep of the seediest bar in town, you decide whether to threaten the owner for information or make a deal. Brawl or no, you’ll walk out minutes later with a lead: the location of a private investigator named Neve Gallus, who can help you track down Solas.
You proceed into Minrathous, the largest city in Thedas and capital of the Tevinter Imperium – a region only alluded to in other Dragon Age games. It’s a place built on the backs of slaves and great mages, resulting in tiered palaces and floating spires – a kind of architecture unimaginable to those in the southern nations.
“When your Dragon Age: Inquisition companion Dorian joins you in Orlais, in one of the biggest cities in Thedas, he mentions that it’s quaint and cute compared to Minrathous,” Corinne Busche, game director on The Veilguard, says. “That one bit of dialogue was our guiding principle on how to realize this city. It is sprawling. It is lived-in. Sometimes it’s grimy, sometimes it’s bougie. But it is expansive.”
Immediately, you can see the impact of BioWare’s decision to tighten its focus. Around every other corner in Minrathous is an exquisitely framed view, a level of spectacle you would never see in Inquisition, where resources were spread much more thinly. “When you know that you’re gonna be heading down a canyon or into this plaza where the buildings open up, you have those perfect spots to put a nice big temple of Andraste or a mage tower,” art director Matthew Rhodes says. “You get those opportunities to really hit that hard.”
BioWare’s intention is to make strong visual statements that deliver on decades of worldbuilding. “People who have a history with Dragon Age have thought about what Minrathous might be like,” Rhodes says. “We can never compete with their imagination, but we can aim for it like we’re shooting for the Moon.”
The people of Tevinter use magic as it if were electricity, as evidenced by the glowing sigils that adorn the dark buildings – street signs evoking Osaka’s riverfront or the LA of Blade Runner. They’re just one of the tricks BioWare’s art team uses to invite you to stop and take in the scene. “A lot of what you start to notice when you’re the artist who’s been working on these big, beautiful vistas and neat murals on the walls is how few players look up,” Rhodes says. “We design props and architecture that help lead the eyes.”
For the really dedicated shoegazers, BioWare has invested in ray-traced reflections, so that the neon signage can be appreciated in the puddles. There are also metal grates through which you can see the storm drains below. “The idea behind that is purely just to remind the player often of how stacked the city is,” Rhodes says. “Wherever you’re standing, there’s guaranteed to be more below you and above you.”
One of BioWare’s core creative principles for The Veilguard is to create a world that’s actually worth saving – somewhere you can imagine wanting to stick around in, once the crises of the main quest are over. To that end, the team has looked to ground its outlandish environments with elements of mundanity.
“A guy’s normal everyday life walking down the streets of this city is more spectacular than what the queen of Orlais is seeing, at least in terms of sheer scale," Rhodes says. “One of the things we’ve tried to strike a balance with is that this is actually still a place where people have to go to the market and buy bread, raise their kids, and try to make it. It’s a grand and magical city, but how do you get your horses from one place to the next? Where do you load the barrels for the tavern? It’s really fun to think of those things simultaneously.”
Normal life in Minrathous is not yours to behold for long, however. Within a couple of minutes of your arrival, the very air is ripped open like cheap drapes, and flaming demons clatter through the merchant carts that line the city streets. A terrible magical ritual, through which Solas intends to stitch together a new reality, has begun.
“We wanted the prologue to feel like the finale of any other game we’ve done,” Busche explains. “Where it puts you right into this media-res attack on a city and gets you really invested in the action and the story right away. When I think back to Inquisition, how the sky was literally tearing open – the impact of this ritual really makes that look like a minor inconvenience.”
Our hero is confronted by a Pride demon, imposing and armored as in previous games, yet accented by exposed, bright lines that seem to burst from its ribcage. “They are a creature of raw negative emotion,” Busche says. “So we wanted to actually incorporate that into their visual design with this glowing nervous system.”
When a pack of smaller demons blocks Rook’s route to the plaza where Neve was last seen, battle breaks out, and The Veilguard’s greatest divergence from previous Dragon Age games becomes apparent. Our rogue protagonist flits between targets up close and evades individual sword swings with precision. In the chaos, he swaps back and forth between blades and a bow. He blends light and heavy attacks, and takes advantage of any gap in the melee to charge up even bigger blows.
“Responsiveness was our first-and-foremost goal with this baseline layer of the combat system,” Busche says. Unless you’re activating a high-risk, high-reward ability such as a charged attack, any action can be animation-cancelled, allowing you to abort a sword swing and dive away if an enemy lunges too close. “We very much wanted you to feel like you exist in this space, as you’re going through these really crafted, hand-touched worlds,” Busche says. “That you’re on the ground in control of every action, every block, every dodge.” Anyone who’s ever bounced off a Soulslike needn’t worry: The Veilguard’s highly customizable difficulty settings enable you to loosen up parry windows if they prove too demanding.
Gone is the overhead tactical camera which, for some players, was a crucial point of connection between Dragon Age and the Baldur’s Gate games that came before, tapping into a lineage of thoughtful, tabletop-inspired combat. Epler points out that the camera’s prior inclusion had an enormous impact on where the game’s battles took place. “We actually had a mandate on Inquisition, which was, ‘Don’t fight inside,’” he says. “The amount of extra work on getting that tactical camera to work in a lot of those internal environments, it was very challenging.”
Gone, too, is the ability to steer your comrades directly. “On the experiential side, we wanted you to feel like you are Rook – you’re in this world, you’re really focused on your actions,” Busche says. “We very much wanted the companions to feel like they, as fully realized characters, are in control of their own actions. They make their own decisions. You, as the leader of this crew, can influence and direct and command them, but they are their own people.”
It's an idea with merit, albeit one that could be read as spin. “It’s not lost on me,” Busche says. “I will admit that, on paper, if you just read that you have no ability to control your companions, it might feel like something was taken away. But in our testing and validating with players, what we find is they’re more engaged than ever.”
There may be a couple of reasons for that. One is that Dragon Age’s newly dynamic action leaves little room for seconds spent swapping between perspectives. “This is a much higher actions-per-minute game,” Busche says. “It is more technically demanding on the player. So when we tried allowing you full control of your companions as well, what we’ve found is it wasn’t actually adding to the experience. In fact, in some ways it was detrimental, given the demanding nature of just controlling your own character.”
