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#why not create a whole new set of characters
choppedmint · 9 months
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If I commit to talking about Morganville Vampires, I need to share a list of OCs before I start claiming someone exists when they don't. If you see any of the below names (baring certain Goldmans mentioned to be canonical) than they are fictious. I love them, but I made them the heck up. XD
Samuel Salinas: A really new vampire. Like really new. Worryingly new. Part of a plot new. And he's also 12. And also heck it, toss him at Myrnin, because having him deal with a child in mental distress was apparently a good idea to younger me and I'm loath to change my post canon plots nooooow. At any rate, I love him dearly, little sunshine boy. Uses he/him.
Pax Salinas: We repeat, worryingly new vampire. Sam's brother. Uses he/him.
Worrying large amount of Goldman vampires. Why? Because RPs. Do I remember which are my OCs anymore? Nooope. Theo and Patience and Patience Jr, and Jakob are the only four I know I didn't make up out of my head, but if the others are appear in the books, I'm assuming I just gave them names? If there are no mention of them (I think for example I gave Theo another kid in Marcel) than they're just made up.
Anyway. Marcel Goldman: Son of Theo Goldman. He's dead by the time my post-canon stories usually take place. Whoops. I ... really wish I'd fleshed him out more, but we're making up for lost time. We'll get there. he/him
Aaron Goldman: Grandson of Theo Goldman. He's an ass. I love him. Another of Bishop's little messed up 'let's change the children' ideas, along with his cousins Jakob and Patience Jr. So fun times there! He's less of an ass than Aurelia. Will protect his family with his life, thank you very much. he/him
Aurelia Goldman: Granddaughter of Theo Goldman. Also a really angry person. But we love her anyway. she/her
Julius Goldman: Human. Married Marcel and into the family. he/him
Penny Goldman: adopted by Julius and Marcel Goldman. she/her
Bella: She sucks. All you need to know. Sam and Pax's mom and a piece of work. she/her
Harquin Day: Not actually a member of Day family, but sort of adopted on somewhere down the line. Their Protector and occassionally will use their roof for star-gazing. General opinion of him is iffy in recent generations, just as a general reaction to all vampires, but he's slowly improving in their books. Not particularly scary on first look, tends to give off cool uncle vibes. But he can stand up for himself in a way that proves how he's managed to survive in this life. Rather impressive scowl. More 'distant' than anything and totally started using the 'Day' last name without permission, but no body remembers a time he didn't, so there's no one around to fight him on it anymore. He's a therapist, usually reserved for vampires, but has been known to take in the occassional other.
Uses they/he pronouns. Not old-old, but certainly has been around several centuries.
Janus: Officer in the police force. Vampire. Shane partners with her sometimes when he needs vampiric backup. I've only used her once, we'll see if I use her again. she/her Arthur Dee:
Historical figure, so technically exists, so heh? Anyway, was a brief fling of Myrnin's back in the early 16th century. I refuse to believe Myrnin is not queer shaped in some way, so I poked around for an old alchemist and found this man and now I've adopted him and writing a book about him. Please ask me about Arthur Dee, I can tell you how he accidently maybe on purpose murdered his in-law, it's great. ANYWAY he's not a vampire. 100% human and died in the mid 16th century. Myrnin does not like mentioning him. It ended very poorly. he/him John Smith:
Not that John Smith. I just lifted him from another story to briefly use as Amelie's bodyguard. I use him for the same purpose now and again. he/him
One would think I'd have more human characters, but noooo, not me. Though Julius is one of my favs, so like, maybe he makes up for it.
I have ART. These characters live on Art Fight, 'cause of course they do. I don't have anything for Harquin, Pax, Aaron, or Aurelia, despite having pages and pages of writing about all of them. Whoopsy. One would think the length of description equated to how much I liked them, but if anything it's the reverse. Don't get me wrong, love Harquin, but I've used them as a character (RP or stories) all of ... three times give or take. While the others are, like, practically main characters. But whatever.
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emilybeemartin · 11 months
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Boromir Lives AU: We Didn't Have a Choice
Alternate title is They're All Just Kids With PTSD, Your Honor
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This (ridiculously long? omg why so long, I did not mean for it to be this long) comic is a good example of how my plotlines usually develop---I'll write what I think is a self-contained story and then realize there are whole new narratives beyond it. This is how my first novel, Woodwalker, became a trilogy---I was writing it as a standalone novel until about the last three or four chapters, when I realized I'd kicked off a whole new series of political events. For this AU, I was thinking about how it would feel for Elboron to grow up in the long shadow of his parents, and idolizing his uncle(s) while also wondering how he'd ever measure up. For Boromir, I think he'd be so fulfilled to see his nephew get to come of age in a gentler world that he and his brother and all the others didn't get. Though if he had a future as anything other than a soldier I'm pretty sure it would be as a TikTok star showing us how to create a perfect ballerina bun. Show us your products, Boromir, dang.
This comic also reminded me that I clearly have a distinct set of author tropes because this has STRONG Veran vibes (Sunshield, Floodpath), with a young character feeling overwhelmed with the legacies of his parents. This is a bit of an opposite arc, though--- Veran wants to follow in his mother's footsteps but isn't allowed to, and so gravitates toward diplomacy, while Elboron feels pressured to take up soldiering like his namesake but would rather study language. Come to think of it, the manuscript I turned into my agent a few weeks ago also has some of these themes, which either means I need to stop writing quest follow-ups or start a Protagonists With Heroes For Parents support group.
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Boromir Lives: Helm's Deep
Boromir Lives: Whump-Time After Pelennor
Boromir Lives: GO TO SLEEP
Boromir Lives: Aragorn's Coronation
Boromir Lives: Faramir and Eowyn's Wedding
Boromir Lives: It's a BABY
Boromir Lives: High Uncle of the White Tower
Boromir Lives: The Haircuts
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digitalgirlguide · 3 months
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WHY AREN'T YOU DATING YOURSELF TOO?
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As I sat sipping my morning coffee, I couldn't help but wonder: why do we often wait for someone else to take us on a romantic date when the perfect partner has been there all along—ourselves?
We get so caught up in chasing love from others we often forget that sometimes that you can give yourself the love you need too.
There’s something soooo empowering about falling in love with your own presence. I mean why wouldn't I want to hangout with myself? I'm amazing, fun and smell good too.
When you take yourself out, you're not just spending time alone— you're setting the standard for yourself everytime you get dressed up and go to that fancy restaurant, everytime you grab your tote bag and favourite runners and go exploring in your city, or even monthly spa visits to pamper yourself. make your solo dates pop so you don't settle for less when it comes to romantic partners and platonic friendships
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Physical Solo Date Ideas
Sunset Beach Walk: Slip into your cutest sundress and wander along the beach as the sun sets. You could even pack yourself some of your fave sparkling drinks and some fruits! and everybody always feels better after they spend some time by the water.
Picnic in the Park: Pack a basket with your favorite snacks, a cozy blanket, and a good book. Find a shady spot under a tree 🍓📖
Yoga in the Garden: Roll out your mat in your backyard or a nearby garden. Breathe in the fresh air and stretch your body 🧘‍♀️🌸
Gallery Hopping: Spend an afternoon exploring local art galleries. Take your time admiring each piece and journal about it after 🖼️
Stargazing Night: On a clear night, lay out a blanket in your backyard or a quiet park and look up at the stars ✨
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Food Solo Date Ideas
Café Hopping: Spend a day exploring cafés in your city and act like the main character in a sitcom or romcom. My fave thing about cafe's is people watching and making up storylines about people. ☕️
Gourmet Dinner for One: Dress up and take yourself to that fancy restaurant you’ve been eyeing. Put on that dress you've been "saving for a special occasion" and order yourself the whole bottle! 🍷
Baking Adventure: Try out a new baking recipe and create some new sweet treats, whatever you have leftover you can share with your girls 🥮🍪🍰
Farmers’ Market Feast: Visit a local farmers’ market and pick out fresh, seasonal ingredients. Then, head home and cook a delicious, wholesome meal just for you.
Ice Cream Parlor Indulgence: Treat yourself to a visit to an ice cream parlor.
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Remember, darling, you're the star of your own show. Every moment spent with yourself is a chance to fall head over heels for the fabulous person you are. So, slip into that cute outfit, step out with all the confidence of a city girl in stilettos, and let the world bask in your glow.
After all, the greatest romance you'll ever have is the one you create within yourself.
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inky-duchess · 1 year
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Fantasy Guide to Creating Your Own Language
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When writer's set out to world-build, language has a huge role in creating new cultures and lending a sense of realism to your efforts. A world and people just feel more real when language is involved. As the old Irish proverb says "tír gan teanga, tír gan anam”. A country without a language, is a country without a soul. So how can we create one?
Do Your Homework
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First things off, you should start by studying languages. Nobody is asking you to get fluent but it's important to understand the basic mechanics of language. You will start to see certain tricks to language, how verbs are conjugated and how gender effects certain words. It will be easier to make up your own when you know these tricks. For example, in Irish one doesn't scold but "gives out to" - "a thabhairt amach". In German, numbers are arranged differently to the English with the smallest digit arranged before the tens for example 21 - Einsundzwanzig. By immersing yourself in an array of different languages (I recommend finding ones close to how you want your language to sound), you can gain the tools necessary for creating a believable language.
