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#but like if my stories don't have a specific setting they're all just set in a place where wildly eclectic names are the norm
tevanbuckley · 3 days
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A large portion of bt fans (if not all) believe tommy will have a big part in the Gerrard storyline based on how often he was mentioned in bucktommy's scene, which is fair. And I truly hope he will, but my pessimistic side keeps wondering if that's the only purpose of it, to set up the storyline and that's it.
But I also think that they didn't have to add the bit about tommy's dad if they didn't wanna dig it up later, it added depth to his character.
I don't wanna get my hopes up too high, but I kinda can't help it. Tommy is interesting character to explore.
[disclaimer: the writers aren’t infallible and storylines don’t always live up to their potential, so like never say never ya know]
could tommy have been just a means to remind the audience about gerrard, sure, but out of everyone it’s tommy who gerrard goes out of his way to antagonise at the medal ceremony (even his jab at chimney comes after he steps between them), and it's tommy who name drops him again before the captaincy reveal at the end of 7.10. imo he's already tied into the story past the set up.
having said that, i'm not expecting the gerrard plot to really be about tommy. think of karen’s role in the mara/councilwoman arc, she’s present and important but she’s never the focus. so even if we do get some deeper info about tommy’s time at the 118, i'd expect that to be filtered through buck's pov.
re: his dad/family, I'm not sure if they're setting up something specific or fleshing out his character more generally. imo one of the (many) mistakes they made with taylor was trying to add that depth like ~4 seasons in instead of from the get go, and from what tim's said in interviews it seems like they were actively trying to learn from their mistakes with buck's previous LIs. which is another reason i think they at least plan on keeping him around, they've put a lot of work into him and if they scrap his character now they're back at square one.
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burntoutdaydreamer · 8 months
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Things That May Be Causing Your Writer's Block- and How to Beat Them
I don't like the term 'Writer's Block' - not because it isn't real, but because the term is so vague that it's useless. Hundreds of issues all get lumped together under this one umbrella, making writer's block seem like this all-powerful boogeyman that's impossible to beat. Worse yet, it leaves people giving and receiving advice that is completely ineffective because people often don't realize they're talking about entirely different issues.
In my experience, the key to beating writer's block is figuring out what the block even is, so I put together a list of Actual Reasons why you may be struggling to write:
(note that any case of writer's block is usually a mix of two or more)
Perfectionism (most common)
What it looks like:
You write one sentence and spend the next hour googling "synonyms for ___"
Write. Erase. Write. Rewrite. Erase.
Should I even start writing this scene when I haven't figured out this one specific detail yet?
I hate everything I write
Cringing while writing
My first draft must be perfect, or else I'm a terrible writer
Things that can help:
Give yourself permission to suck
Keep in mind that nothing you write is going to be perfect, especially your first draft
Think of writing your first/early drafts not as writing, but sketching out a loose foundation to build upon later
People write multiple drafts for a reason: write now, edit later
Stop googling synonyms and save that for editing
Write with a pen to reduce temptation to erase
Embrace leaving blank spaces in your writing when you can't think of the right word, name, or detail
It's okay if your writing sucks. We all suck at some point. Embrace the growth mindset, and focus on getting words on a page
Lack of inspiration (easiest to fix)
What it looks like:
Head empty, no ideas
What do I even write about???
I don't have a plot, I just have an image
Want to write but no story to write
Things that can help:
Google writing prompts
If writing prompts aren't your thing, instead try thinking about what kind of tropes/genres/story elements you would like to try out
Instead of thinking about the story you would like to write, think about the story you would like to read, and write that
It's okay if you don't have a fully fleshed out story idea. Even if it's just an image or a line of dialogue, it's okay to write that. A story may or may not come out of it, but at least you got the creative juices flowing
Stop writing. Step away from your desk and let yourself naturally get inspired. Go for a walk, read a book, travel, play video games, research history, etc. Don't force ideas, but do open up your mind to them
If you're like me, world-building may come more naturally than plotting. Design the world first and let the story come later
Boredom/Understimulation (lost the flow)
What it looks like:
I know I should be writing but uugggghhhh I just can'tttttt
Writing words feels like pulling teeth
I started writing, but then I got bored/distracted
I enjoy the idea of writing, but the actual process makes me want to throw my laptop out the window
Things that can help:
Introduce stimulation: snacks, beverages, gum, music such as lo-fi, blankets, decorate your writing space, get a clickity-clackity keyboard, etc.
Add variety: write in a new location, try a new idea/different story for a day or so, switch up how you write (pen and paper vs. computer) or try voice recording or speech-to-text
Gamify writing: create an arbitrary challenge, such as trying to see how many words you can write in a set time and try to beat your high score
Find a writing buddy or join a writer's group
Give yourself a reward for every writing milestone, even if it's just writing a paragraph
Ask yourself whether this project you're working on is something you really want to be doing, and be honest with your answer
Intimidation/Procrastination (often related to perfectionism, but not always)
What it looks like:
I was feeling really motivated to write, but then I opened my laptop
I don't even know where to start
I love writing, but I can never seem to get started
I'll write tomorrow. I mean next week. Next month? Next month, I swear (doesn't write next month)
Can't find the time or energy
Unreasonable expectations (I should be able to write 10,000 words a day, right????)
Feeling discouraged and wondering why I'm even trying
Things that can help:
Follow the 2 min rule (or the 1 paragraph rule, which works better for me): whenever you sit down to write, tell yourself that you are only going to write for 2 minutes. If you feel like continuing once the 2 mins are up, go for it! Otherwise, stop. Force yourself to start but DO NOT force yourself to continue unless you feel like it. The more often you do this, the easier it will be to get started
Make getting started as easy as possible (i.e. minimize barriers: if getting up to get a notebook is stopping you from getting started, then write in the notes app of your phone)
Commit to a routine that will work for you. Baby steps are important here. Go with something that feels reasonable: every day, every other day, once a week, twice a week, and use cues to help you remember to start. If you chose a set time to write, just make sure that it's a time that feels natural to you- i.e. don't force yourself to writing at 9am every morning if you're not a morning person
Find a friend or a writing buddy you can trust and talk it out or share a piece of work you're proud of. Sometimes we just get a bit bogged down by criticism- either internal or external- and need a few words of encouragement
The Problem's Not You, It's Your Story (or Outline (or Process))
What it looks like:
I have no problems writing other scenes, it's just this scene
I started writing, but now I have no idea where I'm going
I don't think I'm doing this right
What's an outline?
Drowning in documents
This. Doesn't. Make. Sense. How do I get from this plot point to this one?!?!?! (this ColeyDoesThings quote lives in my head rent free cause BOY have I been there)
Things That Can Help:
Go back to the drawing board. Really try to get at the root of why a scene or story isn't working
A part of growing as a writer is learning when to kill your darlings. Sometimes you're trying to force an idea or scene that just doesn't work and you need to let it go
If you don't have an outline, write one
If you have an outline and it isn't working, rewrite it, or look up different ways to structure it
You may be trying to write as a pantser when you're really a plotter or vice versa. Experiment with different writing processes and see what feels most natural
Study story structures, starting with the three act structure. Even if you don't use them, you should know them
Check out Ellen Brock on YouTube. She's a professional novel editor who has a lot of advice on writing strategies for different types of writers
Also check out Savage Books on YouTube (another professional story editor) for advice on story structure and dialogue. Seriously, I cannot recommend this guy enough
Executive Dysfunction, Usually From ADHD/Autism
What it looks like:
Everything in boredom/understimulation
Everything in intimidation/procrastination
You have been diagnosed with and/or have symptoms of ADHD/Autism
Things that can help:
If you haven't already, seek a diagnosis or professional treatment
Hire an ADHD coach or other specialist that can help you work with your brain (I use Shimmer; feel free to DM me for a referral)
Seek out neurodiverse communities for advice and support
Try body doubling! There's lot's of free online body doubling websites out there for you to try. If social anxiety is a barrier, start out with writing streams such as katecavanaughwrites on Twitch
Be aware of any sensory barriers that may be getting in the way of you writing (such as an uncomfortable desk chair, harsh lighting, bad sounds)
And Lastly, Burnout, Depression, or Other Mental Illness
What it looks like:
You have symptoms of burnout or depression
Struggling with all things, not just writing
It's more than a lack of inspiration- the spark is just dead
Things that can help:
Forget writing for now. Focus on healing first.
Seek professional help
If you feel like it, use writing as a way to explore your feelings. It can take the form of journaling, poetry, an abstract reflection of your thoughts, narrative essays, or exploring what you're feeling through your fictional characters. The last two helped me rediscover my love of writing after I thought years of depression had killed it for good. Just don't force yourself to do so, and stop if it takes you to a darker place instead of feeling cathartic
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prokopetz · 3 months
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In recent posts I've complained that a lot of tabletop RPGs which toss around the term "fiction first" don't actually understand what it means, and I've been asked to expand on that complaint. So:
In my experience, there are two ways that game texts which want to position themselves as "fiction first" trip themselves up, one obvious and one subtle.
The first and more obvious pitfall is treating "fiction first" as an abstract ideology. They're using "fiction first" as a synonym for "story over rules" in a way that calls back to the role-playing-versus-roll-playing discourse of the early 2000s. The trouble is, now as then, nobody can usefully explain what "story over rules" actually entails. At best, they land on a definition of "fiction first" that talks about the GM's right to ignore the rules to better serve the story, which is no kind of definition at all – it's just putting a funny hat on the Rule Zero fallacy and trying to pass it off as some sort of totalising ideology of play.
A more useful way of defining "fiction first" play is to think of it not in terms of whether you engage with the rules at all, but in terms of when they're invoked: specifically, as a question of order of operations.
Suppose, for example, that you're playing Dungeons & Dragons, and you pick up the dice and say "I attack the dragon". Some critics would claim that no actual narrative has been established – that this is simply a bare invocation of game mechanics – but in fact we can infer a great deal: your character is going to approach the dragon, navigating any inclement terrain which lies between them, and attempt to kill the dragon using the weapon they're holding in their hand. The rules are so tightly bound to a particular set of narrative circumstances that simply invoking those rules lets us work backwards to determine what the context and stakes must be for that invocation of the rules to be sensical; this, broadly speaking, is what "rules first" looks like.
Conversely, let's say that your game of Dungeons & Dragons has confronted you with a pit blocking your path, and you want to make an Athletics check to cross it. At this point the GM is probably going to stop you and say, hold up, tell us what that looks like. Are you trying to jump across it? Are you trying to climb down one wall of the pit and up the other? Are you trying to tie a rope to the halfling and toss them to the other side? In other words, before you can pick up the dice, you need to have a little sidebar with the GM to hash out what the narrative context is, and to negotiate what can be achieved and what's at stake if you mess it up; this, broadly, is what "fiction first" looks like.
At this point I know some people are thinking "wait, hold on – both of those examples were from Dungeons & Dragons; are you saying that Dungeons & Dragons is both a rules-first game and a fiction-first game?" And yeah, I am. That's the second, more subtle place where game texts that talk about "fiction first" go astray: they talk about it as though being "fiction first" or "rules first" is something which is inherent to game systems as a whole.