Then there’s The Veilguard’s own tactical layer, as described by BioWare. Though the fighting might be faster and lower, like a mana-fuelled sports scar, the studio is keen to stress that the pause button remains as important to the action as ever. This is, according to Busche, where the RPG depth shines through, as you evaluate the targets you’re facing and take their buffs into account: “Matching elemental types against weaknesses and resistances is a big key to success in this game.”
You pick between rogue, warrior and mage – each role later splitting again into deeper specialisms – and draw from a class-specific resource during fights. A rogue relies on Momentum, which is built up by avoiding damage and being highly aggressive, whereas a warrior is rewarded for blocking, parrying, and mitigating damage.
Those resources are then used on the ability wheel, which pauses the game and allows you to consider your options. The bottom quadrant of the wheel belongs to your character, and is where three primary abilities will be housed. “Rook will also have access to runes, which function as an ability, and a special ultimate ability,” Busche says. “So you’re bringing five distinct abilities with you into combat.”
The sections to the left and right of the wheel, meanwhile, are dedicated to your companions. Busche points to Lace Harding, the returning rogue from Inquisition, who is currently frozen mid-jump. “She is her own realized individual in this game. She’s got her own behaviors: how she prioritizes targets, whether she gets up close and draws aggro or stays farther back at range. But you’ll be able to direct her in combat by activating her abilities from the wheel.”
These abilities are complemented by positional options at the top of the wheel, where you can instruct your companions to focus their efforts on specific targets, either together or individually. Doing so will activate the various buffs, debuffs and damage enhancements inherent in their weapons and gear. “So,” Busche explains, “as you progress through the first two hours of the game, this full ability wheel is completely populated with a variety of options and different tactics that you can then string together.”
BioWare has leaned into combos. You might tell one companion to unleash a gravity-well effect that gathers enemies together, then have another slow time. Finally, you could drop an AOE attack on your clustered and slowed opponents, dealing maximum damage. The interface will let you know when an opportunity to blend two companion abilities emerges – moments BioWare has dubbed ‘combo detonations’.
“I like to think about this strategic layer to combat as a huddle,” Busche says, “where you’re figuring out how you want to handle the situation, based on the information you have on the encounter, and how you and your companions synergize together.”
Deeper into the game, as encounters get more challenging, Epler says we’ll be spending a lot of time making “very specific and very focused tactical decisions”. The proof will be in eating the Fereldan fluffy mackerel pudding, of course, but Busche insists this shift to fast action isn’t a simplification. “What really makes the combat system and indeed the extension into the progression system work is that pause-and-play tactical element that we know our players expect.”
The autonomy of The Veilguard’s companions doesn’t end with combat. BioWare’s data shows that in previous games players tended to stick with the same two or three beloved comrades during a playthrough. This time, however, you’ll be forced to mix your squad up at regular intervals.
“We do expect that players will have favorites they typically want to adventure with,” Busche says, “but sometimes certain companions will be mandatory.” Others may not always be available – part of the studio’s effort to convince with three-dimensional characters. “They do have a life outside of Rook, the main character,” Busche says.
"They'll fall in love with people in this world. They’ve had past experiences they’ll share with you if you allow them in and get close to them.”
Being separated from your companions, rather than collecting them all in a kind of stasis at camp, allows you to stumble across them unexpectedly. Busche describes an instance in which, while exploring the Docktown section of Minrathous, you might bump into Neve as she investigates an abduction case. “If I go and interact with her, I can actually stop what I’m doing, pick up her arc and adventure with her throughout her part of the story,” Busche says. “What’s interesting is that all of the companion arcs do ultimately tie back to the themes of the main critical path, but they also have their own unique challenges and villains, and take place over the course of many different intimate moments.”
Some parts of a companion’s quest arc involve combat, while others don’t. Some are made up of large and meaningful missions – as lavish and involved as those along the critical path. “While they are optional, I would be hesitant to call them side content in this game,” Busche says. If you choose not to engage with some of these companion-centered events, they’ll resolve on their own. “And it might have interesting implications.”
The Veilguard promises plenty of change, then, even as it picks up the threads of fan-favorite characters and deepens them, honoring the decades of worldbuilding that came before it. This is perhaps the enduring and alluring paradox of Dragon Age: a beloved series which has never had a direct and immediate sequel, nor a recurring protagonist. Instead, it’s been reinvented with each new entry.
“It’s a mixed blessing to some degree,” Epler says. “The upside is always that it gives us more room to experiment and to try new things. There are parts of the series that are common to every game: it’s always an RPG, it’s always about characters, and we always want to have that strategic tactical combat where you’re forced to make challenging decisions. But at the end of the day, I think what makes Dragon Age Dragon Age is that each one feels a little bit different.”"
Q&A Matthew Rhodes Art director
Q. Early BioWare RPGs were literary, with the emotions and detail mostly happening in dialogue boxes. How have you seen the studio's approach to visual storytelling evolve? A. This has been my entire career. When I first showed up at BioWare, it was at the tail end of Jade Empire, and then I was working on Dragon Age: Origins and early Mass Effect. The games had taken that next step out of sprites and 2D models, and it was like: 'How do we say more? How do we communicate more clearly?' During those early days, a lot of games depended on words to fix everything for you. As long as your character was talking bombastically, you could lend them everything that they needed. But as time went on it also became a visual medium, and it's been this long journey of trying to establish art's seat at the table. I've worked with some great writers over the years, and art is also an essential part of the storytelling. From Dragon Age: Inquisition on, I've been trying to stress with my teams that we are a story department.
Q. Is part of that also letting writers know that your storytelling assistance is available, to help them show rather than tell? A. On The Veilguard, that principle has been operating the best I've seen it. Where you would need a paragraph of dialogue in one of those exposition moments where a character just talks to you, we could sell that with a broken statue or a skeleton overgrown with vines. We've had more opportunities to do that on The Veilguard than most of the projects I've ever worked on combined.
To a hammer, every problem looks like a nail, and so in every department, writing will try to solve it with more words, and art will try to solve it with more art. I've bumped up against moments where it's like, 'As much as we could keep hammering on this design, I think this is actually an audio solution.' And then you take it to audio, and you don't get that overcooked feeling where each team is just trying to solve it in their silo. It's a really creatively charged kind of environment.
[main body of article ends here]
Additional from throughout the article --
Image caption: “Spotlights shine down from the city guards’ base as they pursue you through the streets of Minrathous.”