Keep it Simple
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Nobody expects you to pull a Tolkien or channel the powers of David J. Peterson (hail bisa vala). You're not writing a dictionary of your con-lang. You will probably use only a handful of words in your story. Don't over complicate things. A reader will not be fluent in your con-lang and if they have to continually search for the meaning of words they will likely loose patience.
Start Small
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When you're learning a language, you always start with the basics. You do the exact same when writing one. Start with introductions, the names of simple objects, simple verbs (to be, to do, to have for example) and most importantly your pronouns (you will use these more than any other word, which is why I always start with them). Simple everyday phrases should always be taken care of first. Build your foundation and work your way up, this is a marathon not a race.
Music to the Ears
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If your creating a new language, you're more than likely doing it phonetically. Sound is important to language and especially a con-lang because you want to trick your reader into thinking of a real language when reading the words on the page. I suggest sitting down and actually speak your words aloud, get the feel of them on the tongue to work out the spelling. Spellings shouldn't be too complicated, as I said before the readers aren't fluent and you want to make it easier for them to try it out themselves.
Also when you're creating the con-lang, it's important to figure out how it sounds to an unsuspecting ear. If a character is walking down a street and hears a conversation in a strange language, they will likely describe to the reader what it sounds like. It might be guttural or soft, it might be bursque or flowery. It's always interesting to compare how different languages flow in the ear.
Writing in Your Language
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Now that you've written your language and created some words, you will want to incoperate them into your story. The way most writers do this is by italicising them. As a reader, I generally prefer authors not to go too overboard with their con-lang. Swathes of con-lang words might intrigue a reader but it can leave them confused as well. It is better to feed con-lang to your readers bit by bit. In most published works writer's tend to use words here and there but there are few whole sentences. For example in A Game Of Thrones by George RR Martin, has actually only a handful of short sentences in Dothraki despite the language being prevalent throughout the book. Daenerys Targaryen pronounces that "Khalakka dothrae mr’anha!"/"A prince rides inside me!" and it's one of the only sentence we actually see in actual Dothraki.
There's also nothing stopping you from just saying a language has been spoken. If you're not comfortable writing out the words, then don't make yourself. A simple dialogue tag can do the trick just fine.
Know your Words
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I do recommend keeping an actual record of your words. Make a dictionary if you want or a simple list of words you need. This is one of the most entertaining aspects of world building, have fun with it, go mad if you like. Also here's a short list of questions you can ask yourself about language in general which might help your juices flow.
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prokopetz · 8 months
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Code Green
A game for 3–7 players, about being where you're not supposed to be.
Last night, you were suspended in a tube of brightly coloured goo in an underground research facility, operated by an organisation whose three-letter initialism's meaning is strictly need-to-know. This morning, someone noticed your tube was empty. Nobody has determined how that happened yet, and you're not inclined to stick around until they figure it out!
Or, in other words, it's been nearly a whole week since I got that massive revision to Space Gerbils out the door, and apparently my brain has decided that's enough of a break. This thing was written start to finish in under 12 hours, so let the circumstances of its authorship guide your expectations. Special thanks go once again to Caro Asercion, whose micro-RPG Dwindle introduced me to the design space I'm fucking around with here. Go buy their stuff.
Anyway:
What You'll Need
Code Green is a tabletop RPG for one game moderator (GM) and up to six players. Each player will need a copy of the Profile Grid, below, as well as three tokens of some sort: dice, coins, beads, etc. You'll also need at least five six-sided dice (for the whole group, not per player, though it's fine if each player has their own set). If you're using dice for tokens, it's recommended that the dice you plan to roll be visually distinguishable in case they land on someone's Profile Grid.
Rolling Dice
There are two ways you'll be asked to roll dice in this game: rolling d66, and rolling a dice pool.
To roll d66, roll a six-side die twice, reading the first roll as the "tens" place and the second roll as the "ones" place, yielding a number in the range from 11 to 66. For example, if you rolled a 3 and then a 5, your result is 35. You may also be asked to flip a d66 roll; to do this, take your result and swap the digits without re-rolling. In the preceding example, if you flipped your roll of 35, your new result would be 53.
To roll a dice pool, pick up the indicated number of six-side dice, roll them, and take the highest individual result. Duplicates have no special significance. For example, if you rolled a pool of three dice and got a 2, a 4, and a 4, your result would be 4. If you would ever roll a pool of zero or fewer dice, roll two dice and take the lowest instead.
Character Creation
Each player should create their own character. There are three things about your character which are always true:
You are newly born into the world. You may know things about the world (e.g., from your programming, having read them on a computer terminal, etc.), but you haven't experienced them.
You are implausibly good at remaining inconspicuous; unless you're deliberately drawing attention or doing something which requires a dice roll, humans will almost always fail to spot you.
You are not human. You can decide what that means.
To find out what else is true about your character, roll or choose three times from the Form table, and three times from the Function table, placing your results into the correspondingly labelled slots on the Profile Grid, below, in any order you please. Your three results from each table should be different; if you elected to roll and get the same entry multiple times, flip your result, and re-roll if it's still a duplicate.
Think about what your three Form traits and three Function traits imply about your character's physical makeup, but don't set anything in stone just yet – you'll see why not in a moment.
Finally, roll a six-sided die five times, and record the results in the order in which they're received. The resulting five-digit number is the only name your character has when play begins.
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Table 1: Form (d66)
11–12. Blood 13–14. Bones 15–16. Brain 21–22. Claws 23–24. Ears 25–26. Eyes 31–32. Guts 33–34. Hands 35–36. Heart 41–42. Hair 43–44. Legs 45–46. Lungs 51–52. Nose 53–54. Skin 55–56. Tail 61–62. Teeth 63–64. Tongue 65–66. Wings
Table 2: Function (d66)
11–12. Accelerated 13–14. Autonomous 15–16. Auxiliary 21–22. Cryogenic 23–24. Cryptic 25–26. Elastic 31–32. Electric 33–34. Entropic 35–36. Invasive 41–42. Invulnerable 43–44. Kinetic 45–46. Magnetic 51–52. Phasing 53–54. Polymorphic 55–56. Projectile 61–62. Pyrogenic 63–64. Telescopic 65–66. Toxic
Playing the Game
Play proceeds in a series of scenes. In each scene, the GM will set the stage: a challenge to overcome, a peril to escape, a mystery to investigate, etc. Given the nature of your characters, most things will be mysteries to you!
Initial Token Placement
Once the stage has been set, place each of your three tokens on a different square on your Profile Grid. If you have no preference, you can roll d66 for each token and place it in the square whose marked numeric range contains the number you rolled, flipping or re-rolling your result if you get a square which already contains a token. The placement of these tokens represents your initial state when the scene opens. Depending on the nature of your character, this may be reflected by a shifting of internal focus, or by a physical transformation.
Participation
To participate in the scene, simply tell the GM what your character does; the GM will describe how the world responds, and ask what you do next. Whenever you wish – or are forced – to do something more than lurk and observe, you are obliged to make a test.
Making Tests
To make a test, first choose a pair of traits – one Form trait, and one Function trait – with which to face the challenge. For example, if your Form traits are Legs, Tail and Teeth, and your Function traits are Cryptic, Invulnerable and Phasing, you might test your Invulnerable Legs against the trouble at hand.
Next, count the number of tokens present in the rows extending from each of the chosen traits. The illustration below shows which squares would be consulted in the preceding example:
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Next, roll a dice pool containing a number of dice equal to the number of tokens present on squares extending from the chosen traits. Do not count a token twice if it's on the square where the two traits intersect (e.g., the green square in the illustration above). In the event that no tokens fall on squares extending from appropriate traits, remember that you are allowed to roll a pool of zero dice by rolling two dice and taking the lowest rather than the highest.
Finally, compare your result to the following table:
1–3. Less than human. Whatever you'd intended to try still happens, but it cannot overcome human opposition (or adversity which would challenge a typical human), and any lasting effects are transitory and easily explained away. 4–5. Mostly human. Your effort can contend with human opposition (or circumstances which would challenge a competent human), and its lasting effects make it obvious that someone (or something) has been interfering with matters. 6. More than human. Your effort easily brushes aside any human opposition, and its lasting effects are impossible to rationalise as anything other than the intervention of inhuman forces.
Without Applicable Traits
In the event that you're forced to make a test and no possible pairing of your traits is applicable, you don't get to roll anything, not even with a pool of zero dice; simply resolve the outcome as though you'd rolled a result of 1–3. Other characters may attempt to preserve you from this fate by assisting you, in which case you roll one die per assisting friend; see below for more details.
Assistance
If you wish to assist another character in making a test, consult your own Profile Grid, considering only those squares which contain tokens. Only the specific pairs of traits represented by the squares on which your tokens fall are eligible for assistance; for example, if one of your tokens falls on the intersection of Cryptic and Teeth, you may assist with Cryptic Teeth, but not any other pair of traits involving Cryptic or Teeth unless those squares also have tokens on them.
If you're able to identify an eligible pair of traits that seems applicable to the test at hand, explain how you're using it to help, and hand the player making the test one extra die. Any number of characters may assist on a given test.
Providing assistance neither requires nor permits your character to adapt (see below) – it needs to be your own test for that!