This is not in fact true: being "fiction first" or "rules first" is something which describes particular invocations of the rules. In practice, only very simple games spend all of their time in one mode or the other; most will switch back and forth at need. Generally, most "traditional" RPGs (i.e., the direct descendants of Dungeons & Dragons and its various imitators) tend to operate in rules-first mode in combat and fiction-first mode out of it, though this is a simplification – when and how such mode-switching occurs can be quite complex.
Like any other design pattern, "fiction first" mechanics are a tool that's well suited for some jobs, and ill suited for others. Sometimes your rules are fine-grained enough that having an explicit negotiation and stakes-setting phase would just be adding extra steps. Sometimes you're using the outputs of the rules a narrative prompt, and having to pin the context down ahead of time would defeat the purpose. Fortunately, you don't have to commit yourself to one approach or the other; as long as your text is clear about how you're assuming a given set of rules toys will be used, you can switch modes as need dictates. However, you're not going to be capable of that kind of transparency if you're thinking in terms of "this a Fiction First™ game".
(Incidentally, this is why it can be hard to talk about "fiction first" with OSR fans if you're being dogmatic about fiction-first framing being an immutable feature of particular games. Since traditional RPGs tend to observe the above-described rules-first-in-combat, fiction-first-out-of-combat division, and OSR games tend to treat actually getting into a fight as a strategic failure state, a lot of OSR games spend most of their time in fiction-first mode. If you go up to an OSR fan and insist that D&D-style games can never be fiction-first, then attempt to define "fiction first" for them and proceed to describe how they usually play, they'll quite justifiably conclude that you have your head up your ass!)
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Okay, so, there's one thing that I'm kind of tired of beating around the bush with white fans about, and it's this: if you pretend to "ignore" race in OFMD, you will miss a lot of what the story is trying to tell you.
Now, I do not truly believe that race is something you can ignore in a story. I just don't think it's possible, and when you try, what you wind up with is something like the conservative worldview of "not seeing color." Trying to ignore race will make you sound racist and ignore important racialized themes.
You can't understand Stede's need for character growth at the beginning of the show if you just focus on how he's "cringe" instead. When Stede makes his crew members of color serve them at dinner when the English board, this is gross, and their faces tell us exactly how they feel about it. Stede unlearning his biases here isn't subtle (guy who called him and Pete "fucking racists" I love you forever), and learning to take all of his crew members seriously as fully actualized people, moving away from the sort of Kindergarten-teacher behavior at the start to truly valuing them as people and taking their input and suggestions, it's an important aspect. Stede asking Abshir for intel at the party isn't just funny, it's also proof he's learned to see value in people in positions like Abshir's.
You can't understand the motivations behind Ed's actions, especially the violent ones, if you ignore the racist overtones. Ed is not a randomly violent person - he gets angry at a captain for calling him a "rich donkey," and if you think it's unreasonable for a brown man to want to get revenge on a white man for calling him that? Then fuck I'm glad you can't see the conversations I have with my other black friends, man. Ed's anger and frustration at the party aren't just because he fucked up with some spoons, lol, you can't get it unless you realize he's the only brown guest in that room. Yeah, he's ignoring Stede's advice, but he's immediately under a pressure Stede never has been. Ed's wanted posters in s2, too, rely on heavily caricaturizing Jewish features to make him look grotesque and monstruous. We're supposed to be horrified by that aspect.
And, yeah, when we ignore the racist tones to Izzy's behavior, I think that's undermining an important aspect of who he is as an antagonistic character. Him buying Ed from the English should feel like a gross violation, because it is. When he sits in front of the crew eating and making Fang and Ivan serve him, I think it's a pretty obvious parallel to how the crew members of color were similarly insulted in the pilot. It's impossible to ignore race in the way he dehumanizes Ed and tries to force him back into a caricature of behavior he hates and is horrified by - when he calls Ed a "wild dog" in s2, if that doesn't cause a visceral reaction of disgust in you, I dunno what to tell you. This doesn't mean that Izzy is irredeemable - just as Stede wasn't - but it does mean that racist biases are things Izzy had to unlearn.
OFMD so often takes so much care with how its characters of color are depicted. We get thoughtful, relatable moments (those French boat people getting humiliated and setting their boat on fire after they'd tried to touch Ed's beard is so satisfying, guys) and excellent, supportive friendships between men of color. The characters of color on OFMD are clean, smart, respected, and it's wonderful. And just because these things aren't always relatable to you specifically doesn't mean they're not important parts of the story.
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somerandomdudelmao · 2 months
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OKAY SO GENERAL THOUGHTS AND SOME HYPOTHESES BASED UPON THE INFORMATION WE HAVE:
Holly is from Teegarden; a place where either all of his species can shapeshift or he himself is some kind of priest of whatever god they worship that has given him the ability to shapeshift. If ALL of the Teegardenians have innate shapeshifting, this makes the bird hunting Inherently More Sinister, but it makes far more sense to me for Holly to be special, because he says he's from a temple and attributes his shapeshifting to god. It also makes sense for Holly to be special amongst his species because Sculptor asked Oscar and Ward 'Which of you is smarter?'
They're keeping higher quality/more unique specimens in The Vault and maintaining them for some reason.
When Ward is still Very Much Ravaged by whatever the fuck the Science Scrapers were doing, we see probably-Sculptor saying they should put him specifically with 'someone peaceful'. We don't know why they have taken this consideration beyond determining he's not going to be a danger to a more peaceful inmate, but we do know Holly is also missing an eye, which means that must be part of the 'forcibly extracting information from a creature's body and brain' process. Ward was not doing any talking, they got the information about Oscar's laptop via stealing it out of his brain. Sculptor was not separating the dangerous smart one from the harmless stupid one. The Echolocators (this will be my shorthand for the rest of the Q) fully believe themselves to be above both these weird little dudes, but they know from experience they can get more, better information about humans out of the smarter of the two.
Holly sighs sadly and says 'they've found another civilization to destroy', and he's been kept alive alone in the vault for an indefinite period of time while the general ecosystem of his planet appears to be intact enough for regular hunting excursions. Either the Echolocators circle around regularly between planets they've previously colonized to keep the base resources on each planet fresh, or they are in the middle of ravaging specifically Teegarden beyond livability, and will move on to Earth next now that they've conveniently found some fun new pets. I believe the use of 'civilization' is significant enough to suggest it's the former, which is Way Scarier because they've also noted humans are edible and taste good.
A species of colonizer aliens being set up in an ant-like colony is delightful by the way. Also I saw someone in the notes saying 'oh no she doesn't know about The Incident' over Ecliptica being like 'I didn't really check on Ward, science is boring to me' and would just like to say No. Ecliptica absolutely knows about the unethical Whatever That Was and The Vault. She just doesn't know if Ward survived or is any semblance of okay. Because Oscar is a cute fun novelty and Ward is some guy she does not particularly care about.
Oh, my God, I want to express my thoughts on your hypotheses so bADLY. But that would be the wrong way to present information that should be shown in a story. But I still want everyone to see it, because carefully analyzing a story is one of the greatest forms of art that amazes me every time🧡
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ghouljams · 9 months
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Okay, what about an actual ghost Ghost? Like some haunted house type stuff? I mean the whole 9 yards. Dead trees, big creaky metal fence with spikes, ominously timed thunder? A weird old man that tells you to ‘stay away from that house’ before mysteriously disappearing. Not to mention the fact that the real estate person didn’t tell you about the long murderous history the house has and if you just so happen to stumble into a secret room? What’s the worst that could happen, right?
God, I need another au like I need a hole in my head but I am a Ghost fan first. Also I could not get this very specific image out of my head. Reader as a first time home owner who never thought they'd buy a house because the economy and all that, but this place is so cheap they just jump at the chance. And once they're in that's it, nothing is getting them to move, not even an ominous house with a murderous history. They're refurbishing the whole place, making it livable, even a Ghost won't stop them.
You sit in the middle of a salt circle in your living room watching the whole place fall apart. Your books ripped off the shelf, your lamps thrown against the walls your photos are falling off of, your furniture shakes and shivers menacingly, the whole thing reminds you of a self contained tornado. Spooky. Or it would be if you hadn't been dealing with this for the last few months. Horror stories get a little boring when you've been living them, daily monotony starts to kick in somewhere between the flickering lights and flying knives.
You lean forward when you hear your knife block tip over, steal embedding itself into the wall opposite you as your kitchen knives whiz past. He always gives you some indication before the dangerous stuff starts flying. Sort of soft for a dead soldier, you think. You sit back up, sniff and check your phone. You'd bet you have another minute of this at least.
"Can we speed up your tantrum, I have work in the morning," You remind your ghastly roommate. Everything pauses, floating in the air around you with an eerie silence. Then it all comes crashing down, everything in your immediate surroundings hits the floor. It reminds you of your little cousin throwing a toy on the ground because you threatened to take it away. Even your bookshelf tips over. That's new, considering it came with the house, usually your ghost leaves it up.
You sigh and push yourself to your feet, blink up at the proud shadow that stands behind you when you turn. Their shoulders raise and lower like they're out of breath, the action so thoroughly alive that you almost mistake the wraith for something human.
"Tea," he rasps at you.
"I thought you'd appreciate something new," You tell him with a raised brow.
"Don't like," He breathes, getting more than a single word out of your ghost is a slow -and rather recent- process, "new."
"Yeah, I'm getting that." You look around your house, your shared house, it's clear the previous resident doesn't appreciate what you're doing with the place. Your eyes set on the only untouched corner of the house. A little corner shelf holding candles and a cracked black mug, charcoal drawings with rolled edges and wilting flowers. "Fine," you relent, "no more coffee."
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cybrsan · 4 months
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Light It Up! — K.HJ, P.SH
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STORY SUMMARY: The year is 2077, and the world is a lawless dystopia where tech giants and major corporations hold all the power. Kim Hongjoong and Park Seonghwa are an infamous criminal duo who have made names for themselves fighting against the "techno brainwashing" of society. Discovering they're on the brink of getting caught, they decide to go out with a bang—and who better to help them than their favorite plaything?
PAIRING: Kim Hongjoong x F!Reader x Park Seonghwa
RATING/GENRE: M ; smut ; criminal / cyberpunk / dystopian AU
WORD COUNT: 4.4k
WARNINGS: Arson, breaking and entering, clubbing, alcohol + drug use, pet names (doll, precious), rioting, violence
NSFW WARNINGS: Choking, creampie, cum stuffing, cunnilingis, deep throating, exhibitionism, fire play, fingering, free use, hair-pulling, knife play (light), multiple orgasms, play party, public sex, spitroasting, sub drop, threesome, overstimulation
A/N: Don't blame me, blame the MATZ m/v.
LINKS: Masterlist, cross-posted on AO3.
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“And… there!” 
After days of meticulous planning, organizing, and making shady, back-alley deals, it’s finally done. The last camera is in position—everything is ready for the big event. All that’s left for you to do is step back and admire your work.  