Image caption: “While most of your companions can be sorted into comfortingly familiar RPG classes, The Veilguard introduces two new varieties: a Veil Jumper and a private investigator.”"
Image caption [on this Solas ritual concept art specifically]: “The name previously given to the game – Dreadwolf – was a direct reference to Solas. Your former companion, now on his own destructive mission, still features, despite the name change.”
Text in a side box:
"RATIONAL ANTHEM The hard lesson BioWare drew from Anthem was to play to its strengths. “We’re a studio that has always been built around digging deep on storytelling and roleplaying,” Epler says. “I’m proud of a lot of things on Anthem – I was on that project for a year and a half. But at the end of the day we were building a game focused on something we were not necessarily as proficient at. For me and for the team, the biggest lesson was to know what you’re good at and then double down on it. Don’t spread yourselves too thin. Don’t try to do a bunch of different things you don’t have the expertise to do. A lot of the people on this team came here to build a story-focused, singleplayer RPG."
Image caption: “In combat you no longer control your companions directly – this is a faster-paced form of fighting – but you are able to direct them in combat, and can even blend their abilities in ‘combo detonations’.”
Image caption: “You’ll be exploring new regions across Tevinter and beyond – Rivain is a certainty, and that’s only accessible via Antiva travelling overland.”
Image caption: “There are three specializations per character class; on the way to unlocking them you’ll acquire a range of abilities.”
Text in a side box:
"MEET YOUR MAKER “Full disclosure: Dragon Age has traditionally not done skin tones well, especially for people of color,” Busche says. “We wanted to do a make-good here.” In The Veilguard’s character creator, you can adjust the amount of melanin that comes through in the skin, as well as test various lighting scenarios to ensure your protagonist looks exactly as you intend in cutscenes. “Speaking of our first creative principle – be who you want to be – we really feel these are the kinds of features that unlock that for our players,” Busche says. “We want everyone to be able to see themselves in this game.” For the first time in the series, your body type is fully customizable too, with animations, armor and even romantic scenes reflecting your choices."
Image caption: “Your companions are a mix of old and new – Lace Harding is a familiar face. Veil Jumper Bellara is new, with a new occupation, while Davrin is a new face with a familiar profession – he’s a Warden.”
Image caption: "Arlathan Forest is home to the ruined city of the elves, now a place of wild magic, Veil Jumpers and (allegedly) spirits".
Image caption: "Bellara is driven by a desire to learn more about the elves, rediscovering the shattered history and magic of her people."
[source: Edge – The Future of Interactive Entertainment magazine, issue #401 (October 2024 issue) - it can be purchased online at [this link].]
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bonchobrick · 1 year
Text
Dead on Main au where Jason is of course Danny’s Fright Knight and like all knights do he has a weapon—except it’s his gun.
The batfam + justice league + everyone (except ghosts duh) don’t know that his normal average everyday gun is actually like a super powerful spiritual soul shooter that is, yaknow, capable of blasting someone into an alternate dimension where their greatest fears become real.
So imagine there’s like a big battle where a ghastly ghoul reigns terror on Gotham. The world sends their best hero’s—wizards and occultists are notably high highest in demand—to stop the ghost but, nothing works. All of the weapons and spells and chants fail.
But,
As the fights worsens and the heros scream for people to flee suddenly--
Loud squeaking footsteps echo across the ground. Jason yawns strolling into the battle zone in a ghostbusters t-shirt plaid pants bunny slippers--he strolls up in pajamas--as if annoyed at being woken up and cocks his fucking normal 'i could buy you at walmart' gun at the ghost.
His brothers screech at him yelling ”Are you insane” and to "get the hell out of here" in fear and panic because their idiot brother is trying to kill a real life ghost with a damn gun.
But then Jason shoots the ghost and it works.
The ghost fizzles down with a cry into just a little blob.
The young man then spends 30 minutes lecturing the spirit saying things like “you’re glad I’m not calling the big guy” and “you know our highness would not be happy learning what you’ve been doing” before taking out a thermos of all things and sucking the ghost into it.
Jason then sighs and walks away as if he hadn’t just defeated a hell raising ghost with a gun people can buy off a corner pawn store and a soup container.
Immediately the bat family swarms him with questions
Dick grabs him by his shoulders tense with worry, “Are you okay?”
“Um yeah—“ Jason tries to reply squirming in his hold
Damian cuts him off, “How the hell did your gun a physical weapon hurt that ghastly demonic spirit!”
“Uh that ghost is actually pretty chill you guys just pissed him off." Jason replies plain
They stare at him with a look saying 'you did not call a ghost that has been decimating gotham chill' probably because he did just that.
Tim is the first to break out of the disbelief stupor as he very inteligently says, "What?"
Jason responds easily with a confused quirk in his brow, "Second, my gun affects entities of all sorts, perks to my job and all that."
"How did being a vigilante and also probably crime boss give you a gun that could do that?" Dick asks
Jason sends him a look saying "are you an idiot" as he replies, "Yea, sure, kicking petty thieves and druggies got me my all powerful spirit weapon--No you dumbass, it's from being the bodyguard of the King of the Infinite Realms! How the hell did you guys not think of that!”
Tim breathes in, then breathes out, then breathes in again and screams, "Why the HELL WOULD WE THINK OF THAT JAY?!"
"The--" Batman, suddenly beside them, chokes, "Bodyguard of T-the what."
Jason blinks at his family then his eyes widen, "Oh shit."
"What?!" His family screech in panic
"Oh fuck," Jason says with a growing hysteric smile, "Danny's gonna have a big ol' fucking laugh with this."
"Brother who is Danny!" Damian demands for an answer
Jason coughs into his palm, "Oh yeah you guys really dont dont know. So I may have forgotten to explain some... things."
Bruce levels him with a stare that says "you think?"
Jason chuckles nervously, "So y'know how I'm half dead?"
pause
Damian very eloquently responds for the suddenly dying screaming combusting members of his family, "...sure."
"Well I met the King of the afterlife which is like the Ruler of Everything and he was really cute--" Jason says distant in his own world
"Theres a afterlife?" Superman asks casually appearing beside the emotionally wrecked family
"Yea its pretty cool. So I start flirting a bit with the guy and we hit it off, I now im his zombie ghost knight boyfriend lover for all time. Oh and i got this sickass gun." Jason says with a happy grin
"That is a pretty sick gun." John Constantine nods
"I know right?" Jason chirps
"You wouldn't mind if I inspected--" John reaches his hand
Jason slaps it away, "Not a chance you soul whore. Y'know your basically the tax evasionist of the Ghost Zone right?"