Adapting
After resolving a test, your character adapts, shifting focus or form to reflect what they've learned. Take one token of your choice from your character sheet, and move it to a different square which doesn't already contain one. You can move any token you wish, but it must end up on a different square than the one it started on unless no valid destinations are available. Adapting is not optional, and must be carried out after every test.
Suffering Strain
If whatever you're making a test against is particularly strenuous or dangerous, you might suffer strain as a consequence. Strain will often be incurred on a result of 1–3, and rarely on a result of 4–5; only the most foolhardy efforts will incur strain even on a result of 6!
To incur strain, roll d66, and place a small X on the square on your Profile Grid whose indicated numeric range contains the number you rolled. If there's a token on that square, immediately move it to an empty square of your choice, unless fewer than three unmarked squares now remain; in that case, simply remove the token entirely.
For the remainder of the scene, tokens may not be moved to any marked square. In addition, if you suffer further strain, and the square indicated by your d66 roll is already marked, your character is incapacitated, and may not participate in tests at all until they recover.
All strain is cleared – and any discarded tokens restored – at the end of each scene. Incapacitated characters also recover at this time.
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honeytonedhottie · 8 months
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becoming ur own project and self upgrading⋆.ೃ࿔*:・🍡
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the goal of becoming ur own project is to continuously improve and TRACK the progress that u make. to reflect on what serves u and upgrade, so that u can pursue your own excellence ✨
the power of intention : we have this thing in our brains called the reticular activating system and it acts as a filter for our thoughts. this is why i always stress the importance of affirmations bcuz they're so good for you. simply setting an intention before we start our day, being intentional with our actions, our affirmations etc can cause massive shifts in ur life positively. set the intention to be 1% better each and every day, to do better than u did the day before.
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choose an era : crafting an era helps u to enjoy the process of ur goals and what u do to achieve them. that way u can stay consistent because it'll be ENJOYABLE. what i like to do before every single month is make a vision board for the era that i wanna embody during that month. for example, my era for the month of january will be wellness. so make urself a vision board and choose an era that way u can romanticize it.
where ur focus goes energy flows : ask urself what aspect of ur life needs the most attention and improvement and in ur era ur going to pour into that aspect of ur life whole-heartedly. turn it into a project
when u turn something into a project, u track how fruitful that project was, for later reflection ofc. you should be doing the same when ur making urself ur own project. not only will it be a helpful resource for the future, but it can also give u a view on how far you've come ✨
choose ur character : kind of think of it like a video game. unlock the character that you'll need for that specific era of ur life. what are they're characteristics? what do they focus on? u rly wanna get into character so that then u can embody the era without it feeling foreign to you. literally be your own MUSE.
vision boards and environment : set urself up for success and make a vision board bcuz they work!! tweak ur environment so that then u can be set up for success in the era that u wanna embody. for example if ur focus is on looking ur best then you'd prep the environment : buy some new makeup or beauty products, designate an area to get ready everyday, create a playlist etc etc. make it evident to ur brain that change is being made. look at situations as if you already won bcuz u did.
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csuitebitches · 3 months
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book review: Stolen focus by Johann Hari
Major learnings from this book. It basically talks about focus, why and how we’re losing it. Why can’t we pay attention anymore? Are we individuals to blame or our systems? 
There will be a time when the upper class will be extremely aware of the risks to their attention (caused by tech, social media, our current generation) and the masses, with fewer resources to resist the temptation of technology, will be manipulated more and more by their computers. 
Multitasking is a myth. What actually happens when we multitask is that we “juggle” between tasks. This results in incomplete tasks, higher error rates, less focus, less creativity and memory decreases. 
Sleep is extremely important, especially sleeping according to nature - when the sun sets and sun rises. If the whole world slept the way we are naturally programmed, we would have an economic earthquake. Our economic systems run on sleep deprived people. 
Reading online and reading print has a huge difference. Reading online creates tendencies of skimming and scanning text. This prevents our brain from focusing intently on one story at a time, which print allows you to do. You also remember and understand things from printed texts better. 
Empathy. Certain research suggests that reading fiction and novels improves empathy, because you are immersing yourself in another character’s life for a while. Empathy has played a huge role in human advancements. If a group of white people did not realise that colonisation was wrong, if men did not realise that women deserve equal rights, we would not have independent nations nor be close to gender equality today. 
There are multiple types of paying attention. Focused attention is one thing. But day dreaming and letting your mind wander with no distraction (that is, being alone with your thoughts) is equally important. Some of the most important breakthroughs in human history were because the inventors were not actively focusing on solving the problem. 
Being on social media = giving a free pass to be manipulated. No thoughts, opinions, desires that you have are original. They have all been fed into you by social media and the online world. It is by their design that we cannot focus. 
Leaked internal records of Facebook show that they are aware that their algorithms exploit the human brain’s attraction to divisiveness. 64% of people, for instance, who join extremist groups join because FB’s algorithm directly recommends too. “Our recommendation systems grow the problem.” Zuckerberg eventually terminated the unit that was studying this. 
Diet and attention. The diet we consumed today is a diet that causes regular energy spikes and energy crashes. Our food does not have the nutrients we need for our brains to function well. Our current diets actively contain chemicals that seem to act on our brains almost like drugs.  
Be careful about reading research, especially when it’s funded by the industry itself. For 40 years, the lead industry funded all the scientific research into whether it was safe, and assured the world that it was. Lead later turned out to severely stunt your ability to focus and pay attention and that you are more likely to get ADHD. 
We define success broadly as economic growth. Economies should get bigger, companies should get bigger. Growth can happen in two ways - either the companies find new markets or they persuade the existing consumers to consume more. If you can get people to eat more or to sleep less, you’ve found the source of economic growth. It results in people working overtime, not having enough time with family, friends and themselves, stress and anxiety prone, lack of sleep and bad health, etc. 
Conclusion: use precommitment to stop switching tasks, try to focus more on intrinsic motivation than extrinsic, go off social media periodically (say 1 month at a time) and then extend those breaks; everyday spend 1 hour in walking in silence (no music, conversations or people- and if this is in nature, even better) to connect with yourself, 8 hours of sleep every night, build on slow practices like yoga, cut out processed food, take your PTO!!
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anim-ttrpgs · 6 months
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Why I Dislike PbtA Games, and How Eureka: Investigative Urban Fantasy is Their Opposite
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@tender-curiosities
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It is no secret that I hate PbtA games.
Though due to a recent misunderstanding regarding another post, I’m going to preface this post by saying that this is going to be a very opinionated post and
I do not seriously think that PbtA games are inherently bad, though I may sometimes joke about this.
While I do often question the taste of people who make and play PbtA hacks, I do not think poorly of their moral character.
While I am going to call for PbtA to be used less as a base for games in the future, I’m not saying that the whole system and all games based on it should be destructified. It’s good for what it’s good for, but unless you’re doing that, I really think you should use something else.
Now that that is out of the way, here’s what I have to say about it.
My first experiences with PbtA games were pretty rough. Monster of the Week was not the first, but it was one of the first ‘indie’ TTRPGs I played after having previously played mostly only D&D3.5e and 5e. I really appreciated that the use of 2D6 over a D20 meant that the dice results would be more predictable, and I really liked the various “classes” I was seeing. (At this time, I didn’t really understand that they weren’t really “classes” at all, though I think I can be forgiven for this because many people, even people who like PbtA games, still talk like “classes” and “playbooks” are interchangeable.)
I was very enthusiastic to play, until it came time to start actually “making” a character, and found that I couldn’t “make” a character. I wanted to make a nuanced, three-dimensional PC who was simultaneously stereotype-affirming and stereotype-defying, with a unique backstory and dynamic with the other characters—but when I went to actually fill out the character sheet for basically any “class”, I found that most of the backstory and most of the personality for my character was being set for me by the playbook. It felt like the only thing about the character I really had a say in was their name, and that two PCs of the same playbook would actually turn out to be almost identical characters. At the time, I thought this was very restrictive and very bad design.
Later, now that I understand the design intent behind it, I still think of it as very restrictive, but I think of it as very bad design for me, not inherently bad.
When I play a TTRPG, I want more freedom in who my PC is. That doesn’t mean I want less rules, in fact having more rules can often increase freedom, but that’s a different post. I want to create original, unique characters, that I won’t see anywhere else. If it’s a class-based system, I want that class to barely touch the details of my character’s backstory or personality, so that I can come up with something original and engaging for why and how this “Fighter” fights. This means that two level-1 Fighters, despite having almost the same mechanical abilities, will potentially be very different people.
PbtA games don’t let you do that. In a lot of PbtA games, you’re not playing your own original character, you’re playing someone else’s character, that every other player that has picked up the same playbook before you has played. It’s more like “character select” than “character creation.” I think I could liken it to playing Mass Effect or The Witcher. Every player may pick a few different dialogue choices in those games that change the story, but we’re still all playing Shepherd or Geralt. No one is going to experience a new never-before-seen story in Mass Effect or The Witcher, which is very much a factor of them being video games and not TTRPGs, and therefore limited to the amount of code, writing, and voice-acting that can go into them.
This anonymous asker who sent a message to @thydungeongal seems to feel pretty similarly to me about PbtA games, and @thydungeongal's response is a very good response about how people find this appealing.
