What if Cale had a habit of wandering to high balconies or roof tops and just sitting there whenever he was stressed/sad?
See it this way: Kim Rok Soo had the habit of roaming around destroyed buildings and finding a high spot and just sitting there? Perhaps he liked seeing the horizon. Or maybe he wanted to see how far the destroyed area stretched to. Or maybe he thought of it as his responsibility to look out for anyone injured, who may still be looking for help. Either way, it brought him peace, some sort of serenity and quietness.
So anyways, as Cale, after the conflicts with White Star started, his habit involuntarily reappeared. He would frequently go on roof tops, sometimes a tall tree or just sit upon the balustrade of his balcony. His feet hanging, his heart quiet and his gaze fixated on nothingness.
And now imagine someone, maybe Raon or Ron, catching him sitting on the edge of the balcony with a blank face. Then the panic, the chaos, and maybe Cale lost his footing because of the startling shout, and he fell down before balancing himself mid-air thanks to the wind ap.
Now imagine him trying to explain that it was just on a whim, that he has no intentions of hurting himself, but the children keep on sobbing and his family hang their heads down with despairing eyes, and now Cale feels helpless.
And maybe he feels a pang of guilt, because sometimes, just sometimes, he had a fleeting thought, a nonsensical urge to jump off, not to hurt himself, like he hated pain more than anything, and of course, living was the best, but there was the curiosity to see how it would feel, first the amazement, then the numbness, and finally the quietness of his Records.
It's only a thought, he convinced himself. But that didn't stop his habit, the worrying gazes of his family and their watchful eyes on Cale, and the relentless explanations that would follow, with Cale always failing to convince them that he is fine.
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DC x DP Prompt *8*
Vlad Masters is someone who the Bats find highly suspicious. So suspicious that Bruce never lets himself be alone with the man.
To many businesses got usurped by the man, as soon as he made a deal with the owners.
But Masters was quite the hermit, who seemed to never go out as long as he didn't see a benefit in it. He also just got custody of his godson and issued a statement, that he would stay out of the limelight for a while, to grief his two dear friends and their daughter.
And since it seemed like he wouldn't leave Amity Park in quite some time, they needed someone on the inside, since they just couldn't get through their firewall from the outside.
The godson - Daniel James Fenton - is 16 years old and still in highschool. Maybe the boy knows something or at least could make it easier for them to find a way in.
And because all of that Tim stands now in front of Casper High. Just because he was similar in age and would be in the same grade as Daniel.
He had just dropped out of school, just for Bruce to push this case onto him. If he didn't know it any better, he could think that his father wants him to change his mind about school...
He really hopes that he can get the Intel fast, he really has no time or desire to go to school.
Theoretically it was easy: befriend Daniel, ask him about Masters, have an outing at the home of Masters, so that he can gather information.
Really it should be simple.
But... he was already nine days in Amity and Daniel wouldn't talk to anyone.
And Tim could understand. From what he gathered his parents, sister and best friends all died in a big explosion just two month ago.
So he would have to bid his time and try to get Daniel out of his shell.
And so Tim started another school day in hope of getting closer to one Daniel Fenton.
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Belobog was my fave main quest but a lot of it is so. Contradictory. It's like they had multiple groups doing different shit and none of them checked in with each other for consistency. And you see this so much in Gepard's profile.
So in the main quest, they made him unfailingly, unquestionably loyal to Cocolia. Gepard's character arc is him learning to question authority etc etc. And this isn't even a bad thing; that's a story worth telling! It makes good conflict between him and Serval! And I love that we got Gepard as a boss battle and I get to see him all the time in SU!
But then you look at his character stories and it's like. The complete opposite.
According to his profile, Gepard has already HAD this awakening, long before the Astral Express, and he'd already decided Cocolia sucks. Even outside of his stories, there's a pretty damning readable between him and Pela.
He even disobeyed direct orders right in front of her- he has been disobeying orders for a while now!
So I've decided I'm marrying the two different sides of this into a 1.5k fic-ish thingy, because I think there's some fun potential there with Gepard not trusting Cocolia, but still having to pretend to be a good obedient little soldier.