John only sighs and leaves
"But yea so I'm like the ghost world equivalent to married with the king and became his knight and thats how I was able to stop that ghost guy." Jason reiterates as if explaining a simple question, "Y'guys get that?"
Tim is on the ground trying to decide whether; sobbing hysterically, interogating jason to find out all the things he doesn't want to know or sleeping would be a better use of his time.
Dick has decided to blame himself and has started to draft a reddit post in the middle of the street starting with "I (23 m) have a younger brother (19 m), who I used to resent but really regret now, he died and came back and doesn't even tell me about what goes on in his life anymore. How do I fix our--"
Damian is just staring at the gun and... Jason pushes it deeper in his holster and shifts to the side, better to be safe than sorry with this thieving shit.
As Jason adjusts his weaponry he hears Bruce sob in the background, "He didn't even invite me to the wedding! Am I that horrible of a father!"
Wonder Woman pats his shoulder reasuringly whilst the rest of the League seem to be trying to calm him down
Jason looks around tiredly at the mess he had created and decides fuck it
"Alright I'm heading out for the night, you guys get home safe!" He yells and without caring to listen to anyone and everyone voicing their confusion he zips open a green portal and stumbles in
He crashes down on an unbelievably comfortable bed
Danny blinks blearily before sending the young man a sleepy smile, "Hey Jay, what kept you up so long?"
Jason slipping under the blankets with a yawn says, "You would not believe the night I just had."
------------------
Edit: UMM HII The fic is out now here!! you guys are awesome I'll post the new chapter 2 in a hot sec after editting ^^
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alice-angel12x · 4 months
Note
What if the twisted wonderland react the MC/Reader have a magical paintbrush just like epic mickey games?
Also this is yuu's paintbrush looks like btw
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Yuu! Epic Mickey Twisted Wonderland
Here's a fun art peice I did cause the image was so fun.
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Overblot boys (Riddle, Leona, Azul, and Jamil) React to Epic Mickey!Yuu
I remember when I first created Forgotten Wasteland, and how my apprentice made a mess of it all. While I am glad he repaired all the damage he has done, I couldn't trust him to not let his mischievous curiosity get the better of him. So I took up my magical brush and created a helper or a protector. They would keep watch and protect the toons of wasteland. They were an excellent student, they quickly mastered the magic of the brush. If only my other student was this obedient. (Geez Yen Sid, biased much).
Master Yen Sid watched Yuu gently and with a calculated stroke of the bush on the wasteland. The old wise wizard nodded with approval.
"You have done well," Yen Sid said as he gave a pat on Yuu's head.
Yuu smiled softly when they noticed their master holding his hand out, asking for his paintbrush back. They handed the wizards the brush, and suddenly began to dip it into the paint. Where he began to wave the brush in the air, creating something. Something big.
With a final stroke, there before him was a beautiful paintbrush. It was almost Yuu's height, as the wizard handed them the gift.
"Be very careful with this magic. With great strength, comes even greater responsibility. This is not something to play with willy-nilly," Yen Sid said sternly.
"Yes, Master Yen Sid. I promise to use this power for good," Yuu said, trying to contain their excitement.
"I know you will. I can see great things from you," Yen Sid said with a small smile. "Take good care of Wasteland."
If only Yen Sid knew, that his favorite pupil would vanish from under his nose. They would somehow end up in a place called Twisted Wonderland.
------------------------------------------
💗Riddle RoseHeart 💗
Before the blot:
When he first meets Yuu, he doesn't really take them seriously. Since the mirror says they are not a magic user.
He thinks the large paintbrush Yuu carries around is really inconvenient. And Does not look forward to all the potential mess it could bring.
After/during Blot:
Overblot Riddle struggled in the battle with Yuu. The most annoying thing they did was paint his rose bushes Blue, turning them against him.
Turns out Yuu and their magic paintbrush weren't as useless as Riddle assumed.
Yuu's finishing blow was a good whack to the head, dousing Riddle and the ink phantom with a powerful stream of thinner, erasing the blotted ink instantly.
Leaving an unblotted Riddle behind. Though Yuu gave Riddle one last splash of thinner for safe measure.
Leaving a crying drenched mess.
After fixing that, they left all of Heartslybuyal in awe as they watched the thinner in the brush turn to blue paint. And with many strokes of the brush, the unbirthday party was restored.
After that Riddle had a lot more respect for Yuu, and was a lot more curious of what else Yuu could do with their brush.
____________________________________
🦁Leona Kingscholar 🦁
Before Blot:
He could have cared less about this person. He thought they looked ridiculous with their giant brush. On top of that, they were magicless.
However, he did note that this new student smelt strange. Yet he paid them no mind.
After/during Blot:
Leona had a bit of an easier time against Yuu, cause of the howling sandstorm. Making it difficult for Yuu to toss the Thinner on the phantom and the inkblot.
So with the help of the first-year squad, moved upwind and with this. Yuu blasted Leona with a wave of magic Thinner.
The phantom quickly resolved, and Leona could only stare in shock as the Thinner swept him away.
Of course, they made sure to drench Leona in thinner to be sure all the inkblot was gone.
After the whole event, he was strangely enough. interested in going against the Ramshackle team. Even if it wasn't an official match.
He would smirk in interest as Yuu used their magic brush to create a flying broom for themselves. And some Toon as extra players for the team.
____________________________________
Azul Ashengrotto
Before Blot:
He was amused at most, like why would any person carry such a cumbersome thing around.
And they were magicless on top of that. What an odd individual. But for the most part, also didn't pay much attention.
Till the idea of obtaining the Ramshackle dorm. At first the ain't brush was interesting, but he simply assumed that it was some weird decoration.
Yet he did notice Yuu's strange hesitance of water. Specifically the idea of being in water. Azul would happily take advantage of Yuu's fears.
After/during Blot:
This was a frustrating battle for both fighters. Since Azul can keep spewing ink, just as much as Yuu can remove it.
But with the help of allies and friends, Yuu was able to wash away all the ink with their brush and thinner. With a good whack, to bring Azul back to his senses.
Even after the battle, Yuu seemed to refuse to go near the water. A phobia maybe, Azul thought to himself.
Azul is indeed interested in Yuu's power but finds them confusing too. Yuu wants to see the world under the waves, yet refuses to go anywhere near the water.