Switching on your illegally procured holodeck, you press a few buttons and watch as the space around you completely transforms. What was once an abandoned warehouse is now a club that could rival any in the city center. Neon lights pulse to heavy synth, serving bots whiz from place to place,  and the makeshift bar looks inviting enough with rows of expensive bottles on display. Whether or not the liquor in the bottles is worth the price, well… Hopefully people will be too distracted to notice. 
The focal point, the one thing you are most proud of, is the transparent stage that extends at least 15 feet above the dance floor. Taking in the grandeur of it all is more than enough to get you excited for what's to come. You're certain that Hongjoong and Seonghwa will put on the performance of the century. 
Today is incredibly important for both of them, and the fact that they have trusted you enough to include you more than makes up for the long hours and strenuous work. They’re currently out setting up their "grand finale," which they have been painstakingly cryptic about. You have your suspicions, not that you need or even want to know the specifics. 
A low whistle pierces the air. "You really outdid yourself this time, doll." 
You turn to look at Seonghwa as he enters, and your heart practically skips a beat when you take in his appearance—he must have changed in preparation for the big event. His hair, pulled away from his face, lets you focus on his features; dark eyes, full lips, all beautifully accented by his smoky makeup. His outfit is one you haven't seen on him before, but it suits him perfectly, from the gold chains hanging around his neck to the deep cut of his silk shirt.  
"Thanks, Hwa," you reply bashfully, dusting off your hands on your jeans. "Just trying to do my part." 
He approaches you, a smirk tugging at his lips. The way he stares at you, drinks you in… it makes you feel like a prey animal who has found itself in the sights of a predator. You blush and cast your gaze to the floor, suddenly fascinated by the specks of dirt at your feet. 
"And you have done it spectacularly." He lifts your chin with his pointer finger, forcing you to look him in the eyes. "I think you deserve a reward." 
Seonghwa drops his gaze to your lips for just a moment before he leans in, closing the space between you with an almost agonizing slowness. The kiss is gentle and commanding all at once and you shiver, immediately pulling him closer. The fatigue, the stress—all of it melts away.
His fingers tangle in your hair, pulling on it with just enough force to make you gasp. His tongue slides expertly against yours, the taste of him something sweet and darkly rich, like cherry liquor. It’s addictive. But the moment ends too soon for your liking, leaving you breathless and yearning for more.
Seonghwa doesn’t pull away entirely, resting his forehead against yours as he lifts a hand to brush a stray lock of hair away from your face. He lets his touch linger as he traces a path down your neck, lithe fingers playing with the necklace dangling above your chest. Three dainty, silver hearts. One for you, one for Seonghwa, and one for—
The rev of a motorcycle engine cuts through the air, and your head snaps toward the sound just in time to see Hongjoong park his bike at the door. He takes off his helmet and shakes out his hair which you’re surprised to see is freshly dyed. It almost makes you laugh; of course even as he’s out running errands for his coup de grâce, he finds time for fashion.
“Not starting the party without me, I hope?”
Hongjoong’s heeled boots click pleasantly atop the concrete flooring as he walks over to the two of you. His synthetic fur coat is a bright orange, the complete opposite of what one might expect a criminal on the run to wear. But both he and Seonghwa have never been ones for hiding.
“Never,” Seonghwa replies, clapping a hand on the back of the younger’s neck. “Did you get it done?”
Hongjoong scoffs in a teasing manner. “Did you doubt I would?”
“Of course not.” Seonghwa squeezes Hongjoong’s neck once before letting go and clapping his hands together. “Looks like it’s time for the show.”
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A few hours later, the party is in full swing. The once-empty warehouse is now filled to the brim with people dressed in cloaks and masks for the sake of anonymity. Some are on the dance floor, grinding against each other, while others have drifted toward the bar, downing shots and laughing.
Toward the back of the room, there's a group huddled around a table, huffing glitter, black lace, and who knows what other kinds of drugs. Meanwhile, others are tangled together on couches, lost in the throes of ecstasy. The air is so thick with the smell of smoke and sweat that it almost makes you dizzy.
A hand wraps around your neck from behind, pulling you against a warm body, and you gasp. “That’ll be us later, precious,” Hongjoong whispers, hot breath fanning against your ear. Your nervousness ebbs away, immediately replaced by eagerness.  “Do you like watching them? Or maybe you’d prefer to be the one being watched?”
You lean back against him, the hand around your neck a welcome pressure. “Both,” you breathe.
You feel his chest rumble with laughter. “Good.” 
He separates from you, and you turn to face him. He seems so confident, so excited, that it’s hard to believe he and Seonghwa are about to paint targets on both of their backs. Hit by a wave of anxiety, you lean forward and kiss him. He immediately reciprocates, nipping at your bottom lip and eagerly exploring your mouth with his tongue. 
Kissing him is always different than kissing Seonghwa. Seonghwa’s kisses are controlled, with a hidden power brewing behind them. There’s always a promise of more, a hint at what is to come when he finally lets go. On the other hand, Hongjoong kisses with reckless abandon. He is uninhibited, always ready to devour you whole. When he pulls back, a string of spit hangs between you before snapping.
“You nervous?” You nod, and he gently tweaks your chin between two fingers. “Don’t be. Those tech bastards have no idea what we have in store.”
“I just want the two of you to be safe.”
“And we will be,” he assures you. "After everything goes up in flames. Trust me, precious. Trust us.”
“I do.” And it’s true. You trust them with everything that you have.
“That’s our girl.” He kisses you again. “It’s time to go live.”
You take out your holodeck, and with the click of a button, all the cameras you set up switch on. You hurriedly switch channels through all the local stations, thrilled to see that it worked and the entire club is being streamed live to every device in the city. 
You stop the music and make the lights go out, causing a hush to fall over the crowd. You shine one beam of light directly onto the stage and you watch as Seonghwa steps out to address the throng of people below. He is captivating and has no problem commanding all of the power in the room. 
“Welcome one and all,” Seonghwa begins, voice booming over the speakers. “If you’re here, it means you are brave enough to fight against the corporations that enslave our society!”  
Hongjoong steps up next to him, and while he’s smaller in stature, he exudes no less power. However, he stays silent as Seonghwa continues, “We will not be silenced any longer. Tonight, we raise our voices in defiance; we will no longer bow down to those who seek to control us!” 
The crowd explodes into thunderous applause but immediately falls silent when Hongjoong raises a hand. "But tonight isn’t just about the revolution—it is also a celebration of our freedom, our individuality, and our unity. So let loose because everyone in the city is watching and we all know that, deep down, they wish they were us!” 
Cheers and shouts fill the room once again as everyone raises their glasses in solidarity. Your heart swells with pride as you take it all in. You have become a part of something far greater than yourself and, just like your boys, you are willing to do whatever it takes to see it through to victory.
You switch the music and lights back on and the party resumes in full force. People seem to go even harder than they were before, playing up their hedonism for the cameras. Seonghwa and Hongjoong have disappeared into the crowd, likely to mingle and spread their message one-on-one. 
Seonghwa favors the dance floor, hypnotizing those around him as he moves. A contented smile tugs at the corner of his lips as his hips sway to the beat, as beautiful as he is provocative. He flits from person to person, holding them close as he whispers into their ears. He occasionally catches you watching him, always making sure to tease you with a wink. 
On the other hand, Hongjoong stalks the perimeter of the room, moving from group to group. His skill lies in charming people with his words, and tonight is no different. Everyone who speaks to him smiles and laughs, completely enamored with everything he says. He shakes hands, claps shoulders, and you have no doubt that if people weren’t loyal before, they will be when he’s through.
You stick to one of the quieter corners of the room in order to keep an eye on the cameras. You need to make sure that everything is running smoothly both in and out of the club; the last thing you need is for someone to reveal your location or try to hack into your network and ruin everything. You also keep a close eye on your boys, making sure they stay safe.
It’s past midnight by the time they come and find you. Hongjoong sits on your left, placing a hand on your thigh as he leans toward you and kisses your cheek. His lips linger a moment longer than necessary, and as he pulls back, he purrs, “You should be out there, dancing, having fun.”
“I am having fun,” you say, taking the champagne glass offered to you by Seonghwa. 
Seonghwa sits on your right, throwing his arm around your shoulders and pulling you against his side. “You would be having even more fun if you put down the holodeck.” 
“But—”
Hongjoong takes it from you, throwing it haphazardly onto the cushion beside him. “Don’t argue.” 
He leans forward again, this time lightly nibbling your earlobe with his teeth. You gasp, knuckles turning white as you tighten your grip on your glass out of instinct. Seonghwa watches the two of you with half-lidded eyes, his hand trailing down your side and slipping underneath the hem of your shirt to trace patterns over your flushed skin.
“It’s a night for celebration, doll,” he murmurs. “You have done your job. The only thing we need from you now is… well, you.” He squeezes your hip and you jump slightly. “The badges will be here in a little over an hour according to one of my sources. While not as long as I’d like, it gives us just enough time to have a celebration of our own.”  
Your thighs clench in anticipation—you know exactly what he’s hinting at. 
"Lead the way, then," you say, setting your half-empty glass down.
Seonghwa’s gaze meets Hongjoong’s over your head, an unspoken agreement passing between them. They stand up and pull you toward the dance floor, surrounding you, one at your front and one at your back. You sway between them to a slow, seductive rhythm, closing your eyes as you let yourself enjoy their attention.
Seonghwa’s hands rest on your waist, pulling you against him as he starts to move his hips in tandem with yours, grinding against you. Meanwhile, Hongjoong cups your face, thumb tracing your bottom lip. His eyes are dark and intense as he captures your mouth with his own in a searing kiss. 
Seonghwa’s grip tightens, fingers digging into your skin as he watches Hongjoong devour you. He keeps one hand on your hip while the other snakes around to cup the back of Hongjoong’s neck, causing the younger to moan into your mouth at the touch. Now with a possessive grip on you both, Seonghwa gets to work nipping and marking the exposed skin of your shoulder. 
The room seems to disappear around you as they continue to explore you, their mouths and hands feeling like they are everywhere at once. It's intoxicating, even more so than the champagne you were drinking earlier. You feel Seonghwa’s hand trail even lower, disappearing under your waistline, snapping the band of your underwear against your skin.
You gasp and Hongjoong laughs against you, nipping at your bottom lip before pulling back with a satisfied smirk on his face. “Let’s give them a good show, hm?” 
You let the two of them drag you onto the stage, cheeks ablaze as you realize exactly what they’re planning. You’re hyper aware of the fact that you are being watched; even though most of the club-goers are lost in their own pleasure, the viewers that are steaming have nothing better to do than keep their eyes locked on you. 
Seonghwa clicks his tongue, squishing your cheeks between his fingers. “Look at our girl, acting so shy.” His fingers find your heart necklace, tugging at it just hard enough to make you gasp. “As if wearing this doesn’t mean we can do whatever we want to you, whenever and wherever we want.” 