Anyway. I love to think of it as like. Gepard knows Cocolia has sunk into her apathy. He can see it in her eyes every time he looks at her. She doesn't care. Not about him, not about Pela, not about all his soldiers on the frontlines giving their lives to protect the citizens. And that's... It makes him bristle a bit, but ok. Gepard can deal with this. Even if Cocolia no longer cares, as long as she does her job then it's fine. Having compassion behind an action doesn't matter as much as the action itself. If Cocolia's heart is no longer swayed, then he'll just have to care twice as hard to pick up the slack. He considers it part of his duty as a captain of the guard anyway. It's fine. Gepard can deal with it.
And then, Cocolia starts coming down to the restricted zone. Issuing direct orders.
And Gepard realizes he is in way over his head.
Because Cocolia orders him to stay back and issue commands from the ramparts, away from all his comrades, away from where he can protect them.
Gepard had thought nothing could be as bad as watching a fellow guard die right next to him. But the first time he watches someone struck by a killing blow, so far away, it hurts. Every defensive scar across his arms itches, his fingers curl in want of a weapon, the cold cannot numb his hands enough as they desperately ache for his shield. It hurts.
Gepard tries to find any reason to stay. Because surely... He knows Cocolia has lost her love for her people, but surely... She wouldn't...
One day, Cocolia orders for their gunners to advance 20 yards. There are no survivors. She almost looks like she smiles.
Gepard doesn't sleep that night.
Pela brings him the report at the end of the first month; and then the month after that, and the month after that. A significant uptick in losses, and all of it started on that first day Cocolia started overriding his authority and issuing her own orders. The ends of Gepard's pens have all been nearly chewed off. Pela outright calls Cocolia an idiot, and Gepard corrects her. Cocolia isn't an idiot. Gepard had known her through Serval, knew her through all her college years and then some, and he knows how intelligent she is. It's not that she's stupid, and it's not that she's inexperienced, it's nothing of the sort.
Cocolia knows exactly what she's doing.
She must, there's no way she could make such a horrible mess of things so badly by accident. And Pela, quick as a whip, sharp as a tack, always too smart for her own good, catches onto the meaning behind Gepard's correction without any further prompting. The tent goes deathly quiet, nothing but the wind howling outside.
"...She's trying to kill us," Pela whispers, her voice swiftly suffocated by the silence.
Gepard swallows. He can't bring himself to correct her this time. There is nothing he could say that he would actually mean.
His gaze drops, back down to his desk and the reports on it. The names aren't listed, just the numbers, but Gepard knows them, knew them, and there must be something wrong, something he's missing, because why, why would she-? What could this possibly accomplish-?
“Gepard! Focus!” Something snaps right under his nose, and Gepard startles, eyes instantly honing in on Pela's irritated face as she leans over his desk. She holds his gaze for a moment before she huffs and begins to pace, wedges a knuckle between her teeth and bites like Gepard hasn't seen her do since cadet school.
Pela angrily strides from one end of his tent to the other, words hissed between her grit teeth. “What are we going to do?” In the dim lighting, Gepard can just barely see the damp spot of blood weeping under her gloves. “We need a plan.”
“A plan?”
“Wh- Yes, a plan! Unless you want more people to die!” Pela rounds on him then, all the wrath of a blizzard, winds roaring and snow sharp enough to cut.
“We don't even know-”
“What does it matter?! She killed-!!” Pela cuts off with a garbled noise when Gepard leaps up from his desk, hastily shoves his hand over her mouth. The prosthetic, not the flesh one, because he knows better than to assume Pela won't seize the opportunity to leave teeth marks in his skin.
“You're right. I'm sorry, I'm sorry; you're right. But you need to keep quiet.” Pela quirks an eyebrow at him and Gepard can read the question in her face. “Because we both saw what she did to Serval,” he hisses.