He tries to ask Jade and Floyd what they know about this student. But not even they could dig anything up about them.
____________________________________
Jamil Viper
Before Blot:
He honestly could care less about them in the start.
He sees them as a perfect pawn to overthrow Kalim. Jamil also notices Yuu's strange fear of water, even if it is in rain form.
But whatever it took to knock Kalim down, he did not care much. Though he did learn some interesting things about them. After using Snake whisper on them.
After/during Blot:
Yuu surprised attacked him, doused him in Thinner, and quickly took him down. Much to Jamil's emmerassement.
Last time he underestimates a person with a giant brush.
During the party in the desert, he saw Yuu sitting in the shade of the trees away from the oasis.
So he sat next to them. "So... Is it true you're made out of paint?"
Part 2, or a focus on one character at a time to have a mini story. (cause I have basically a fan fic Idea in my empty brain)
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avocado-writing · 6 months
Note
For the bg3 requests how about the companions realizing they love tav in the middle of a battle(love your work!!!)
partner piece to this!
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Astarion
realises when he sees you cut down someone in battle to save him.
you don’t think twice about beheading the cultist, or shooting them full of a magic missile, or stabbing them in the guts from the shadows - whatever you do is equally wonderful.
his eyes go wide as he watches you make the killing blow. warm blood spatters on his face and, when you shout to ask if he’s alright, his heart does a funny little dance in his chest.
he’s alright. he’s the most alright that he’s ever been, actually
kisses you suddenly, the taste of the kill dancing between your lips, and stares at you very sincerely.
“I love you.” then back to the battle before you can press it any further.
Gale
if you’re a spell caster, he falls for you because of your capability using magic. you have a knack for it he finds delightful.
the twirl of your hands, soft speaking as you recite verbal components, all of it - it’s all perfect.
he stares at you, distracted for a moment, and then gets a club in the side of the head and is catapulted back to battle.
if you’re not a mage then it’s when you do something he taught you, silencing an enemy wizard by cutting them off when you realise a somatic component. you shoot him a thumbs up and he feels his whole face go bright red.
you listen to him. you care about him. and he loves you.
Wyll
you’re fighting back-to-back, fending off enemies as they charge towards you, yelling out directions for the other one to be watching.
“wyll! big guy on your left!”
he turns and stabs, running through an orc, and hears you laugh from the exhilaration of battle.
he realises then how much he loves you, how he’d never have any other life than this heart-pounding, blood-pumping excitement with you; and he’d do anything to keep you safe.
there’s no time for him to confess right now… but he does reach behind himself to give your free hand a little squeeze with his. just so you know. just so he can come back to it and confess later.
Karlach
raging, so it’s less her thinking through it and more a series of realisations which come to her all at once.
you: fighting. you: protecting. you: protecting her. you: capable. you: loveable.
oh, it all slips into place. she can’t do anything about it right now because her axe is buried in the face of an ogre, but after the battle when she’s calmed down she seeks you out.
is a bit awkward about it, finds reasons to be near you, but you manage to work out what it is she is desperate to say.
give her a kiss, and she squeals with excitement. she thinks you’re just perfect!
Lae’zel
ahh, lae’zel. would she fall for you at any other time?
has always watched your form in battle but there’s something about today, this fight. she can’t keep her eyes off of you.
you are flawless. perfect. dispatching enemies with ease.
she realises she feels not just fondness for you, but love. something she did not believe that she’d ever experience.
she is a little distracted and gets hit, but that just makes her focus back on the battle. you check in with her afterwards and she brushes you off, stomping away to go and mull her feelings over.
is… scared to confess to you. may do it one day. not today.
Shadowheart
runs over to heal you during a battle, your wounds are great, but you shake her off:
”you’re in far worse condition than me! heal yourself first!”
she realises how hurt she is for the first time. she sort of learned to deal with the pain as she was raised sharran, but… you’re the one who’s taken notice of her. nobody has ever done that.
suddenly she is overwhelmed with feelings for you. she’d been soft for you before, but now she is overwhelmed with emotion.
she does heal herself, and then you - luxuriating in the feel of your skin under her hands.
Halsin
he’s already fond of you, but the thing that really gets him is during one particular battle.
you’re fighting and he can see you’re doing your best to protect something behind you from your assailants. during a moment when an enemy is down he sees what’s behind you: a baby boar, terrified.
not the most pleasant creature, covered in mud and squealing, but you still are attempting to shield it from the battle, and when the fight is over he sees you use magic to talk to it and calm it down, check it over for wounds.
he realises how smitten he is with you in that moment. how much you care. you are perfect, and he wants to spend his life with you.
Minthara
probably falls for you during an act of violence, a particularly bloody kill.
you show no mercy to your opponent, opening them from throat to navel, eyes bright as you see them bleed out.
you are an angel of death, vicious and proud. you smile at your kill and minthara finds herself smiling too.
charming. you are charming, and that’s all there is too it. she smiles through the rest of the battle at the thought of you.
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thisisnotthenerd · 11 months
Text
something echoes of the solstice really pulled into sharp relief is just how good of a player sam riegel is.
like. the bait and switch of veth not going but luc jumping into the portal as a bratty teenager with stolen gear. level 5 arcane trickster and level 3 wizard (unsure of subclass, likely transmutation. edit: war magic). terrifying that a teenager is on a mission with god-level characters. horrifying to think about. i hope they have a fjorester wedding oneshot like dalen's closet that luc is still grounded at.
adding chaos to the party immediately. everyone put protections on him, as much as they could. he said i'm here to bring a reminder of what the mighty nein was and is. and buttering up the party was deeply funny. especially seeing the dichotomy between caleb and fjord's responses.
sidenote: shoutout to daniel sloss for being another spurt. fully a crash dummy drunken master monk in a kilt. it must have been so cool. triggering traps so the nein didn't take damage within the archive. put the fear of death in luc.
anyway, look at how effective luc was. the invisible mage hand. experimental potion from yeza, which i suspect gave him hp and asis temporarily, but not an expanded spell list. see invisibility in the house to catch trent, when none of the rest of the party could find him, which prompted the antimagic field, beau's hits, and the transition to the second battle map. enlarge on the t-rex for kaiju battle. and the first to damage the egg with a 28 on his attack roll with the security cannon. as a level 8 among level 20s. luc got so much experience out of that battle. no more dying in the fire plane for luc, no sirree.
only 1st and 2nd level spells at base. pretty much comparable to an 8th level spellcaster sidekick or 4th level spellcaster main. big moves from a small lad.
and he's still grounded at the end of the day.
anyway this is a sam riegel/luc "nott the reckless" brenatto appreciation post. he plays a rogue-wizard very well.