Hongjoong takes a switchblade out of his pocket, flipping it open with a maniacal grin on his face. He uses it to cut away your clothes, exposing your body for everyone to see. Your knees shake and whether it is out of anxiety or anticipation, you can’t tell. 
He traces the tip of it against your skin, the cold metal leaving goosebumps in its wake. “We know you love it, precious,” he says. “Don’t you want everyone to see how good we make you feel? Think of all the viewers out there that will feel oh-so-scandalized but still won’t be able to look away. Not to mention all the greedy whores who will be getting themselves off to us, wishing they were in our places.” 
Seonghwa pulls you against him just like he did on the dance floor, once again letting his fingers tease his way down your stomach. But this time, he lets them travel even lower, dipping into your folds. 
“Look how wet you are just from this,” he remarks, bringing his fingers back up and spreading them so you can see the evidence of your own desire. He then extends them to Hongjoong who greedily laps at them, sucking them clean. 
You whine, trying to keep your legs closed from embarrassment, knowing anyone below the stage can look right up at you and see exactly how aroused you are. But Seonghwa won’t let you, shoving his knee between your thighs. Almost instinctively, you grind down on it, letting another pathetic sound slip past your lips. 
Hongjoong’s eyes glint with wicked delight at your reaction, his own hands reaching out to cup your breasts. “Someone’s eager,” he teases, tweaking a nipple between two fingers.
You hear a few wolf whistles from the crowd, a few lewd comments being thrown your way, but they only make you more excited. 
“I…” You’re panting heavily, making it hard for you to speak. You have to take a deep breath before trying again. “I want you. Please.”
“Anything for you, doll,” Seonghwa coos, returning his attention to your core. He pushes in one finger all the way to his knuckle with no warning and, if it weren’t for his hold on you, your legs would have buckled. 
“Fuck.” The curse slips from your lips, half whimper, half moan, as he continues pumping his finger inside your wet heat. 
Hongjoong lowers his head, taking one of your nipples in his mouth as he pinches and tugs at the other. You grip his shoulders for purchase as your head lolls back to rest on Seonghwa’s chest, whining at the onslaught of sensation. The feeling of Seonghwa inside of you while Hongjoong lavishes his attention on your breasts is unlike anything you have ever felt. 
As Seonghwa adds another finger, Hongjoong’s lips mark a path from your breasts, to your stomach, and then lower as he sinks to his knees in front of you. He grabs your thighs, fingers digging into your skin, just as his tongue finds your clit. His tongue draws figure eights around it as Seonghwa continues to pump his fingers relentlessly inside of you. 
“T-too much…” you gasp. But neither of them slow down—if anything, feeling how close you are makes them double down on their efforts. Hongjoong sucks your clit into his mouth at the same time Seonghwa adds a third finger, curling them inside of you. 
Seonghwa kisses the back of your ear, his hot breath making you shiver. “You’re so beautiful like this,” he murmurs. 
That small bit of praise is all it takes to send you tumbling over the edge, eyes rolling back as your body goes taut with pleasure. Hongjoong eagerly laps up your release, only prolonging your orgasm. Seonghwa gently removes his fingers from you and you hear rather than see when he brings them to his mouth, tasting yourself on his skin. 
Hongjoong pulls back, licking his lips to clean them of your release before his trademark smirk returns. “I think it’s time for you to return the favor, precious. Don’t you think, Hwa?” 
Seonghwa trails a hand down your spine, humming. “I don’t know if she can handle it.”
“I can,” you gasp, eager to please them just as they did you. “I can, I promise. Anything you want.” 
You almost jump from surprise as some spectators in the crowd start yelling their vulgar suggestions as to how exactly they think you should please your partners. You’re sure if you looked at your holodeck, the live chat would be filled with similar comments as well. 
Hongjoong laughs, grabbing your face in his hand. “Don’t worry about them. You can have us however you like.” 
Blushing, you say, “You choose.” 
His eyes light up and he immediately looks behind you to Seonghwa. Just like earlier, some sort of silent communication passes between them, and then you feel Seonghwa’s hand on the small of your back, urging you to bend over. 
“Why don’t you show our Joong what that pretty mouth of yours can do while I fill you up, hm?”
You barely have enough time to nod your agreement before Hongjoong is unbuckling his belt and freeing himself of his constraints. You nearly salivate at the sight of his cock, red and wanting. He grabs your hair and pulls, tugging you forward as much as he can with Seonghwa’s bruising grip on your waist keeping you in place. Tears prick at your eyes but it’s as pleasurable as it is painful, and you take him into your mouth eagerly.
The head of Seonghwa’s cock teases your folds before he finally pushes forward into you. He starts moving at a slow, torturous pace, pulling out of you before slamming right back in. Each thrust propels you forward, forcing you to take Hongjoong deeper into your mouth. You feel so full, so used. It’s incredible.
“Look at her,” Hongjoong coos, staring down at you. “Look at how well she takes us.” 
Seonghwa just groans, grinding into you so deeply that you have to choke back a moan around Hongjoong’s cock. He’s gotten quieter, his thrusts sloppier, a telltale sign that he is losing himself in his own pleasure. Meanwhile, Hongjoong’s grip tightens around your hair, guiding your head back and forth on his length. Each thrust cuts off your air supply, making you see stars.    
Seonghwa’s hand snakes around to your front, fingers finding your swollen clit. You moan again, and Hongjoong echoes you as the vibrations travel up his cock. 
“Shit,” he curses. “So fucking good.” 
Seonghwa’s thrusts grow increasingly erratic and you hear his breath hitch; instinctively, you clench around him, and he spills into you. His release sends you spiraling into your second orgasm of the night, walls fluttering around him as you milk his cock of every drop. 
Hongjoong pulls out of your mouth not long after, squeezing the base of his shaft to prevent himself from following the two of you over the edge. The second Seonghwa steps away from you, he is taking his place, forcing himself inside of you before any of the elder’s cum can drip out. 
“Hongjoong,” you gasp, nearly falling forward from the force of his thrusts. Seonghwa maneuvers himself so that he can support you, holding you in his arms as Hongjoong pounds into you with bruising force. 
“Gonna fill you just like Hwa did,” he growls. “Make you mine. Ours. You’re ours.” 
“Can’t… can’t…” Words escape you, your mind going blank. 
“Yes, you can,” Seonghwa says, stroking your hair. “You can take it. You can come for us one more time.”
His voice is comforting, but you also hear the command in his tone. You choke out a sob, nodding weakly as Hongjoong guides your hips back against him again and again. You can feel another orgasm coming on already, the coil tightening in your stomach. Seonghwa continues to murmur words of praise, stopping only to pepper kisses along your heated skin. 
The coil snaps and you cry out as you come undone, Hongjoong’s cock still buried deep inside of you. His hips stutter and he curses, his warm release mixing with Seonghwa’s. He slowly pulls out and you can feel as some of their cum trickle down your thighs. You collapse against Seonghwa completely, no longer able to stand on your own two legs. 
You feel light-headed and blood pounds in your ears, muffling the cheers you assume are coming from the crowd. You’re too far gone to be embarrassed, and a lazy smile tugs at your lips—the three of you surely gave them the show of a lifetime. 
Suddenly, you feel heat lick at your skin, and you snap back into yourself fully, cringing away from it. Your eyes focus, and you see Hongjoong flicking a lighter open and closed, open and closed.  
“There’s our girl,” he remarks. He brings the lighter to your skin again, just close enough for you to feel the heat of it without it burning you. “I think we were a bit rough with you, precious. You were totally out of it, shivering and everything.” 
Seonghwa is behind you again, rubbing his hands up and down your arms. You press further against him, squirming as the heat tickles your skin. 
“Back with us?” Seonghwa asks.
You nod. “Yes, yes, I’m fine.” 
“Okay. Hongjoong—enough.” 
Hongjoong stops immediately, flipping the lighter closed with a tsk. “Fine. It’s gonna get hotter in a minute anyway.”
Now that you’re focused, you finally hear the shouting and crashing coming from below. The very people who were just watching you on stage are now rioting, destroying the warehouse and everything in it. The cameras, the bar, all of your hard work—now there is just destruction, everywhere you look. 
You shoot up, hurriedly dressing yourself so that you are no longer the only one naked as panic begins to take hold. “What’s going on? Seonghwa, Hongjoong, we need to—”
You waver on your feet, nearly tripping. Luckily, Seonghwa catches you. “Calm down, it’s okay,” he says, hushing you. “This is all part of the plan.”
Hongjoong gestures to the crowd, pointing out some things you missed. “See how some of them are drenching the place with gasoline? We’re gonna light it up.” 
Maybe you’re still delirious from your multiple orgasms, but you are having trouble understanding what the two of them mean. “Why? I thought… I don’t know what I thought.”
“This was all a distraction,” Seonghwa explains. “The club, the livestream, us putting on a show. We did it so that all eyes would be on us, and all the badges would be wasting their resources trying to find our location.” 
You nod slowly as the pieces begin to come together. “So, while I was setting all of this up…”
“We were out there. Planting bombs at some of the biggest tech headquarters in the city.” Hongjoong smiles, spreading his arms wide. “Our coup de grâce, just like we’ve been saying.” 
Despite all of your suspicions, this is something you never would have been able to guess. Before you can even begin to truly comprehend the magnitude of what they’ve done, sirens pierce the air. Everyone screams and begins to run out of the warehouse. Seonghwa grabs your hand, and nods to Hongjoong. “Now!” 
Hongjoong throws his lighter to the ground below and flames erupt instantly, devouring everything in sight. Luckily, most of the crowd has already escaped, and you feel confident no one should get caught in the aftermath. Still, it’s pandemonium, and smoke fills your lungs as Seonghwa pulls you closer, shielding you with his body as he hurries toward the nearest exit. 
Hongjoong follows after you, but lags behind as he keeps looking over his shoulder at the fire with a sadistic grin on his face. “That’s how we do it,” he yells, voice barely audible over the blaze.
“Get yourself together,” Seonghwa barks. “We need to get out of here before the cops realize what’s going on and find us.” 
Suddenly, Hongjoong trips, his foot catching on some loose debris. Seonghwa reacts instantly, yanking him back to his feet and throwing an arm around his waist. The three of you continue onward as the heat of the fire licks at your back. You crash through one of the exit doors, and stumble away into the night, disappearing into the sea of masked faces. 
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All across the nation, devices light up with the same headline: “City in Chaos as Blazing Inferno Distracts from Large-Scale Bombing of Tech Giants.”
“Nation-wide manhunt underway. Suspects Kim Hongjoong and Park Seonghwa believed to be connected to an underground criminal group called The Black Pirates…” 
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NETWORKS: @cromernet @kflixnet @pirateeznet
TAGLIST: @yessa-vie @nebulousbrainsoup @ad0rechuu @sanniesbunnie @seonghwaddict @fruitcakebin @kickti @abby-grace @fireseo @yunhofingers @ohflorah @oiminho @baekbao @byuntrash101 @hyukssunflower @thatnerdytomboy @straykidsholicleigh
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alexanderwales · 21 days
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Turning Off Your Brain and the Critical Lens
Alright, let's start with this: there is a thing called a critical lens. It is a way of looking at a piece of art, examining what it's saying to us about itself or its subject or themes or whatever.