I have more respect for PbtA now than I did, but I still don't like it because to me it seems to play so much against what I consider to be the strengths of TTRPGs as a medium, much like how video games like The Last of Us and David Cage games play against the strengths of the medium of video games, and I will never like it. But other people clearly do, so to each their own.
Then another reason I don’t like it is because I think it’s oversaturating the TTRPG space. I’ve referred to PbtA before as “indie D&D5e”, and i do think that’s a reasonable comparison, because in much the same way that you always hear “D&D5e is a system that can do everything”, I think a lot of people seem to be under the impression that the PbtA system is a system that can do anything. It’s kinda the système du jour for indie TTRPGs right now, and many iterations of it make it clear that many designers do not consider how PbtA differs from more traditional TTRPGs, and how it is specialized for different types of TTRPG gameplay. Just like how I feel PbtA isn’t playing to certain important strengths of TTRPGs, I think that many—maybe even most—PbtA hacks don’t play to the strengths of PbtA. But this isn’t really PbtA’s fault, that comes down to any individual indie TTRPG developer on a case-by-case basis. And the cure for that is something I’m always saying: If you are going to be a writer, you have got to read lots of books. If you are going to be a director, you have got to watch lots of movies. If you are going to be a video game developer, you have got to play lots of video games. And if you are going to be a TTRPG designer, you have got to read and play lots of TTRPGs. That and you have to understand that TTRPGs are specialized. Even "agnostic" systems like PbtA are somewhat specialized, and therefore might really not be a great fit for the game you’re trying to make.
That and, to get more subjective again, there’s like an ocean of them, and I don’t even like the ones that are actually good.
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Now that I’ve talked about how I don’t like PbtA games, I’m gonna talk about a game I do like: Eureka: Investigative Urban Fantasy. Obviously, I like it because I’m the lead writer for it, but I would also like it even if I wasn’t the lead writer for it, because it’s just my kinda game. Eureka is the opposite of a PbtA game. I wrote it to play to what I feel are the strengths of the TTRPG medium.
Eureka’s character creation uses personality traits as a mechanical element of the character, but it does so in a deliberately freeform way. You build your character’s personality out of a list of traits, so who your character is is very much linked to what your character can do, but we aren’t just handing you a pre-made character.
Eureka is designed to incentivize organic decision-making by the PCs, most often by the mechanics of the game mirroring the world they live in. Every mechanic aims to create situations wherein “what will the PC do next?” is a question whose answer can be predicted - it doesn’t need to be ordained by a playbook.
One of my favorite examples of this is, rather than a “Fear Check” forcing the PC to run away if they fail, or “Run Away from Danger” being a “Move” on their character sheet, Eureka opts for the Composure mechanic. The really short version is that one of the main things that lowers a PC’s Composure is encountering scary stuff, and the lower a PC’s Composure, the more likely they are to fail skill checks, and the more likely they are to fail skill checks, well, the less brave they and their player probably feel about them standing up to this scary monster. So if the PC has low Composure, they are more likely to choose to run away. The lower their Composure, the better idea that will seem.
This system really really shines when it comes to monster PCs in Eureka. Most monsters benefit a lot more from having high Composure, but have fewer ways to restore Composure than mundane PCs. Their main way to restore their Composure is by eating people. The rulebook never says “your monster PC has to eat people”, but more likely than not, they’re going to be organically steered towards that by the game and world itself. Sure, they could decide to be “one of the good ones”, and just never eat people, just like you reading this could decide to stop eating food. You technically could, but when your body starts to fail, how long would you? (This is a big part of the themes of Eureka and what it has to say about crime, disability, mental illness, and evil. People don’t just arbitrarily do bad things, it is often their circumstances that leads them down that path until they see little choice for themselves in that matter, and “harmful” people are still just as deserving of life as people who “aren’t harmful”, but that really deserves its own post.)
It has been said that Eureka: Investigative Urban Fantasy actually arrives at much the same end as the PbtA game Monsterhearts, and I actually don’t disagree, but it gets there from an entirely different starting point and direction. The monster PCs in Eureka are very likely to eat people and cause drama, but it won’t be because they have “Eat People and Cause Drama” as a “Move” on their character sheet.
Monsters in Eureka have a lot of abilities, which they can use to solve (and create) problems as the emergent story emerges organically.
(Oh and Eureka is about adult investigators investigating mysteries, and sometimes those investigators are monsters, not about monster kids in high school, to be clear. The same “end” that Eureka and Monsterhearts reach is that of the monsters being prone to cause problems and drama due to the fact that they are monsters, though this isn’t the sole point of Eureka, just one element of it.)
You can pick up the free shareware version of this game from the download link on our website, or the full version for $5 from our Patreon.
And don’t forget, Eureka is fundraising on Kickstarter starting on April 10th, 2024! We need your support there most of all, to make sure we hit our goals and can afford to make the best version of Eureka we can make!
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Interested in branching out but can’t get your group to play anything but D&D5e? Join us at the A.N.I.M. TTRPG Book Club, where we nominate, vote on, and play indie TTRPGs, all organized by our team with no strict schedule requirement! Here's the invite link! See you there!
We also have merchandise.
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Froyo
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Synopsis: During a premiere red carpet with Drew, an interviewer’s question accidentally reveals that a seemingly ordinary dinner was actually Drew’s attempt at a first date covered by two random tiktoks. Pairing: Drew Starkey x Actress!Reader Word Count: IDK I'm too sleep deprived to count A/N: I know I still owe you guys a Gwayne Hightower fanfic, but the chokehold Drew fucking Starkey has on me is insane. btw, I realized this is the second time I've created a fic based on real people vs the normal Marvel character thingy I do. And to be honest, there's gonna be a lot more... so maybe I should make this a series considering they're all triggered by an interview and Y/N's always an actress lol. ALSO at the end, there's a poll on what you think should happen next, and best believe I'll do my best to write that.
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There’s an edit circulating on TikTok of you and your co-star Drew Starkey from your red carpet interview together. You’re both starring in an Amazon limited series about college classmates who become close after witnessing your professor’s murder and are now on a shared mission to solve the crime. You’ve known him closely for a year now, but have been following his career even before that. I mean, who wouldn’t? The man is gorgeous. But of course, you couldn’t let him know that.
As shooting began, the two of you grew closer, and you decided to be professional and put that whole fascination aside. You’ve both even dated other actors and celebrities, which have also been topics for gossip channels and paparazzi photos. Despite all that, you’ve hung out plenty, mostly in groups but also during breaks in filming—often grabbing lunch and coffee together.
Today, you and Drew are laughing as you finally see the edit that’s been at the top of both your PR’s nightmare list.
You’re dressed in an elegant beige gown, skin-tight and slightly sheer, which Carrie Bradshaw would definitely call the naked dress. Your hair is pulled back in a low bun, bangs effortlessly framing your face. You’ve just arrived at the red carpet, taking your time to chat with interviewers. The first few questions are light, mostly about how fun it was working on set and, of course, what you're wearing.
After a few minutes, Drew catches up to you. He’s in a baby blue suit, sepia shades covering his eyes, smelling incredible. His presence is like a tight, warm hug—well, a little tighter on your chest. His voice sends tingles down your spine as he whispers, one hand casually placed on the small of your back.
“What did I miss?” He smiles at you and the interviewer.
“Oh, nothing much, I was just telling Amelia how you’re always late to everything.” You smirk, shooting a playful look at the camera. Amelia, your interviewer, raises her eyebrows dramatically, playing along. Both of you laugh as Drew backs away, feigning offense.
“I’ve been here since like—” He starts to defend himself.
“Like five minutes ago,” you say, rolling your eyes.
“Valid,” he agrees with a shrug, laughing.
Amelia continues her interview, moving on to ask about the possibility of a second season.
“I mean, yeah, I’d love to do a second season, for sure,” you nod, glancing at Drew, who’s nodding along, letting you take the lead. “But I’m not sure if it makes sense, since it was originally written as a one-season story. For that to happen, someone might have to die again so Kelsea and James can investigate something new.”
Kelsea and James are the names of the characters you play—who, of course, end up dating on the show.
“So you’re saying someone has to die for the two of you to get back together on set?” Amelia jokes, her deadpan delivery only making it funnier.
“I mean, I don’t know!” You laugh. “You’re twisting my words, Amelia!”
“I honestly think you just don’t want to hang out with me anymore, Y/N,” Drew chimes in, a playful pout on his face. “I’m hurt.”
“Is that why there wasn’t a second date?” Amelia asks, teasingly. Her tone is light, but the question lands hard. Drew’s eyes widen in surprise, his smile freezing as if even he didn’t see that one coming. He covers his mouth, trying not to laugh while you stand there, looking utterly confused.
“Second date? What?” You laugh, trying to figure out if this is some sort of red carpet joke you weren’t briefed on. You glance at Drew, who’s just shaking his head, still grinning but not offering any explanations.
You lower your voice, leaning towards him, “What is she—what date?” You chuckle awkwardly, trying to maintain your cool, though the confusion is clearly written all over your face. Drew glances at Amelia, then back at you, and you can tell he feels a little bad now.
Finally, after what feels like an eternity of awkward silence, Drew admits, “When we got dinner and froyo.” He says it so nonchalantly that it takes you a second to process.
“That was a date?!” you whisper-yell, smacking his arm, your jaw practically hitting the floor. “You said it was just dinner!”