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ninii-winchester · 22 days
Text
The Witch and the Hunter
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Pairing: Dean Winchester X Witch!Reader
Word count: 3.5k
Warnings: none, just fluff. But not proofread.
A/n: another crossover fic yayyy!!!
I DO NOT GIVE PERMISSION TO COPY MY WORK, TRANSLATE IT OR POST IT TO ANY OTHER PLATFORM. REBLOGS ARE APPRECIATED.
It was a lazy afternoon in the bunker and Dean was snooping around the library shelves to entertain himself, while Sam had his head buried in a book, like usual. Dean opened box after box, not finding anything worth his interest. But then he found a weird looking stone, it looked like sapphire, but bigger. It was dusty, he swiped his thumb over it thrice to clean it. Staring at it for a few seconds he didn’t deem it useful so he put back where he retrieved it from and turned to sit back down.
"Achoo." A loud sneeze was heard, and Sam glanced up to see Dean trip over something the moment he sneezed. The younger brother snickered as the older one almost slammed into a shelf in the library.
"What the hell?" Dean looked down and a pair of y/e/c eyes were staring back at him. A velvety coat of Y/h/c fur, It's sleek and smooth, lying flat against its body. The fur gleams slightly in the light, and it looks incredibly soft. "How did a cat get in here?" Dean looked at Sam with accusing eyes.
"Hey! Don't look at me like that, I didn't bring it here." Sam said standing up from his seat and Dean backed up from the creature as he sneezed again. "Hello there!" Sam approached the cat and she hissed at him. Maintaining his distance he kneeled in front of the small feline and cooed at it.
"How'd it even get in here?" Dean sneezed again, glaring at the cat for causing him an allergic reaction.
“Don’t know!” Sam shrugged, the y/h/c furry creature seemed to drop her guard a little as Sam neared her. The big y/e/c eyes blinked twice and then ran past the two men and jumped onto the tables placed in the library. Dean glared at the cat hissed back, jumping down from the table she neared him and started scratching his legs through his boots and jeans.
“Hey hey get off!” Dean slightly kicked his legs to get it off of him. Sam sighed before picking up the feline that was hissing at his brother, it struggled in his arms, wanting to be put down and Sam dropped it onto the table gently.
“Dean maybe you should go to your and it’ll calm down, then we can drop it off somewhere.” Sam suggested and the older brother nodded scowling at the cat, but leaving nevertheless. Sam watched as Dean walked down the hallway and turned back to cat and his jaw dropped when he saw a woman standing in the library with him.
“Blimey! That man was a menace.” Y/n said in a thick British accent, dusting herself slightly. Sam jumped at her voice and stared at her him shock.
“You’re…what…how?” Sam stuttered. “DEAN.” He yelled and Y/n frowned as the same man came back running at his brother’s loud voice. The green eyed man looked at her in bewilderment.
“What the fuck?” Dean exclaimed. The two brothers were now alert and were watching here every move. “Who the fuck are you?” Dean demanded.
“My name is Y/n. I’m a witch.” She replied with a unpleasant look towards Dean.
“Man I hate witches.” Dean mumbled but she heard him. With a scoffed she narrowed her eyes at him.
“You don’t like cats, you hate witches. Aren’t you a picky one, princess.” She taunted, as much as Sam didn’t want to, he let out a snort at her comment earning a sharp glare from his brother.
“How’d you get here?” Sam asked and she looked around the bunker.
“I don’t know, honestly. I was in a battle, fighting and we won. But then I felt dizzy, and it was like I was Apparating, but not by will.” She explained and Sam’s brain clicked onto something as she spoke.
“Apparating as in teleportation?” Sam asked and she nodded. Dean gave him a questioning glance. “So you’re from the wizarding world?” And she nodded again. “Wait a minute! You’re Y/n? As in Y/n Black?”
“How do you know?” Y/n got defensive.
“Would someone like to explain?” Dean snapped looking between the stranger and his brother. Y/n muttered a ‘no’.
“Dean’s she’s from the Harry Potter world.” Dean rolled his eyes.
“Ofcourse you’d know, nerd.” Dean teased but then a wand was aimed the two brothers.
“How do you know Harry? And what the hell are you talking about? Who are you?” She demanded and she didn’t look like she was just threatening. She was serious and she wouldn’t hesitate to hex them.
“Hey easy with the weapons, Woman!” Dean barked and Sam sent him a look which said, ‘not-helping’.
“Look, I’m Sam Winchester and this is my brother Dean. My best guess is you’ve travelled through universes. And we know Harry because well, there are books written on him in our universe and you’re just a fictional character.” Sam explained as best as he could. He could see her contemplating whether to trust him or not. She lowered her wand, slightly.
“What books? How do I know you’re telling the truth?” She questioned warily.
“Uh well, I can tell you stuff like you’re a Sirius’ twin, you’re a Gryffindor, honorary Marauder. Lily Potter was your best friend and you had a crush on Remus.” Sam replied and Y/n gasped. She’s never told anyone that before. Not even Lily. Dean watched as Y/n expressions changed from wary to bashful.
“What? That was years ago. How’d you even know that?” A hint of blush coated her cheeks as she spoke.
“I told you there are books, it’s written in the books.” Sam replied and Dean snickered. Y/n heaved a sigh and looked around the place. “We’ll give you a minute.” Sam said dragging Dean out to the hallway.
“Man, just when I thought you couldn’t get nerdier.” Dean chuckled at his younger brother. Sam gave him a bitch face before speaking,
“So what do we think?”
“I think she’s smoking hot.” Dean grinned earning a groan from Sam. “What? I have a good taste, man. She’s feisty.”
While the brothers talked Y/n stood in the middle of the library, thinking of what to do next. She didn’t know what to do, part of her didn’t want to go back home, after the second Wizarding War, she lost everyone she held dear. Sirius, Reggie, Remus, James and Lily. Everyone is dead. What if this is her chance to start fresh and move on. Besides, Harry doesn’t need her anymore. He has his friends and Voldemort’s gone.