There are many critical lenses. Because this is something that's mostly only taught at the college level, most of them are (in my opinion) mired in academic language and not actually all that interesting in and of themselves: I think if you read a dozen stories through a feminist lens, you really start to think "okay, yeah, I get it". Different readings of different texts through different lenses can be great fun though, and it's one of my favorite parts of media criticism, and something that I wish people were more explicit about.
I'm going to talk about the Barbie movie, because it's easy. The feminist lens is obvious and in my opinion intended: it's the thing that the movie is most trying to be about, and as a consequence, it's something that probably has the most critical meat. But you can also read the movie through other lenses, and ask what it has to say about capitalism, about race, about neurodivergence and queer theory and game theory and a bunch of other things.
Some of these readings are Unintended. The author (in this case, hundreds of people working together on the film) did not intend for you to look at the movie to see what it's saying about, say, American Imperialism. Probably.
I personally enjoy unintended readings. I like teasing apart a book to see what it's saying about different things, and how it's saying it, and what the assumptions it's operating under, and whether this creates anything interesting when I bring a different set of assumptions. I think the writers and actors of Winter Soldier were not trying to say anything in particular about masculinity, but fuck it, let's watch the movie and think about it.
Sometimes people will watch something and recommend that you turn your brain off. Sometimes they'll say this to you just as you're about to start in on some critical analysis of something that definitely was not made with that critical analysis in mind.
Here's how I think of "turning off your brain": it's a critical lens. It's not a critical lens in the sense that academics might use it, but you're looking at this piece of media from a specific viewpoint, and that viewpoint is "omg they're in love" or "fuck yeah" or "no, don't go into the basement!". There are certain pop genres that greatly benefit from being viewed this way, at least in terms of pure enjoyment.
When I sit down to watch a romcom, I can do it with male/female social dynamics in mind, or I can do it with "aw, I hope these kids get together" in mind. One is the intended reading, and I don't think that it should get all that much privilege for it, but I do think generally it can result in better enjoyment. I love media criticism and consider it to be one of my main hobbies, but if you fall in love with one particular way of viewing media and only use that single one, you're going to have a bad time.
I write and generally enjoy rational fiction, which comes with its own lens, which I guess we can call the rational lens. If you sit and view a work through the rational lens, sometimes you can have fun with it: you try to work through the systems as presented and the actions of the characters and think about how you could make everything make sense. The way to do this that's not very fun is to look at a work through the rational lens and conclude that the author is dumb, the characters are dumb, and the worldbuilding is shit. I guess this can be fun if you have a sense of smug superiority, but I personally do not.
One of the things that I love about media criticism is that you can sometimes extract weird and new things out of a work. One of the things that I love about fanfic is that you can take a deliberately strange reading of a work and then write as though that reading was true. You can look at Batman and say "what does this say about income inequality" and then start writing and say "this is about income inequality now". You can look at Winter Solider and find a reading where Cap and Bucky are gay and then write it out.
Where I think people fail in a way that's personally annoying to me is that they take their preferred reading and then loudly claim ("ironically" or not) that this is the One True Reading against which no other readings can stand. Sometimes "that is not The Point of [thing]". I think you get that a lot from the "shut off your brain" crowd, but I've seen it from other places too, and I would attribute it to people talking past each other, sometimes not even realizing what critical lens they're using.
If you're talking to me, you can just say "non-preferred lens" and I'll understand, or maybe I'll say "wat" because I might forget this blog post moments after I write it.
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mrghostrat · 6 months
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some tips for writing flow
i've had a lot of comments complimenting my writing style, most of which don't know how to explain or describe what they like about it. i never really knew either, but i've been paying more attention to the way i write things lately, in the hope of being able to understand and explain it.
a lot of this is "based on feel" with no hard and fast rules, but there's also very tangible techniques you can hopefully work into your own writing, if that makes sense? idk is this anything—
1 - sentence beats, and alternating them.
this is probably the biggest thing in my writing. i've realised my sentences can be measured in beats, based on their length and how many sections they can be broken into. the pattern changes often, and i don't have a concrete rule in how i fill a paragraph (again, i've only just put words to any of this), but it's probably the most important part of my flow. let's have a look:
1 beat: • this is probably the biggest thing in my writing.
2 beats: • i've realised my sentences can be measured in beats • based on their length and how many sections they can be broken into.
3 beats: • the pattern changes often • and i don't have a concrete rule in how i fill a paragraph • but it's probably the most important part of my flow.
it looks like a favour certain patterns, the only real "rule" i use is to construct a paragraph with various beats, and never put two side by side. whenever i'm struggling with my flow, it's usually because i've put two of the same beats next to each other and everything feels either stiff or crowded. i rarely put two side by side, unless it's for specific emphasis.
the other exception are paragraph breaks: these are a pause for breath, and allow us to reset the pattern. i often start and end my paragraphs with single beat sentences, and it doesn't feel like they're running on because there's that lovely breath between them.
2 - short paragraphs
the rule we learn in school is that new paragraphs are for new ideas. convert this to prose, and we can consider "ideas" to include the character's thoughts, new narrative tangents, and physical movement around a scene.
one of my biggest struggles reading "bad" fanfic is when paragraphs are too lumped together. crowley will walk into the bookshop, see aziraphale across the way, wander over to a shelf, select a book, then pour himself a drink all in one big chunk. i can't parse that. there doesn't have to be a new line break for every new action, but grouping the relevant ones together and breaking in between broad motions (i.e. walking across a room, acknowledging a character) can help ease readers through the scene.
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paragraphs are a breath, not only for sentence flow, but for processing the action within a story. similarly, purposefully keeping multiple actions confined to a single paragraph can make them feel quicker, while breaking them up into multiple paragraphs will slow down the pacing (even if the amount of detail describing each action is the same). included some examples because i'm struggling to explain this one
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3 - mixing metaphors
this might sound less flow related, but i used to struggle with it a lot as a young writer, and paying more attention to it has definitely helped clean up my flow and writing overall.
i love a good analogy, but it can be easy to get carried away, and this can bog down the prose. my personal rule is that i can get silly with my metaphors (see: the mon chéri magnet), but i can only use one at a time. no talking about the magnet in aziraphale's chest and the angel and demon on his shoulder within the same scene.
if i'm getting silly and long winded with a metaphor, i also try to limit the length of it to one or two paragraphs. paragraph 1: set up the metaphor, establish the analogy. paragraph 2: come back to the reality of the scene, then mention the metaphor once more to link it all together. if i'm feeling cheeky, then i mention the metaphor again ONCE in passing, a couple of paragraphs or even chapters later
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the magnet was a fun one, because i kind of flipped how i would usually present a metaphor, with the long winded tangent coming last instead of being the set up. and even though i used the metaphor 3 times, it felt like 2 because the set up was really just a planted seed for what i'd be mentioning later in the theatre. referencing the "whispered curse in the dark" also helped tie the scenes together and keep the analogies neat and tidy in our heads
meanwhile i got a little more carried away with the space metaphor in postcards (i feel like there's probably a 4th and maybe even 5th mention during the bookshop scene), but each one was blink-and-you'll-miss-it brief that didn't slog down the prose.
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4 - avoiding repetitive pronouns
we're all going to struggle with this, and i don't have a secret hack for avoiding a wall of "he this, he that, he then," and i honestly try not to beat myself up over it too much. but there are two things i check to make sure it's not getting too repetitive:
1. looking within a paragraph
apparently everything revolves around paragraphs and the breath between them lmao. i don't have a strict rule like "use the character's name once per paragraph, then 'he' for the rest" or anything like that, but it's in that kind of vein. i simply pay attention to one paragraph at a time to watch for too much repetition, and if i notice it's been one or two whole blocks without switching from 'he' to a name, i'll chuck one in to break it up.
2. paragraph starters
this is so picky. and i don't know if it does ANYTHING, but it bugs me when i'm writing and i notice every paragraph starts the same way. maybe it has no effect on the flow at all. but i like to make sure my paragraphs aren't starting with the same "he" "he" "he", and that forces me to go back and switch around the pronouns in recent sentences, so the next paragraph can flow on more smoothly.
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5 - use interruptions appropriately
edit: sneaking this one in here as a final thought! i just want to mention the use of em-dashes, semicolons, footnotes, and parenthesis mid-sentence. it's common to favour one in particular, but each have spectacular uses and can add miles to the pacing and flow of your prose.
em-dash (—) interruptions, cutting off dialogue— pausing to make a point — like this — in the middle of a sentence.
semicolon (;) helps with making lists and continuing a compound sentence that doesn't really link with 'and' or 'but'; when you want to pause, but a new sentence would break the flow of things.
footnotes (¹) these should be optional additions to the text imo. you should be able to keep reading without looking at the footnotes and not lose an ounce of story. they're additive, not necessary.
parenthesis ( () ) a great way to interrupt yourself (less sharply) than with em-dashes, include longer pieces of information (like what you might put in a footnote, except more crucial to the narrative that you don't want people to miss!) and adding sass (lol) and tone to your prose.
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lyneira · 1 year
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♡ sorry, they're already taken ♡
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-> someone confesses to you, his dear lover, in front of him, how would he react?
lyneira's 1.2k milestone event
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Watches from afar
Cater, Jack, Silver, Neige, Jamil, Kalim, Che'nya
He trusts that you'll turn them down and he knows that you know how to handle the situation, so he doesn't see the need to step in. They're just expressing their feelings and there isn't any real harm done from it, after all. It would also be a funny story to recall later in the future.
Though, don't be fooled by this calm nature of his. If they dare try to touch you or make any physical advances towards you, he will be on the perpetrator in an instant and will ensure that they regret it.
Confronts IMMEDIATELY
Epel, Floyd, Leona, Ace, Riddle, Sebek
When he sees them confessing to you, he'd scoff, absolutely astounded. Has he not made it clear enough to everyone that you two were together? He's always had his arm around you, always talked about you, and was almost always by your side, so to say that he was shocked that a person had the audacity to confess to you even after all that was an understatement. So he'll confront them immediately, telling them to back off since you two are already together. And if they don't, he won't hesitate to get physical
Don't worry though, if you tell him to calm down, he'll listen to you. As long as they understand that you're already taken- by him specifically- he'll be able to cool his jets.
After they leave, he'll huff while grabbing you and hugging you protectively, muttering to himself that he should make it more clear to others that you two are together. Maybe he'll find more ways of doing so, whether it's giving you one of his belongings to wear, or giving you love bites in places for everyone to see 😏 he'll find a way so that something like this doesn't happen again, as much as he can help it
Finds it 'funny'
Malleus, Jade, Rollo, Azul, Lilia, Rook, Vil
He'd be amused by the situation. (Not a funny "haha" type of "amused", but a rather one of intrigue and surprise) Look, he understands why they hold adoration for you. He understands it himself all too well, so he can't find himself blaming them. At the same time, just because he understands doesn't mean he's willing to let you go or share you. It seems that it must be reiterated that you're his and he's yours.