“I know!” Drew laughs, his cheeks turning a little pink. “I said that because I thought you didn’t like me back! I was sending out signals!”
“What signals?” you ask, still reeling from the shock. “That’s unfair, you said it was just dinner! I feel so bad—I didn’t know!” You place your hand on his arm, squeezing it apologetically. You’re both laughing now, but you’re also genuinely flustered.
“I did tell you!” Drew protests. “I said, ‘Do you want to have dinner with me?’ And you were like, ‘Are we bringing Madz along?’ And when I said no, you were like, ‘Why?’”
“That is not enough, Drew!” You laugh, cheeks burning with embarrassment. Your PR team is probably dying, but at least this little moment might boost some publicity for the show. You actually remember the video Amelia might be referring to; your assistant had sent it to you a few months back. You found it interesting and even funny because you honestly thought it was just a fan shipping the two of you together—cutting together videos and photos of you and Drew when you were out to eat. You try to recall what that day was like and pick apart whatever signals Drew was referring to, but you really can’t remember anything different from the way he’s interacted with you since you two first met.
You realize the gag has gone on long enough and decide to wrap it up before the awkwardness can escalate further.
“Amelia, I’m so sorry about this,” you say with a dramatic sigh, trying to regain your composure. “Even while confessing his undying love for me, he’s still late. Men, what can you do?”
Drew, still chuckling, wraps an arm around you and presses a soft kiss to your forehead, his way of apologizing. You feel a warmth settle over you, even as your mind is still catching up to everything.
The camera flashes pop around you, and suddenly, those TikTok edits of you looking perpetually confused start to make a little more sense.
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When the premiere starts, halfway through the screening, you excuse yourself to the bathroom. You check your makeup, but instead of heading straight back to the theater, you decide to take a moment. The whole "date reveal" situation has thrown you off more than you realized, and you need a second to process it. You stare at your reflection in the mirror, replaying the interview in your head. You haven't had the chance to talk to Drew about it since, and the thought lingers in the back of your mind. You don’t want another clueless moment to make it into the tabloids.
You wash your hands, fix your makeup, and prepare to head back out. But as you step through the door, you see Drew standing there, waiting.
“Well, look who it is—the jokester,” you say, crossing your arms with a mock grin. “Here to ask me out on another one-sided date?”
Drew smirks, stepping closer. “Huh? What are you talking about? I’m just here to pee,” he teases, nudging your shoulder.
“Not funny,” you mutter, rolling your eyes but feeling a smile tug at the corner of your mouth.
“Hey, I’m sorry.” His smile softens, and for the first time since the red carpet, you can tell he actually feels a little guilty. “I really am.”
“You should be!” You huff, but your tone is playful now, your annoyance melting away as you meet his eyes. "That was so long ago."
Drew takes a step closer, and you suddenly become very aware of the quietness around you. It’s just the two of you now, the noise of the premiere distant, almost forgotten. His gaze flickers to your lips for just a second, and your heart skips a beat.
“Y/N…” He hesitates, like he’s trying to find the right words. “About that second date…”
“You mean actual first date?” you correct him, raising an eyebrow, trying to keep your cool.
Drew pauses, then chuckles softly. “Yeah,” he admits, rubbing the back of his neck. “Actual first date. What do you think?”
You stare at him, caught off guard. You weren’t expecting him to just put it out there like that. His easygoing nature usually means he hides behind jokes or avoids direct confrontation. But now, with no cameras, no noise—just you and him—he’s being sincere.
“You know,” you say, your voice quieter now, “if you made it clear the first time, I still would’ve said yes.”
Drew’s eyes widen slightly, and a smile slowly spreads across his face. “Really?”
“Yeah,” you nod, feeling a mix of relief and excitement. “Really.”
His grin widens, and there’s something boyishly excited about it, like you’ve just given him the best news of the day. “No froyo this time, I promise.”
“Good,” you laugh. “Because that wasn’t a date.”
“Duly noted.” He steps closer, his hand brushing yours, and this time it doesn’t feel accidental. His fingers curl around yours lightly, the touch sending a spark through you.
“You know, we could leave early,” he suggests, glancing back towards the theater. “Skip the rest of the screening, maybe grab some dinner… somewhere where I make it clear it’s a date.”
You bite your lip, considering it, but your eyes narrow playfully. “And deal with the wrath of our PR teams later? You must love living dangerously.”
He chuckles, shaking his head. “You make a good point. But I promise, after all the photos, after all the interviews... we’ll do this right.”
You nod, smiling at him. “I’ll hold you to that.”
With that, you both walk back into the theater. His hand lingers on yours for a moment longer before he finally lets go, and even as you take your seats for the rest of the screening, the air between you has changed.
You glance at him once more, feeling that familiar warmth return, only this time, it’s not confusing or awkward.
The noise of the film dims around you, though you’re still hyper-aware of the room, the hundreds of eyes on the screen, and the occasional flash from the press in the back. Drew leans back in his seat, arms crossed loosely, but he’s not watching the movie either. Instead, he looks over at you, catching your eye.
You feel the heat rise in your cheeks, and you quickly face forward, pretending to focus on the movie. But then, from the corner of your vision, you feel him move slightly closer. The tension that was always there, that you’d pushed aside so many times, is undeniable now.
After the premiere ends, there’s the usual round of applause and the hum of people slowly rising to leave. Drew stands up first, offering you his hand, and even though you can stand up just fine on your own, you take it. There’s something about that gesture that feels significant—like you’ve crossed a line you didn’t realize you were approaching until now.
You’re both still in work mode, nodding and smiling at the industry people you pass, but the moment you’re outside, the cool night air hitting your face, Drew turns to you, a glint of mischief in his eyes.
“Alright,” he says, running a hand through his hair. “How do you feel about grabbing that dinner tonight?”
You blink, caught off guard by how fast he’s moving. “Tonight? We just got out of the premiere,” you laugh, though there’s excitement bubbling under the surface. “I know, but if I wait any longer, who knows what crazy schedules we’ll get caught up in again.” He steps closer, his smile genuine, warm. “I’ve waited this long to actually do it right. What’s a few more hours?"
“Alright,” you say, a grin breaking through. “Let’s do it. Dinner—our actual first date.”
His eyes light up. “Great. I know a place.”
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The restaurant Drew takes you to is tucked away, quiet and intimate, and you laugh at how quaint it is, most of the other diners are old enough to be your grandparents. You feel comfort knowing most of them don't have phones let alone know who the both of you are. For all they care, you could be two kids coming home from a costume party just ending the night with a bite.
“So,” you say as you both sit down, menus in hand but neither of you really looking at them. “This is what a proper date feels like, huh?”
Drew leans back in his chair, grinning. “Better than froyo, right?”
You laugh, rolling your eyes. “Significantly better.”
There’s a moment of comfortable silence, the kind where you both just look at each other and realize this is happening—really happening. You’re on a date with Drew, and it’s not some PR stunt or a casual hangout. It’s real. And for the first time, you’re letting yourself want it. "You think they're wondering why we're over dressed?" You hide behind a menu. "Overdressed? Excuse me? This is what I wear everyday." Drew retorts, making you chortle.
“So,” you say, resting your chin on your hand, “What’s the plan after this? Froyo?”
Drew chuckles, shaking his head. “You’re never going to let me live that down, are you?”
“Not a chance.”
He grins, eyes glinting with that same playful energy you’ve always liked. “Well, I’ll make sure tonight’s memorable enough that it overshadows that.”
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astaroth1357 · 9 months
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Flipping the Script: Leviathan Meet-Cute (Human World AU)
So what if you met the demon boys in the human world instead? You’re not magic. You’re not special. You’re an average little human that came crashing into some demons one day. Good luck!
Contents: Pretty new format for me, second person (you), forgive any wonkiness
Part One (You are here), Part Two, Part Three (Coming Soon...)
~♡♡♡~
You’re a hardcore otaku influencer with a niche in creating and sharing cosplay. You’ve befriended a lot of other enthusiasts pursuing your passions, but there was one guy that you met at a recent convention that stood out from all of the rest.
The Seven Lords was just having yet another milestone anniversary, so several friends in your circle all decided to get together and do a group cosplay for the fans, you all were even offered space for a panel and locations for meet-and-greets! Your whole fanbase was ecstatic, and so were you, but there was just one problem…
The friend that agreed to be your Third Lord backed out at the last minute! His baggage was totally lost on the flight there and suddenly your whole group was without a member to complete the set. Though you knew it wasn’t a huge deal, you hated to disappoint your fans who were looking for a full group photo-op…
But then you saw this guy waiting around your hotel lobby-
“I can't believe Wess had to cancel on us…!” You thought to yourself while tapping your foot furiously against the hotel's linoleum floor. You were waiting for check-in last night when your collaborator sent his text to everyone, and your team still hadn’t found a suitable replacement… How could you guys have a TSL photo event without a Lord of Shadows?? Especially when you're the one dressed as Henry! What self-respecting group TSL cosplay doesn’t have those two together?? They're the closest pair in the show! The Sun and Shadow shippers were going to start a riot…
You were all still double-checking your gear and supplies down in the lobby. Months of work had gone into planning and prepping for this event… Your friends were trying to calm you down as best as they could, but your nerves weren’t on your side… You hated letting down your fans, even if it was entirely out of your control. But without a replacement, what exactly could you do? Just as you were about to throw in the towel and get dressed, a bunch of shouting from the hallway entrance caught your attention.