“Sam? Dean?” She called out and the two men came back. She shifted uncomfortably, a thought crossed her mind, she didn’t even know anything about these two beside their names. How’d they even know about magic? Are they bad people? “Do you know how did I end up here? How can I go back?” She questioned. Before Sam could speak, Dean beat him to it.
“I think I know.” He turned to his brother. “There was this blue stone, looked a sapphire but bigger and I was just messing around, I cleaned it with my thumb but maybe it accidentally activated it and brought her here.” Sam asked him where did he find it and Dean gestured to the shelf he was at before Y/n appeared. The two of them followed Dean as he reached the box he found the stone in. The green eyed hunter let out a loud growl as he noticed the box was empty. “What the fuck?”
The other two in the room look at him expectantly and he told him that the stone’s gone. A wave of defeat crashed into Y/n but part of her was relived too. She was confused as to why she was feeling that way.
“Well I guess you’ll be staying here with us for a while.” Sam commented and Y/n looked surprised.
“You live here? This place is a mess. Learn to clean after yourself, lads.” She scanned the place with her Y/e/c eyes and with a huff she pulled out her wand and muttered “Scourgify.” The books and papers laying around started flying around and positioned themselves in their respective places and the place looked good as new.
“She’s staying forever.” Dean mumbled under his breath but Sam heard.
Sam showed Y/n to a guest room she could use while she was here and left her alone for a while. When he came back he found Dean searching for the stone in other boxes of the library. A part of Dean didn’t want her to leave, and he doesn’t know why. They didn’t even start on a good note but he wants her to stay. But he wants to find the stone and leave to her to make the decision if she wanted to go back. After all he knows how important family is and he’s sure she misses hers.
“You’ve got a crush.” Sam commented dropping into a chair. Dean stayed silent, not indulging in the teasing. “Isn’t it ironic though, she’s a witch. You hate witches. And her animagus form is a cat.” Sam cackled holding his chest. “You’re allergic to cats.”
“Shut up, Sammy.” Dean replied knowing it is kind of ironic. He was definitely attracted to her. But he knew she had to go back sooner or later.
Y/n did a lot of thinking while she was left alone in her temporary room. She’d decided to stay, if the Winchesters didn’t want her to stay with them she would leave this place but she didn’t want to go back to the Wizarding world. She was all alone back there, all of her friends and family were gone. But there was another reason that she didn’t want to admit to herself. She found herself quite attracted to the green eyed man. There was some magnetic force that was pulling her towards him. And it was weird as hell since it’s only been an hour that she knows him. And all she knows is his name.
“Guys?” She called out entering the library. The two men turned their attention towards her. “I uh… I’ve gotta say something.” Dean raised his brow, quite interested to know what she had to say. “I don’t wanna go back.” Dean’s breath hitched in his throat, his heart thudding in his chest. “But I won’t be a bother to you guys I’ll leave.” She added quickly.
“What? No. Stay.” Dean spoke before he could register what he said. “I mean you’re a witch and we don’t trust you to not wreak havoc outside. You can’t go unless we say.” He said in a deep voice. Sam looked at him in amusement shaking his head.
“Who even are you?” She questioned tilting her head slightly. Dean found it extremely adorable.
“We’re hunters.” Sam replied gesturing her to take a seat. She took a seat and they explained her what hunters are. They told her all about the supernatural and how they hunt them.
“Werewolves?” Y/n pouted sadly. “You kill them too?” She was upset. Of course she was upset, her friend was lycanthrope too but that doesn’t mean he deserves to die. She didn’t like their ideology. The look on her face didn’t go unnoticed by either brother. But Dean was the one to speak.
“Don’t worry, sweetheart. We don’t kill the likes of your boyfriend.” She glowered at him but he remained indifferent. “More like….” Dean trailed off not knowing who to compare it with so Sam added,
“Greyback.” Dean nodded although he didn’t even know what it meant. “We believe not all creatures are bad and we only kill the ones who hurt people. We once let a werewolf go because she didn’t ask for it and she wanted to live a normal life.” He said as he thought of Kate.
“And all witches are bad in your universe?” She questioned.
“Well not all. I mean you’re here in universe and you’re not bad.” Dean winked and she blushed. He was so charming yet so infuriating. Minutes before he said he didn’t trust her to not wreak havoc and now he’s saying she’s not bad.
A month had passed since Y/n had came to this universe. She was now well versed with the hunting life and learned a lot more lore. She wasn’t allowed to go on hunts although they knew she could hold on her own. It was mostly because Dean want her to be in danger. Y/n was always confused when Dean was around. He was either too protective of her or he didn’t acknowledge her existence. If she was attracted to him at first, she’s developed a full fledged crush on him now. And she’s had enough of him giving her mixed signals. She decided to confront him about and knocked on his door. The door opened revealing Dean, clad only in his pyjamas, bare chested and his hair disheveled. Y/n gulped staring at his chest before looking back up at his face.
“What do you want?” Dean questioned his voice a bit groggy. It did something to Y/n which she wouldn’t admit out loud.
“What’s your problem?” She asked pushing past him and entering his room. “Why do you act so confusing around me? One moment you’re all protective and the next you act like I’m invisible. It’s driving me crazy.” Dean opened and closed his mouth like a gaping fish.
Dean blinked, clearly caught off guard by her sudden confrontation. He rubbed a hand through his messy hair, trying to shake off the sleepiness. “Y/n, I—”
“Your constant mixed signals are making it hard to know where I stand with you.” She mumbled softly.
Dean rubbed a hand over his face before speaking, “it’s not that simple okay?” He grumbled. She glared at him with her arms crossed against her chest. He let out sigh,and looked up at her, his gaze softening. “I like you, okay? And I don’t know how to act around you.”
She stared at him, her heart racing. “So, you’re saying that you care about me but you’re not sure how to show it?”
Dean nodded slowly, a mix of frustration and vulnerability in his eyes. “Exactly. I want to be close to you, but I keep messing up. I’m trying to figure out how to be honest without making things worse.” She took a deep breath, her anger melting into a look of understanding.
“Well isn’t it a good thing that I like you too. Quite a lot.” She smiled. “You’re one of the reasons I didn’t wanna go back.” She confessed and he looked at her wide eyed.
“Really?” She nodded her head moving closer to him.
“I don’t know what it was about you, we didn’t even start on a good note, but there was something that was pulling me to you.”
“Trust me sweetheart, we would’ve started real good, had you not been a cat when we first met.” Dean smirked placing his hands on her waist.