He'll be "kind" enough to let them finish their confession before standing his ground by approaching you, pulling you close to him by the waist and giving an ever so subtle threatening smile to the confessor, "I understand your sentiments towards my lover, truly...and we would appreciate if you'd take your leave now"
Basically, he'd act possessive asf in this situation, just like in the previous category, except with a different and less explosive demeanor
Awkwardly steps in
Ruggie, Idia, Deuce, Trey
He'll step in if he sees that you're feeling awkward about the situation (otherwise he'll let you handle it if he sees you have no problem dealing with it)
But tbh he'd definitely feel just as awkward in attempting to explain it to the confessor. It could be a possible misunderstanding or that they didn't know that you were already taken, so he'll set things right, albeit sheepishly.
It's not until the confessor underestimates him and tells you to ditch him does a surge of confidence suddenly flow within him and he'll become more forward and direct in proving that they won't be able go break you two up.
He might be awkward in certain situations, but when it comes to defending you and the love that you two share, he won't hesitate to fiercely protect it.
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a/n: tbh I felt "meh" about this one, but just wanted to have something out there and check if my posts are finally showing up again in the tags aaaa
© 2023 lyneira. PLEASE DO NOT COPY, PLAGIARIZE, OR REPOST MY WRITING ONTO OTHER PLATFORMS
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gffa · 4 months
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Usually, I like to finish reading a fic before recommending it properly, but I've been sucked into about five different STAR WARS fics recently that I've gotten far enough into that I'm willing to trust my heart to them because they're scratching a very specific itch for me--namely, that I want deeper explorations of both the Jedi Order and of Anakin's character. I want fic to punch me in the feelings over both of these aspects of the story. I want fic to sometimes set Obi-Wan and Anakin aside and focus on Ahsoka for awhile, really tell her story. I want Jedi themes woven into a story. I want an exploration of Anakin's mindset that reminds me of just how much I love him and have sympathy for him. And fandom has delivered for me.
DO YOU WANT FIC TO BLACK OUT TO AND LOSE AN ENTIRE WEEKEND OVER? HAVE I GOT SOME RECS FOR YOU:
✦ Out with Lanterns by SkyeBean, ahsoka & mace & jedi & clones & cast, 312.5k     In another universe, Jedi Masters Plo Koon and Depa Billaba decide a Padawan could do Mace some good. It takes a while, but he eventually agrees. When he takes Ahsoka Tano as his Padawan, Mace knows that he's broken through a Shatterpoint and changed the course of a life. How, he doesn't know.     This fic accomplishes several things that have sent me over the moon: 1) At its heart, it's an Ahsoka fic that shows her growing up as a Padawan, going on missions, learning lessons, and having character growth. 2) It weaves in so many other characters around her, that Mace is there in almost every chapter, serious but warm in the Force, just as beautifully characterized as she is. 3) The other Jedi get their moments of excellents, Shaak taking Ahsoka on her Akul hunt was wonder to read, seeing Obi-Wan show up for a chapter had me over the moon, Adi taking care with Ahsoka was lovely, Depa was a shining star when she took Ahsoka under her wing, Fox growing used to these strange Jedi and growing into himself through Ahsoka's eyes was wonderful. 4) The writing is that kind of solid that I don't mean as mid-tier, but the kind that I feel like can bear weight on it, I can pick it up and read for 30k and barely realize any time has passed, despite that I've gotten through an entire arc of the fic. 5) It does an incredible job of balancing that feel of The Clone Wars show, without directly copying anything, that it's like these are arcs that I could have seen on the show itself, the lessons woven in, but still with enough plot moving forward and action to make it exciting. If you want more Jedi-centric fic in your life (where they don't have to be perfect! sometimes they can be less than perfect and it's okay because they're still good! ohhhh, my heart warmed at that) or you want to read a lovely Ahsoka-centric fic in a different life, but still so recognizably herself, then this is one I want to shove right in your face immediately.
✦ Take it from the top and try again by mauvera, obi-wan & anakin & qui-gon & padme & mace & dooku & cast, time travel, 116.k wip     Five years into his self imposed exile on Tattooine, Obi-Wan Kenobi is gifted the chance to go back and bring hope back to the galaxy. With hindsight on his side, he fully intends to save his master, save his padawan, make some new and old friends again, prepare the Jedi for a war they’ll hopefully never see and begin to pull apart all the many tangled threads of the Sith Lord’s plans. Should be relatively easy. Right?     I got sucked into the first fic in this series (which is complete, if you want to read it--it's not the end of the story, but it's a good stopping point and feels like it should have some solid resolution if you don't want to get into a wip) and read the first fic over the course of about three days because I was sucked in so thoroughly. I can never get enough of Obi-Wan time traveling back to the past, where he loves the Jedi and they love him, and I love this one because he has to make genuine plans for changing things--things change and I have no idea how that's going to affect Palpatine's machinations! Exciting! But it's also a lovely look at Obi-Wan's dynamics with multiple characters--I found the Obi-Wan & Padme scenes a hightlight personally, their friendship really blossomed as they both flung themselves into trying to better the galaxy, even if she doesn't know he's from the future, that he's working so hard matched a lot of her energy and I really enjoyed that--from Qui-Gon to Mace to Padme to Anakin and, as the sequel progresses, Dooku as well. It's another Jedi-positive fic, it has me invested in the plot, it's a joy to see competent!Obi-Wan, and I would love to shove it at more people.
✦ Post Order 66 Exile AU by Livsy, obi-wan & anakin, 46k (wip-esque)     After a failed order 66, in which many Jedi still died but the Sith were defeated, an exiled warrior and a boy wander a distant planet and attempt to get along.     This is probably the shortest fic on this list but I'm including it because it genuinely felt longer than that, for how dense the emotional intensity of it is. It's an AU where the Jedi barely eked out a victory, still on the edge of extinction in many ways, and Anakin deep in the pits of the dark side, so Obi-Wan takes him to a backwater planet in exile for the both of them, traveling through the countryside and just trying to make it from day to day. What punched me right in the feelings place is that this fic doesn't shy away from the hurt and the anger on both sides, that both of them are allowed to be unreliable narrators that have their own points of view on what's transpired and what lays between them. It doesn't back away from the hurt they both feel, the despair they both feel, yet there's hope here. It's ultimately a story about clawing yourself back from the dark side, and it's beautifully characterized for both of them, that unkind things are said on both of their parts, but you understand why the characters are in the place they are. It's wrapped up in a lushly written backdrop, with some lovely Japanese feudal era details woven in, but also with a Star Wars patina spread across all of it. It's not necessarily a kind fic, but if you like fic that bites down on a wound, I enjoyed this series a lot and would love to see it continued--but, honestly, what's here is already enough resolution that, looking back on it after the initial "Noooooo, I need more!" feeling has faded, I'm actually very satisfied with. ✦ Men of Power by AlabasterInk, obi-wan & anakin & mace & yoda & jedi & palpatine & cast, 86.1k wip     When an old powerful man suddenly comes in and sweeps your underage Padawan away without so much as a by your leave, that’s the time to start asking questions.     I'm only about 20k into this fic, so I can't say what shape it will take later on or how much pairings might come into it, but I still had to come running over to shove this fic at people, because it's scratching the itch I have for Jedi-positive fic that explores the idea of Anakin's trauma from his childhood as a slave, that this is a child who is wound so tight and comes from such a horrible thing having been done to him, having been owned as a person, that I understand why he stays silent on some of the things I desperately wish he could talk about or he doesn't really believe some of the things the Jedi tell him. It's a fic that takes a lot more care with Anakin's character than I think canon ever intended, weaving in a lot of the heartbreaking stuff from Legends' supplementing the canon, and is creating something that punches me right in the feelings place for him, that he's such a bright, brilliant boy, but I see why he struggled and it's not about assigning blame in any direction. It's about deeply caring people who fate has take a few steps to the left and something shifts just a little--and I appreciate that there's something very delicate feeling here, that the Jedi just don't have any real reason to be suspicious of Palpatine, his actions make sense, they genuinely can't feel any ill intention from him in the Force, they discuss why it would make sense that he'd want to support Anakin, all while we the readers can see, in hindsight, where the shadows have been creeping in. If you want Jedi-positive fic that also leaves some teeth marks over Anakin's trauma being explored in a way that is entirely sympathetic to him, then I want to shove this fic at you, too.
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natjennie · 1 month
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what's weird about the fantasy high drama is that like. it seems to me like people forget d&d is primarily a) a game you play with your friends and also b) luck based.
I mean it's fine to say that "nothing felt like a challenge" and "they just dominated everything and there weren't any stakes" but like. it's not as if they weren't up against huge threats. they lost the mall fight. the last stand was an onslaught of enemies. they fought a dozen dragons from an airship. the fights were hard. they're just really good. they've had very good dice luck in general this season and are all very high level and highly specialized. fig is gonna beat deception and performance checks. adaine's gonna figure out the arcana. riz is gonna succeed investigations. like. for some reason their strategical competence and wisely picked abilities are. a downside? a disappointment?
the thing about d&d that you need to remember is it's first and foremost a game. it's mostly random and it takes you down weird paths and you're playing to have fun with your friends. the dice are literally telling the story that it's their time, it's their year. they've struggled enough. they've trained enough. they're good at what they do. and in my post about the academic/domestic/personal stressors being the focus, d&d doesn't have any other system to work them out than rolling different skills. that's what d&d is. brennan set specific challenge levels for different tasks and the players strategized to prioritize which abilities they were strongest in. the challenges were there. and the players rose to them. they were both smart in their delegation of responsibilities and lucky with their dice rolls. of which, both are foundations of d&d.
don't mistake them being good players and getting lucky with there being no hardship. just because they smashed through the wall, that doesn't mean the wall wasn't strong. they were just stronger.
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radioisntdead · 24 days
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This is my first time requesting anything from you so I hope this idea is okay but would you be willing to write something where the reader is Alastor's child (I live for Dad Alastor) and they meet Susan? Maybe they get really attached to her so every time they visit Cannibal Town Alastor has to reluctantly take his kid to see 'Grandma Susan' and be civil around her?
Only if you're up for it though! I love your blog so MUCH and I live for both the platonic Alastor and Susan content you do
-TheAmberFist ♡
Good evening my dear! I did headcanons I hope that's alright, I adore your blog's content as well! I reread your "leave it all on the dance floor" series often! I positively adore how you write Alastor's and the readers friendship! Also thank you so much for requesting this because that gives me an excuse to bring back this header!
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Papa Alastor doesn't like Grandma Susan.
Alastor & child reader, Susan & adopted against Alastor's will grandchild reader.
Warnings: Cannibalism also reader is a fawn because deers.
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HEADCANON TIMEEEEE
Much like my other Papa Alastor fics, he either picked you up off the streets, or you just straight up followed him home like a stray puppy.
He unwillingly became a father.
I imagine he was talking with your Auntie Rosie and You wandered off to explore Cannibal town!