It's amazing the snow plains haven't thawed out yet, the amount of heat Pela can put behind a glare. The mere mention of Serval, and the smoking ruins Cocolia had made of her life and career, have her bristling up like a riled cat. The sudden hot breath she takes fans fog across his metal skin, and Gepard wisely keeps it in place until Pela finally sighs and reaches up, taps her fingertips against the back of his hand.
The second she's free, Pela bats him away and then her knuckle is right back between her teeth again, Gepard leaning back against his desk with his arms crossed to watch her resume her pacing. “If we spread the word, she'll have us discharged and make sure we can't even touch the frontlines,” Pela's voice seethes like an open sore. Gepard nods but keeps his silence. He knows better than to get in her way.
“And if you and I are both out of the picture, Belobog is fucked.” A little harsher than how he would have put it, but there's no denying that they're both important to the city's survival. Pela has the restricted zone running as efficiently as ever, and Gepard had become the youngest captain on record for a reason. “We need to keep this tight under wraps, at least for now… It can't leak to anyone higher up the chain.” Another nod. “Serval might know other discontents…” Another n-
Gepard's head snaps up. “No.”
“No what?”
“No. We're not involving Serval in this.”
Somehow, even the same tone that leaves entire squadrons shaking in their boots has never worked on her. “You're not deciding that for her, Gepard.”
Pela hadn't seen the worst of it, though, back when his sister had just been banned from the Architects. Serval's pride hadn't allowed it. Pela wasn't the one to find her passed out bottle still in hand, hadn't been the one to wash the sick out of her hair or carry her to bed.
Serval still has trouble thinking clearly when it comes to Cocolia, still can't quite bring herself to be objective. And Gepard maybe doesn't want her to be purely objective- but he would worry a lot less if she thought twice before she acted more often.
“At least let me be the one to bring it up to her.”
“Whatever, fine,” Pela gestures affirmatively at him as she paces past, and Gepard sighs. Good, at least that's one thing he can help.
From there, it's a lot of hemming and hawing and frustration. Cocolia has them under her boot, and Gepard and Pela both know it. Even with the way she's been cracking down on freedoms lately, Cocolia is still, overall, liked by the people. It's unlikely anyone would believe them. They don't even have solid proof, because most people don't know Cocolia as well as they do and won't see the clues in the same light.
The Fragmentum has been ramping up in recent years, too. Everyone is struggling just to survive as is, they can't afford a fight on two fronts. Gepard is a damn good captain, one of the best for that matter. But they're at a massive disadvantage, his experience is narrowed to fighting a defensive battle against monsters, that's all he's ever done. That's all anyone there has ever done. He has no way of finding first-hand knowledge for taking the offensive against a human opponent, and if he goes at this blind, there's no way he'll get everyone out unscathed. He's going to lose people. He's going to lose a lot of people.
He'd never thought before that Cocolia would have it in her to have someone killed. And with this new knowledge, he has no guarantee she won't go after Serval or Lynx if she decides to retaliate.
Gepard has to remind himself to breathe when he realizes this.
Pela writes down every name the two of them can come up with. Lists and lists of names and groups and anyone they can think of who might be an ally in all of this. They memorize every bit of it, make their plans of who to talk to and when. Gepard watches the sparks reflect off Pela's glasses as they burn the evidence together.
Pela finally leaves, far too late to make it home, but says she wants to stay in the restricted zone anyway to investigate. Gepard watches her make her way in the direction of Dunn's tent, watches her back until she's out of his sight and squashes down the urge to follow and keep an eye on her. His tent feels empty.
In the morning, Gepard is up before the wake up bells. He drags himself out of bed, leads his soldiers through their morning training. The same people gravitate to each other everyday. Friend groups and training partners. There's an ongoing rivalry between a few squadrons that everyone bets on. Some of them have lockets around their necks, keepsakes, mementos. Some of them wear wedding rings.
Gepard is suddenly, painfully aware of something acidic clawing at the inside of his throat, of a heavy weight low in his chest that blooms, takes up room until it threatens to spread his ribs. His mouth tastes of bile and blood.
He rearranges the schedules. Puts himself down for every open patrol into the Fragmentum, makes sure he'll be on the frontlines every single time Cocolia visits.