“Why don’t you like cats?” She pouted tilting her head.
“I don’t hate them per say, I’m just allergic.” He replied with a soft smile. “And stop pouting like that if you don’t want me to kiss you sore.” Now that he knows she likes him back, he isn’t afraid to show his usual flirty self.
“Who says I don’t want you to?” She asked sneaking her arms around his neck. As he leaned down to kiss her she pulled away slightly and he gave her a confused look. “If we’re doing this, we’re getting you on allergy medication. I can’t let go of my animagus form.” Dean threw his head back as he barked out a laugh. He placed a kiss on her nose.
“Whatever you say, sweetheart.” Dean took a deep breath, his fingers gently cupping her face as he looked into her eyes, just the two of them in this moment. Slowly, he leaned in, his lips brushing softly against hers. The kiss was tentative at first, a gentle exploration of newfound feelings. But as she responded, his touch deepened, growing more intense and passionate. When they finally pulled away, their breaths mingled in the small space between them, leaving an unspoken promise lingering in the air.
While the two of them hadn’t labeled their relationship yet, they navigated their feelings together, finding comfort and excitement in their shared moments. Although Dean wasn’t sure if the medication would help he tried it for her sake, after finding out Y/n sought comfort in her cat form. It did help immensely and Dean was able to be in her presence while she was in her animagus form. She would usually sleep on the library table on an open book while Sam and Dean would do their research for a hunt. Her loud purring was a comforting sound, sometimes Sam would scratch her behind the ears and she would play with him as Dean watched in adoration. Dean had a fair share of scratches over his hands and arms, while she got too excited while playing but he wouldn’t want it any other way.
The bunker door opened and footsteps were heard, Y/n craned her neck from where she was sleeping in her cat form, the fur on her body standing upright. She watched a figure descend the stairs but Sam and Dean remained nonchalant. Y/n understood the reason as a trench coat came into view and she recognised him as Castiel. She jumped off the table and landed on her four feet and gingerly walked to the angel, and jumped onto his shoulder. He was caught off guard for a moment but relaxed.
“You didn’t tell me you got a pet.” Cas said approaching the boys, while petting the feline on his shoulder. “Especially a cat. How’d you convince him Sam?” He asked gesturing to Dean. The man in question smirked at his best friend.
“That’s my girl on your shoulder, Cas.” Dean said pridefully. Y/n jumped on the table and settled in Dean’s lap before turning back to her human self. Castiel watched wide eyed and quite confused. Dean grinned placing his hands on her waist as she sat sideways on his lap.
“Hello Castiel. Nice to finally meet you.” Y/n said.
Castiel blinked, still processing the sudden transformation. “You’re… Y/n?”
Dean chuckled, his grin widening. “Yep. I told you she had a unique way of making an entrance.”
Y/n laughed softly, leaning into Dean’s embrace. “I figured it was about time I introduced myself properly. Sorry for the surprise.”
Castiel shook his head, a hint of a smile forming on his usually serious face. “It’s quite a surprise. Dean never mentioned you had such… abilities.”
Dean shrugged, still holding Y/n close. “She’s full of surprises. But trust me, she’s as amazing as she is unpredictable.”
“So Y/n, Dean tells me you’re from another universe?” Castiel asked curiously. “How’d you even get here?” Y/n shrugged before explaining, what Dean told them when she first came here. Castiel titled his head to the side, “A blue stone you say?” Dean looked inquisitive as he leaned closer. Y/n and Sam also had the same expressions.
“Do you know something Cas?” Sam questioned.
“It was a Inter-dimensional Soulstone.” Castiel said. “It’s said to be a mythical gem, which has the power to unite Soulmates. It is said to be imbued with the power to bridge the gap between parallel universes. When Dean touched it, it brought Y/n here.” Cas explained. “If Y/n had found it first in her universe, it would’ve taken Dean there.”
The three others absorbed the information Castiel provided, and Y/n felt a warm flutter in her chest at the thought of Dean being her soulmate.
Dean noticed her reaction and gently squeezed her hand. “So, what do you think?”
Y/n smiled softly, her eyes meeting his. “I think it’s pretty amazing. And I’m really glad it’s you.”
Dean grinned, a hint of relief in his eyes. “Me too. Guess we’ve got a lot of good things ahead.”
Castiel nodded, his tone lighter. “It’s a rare and special thing. Enjoy it.”
Y/n leaned in, resting her head on Dean’s shoulder. “I plan to. Thanks, Cas.”
Dean wrapped an arm around her, content. “Here’s to figuring it all out, together.” Dean tilted his head slightly and leaned in, his lips brushing gently against Y/n’s. It was a soft, brief kiss, filled with warmth and affection. When they pulled away, their smiles met, and the quiet connection between them spoke volumes.
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jmliebert · 2 months
Text
♡ little things that would make gale fall harder for you♡
how you join him in stargazing
how you read the books he recommended to you with such enthusiasm (and how you leave cute little notes inside them for him to discover later)
how you make his morning coffee just the way he likes it
how kind you are even if you don't have to be
how you offered him the magical artefact to consume without a second thought
how you always listen to him patiently if he goes on a tangent
how you tried on his wizard cape and hat once (and how positively lovely you looked while wearing it)
how you make ridiculous comments about Elminster
how you are jealous of his earrings or more importantly with whom it connected him...
how he catches you admiring his beard
how you make dirty jokes that leave him acting scandalised, though he secretly loves them
how you've earned Tara's approval (he was really worried about this one)
how you are never trying to rush him when he talks
how well-developed your moral compass is (it might sounds strange but it's truth though!)
how you lose yourself in the music while playing the piano in his study room (especially when you think he's not looking)
how you surprise him with sudden butt slaps, turning his cheeks a delightful shade of pink...
how powerful you are while in a battle
how you kiss his orb delicately
how you are his big spoon when he feels down
how you effortlessly draw him into deep philosophical conversations (your intelligence is so sexy and stimulating for gale)
how you enjoy sunbathing on his balcony, basking in the warmth of the sun
how thrilled you are when he excitedly shares a new spell or discovery with you
how you make him feel worthy
how you place gentle little pecks on his lips
how you match his freak in bed
how you wish for him to stay cuddled up with you in bed "just a little longer" every morning (it's difficult for him to resist of course)
︵‿︵‿୨♡୧‿︵‿︵
you can find more of my works about gale ♡here♡
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