Despite being in hell, it seems safe enough for children considering there were other children around.
Anywho you stumbled upon a cranky Susan and just immediately started going
"I like your dead rodent scarf!"
"It's a fox, what are you blind?"
Long story short she unwillingly became a grandmother that day because you would NOT LEAVE HER ALONE not that she minded
Alastor has to deal with you whining that you want to see Grandma Susan, dude does NOT want to call her your grandmother, in his eyes you only have one grandmother above that you will unfortunately never meet.
"I wanna see Grandma Susan!"
"She's not your grandmother, why in the devil's name would you want to see her?"
"Because she's my grandma,"
"No she's not."
"yes she is!"
"No."
"Yes!"
Que a repeat of no's and yes until he eventually relents because you are NOT TAKING NO FOR AN ANSWER.
I imagine Susan enjoys your company but also uses you to peeve off the embodiment of red-40 that is your parent.
Like Alastor leaves you with her for whatever reason and is just like
"Don't give them any candy, no more then two juice boxes anymore and they get rowdy."
Guess who got a little goodie bag of candies and had a whole box of CapriSuns?
Also I imagine you as a fawn, specifically one of these [no this totally isn't an excuse to show the deer pictures I have saved noooooo]
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Susan puts either a bow or bow tie on you, I imagine she breaks into the hotel sometimes when Alastor is out and is just like "I'm taking my grandchild out, fuck off!"
Vaggie tried to stop her once and nearly lost an arm, so far the only ones that are successful in getting Susan to not kidnap you is Angel dust [aka your favorite babysitter] ,Rosie, Alastor himself, for everyone else they have to risk losing limbs, Charlie could probably coax you away from Susan.
They banned her from the hotel, set up security measures.
She keeps getting in they don't know how, they're terrified.
Nothing stops Susan.
Alastor keeps cordial with Susan because he can't do anything to Susan because of Rosie and also because much to his displeasure you are attached to the ornery old bitch.
Alastor wants to take you on a father-child day? Torturing sinners, getting cannibal ice cream, getting souls,
He can't BECAUSE Susan snuck into the hotel and snatched you up!
On the flip side, Susan wants to take you shopping because the modern [1920's-1930's] clothing Alastor dresses you in is horrendous, Her words not mine
But no Alastor literally just picked you up and teleported away, how rude! How dare he keep her from her grandchild?? Ungrateful brat who raised him? [She's lucky Alastor did NOT HEAR THAT, just because he's dead and his ma is in heaven does NOT MEAN HE'S NOT STILL A MAMA'S BOY the good version ]
I imagine as a consequence Susan starts acting like Alastor's parent, like threatening to ground him, telling him to go in the corner and think about what he's done, chastising him for his awful haircut, then grabbing a bowl and scissors.
Alastor hid behind Rosie while Susan and you looked for him because she was definitely planning on giving him a bowl cut.
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Good evening folks! Oh how I've missed writing for Susan! I missed our grumpy grandma, I hope you enjoyed this! As per usual thank you for tuning in I hope to see you again soon!
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displ3azant · 2 months
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CURRENTLY ASK-ABLE: - Unpleasant - Infected (Plez oversees the questions, though.)
(Before cut is In-Character.)
Hiii! Helloooo!
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Hello!!!!!! Hehe, thiz iz actually super weird trying to write an intro-- give me a minute.
So, HIII!!!!!!! I'm Unpleasant! That'z not a joke, that iz literally my name. There'z no "deep reason" behind it, it iz literally just what people refer to me az. But, if that'z too weird, I do also go by Unplez or Plez for short.
Uh, pronounz? I don't really care, actually. I don't have a set gender, I've never really met a gradient who doez. That being said, since I started hanging with Infected I have been called he and she specifically a lot... so if it'z easiest for you, just roll with the crowd.
Right, so... the blog. Thatz thiz blog, haha! Well, the easy answer iz I waz super bored, Infected can suck a huge ####, and I like talking about myself! But... I kind of suck at talking in general, so I guess I'll type and answer questionz about myself.
BUT KNOW MY BOUNDARIEZ BEFORE YOU ASK QUESTIONZ! 👇👇👇
(Below cut is Out-Of-Character.)
To those who know me: Good to see you're still stickin' with me! I promise I will make an effort to make this blog much less of a dumpster fire like the last one.
And to those who are only now coming across this blog: Hello! My name is Hex. You don't have to call me "Mod Hex", or anything, just "Hex" will do. I'm the only guy running this thing here. I'll talk more about myself soon, because oversharing is what I do best.
Blog-Context
So, if it wasn't obvious enough from the intro, this is an ask/rp blog for the Unpleasant Gradient from Regretevator, but specifically in the context of the plez-centric au I have created for him. Or, well, the "AU" in question is actually just some freaky amalgamation of all my fucked up headcanons, which means...
I AM NO LONGER DOING DIRECT BLOG ASSOCIATIONS! Really sorry about that, I love my friends with all my heart but if I wanna keep consistency, I'm gonna have to "write the story" on my own. However, I do want to give full credit to my friends @sk8tr1101 and @party-noob for some major concepts involving Unpleasant, especially Audrey who already has some awesome ideas herself. Go check them both out!
MAIN TAGS:
#unpl3zansw3rz - Asks
#unpl3zrambl3z - Non-ask related posts/reblogs
#unpl3zlor3 - Plot points and similar
#ooc - Out-of-character post
OTHER TAGS (to be updated):
(nothing yet, hehe)
Blog-Owner
So hiiii, I'm Hex. If I can be bothered, out-of-character posts will either have the #ooc tag, be in purple text, or be signed off with my name. I'd prefer if you refer to me using he/it pronouns, thnx!
I'd also like you all to keep in mind I am 17 years old, therefore a minor, and even if I wasn't 17 I do not appreciate NSFW/Explicit jokes towards me, ESPECIALLY if you don't know me. It's one thing when you're my very close friends or my partner, it's another thing when you are a stranger on the internet asking me things I should not have to answer.
My other accounts are: @hexexists - my main blog, if you receive notifications from this account, please know it is just me! @hexational - my regretevator blog @geometricgiovanni - a Jeremy ask/rp blog set in the same universe as this one! Please note, however, that in the context of this blog, Unpleasant is not aware of the blog nor would he like to be.
Ask/RP-Boundaries
Let's start off by reiterating that I AM NOT OKAY WITH NSFW/EXPLICIT ASKS IN ANY CAPACITY! Sick of getting them, they're repetitive and annoying. Asking safe-for-work questions involving Unpleasant's anatomy is one thing, but I am not responding to ANYTHING involving genetalia.
ALSO! I am very unlikely to respond to things that is either hard to make a unique drawing for or don't progress the story (unlocking "lore" and such). I'm watching your ass, Mango, I know what you like to do (/lh). Joke asks are still okay, you don't *have* to progress story, but please keep in mind my "criteria" for answering asks when sending them. A clean inbox gives me a clear mind. I do not like notifications.
Shipping content: Shipping content is okay, but I don't care much for romance personally and so will likely not play much into it. Please don't push anything, I guess, and nothing that promotes proshipping or any kind of literally illegal pairing. If you dislike any direction taken ship-wise for this blog, then block me and move on with your day.
Roleplaying: While I'd prefer to not be in direct contact with other rp blogs, I am totally cool with roleplaying side stories and stuff, interactions and such! Please keep in mind though, Unpleasant in this is not a very social person, so you're probably not going to get the reaction you want.
Also! I think OCs are super cool and am happy to respond/interact with them as well! However,
PLEASE DON'T SEND YOUR GRADIENT OCS TO THIS ACCOUNT IF YOU WANT ME TO DRAW THEM! Please instead send them to @hexational! A lot of people were sending me their Gradient ocs to the previous Unpleasant account, and as much as I love seeing Gradient ocs and Gradient sonas, I'd love to be able to draw them, and if you are just asking an opinion on them and not an in-character ask or a genuine question involving other gradients I'd much prefer you send them to the account previously tagged!
That's pretty much all I can think of! Sorry for the long post, I just have a lot to say hehe
Lots of love, - Hex
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level2janitor · 5 months
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Introduction to the OSR
what's an OSR? it's a game that's kinda like old-school D&D. or is old-school D&D. or is compatible with old-school D&D. an OSR game generally has some or all of the following principles:
low character power with highly lethal combat. in old-school D&D a 1st-level fighter has d8 hit points and a longsword does d8 damage, and you die at 0HP. this is not to ensure characters die all the time but to emphasize the next bullet point:
emphasis on creative problem solving. most situations cannot be solved by straightforward use of your abilities (such as charging into every situation with swords drawn, if a fighter), so the game tests lateral, outside-the-box thinking.
emphasis on diegetic progression. spells are found, not obtained automatically on level-up. you get XP by finding gold more than killing monsters. most of your cool abilities come from magic items. making alliances & hiring followers is encouraged.
focus on managing inventory, resources, risk, and time. the players are constantly faced with meaningful decisions; this is the heart of the game.
very sandbox-oriented. the focus on creative problem solving means the game must be accommodating to players taking a course of action the GM didn't plan for. use lots of random tables to generate emergent story. some elements of new simulationism.
high tactical transparency, i.e., the optimal course of action is rarely system-specific, and ideally very possible for a new player to intuit.
usually semi-compatible with old D&D, but not always. usually rules-lite, but not always.
what does the OSR mostly NOT do?
focus on character builds. these change the focus too much to be on the rules than the fiction, can create situations where stuff everyone should be able to do is an ability locked to one class, and impede tactical transparency.
resolve everything with a die roll. combat uses dice to be scary, unpredictable and most importantly not your default course of action. everything else should bring up dice rarely - dice are your plan B when your plan A fails. the best plans need no dice.
use linear storytelling or put players into a writer/GM role. linear storytelling gets in the way of the decision-making so core to the playstyle; letting players write details into the setting is mutually exclusive with them discovering it.
rules for everything. 400 pages of crunch is worse at simulating a believable world than the GM and players' shared understanding. OSR games rely constantly on GM ruling.
mostly still applies to all the above. making your system a "pure" OSR game comes second to doing what's best for your game.
System recommendations
old D&D or a retroclone
old-school D&D - or old school essentials or basic fantasy or swords & wizardry, which are old D&D's mechanics repackaged with quality-of-life tweaks (and the upside of not giving WOTC your money) - are usually the go-to when recommending someone's first OSR game. they're actually not my first pick, though!
PROS:
very complete, with more robust rules than a lot of the lighter games on this list.
100% compatibility: most OSR adventures are statted for old school essentials. converting them to other OSR systems is usually simple, but not 1-for-1.
easier to find games for. anyone interested in the OSR space knows what old school essentials is.