“Why the hell am I stuck carryin’ all your crap, huh Levi?! Ya got two working hands!”
“Because this outfit is heavy, Mam-er-Malcom! I need help, or else I'll get sweaty and gross!”
“You're already gross, so what's it matter?”
“Shut up, scumbag!!”
'Yeesh, what a loud pair...' You turned to look their way with a visible frown to show your annoyance only for your jaw hit the floor. Two men walked out of the hall and into the lobby, one being a dark-skinned male with the whitest hair you'd ever seen, and the other… Sweet kami-sama above, the other guy…!!
He. Was. Perfect!! The dark, shadowy armor, constructed fron what you could only guess was EVA foam and faux furs, combined with his violet hair made him look like the spitting image of the Third Lord! It was almost like the character himself had climbed off the page!! You had to cover your mouth to contain an audible gasp of shock while glancing at the others in your team. Only a few of your friends had noticed the man's arrival, but those who had all shot you back the same kind of look, “Go get that guy. NOW!” Who were you to refuse?
The god-tier Third Lord cosplayer was still arguing with his companion when you first made your approach, allowing you to sneak up pretty close without getting noticed. By the time you were in speaking distance, you were already marveling at the craftsmanship of his cosplay up close. The foam pieces looked flawlessly metallic and there were no patches of hot glue mishaps, frayed stitching, or painting mistakes. It was truly something else!
“Hey, what'cha gawkin’ at??”
The white-haired male caught you red-handed, leading the cosplayer in his company to turn in your direction. Though, amusingly, the moment your eyes met he seemed just as star struck as you were. You wasted no time thrusting your hand out towards him with your most “camera-winning” smile.
“Hi! Uhm, I’m Y/n L/n and I'm-"
“-the most popular cosplay model on Instagram, three-time champion of the WCS competitions, and the host of the ‘TSL Today’ fan podcast-!”
You froze from surprise as the cosplayer slapped his mouth shut with his own hand in a bid to stop rambling. His cheeks instantly tinged pink as he must have realized that he was spitting your own resume at you in excitement. It was hard not to feel a bit flattered at the sudden eruption of joy, so you smiled back more genuinely.
“That’s right! You've heard of me?”
You waited for his response with a patient, maybe even endeared, gaze. Seeing that you weren’t immediately weirded out by his hyped babbling, he uncovered his mouth to respond shyly.
“Y-yeah, of course I do…! I uh… came here to see your meet-and-greet today…”
He winced, face getting hotter, and looked like he wanted to double over from embarrassment, but honestly, you couldn’t have been happier. A creator of THIS caliber was one of YOUR fans?? Talk about a “diamond in the rough” moment!
“Really? That’s awesome!! Because I couldn’t help but notice that cosplay you're wearing… Did you make it yourself?”
How his face recalibrated from flustered to ecstatic in just a few seconds could have made your heart melt. After he confirmed that his cosplay was his own handiwork you began to gush about the design, asking rapid-fire questions about the materials he bought, what patterns he found, and his different sewing techniques. You both were so caught up in each other's passion that you hardly even registered the other guy standing next to him until he finally cleared his throat insistently.
“Yo Levi… This crap’s gettin’ heavy. Are we going or what?”
The cosplayer, who you guessed was Levi, turned to the man reluctantly, which sent a surge of panic through you as you still hadn’t asked him to stay.
“Wait!!”
Both men flinched a bit at your sudden exclamation, making your cheeks flush with color, but you pressed on regardless,
“Um, Levi right? My team and I could use your help… Our Third Lord just dropped out on us today because of baggage troubles and we really need a replacement for the shoot. Your outfit is fantastic! Do you think that you could step into the role for us? I have early access badges to the vendors room, so we can take a look together if that uh… if that…? Um. Levi...?”
The man in front of you looked like he was moments away from breaking down in tears, but somehow holding them back through sheer force of will… and his closed eyelids making a decent dam.
“H-hold on… I think I need to pinch myself because this can’t be happening. Is this actually happening?”
His voice wobbled while the man next to him, Malcolm(?), rolled his eyes behind his gold-tinted glasses.
“Hey, that doesn’t answer their questions, ya know?” He elbowed Levi while looking at you with a serious expression, “Are ya willin’ to take him AND his stuff with ya?”
“Of course! It’s important to have everything while yo-”
“Great. You can have’em.”
You were taken aback just a bit by the speed of his response, but not as much as Levi because he quickly leapt back into the conscious world in a panic!
“Wha-wh-Whaah?? You can’t just answer for me!!”
Malcolm shrugged his shoulders, letting several bags he had on slide to the ground but cushioning the fall a bit with his foot.
“Why not? It’s clear ya wanna go with them. Unless you wanna leave them hangin'…”
“N-No!! I mean, yes! No-er UGH!”
You watched Levi cover his face in frustration feeling a twinge of sympathy. Does he get tongue-tied like this often? After a few seconds to compose himself, he finally straightened up to give his true response.
“Y-yes, I want to go with you…! Being able to help one of your online idols is like a dream come true for any fan! What can I do to help?”
You could feel your smile grow twice as wide from the combination of relief and gratitude. Maybe the shoot would go alright after all…
“Give me your hand.”
Levi stuttered watching you reach your hand out towards his, using your other one to pull out a black marker that you always kept on your person for fans. His skin was soft, but strangely cold, when he rested his knuckles into your upturned palm. The icy jolt even made you jump a bit. Holy crap, was he cold-blooded or something?? When he flashed you a concerned glance, you quickly recovered uncapped the marker between your fingers. With years of built up practice, you ran the black ink over his pale skin, but instead of a signature, you left one of your burner numbers that you used for interacting with collaborators.
“Here. We still need a bit of time to get ready, but that shouldn’t stop you from enjoying the con. Text me your name and I'll send you back where to meet up once we're ready to go.”
Levi was staring at the black marks on his hand like you'd just handed him a key item in a video game when one of your team shouted back from behind you.
“Y/n! Why aren’t you dressed yet?? We gotta go!”
“Shit, I’m coming!” You turned to head back, but you spared just a second to smile at Levi over your shoulder. “Thank you so much, Levi, you're going to be a huge help! Don't forget to text.”
“I won’t!”
Levi's promise made you grin lift even higher. With a wink and a wave, you made your way back to the others with a brand new pep in your step. Mission, saved!!
Meanwhile…
“… Did ya seriously just score a number in that getup?”
“I swear, I’ll never wash this hand again...!!”
“Fuck's sake, Levi, stop being so gross! At least put it in your phone before your sweaty palms wipe it off!”
“Gah, you're right!!”
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memysoulandi · 3 months
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Jason Grace, so much potential...
Actually this goes for the entire lost trio. The AMOUNT of TRAUMA these three had and the potential for character development they had too is UNREAL, yet nothing was done. Let us begin my personal beliefs
Leo:
-Delve into his trauma of his remaining family deciding he was the devil at age EIGHT and refusing to take him in-abandonment issues
-Have his constant feelings of invalid-ness and being the unneeded member of the seven be corrected by giving him CLOSE FRIENDS HE PIPER AND JASON NEED TO BE CLOSER AT THE VERY LEAST and conversations when he realizes he is wanted and needed
-Don't have Calypso storyline in there-he didn't need a girlfriend to solve his problems, if you have it, have it as good friends-another member of his support group
-Make him gay and have valgrace or slowburn/implied valgrace(the two of them pining then like kinda tragic as Leo dies)
Piper:
-Have her lesbian storyline occur in HoO where she's a main character-it's an important storyline for her character that deserves a spotlight and time that ToA couldn't give it
-No Jiper! This relationship was toxic and founded on fake memories-if you're going to do it, do it as a part of her LGBTQIA+ journey and Jason's as well
-Don't have her demonize femininity! She can wear dresses! She can wear makeup! She can present more feminine and still be the same character and her hatred of any and all things feminine is not good representation! Make her a feminist, please! Or at least make her less against femininity as a whole.
-No kaleidoscope eyes! Give her brown eyes and also have her rediscovering her culture storyline as a part of HoO too!
Jason:
-Make him a better fighter than Percy. He has been at Camp Jupiter since the age of three and spent a year with wolves before then. He has spent his entire life in a military setting training, he should be a better swordfighter than Percy 'I show up to summer camp at age 12 to 16 and only really use my sword then' Jackson.
-Give him more powers. Or Percy less. Children of the big three should be equal in potential power, not Percy being OP and the others having lightning or shadows powers some of the time. Percy needs less power and Jason, Thalia, Hazel, and Nico need more. Jason should have more power than Percy as he has had longer to train it.
-Give him a personality. His storyline in HoO should be a journey of self-discovery. He has always been another member of an army, with constant pressure on him to be the best at everything and a strong confident leader who doesn't make mistakes as a son of Jupiter. His entire life has been dictated by those around him. For the first time, he is free of that and he needs to be discovering things like how he likes to dress, his style, his sexuality, his likes and dislikes, and his personality. In my opinion he should be kinda shy with a feral edge, side effect of the wolves, who is always trying to people please. When he stops doing this, he becomes significantly happier and a greater use to the team. Plus valgrace;D.