He only hopes that it's enough.
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I feel like I don't harp on Aang's lack of leadership skills enough. I can already hear people cracking their knuckles to type out some long diatribe about how it's unfair to judge Aang's leadership because he's a kid. Let me stop you right there. As with his lack of respect for consent and his lack of preparation to deal with Ozai, his age is irrelevant because the framing of Aang would have us believe that he's right. The show wants us, the audience, to see Aang as clever and wise beyond his years. To say I can't be too hard on Aang because he's a child flies directly in the face of what the writers intended. So, step away from the keyboard and let me finish, alright?
Bet.
When I think of Aang as a leader, the episode that comes to mind is The Great Divide. Someone recently brought this up to me as an example of Aang being a Trickster type. I disagree. I think Aang is more of an Innocent than a Trickster, but I get how someone might see him as either *. It doesn't make him a great leader, in any case. In fact, it supports my theory that he's a bad leader. His actions in TGD show that he is far more interested in taking the easy way out than in any real sort of conflict resolution, which in a world looking for guidance post war is...not a great attitude to have. This is the most egregious example of his lack of conflict resolution skills, but it's not the only example of this. He also looks for the easy fix when Katara and Toph are fighting (although, this is interestingly actually framed as a misstep for him. A box of Mars bars to Bryke for that, I guess). It would be fine if this was acknowledged as a short-coming in him, but the way TGD ends, it's supposed to make Aang look clever. (P.S. there's NO way those groups didn't go right back to fighting, because that's not how conflict works).
Bryke could have left that alone and just have more examples of Aang being a good leader in the rest of the series or in the comics, but seeing as they don't seem to understand why Aang isn't the wonderful person they frame him to be, I get why there's not a whole lot of growth in him. Speaking of the comics, remember that time that Aang jumped on board with anti-miscegenation without considering the consequences? Remember how the only reason he changed his mind is because he would be personally affected by it? Yeah...
So, in the comics, Aang meets a group of wanna be Acolytes who studied Air Nomad customs and wanted to actually live them out. They shaved their heads and painted on some tattoos, and Aang was all about it...until he realized that it wasn't paint, they had actually gotten the tattoos, and at that point, he feels insulted. Mind you, he wasn't insulted about his culture being used as cosplay. He was mad that they misunderstood the significance of the tattoos and in their misguided attempts they did something they weren't supposed to. I'm not saying he was wrong to be upset, per se, I'm just saying that cultural appropriation is probably something that the creators of Avatar: The Last Airbender are out of their depths on. Well, this incident sours him on the idea of mixing cultures and in his anger, he jumps right to anti-miscegenation.
Let me repeat that. Avatar Aang, who is supposed to represent all peoples, got angry at some well-intentioned, but severely misguided girls, and decided that the solution would be to support policies that would literally tear apart families. Then he only walked that back because he wouldn't be able to keep Katara. It wasn't him realizing how much damage he would do to other people. It wasn't him understanding that the issue he's trying to solve requires more delicate handling than simply saying "everyone go back to where you came from". It was his selfishness that saved the day (sort of? I think annexing a part of the Earth Kingdom to make pseudo-New York was...questionable at best).
These are the two biggest, if not only examples of the type of leader Aang is. In both cases, his solution had more to do with him, his personal convenience, his feelings, than any thought of how best serve the people looking to him to lead. They are not presented as issues with his leadership, highlighting the ways he needs to grow into his role. The solutions he comes up with are presented as examples of his cleverness and wisdom, but actually, they just show how he leads based on what's best for him. The people of Planet Avatar ** are subject to Aang's whims and how much work he feels like putting in on a given day. But the people he's leading are supposed to think he's a Big Dang Hero. In a better written story, this would be the beginning of a villain arc.
*(btw, it is still The Year of Content ™️©️®️, so probably expect another post in the future about why I think Aang is more in line with the Innocent than the Trickster. Maybe. We'll see...)
** (is there a name for that world in the fandom? Can we come up with one? Planet Avatar is incredibly lame.)
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