CONS:
jank. these games largely still have weird saves, level limits for non-humans, some still have descending AC, etc etc. it's not that bad but it is there
i hate thief skills. lots of essential dungeoneering actions are locked to the thief class as abilities, with abysmally low success chances. this is stuff i prefer being handled without a roll. thieves in this system suck and make everyone else worse at dungeon crawling by existing.
there's just lots of really cool shit in other systems i'm about to go into that you just don't get here
Knave 1e and its various hacks
this is a 7-page super-lightweight system that boils everything down to just the essentials.
rolling a character takes like 5 minutes. roll stats, roll gear, roll traits, go. done. it's great.
characters are defined entirely by stats and gear, no classes. wanna be a fighter, have high strength and carry a big sword and armor. wanna be a wizard, have high intelligence and fill your inventory with spells. item slots are elegant and pretty limited.
initiative is instant: roll d6. 1-3, monsters go first. 4-6, PCs go first. swingy, but god it is so smooth and shaves like the most boring 5 minutes off of every combat
monsters are so very elegant. old D&D gives monsters a "hit dice" rating to determine their HP, e.g. a 3HD monster rolls 3d8 for hit points. knave takes this number (HD) and uses it for attack rolls and saves (aside from exceptionally bad/good saves), so a knave statblock looks something like this.
spells are all one or two sentences long & extremely easy to remember.
7 pages is so light. i have the system basically memorized.
DOWNSIDES: there's no dungeon crawling rules (standard for meatier OSR games & something i consider essential) and no real bestiary, though the second point isn't a huge deal cause they're so easy to make. it also kinda assumes you already know how to run OSR games, so there's very little real advice or guidance.
KNAVE HACKS
knave 1e is in creative commons & comes with an editable word doc for you to publish with modifications, so there's a ton of variants (there was a spreadsheet of them somewhere, but i can't find it).
Grave is a favorite - i'm two years into a grave campaign and it's fantastic. it's a dark-souls-y version of knave with some really elegant innovations.
you have a set number of deaths before you for-reals die, as every character plays an undead as is dark souls tradition. makes it good for OSR beginners! being able to tell when you're close to your final death is really good - it lets you emotionally prepare for losing your character & raises the stakes more the more you die. (though honestly you should probably cut the number of extra deaths in half, it's super generous)
XP and gold are combined into one resource, souls. legendary creatures drop big souls you can make into magic items. this has ended up being the coolest thing in my current campaign. my players love finding powerful souls to make into magic items it's so fun
uses preset packages of stats/gear instead of knave's rolled ones, filling the role of more traditional character classes. has the wonderful side effect of not making you get stuck with low stats cause you rolled bad one time.
you have stamina equal to your empty item slots. you spend stamina on spells if you're a caster, or free maneuvers (on top of your attack at no action cost) if you're not. it's super elegant.
there's 3 classes of spells: wizardry for intelligence, holy magic for wisdom, and witch stuff for charisma. nice and intuitive.
there's a page of 50 magic items each a couple sentences long. this PDF is worth it just for the magic items.
DOWNSIDE: see the downsides for knave 1e. all still apply.
i enjoyed grave so much i made a variant of it with the dark souls bits removed (and some dungeon crawl rules added!) to use for my standard fantasy campaigns.
Knave 2e
sadly knave 2e is not purchasable yet (i backed it on kickstarter so i have access, though). but when it comes out i highly recommend it.
much larger and denser than knave 1e. it finally has dungeon crawling rules, it has GM and player guidance, everything is refined and the layout is so so nice and readable.
combat is a bit more interesting than 1e. you can break your weapon against an enemy to deal max damage. you get a free maneuver on high attack rolls.
there's rules for stuff like alchemy, warfare, building a base. it all kicks ass.
there are so many goddamn tables. i rifle through it anytime i need inspiration.
DOWNSIDES: i personally can't think of any! it's a very complete good functional system.
Mausritter
you play tiny little mice! in a world full of big dangerous things that want to eat mice. cat = dragon. you get it. what more could you want
the mouse thing is just super intuitive. you get the dynamic between you and the big scary lethal world. fantastic OSR game to introduce kids
nice and robust ruleset; nothing feels missing
tons of super nice GM stuff! faction rules, tools for rolling up hexcrawls and dungeons, plenty of tables
super clean readable layout. font isn't too small to avoid being intimidating. guidance is really nice and clear.
combat is autohit. super fast & lethal.
100% free
look mausritter is just. good. i wanna run it so bad someday
Worlds Without Number
sort of a middle ground between OSR stuff and 5e.
lots of classes, at least in the paid version. the free version comes with just the warrior, expert and mage. there's feats and more of a focus on builds than most OSR games. if you like more mechanical build variety than a typical OSR game, this is a great game for you!
extremely good multiclassing. y'know how in most games if you just mash together two classes you think are cool you'll end up with a total mess? not here! every combo is viable and works fine! easily the best multiclassing of any game i've touched
an absurd amount of GM stuff and tables. easily more than any of the other stuff i've praised for also having them. but personally i haven't dug into them as much, so i can't really comment on them
skills the way modern D&D has them. you roll dice and try to beat a target number. i don't tend to like rolled skills, but most people do, so if that's your thing WWN has them
DOWNSIDES
the layout is terrible. everything is a huge wall of text with very little use of bold text or bullet points to draw attention to the important bits. the table of contents has like 15 things in it for a 400-page book! i couldn't find any of the paid-version-exclusive classes for like a month after i bought it! looking up rules is a nightmare.
the way the default setting handles "evil races" is like an exaggerated parody of all the problematic aspects of how D&D handles it. like, it wants so bad for you to have an excuse to genocide sentient free-willed people. but at least the default setting is easy to chuck in the trash
Dungeon Crawl Classics
the goal of this system is to take all of the crazy gonzo moments people remember playing old-school D&D in their childhood and turn all of that up to 11 while cutting the stuff that doesn't add to that. i think a lot of its innovations have ended up kind of standard in newer OSR stuff (like fighters getting maneuvers with their attacks), but it still has more to offer.
the funnel: you start the game with four randomly rolled dipshit peasants that you then throw into a meatgrinder to get horribly killed. you pick one of the survivors to be your 1st-level character.
maneuvers: fighters roll an extra die with each attack that gets bigger as you level. if it's a 3 or higher, you get to do a cool thing on top of your attack. pretty standard for OSR games, but this game popularized it!
crit tables: fighters also get more crits and nastier crits as they level. every crit, you roll on the crit table. maybe you chop off a dude's arm. maybe you just knock them over. maybe you shatter their shield. it's very cool
spell tables: i don't really like roll-to-cast mechanics, generally. but DCC goes so all-in on roll-to-cast that it still looks fun as hell to watch. you cast a fireball and maybe it goes how you want. or maybe you explode, or you nuke everything in a half-mile radius, or from now on you permanently ignite flammable materials you touch, or whatever. casters just have to put up with turning into a weird mutated mess across a campaign
there's no dungeon crawl rules, no encumbrance - this game is all about the big over-the-top wacky shit, and is not really interested in the more down-to-earth number crunching. it's more in the you-die-hilariously-all-the-time area of OSR than the you-avoid-death-through-clever-play area. not really my thing but the system knows exactly what it wants to be and i respect it
iron halberd
this one is mine! as the author i'm not qualified to tell you what isn't good about my system, so just assume it's worse than i make it sound, but here's a bunch of the selling points
semi-random character creation where you flip back and forth between rolling dice and getting your own input. roll stats, pick ancestry. pick starting gear kit, roll different dice based on which kit you picked. etc etc. stats are random but all equally viable (no rolling incredibly low or high stats). every time i run this game the character creation is a hit. seriously go roll up a character it'll sell you on the whole thing
you start out a lot stronger than a standard OSR character but grow way more slowly. i don't like 4th-level characters being 4 times as strong as 1st-level ones; HP never gets that high. emphasis is more on diegetic progression instead.
way too many subsystems for alchemy, crafting, strongholds, warfare, renown, rituals, likes 9 pages of magic items, a whole subsystem for becoming a cleric mid-campaign. i couldn't help myself i love this shit
in my current campaign we had a player permanently sacrifice some max HP to become a necromancer after deliberating on whether that's a good idea for like thirty seconds, which instantly made me think my necromancy system is a success
also free
Adventure recommendations
(in rough order of size)
Moonhill Garden (by Emiel Boven): look at this. look at it! this is like the best template for a little dungeon in an OSR game. all of the little factions are tied together. this would be a great oneshot to introduce people to an OSR system with.
A gathering of blades (by Ben Milton): a system-neutral, one-page sandbox. i ran this for an iron halberd game and it went super well. lasted like 7 sessions. highly recommend.
The Waking of Willowby Hall (by Ben Milton): a single dungeon with a million things going on. it's super chaotic with half a dozen different factions crashing into each other and a big angry goose. highly recommend, especially for kids
The Black Wyrm of Brandonsford (by Chance Dudinack): small sandbox with a fun fairytale vibe and a very fleshed-out little town. and a big nasty dragon.
Evils of Illmire (by Zack Wolf): this is a very dense, entire campaign's worth of hexcrawl in a very compact package for like $5. it doesn't do anything particularly new, but the value-for-money is absurd and it's a really good template for how to do a sandbox if you're used to 5e adventures
Ask me anything!
if anything here is unclear or intrigues you, send me asks! i love helping people get into OSR games. i'll link frequently asked questions here if i get any.
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ponett · 3 days
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Since you are a gamedev, do you notice any difference in how you play and critique games in comparison to how non-game developers do it?
Sometimes, yeah. I pay attention to details a lot, especially if it's something that inspires me for my own work. With pixel art games, I pay a lot of attention to where the devs choose to use bespoke sprites and scenery. I also tend to pay attention to when changes in mechanics are used to underscore a story beat. That sort of thing.
In general, I think that actually making a game and studying game design can make you better at gauging how individual design decisions contribute to the overall intended experience of a game. This can sometimes make me more understanding or even appreciative of little things that annoy the average player.
For an easy example: Lots of people complain about how you have to backtrack to a goddess statue to upgrade your health in BotW and TotK, rather than just being given a Piece of Heart. But even setting aside any discussion of the choice between upgrading your health or your stamina (or neither, if you're a masochist) that the goddess statues offer, as a designer I understand the value in making players go back to town. Maybe while the player is backtracking to town to use a goddess statue they also see that the NPCs are doing something different now due to a change in the state of the world, or a new side quest has unlocked, or they're reminded to stock up on items and use their cooking ingredients. But there's also just value in down time, offering a tonal contrast between the safety of town and the excitement and danger of the rest of the world. And the player is more likely to grow attached to a town they visit repeatedly, their home away from home within the game world, compared to a location they pass through once or twice and then never have any reason to revisit. I think as a designer I'm able to appreciate these sorts of things more, rather than just judging them as a player based on whether or not the game is "wasting my time."
This can go both ways, though. I think I've become more picky with JRPGs because I've spent so much time analyzing their specifics in the process of making my own RPG. A lot of people will look at something like Bravely Default and see them as faithful throwbacks to classic Final Fantasy with a few modern twists, but to me the differences in how those games are structured and paced and balanced are glaringly different in a way that just makes me appreciate the way the classics did things more. Or like I'll play Octopath Traveler and just hyperfixate on how the areas are all structured identically.
Granted, I don't think you NEED to have made a game to get into this sort of mindset, but it's a factor.
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