-Also, make him despise Percy at the beginning. He worked his entire life to be an afterthought that nobody looked for when he went missing for months, while Percy was looked for by everyone after only a few days. Percy achieved everything he wanted in a matter of weeks in New Rome and he was happy and had friends and a life. Percy has everything Jason doesn't. They need to have a moment where they are locked together and Percy goes "why do you hate me" and Jason breaks down because "You have everything I want and you don't even have to try!". This would create a better relationship for them and be the turning point for Jason as Percy hears what he has to say and validates him. Also Jason personality.
-Don't kill him off and continue his self-discovery journey in ToA.
-Make him and Thalia have a closer relationship that in the months between TLH and TSoN, it is implied that they spend time together. He should feel safe with her and they needed more interactions as they are SIBLINGs, god damit.
-Make him and Reyna just friends-she wanted to look for him but couldn't 'cause Octavian(the bitch) and someone needed to be Praetor in his absence.
-Also give him history with Octavian-ex-friends or something give me drama.
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kimberleyjean · 2 months
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The Ineffable Detective Agency Presents: What Happened in Before the Beginning?
Hello Good Omens clue hunters and detectives! I’m super excited to share what we’ve discovered in Before the Beginning. Read on if you want to see what no one else has spotted yet!
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To put a long story short, something is “up” about Good Omens - Season 2 in particular. While the eagle-eyed have documented a number of odd things in Season 2 already (summarised here), I’ve never seen anyone call into question what was presented during the Before the Beginning scene. Let’s take a closer look shall we?
Remember this scroll to start the nebula? Well, guess what - it changes!
Here’s the first scroll we see on screen, I’m going to call this the “new” scroll. Note the straight edges and completely pristine look, like brand new paper:
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Then suddenly, here’s what it looks like as they start up the nebula:
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Whoa, that’s looking pretty old and ragged! It’s got rips, a bit of discolouration, several wavy bends running through it. That’s a significantly more worn scroll than we were just shown. Let’s show that in close up just to be sure:
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Yup, that’s certainly not meant to be the same scroll!
During this scene, the old scroll is seen again during the close up of Aziraphale holding it. However, once Crowley instructs him to put it down, it’s the new scroll again. (And then at this point it disappears into hammerspace like in a cartoon, or drifts off into space, never to be seen again).
So... there's TWO scrolls?
Well, yes, but also, no. If you're wondering, “Are they both real scrolls? Are you telling me they had two on set?” the short answer is no, this was done with VFX. To explain why we know this, I’m going to hand over to our resident Art Director, @noneorother:
Hi all, @noneorother here. Sure. So it's mostly to do with the shadow inside the scroll curls and under the right hand side curl. You can see when it's the real scroll that the shadows are all orange or brown, because of sub-surface scattering:
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It happens when light partially passes through a thin porous object like skin or paper. So when the scroll is new, it's real. Where they've added "scroll is old now" VFX on top of the shots, it's very well tracked, but there's no more sub-surface scattering because it's VFX, not filmed. So the shadows are now base-black inside the curl and to the right hand side of the image. This is the VFX scroll here:
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They already perfectly tracked the astronomy animation into the center of the scroll, so they had all that tracking info just sitting around. It wouldn't have been very expensive to add the "old scroll" the way they did it (the cheap and dirty way).
Thanks @noneorother! So there we have it folks, the Good Omens team have intentionally designed some shots with the old-looking VFX scroll and some without. They had the assets created for the old scroll and the tracking to place it correctly, so how could they possibly make the “mistake” of adding it sometimes but not others? This wasn’t a budget thing. If it were budget related, they wouldn’t have created the old scroll VFX in the first place.
Personally, I think this discontinuity was to tell us, the dedicated rewatchers, that what we initially saw in S2 was not the whole story. There is something else at play during S2. Something that, depending on what we find, may make S3 even more enjoyable.
So, why do this? Is this scene being conveyed from different perspectives? Are we viewing different characters’ memories of the same event? If so, why would that be important? Is someone tampering with past events? Did “Before the Beginning” happen multiple times and we’ve seen a spliced together version? What do you think?
One More Question...
The other question worth asking here (which Aziraphale helpfully asks for us) is “which way up” does the scroll go? Look closely at the central rings.
Is it the top version (small rings to the right)?
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Or the lower version (small rings to the left)?
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... and what happens if you create a nebula upside down, I wonder? Here I’m reminded of the Nightingale Sang in Berkeley Square lyrics:
The moon that lingered over London Town Poor puzzled moon, he wore a frown How could he know we two were so in love The whole darn world seemed upside down
In a season where something is going "Down in the Up", and the answer to Gabriel’s mystery is achieved by turning the delivery box upside down, this is yet another up-down reversal we can add to the list!
..................................................................................
If you’ve been following our Good Omens posts up until now, you’ll be aware that this is not the only time scenes have been inconsistent or discontinuous. If this is new to you, please check out my summary post on Season 2 discontinuity here. For more of our posts, plus a collection of Clues and metas from all over the fandom, see here.
However, there is still more to come, so watch out for future updates. If you’re not currently puzzling over Good Omens and would like to join in, please do! We’d love to hear what you find - you can use the tag #ineffable mystery.
Special thanks to @noneorother, @embracing-the-ineffable, and to all the other lovely people at @ineffable-detective-agency (@theastrophysicistnextdoor, @ghstptats, @somehow-a-human, @lookingatacupoftea, @dunkthebiscuit @havemyheartaziraphale, @komorezuki, @251-dmr, @maufungi).
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kcrabb88 · 2 months
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I think one of the things I've found most frustrating about sections of Star Wars fandom since being more active in it (rather than just being a Star Wars appreciator) is that some folks are constantly looking for a reason that the Jedi "caused" or worse "deserved" what was coming to them with Order 66. It's hard and horrible to watch the Jedi get slaughtered in Revenge of the Sith, so people search for a reason that it was, in some sense, justified. But that's not what genocide is. No group can "bring a genocide on themselves." It doesn't matter WHAT mistakes they may make. The whole point of the Clone Wars all the way down to destroying Jedha City in Rogue One was to wipe out not only the Jedi themselves, but the memory of them, so that the empire can fully take root.
And this is why the end of the Acolyte finale felt so so so bad to me. It was meant to be, or so I believed, a show about how the Sith were getting closer to their goal of getting rid of the Jedi as we close in on the century before The Phantom Menace. I sat there, I waited for the narrative intention to set in, and that narrative intention surprised me by saying "ah yes, well, some Jedi made mistakes and it was fine for one to be murdered HORRIBLY as a result, and the subsequent cover up of all of it is just the Jedi wanting to avoid senate knowledge of what really happened because the Jedi are too powerful." It's like, nevermind that the SENATE is the power here, and the Jedi long-ago agreed to help them out but are being shouldered with more and more and more and they may have the Force but they are still only people (which the High Republic books show REALLY well). It's like, nevermind that Star Wars is about redemption and always trying to be a better person and learning from our mistakes! It wasn't a situation, when Osha kills Sol in a nasty and cruel way, where you see a person going corrupt and know the narrative behind it is like "oh shit, this is a bad turn for them!" It felt like the narrative was saying she was justified (at least to me) and that's just. Sad? Bleak? The end of the finale felt to me like "hey, some Jedi made some mistakes while trying their best once, and that's why these Sith get to do whatever and that's why the Jedi walked right into their own demise."
When the scene with the senator happened, I thought, oh, interesting, we're going to see the prejudice against Force-sensitives here that leads to the senate clapping in the face of genocide. That leads to the safehouse in Kenobi where we see Force-sensitives carving messages of hope into the wall while they're being hunted down and killed. But that's ... not what happened. In the end, it felt like the narrative said, "yep that guy is right, the Jedi are a power-grabbing cult." It just felt bad, man. I thought this was going to be a story about the lineage leading up to Plagueis and Palpatine and I thought, interesting, I'd love to see that, but it just ended up being this messy thing with clunky writing and a bunch of loose ends that teased me with Jedi characters and then said "eh, these guys deserved it."
We got to see a kyber crystal bleeding for the first time in live action, and I can't even be excited about it! Did we ever really find out how Osha and Mae were created and what weird stuff the witches were up to? Nope! Just woah disappointing as far as even learning new stuff about how the dark side corrupts the Force, and that was one thing I was interested in as the show started to go downhill for me in later episodes.
(RIP Sol, Jecki, and Yord. You deserved better than that, and Vernestra, so did you)
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the-modern-typewriter · 6 months
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Hi, I really love your writing. It’s actually incredible how you can write people of the same pronoun and still make it easy to discern the two characters. I was wondering if you have any tips on how to do that without using phrases like “the short one” or anything like that.
1. Use the character's names
I often use 'the protagonist ', 'the antagonist', 'the hero', 'the villain' on tumblr. However, functionally, I use these like names and/or titles.
Using a character name allows you to periodically clarify who is talking or doing something when the reader would otherwise get confused. I know some people take this a step further by actually using 'Hero' 'Villain' as names more literally/directly, but I don't personally like doing that. It jars my brain.
I think 'the hero' etc works as an indicator where 'the short one' doesn't because it's neutral/not providing new info. Traditionally, we often only use physical descriptors when we don't know who a character is, so it creates distance/can jar when used in the middle of a scene. If you are in first person or limited third, there's just not necessarily a reason why your narrator would think of the other character in that way, which is another reason it can feel odd.
Basically, it's a bit like how we don't notice 'said', but would really notice if someone was uttering/shouting/mumbling in every dialogue tag.
2. Use proper paragraphing.
New character doing something, new line. New person talking, new line. New idea/point, new line. Shift in time or setting, new line.
3. Don't be afraid of easy beats
What are easy beats, you say? They are the moments of action or thinking in between dialogue. Body language. Whatever. Even if you don't use 'he/they/she said', because that can get repetitive. They are a way of providing context and variety to your writing, that can often do double work making it clear who is doing or saying something.
Example:
''So this is dialogue," they said.
"Right."
"And you didn't need to say you were talking next, because it was obviously someone else because it was on the next line. And now it's obviously me again. Hi!"
"All well and good until we've been chatting like this forever."
"Well." They stretched out, lazily. "That's what the easy beat that just happened was for. Did you catch me stretching in the middle?"
"But now I'd need a name or some kind of indicator," Character B replied. "Or it feels odd. Too many theys"
"It's all about balance, my friend. The instinct comes with practice."
Character B wrinkled their nose. "But what if I want to talk for a really long time?"
"Well," they said. "Then you can often start with a pronoun use or a character name to establish. Then you make your next point. Try and keep it relatively easy to follow. After that, try to have some kind of easy beat or action happen so the whole thing isn't talking heads." Character A rose towering to their feet, waggling their fingers in another hello. "And, if we're lucky, we never need to say 'the short one said' again, because we can flow our descriptions more naturally into the action.' Now." They sauntered closer, stopping in front of Character A with the worst smirk that B had ever seen. "Shall we ask the audience which of us is taller?"
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directdogman · 3 months
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A large Milt post.
The funny thing about writing characters is that you often forget how little of them you've shown off. Milt's pretty detached from the plot (not even being explicitly mentioned in-game) so I guess it's fair to say that the audience doesn't really 'know' him well.
Given how much detail the audience knows about Crown's life during the war and immediately after it, it'd be interesting to mention a little bit about Milt's war history, especially since Crown's time during the war is pretty important to understanding a part of his character - why he was so dead-set on changing the world. Ironically, Milt's experiences were very different in a lot of ways, but wound up bringing him to the same place. This information would be obscure, but likely known to anyone who'd want to study him in DT's universe, so I guess there's no harm in mentioning some of it:
Milt was born into a more affluent family than Crown's and didn't face the same kind of nail-biting poverty that Crown did as a child. He was a Corporal (Acting Sgt) by the end of the war and had a distinguished record as a war hero. He was very well respected by those in his platoon, having a reputation for honesty, kindness and always following through on his word, no matter the circumstances. However, was also known to be someone you didn't wanna push around or back into a corner, as he was fiercely intelligent and very determined - not the sort of person you'd want to wrong.
He was a part of the DDay landings during the European campaign, an event he remembers as a terrifying and chaotic loss of life. Milt later rejected claims of his valor during the landing in the years following the war. After the fall of Berlin in mid 1945, Milt rejected the opportunity to remain in Europe as an occupying force (which was available to him because of his reputation/rank) in order to join the Pacific Theater. This was partially out of a sense of survivor's guilt (personally knowing many soldiers from his town who'd died in the campaign) and partly because he feared returning to relative peace and being alone with his thoughts again.
Milt's time in the Pacific Theater isn't nearly as well known due to how unwilling he was to talk about it to anyone, though he once opened up to Marla about it. Milt witnessed the destruction of Hiroshima from a distance, an event that's forever etched into his mind.
When Milt returned to the States, with a military scholarship, he decided to focus his efforts into trying to make the world a better place and began studying science. His dream was to develop a new form of irrigation that could terraform large swathes of land into farmland so the whole world could be fed. Due to his intelligence and determination in seeking his goal, he wound up taking to his work well. He took a keen interest in the new concept of the structure of DNA in particular, which was discovered in the early 1950's, believing that genetic modification could be used to create new forms of plant life that could feed vast amounts of people. Milt never ceased contact with his contacts from University, nor lost his love for science and the pursuit of a better world through the advancement of technology/science. But, most of all, he never abandoned his dream of making the world a better place, one where the horrors he'd witnessed as a younger man (such as mass human death, starvation and mass-chaos) could never happen again.
Shortly after graduating, he attended a political rally in Madison, Wisconsin and met a passionate public speaker/local business owner who'd change the course of his life forever. The rest is history.
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mcuamerica · 3 months
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Stranded | Alt Ending
Pairing: Eris x Reader
Summary: A certain male visits you at your cabin. Requested by @sidthedollface2 here.
Warnings: 18+ only, rejected mating bond, let me know if anything was forgotten...
Disclaimer: I do not own SJM’s characters, only the ones I create for the purpose of this story. This is a work of fiction. I do not give permission to repost my work on any other platform or medium. Please be respectful.
Dividers from @saradika
Part One | Part Two | Part Three | Part Four (other ending)
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Eris stood on the other side of your door, eyes filled with sorrow. You wrapped your arms around his neck, tears filling your eyes.
"Don't say it." You whispered.
Eris stayed silent for a few moments before wrapping his arms tighter around your waist. "He didn't send a letter. Not yet." He whispered. "But I hoped to get here before him." Eris said, pulling ever so slightly away.
You looked at him with confusion, your bottom lip quivering. "Is he here?" You whispered, knowing Eris would be able to detect if Azriel was in Autumn or not. Even at the border.
"I hope not." He whispered, bringing a hand to cup your cheek.
"What- What do you mean?" You asked.
"I don't want Azriel to come. I don't want him to claim you as his mate again, grovel for forgiveness. I want you to be happy. And you can't be happy with him." Eris said, cupping both of your cheeks. "But you can be happy with me. Here, in this cabin. Or in the Forest House. Or anywhere you want. But I certainly don't want you far away in the Night Court, trying to love a male who has done nothing but hurt you time and time again."
You searched Eris's eyes. All of the sudden, the stolen glaces throughout all the years made sense. How Eris was always so cryptic when you asked why he was helping you. You remembered one particular night when you were drunk on faerie wine with him...
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You giggled rolling over on the blanket to face him. Eris was staring at you with glazed eyes, a lopsided grin spread on his lips. "What?" You asked, setting your glass on the hardwood floor, causing your wine to splash onto the planks. You let out a giggle and a whispered 'whoops' before looking back at Eris. "What?" You persisted, reaching your hand up to poke his cheek. He had stayed with you for three days now, allowed out of the Mountain for the week while Amarantha planned something 'special'. He had grown a stubble, opting to not shave while here with you since one time you mentioned you liked males with beards.
He caught your finger, intertwining your fingers with his. You felt your breath hitch, the moment more intimate than you two normally were. "I think I'm in love with you." He whispered quietly.
Your eyes widened. Then, in your drunken stupor, you burst out laughing. "You're so drunk." You said, your fit of giggles continuing as you rolled onto your back and held your stomach. Eris didn't say anything after that, only admired as you giggled until a new thought formed in your head and you shot up. "We should garden!"
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"You were serious." You whispered to him, searching his eyes for any contempt or ill intentions.
Eris nodded, almost as if he knew where your mind went.
"Eris... You love me?" You asked, new tears brimming your eyes. Not in sadness, but in something much deeper, much rawer. In relief. The male standing before you had taken care of you, protected you, defended you, for 50 years. And he loved you.
"I don't just love you, (Y/N)," He whispered, his thumb coming up to wipe the tears that started to fall. "I am in love with you. And I have been for a very long time." He said.
"All these years.. this whole time?" You asked, your voice wavering.
"Not this whole time, but pretty quickly after your wings were healed..." He trailed off and smiled at you. "Please don't go back to him... please.. stay here with me." He asked, eyes full of yearning.
"Eris..." You whispered, this time taking his cheeks in your hands. "I'm in love with you too... I don't think I realized it until now. But... these feelings that I have for you. It's love. And I can't push them away for a male that doesn't love me like I love you." You whispered.
Eris leaned his forehead against yours, closing his eyes as a few tears fell down his cheeks. As they landed on the top of your thumbs, you leaned up more, brushing your lips against his. "Kiss me, Eris." You whispered.
He didn't hesitate from that, his lips capturing yours in a passionate but slow motion. One hand trailed to your neck and the other trailed to your waist, pulling you close to him.
When you finally pulled back to gasp for breath, his expression showed only adoration. "You're going to reject the bond?" He asked quietly. If you didn't know better, you'd say there was a hint of worry in his tone.
"For you, Eris Vanserra, I would reject a thousand mating bonds. As long as I could be with you."
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A/N: Ahhh, the moment you were all hoping for has arrived!! Honestly, do I mark this as Part Four and the other as the alt ending cause this is such a better conclusion imo...
Tagging: @feiwelinchen@circe143@sidthedollface2@crazylokonugget@i-am-infinite@thestartitaness @buttermilktea11 @tele86 @yearninglustfully @bunnyredgirl @romantasyreader28@rcarbo1@ren-ni@scoliobean @adalia-jaycee @lipstickmarks @mbclr @impossibelle @nyenye @alittlelostalittlefound-blog @coconut-dreamz @hauntedpiratenacho @esposadomd @anyzandy @lilah-asteria @paleidiot @tothestarsandwhateverend @dumblani
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